Faction AAF
Type Light Attack Jet
Seats 1 seat:
  • 1× Pilot
Item capacity Max: 500 mass
  • 6× Weapons
  • 24× Magazines
  • 6× Backpacks
Top speed ~ 702 km/h
Service ceiling 13,200 m
Fuel capacity 1000 L
Primary armament All variants:
  • 1× Twin Cannon 20 mm [Default]

AA Loadout:

  • 4× Zephyr AA [Default]
  • 2× ASRAAM AA [Default]

CAS Loadout:

  • 2× Skalpel ATGM [Default]
  • 2× ASRAAM AA [Default]
  • 2× GBU-12 LGB [Default]
Secondary armament CAS Loadout only:
  • 1× Laser Designator


  • 120× Countermeasures (Flare/Chaff)
Variants A-143 Buzzard (AA), A-143 Buzzard (CAS)

The A-143 Buzzard is the primary multi-role light attack jet used by the AAF in ArmA 3.


  • Roles:
    • Combat air patrol
    • Close air support
« The A-143 Buzzard is a single seat, light, multipurpose combat aircraft able to carry a wide range of equipment and weaponry. Possessing seven hard-points, three are located under each wing with one mounted under the fuselage. Close air support armament consists of a 20mm cannon, two Mk2 unguided bombs, two GBU12 laser guided bombs, and Skalpel air-to-ground missiles.
Field Manual


The Buzzard is a low-set, straight wing jet-powered aircraft with a double-taper planform. It is designed to be a low-cost aircraft capable of performing both ground attack and air interdiction missions.

The Buzzard can be outfitted to use either an AA (Air-to-Air) or CAS (Close Air Support) loadout, with each variant carrying armament suited for their respective missions. By default, both variants are armed with a twin-barrelled 20 mm cannon that is loaded with 300 rounds of high-explosive (HE) shells.

The Buzzard has seven pylons (three on each wing and one under the fuselage) that support dynamic loadouts.

  • The two inner pylons (1-2) support:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Zephyr (1×)
    • Macer (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAGR (12×)
    • DAR (12×)
    • GBU-12 (1×)
    • Mk-82 (1×)
    • CBU-85 (1×)
    • BL778 (1×)

A-143 pylon configuration

  • The two middle pylons on each wing (3-4) are unable to carry any guided bombs or heavy air-to-ground missiles, but can still support the following munitions:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Zephyr (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAGR (12×)
    • DAR (12×)
  • The two outer pylons (5-6) have even less options to choose from, but still retain the ability to carry most types of missiles and rockets:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Zephyr (1×)
    • Scalpel (1×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAGR (12×)
    • DAR (12×)
  • The pylon that runs underneath the centreline of the fuselage (7) can only be changed to mount a single weapon:
    • Twin Cannon 20 mm

The CAS variant of the Buzzard has an integrated laser designator which can be used to provide self-designation for its guided payloads.

However, it should be noted that the Buzzard's laser designator is only functional on the CAS variant. Neither the default Buzzard nor the AA variant have a usable laser marker, although the pilot camera on both variants can still be controlled to lock-on to lasers being marked by other sources.

The Buzzard has fairly average performance in all aspects. Though it handles better than the Wipeout, it isn't a true CAS aircraft even with its ground attack loadouts. It also doesn't possess a passive anti-radiation radar like both its dedicated NATO and CSAT counterparts as well.

In addition, the Buzzard's inability to mount long range air-to-air missiles onto its pylons, coupled with it utilising a short-ranged radar, means that it cannot detect or engage other aircraft as far out as the Gryphon. This effectively prevents it from fulfilling the requirements of an air superiority fighter, since its below average avionics make it completely ill-suited for Beyond Visual Range (BVR) air-to-air combat.

Lastly, the Buzzard technically only has six pylons since the seventh can only fit the 20 mm cannon. This restricts it to carrying the same amount of ordnance as its larger counterpart, though the Buzzard does have better access to a wider variety of unguided air-to-ground weapons.

Crew Capacity
The Buzzard has a maximum crew capacity of just one. It cannot transport any passengers or crewmen.


Combat air patrol-oriented variant that has all of its pylons loaded exclusively with a mixture of air-to-air missiles by default; two infrared guided ASRAAMs and four radar guided Zephyrs. It supports dynamic loadouts and can be changed to load other types of munitions.

Multi-role variant that is armed with a variety of air-to-air/air-to-ground missiles and laser guided bombs (has two Skalpel ATGMs, two infrared guided ASRAAMs, and two GBU-12 bombs).

Just like the AA variant, it also supports dynamic loadouts and can be adjusted to mount other types of munitions on its pylons. This is the only variant that can make use of the pilot camera's laser designator.


  • Digital: Digitised three-tone green/olive semi-fractal camouflage pattern.
  • Brown Hex: Light/dark tan and mud brown cell pattern camouflage.
  • Grey Hex: Light/dark grey cell pattern camouflage.


Like the Gryphon, the Buzzard is not designed as a stealth aircraft. Its small size however, allows it to remain hidden (to a limited degree) as a semi-stealthed jet against all types of electronic sensors:


The Buzzard has a radar cross-section rating of 0.8, which lowers the maximum detection range of active radars by 20%.


The Buzzard has reduced visibility on the infrared spectrum, and can only be detected at 80% of an infrared-based sensor's maximum range (factor of 0.8; reduction of 20%).


The Buzzard is slightly more difficult to spot visually, and will reduce the maximum range of any visual-based sensors to only 80% (factor of 0.8; reduction of 20%).


The Buzzard has an array of sensors for both air-to-air and ground attack missions, though it is primarily optimised for close air support:


Teal = Active Radar
Orange = IRST
Green = Visual

Active Radar

It has an active radar range of 8 km against aerial targets and 4 km against ground targets. Azimuth and elevation coverage is limited to 90 degrees in both directions, while identity recognition locks in at 3 km out from a target.

Infrared Search and Track/Visual Sensor

IRST detection extends out to a maximum range of 4 km against aerial targets and 3 km against ground targets. Targets can be visually spotted at a range of 3 km out for aerial targets, while ground targets can only be detected once they get within 2 km of the Buzzard.

They each have a minimum detection range of 500 m and an azimuth coverage of 26 degrees, while for elevation they are limited to 20 degrees. Both are located in the pilot camera, and will work independently of the aircraft's heading if rotated.

Targets can only be tracked if they are moving at speeds of less than 360 km/h, and will only be recognised once they get within 2 km range of the Buzzard.

Radar Warning Receiver/Passive Radar

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Laser Spot Tracker

Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.


  • The Buzzard is a slightly modified version of the real-world Czech-made "L-159 Alca" jet trainer/light attack jet manufactured by Aero Vodochody.
  • It is one of the few fixed-wing aircraft that are actually light (and compact) enough to be slingloadable by heavy transport helicopters like the Mi-290.
  • Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the Buzzard was originally meant to be used by CSAT as well, similar to how the Strider used to be a NATO vehicle.
    • By the time of the Alpha's release however, the Buzzard was changed to be used exclusively by the AAF. CSAT on the other hand, would not be getting their fixed-wing aircraft (in the form of the To-199 Neophron) until the release of the Win episode.
    • The unused CSAT textures would not become available for use until the release of the Laws of War DLC, whereupon they were bundled in Game Update 1.76 as part of the (free) platform update.


External links

See also

Vehicles of comparable role and configuration