Armed Assault Wiki
Advertisement

The A-10 Thunderbolt II is a ground attack and Close Air Support jet featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.


ArmA: Cold War Assault[]

The A-10 is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview[]

  • Role:
    • Close air support
« A-10 jet has excellent maneuverability at relatively low air speeds and altitudes and is developed as an extremely accurate anti-tank and ground support aircraft. Delivery systems include HUD (Head-Up Display) which gives flight information and LASTE (Low Altitude Safety and Targeting enhancement System) on the inside of windscreen. Other functions include day and night close air ground support and role of FAC (forward air controller).
Vehicle Description
»

Design[]

The A-10 is a single-seat, twin-engined, straight-wing jet that was designed to meet the need for a fixed-wing aircraft that could attack armoured vehicles, Main Battle Tanks, and other ground targets.

Armament
It is armed with a 30 mm cannon that is mounted beneath the cockpit's nose and carries air-to-ground Maverick anti-tank missiles on its wings.[CWACfgV 4]

The A-10 is always armed with eight Maverick AGMs, four of which are carried on each wing's missile racks.[CWACfgW 1] On the other hand, the main cannon feeds from a single 2,000-round linked belt.[CWACfgW 2]

OFP-a10-04

A-10s specialise as tank hunters.

Features
Alongside the Apache attack helicopter, the A-10 was built to tackle the expected horde of Soviet MBTs on the battlefields of Western Europe. With the combination of a powerful 30 mm cannon and a payload of anti-tank AGMs, the A-10 can cut its way through enemy steel with ease.

It can fly unopposed against almost every ground threat, save for perhaps 9K32-armed infantry and the Shilka SPAAG. In the case of the former, it will depend on who engages first, as the A-10's cannon will quickly shred the infantry if they get spotted by the pilot. In the case of the latter, the A-10 can remain completely safe by simply staying out of its range and fire off one or two AGMs from a standoff distance.

The A-10 serves as the American counterpart to the Soviet Su-25. Both are armed with 30 mm cannons, carry anti-tank air-to-ground missiles, and are designed to provide close air support. The main difference is that the A-10 has two additional AGMs whereas the Su-25 can only carry six at a time, which (arguably) makes the A-10 the better tank hunter.

Drawbacks
The A-10 does not carry any additional ordnance besides its anti-tank AGMs (for its default loadout). Whereas the Soviet Su-25 has rocket pods for backup and can saturate ground targets without having to waste a missile or bomb, the A-10 can only resort to firing its main cannon against such targets.

Crew Capacity
The A-10's cockpit only contains a single seat for the pilot themselves. It is not able to transport any passengers.


Variants[]

OFP-render-a10lgb
Identical to the baseline AGM-armed model in almost every way, but exchanges its payload of Maverick missiles for eight GBU-24 laser guided bombs instead.[CWACfgW 3]

The GBU-24s can be manually dropped or guided by laser[CWACfgA 1] to hit a specific target directly via handheld designators (specifically carried by U.S. black ops infantry) or vehicle-mounted laser markers.


Protection[]

Both variants of the A-10 have 50 points worth of armour plating.[CWACfgV 6]


Armament[]

The pilot controls all weapon systems on the A-10 regardless of loadout:

Cannon 30 mm[]

OFP-vehicleweapons-a10-cannon30mm
Ammo parameter Value
Base damage value 100[CWACfgA 2]
Splash damage value 20[CWACfgA 3]
Muzzle velocity (m/s) 1,000[CWACfgW 4]

30 mm Gatling cannon.

It can attain a fire rate of up to ~ 333 rounds per minute[CWACfgW 5][Formula 1] and has a muzzle velocity of 1,000 m/s.[CWACfgW 4] The Cannon 30 mm has a dispersion of 0.0007 rad.[CWACfgW 6] The shells have a blast radius of only 2 metres.[CWACfgA 4]

Maverick[]

OFP-vehicleweapons-a10-maverick

NOTE: Only available on the baseline A-10 variant.

Parameter Value
Base damage value 1,900[CWACfgA 5]
Splash damage value 800[CWACfgA 6]
Blast radius (metres) 2.5[CWACfgA 7]
Launch velocity (m/s) 0[CWACfgW 7]
Maximum speed (m/s) 350[CWACfgA 8]

Infrared-guided air-to-ground anti-tank missiles.

Maverick missiles are always soft launched.[CWACfgW 7] There is a delay of 0.5 seconds between launches.[CWACfgW 8] Mavericks need at least 5.5 seconds[CWACfgA 9] of flight time to attain a top speed of up to 350 m/s.[CWACfgA 8] The warhead has a blast radius of 2.5 metres.[CWACfgA 7]

GBU-24[]

OFP-vehicleweapons-a10-gbu24

NOTE: Only available on the A-10 (LGB) variant.

Parameter Value
Base damage value 5,000[CWACfgA 10]
Splash damage value 3,500[CWACfgA 11]
Blast radius (metres) 15[CWACfgA 12]
Maximum speed (m/s) 100[CWACfgA 13]

Laser-guided bomb.[CWACfgA 1] Can be optionally employed as an unguided bomb instead.

There is always a fixed delay of 0.5 seconds in-between drops.[CWACfgW 9] GBU-24s have a blast radius of 15 metres.[CWACfgA 12]


Trivia[]

  • Despite using completely different guns in real-life, the GAU-8 Avenger Gatling cannon mounted on Cold War Assault's A-10 is oddly shared with the Su-25.[1]
    • In reality, the Su-25 is fitted with the Soviet-made "GSh-30-2" cannon which is chambered to fire a completely different 30 mm shell; not to mention having entirely different performance metrics as well.[2]
  • Prior to Patch 1.30 for Operation Flashpoint: Cold War Crisis (the initial title of Cold War Assault before its re-release), the A-10's 30 mm cannon was far more powerful and could easily destroy vehicles after only a few direct hits. Its damage was lowered after the patch's release to slightly more realistic values.[3]
  • The LGB-armed A-10 variant was not originally available at release and was only added after Patch 1.30.[3][4]
  • Upon being added in Patch 1.30, it was possible to lock onto enemy vehicles with the A-10's GBU-24s like as if they were Maverick missiles. This was fixed after Patch 1.40's release.[5]
    • Several other bugs also prevented the A-10's GBU-24s from functioning properly when they were first added in Patch 1.30. One such example was the flight model; it was possible for the GBU-24 to make physically impossible midair turns or alternately fly off-course and miss a laser designated target by several hundred metres.
    • All issues were subsequently corrected after Patch 1.40's release[5], though it is still possible to see traces of these strange behaviours post-1.40 that continue to persist in Cold War Assault.

Gallery[]

ArmA: Armed Assault[]

The A-10 is used exclusively by U.S. Army forces in ArmA: Armed Assault.

Overview[]

  • Role:
    • Air-to-ground fire support
« The A-10 is a single-seat twin-engine straight-wing jet aircraft used by the US Air Force. The A-10 carries large numbers of ground-attack munitions, and is designed to be survivable in the face of intense anti-aircraft fire.
Library Description
»

Design[]

Like its Cold War Assault counterpart, the A-10 is still designed for anti-tank duties.

Armament
It is armed with the GAU-8 30 mm Gatling cannon as its primary weapon. Its alternate weaponry consists of air-to-ground anti-tank missiles along with four 70 mm rocket pods.[A1CfgV 4][A1CfgV 5]

The GAU-8 feeds from a single 1,350-round linked belt loaded with armour-piercing (AP) shells.[A1CfgM 1] The FFAR pods each contain up to a maximum of 7 rockets fitted with high-explosive (HE) warheads, providing the A-10 with a combined pool of 28 rockets.[A1CfgM 2]

Features
The A-10 mostly remains the same but exchanges three of its Maverick AGMs for four unguided rocket pods instead, allowing it to be more useful against infantry targets. However, it no longer features a separate LGB-armed variant and has had its precision bombardment role transferred to the AV-8B.

Mobility
It flies faster and has marginally better handling than its Cold War-era predecessor. It is still much slower than the SLA's Su-34 fighter-bomber, however, and is unable to keep up with the latter even at level altitudes.

Drawbacks
While it remains as a tough aircraft like its predecessor in Cold War Assault, the A-10 is by no means impervious to ground fire. It will be easily shot down if its pilot remains careless and takes too much much damage from handheld SAMs or AA cannons. Since it lacks VTOL capability like the AV-8B, the A-10 also relies heavily on airstrips to resupply from, limiting its ability to remain on station for extended CAS missions.

Crew Capacity
The A-10 only supports a single crewman (the pilot). It is unable to transport passengers.


Protection[]

The A-10 has a base armour value of 75.[A1CfgV 6]

Hull[]

The plane's hull can withstand up to 75 points of damage.[A1CfgV 7] Depletion of the hull's integrity will instantly result in its destruction.[A1CfgV 8]


Armament[]

The pilot controls all three weapon systems on the A-10:

GAU-8[]

Arma1-vehicleweapons-a10-gau8
Ammo parameter Value
Base damage value 250[A1CfgA 1]
Splash damage value 40[A1CfgA 2]
Damage type Armour Piercing
Aerodynamic friction -0.00004[A1CfgA 3]
Muzzle velocity (m/s) 1,067[A1CfgM 3]
Expected velocity (m/s) 900[A1CfgA 4][note 1]

30 mm Gatling cannon. Fires armour-piercing (AP) type shells.

It can attain a fire rate of up to 4,000 RPM[A1CfgW 1][Formula 2] and has a muzzle velocity of 1,067 m/s.[A1CfgM 3] The GAU-8 has a dispersion of 0.00025 rad.[A1CfgW 2] The shells have a spill radius of 3 metres.[A1CfgA 5]

AGM-65 Maverick[]

Arma1-vehicleweapons-a10-agm65maverick
Parameter Value
Base damage value 800[A1CfgA 6]
Splash damage value 20[A1CfgA 7]
Warhead type Armour Piercing + High-Explosive
Blast radius (metres) 2[A1CfgA 8]
Launch velocity (m/s) 0[A1CfgM 4]
Maximum speed (m/s) 313[A1CfgA 9]

Infrared-guided, air-to-ground anti-tank missile.

There is a forced delay of 1 second in-between launches.[A1CfgW 3] AGM-65s are soft launched[A1CfgM 4] and require an additional 2.5 seconds[A1CfgA 10] of flight time for their motors to attain a top speed of 313 m/s.[A1CfgA 9] The warheads have a blast radius of 2 metres.[A1CfgA 8]

FFAR[]

Arma1-vehicleweapons-a10-ffar
Parameter Value
Base damage value 150[A1CfgA 11]
Splash damage value 40[A1CfgA 12]
Warhead type High-Explosive
Blast radius (metres) 12[A1CfgA 13]
Launch velocity (m/s) 44[A1CfgM 5]
Maximum speed (m/s) 1,000[A1CfgA 14]

Unguided air-to-ground 70 mm rockets.

The pods are capable of firing off one rocket every 0.2 seconds[A1CfgW 4] (300 RPM[Formula 3]). The rockets are fired with an initial velocity of 44 m/s[A1CfgM 5] but can attain a top speed of 1,000 m/s[A1CfgA 14] after only 0.2 seconds of flight time.[A1CfgA 15] The warhead has a blast radius of 12 metres.[A1CfgA 13]


Trivia[]

  • In real-life, the U.S. Army does not utilise the A-10 as all existing variants (both A and C models) are only operated by the U.S. Air Force.
  • Before Patch 1.08, the A-10's Maverick missiles had a much larger area-of-effect blast radius and essentially functioned as guided FFAR rockets (lethal to both vehicles and infantry due to the large splash radius). Their blast radius was significantly reduced after the patch's release.[6]

Gallery[]

ArmA 2[]

The A-10 Thunderbolt II is used by both the U.S. Marines and U.S. Army forces in ArmA 2.

Overview[]

  • Role:
    • Close air support
« The A-10 Thunderbolt is a single-seat twin-engine straight-wing jet aircraft used by the US Armed Forces. It is designed to provide close combat air support for ground forces by attacking tanks and armored vehicles.
Armoury Description
»

Design[]

Returning in ArmA 2, the A-10's range of applicable roles that it can now fulfil have been greatly expanded with the addition of diverse ordnance types.

Armament
Its primary armament still consists of the GAU-8 30 mm Gatling cannon, twin 70 mm rocket pods, and Maverick AGMs. However, it now carries two short-range infrared-guided Sidewinder A2A missiles[A2CfgM 1] as well as four GBU-12 laser-guided bombs.[A2CfgM 2]

This array of ordnance now ranges from the following:[A2CfgV 4][A2CfgV 5]

  • A single 1,350-round belt of armour-piercing high-explosive (APHE) shells for the 30 mm cannon.
  • Four LGBs that are fitted to pylons beneath the centreline of the fuselage.
  • One AGM on a single pylon (for a total of two) in the middle of each wing.
  • Fourteen high-explosive (HE) rockets in total stored within rocket pods on each wing which separately contain seven rockets apiece.
  • One air-to-air missile on the outermost pylon of each wing (a total of two) for self-defence against other aircraft.

The LGBs are carried beneath the fuselage and can be used to strike hardened targets with precision accuracy (provided that they are being guided by laser markers).

Features
The ArmA 2 A-10 is much more heavily armed and better protected than both the Harrier and F-35 VTOLs, as it can absorb a decent amount of punishment before suffering from critical failure.

Mobility
It handles decently at low altitudes and speeds compared to the AV-8B/F-35 but is outmatched when it comes to both speed and agility. As in Armed Assault, the A-10's lack of VTOL capability also prevents it from being able to take-off or land without a flat surface airstrip.

Drawbacks
It should be noted that the A-10 faces far more dangerous threats in ArmA 2 compared to its predecessor. The Russian-made 2S6M Tunguska for instance, possesses powerful long-range missiles that will cut down the A-10 if it gets detected on radar.

If engaging the 2S6M on an open field, then the A-10 will usually be able to take it out first with little difficulty. But if the 2S6M is hiding in a thick forest or concealed behind hilly terrain, then the pilot must resort to launching countermeasure flares pre-emptively while scanning constantly for the vehicle's position.

Crew Capacity
The A-10 can only carry its pilot. It is unable to transport any passengers or additional flight crew.


Protection[]

The A-10 has a base armour value of 75.[A2CfgV 6]

Arma2-a10-hitpoints

LEGEND
Green = Hull

Hull[]

The plane's hull can take up to 75 points of damage.[A2CfgV 7] Will result in a total loss if its integrity fails.[A2CfgV 8]


Armament[]

All weapon systems are controlled by the A-10's pilot:

GAU-8[]

Arma2-vehicleweapons-a10-gau8
Ammo parameter Value
Base damage value 105[A2CfgA 1]
Splash damage value 18[A2CfgA 2]
Damage type Armour Piercing + High-Explosive
Aerodynamic friction -0.00076[A2CfgA 3]
Muzzle velocity (m/s) 1,067[A2CfgM 3]
Expected velocity (m/s) 900[A2CfgA 4][note 1]

30 mm Gatling cannon. Fires armour-piercing high-explosive (APHE)-type shells.

It can attain a fire rate of up to ~ 3,900 RPM[A2CfgW 1][Formula 4] and has a muzzle velocity of 1,067 m/s.[A2CfgM 3] Accuracy-wise, it has a dispersion of 0.006 rad regardless of distance[A2CfgW 2], while the shells have a spill radius of 3 metres.[A2CfgA 5]

AGM-65 Maverick[]

Arma2-vehicleweapons-a10-agm65maverick
Parameter Value
Base damage value 850[A2CfgA 6]
Splash damage value 20[A2CfgA 7]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 2[A2CfgA 8]
Launch velocity (m/s) 0[A2CfgM 4]
Maximum speed (m/s) 319[A2CfgA 9]

Infrared-guided air-to-ground anti-tank missiles.

Maverick AGMs are soft launched.[A2CfgM 4] The missile's motor will ignite 0.15 seconds after launch[A2CfgA 10], but only needs 2.5 seconds[A2CfgA 11] of flight time to attain a top speed of 319 m/s.[A2CfgA 9] The warhead has a blast radius of only 2 metres.[A2CfgA 8]

GBU-12[]

Arma2-vehicleweapons-a10-gbu12
Parameter Value
Base damage value 5,000[A2CfgA 12]
Splash damage value 1,100[A2CfgA 13]
Payload High-Explosive
Blast radius (metres) 12[A2CfgA 14]
Maximum speed (m/s) 100[A2CfgA 15]

Laser-guided bomb.[A2CfgA 16] Can also lock onto IR strobes.[A2CfgA 17] It can optionally be employed as an unguided gravity bomb.

They have a blast radius of 12 metres.[A2CfgA 14] There is an imposed delay of 0.2 seconds between bomb drops.[A2CfgW 3]

Hydra[]

Arma2-vehicleweapons-a10-hydra70
Parameter Value
Base damage value 150[A2CfgA 18]
Splash damage value 40[A2CfgA 19]
Warhead type High-Explosive
Blast radius (metres) 12[A2CfgA 20]
Launch velocity (m/s) 1[A2CfgM 5]
Maximum speed (m/s) 720[A2CfgA 21]

Unguided air-to-ground rockets. Fires rockets fitted with high-explosive (HE) warheads.

Both pods have a firing delay of 0.08 seconds between launches[A2CfgW 4] (~ 750 RPM[Formula 5]). Rockets are always launched in pairs.[A2CfgW 5] The rockets are fired with an initial velocity of only 1 m/s[A2CfgM 5], but can attain a top speed of up to 720 m/s[A2CfgA 21] after 1.07 seconds[A2CfgA 22] of flight time. The warheads have a blast radius of 12 metres.[A2CfgA 20]

AIM-9L Sidewinder[]

Arma2-vehicleweapons-a10-aim9lsidewinder
Parameter Value
Base damage value 200[A2CfgA 23]
Splash damage value 85[A2CfgA 24]
Warhead type High-Explosive
Blast radius (metres) 10[A2CfgA 25]
Launch velocity (m/s) 0[A2CfgM 6]
Maximum speed (m/s) 828[A2CfgA 26]

Infrared-guided short range air-to-air missile.[A2CfgA 27][note 2]

Sidewinder missiles are always soft launched.[A2CfgM 6] There is a delay of only 0.1 seconds between launches.[A2CfgW 6] It takes a further 5 seconds[A2CfgA 28] of flight time for the missile to attain a top speed of 828 m/s.[A2CfgA 26]

The missile's seeker has a 20% chance to have its lock get broken by flare countermeasures.[A2CfgA 29] The warhead has a blast radius of 10 metres.[A2CfgA 25]


Avionics[]

MAWS[]

The A-10 has a Missile Approach Warning System fitted. It will warn the pilot if there are missiles that have launched and are homing onto the jet.[A2CfgV 9]

RWR[]

The A-10 has a Radar Warning Receiver installed that will alert the pilot whenever they are being locked onto by radar-based targeting systems.[A2CfgV 10]

IWR[]

The A-10 does not have access to an Infrared Warning Receiver. The pilot will not be warned if infrared-based targeting systems are attempting to lock onto the jet.[A2CfgV 10]

LWR[]

The A-10 has access to a Laser Warning Receiver that will alert the pilot if they are being locked onto by laser-based targeting systems.[A2CfgV 10]


Trivia[]

  • The ArmA 2 model is simply an updated port of the Armed Assault A-10.
  • As with Armed Assault's A-10, it is still erroneously shown being used by USMC and U.S. Army forces.
  • In reality, the GAU-8's APHE shells are nowhere near as powerful as they are depicted in-game. Prior to the latest Steam version patches as part of the Community Configuration Project[7], the cannon's 30 mm shells retained absurdly high base damage values of 210. They could cause catastrophic kills on T-72/T-90 tanks after a continuous stream of impacts on the frontal hull.
    • Even after the latest patches, its damage values are still far too high but have been reduced to more reasonable values and can no longer penetrate heavy vehicle armour as effectively. Hits on other sections such as the turret will still (realistically) inflict full damage, however.
  • The latest CorePatch updates also added missing defensive avionics systems to the A-10. Before the patches, the A-10 lacked a MAWS and an LWR.[8]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgAmmo >> LaserGuidedBomb >> laserLock
  2. CfgAmmo >> Bullet30A10 >> hit
  3. CfgAmmo >> Bullet30A10 >> indirectHit
  4. CfgAmmo >> Bullet30A10 >> indirectHitRange
  5. CfgAmmo >> Maverick >> hit
  6. CfgAmmo >> Maverick >> indirectHit
  7. 7.0 7.1 CfgAmmo >> Maverick >> indirectHitRange
  8. 8.0 8.1 CfgAmmo >> Maverick >> maxSpeed
  9. CfgAmmo >> Maverick >> thrustTime
  10. CfgAmmo >> LaserGuidedBomb >> hit
  11. CfgAmmo >> LaserGuidedBomb >> indirectHit
  12. 12.0 12.1 CfgAmmo >> LaserGuidedBomb >> indirectHitRange
  13. CfgAmmo >> LaserGuidedBomb >> maxSpeed

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> MaverickLauncher >> count
  2. CfgWeapons >> MachineGun30A10Burst >> count
  3. CfgWeapons >> LaserGuidedBombLauncher >> count
  4. 4.0 4.1 CfgWeapons >> MachineGun30A10Burst >> initSpeed
  5. CfgWeapons >> MachineGun30A10Burst >> reloadTime
  6. CfgWeapons >> MachineGun30A10Burst >> dispersion
  7. 7.0 7.1 CfgWeapons >> MaverickLauncher >> initSpeed
  8. CfgWeapons >> MaverickLauncher >> reloadTime
  9. CfgWeapons >> LaserGuidedBombLauncher >> reloadTime

CfgVehicles (ArmA: Cold War Assault)

  1. CfgVehicles >> A10 >> transportMaxWeapons
  2. CfgVehicles >> A10 >> transportMaxMagazines
  3. CfgVehicles >> A10 >> fuelCapacity
  4. 4.0 4.1 4.2 CfgVehicles >> A10 >> weapons[] >> {"MaverickLauncher","MachineGun30A10Burst"}
  5. CfgVehicles >> A10LGB >> weapons[] >> {"LaserGuidedBombLauncher","MachineGun30A10"}
  6. CfgVehicles >> A10 >> armor

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_30mmA10_AP >> hit
  2. CfgAmmo >> B_30mmA10_AP >> indirectHit
  3. CfgAmmo >> B_30mmA10_AP >> airFriction
  4. CfgAmmo >> B_30mmA10_AP >> typicalSpeed
  5. CfgAmmo >> B_30mmA10_AP >> indirectHitRange
  6. CfgAmmo >> M_Maverick_AT >> hit
  7. CfgAmmo >> M_Maverick_AT >> indirectHit
  8. 8.0 8.1 CfgAmmo >> M_Maverick_AT >> indirectHitRange
  9. 9.0 9.1 CfgAmmo >> M_Maverick_AT >> maxSpeed
  10. CfgAmmo >> M_Maverick_AT >> thrustTime
  11. CfgAmmo >> R_Hydra_HE >> hit
  12. CfgAmmo >> R_Hydra_HE >> indirectHit
  13. 13.0 13.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  14. 14.0 14.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  15. CfgAmmo >> R_Hydra_HE >> thrustTime

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 1350Rnd_30mmAP_A10 >> count
  2. CfgMagazines >> 28Rnd_FFAR >> count
  3. 3.0 3.1 CfgMagazines >> 1350Rnd_30mmAP_A10 >> initSpeed
  4. 4.0 4.1 CfgMagazines >> 5Rnd_Maverick_A10 >> initSpeed
  5. 5.0 5.1 CfgMagazines >> 28Rnd_FFAR >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> GAU8 >> Burst_one >> reloadTime
  2. CfgWeapons >> GAU8 >> Burst_one >> dispersion
  3. CfgWeapons >> MaverickLauncher >> reloadTime
  4. CfgWeapons >> FFARLauncher >> single >> reloadTime

CfgVehicles (ArmA: Armed Assault)

  1. CfgVehicles >> A10 >> transportMaxWeapons
  2. CfgVehicles >> A10 >> transportMaxMagazines
  3. CfgVehicles >> A10 >> fuelCapacity
  4. 4.0 4.1 4.2 CfgVehicles >> A10 >> weapons[] >> {"GAU8","MaverickLauncher","FFARLauncher"}
  5. 5.0 5.1 CfgVehicles >> A10 >> magazines[] >> {"1350Rnd_30mmAP_A10","5Rnd_Maverick_A10","28Rnd_FFAR"}
  6. CfgVehicles >> A10 >> armor
  7. CfgVehicles >> A10 >> HitHull >> armor
  8. CfgVehicles >> A10 >> HitHull >> passThrough

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_30mmA10_AP >> hit
  2. CfgAmmo >> B_30mmA10_AP >> indirectHit
  3. CfgAmmo >> B_30mmA10_AP >> airFriction
  4. CfgAmmo >> B_30mmA10_AP >> typicalSpeed
  5. CfgAmmo >> B_30mmA10_AP >> indirectHitRange
  6. CfgAmmo >> M_Maverick_AT >> hit
  7. CfgAmmo >> M_Maverick_AT >> indirectHit
  8. 8.0 8.1 CfgAmmo >> M_Maverick_AT >> indirectHitRange
  9. 9.0 9.1 CfgAmmo >> M_Maverick_AT >> maxSpeed
  10. CfgAmmo >> M_Maverick_AT >> initSpeed
  11. CfgAmmo >> M_Maverick_AT >> thrustTime
  12. CfgAmmo >> Bo_GBU12_LGB >> hit
  13. CfgAmmo >> Bo_GBU12_LGB >> indirectHit
  14. 14.0 14.1 CfgAmmo >> Bo_GBU12_LGB >> indirectHitRange
  15. CfgAmmo >> Bo_GBU12_LGB >> maxSpeed
  16. CfgAmmo >> Bo_GBU12_LGB >> laserLock
  17. CfgAmmo >> Bo_GBU12_LGB >> nvLock
  18. CfgAmmo >> R_Hydra_HE >> hit
  19. CfgAmmo >> R_Hydra_HE >> indirectHit
  20. 20.0 20.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  21. 21.0 21.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  22. CfgAmmo >> R_Hydra_HE >> thrustTime
  23. CfgAmmo >> M_Sidewinder_AA >> hit
  24. CfgAmmo >> M_Sidewinder_AA >> indirectHit
  25. 25.0 25.1 CfgAmmo >> M_Sidewinder_AA >> indirectHitRange
  26. 26.0 26.1 CfgAmmo >> M_Sidewinder_AA >> maxSpeed
  27. CfgAmmo >> M_Sidewinder_AA >> weaponLockSystem >> "16 + 2"
  28. CfgAmmo >> M_Sidewinder_AA >> thrustTime
  29. CfgAmmo >> M_Sidewinder_AA >> cmImmunity

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 2Rnd_Sidewinder_AH1Z >> count
  2. CfgMagazines >> 4Rnd_GBU12 >> count
  3. 3.0 3.1 CfgMagazines >> 1350Rnd_30mmAP_A10 >> initSpeed
  4. 4.0 4.1 CfgMagazines >> 2Rnd_Maverick_A10 >> initSpeed
  5. 5.0 5.1 CfgMagazines >> 14Rnd_FFAR >> initSpeed
  6. 6.0 6.1 CfgMagazines >> 2Rnd_Sidewinder_AH1Z >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> GAU8 >> manual >> reloadTime
  2. CfgWeapons >> GAU8 >> manual >> dispersion
  3. CfgWeapons >> BombLauncherA10 >> reloadTime
  4. CfgWeapons >> FFARLauncher_14 >> Burst >> reloadTime
  5. CfgWeapons >> FFARLauncher_14 >> Burst >> burst
  6. CfgWeapons >> SidewinderLaucher_AH1Z >> reloadTime

CfgVehicles (ArmA 2)

  1. CfgVehicles >> A10 >> transportMaxWeapons
  2. CfgVehicles >> A10 >> transportMaxMagazines
  3. CfgVehicles >> A10 >> fuelCapacity
  4. 4.0 4.1 4.2 CfgVehicles >> A10 >> weapons[] >> {"GAU8","MaverickLauncher","SidewinderLaucher_AH1Z","BombLauncherA10","FFARLauncher_14","CMFlareLauncher"}
  5. 5.0 5.1 5.2 5.3 CfgVehicles >> A10 >> magazines[] >> {"1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","2Rnd_Sidewinder_AH1Z","4Rnd_GBU12","14Rnd_FFAR","120Rnd_CMFlare_Chaff_Magazine"}
  6. CfgVehicles >> A10 >> armor
  7. CfgVehicles >> A10 >> HitPoints >> HitHull >> armor
  8. CfgVehicles >> A10 >> HitPoints >> HitHull >> passThrough
  9. CfgVehicles >> A10 >> incommingMisslieDetectionSystem >> "16"
  10. 10.0 10.1 10.2 CfgVehicles >> A10 >> lockDetectionSystem >> "4 + 8"

Formulae

  1. 60 / reloadTime = 60 / 0.18
  2. 60 / reloadTime = 60 / 0.015
  3. 60 / reloadTime = 60 / 0.2
  4. 60 / reloadTime = 60 / 0.0153846
  5. 60 / reloadTime = 60 / 0.08

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. If available, the AIM-9L Sidewinder can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.

References[]

  1. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., \su25\config.cpp, CfgVehicles >> Su25 >> weapons[]
  2. Operational Environment Enterprise 2019, Su-25 Grach (Frogfoot) Russian Close Air Support Aircraft, ODIN - OE Data Integration Network, viewed 16 September 2023, <https://odin.tradoc.army.mil/WEG/Asset/Su-25_Grach_(Frogfoot)_Russian_Close_Air_Support_Aircraft>.
  3. 3.0 3.1 Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 16 September 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.
  4. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Operation Flashpoint - Download - 1.30, flashpoint1985.com, viewed 8 June 2024, <http://web.archive.org/web/20020124032633/http://www.flashpoint1985.com/download/patches_30.html>. (archived link)
  5. 5.0 5.1 Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 18 September 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.40>.
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 16 September 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.08>.
  7. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 16 September 2023, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  8. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 16 September 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA: Cold War Assault
Wheeled BikeBRDMBusHMMWVMotorcyclePV3SJeepSCUDSkodaSmall carSports carTrabantTractorTruck 5TUAZUral
Tracked BMP-1BMP-2M1A1M113 (Vulcan) • M60A3M2A2 BradleyShilkaT-55T-72T-80
Rotor-wing AH-1 CobraAH-64CH-47DKa-50Mi-17Mi-24OH-58UH-60
Fixed-wing A-10PlaneSopwith F.1 CamelSu-25
Aquatic BoatLSTMark II PBR
(Parenthesis) denote variants.
OFP-factionicon-unitedstates United States - Vehicles (ArmA: Cold War Assault)
Wheeled HMMWVJeepTruck 5T
Tracked M1A1M113 (Vulcan) • M60A3M2A2 Bradley
Rotor-wing AH-1 CobraAH-64CH-47DOH-58UH-60
Fixed-wing A-10Sopwith F.1 Camel
Aquatic LSTMark II PBR
(Parenthesis) denote variants.
Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCRHIBPBX Boat
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc USMC - Vehicles (ArmA 2)
Wheeled HMMWVLAV-25MotorcycleMountain bikeMTVRTowing Tractor
Tracked AAVP-7A1M1 Abrams (M1A2 TUSK) • M270 MLRS
Rotor-wing AH-1ZAH-64DUH-1YMH-60S
Fixed-wing A-10 Thunderbolt IIAV-8B HarrierC-130J HerculesF-35 Lightning IIMQ-9 ReaperMV-22 Osprey
Aquatic CRRCRHIB
(Parenthesis) denote variants.
Arma2-factionicon-usarmy U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
Advertisement