I really appreciate the specifications provided for most weapons in the games, most of which seem to reference the cfg files. Are those files available for access anywhere? I presume they are not in the game files since those are all binaries.
What's on your mind?
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I once made a fan fiction based on Cold War Assault using the Airwolf mod for it but I lost it to time. This story is alt take on the game but with Airwolf added for it. I lost this story when my older pc crashed and I wanted to make the campaign based on my fan fic. But I'm not here to share it or post here as I'm talking about a story I wrote once based on the game and it being a crossover with Airwolf. Even I wrote about Gastovski being a test pilot for Airwolf in the past to even the protagonist of the Red Hammer Campaign defecting to the US & Nato because of Guba. If I did remake this as a mod how should it go and how should it end?
What admin pouch do the Nato plate carriers utilize?
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Get into a strider and start running everyone over, make sure to target AT soldier and grenader, but its fun
I kinda wanna play it sometime.
So the tutorials say click the numbers to select units so I do but if I click 1 it just changes my fire mode and if I go into the command menu and do that it makes them all join a certain team so basically how do you select units like I get how to do everything else with them just I can get them split into a team without just leading a whole army following me
For anyone who doesn't know, Elite was an Xbox version of the original Operation Flashpoint. (Later Arma Cold War Assault)
While often mistaken for a port, it's actually a remake on an early version of the Armed Assault Engine, (So Armed Assault features like leaning and the little coloured circles over friendlies/enemies are in it.) this also means alot of the models and voice acting were completely re-done, it also uses animations more like Armed Assault compared to the PC original.)
In addition, unlike the PC original, Post Launch Content was actually put into a modified version of the Cold War Assault/Crisis Campaign, (So you can find hand guns and later added vehicles like the Chinook and Bradley in the original Campaign.) a version of Resistance was also included but I'm unaware of any big changes.
While obscure and only playable on original Xbox/Emulators, it is actually signifficantly different from the original and this is just all I've managed to gleam from a few recently uploaded videos of the port. (since I've not played it myself yet.)
Should we make a page detailing all the changes? (And hopefully anyone who still has/remembers playing the port could help edit it.)
What's the general difference between Team Leader units and Squad Leaders? This is something I've wanted some closure on for a while. I know that Squad Leaders tend to command larger teams, and that leaders tend to use tracer rounds to mark targets, but I'm not quite sure what the exact difference is between the two units.
What makes a Squad Leader different from a Team Leader in terms of tactical and strategic usage?
I was messing around with the editor and found two High Command modules, one for commanders and another for "subordinates." I did some experimentation, and it seems to function as a large-scale interface for unit commanding. Strangely enough, I hadn't seen it anywhere else before, neither in any of the singleplayer missions nor at all so far in multiplayer.
Is there any more information available on this "High Command" system available online? If so, would it be feasible to write an article here about it?
Gone of the?
CSLA Iron Curtain
No One
I tried to find some info on HEAT rounds in the Vehicle weapons (ArmA 3) article, but I didn't see much. I first thought it was a stronger alternative to AP rounds, but I found that it didn't do much against enemy tank armor. Then I find a new source that says that HEAT rounds are more similar to HE rounds, which only served to confuse me. I then did some in-game testing of my own and found that they were effective against Varsuks and Angaras from the rear. Maybe there's just something simple here I'm missing, but right now, I'm just stuck in a bit of a loop.
That being said, what exactly are HEAT rounds? What makes them different from regular APs or HEs? How are they best deployed in battle?
This is something I've never quite thought of before. I've noticed that there is some sort of a distinction between squads that are "mechanized" and squads that are "motorized." As far as I know, both just seem to apply to squadrons that use vehicles for mobility and tactical superiority. What's the general difference between the two terms?
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I am a newcomer to Arma 3 but i love it. A question i want to ask but cant find any comments on is the ability to save anytime. I only ever play single player and only in first person as this increases my immersion but i find that being able to save anytime spoils the tension for me. I know saves can be removed in game difficulty but i can turn this back on anytime so pointless. Is there a way of decreasing save games?
Level V plates don't even meet Level III standards. This is actually kinda sad. Level III and below barely meet what they should! WHAT IS THIS?! Armor is a JOKE!
is getting apex edition worth it if I gonna play atlis life and stuff only