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« 9M135 Vorona (NATO's reporting name: AT-19 Sweeper) is one of the newest ATGMs developed for CSAT's infantry and motorized units. The maximum range of this subsonic manual-guided missile is 2000 m, regardless of the time of day or weather conditions. This is because the command launch unit features powerful optics with day and infra-red vision modes and a laser rangefinder. The launcher can even be used without a tripod, and can be mounted on vehicles like the Qilin light strike vehicle. Two 130mm missiles are currently available; anti-tank with a powerful tandem HEAT warhead, and anti-personnel with a HE-FRAG warhead.
Field Manual
The 9M135 Vorona missile launcher.

The 9M135 Vorona is a 130 mm anti-tank missile launcher used exclusively by CSAT forces in ArmA 3. It was added with the release of the Tanks DLC.


The 9M135 Vorona is a wire-guided, shoulder-launched anti-tank missile launcher.

It is capable of loading missiles fitted with either high-explosive anti-tank (HEAT) or high-explosive (HE) warheads. The launcher itself uses an optical scope that has a laser rangefinder[CfgWp 5], and is able to switch between using normal day and yellow-/black-hot thermal vision modes.[CfgWp 6][CfgWp 7]

A heavier counterpart to the (relatively) lighter Titan MPRL Compact, the 9M135 does not utilise infrared homing guidance to track vehicles and relies on SACLOS instead.[CfgAm 1][CfgAm 2] The missiles themselves can be manually controlled up to a maximum distance of 2,000 metres.[CfgAm 3][CfgAm 4]

The 9M135's two main drawbacks are that it is purely wire-guided and that its launcher is significantly heavier to carry compared to the Titan.[CfgWp 1] In the case of the former, the 9M135's effectiveness will be solely dependent on the operator being able to maintain aim on the target constantly. Since it relies on SACLOS for guidance, this leaves them vulnerable for the entire duration of the missile's flight. Likewise, the 9M135's lack of an alternate top-attack flight profile will make hitting certain sections of a vehicle more difficult to achieve (i.e. hitting the turret roof of a moving tank).

However, as compensation for this lack of homing capability, both of the 9M135's anti-personnel and anti-vehicle warheads are significantly more powerful than the Titan's.[CfgAm 5][CfgAm 6] Additionally, because it doesn't utilise any sensors for guidance, ground vehicles equipped with infrared warning receivers (IWR) will not be alerted to an incoming missile until it hits the vehicle or the crew spot it visually mid-flight. This, combined with its relatively quiet launch profile, makes the 9M135 a deadly AT launcher for setting up ambushes against unwary crews.



The 9M135 Vorona's optical sight cannot be manually zeroed. It has an integral laser rangefinder[CfgWp 5] and features a black Y-shaped reticle that is not illuminated. The sight is able to switch between day, yellow-hot and black-hot thermal vision modes[CfgWp 6][CfgWp 7], and can transition between a Wide Field Of View (WFOV) or a Narrow Field of View (NFOV).[CfgWp 8]

The black dot at the centre of the reticle represents the approximate point of impact for a launched missile. Depending on the trajectory and velocity of the missile, it may not always be able to hit the target point precisely.


  • Brown: Dark coyote brown paint scheme. Used on Mediterranean CSAT 9M135 launchers.
  • Green: Tropical green paint scheme. Only used by Pacific CSAT forces.


The 9M135 Vorona is capable of loading and firing two types of missiles.[CfgWp 9] They both share the same weight of 100[CfgMa 2][CfgMa 3] "mass" units:



9M135 HEAT

Parameter Primary warhead Submunition
Base damage value 150[CfgAm 7] 720[CfgAm 5]
Splash damage value 25[CfgAm 8] 0[CfgAm 9]
Warhead type Tandem High-Explosive Anti-Tank[CfgAm 10] Tandem High-Explosive Anti-Tank[CfgAm 11]
Blast radius (metres) 3.5[CfgAm 12] 0[CfgAm 13]
Launch velocity (m/s) 150[CfgMa 4] 1,000[CfgAm 14]
Maximum speed (m/s) 200[CfgAm 15] 0[CfgAm 16]
Penetration depth (mm) 3[CfgAm 17][CfgAm 18][Formula 1][note 1] 900[CfgAm 19][Formula 2]
Deflection angle (degrees) [CfgAm 20] [CfgAm 21]

Standard-issue anti-armour missile. Uses a tandem high-explosive anti-tank (HEAT) warhead.[CfgAm 10]

The 9M135's HEAT missile is designed to punch through the armour of Main Battle Tanks and Infantry Fighting Vehicles. It can also be used to raze fortified structures that would otherwise be immune or almost impervious to non-AT munitions.

Since it has a tandem warhead[CfgAm 10], the 9M135 can bypass slat cages with the explosive charge while the penetrator remains intact in order to inflict damage against the vehicle's actual armour.[CfgAm 22] It is still recommended to destroy the slat cage with another explosive weapon or with the 9M135's own HE missile first however, as this will maximise the damage potential of the HEAT missile.

The HEAT missile has a maximum control range of 2,000 metres.[CfgAm 3] It has a launch velocity of 150 m/s[CfgMa 4] and can attain a maximum in-flight speed of 200 m/s.[CfgAm 15] The primary explosive warhead has a blast radius of 3.5 metres[CfgAm 12] and is partially capable of piercing up to 3 millimetres of armour plating[CfgAm 18][Formula 1], while the kinetic submunition has a launch velocity of 1,000 m/s[CfgAm 14] and a penetration depth of 900 millimetres.[CfgAm 19][Formula 2]



9M135 HE

Parameter Value
Base damage value 220[CfgAm 6]
Splash damage value 45[CfgAm 23]
Warhead type High-Explosive[CfgAm 24]
Blast radius (metres) 8[CfgAm 25]
Launch velocity (m/s) 150[CfgMa 5]
Maximum speed (m/s) 200[CfgAm 26]
Penetration depth (mm) 3[CfgAm 27][CfgAm 28][Formula 3][note 2]
Deflection angle (degrees) [CfgAm 29]

Anti-personnel missile. Uses a high-explosive fragmentation (HE-FRAG) warhead.[CfgAm 24]

The 9M135's HE missile is purely an anti-personnel munition. It will not be able to inflict damage against armoured vehicles since the warhead lacks a penetrator submunition and relies purely on its explosive warhead to cause damage. It is best used in conjunction with HEAT missiles, as it can be used to destroy slat cages on armoured vehicles (if present) to make way for a follow-up HEAT missile. Unarmoured vehicles like Offroads or Light Strike Vehicles are also prime targets for the 9M135's HE missile.

The HE missile has a maximum control range of 2,000 metres.[CfgAm 4] It has a launch velocity of 150 m/s[CfgMa 5] and can reach a top in-flight speed of 200 m/s.[CfgAm 26] The warhead has a blast radius of 8 metres[CfgAm 25] and is partially capable of penetrating up to 3 millimetres of armour plating (direct impact only).[CfgAm 28][Formula 3]


  • The 9M135 Vorona appears to be based on the real-world "9K115-2 Metis-M" ATGM, a Russian-made wire-guided missile launcher designed by the KBP Instrument Design Bureau.
  • Like the MAAWS Mk4 Mod 0/1, the 9M135 was added as part of the Tanks DLC's free platform update[1] and can be freely used regardless of whether players own the DLC or not.[2]
  • Despite the addition of the Russian Spetsnaz faction following the Contact expansion pack's release, no Russian units utilise or have access to the 9M135 by default.
    • Ironically, both the 9M135 and the Rahim marksman rifle are the only modernised Russian-made weapons that are specifically not used by Spetsnaz operatives.
  • Prior to Game Update 2.10, the spectrums used by the 9M135's launcher sights were orange-hot and red-hot. Post-patch, they have since been changed to a whitish yellow and black-hot mode instead.[3]
  • It is one of the only three shoulder-fired ATGMs that are currently available in ArmA 3, and is the first to be exclusive to CSAT forces.
    • In spite of its introduction, it did not replace the Titan Compact for CSAT forces. According to the developers, this was a deliberate design decision so that CSAT would have a balanced mix of three launchers that each required a "different approach".[4]
The information below details unused, pre-release or removed content.
  • A static variant of the Vorona was considered by the developers long before the Tanks DLC was released. However, it was scrapped early on due to time constraints and limited development resources.[5]



Config/script references[]


  1. CfgAmmo >> M_Vorona_HEAT >> manualControl
  2. CfgAmmo >> M_Vorona_HE >> manualControl
  3. 3.0 3.1 CfgAmmo >> M_Vorona_HEAT >> maxControlRange
  4. 4.0 4.1 CfgAmmo >> M_Vorona_HE >> maxControlRange
  5. 5.0 5.1 CfgAmmo >> ammo_Penetrator_Vorona >> hit
  6. 6.0 6.1 CfgAmmo >> M_Vorona_HE >> hit
  7. CfgAmmo >> M_Vorona_HEAT >> hit
  8. CfgAmmo >> M_Vorona_HEAT >> indirectHit
  9. CfgAmmo >> ammo_Penetrator_Vorona >> indirectHit
  10. 10.0 10.1 10.2 CfgAmmo >> M_Vorona_HEAT >> warheadName
  11. CfgAmmo >> ammo_Penetrator_Vorona >> warheadName
  12. 12.0 12.1 CfgAmmo >> M_Vorona_HEAT >> indirectHitRange
  13. CfgAmmo >> ammo_Penetrator_Vorona >> indirectHitRange
  14. 14.0 14.1 CfgAmmo >> M_Vorona_HEAT >> submunitionInitSpeed
  15. 15.0 15.1 CfgAmmo >> M_Vorona_HEAT >> maxSpeed
  16. CfgAmmo >> ammo_Penetrator_Vorona >> maxSpeed
  17. CfgAmmo >> M_Vorona_HEAT >> explosive
  18. 18.0 18.1 CfgAmmo >> M_Vorona_HEAT >> caliber
  19. 19.0 19.1 CfgAmmo >> ammo_Penetrator_Vorona >> caliber
  20. CfgAmmo >> M_Vorona_HEAT >> deflecting
  21. CfgAmmo >> ammo_Penetrator_Vorona >> deflecting
  22. CfgAmmo >> M_Vorona_HEAT >> submunitionAmmo >> "ammo_Penetrator_Vorona"
  23. CfgAmmo >> M_Vorona_HE >> indirectHit
  24. 24.0 24.1 CfgAmmo >> M_Vorona_HE >> warheadName
  25. 25.0 25.1 CfgAmmo >> M_Vorona_HE >> indirectHitRange
  26. 26.0 26.1 CfgAmmo >> M_Vorona_HE >> maxSpeed
  27. CfgAmmo >> M_Vorona_HE >> explosive
  28. 28.0 28.1 CfgAmmo >> M_Vorona_HE >> caliber
  29. CfgAmmo >> M_Vorona_HE >> deflecting


  1. CfgMagazines >> Vorona_HEAT >> count
  2. CfgMagazines >> Vorona_HEAT >> mass
  3. CfgMagazines >> Vorona_HE >> mass
  4. 4.0 4.1 CfgMagazines >> Vorona_HEAT >> initSpeed
  5. 5.0 5.1 CfgMagazines >> Vorona_HE >> initSpeed


  1. 1.0 1.1 CfgWeapons >> launch_O_Vorona_brown_F >> WeaponSlotsInfo >> mass
  2. CfgWeapons >> launch_O_Vorona_brown_F >> recoil
  3. CfgWeapons >> launch_O_Vorona_brown_F >> inertia
  4. CfgWeapons >> launch_O_Vorona_brown_F >> dexterity
  5. 5.0 5.1 CfgWeapons >> launch_O_Vorona_brown_F >> weaponInfoType >> "RscOpticsRangeFinderVorona"
  6. 6.0 6.1 CfgWeapons >> launch_O_Vorona_brown_F >> OpticsModes >> StepScope >> visionMode[] >> {"Normal","TI"}
  7. 7.0 7.1 CfgWeapons >> launch_O_Vorona_brown_F >> OpticsModes >> StepScope >> thermalMode[] >> {4,5}
  8. CfgWeapons >> launch_O_Vorona_brown_F >> OpticsModes >> StepScope >> discretefov[] >> {0.0583333,0.0291667}
  9. CfgWeapons >> launch_O_Vorona_brown_F >> magazines[] >> {"Vorona_HEAT","Vorona_HE"}


  1. 1.0 1.1 initSpeed * caliber * 15 / 1000 = 200 * 1 * 15 / 1000
  2. 2.0 2.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 60 * 15 / 1000
  3. 3.0 3.1 initSpeed * caliber * 15 / 1000 = 200 * 1 * 15 / 1000


  1. The primary component of the Vorona's HEAT warhead is 80% explosive. It is technically capable of penetrating armour but only 20% damage will be kinetic-based due to its explosive coefficient (0.8).
  2. The Vorona's HE warhead is 80% explosive but is technically capable of piercing armour as well. However, only 20% damage will actually be kinetic-based due to its explosive coefficient (0.8).


  1. Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 12 April 2018, <>.
  2. van 't Land, J.J. et al. 2019, Arma 3: DLC Restrictions, Bohemia Interactive Community Wiki, viewed 24 January 2024, <>.
  3. van 't Land, J.J. 2022, SPOTREP #00105, Arma 3, viewed 23 October 2022, <>.
  4. wattywatts 2018, Titan is used by all main factions. As we were making new AT launchers, we primarily wanted to fill the gap and have one unguided launcher, usable for NATO, AAF and all kinds or irregulars. Then we also wanted to give CSAT something new, unique, of their own design, something requiring different approach than RPG or the Titan., Bohemia Interactive Forums, viewed 1 February 2024, <>.
  5. wattywatts 2018, Static Vorona and SPG-9 were considered, as many of other nice-to-have assets, but with the given resources and deadlines, we had to focus on the high-priority assets., Bohemia Interactive Forums, viewed 21 March 2023, <>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC