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« The 4-five is a polymer-based semi-automatic pistol named for using .45 ACP ammunition. The reliability and accuracy are the most appraised features of this weapon. This weapon is favored by firing drills competitors because of an eleven rounds magazine and available collimator sight.
Field Manual[1]
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The 4-Five .45 handgun.
The 4-Five .45 handgun.

The 4-five is a .45 handgun used in limited numbers by both NATO forces and the Livonian Defense Force in ArmA 3.

Overview[]

The 4-five is a polymer framed, semi-automatic handgun chambered to fire the .45 ACP round.

It can only load 11-round magazines, and can attain a fire rate of up to 600 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of 380 m/s.[CfgWp 7] The 4-five supports being fitted with the MRD red dot sight. Along with muzzle attachments, the 4-five also has an underbarrel rail that supports being fitted with a flashlight.[CfgWp 8][CfgWp 9][CfgWp 10]

The 4-five is classed as a heavy pistol and is often favoured for use by NATO/LDF officers and recon operatives. Thanks to the stopping power of its .45 ACP cartridge[CfgAm 1] and the 4-five's 11-round magazine[CfgMa 1], the 4-five makes for a decent pistol at close range. Compared to NATO's standard-issue sidearm, the 4-five can put down most targets that aren't wearing heavy plate carriers in ~ 2-3 hits.

However, the primary downside to the 4-five stems from its low muzzle velocity and poorer accuracy compared to the P07.[CfgWp 1] Consequently, this also means that the 4-five is heavier to carry while also possessing a much smaller magazine capacity (eleven rounds versus the P07's 16- or 30-round magazines).

Ironsights[]

Arma3-4five-ironsights-overview

The 4-five's ironsights uses a fixed zeroing setting of 50 metres.[CfgWp 11] It is not possible to manually adjust this to a different setting.

Its ironsights feature three illuminated dots for use in low-light conditions (two on the rear notches and one for the front sight post). In daylight, the sights will be coloured in white with a green dot in the centre. In darkness, the white dots will no longer be visible and will be covered by the (glowing) green dots instead.

Camouflage[]

  • Green: Olive green slide with a black-coloured frame. Used on LDF 4-fives.
  • Sand: Flat dark earth/sand paint finish. Used by Mediterranean NATO 4-fives.


Expeditionary Forces Creator DLC only

NOTE: The following camouflage schemes will only be available if the third party-developed Expeditionary Forces Creator DLC is activated.

This is a premium asset that requires ownership of the Expeditionary Forces Creator DLC.

  • Coyote: Coyote brown finish. Exclusively used by Marine JTF units.


Ammunition[]

Arma3-ammunition-16rndp07
Ammo parameter .45 ACP (Ball)
Base damage value 5[CfgAm 1]
Aerodynamic friction -0.0018[CfgAm 2]
Muzzle velocity (m/s) 380[CfgMa 2]
Expected velocity (m/s) 280
[CfgAm 3][note 1]
Penetration depth (mm) 7.98
[CfgAm 4][Formula 2]
Deflection angle (degrees) 25°[CfgAm 5]

The 4-five can only be loaded with one type of magazine.[CfgWp 12] It has a weight of 7[CfgMa 3] "mass" units:

.45 ACP 11Rnd Mag[]

11-round box magazine loaded with .45 ACP ball ammunition.[CfgMa 4]

None of the rounds fired will emit visible tracers.

Magazine compatibility[]

PistolHeavy_01_45ACP
Weapon name
(Classname)
.45 ACP 11Rnd Mag
4-five .45 ACP
(hgun_Pistol_heavy_01_F)
4-five .45 ACP (Green)
(hgun_Pistol_heavy_01_green_F)


Expeditionary Forces Creator DLC only

NOTE: The following table only applies if the third party-developed Expeditionary Forces Creator DLC is activated.

This is a premium asset that requires ownership of the Expeditionary Forces Creator DLC.

PistolHeavy_01_45ACP
Weapon name
(Classname)
.45 ACP 11Rnd Mag
4-five .45 ACP
(hgun_Pistol_heavy_01_F)
4-five .45 ACP (Green)
(hgun_Pistol_heavy_01_green_F)
4-five .45 ACP (Coyote)
(ef_hgun_Pistol_heavy_01_coy)



Trivia[]

  • The 4-five is based on the real-world "FNX-45" handgun designed by FNH USA, an American division of the Belgium-based arms company FN Herstal.
    • Oddly enough, the in-game counterpart can only load 11-round magazines despite its real-world version being capable of using either 15- or 10-round magazines.[2]
  • Its in-game name is possibly inspired by FN's "Five-seveN" pistol, both of which have names referencing the ammunition they fire (the 4-five using .45 ACP and the Five-seveN 5.7×28 mm).
  • The model itself appears to have been ported for use in DayZ, another title designed by Bohemia Interactive where it is referred by its real-life manufacturer name (as the "FNX45").
  • The 4-five was not initially included on ArmA 3's release. It would only be added with the release of the campaign's first episode as part of Game Update 1.04.[3]
  • Initially, the 4-five could only accept a muzzle suppressor and the MRD optic. The ability to attach a pistol flashlight on its underbarrel rail was eventually added with the release of Game Update 1.70.[4]
    • The 4-five's model was also changed by the patch so that it now has functional night sights (the front and rear sights originally did not glow under low-light conditions).[4]
  • The Green variant was not originally available upon release and was only added with the Contact expansion pack (as part of Game Update 1.94).[5]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> B_45ACP_Ball >> hit
  2. CfgAmmo >> B_45ACP_Ball >> airFriction
  3. CfgAmmo >> B_45ACP_Ball >> typicalSpeed
  4. CfgAmmo >> B_45ACP_Ball >> caliber
  5. CfgAmmo >> B_45ACP_Ball >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 11Rnd_45ACP_Mag >> count
  2. CfgMagazines >> 11Rnd_45ACP_Mag >> initSpeed
  3. CfgMagazines >> 11Rnd_45ACP_Mag >> mass
  4. CfgMagazines >> 11Rnd_45ACP_Mag >> ammo >> "B_45ACP_Ball"

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> hgun_Pistol_heavy_01_F >> Single >> dispersion
  2. CfgWeapons >> hgun_Pistol_heavy_01_F >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> hgun_Pistol_heavy_01_F >> recoil
  4. CfgWeapons >> hgun_Pistol_heavy_01_F >> inertia
  5. CfgWeapons >> hgun_Pistol_heavy_01_F >> dexterity
  6. CfgWeapons >> hgun_Pistol_heavy_01_F >> Single >> reloadTime
  7. CfgWeapons >> hgun_Pistol_heavy_01_F >> initSpeed
  8. CfgWeapons >> hgun_Pistol_heavy_01_F >> WeaponSlotsInfo >> CowsSlot_Pistol >> compatibleItems >> {optic_MRD,optic_MRD_black}
  9. CfgWeapons >> hgun_Pistol_heavy_01_F >> WeaponSlotsInfo >> MuzzleSlot_45ACP >> compatibleItems >> {muzzle_snds_acp}
  10. CfgWeapons >> hgun_Pistol_heavy_01_F >> WeaponSlotsInfo >> PointerSlot_Pistol >> compatibleItems >> {acc_flashlight_pistol}
  11. CfgWeapons >> hgun_Pistol_heavy_01_F >> discreteDistance[] >> {50}
  12. CfgWeapons >> hgun_Pistol_heavy_01_F >> magazineWell[] >> {"PistolHeavy_01_45ACP"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. initSpeed * caliber * 15 / 1000 = 380 * 1.4 * 15 / 1000

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Hlava, B et al. 2014, Arma 3: Field Manual - Weapons Info, Bohemia Interactive Community Wiki, viewed 6 March 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Weapons_Info>.
  2. White, P 2013, 'Gun Review: The New FN FNX 45', The Firearm Blog, 25 March, viewed 5 March 2023, <https://www.thefirearmblog.com/blog/2013/03/25/fns-newest-the-fnx-45/>.
  3. van 't Land, J.J. 2013, SPOTREP #00013, Arma 3, viewed 6 October 2017, <https://dev.arma3.com/post/spotrep-00013>.
  4. 4.0 4.1 Kovařič, V 2017, SPOTREP #00067, Arma 3, viewed 5 June 2018, <https://dev.arma3.com/post/spotrep-00067>.
  5. van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 5 March 2023, <https://dev.arma3.com/post/spotrep-00089>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
NATO - Armoury (ArmA 3)
Handguns 4-five .45P07 9 mm* • Spectrum Device
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*) • SDAR 5.56 mmSPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman rifles Mk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mmSPAR-17 7.62 mm*
Sniper rifles M320 LRR .408
Squad automatic weapons MX SW 6.5 mm* • SPAR-16S 5.56 mm*
Machineguns SPMG .338
Launchers MAAWS Mk4 Mod 1* • PCML* • Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CTRG sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC
Western Sahara
NATO - Armoury (Western Sahara)
Handguns 4-five .45P07 9 mm
Submachine guns Vermin .45
Carbines MXC 6.5 mm
Assault rifles MX series (MX, MX 3GL)
Designated marksman rifles MXM 6.5 mm
Squad automatic weapons MX SW 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Tanks DLC
Expeditionary Forces
Marine Joint Task Force - Armoury (Expeditionary Forces)
Handguns 4-five .45P07 9 mm
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*, MXAR, MXAR 3GL) • SDAR 5.56 mm
Designated marksman rifles MXM 6.5 mm*
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Mk66 50 mm CannonStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the MJTF's Recon units.
Tanks DLC