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The 2P16 is a mobile rocket artillery system used by both East German and Polish military forces in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.
Overview[]
- Role:
- Ballistic rocket launcher
Design[]
- This section is a stub. You can help Armed Assault Wiki by expanding it.
Armament
The 2K6 Luna launch complex can be armed with two types of short-range ballistic rockets:
- 3R9 rockets with a high-explosive (HE) payload
- 3R10 rockets with a tactical nuclear warhead
By default, the Luna's rail only has a single non-nuclear 3R9 HE rocket.[note 2] Rearming the Luna requires support from logistics as the launch vehicle does not carry any spare rockets.
Features
A powerful but outdated mobile SRBM, the 2P16 forms one component of the overall 2K6 Luna launch complex. Its rockets have an operational range of approximately 40 kilometres. When deployed in unison with another launcher vehicle, a battery of 2P16s can effectively "delete" entire grid sectors in a single barrage.
Crew Capacity
The 2P16 supports a crew of two that consists of the driver and a gunner who doubles as the vehicle's commander. No passengers may be seated inside or outside the launch vehicle.
Variants[]
Camouflage[]
NOTE: The 2P16 has additional camouflage schemes for non-East German and non-Polish BLUFOR/REDFOR nations. Please note that these nations are not actually featured as playable factions in the DLC.
American[]
NOTE: Not featured as a playable faction.
East German[]
Polish[]
Soviet[]
NOTE: Not featured as a playable faction.
Components[]
- Add Foliage - Hull: Attaches tree branches around the 2P16's hull (the Luna rail is not covered). Offers limited camouflage against the naked eye but does not reduce the vehicle's thermal signature.
Protection[]
The 2P16 has a base armour value of 600. It cannot be fitted with addon armour modules.
Hull[]
The hull can withstand up to 960 points of damage before its integrity fails. It takes 80% reduced damage from high-explosive (HE) type munitions. 160% of incoming damage will always be shared with the 2P16's main "health" pool.
Engine[]
The 2P16's engine can only take a maximum of 270 points of damage. It takes 80% less damage from HE-type munitions. No damage inflicted upon the engine is shared with the vehicle's "health" pool.
Tracks[]
The tracks consist of the treads, sprockets and wheels. Each of these components can be damaged individually and will progressively affect the 2P16's mobility depending on the severity of damage and how many components remain intact:
- The wheels, idlers and sprockets can each take a maximum of 50 points of damage. They take 200% additional damage from HE-type munitions.
- Both treads can withstand up to 650 points of damage. They take 50% less damage from HE-type munitions.
In all cases, no damage inflicted upon any of these components will be shared with the 2P16's main "health" pool.
Armament[]
The gunner exclusively controls the Luna rocket launcher. They can "aim" with the Luna using a simple day sight with a fixed magnification of 4x (ARI01), but it is unable to toggle any enhanced vision modes:
Luna[]

NOTE: Refer to the Capabilities section for a more detailed explanation of the Luna's usage.
Warhead name | Base damage value | Damage type | Initial velocity (m/s) |
---|---|---|---|
3R9 HE | 6,000 | High-Explosive | 850 |
3R10 Nuclear (Dummy) | 60 | High-Explosive | 850 |
3R10 Nuclear (Primary) | Scripted* | Scripted* | Scripted* |
(*) "Damage" from the 3R10's nuclear payload is not applied in a conventional manner as it is inflicted via scripting.
Short-ranged ballistic rocket launcher. Can launch rockets with either conventional or nuclear payloads:
- 3R9 HE: Conventional high-explosive (HE) warhead. Has a blast radius of 100 metres.
Before and after image of the 2P16's 3R10 nuclear rocket.
- The dummy warhead has blast radius of 10 metres.
- The 3N14 nuclear warhead has a blast radius of 500 metres.
- Its detonation will instantly destroy all targets at ground zero. The shockwave ignores vehicle armour and bypasses terrain objects.
Assuming that the Luna is rearming from a logistics vehicle or supply crate, it takes up to 600 seconds (10 minutes) to install another rocket onto the rail. This applies to both the non-nuclear 3R9 and 3R10 tactical nuclear rockets.
Capabilities[]
The Luna has six usable firing solutions:
- 10,000 to 13,000 metres (ETA 67-53 seconds)
- 13,000 to 17,000 metres (ETA 71-68 seconds)
- 17,000 to 22,000 metres (ETA 89-70 seconds)
- 22,000 to 29,000 metres (ETA 100-79 seconds)
- 29,000 to 35,000 metres (ETA 111-89 seconds)
- 35,000 to 44,600 metres (ETA 123-96 seconds)
Solutions remain identical for both conventional 3R9 HE and 3R10 nuclear payloads.
Trivia[]
- The 2P16 is unique for being the first fully functional tactical ballistic rocket launcher in the series (albeit only in a semi-official capacity).
- Unlike the SCUD in Cold War Assault and ArmA 2, the 2P16's projectiles are not scripted objects.
- This extends to its tactical nuclear rockets which are also a first for the series, though they cannot normally be utilised without resorting to scripting commands.
- The in-game 3R10's 3N14 nuclear warhead has an approximate yield of only 0.4 kilotons.[1][2] This is drastically smaller than its real-life counterpart which has an explosive yield that can range from between 3, 10 or up to 20 kilotons.
- This break from reality was imposed both as a gameplay and performance limitation, as the real 3N14's yield could effectively wipe out the entirety of any settlement in Weferlingen (i.e. targeting the town of Weferlingen would also extend to destroying the outskirts of Grasleben/Ribbenstedt).
- Destroying so many game objects in a single instance would most likely result in the game freezing or outright crashing for singleplayer/multiplayer sessions.
- The 2P16 was not originally available upon Global Mobilization's release and was only added after Update 1.4.[1]
- Alternate U.S. and Soviet military camouflage schemes were added in Update 1.5.[3]
- The patch also added an Invasion camouflage scheme for Polish 2P16s (the scheme was originally not included in Update 1.4).[3]
Gallery[]
Notes[]
- ↑ It is technically possible to slingload the 2P16 as its model has the necessary memory points for slings to be attached. However, this is only possible if the 2P16's weight has been deliberately reduced to an acceptable threshold by using the setMass scripting command.
- ↑ 2.0 2.1 The 2P16's tactical nuclear rocket can only be added through the use of scripting commands (see below).
this removeMagazinesTurret ["gm_1Rnd_luna_he_3r9",[0]]; this removeWeaponTurret ["gm_luna_launcher",[0]]; this addMagazineTurret ["gm_1Rnd_luna_nuc_3r10",[0]]; this addWeaponTurret ["gm_luna_launcher",[0]];
References[]
- ↑ 1.0 1.1 GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 24 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3445572>.
- ↑ Mondkalb 2021, We have set the nuclear warhead ingame to be at around 0.4kt for gameplay purposes., Discord [Social Media], viewed 24 March 2023, <https://discord.com/channels/245546995874267147/568048835306455060/880879680876605471>.
- ↑ 3.0 3.1 GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 7 January 2024, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.
- ↑ Mondkalb 2021, To quickly change the 2P16 over to the nuclear missile use the following code to circumvent the long reload time the missile otherwise would have: myLuna is the given variable name of the vehicle. You can use `this` instead when pasting this into the vehicle's init line., Discord [Social Media], viewed 7 January 2024, <https://discord.com/channels/245546995874267147/651341445227216896/882275892469067806>.
External links[]
See also[]
Vehicles of Global Mobilization - Cold War Germany | |
---|---|
Wheeled | 110 mm SF2 LARS 2 • Bicycle • BM-21 • BRDM-2 • K125 gl • P601 • Pkw gel. 469 (UAZ 469) • SKOT-2A • SpPz 2A1 • SPW-40 • SPW-60 • TPz 1 • Truck gel. 5 • Truck 0.5t tmil gl • Truck 2t mil gl • Truck 5t mil gl • Truck 7t mil gl • Truck 10t mil gl • Typ 1200 • Typ 247 • Typ 251 • Typ 253 • W123 |
Tracked | 2P16 • 2S1 • BMP-1 SP2 (BWP-1) • BPz 2A0 • BrPz 1 • FlakPz 1A1 • KPz 1A1 (1A1A1) • KPz 1A3 • KPz 1A4 • KPz 1A5 • M109 • M113 • PT-76B • RakJPz 2 • SPz 1 • T-55 (A) • ZSU-23-4V1 (Fla-SFL 23-4V1) |
Rotor-wing | CH-53G • Mi-2 • PAH 1 |
Fixed-wing | Do 28 D2 • L-410T |
(Parenthesis) denote unique sub-variants and/or configurations of parent vehicle. |
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Wheeled | Army Bicycle • GeW BM-21 • P601 Patrol* • Pkw gel. 469* (DShKM, SPG-9*) • SPW-40P2 (Ch, SF-9P133, UM) • SPW-60PA (PA DShKM, PB, PU-12) • Truck gel. 5 Transport* (Ammo*, Repair*, Tractor, Mp Fuel*, Mp Medical*, Mp Transport*) |
Tracked | BMP-1 SP2 (P) • Fla-SFL 23-4V1 • PT-76B • SFL 2S1 • SR 2P16 • T-55 (A, AK, AM2, AM2B) |
Rotor-wing | Mi-2P* (SR, T, URN, US*) |
Fixed-wing | L-410T (S) |
(Parenthesis) denote variants. * denotes vehicles that are also shared with or are otherwise exclusive to the Grenztruppen sub-faction. |
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Wheeled | BM-21 • BRDM-2 (9P133, RS) • SKOT-2A • Truck gel. 5 Transport (Ammo, Repair, Mp Fuel, Mp Medical) • UAZ 469 (DShKM) |
Tracked | 2P16 • 2S1 • BWP-1 • PT-76B • T-55 (A, AD1) • ZSU-23-4V1 |
Rotor-wing | Mi-2P (Ch, P Platan, SR, T, URN, URP, URP-G, URS, US) |
(Parenthesis) denote variants. |