Armed Assault Wiki
Faction Icon-side-redfor.png East Germany
Icon-side-redfor.png Poland
Type Rocket Artillery System
Seats 2 seats:
  • 1× Driver
  • 1× Gunner
Item capacity 3000 mass
Top speed 51 km/h
Fuel capacity 23 fuel units
Weight 13037.8 kg
Slingloadable No
Primary armament Main:
  • 1× Luna
Secondary armament None
Variants SR 2P16

The 2P16 is a mobile rocket artillery system used by both East German and Polish military forces in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.


  • Role:
    • Ballistic rocket launcher


The 2P16 is a mobile short-range ballistic missile (SRBM) system that is mounted onto the chassis of the PT-76 light tank.

The 2K3 Luna launch complex can be armed with two types of short-range ballistic rockets:

  • 3R9 rockets with a high-explosive (HE) payload
  • 3R10 rockets with a tactical nuclear warhead

By default, the Luna's rail only has a single non-nuclear 3R9 HE rocket. Rearming the Luna requires support from logistics as the launch vehicle does not carry any spare rockets.

A powerful but outdated mobile SRBM, the 2P16 forms one component of the overall 2K3 Luna launch complex. Its rockets have an operational range of approximately 40 kilometres. When deployed in unison with another launcher vehicle, a battery of 2P16s can effectively "delete" entire grid sectors in a single barrage.

In spite of the Luna rail's size and the weight of its rocket, the 2P16 handles quite well and can match the PT-76B's top speed of 51 km/h. However, it should be noted that although the 2P16 shares the PT-76B's chassis, it does not retain the latter's amphibious capability.

Before and after image of 2P16's 3R10 rocket.

Notable Traits
When armed with its unique 3R10 tactical nuclear rocket, the 2P16 can wipe out half of a grid sector in one strike.

Anything caught in the blast radius stands no chance of surviving the explosion. Likewise, structures and foliage at ground zero will be completely obliterated, allowing for friendly forces to move in without having to deal with terrain obstacles.

Lacking a means to reliably protect themselves with, 2P16s are defenceless on their own since their rockets can't be feasibly employed in direct fire due to its minimum firing range of ten kilometres.

Each launcher vehicle is also restricted to firing only one rocket at a time as it has no spares to "reload" from. In stark contrast, 2S1/BM-21 batteries can operate on their own for a time if the situation requires it. 2P16s on the other hand, require both an armed escort and logistics trucks to accompany them at all times.

Combined with a painfully long rearming time for the launcher and the risk of inflicting mass casualties upon friendlies should they happen to be close to the impact area, the 2P16 doesn't have any real practical uses. It should only be employed to destroy strategic targets hiding behind enemy lines, and shouldn't be used to hit mobile targets.

Crew Capacity
The 2P16 supports a crew of two that consists of the driver and a gunner who doubles as the vehicle's commander. No passengers may be seated inside or outside the launch vehicle.


East German designation for the 2P16. With the exception of applicable camouflage schemes, it is completely identical to its Polish counterpart.


East German

  • White: German flat white paint scheme.
  • Woodland: German three-tone woodland camouflage pattern.
  • Winter: German winter camouflage pattern scheme.
  • Olive: German flat olive green paint scheme.
  • Olive (Mud): German olive green paint scheme overlaid with dried mud.
  • Olive (Chalk): German olive green paint scheme with a white-coloured chalk pattern.


  • Winter: Polish olive green paint scheme overlaid with winter camouflage.
  • Olive: Polish flat olive green paint scheme.
  • Olive (Mud): Polish olive green paint scheme overlaid with dried mud.


  • Add Foliage - Hull: Attaches tree branches around the 2P16's hull (the Luna rail is not covered). Offers limited camouflage against the naked eye but does not reduce the vehicle's thermal signature.


The 2P16 has a base armour value of 600. It cannot be fitted with addon armour modules.

The following highlighted positions serve as weak points on the 2P16:

Green = Hull
Orange = Engine

Note that although the primary weak point on the 2P16's hull is concentrated around the frontal half of the hull, it actually extends to the rear half as well.


The hull is able to withstand up to 960 points of damage. It takes 80% less damage from high-explosive (HE) type munitions.

It takes full damage from incoming sources and takes a further 60% additional damage (totalling to 160%). Depletion of the hull's integrity will always result in a catastrophic kill.


The engine can only take 270 points of damage before failing. It reduces up to 80% of damage from HE-type munitions. No damage inflicted upon the engine will be shared with the 2P16's main "health" pool.

If damaged: Cuts power output and acceleration.
If destroyed: Immobilises the 2P16.

Fuel tanks

The fuel tanks are only able to survive up to 150 points of damage before they rupture. They only reduce 40% of damage from HE-type munitions. No damage inflicted upon them will be shared with the vehicle's "health" pool.


The 2P16's treads can incur up to 650 points of damage before they break. Damage from HE-type munitions will be cut by 50%. However, the individual sprockets and wheels are significantly more fragile, being able to withstand only 50 points of damage and taking 200% additional damage from HE-type munitions.

In all cases, no damage inflicted onto any of the components will be shared with the vehicle's main "health" pool.


The gunner exclusively controls the Luna rocket launcher. They can "aim" with the Luna using a simple day sight with a fixed magnification of 4x (ARI01) but it is unable to toggle any enhanced vision modes:



NOTE: Refer to the Capabilities section for a more detailed explanation of the Luna's usage.

Warhead name Base damage value Damage type Initial velocity (m/s)
3R9 HE 6,000 High-Explosive 850
3R10 Nuclear (Dummy) 60 High-Explosive 850
3R10 Nuclear (Primary) N/A* N/A* N/A*

(*) "Damage" from the 3R10's nuclear payload is not applied in a conventional manner as it is inflicted via scripting.

Short-ranged ballistic rocket launcher. Can launch rockets with either conventional or nuclear payloads:

  • 3R9 HE: Conventional high-explosive (HE) warhead. Has a blast radius of 100 metres.
  • 3R10 Nuclear: Tactical nuclear rocket. Comprises of a dummy rocket carrier and the primary 3N14 warhead.
    • The dummy warhead has blast radius of 10 metres.
    • The 3N14 nuclear warhead has a blast radius of 500 metres.
    • Its detonation will instantly destroy all targets at ground zero. The shockwave ignores vehicle armour and bypasses terrain objects.

Assuming that the Luna is rearming from a logistics vehicle or crate, it takes up to 600 seconds (10 minutes) to install another rocket onto the rail.


The Luna has six usable firing solutions:

  • 10,000 to 13,000 metres (ETA 67-53 seconds)
  • 13,000 to 17,000 metres (ETA 71-68 seconds)
  • 17,000 to 22,000 metres (ETA 89-70 seconds)
  • 22,000 to 29,000 metres (ETA 100-79 seconds)
  • 29,000 to 35,000 metres (ETA 111-89 seconds)
  • 35,000 to 44,600 metres (ETA 123-96 seconds)

Solutions remain identical for both conventional 3R9 HE and 3R10 nuclear payloads.


  • The 2P16 is unique for being the first fully functional tactical ballistic rocket launcher in the series (albeit only in a semi-official capacity).
    • Unlike the SCUD in Cold War Assault and ArmA 2, the 2P16's projectiles are not scripted objects.
    • This extends to its tactical nuclear rockets which are also a first for the series, though they cannot normally be utilised without resorting to scripting commands.
  • The in-game 3R10's 3N14 nuclear warhead has an approximate yield of only 0.4 kilotons. This is drastically smaller than its real-life counterpart which has an explosive yield that can range from between 3, 10 or up to 20 kilotons.
    • This break from reality was imposed both as a gameplay and performance limitation, as the real 3N14's yield could effectively wipe out the entirety of any settlement in Weferlingen (i.e. targeting Weferlingen would also extend to destroying the outskirts of Grasleben/Ribbenstedt).
    • Destroying so many game objects in a single instance would most likely result in the game freezing or outright crashing for singleplayer/multiplayer sessions.
  • The 2P16 was not originally available upon Global Mobilization's release and was only added after Update 1.4.


External links

See also

Vehicles of Global Mobilization - Cold War Germany
Wheeled 110 mm SF2 LARS 2Bicycle (Army, Police, Post, Service) • BM-21BRDM2K125 glP601 (Firefighters, Patrol, Police, Post) • Pkw gel. 469 (UAZ 469) • SKOT-2ASpPz 2A1SPW-40P2 (UM) • SPW-60PB (PA, PU-12) • TPz 1A0 (Engineer, Command) • Truck gel. 5 (Mp) • Truck 0.5t tmil glTruck 2t mil gl (FlKfz 1000, U1300L) • Truck 5t mil glTruck 7t mil glTruck 10t mil glTyp 1200 (Firefighters, Patrol, Police, Post)
Tracked 2P162S1BMP-1 SP2 (BWP-1) • BPz 2A0BrPz 1FlakPz 1A1KPz 1A1 (1A1A1, 1A1A2) • KPz 1A3 (1A3A1) • KPz 1A5M109M113A1G (A1DK, A2DK PNMK) • PT-76BSPz 1T-55 (A, D1, AK, AM2, AM2B) • ZSU-23-4V1 (Fla-SFL 23-4V1)
Rotor-wing CH-53GMi-2PAH 1 (VBH 1, LH 105M)
Fixed-wing Do 28 D2L-410T
(Parenthesis) denote variants.
Arma3-factionicon-gmcwgeastgermany.png East Germany - Vehicles (Global Mobilization)
Wheeled Army BicycleGeW BM-21P601Pkw gel. 469SPW-40P2 (UM) • SPW-60PB (PA, PU-12) • Truck gel. 5 (Mp)
Tracked BMP-1 SP2Fla-SFL 23-4V1PT-76BSFL 2S1SR 2P16T-55 (A, AK, AM2, AM2B)
Rotor-wing Mi-2
Fixed-wing L-410T
(Parenthesis) denote variants.
Arma3-factionicon-gmcwgpoland.png Poland - Vehicles (Global Mobilization)
Wheeled BM-21BRDM2SKOT-2ATruck gel. 5 (Mp) • UAZ 469
Tracked 2P162S1BWP-1PT-76BT-55 (A, AD1) • ZSU-23-4V1
Rotor-wing Mi-2
(Parenthesis) denote variants.