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Wipeout
Arma3-render-wipeout
Faction NATO
Type Ground Attack Craft
Seats 1 seat:
  • 1× Pilot
Item capacity 500 mass
Top speed ~ 715 km/h
Service ceiling 25,800 m
Fuel capacity 1000 fuel units
Primary armament Main:
  • 1× Gatling Cannon 30 mm
  • 6× Macer AGM [Default]
  • 4× GBU-12 LGB [Default]
  • 2× Shrieker Rocket Pods [Default]
  • 2× Falchion-22 AAM [Default]
Secondary armament Targeting:
  • 1× Laser Designator

Defensive:

  • 120× Countermeasures (Flares/Chaff)
Variants None
Games
Arma3.icon

The A-164 Wipeout is the primary ground attack and Close Air Support aircraft used by NATO forces in ArmA 3.

Overview

  • Role:
    • Close air support
« The A-164 Wipeout is a single-seat aircraft used for close air support and air interdiction. The life-cycle of its predecessor, the A-10, ended in 2030 and the need for replacement grew more important with the rising tension in the Pacific. A limited development budget did not allow for a fresh start, instead the concept of the A-10 was improved with better shape, engines and armaments.
Field Manual
»

Design

The Wipeout is a twin turbofan-engined, ground attack jet that uses a cantilever low-wing monoplane wing design with a wide chord. It is meant to be used exclusively for ground attack and close air support.

Armament
By default, the Wipeout is armed with a 30 mm Gatling cannon that is loaded with 1,000 rounds of high-explosive (HE) ammunition.

The Wipeout has ten pylons that support dynamic loadouts.

  • Most of the pylons (4-7, 9-10) are capable of being fitted with the following munitions:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Macer (1×)
    • Macer (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAR (12×)
    • DAGR (12×)
    • GBU-12 (1×)
    • MK-82 (1×)
    • BL778 (1x)
    • CBU-85 (1×)
Arma3-Wipeout-Loadout

A-164 pylon configuration

  • The two outermost wing pylons (1-2) are only able to fit the following:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAR (12×)
    • DAGR (12×)
    • GBU-12 (1×)
    • MK-82 (1×)
    • BL778 (1×)
  • The two centre pylons on each wing (3, 8) are able to carry the same munitions as the outermost pylons (1-2), but can also be fitted with either of the following two:
    • Macer (1×)
    • CBU-85 (1×)
Arma3-Screenshot-45

Blazing away with the 30 mm Gatling. While it isn't capable of penetrating through tank armour, it is devastating against most ground vehicles and infantry.

A targeting pod with an integrated laser designator is also available that can be used to provide self-designation capability when used in-conjunction with most of the Wipeout's guided munitions.

Mobility
Compared to its CSAT counterpart, the Wipeout has a slower stall speed, which combined with its usage of decelerons enables it to perform better in low altitude flight.

Drawbacks
Plagued by its ungainly and outdated airframe, the Wipeout is aerodynamically inferior to its CSAT counterpart in every way. It takes twice as long for the Wipeout to reach its top speed due to being the heavier aircraft of the two, and can have difficulty maintaining this speed while performing even the slightest of turns.

The low observable "camouflage" scheme and shape of its engines would also presumably make the Wipeout appear to be stealthed against radars. In reality, the Wipeout possesses no stealthy attributes and can be detected at full ranges (electronically) both on active radar and via infrared/visual sensors.

Crew Capacity
The Wipeout only contains a single seat for the pilot. It is unable to transport any passengers.

Protection

The Wipeout has a base armour value of 80.

Hull

The jet's hull can withstand 640 points of damage. Will result in a total loss if the hull's "health" is depleted.

Engines

Both engines can resist 248 points of damage before failure. The engines incur a 350% damage penalty from high-explosive (HE) type weapons.

Destroying the engines will not result in a total loss, though 60% of damage is still transferred onto the Wipeout's "health" pool. It can however, potentially cause it to blow up if the hull's integrity is already at critical.

If damaged: Decreases thrust output and can prevent the Wipeout from attaining its top speed.
If destroyed: Total engine failure; jet will lose its ability to maintain power completely.

Instruments

The Wipeout's flight instruments, Head Mounted Display (HMD) and Multi-Functional Displays (MFD) can take up to 280 points of damage before failure. All instruments take 400% increased damage from HE-type weapons.

If damaged: Causes periodic flickering of MFD screens and the pilot's HMD. Instruments remain fully functional.
If destroyed: Both the MFD and HMD will be disabled. Instruments will malfunction and do not provide proper readings.

Fuel tanks

The Wipeout's twin fuel tanks are shielded by an additional layer of armour which can withstand up to 640 points of damage.

However, the fuel tanks themselves can only take 240 points of damage before rupturing. The armour plating takes 300% additional damage from HE-type weapons, while the tanks will incur a 400% damage penalty instead. 50% of incoming damage is always transferred onto the Wipeout's "health" pool.

If damaged: Gradual fuel leaking; will lose up to a maximum of 50% of the Wipeout's remaining fuel supply.
If destroyed: Rapidly depletes entire fuel supply over the course of several seconds.

Control surfaces

The Wipeout's control surfaces consist of six components:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudders (left/right)

Aside from the ailerons, every other component can withstand up to 192 points of damage before failure. Only the ailerons can survive a mere 160 points of damage, though all components take 200% increased damage from HE-type weapons.

Losing specific control surfaces (i.e. rudders) can hamper the jet's handling and agility; based on the severity of the damage and number of components lost. If all parts are destroyed, the Wipeout will take a severe hit to its in-flight stability.

Sensors

The Wipeout uses an array of sensors optimised exclusively for close air support:

Arma3-wipeout-sensors

Yellow = Anti-Radiation
Orange = IRST
Green = Visual

Active Radar

The Wipeout does not have an active radar as it does not utilise any radar guided munitions.

Infrared Search and Track/Visual Sensor

IRST detection extends out to a maximum distance of 5 km against aerial targets and 4 km against ground targets. Visual detection is maximised at 4 km for aerial targets and 3 km for ground.

Both sensors are located in the targeting pod and follow its camera direction independently of the aircraft's heading. They each have a minimum detection range of 500 m, as well as an azimuth and elevation coverage of 50 and 37 degrees (respectively).

Targets can only be tracked if they are moving at speeds of 360 km/h or less, and will be identified once they move within 2 km range of the Wipeout's position.

Radar Warning Receiver

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Anti-Radiation Radar

The Wipeout utilises a passive anti-radiation sensor in place of an active radar that can detect all radar emissions in a 90 degree hemisphere, with a maximum detection range of up to 8 km.

Laser Spot Tracker

Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.

Armament

NOTE: Only the weapons used on the default loadout for the Wipeout are listed here. For full details on ordnance that can be mounted on the Wipeout, refer to the dynamic loadouts article.

Gatling Cannon 30 mm

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
180 -0.00036 1,120 84

30 mm Gatling cannon. Fires HE-based ammunition useful for direct air-to-ground fire support.

It can attain a fire rate of up to ~ 750 rounds per minute and has a muzzle velocity of 1,120 m/s. Accuracy-wise, it has a dispersion of 0.0044 rad at distances of 1,400 metres. The shells themselves have a blast radius of 3 metres and can (partially) penetrate up to a depth of 84 millimetres.

Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by aligning the crosshair directly on the HUD's circle.

Macer

Main article: Dynamic loadouts#Macer

Air-to-ground infrared-guided missile. Relies on the Wipeout's Infrared Search and Track sensor to function.

GBU-12

Main article: Dynamic loadouts#GBU-12

Laser-guided bomb. Relies on the Wipeout's Laser Spot Tracker sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the GBU-12s if no laser guidance is available.

Falchion-22

Main article: Dynamic loadouts#Falchion-22

Short range infrared-guided air-to-air missile. Relies on the Wipeout's Infrared Search and Track sensor to function.

Shrieker AP

Main article: Dynamic loadouts#Shrieker AP

Unguided anti-vehicle rockets. Shrieker APs are fired with an initial velocity of 44 m/s and can reach speeds of up to 590 m/s in-flight.

Shrieker HE

Main article: Dynamic loadouts#Shrieker HE

Unguided anti-personnel rockets.

Shrieker HEs are launched with an initial velocity of 44 m/s and can reach speeds of up to 590 m/s in-flight.

Trivia

  • As stated in its Field Manual entry, the Wipeout is directly based on the real-world "A-10 Thunderbolt II" attack jet then-designed by Fairchild Republic and now owned by M7 Aerospace, itself a subsidiary of the U.S.-based division of Elbit Systems.
    • Although it is based on the A-10, it uses a slightly darker grey paint scheme that is reminiscent of early production models of the Lockheed Martin "YF-22 Raptor".
    • Its engines are also modelled with more acutely-shaped inlets, possibly in an attempt to give the Wipeout a stealthy profile similar to that of the UH-80. However, this does not actually give the Wipeout stealth attributes against radar detection in-game (unlike the Ghost Hawk).
  • The Wipeout was not originally available in ArmA 3 at launch. It would not become available until the release of the campaign's Win episode as part of Game Update 1.14.

Gallery

External links

See also

Aircraft of comparable role and configuration

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