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Buzzard
Arma3-render-buzzarddigitalgreen.png
Faction Icon-side-greenfor.png AAF
Type Light Attack Jet
Seats 1 seat:
  • 1× Pilot
Item capacity 500 mass
Top speed ~ 702 km/h
Service ceiling 13,200 m
Fuel capacity 1000 fuel units
Weight 6700 kg (all variants)
Slingloadable Yes (all variants)
Primary armament All variants:
  • 1× Twin Cannon 20 mm [Default]

AA Loadout:

  • 4× Zephyr AA [Default]
  • 2× ASRAAM AA [Default]

CAS Loadout:

  • 2× Skalpel ATGM [Default]
  • 2× ASRAAM AA [Default]
  • 2× GBU-12 LGB [Default]
Secondary armament CAS Loadout only:
  • 1× Laser Designator

Defensive:

  • 120× Countermeasures (Flare/Chaff)
Variants AA, CAS
Games
Arma3.icon.png

The A-143 Buzzard is a multi-role light attack jet used exclusively by the AAF in ArmA 3.

Overview

  • Roles:
    • Combat air patrol
    • Close air support
« The A-143 Buzzard is a single seat light multi-purpose combat aircraft able to carry a wide range of equipment and weaponry. A-143 Buzzard has seven weapon hardpoints, three under each wing and one under the fuselage. Close air support armament consists of 20 mm twin cannon, two Skalpel air-to-ground missiles, two laser guided GBU-12 bombs and two short range air-to-air missiles. Anti-air variant of Buzzard is fitted with 20 mm twin cannon, two short range air-to-air missiles and four long range air-to-air Zephyr missiles.
Field Manual
»

Design

The Buzzard is a low-set, straight wing jet-powered aircraft with a double-taper planform. It is designed to be a low-cost aircraft capable of performing both ground attack and air interdiction missions.

Armament
The Buzzard can be outfitted to use either an AA (Air-to-Air) or CAS (Close Air Support) loadout, with each variant carrying armament suited for their respective missions.

By default, both variants are armed with a twin-barrelled 20 mm cannon that is loaded with 300 rounds of high-explosive (HE) shells.

The Buzzard has seven pylons (three on each wing and one under the fuselage) that support dynamic loadouts.

  • The two inner pylons (1-2) support:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Zephyr (1×)
    • Macer (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAGR (12×)
    • DAR (12×)
    • GBU-12 (1×)
    • Mk-82 (1×)
    • CBU-85 (1×)
    • BL778 (1×)

A-143 pylon configuration

  • The two middle pylons on each wing (3-4) are unable to carry any guided bombs or heavy air-to-ground missiles, but can still support the following munitions:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Zephyr (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAGR (12×)
    • DAR (12×)
  • The two outer pylons (5-6) have even less options to choose from, but still retain the ability to carry most types of missiles and rockets:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Zephyr (1×)
    • Scalpel (1×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAGR (12×)
    • DAR (12×)
  • The pylon that runs underneath the centreline of the fuselage (7) can only be changed to mount a single weapon:
    • Twin Cannon 20 mm

Depending on its loadout, the Buzzard can be easily turned into either a strike aircraft or light interceptor.

Features
Semi-stealthed by virtue of its design, the Buzzard is a flexible light plane which can fulfil either air-to-ground or air-to-air roles thanks in part to its comprehensive loadout options. It is also slingloadable by heavy-lift helicopters, allowing stranded or disabled Buzzards to be airlifted for repairs.

The CAS variant of the Buzzard also retains an integrated laser designator which can be used to provide self-designation for its guided payloads.

However, it should be noted that the Buzzard's laser designator is only functional on the CAS variant. Neither the default Buzzard nor the AA variant have a usable laser marker, although the pilot camera on both variants can still be controlled to lock-on to lasers being marked by other sources.

Drawbacks
The Buzzard has fairly average performance in all aspects. Though it handles better than the Wipeout, it isn't a true CAS jet even with its ground attack loadouts. It also lacks a passive anti-radiation radar like both its NATO and CSAT counterparts, greatly limiting its long-range strike capability.

Furthermore, the Buzzard's sensor suite can be described as mediocre at best. Its active radar pales in comparison to the Gryphon maximum range-wise, and it also cannot be armed with AMRAAM C missiles. Its sole "long-range" A2A missile for instance, Zephyrs, are largely hampered by their pitiful sensor ranges and extremely tight lock-on cones. Needless to say, the Buzzard is unable to perform the role of an air superiority fighter.

Lastly, the Buzzard technically retains only six pylons as the seventh can only mount the 20 mm cannon. This more or less restricts it to carrying the same amount of ordnance as the Gryphon.

Crew Capacity
The Buzzard has a maximum crew capacity of just one. It cannot transport any passengers or crewmen.

Variants

Arma3-render-buzzardaadigitalgreen.png
Combat air patrol-oriented variant.

It has all of its pylons loaded exclusively with a mixture of air-to-air missiles by default; two infrared guided ASRAAMs and four radar guided Zephyrs. It supports dynamic loadouts and can be changed to load other types of munitions.

Arma3-render-buzzarddigitalgreen.png
Multi-role variant.

Armed with a variety of air-to-air/air-to-ground missiles and laser guided bombs (has two Skalpel ATGMs, two infrared guided ASRAAMs and two GBU-12 bombs).

Just like the AA variant, it also supports dynamic loadouts and can be adjusted to mount other types of munitions on its pylons.

This is the only variant that can make use of the pilot camera's laser designator.

Camouflage

  • Digital: Digitised three-tone green/olive semi-fractal camouflage pattern.
  • Brown Hex: Light/dark tan and mud brown cell pattern camouflage.
  • Grey Hex: Light/dark grey cell pattern camouflage.

Protection

All variants of the Buzzard have base armour values of 55.

Hull

The jet's hull can withstand 220 points of damage. Will result in a total loss if the hull's "health" is depleted.

Engine

The Buzzard's engine can resist 165 points of damage before failing. It takes 400% increased damage from high-explosive (HE) type weapons.

If damaged: Decreases thrust output and can prevent the Buzzard from attaining its top speed.
If destroyed: Instantly blows up the Buzzard if the plane's integrity is at critical.

Instruments

The Buzzard's flight instruments and Multi-Functional Displays (MFD) can take up to 165 points of damage before failure. All instruments take 350% increased damage from HE-type weapons, and 50% of damage is also transferred onto the Buzzard's main "health" pool.

If damaged: Causes periodic flickering of MFD screens. Instruments remain fully functional.
If destroyed: The MFDs will be disabled. Instruments will malfunction and do not provide proper readings.

Fuel supply

The Buzzard has a total of three fuel tanks and two separate fuel lines running along the wings.

The primary fuel tank can survive 247.5 points of damage before rupturing (with a 400% damage penalty from HE-type weapons). The secondary tanks can only resist 137.5 points (they each have a 500% penalty), while the remaining two fuel lines can incur even less damage; immediately failing upon taking 99 points of damage (they suffer from only 300% increased damage to HE-type weapons).

Only damage against the primary (80%) and secondary fuel tanks (20%) can cause damage to the Buzzard's main "health" pool; the fuel lines do not transfer any damage even if they are destroyed.

If damaged: Gradual fuel leaking; will lose up to a maximum of 50% of the remaining fuel supply.
If destroyed: Rapidly lose entire fuel supply over the course of several seconds.

Control surfaces

The Buzzard's control surfaces consist of seven components:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudder (centre)

Both the ailerons and elevators can survive 82.5 points of damage before failure. For the rudders, they can withstand 110 points of damage. All control surfaces take 300% increased damage from HE-type weapons. A portion of the damage inflicted onto any of the components is also transferred onto the Buzzard's main "health" pool (30%).

Depending on the control surface's integrity, the jet's handling and agility will be degraded progressively. If multiple parts become disabled simultaneously, the Buzzard's stability will take a severe penalty and become nearly impossible to control at low airspeeds.

Stealth

Like the Gryphon, the Buzzard is not intended to serve as a stealth fighter. Its small size however, allows it to remain hidden (to a limited degree) as a semi-stealth jet against all types of electronic sensors:

RCS

The Buzzard has a radar cross-section rating of 0.8, which lowers the maximum detection range of active radars by 20%.

IR

The Buzzard has reduced visibility on the infrared spectrum, and can only be detected at 80% of an infrared-based sensor's maximum range (factor of 0.8; reduction of 20%).

Visual

The Buzzard is slightly more difficult to spot visually, and will reduce the maximum range of any visual-based sensors to only 80% (factor of 0.8; reduction of 20%).

Sensors

The Buzzard has an array of sensors for both air-to-air and ground attack missions, though it is primarily optimised for close air support:

Teal = Active Radar
Orange = IRST
Green = Visual

Active Radar

It has an active radar range of 8 km against aerial targets and 4 km against ground targets. Azimuth and elevation coverage is limited to 90 degrees in both directions, while identity recognition locks in at 3 km out from a target.

Infrared Search and Track/Visual Sensor

IRST detection extends out to a maximum range of 4 km against aerial targets and 3 km against ground targets. Targets can be visually spotted at a range of 3 km out for aerial targets, while ground targets can only be detected once they get within 2 km of the Buzzard.

They each have a minimum detection range of 500 m and an azimuth coverage of 26 degrees, while for elevation they are limited to 20 degrees. Both are located in the pilot camera, and will work independently of the aircraft's heading if rotated.

Targets can only be tracked if they are moving at speeds of less than 360 km/h, and will only be recognised once they get within 2 km range of the Buzzard.

Radar Warning Receiver/Passive Radar

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Laser Spot Tracker

Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.

Armament

NOTE: Only the weapons used for the default loadouts on the AA/CAS variants are listed here. For full details on ordnance that can be mounted on the Buzzard, refer to the dynamic loadouts article.

Twin Cannon 20 mm

Arma3-vehicleweapons-a143buzzard-twincannon20mm.png
Main article: Dynamic loadouts#Twin Cannon 20 mm

Twin-barrelled 20 mm gun pod. Fires HE-based ammunition useful for Within Visual Range (WVR) dogfights, as well as for infantry and unarmoured/lightly-armoured ground vehicles.

Zephyr

Arma3-vehicleweapons-a143buzzard-zephyr.png

NOTE: Only available as a default weapon on the A-143 Buzzard (AA) variant.

Main article: Dynamic loadouts#Zephyr

Medium range radar-guided air-to-air missile.

Relies on the Buzzard's Active Radar sensor to function.

ASRAAM

Arma3-vehicleweapons-a143buzzard-asraam.png
Main article: Dynamic loadouts#ASRAAM

Short range infrared-guided air-to-air missile.

Relies on the Buzzard's Infrared Search and Track sensor to function.

Skalpel

Arma3-vehicleweapons-a143buzzard-skalpel.png

NOTE: Only available as a default weapon on the A-143 Buzzard (CAS) variant.

Main article: Dynamic loadouts#Skalpel

Infrared-guided anti-tank missile. Relies on the Buzzard's Infrared Search and Track sensor to function, though it can also be manually controlled via MCLOS through the pilot camera (a laser spot is not required for guidance).

GBU-12

Arma3-vehicleweapons-a143buzzard-gbu12.png

NOTE: Only available as a default weapon on the A-143 Buzzard (CAS) variant.

Main article: Dynamic loadouts#GBU-12

Laser-guided bomb. Relies on the Buzzard's Laser Spot Tracker sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the GBU-12s if no external source of laser guidance is available.

Trivia

  • The Buzzard is a slightly modified version of the real-world Czech-made "L-159 Alca" jet trainer/light attack jet manufactured by Aero Vodochody.
  • It is one of the few fixed-wing aircraft that are actually light (and compact) enough to be slingloadable by heavy transport helicopters like the Mi-290.
The information below details unused, pre-release or removed content.
  • Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the Buzzard was originally meant to be used by CSAT as well, similar to how the Strider used to be a NATO vehicle.
    • By the time of the Alpha's release however, the Buzzard was changed to be used exclusively by the AAF. CSAT on the other hand, would not be getting their fixed-wing aircraft (in the form of the To-199 Neophron) until the release of the Win episode.
    • The unused CSAT textures would not become available for use until the release of the Laws of War DLC, whereupon they were bundled in Game Update 1.76 as part of the (free) platform update.

Gallery

External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-aaf.png AAF - Vehicles (ArmA 3)
Wheeled AFV-4 GorgonQuadbikeStriderUGV StomperZamak (MRL)
Tracked AWC NyxED-1D Pelter (ED-1E Roller) • FV-720 MoraMBT-52 Kuma
Rotor-wing AR-2 DarterAL-6 PelicanCH-49 MohawkWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonK40 Abalil-3
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
Parenthesis denote variants.
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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