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The A-143 Buzzard is a multi-role light attack jet used exclusively by the AAF in ArmA 3.

Overview[]

  • Roles:
    • Combat air patrol
    • Close air support
« The A-143 Buzzard is a single seat light multi-purpose combat aircraft able to carry a wide range of equipment and weaponry. A-143 has seven weapon hardpoints, three under each wing and one under the fuselage. Standard armament consists of 20mm cannon, and a mixture of AA and AG rockets.
Field Manual[1]
»

Design[]

The Buzzard is a low-set, straight wing jet-powered aircraft with a double-taper planform. It is designed to be a low-cost aircraft capable of performing both ground attack and air interdiction missions.

Armament
The Buzzard has a total of seven pylons that support dynamic loadouts. Three pylons are positioned on each wing and the remaining (standalone) centreline pylon is located under the jet's fuselage. By default, the pylons are armed with the following ordnance:

The fuselage pylon is also fitted with a double-barrelled gunpod[CfgVh 4] that fires 20 mm armour-piercing high-explosive (APHE) shells.[CfgAm 1][CfgAm 2] It feeds from a single 300-round linked belt.[CfgMa 1]

Depending on its loadout, the Buzzard can be turned into either a strike aircraft or light interceptor.

Depending on its loadout, the Buzzard can be turned into either a strike aircraft or light interceptor.

Features
Semi-stealthed by virtue of its design (against radars[CfgVh 13] and infrared/visual-based sensors[CfgVh 14][CfgVh 15]), the Buzzard is a flexible light plane which can fulfil either air-to-ground or air-to-air roles thanks in part to its comprehensive loadout options. It is also slingloadable by heavy-lift helicopters, allowing stranded or disabled Buzzards to be airlifted for repairs.

The main advantage of the Buzzard stems from its very light weight. At a weight of only 6.7 tonnes, the Buzzard is 64% lighter than CSAT's To-199 (11 tonnes) and 191% lighter than NATO's Wipeout (19.5 tonnes). This, paired with its flight model, means that the Buzzard handles better than both jets and can make hard turns without stalling too much at low altitudes. Speed-wise, the Buzzard is also ~ 10% faster than the Wipeout (805 km/h versus the Wipeout's 705 km/h), though the Buzzard is ~ 3% slower than the To-199 (835 km/h).

Drawbacks
Unlike its NATO and CSAT counterparts, the Buzzard lacks a passive anti-radiation radar and cannot be armed with ARMs, which prevents it from being able to perform SEAD missions. The rest of the Buzzard's sensor suite is also mediocre at best, since its active radar pales in comparison to the Gryphon due to its lower maximum detection range of only 8 km versus the Gryphon's 12 km.[CfgVh 16]

When it comes to weaponry, the Buzzard cannot be armed with AMRAAM C medium-ranged air-to-air missiles (unlike the Gryphon). Because of this, the Buzzard is limited to being armed with only Zephyrs in lieu of shorter ranged IR-guided ASRAAMs/Falchion-22s. As a medium-ranged radar-guided missile, Zephyrs have a lock-on range of only 10 km versus the AMRAAM C's 12 km[CfgAm 3], have an extremely tight lock-on cone which makes acquiring a lock onto the enemy more difficult[CfgAm 4], is more susceptible to chaff countermeasures[CfgAm 5], and has a distinct lack of lock-on after launch capability. Furthermore, even though the Buzzard itself has seven pylons, only six of these can be armed with A2A and A2G munitions since the centreline fuselage pylon only supports being equipped with a 20 mm gunpod. To make matters worse, of these six pylons, only two of them (the innermost wing pylons) can actually carry heavier ordnance like BL778 cluster bombs or Macer AGMs.

Lastly, the Buzzard is not able to self-designate targets for its own GBU-12 bombs since its IRST camera isn't capable of laser marking targets. This forces the pilot to depend upon spotters on the ground with handheld designators or other FAC (Forward Air Control) assets to laser mark targets for them. But if no such assets are on station, then the Buzzard's pilot will be forced to employ the GBU-12 as an unguided gravity bomb, relying solely on the HUD's PIP marker to land hits instead of locking on via laser.

As a result of all these limitations to the Buzzard's sensors and weaponry, the Buzzard is unable to function as a true multi-role fighter like the Gryphon, nor can it fulfil the role of a dedicated CAS jet to the same degree as the Wipeout/To-199.

Crew Capacity
The Buzzard only supports a pilot. It cannot transport any passengers or additional crewmen.

Camouflage[]

  • Brown Hex: Light/dark tan and mud brown cell pattern camouflage.
  • Digital: Digitised three-tone green/olive semi-fractal camouflage pattern.
  • Grey Hex: Light/dark grey cell pattern camouflage.

Protection: Hitpoints[]

The Buzzard has a base armour value of 55.[CfgVh 17]

LEGEND'"`UNIQ--ref-00000023-QINU`"'Green = HullOrange = EngineViolet = Internal fuel tankMagma = Wing fuel linesBrown = Wingtip fuel tanksMaroon = InstrumentsGold = Control surfaces (ailerons)Yellow = Control surfaces (elevators)Dark blue = Control surfaces (rudder)Pink = Control surfaces (aileron links)

LEGEND[SCR 2]
Green = Hull
Orange = Engine
Violet = Internal fuel tank
Magma = Wing fuel lines
Brown = Wingtip fuel tanks
Maroon = Instruments
Gold = Control surfaces (ailerons)
Yellow = Control surfaces (elevators)
Dark blue = Control surfaces (rudder)
Pink = Control surfaces (aileron links)


Hull[]

The jet's hull can withstand up to 220 points of damage before its integrity fails.[CfgVh 18][Formula 1] It takes 150% additional damage from high-explosive (HE) type munitions.[CfgVh 19]

100% of damage inflicted onto the hull will always be shared with the Buzzard's main "health" pool.[CfgVh 20] Although damage to the hull cannot outright cause the Buzzard to explode[CfgVh 21], damage shared from the hitpoint will almost always result in the jet's destruction if it is at critical "health" status.

Engine[]

The Buzzard's engine can take no more than 165 points of damage before it suffers from failure.[CfgVh 22][Formula 2] The engine takes 400% additional damage from HE-type munitions.[CfgVh 23] 100% of damage inflicted upon the engine will always be shared with the Buzzard's "health" pool. The Buzzard can explode if it is at critical "health" status at the time of the engine's destruction.[CfgVh 24]

Instruments[]

The Buzzard's flight instruments and Heads Up Display (HUD) can take a maximum of 165 points of damage before they suffer from failure.[CfgVh 25][Formula 3] All instruments take 350% increased damage from HE-type munitions.[CfgVh 26] Up to 50% of damage inflicted upon any of these components will always be shared with the plane's main "health" pool. Depletion of their integrity can potentially result in the Buzzard's destruction if it is at critical "health" status.[CfgVh 27]

Internal fuel tank[]

The Buzzard's internal fuel tank can withstand up to 247.5 points of damage before it ruptures.[CfgVh 28][Formula 4] It takes 400% additional damage from HE-type munitions.[CfgVh 29] At least 80% of damage inflicted upon the internal fuel tank will always be shared with the Buzzard's main "health" pool. Destruction of the fuel tank can potentially cause the Buzzard to explode if it is at critical "health" status.[CfgVh 30]

Wing fuel lines[]

The fuel lines that run along the entire length of both wings can take no more than 99 points of damage before they rupture.[CfgVh 31][CfgVh 32][Formula 5] Both fuel lines take 300% additional damage from HE-type munitions.[CfgVh 33][CfgVh 34] Damage inflicted upon either of these fuel lines will not be shared with the Buzzard's main "health" pool.[CfgVh 35][CfgVh 36]

Wingtip fuel tanks[]

The wingtip fuel tanks can each withstand up to 137.5 points of damage before they rupture.[CfgVh 37][CfgVh 38][Formula 6] Both fuel tanks take 500% additional damage from HE-type munitions.[CfgVh 39][CfgVh 40] At least 20% of damage inflicted upon either of these wingtip fuel tanks will be shared with the Buzzard's main "health" pool.[CfgVh 41][CfgVh 42]

Control surfaces[]

The Buzzard's control surfaces consist of seven components:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudder (centre)

The aileron control surfaces are connected via links on each wing:

  • Aileron links (left/right)

Damage thresholds and explosion damage penalties for each control surface differ:

Control surface Hitpoint maximum damage threshold Explosive damage penalty Damage shared to main "health" pool
Ailerons 82.5
[CfgVh 43][CfgVh 44][Formula 7]
300%
[CfgVh 45][CfgVh 46]
30%
[CfgVh 47][CfgVh 48]
Aileron links (left/right) 99
[CfgVh 49][CfgVh 50][Formula 8]
350%
[CfgVh 51][CfgVh 52]
None
[CfgVh 53][CfgVh 54]
Elevators (left/right) 82.5
[CfgVh 55][CfgVh 56][Formula 9]
300%
[CfgVh 57][CfgVh 58]
30%
[CfgVh 59][CfgVh 60]
Rudder (centre) 110
[CfgVh 61][Formula 10]
300%
[CfgVh 62]
30%
[CfgVh 63]

Depending on the severity of damage and number of components lost, losing specific control surfaces (e.g. elevators) can hamper the jet's handling and agility. If all control surfaces are destroyed, the Buzzard will take a severe hit to its in-flight stability.

Protection: Armour[]

.bisurf Density
[2][3][4]
Thickness
[2][3][4]
bulletPenetrability
[2][3][4]
bulletPenetrabilityWithThickness
[2][3][4]
Friction
[2][5]
Restitution
[2][5]
armour_plate.bisurf 8600 30 N/A; not used by armour_plate.bisurf 15 0.7 0.3
armour_plate_60mm.bisurf 8600 60 N/A; not used by armour_plate_60mm.bisurf 15 0.7 0.3
metal.bisurf 4000 N/A; based on vehicle fire geometry thickness 48 N/A; not used by metal.bisurf 0.7 0.3
metal_plate.bisurf 4000 30 N/A; not used by metal_plate.bisurf 48 0.7 0.3
plexiglass.bisurf 1170 N/A; based on vehicle fire geometry thickness 164 N/A; not used by plexiglass.bisurf 0.7 0.3


Stealth[]

Like the Gryphon, the Buzzard is not explicitly designed as a stealth fighter. However, its small size allows it to retain semi-stealth attributes against all types of electronic sensors (to a limited degree):

RCS[]

The Buzzard has a radar cross-section rating of 0.8, which lowers the maximum detection range of active radars by 20%.[CfgVh 13]

IR[]

The Buzzard has reduced visibility on the infrared spectrum and can only be detected at 80% of an infrared-based sensor's maximum range (factor of 0.8; reduction of 20%).[CfgVh 14]

Visual[]

The Buzzard is slightly more difficult to spot visually and will reduce the maximum range of any visual-based sensors to only 80% (factor of 0.8; reduction of 20%).[CfgVh 15]

Sensors[]

The Buzzard has an array of sensors for both air-to-air and ground attack missions, though it is primarily optimised for close air support:

Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°) Friendly identification range (m)
Active A: 8,000 m
G: 4,000 m
[CfgVh 16][CfgVh 64]
A: 8,000 m
G: 4,000 m
[CfgVh 65][CfgVh 66]
Terrain clutter (200 m)
[CfgVh 67]
1e+10 km/h
[CfgVh 68]
90°[CfgVh 69] 90°[CfgVh 70] 3,000 m[CfgVh 71]
Infrared A: 4,000 m
G: 3,000 m
[CfgVh 72][CfgVh 73]
A: 500 m
G: 500 m
[CfgVh 74][CfgVh 75]
Fog (0.005%)
[CfgVh 76]
360 km/h
[CfgVh 77][Formula 11]
26°[CfgVh 78] 20°[CfgVh 79] 2,000 m[CfgVh 80]
Laser A: 6,000 m
G: 6,000 m
[CfgVh 81][CfgVh 82]
A: 6,000 m
G: 6,000 m
[CfgVh 83][CfgVh 84]
Nothing 1e+10 km/h
[CfgVh 85]
180°[CfgVh 86] 180°[CfgVh 87] 0 m[CfgVh 88]
NV A: 6,000 m
G: 6,000 m
[CfgVh 89][CfgVh 90]
A: 6,000 m
G: 6,000 m
[CfgVh 91][CfgVh 92]
Nothing 1e+10 km/h
[CfgVh 93]
180°[CfgVh 94] 180°[CfgVh 95] 0 m[CfgVh 96]
Passive A: 16,000 m
G: 16,000 m
[CfgVh 97][CfgVh 98]
A: 16,000 m
G: 16,000 m
[CfgVh 99][CfgVh 100]
Nothing 1e+10 km/h
[CfgVh 101]
360°[CfgVh 102] 360°[CfgVh 103] 12,000 m[CfgVh 104]
Visual A: 3,000 m
G: 2,000 m
[CfgVh 105][CfgVh 106]
A: 500 m
G: 500 m
[CfgVh 107][CfgVh 108]
Fog/Light (6%)
[CfgVh 109][CfgVh 110]
360 km/h
[CfgVh 111][Formula 12]
26°[CfgVh 112] 20°[CfgVh 113] 2,000 m[CfgVh 114]

Active Radar[]

The Buzzard's Active Radar is forward-facing only. It is represented by the teal cone on the SENSORS panel.[note 2]

Note that although ground targets at distances below 200 metres remain "invisible" to the radar due to terrain clutter[CfgVh 67], any targets that begin moving at speeds of ~ 100 km/h or greater will immediately become visible on the Buzzard's radar.[CfgVh 115][Formula 13]

Infrared Sensor[]

The Buzzard's IR Sensor is slaved to the IRST camera (represented by the orange cone on the SENSORS panel).[CfgVh 116] Although it is technically affected by heavy fog, the range reduction effect is so miniscule (-20 metre reduction[CfgVh 76]) that it will be barely noticeable.[note 3]

Laser Sensor[]

The Buzzard's Laser Sensor is forward-facing only. Any designated targets will become visible on the Buzzard's SENSORS panel only when the jet is (mostly) facing in the direction of the laser spot.[note 2]

NV Sensor[]

The Buzzard's NV Sensor is forward-facing only. Any IR grenades on the ground will only become visible on the SENSORS panel when the Buzzard is (mostly) facing in the direction of the grenade.[note 2]

Passive Radar[]

The Buzzard's Passive Radar can detect Active Radar threats in any direction (regardless of the jet's facing direction).[note 2]

Visual Sensor[]

The Buzzard's Visual Sensor is slaved to the IRST camera (represented by the orange cone on the SENSORS panel).[CfgVh 117] The Visual Sensor can be affected by heavy fog and can lose up to 6% of its range depending on its thickness.[CfgVh 109] The Visual Sensor becomes completely blind at nighttime and very low-light conditions.[CfgVh 110][note 3]

Armament[]

NOTE: Only the weapons used for the default loadout are listed here. For full details on ordnance that can be mounted on the Buzzard, refer to the dynamic loadouts article.

Twin Cannon 20 mm[]

Arma3-vehicleweapons-a143buzzard-twincannon20mm
Main article: Dynamic loadouts#Twin Cannon 20 mm

Double-barrelled 20 mm gunpod. Fires armour-piercing high-explosive (APHE) shells.

Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by aligning the crosshair directly on the HUD's circle.

ASRAAM[]

Arma3-vehicleweapons-a143buzzard-asraam
Main article: Dynamic loadouts#ASRAAM

Short range infrared-guided air-to-air missile.

Relies on the Buzzard's IR Sensor to function.

Skalpel[]

Arma3-vehicleweapons-a143buzzard-skalpel
Main article: Dynamic loadouts#Skalpel

Infrared-guided air-to-ground anti-tank missiles.

Relies on the Buzzard's IR Sensor to function.

GBU-12[]

Arma3-vehicleweapons-a143buzzard-gbu12
Main article: Dynamic loadouts#GBU-12

Laser-guided bomb. Relies on the Buzzard's Laser Sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the GBU-12s if no laser guidance is available.

Dynamic loadouts[]

Pylons[]

Arma3-buzzard-dynamicloadouts

Outermost/centre wing pylons 1/2/5/6[]

Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
Charts are not available on mobile. Please switch to desktop mode in order to see them.


Innermost wing pylons 3/4[]

Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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Centreline pylon[]

Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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Loadout presets[]

The Buzzard has access to five loadout presets:

Default[]

Default loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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The Buzzard's default loadout has the jet armed with the following ordnance:[CfgVh 118][note 1]

  • The centreline hardpoint is equipped with a Twin Cannon 20 mm gunpod.
  • Hardpoints 1 and 6 are equipped with Falchion-22 short-ranged, infrared-guided air-to-air missiles.
  • Hardpoint 2 and 5 are equipped with Shrieker 7x HE unguided air-to-ground rockets.
  • Hardpoints 3 and 4 are equipped with Macer infrared-guided air-to-ground missiles.

AA[]

AA loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
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The Buzzard's AA loadout has the jet armed with the following ordnance:[CfgVh 119]

  • The centreline hardpoint is equipped with a Twin Cannon 20 mm gunpod.
  • Hardpoints 1 and 6 are equipped with Falchion-22 short-ranged, infrared-guided air-to-air missiles.
  • Hardpoint 2, 3, 4, and 5 are equipped with Zephyr medium-ranged, radar-guided air-to-air missiles.

AT[]

AT loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
Charts are not available on mobile. Please switch to desktop mode in order to see them.


The Buzzard's AT loadout has the jet armed with the following ordnance:[CfgVh 120]

  • The centreline hardpoint is equipped with a Twin Cannon 20 mm gunpod.
  • Hardpoints 1 and 6 are equipped with Falchion-22 short-ranged, infrared-guided air-to-air missiles.
  • Hardpoints 2 and 5 are equipped with Scalpel infrared-guided air-to-ground missiles.
  • Hardpoints 3 and 4 are equipped with GBU-12 laser-guided bombs.

CAS[]

CAS loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
Charts are not available on mobile. Please switch to desktop mode in order to see them.


The Buzzard's CAS loadout has the jet armed with the following ordnance:[CfgVh 121]

  • The centreline hardpoint is equipped with a Twin Cannon 20 mm gunpod.
  • Hardpoints 1 and 6 are equipped with Scalpel infrared-guided air-to-ground missiles.
  • Hardpoints 2 and 5 are equipped with Shrieker 7x HE unguided air-to-ground rockets.
  • Hardpoints 3 and 4 are equipped with Macer air-to-ground missiles.

Cluster[]

Cluster loadout
Image Munition/weapon name Classname(s) Hardpoint family ID(s)
Arma3-weapons-agm88
AGM-88C HARM x1 PylonMissile_Missile_HARM_x1
PylonMissile_Missile_HARM_INT_x1
PylonRack_Missile_HARM_x1
B_HARM
B_HARM_INT
B_HARM_RAIL
I_HARM
I_HARM_INT
I_HARM_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x1 PylonMissile_Missile_AMRAAM_C_x1
PylonRack_Missile_AMRAAM_C_x1
B_AMRAAM_C
B_AMRAAM_C_RAIL
I_AMRAAM_C
I_AMRAAM_C_RAIL
Arma3-weapons-amraamc
AMRAAM C AA x2 PylonRack_Missile_AMRAAM_C_x2 B_AMRAAM_C_DUAL_RAIL
I_AMRAAM_C_DUAL_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x1 PylonMissile_Missile_AMRAAM_D_x1
PylonMissile_Missile_AMRAAM_D_INT_x1
PylonRack_Missile_AMRAAM_D_x1
B_AMRAAM_D
B_AMRAAM_D_INT
B_AMRAAM_D_RAIL
I_AMRAAM_D_RAIL
Arma3-weapons-amraamd
AMRAAM D AA x2 PylonRack_Missile_AMRAAM_D_x2 B_AMRAAM_D_DUAL_RAIL
I_AMRAAM_D_DUAL_RAIL
Arma3-weapons-asraam
ASRAAM PylonMissile_1Rnd_AAA_missiles
PylonRack_1Rnd_AAA_missiles
B_ASRAAM
B_MISSILE_PYLON
Arma3-weapons-bim9x
BIM 9X AA x1 PylonMissile_Missile_BIM9X_x1
PylonRack_Missile_BIM9X_x1
B_BIM9X
B_BIM9X_RAIL
I_BIM9X
I_BIM9X_RAIL
Arma3-weapons-bim9x
BIM 9X AA x2 PylonRack_Missile_BIM9X_x2 B_BIM9X_DUAL_RAIL
I_BIM9X_DUAL_RAIL
Arma3-weapons-bl778
BL778 Cluster x1 PylonMissile_1Rnd_BombCluster_03_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-bl778
BL778 Cluster x2 PylonRack_2Rnd_BombCluster_03_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-cbu85
CBU-85 Cluster x1 PylonMissile_1Rnd_BombCluster_01_F B_BOMB_PYLON
B_GBU12
I_GBU12
Arma3-weapons-cbu85
CBU-85 Cluster x2 PylonRack_2Rnd_BombCluster_01_F B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-dagr
DAGR PylonRack_12Rnd_PG_missiles B_MISSILE_PYLON
DAGR
Arma3-weapons-dagr
DAGR (LOAL) PylonRack_12Rnd_PGM_missiles DAGRM
Arma3-weapons-dagr
DAR PylonRack_12Rnd_missiles B_MISSILE_PYLON
DAR
Arma3-weapons-externalfueltank
External Fuel Tank PylonFuelTank_UH80 B_FUELTANK_HELI
Arma3-weapons-falchion
Falchion-22 PylonMissile_1Rnd_Missile_AA_04_F
PylonRack_1Rnd_Missile_AA_04_F
B_AIM9
B_MISSILE_PYLON
Arma3-weapons-gbu12
GBU 12 LGB x1 PylonMissile_Bomb_GBU12_x1 B_GBU12
I_GBU12
Arma3-weapons-gbu12
GBU 12 LGB x2 PylonRack_Bomb_GBU12_x2 B_GBU12_DUAL_RAIL
I_GBU12_DUAL_RAIL
Arma3-weapons-sdb
GBU SDB x4 PylonRack_Bomb_SDB_x4 B_SDB_QUAD_RAIL
Arma3-weapons-gbu12
GBU-12 PylonMissile_1Rnd_Bomb_04_F B_BOMB_PYLON
Arma3-weapons-lom250
KAB 250 LGB x1 PylonMissile_Bomb_KAB250_x1 O_KAB250_BOMB
Arma3-weapons-kh25
KH25 AGM x1 PylonMissile_Missile_AGM_KH25_x1
PylonMissile_Missile_AGM_KH25_INT_x1
O_KH25
O_KH25_INT
Arma3-weapons-kh58
KH58 ARM x1 PylonMissile_Missile_KH58_x1
PylonMissile_Missile_KH58_INT_x1
O_KH58
O_KH58_INT
Arma3-weapons-lom250
LOM-250G PylonMissile_1Rnd_Bomb_03_F O_BOMB_PYLON
O_BOMB_PYLON_HELI
Arma3-weapons-macer
Macer PylonRack_1Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer 3x PylonRack_3Rnd_Missile_AGM_02_F B_MISSILE_PYLON
Arma3-weapons-macer
Macer II AGM x1 PylonMissile_Missile_AGM_02_x1
PylonRack_Missile_AGM_02_x1
B_AGM65
B_AGM65_RAIL
I_AGM65
I_AGM65_RAIL
Arma3-weapons-macer
Macer II AGM x2 PylonMissile_Missile_AGM_02_x2
PylonRack_Missile_AGM_02_x2
B_AGM65_DUAL
B_AGM65_RAIL
I_AGM65_DUAL
I_AGM65_RAIL
Arma3-weapons-minigun65mm
Minigun 6.5 mm PylonWeapon_2000Rnd_65x39_belt I_ORCA_RIGHT_PYLON
Arma3-weapons-mk82
Mk82 PylonMissile_1Rnd_Mk82_F B_BOMB_PYLON
Arma3-weapons-r73
R73 SR AA x1 PylonMissile_Missile_AA_R73_x1 O_R73
Arma3-weapons-r77
R77 MR AA x1 PylonMissile_Missile_AA_R77_x1
PylonMissile_Missile_AA_R77_INT_x1
O_R77
O_R77_INT
Arma3-weapons-rbk500
RBK-500F Cluster x1 PylonMissile_1Rnd_BombCluster_02_cap_F O_BOMB_PYLON
O_KAB250_BOMB
Arma3-weapons-sahr
Sahr-3 PylonRack_1Rnd_Missile_AA_03_F
PylonMissile_1Rnd_Missile_AA_03_F
O_MISSILE_PYLON
O_SAHR3
Arma3-weapons-skalpel
Scalpel PylonRack_1Rnd_LG_scalpel
PylonMissile_1Rnd_LG_scalpel
B_MISSILE_PYLON
SCALPEL_1RND
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 3x PylonRack_3Rnd_LG_scalpel B_MISSILE_PYLON
UNI_SCALPEL
Arma3-weapons-skalpel
Scalpel 4x PylonRack_4Rnd_LG_scalpel SCALPEL_4RND
UNI_SCALPEL
Arma3-weapons-kh25
Sharur PylonRack_1Rnd_Missile_AGM_01_F O_MISSILE_PYLON
Arma3-weapons-shriekerap
Shrieker 7x AP PylonRack_7Rnd_Rocket_04_AP_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-shriekerhe
Shrieker 7x HE PylonRack_7Rnd_Rocket_04_HE_F B_MISSILE_PYLON
B_SHIEKER
Arma3-weapons-skyfire
Skyfire 19x PylonRack_19Rnd_Rocket_Skyfire O_MISSILE_PYLON
O_SKYFIRE
Arma3-weapons-tratnyrap
Tratnyr 20x AP PylonRack_20Rnd_Rocket_03_AP_F O_MISSILE_PYLON
Arma3-weapons-tratnyrhe
Tratnyr 20x HE PylonRack_20Rnd_Rocket_03_HE_F O_MISSILE_PYLON
Arma3-weapons-twincannon20mm
Twin Cannon 20 mm PylonWeapon_300Rnd_20mm_shells 20MM_TWIN_CANNON
B_A143_BUZZARD_CENTER_PYLON
Arma3-weapons-zephyr
Zephyr PylonMissile_1Rnd_GAA_missiles
PylonRack_1Rnd_GAA_missiles
B_AMRAAM
B_ZEPHYR
Charts are not available on mobile. Please switch to desktop mode in order to see them.


The Buzzard's Cluster loadout has the jet armed with the following ordnance:[CfgVh 122]

  • The centreline hardpoint is equipped with a Twin Cannon 20 mm gunpod.
  • Hardpoints 1 and 6 are equipped with Falchion-22 short-ranged, infrared-guided air-to-air missiles.
  • Hardpoints 2 and 5 are equipped with Shrieker 7x HE unguided air-to-ground rockets.
  • Hardpoints 3 and 4 are equipped with BL778 cluster bombs.

IRST[]

The Buzzard's Infrared Search and Track (IRST) camera is fitted underneath the fuselage just below the cockpit. The Buzzard's IR and Visual sensors are specifically slaved to the IRST's camera.[CfgVh 116][CfgVh 117] For rotation limits, azimuth is restricted to no more than 160 degrees in either direction.[CfgVh 123][CfgVh 124] Elevation is also limited to an angle of 20 degrees[CfgVh 125] and a depression of up to 90 degrees.[CfgVh 126]

It can switch between three fields-of-view: Wide (WFOV 1x)[CfgVh 127], Medium (MFOV 5x)[CfgVh 128], and Narrow (NFOV 15x).[CfgVh 129] It can toggle a day, night and black-/white-hot thermal vision mode.[CfgVh 130][CfgVh 131] The IRST camera is fully stabilised and can be locked onto either point or area targets.[CfgVh 132]

Avionics[]

MAWS[]

The Buzzard has a Missile Approach Warning System installed. It will alert the pilot if a guided projectile has successfully locked onto the jet and is inbound towards it.[CfgVh 133]

RWR[]

The Buzzard is equipped with a Radar Warning Receiver. The pilot will be warned if a radar-based targeting system is attempting to acquire a lock onto the jet.[CfgVh 134]

IWR[]

The Buzzard does not have access to an Infrared Warning Receiver. The pilot will not be warned if an infrared-based targeting system is attempting to acquire a lock onto it.[CfgVh 134]

LWR[]

The Buzzard does not have access to a Laser Warning Receiver. The pilot will not be warned if a laser-based targeting system is attempting to acquire a lock onto it.[CfgVh 134]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Buzzard has a camouflage[6] rating of 100.[CfgVh 135]

Cost[]

Main article: AI Basics: Targeting priority

The Buzzard has a cost[7] value of 3000000.[CfgVh 136]

Threat values[]

Main article: AI Basics: Targeting priority

The Buzzard is considered to be a dangerous threat[8] to AI-controlled infantry units and aircraft (0.8/0.8).[CfgVh 137]

AI-controlled ground vehicles consider the Buzzard to be an extremely dangerous threat (1) and will prioritise attacking it if possible. Otherwise, they will attempt to flee if they lack the ability to engage the Buzzard.[CfgVh 137]

Noise factor[]

Main article: AI Basics: Detection

The Buzzard has an audible[9] factor of 60.[CfgVh 138]

Trivia[]

  • The Buzzard is a slightly modified version of the real-world Czech-made "L-159 ALCA" jet trainer/light attack jet manufactured by Aero Vodochody. It even uses an updated port of the L-159 model from ArmA 2's Army of the Czech Republic DLC.[10][11]
  • The Buzzard was not originally featured as an asset in the Alpha and Beta. It would only be included as a usable plane after the game's full release (as part of Game Update 1.00).[12]
  • Game Update 1.72 increased the engine's power output and also made it a bit more stable to fly.[13]
The information below details unused, pre-release or removed content.
  • Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the Buzzard was originally meant to be used by CSAT as well, similar to how the Strider used to be a NATO vehicle.[14][15]
    • By the time of the Alpha's release however, the Buzzard was changed to be used exclusively by the AAF. CSAT on the other hand, would not be getting their fixed-wing aircraft (in the form of the To-199 Neophron) until the release of the Win episode.[16]
    • The unused CSAT textures would not become available for use until the release of the Laws of War DLC, whereupon they were bundled in Game Update 1.76 as part of the (free) platform update.[17]
  • Before the release of the Jets DLC and the introduction of the dynamic loadouts system, the Buzzard was split into two sub-variants with unique armament: CAS (Classname: I_Plane_Fighter_03_CAS_F[18]) and AA (Classname: I_Plane_Fighter_03_AA_F[19]).
    • The CAS variant retained all of the current armament but also had a laser designator of its own. The AA variant on the other hand, was outfitted with four Zephyr missiles and two ASRAAMs but was not given a laser designator.
    • Both of these deprecated variants are still usable but simply remain hidden in the editor and the Curator module.[20] Through the use of scripting commands or a custom addon, it is possible to spawn them into the game and make use of their original loadouts without any issues.

Gallery[]

Video[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_20mm >> warheadName >> "HE"
  2. CfgAmmo >> B_20mm >> explosive >> "0.4"
  3. CfgAmmo >> M_Zephyr >> missileLockMaxDistance
  4. CfgAmmo >> M_Zephyr >> missileLockCone
  5. CfgAmmo >> M_Zephyr >> cmimmunity >> "0.94"

CfgMagazines

  1. CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> count

CfgVehicles

  1. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> maximumLoad
  2. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> fuelCapacity
  3. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  4. 4.0 4.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons4 >> attachment >> "PylonWeapon_300Rnd_20mm_shells"
  5. 5.0 5.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons1 >> attachment >> "PylonRack_1Rnd_LG_scalpel"
  6. 6.0 6.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons7 >> attachment >> "PylonRack_1Rnd_LG_scalpel"
  7. 7.0 7.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons2 >> attachment >> "PylonRack_1Rnd_AAA_missiles"
  8. 8.0 8.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons6 >> attachment >> "PylonRack_1Rnd_AAA_missiles"
  9. 9.0 9.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons3 >> attachment >> "PylonMissile_1Rnd_Bomb_04_F"
  10. 10.0 10.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Pylons >> Pylons5 >> attachment >> "PylonMissile_1Rnd_Bomb_04_F"
  11. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> weapons[] >> {"CMFlareLauncher"}
  12. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> magazines[] >> {"120Rnd_CMFlare_Chaff_Magazine"}
  13. 13.0 13.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> radarTargetSize
  14. 14.0 14.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> irTargetSize
  15. 15.0 15.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> visualTargetSize
  16. 16.0 16.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  17. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> armor
  18. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitHull >> armor
  19. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitHull >> explosionShielding
  20. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitHull >> passThrough
  21. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> hullDamageCauseExplosion >> "0"
  22. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitEngine >> armor
  23. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitEngine >> explosionShielding
  24. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitEngine >> passThrough
  25. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitAvionics >> armor
  26. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitAvionics >> explosionShielding
  27. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitAvionics >> passThrough
  28. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel >> armor
  29. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel >> explosionShielding
  30. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel >> passThrough
  31. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Lead_Left >> armor
  32. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Lead_Right >> armor
  33. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Lead_Left >> explosionShielding
  34. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Lead_Right >> explosionShielding
  35. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Lead_Left >> passThrough
  36. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Lead_Right >> passThrough
  37. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Left >> armor
  38. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Right >> armor
  39. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Left >> explosionShielding
  40. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Right >> explosionShielding
  41. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Left >> passThrough
  42. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitFuel_Right >> passThrough
  43. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLAileron >> armor
  44. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRAileron >> armor
  45. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLAileron >> explosionShielding
  46. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRAileron >> explosionShielding
  47. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLAileron >> passThrough
  48. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRAileron >> passThrough
  49. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLAileron_Link >> armor
  50. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRAileron_Link >> armor
  51. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLAileron_Link >> explosionShielding
  52. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRAileron_Link >> explosionShielding
  53. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLAileron_Link >> passThrough
  54. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRAileron_Link >> passThrough
  55. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLCElevator >> armor
  56. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRElevator >> armor
  57. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLCElevator >> explosionShielding
  58. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRElevator >> explosionShielding
  59. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLCElevator >> passThrough
  60. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitRElevator >> passThrough
  61. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLCRudder >> armor
  62. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLCRudder >> explosionShielding
  63. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> HitPoints >> HitLCRudder >> passThrough
  64. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  65. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  66. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  67. 67.0 67.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxGroundNoiseDistance
  68. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  69. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  70. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  71. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> typeRecognitionDistance
  72. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  73. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  74. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  75. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  76. 76.0 76.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  77. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  78. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  79. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  80. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> typeRecognitionDistance
  81. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  82. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  83. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  84. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  85. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  86. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  87. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  88. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> typeRecognitionDistance
  89. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  90. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  91. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  92. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  93. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  94. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  95. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  96. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> typeRecognitionDistance
  97. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> AirTarget >> maxRange
  98. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> GroundTarget >> maxRange
  99. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> AirTarget >> minRange
  100. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> GroundTarget >> minRange
  101. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> maxTrackableSpeed
  102. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> angleRangeHorizontal
  103. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> angleRangeVertical
  104. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> PassiveRadarSensorComponent >> typeRecognitionDistance
  105. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> AirTarget >> maxRange
  106. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> GroundTarget >> maxRange
  107. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> AirTarget >> minRange
  108. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> GroundTarget >> minRange
  109. 109.0 109.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> maxFogSeeThrough
  110. 110.0 110.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> nightRangeCoef
  111. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> maxTrackableSpeed
  112. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> angleRangeHorizontal
  113. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> angleRangeVertical
  114. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> typeRecognitionDistance
  115. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxSpeedThreshold
  116. 116.0 116.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> animDirection
  117. 117.0 117.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> SensorsManagerComponent >> Components >> VisualSensorComponent >> animDirection
  118. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> Default >> attachment[] >> {"PylonRack_1Rnd_Missile_AA_04_F","PylonRack_7Rnd_Rocket_04_HE_F","PylonRack_1Rnd_Missile_AGM_02_F","PylonWeapon_300Rnd_20mm_shells","PylonRack_1Rnd_Missile_AGM_02_F","PylonRack_7Rnd_Rocket_04_HE_F","PylonRack_1Rnd_Missile_AA_04_F"}
  119. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> AA >> attachment[] >> {"PylonRack_1Rnd_Missile_AA_04_F","PylonRack_1Rnd_GAA_missiles","PylonRack_1Rnd_GAA_missiles","PylonWeapon_300Rnd_20mm_shells","PylonRack_1Rnd_GAA_missiles","PylonRack_1Rnd_GAA_missiles","PylonRack_1Rnd_Missile_AA_04_F"}
  120. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> AT >> attachment[] >> {"PylonRack_1Rnd_Missile_AA_04_F","PylonRack_1Rnd_LG_scalpel","PylonMissile_1Rnd_Bomb_04_F","PylonWeapon_300Rnd_20mm_shells","PylonMissile_1Rnd_Bomb_04_F","PylonRack_1Rnd_LG_scalpel","PylonRack_1Rnd_Missile_AA_04_F"}
  121. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> CAS >> attachment[] >> {"PylonRack_1Rnd_LG_scalpel","PylonRack_7Rnd_Rocket_04_HE_F","PylonRack_1Rnd_Missile_AGM_02_F","PylonWeapon_300Rnd_20mm_shells","PylonRack_1Rnd_Missile_AGM_02_F","PylonRack_7Rnd_Rocket_04_HE_F","PylonRack_1Rnd_LG_scalpel"}
  122. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> Cluster >> attachment[] >> {"PylonRack_1Rnd_Missile_AA_04_F","PylonRack_7Rnd_Rocket_04_HE_F","PylonMissile_1Rnd_BombCluster_03_F","PylonWeapon_300Rnd_20mm_shells","PylonMissile_1Rnd_BombCluster_03_F","PylonRack_7Rnd_Rocket_04_HE_F","PylonRack_1Rnd_Missile_AA_04_F"}
  123. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> maxTurn
  124. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> minTurn
  125. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> minElev
  126. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> maxElev
  127. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide
  128. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Medium
  129. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Narrow
  130. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  131. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> thermalMode[] >> {0,1}
  132. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> directionStabilized
  133. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> incomingMissileDetectionSystem >> "8 + 16"
  134. 134.0 134.1 134.2 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> lockDetectionSystem >> "8"
  135. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> camouflage
  136. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> cost
  137. 137.0 137.1 CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> threat[] >> {0.8,1,0.8}
  138. CfgVehicles >> I_Plane_Fighter_03_dynamicLoadout_F >> audible

.rvmat


.bisurf


Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 55 * 4
  2. Base vehicle armor value * HitPoint armor value = 55 * 3
  3. Base vehicle armor value * HitPoint armor value = 55 * 3
  4. Base vehicle armor value * HitPoint armor value = 55 * 4.5
  5. Base vehicle armor value * HitPoint armor value = 55 * 1.8
  6. Base vehicle armor value * HitPoint armor value = 55 * 2.5
  7. Base vehicle armor value * HitPoint armor value = 55 * 1.5
  8. Base vehicle armor value * HitPoint armor value = 55 * 1.5
  9. Base vehicle armor value * HitPoint armor value = 55 * 2
  10. maxTrackableSpeed * 3.6 = 100 * 3.6
  11. maxTrackableSpeed * 3.6 = 100 * 3.6
  12. maxSpeedThreshold * 3.6 = 27.7778 * 3.6

Notes[]

  1. 1.0 1.1 The dynamic loadouts preset for the Buzzard's default loadout is not the same as its stock loadout. The Default loadout preset via dynamic loadouts has 2× Macer AGMs and 2× Shrieker HE rocket pods, whereas the stock loadout for Buzzards (spawned via scripting commands or placed in the editor) has 2× Skalpel ATGMs and 2× GBU-12 laser-guided bombs.
  2. 2.0 2.1 2.2 2.3 This sensor IS NOT affected by the player's View and Object Distance settings.
  3. 3.0 3.1 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).

References[]

  1. Hlava, B et al. 2014, Arma 3: Field Manual - Vehicles Info, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Vehicles_Info>.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  3. 3.0 3.1 3.2 3.3 Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  4. 4.0 4.1 4.2 4.3 Vida, J et al. 2014, Damage Description – Arma 3, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/Arma_3:_Damage_Description>.
  5. 5.0 5.1 Dedmen, Reyhard et al. 2014, Config Properties Megalist, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/Config_Properties_Megalist#ARMOR/MATERIAL_Configs>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  8. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  9. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 1 December 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  10. ARMA 2: Army of the Czech Republic 2012 [Video Game], Bohemia Interactive a.s., \ca\air_acr\l159\data\l159_body_1_co.paa
  11. ARMA 2: Army of the Czech Republic 2012 [Video Game], Bohemia Interactive a.s., \ca\air_acr\l159\data\l159_body_2_co.paa
  12. van 't Land, J.J. 2013, SPOTREP #00010, Arma 3, viewed 25 August 2023, <https://dev.arma3.com/post/spotrep-00010>.
  13. Kovařič, V 2017, SPOTREP #00069, Arma 3, viewed 4 October 2023, <https://dev.arma3.com/post/spotrep-00069>.
  14. East, O 2012, Bohemia Interactive Release New Screenshots Of ARMA III, JustPushStart, viewed 25 March 2023, <https://www.justpushstart.com/2012/02/bohemia-interactive-release-new-screenshots-of-arma-iii/>.
  15. Papadopoulos, J 2012, ArmA 3 – Community Alpha coming after E3, mod support confirmed, backward compatible with ArmA 2, DSOGaming.com, viewed 25 March 2023, <https://www.dsogaming.com/news/arma-3-community-alpha-coming-after-e3-mod-support-confirmed-backward-compatible-with-arma-2/>.
  16. van 't Land, J.J. 2014, SPOTREP #00021, Arma 3, viewed 25 March 2023, <https://dev.arma3.com/post/spotrep-00021>.
  17. van 't Land, J.J. 2017, SPOTREP #00073, Arma 3, viewed 14 September 2017, <https://dev.arma3.com/post/spotrep-00073>.
  18. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\air_f_gamma\plane_fighter_03\config.bin, CfgVehicles >> I_Plane_Fighter_03_CAS_F
  19. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\air_f_gamma\plane_fighter_03\config.bin, CfgVehicles >> I_Plane_Fighter_03_AA_F
  20. Mořický, K et al. 2013, Arma 3: CfgVehicles GUER, Bohemia Interactive Community Wiki, viewed 24 August 2023, <https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_GUER>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-aaf AAF - Vehicles (ArmA 3)
Wheeled AFV-4 GorgonQuadbikeStrider (HMG, GMG) • UGV Stomper (RCWS) • Zamak (Ammo, Fuel, Medical, MRL, Repair, Transport Covered)
Tracked AWC Nyx (304 Autocannon, 301 AT, 302 AA, 303 Recon) • ED-1D Pelter (ED-1E Roller) • FV-720 MoraMBT-52 Kuma
Rotor-wing AR-2 DarterAL-6 Pelican (Medical) • CH-49 MohawkWY-55 Hellcat (Unarmed)
Fixed-wing A-143 BuzzardA-149 GryphonK40 Abalil-3
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
Parenthesis denote variants.
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC