« | The 4-five is a polymer-based semi-automatic pistol named for using .45 ACP ammunition. The reliability and accuracy are the most appraised features of this weapon. This weapon is favored by firing drills competitors because of an eleven rounds magazine and available collimator sight. Field Manual
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4-five .45 | |
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Faction | ![]() ![]() |
Type | Handgun |
Calibre | .45 ACP |
Magazine capacity |
11 |
Dispersion | 0.0029 rad |
Mass | 30 |
Variants | None |
Games |
The 4-five is a .45 handgun used in limited numbers by both NATO forces and the Livonian Defense Force in ArmA 3.
Overview
The 4-five is a polymer framed, semi-automatic handgun chambered to fire the .45 ACP round.
It loads from 11-round magazines, and can attain a fire rate of up to 600 rounds per minute with a muzzle velocity of 380 m/s. The 4-five supports being fitted with the MRD red dot sight. Along with muzzle attachments, the 4-five also has an underbarrel rail that supports being fitted with a flashlight.

Suppressed 4-five. Although not currently fitted, the MRD sight would be mounted onto the hub just above the hammer.
The 4-five is classed as a heavy pistol and is often favoured for use by NATO/LDF officers and recon operatives.
Thanks to the greater stopping power of its .45 ACP round, the 4-five makes for a powerful pistol at close ranges. Compared to NATO's standard-issue sidearm which fires less hard-hitting 9 mm ammunition, the 4-five can put down most targets that aren't wearing heavy plate carriers in two or three hits.
At the same time, the primary downside to the 4-five stems from its low muzzle velocity versus the P07's 9 mm round. Consequently, this also means that the 4-five is heavier to carry while also possessing a much smaller magazine capacity (11 rounds versus the P07's 16- or 30-round magazines).
Camouflage
- Green: Olive green slide with a black-coloured frame. Used on LDF 4-fives.
- Sand: Flat dark earth/sand paint finish. Used by Mediterranean NATO 4-fives.
Ammunition

Base damage value | Aerodynamic friction | Initial velocity (m/s) | Penetration depth (mm) |
---|---|---|---|
5 | -0.0018 | 380 | 7.98 |
The 4-five only accepts a single magazine type. It has a "mass" value of 7 units:
.45 ACP 11Rnd Mag
Contains 11 rounds worth of .45 ACP ammunition. Does not contain any visible tracers.
Trivia
- The 4-five is based on the real-world "FNX-45" handgun designed by FNH USA, an American division of the Belgium-based arms company FN Herstal.
- Oddly enough, the in-game counterpart can only load 11-round magazines despite its real-world version being capable of using either 15- or 10-round magazines.
- Its name may also be inspired by the "Five-seveN" of the same company, both of which have names referencing the ammunition they fire (the 4-five using .45 ACP, the Five-seveN 5.7×28 mm).
- The model itself appears to have been ported for use in "DayZ", another title designed by Bohemia Interactive where it is called by its real-life manufacturer name (as the "FNX45").
- The 4-five was not initially included on ArmA 3's release. It would only be added with the release of the campaign's first episode as part of Game Update 1.04.
- Initially, the 4-five could only accept a muzzle suppressor and the MRD optic. The ability to attach a pistol flashlight on its underbarrel rail was eventually added with the release of Game Update 1.70.
Gallery
External links
See also
Weapons of comparable role and configuration
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Handguns | 4-five .45 • P07 9 mm* • Spectrum Device |
Submachine guns | Vermin .45 |
Carbines | MXC 6.5 mm* |
Assault rifles | MX series (MX*, MX 3GL*) • SDAR 5.56 mm • SPAR-16 series* (SPAR-16*, SPAR-16 GL*) |
Designated marksman rifles | Mk-I EMR 7.62 mm • MAR-10 .338* • MXM 6.5 mm • SPAR-17 7.62 mm* |
Sniper rifles | M320 LRR .408 |
Squad automatic weapons | MX SW 6.5 mm* • SPAR-16S 5.56 mm* |
Machineguns | SPMG .338 |
Launchers | MAAWS Mk4 Mod 1* • PCML* • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons also used or are exclusive to the CTRG sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
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Handguns | 4-five .45 |
Submachine guns | ADR-97 5.7 mm |
Assault rifles | Promet series (Promet, Promet GL, Promet SG) |
Designated marksman rifles | Promet MR 6.5 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 1 • PCML • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC | Contact DLC |