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The A-164 Wipeout is a ground attack and Close Air Support jet used exclusively by NATO forces in ArmA 3.

Overview[]

  • Role:
    • Close air support
« The A-164 Wipeout is a single-seat aircraft used for close air support and air interdiction. The life-cycle of its predecessor, the A-10, ended in 2030 and the need for replacement grew more important with the rising tension in the Pacific. A limited development budget did not allow for a fresh start, instead the concept of the A-10 was improved with better shape, engines and armaments. Wipeout is armed with a 30 mm seven-barrel Minigun, Falchion-22 short range air-to-air missiles, Macer air-to-ground missiles, unguided Shrieker rockets (HE and AP variants) and GBU-12 laser guided bombs.
Field Manual
»

Design[]

The Wipeout is a twin turbofan-engined, ground attack jet that uses a cantilever low-wing monoplane wing design with a wide chord. It is meant to be used exclusively for ground attack and close air support.

Arma3-Wipeout-Loadout

A-164 pylon configuration

Armament
By default, the Wipeout is armed with a 30 mm Gatling cannon. It feeds from a single 1,000-round belt[CfgVh 6] loaded with armour-piercing high-explosive (APHE) shells.[CfgAm 1][CfgAm 2][CfgAm 3]

The Wipeout has ten pylons that support dynamic loadouts.

  • Most of the pylons (4-7, 9-10) are capable of being fitted with the following munitions:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Macer (1×)
    • Macer (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAR (12×)
    • DAGR (12×)
    • GBU-12 (1×)
    • Mk82 (1×)
    • BL778 Cluster (1x)
    • CBU-85 Cluster (1×)
  • The two outermost wing pylons (1-2) are only able to fit the following:
    • Falchion-22 (1×)
    • ASRAAM (1×)
    • Scalpel (1×)
    • Scalpel (3×)
    • Shrieker HE (7×)
    • Shrieker AP (7×)
    • DAR (12×)
    • DAGR (12×)
    • GBU-12 (1×)
    • Mk82 (1×)
    • BL778 Cluster (1×)
  • The two centre pylons on each wing (3, 8) are able to carry the same munitions as the outermost pylons (1-2), but can also be fitted with either of the following two:
    • Macer (1×)
    • CBU-85 Cluster (1×)
Arma3-Screenshot-45

Blazing away with the 30 mm Gatling. While it isn't capable of penetrating through tank armour, it is devastating against most ground vehicles and infantry.

A targeting pod with a laser marker can be used to provide self-designation capability when used in conjunction with most of the Wipeout's guided munitions. It also provides a Continuously Calculated Impact Point (CCIP) marker for laser-guided bombs and the 30 mm Gatling cannon.

Mobility
When paired against its CSAT counterpart, the Wipeout has a slower stall speed, which combined with its usage of decelerons enables it to perform better in low altitude flight, valuable for when performing Close Air Support and conducting recon with the targeting pod.

However, when compared to its CSAT counterpart it takes twice as long for the Wipeout to reach its top speed due to being the heavier aircraft of the two. Furthermore, it will bleed this speed rapidly in turns and if ambushed by faster and higher flying jets, the Wipeout will struggle to flee or be able to conduct defensive/offensive manoeuvres.

Notable Traits
The Wipeout can carry more air-to-ground munitions than any other CAS-capable aircraft which allows it to remain in the air for extended periods of time before having to return to rearm. Likewise, the 30 mm Gatling cannon is ideal for attacking squads of infantry or convoys of soft-skinned or lightly-armoured vehicles (though it will not penetrate the armour of tanks).

Arma3-wipeout-03

No matter the altitude, the Wipeout remains vulnerable to all kinds of anti-air defences.

Drawbacks
Since the Wipeout is designed exclusively for CAS and short-range interdiction missions, employing it for SEAD missions or air superiority is ill-advised. Ideally, faster and higher flying (and SEAD-capable) Black Wasps should be used to clear the way for the Wipeout first.

This is because electronically, the Wipeout possesses no stealthy attributes and can be detected at full ranges both on active radar and via infrared/visual sensors. It also lacks an active radar of its own and forces the pilot to rely on the targeting pod's visual/infrared camera in order to locate and identify both air and ground targets, leaving it exposed to vehicles which aren't projecting radar or heat emissions.

As a consequence, heavy AA systems and air superiority fighters will pick off the Wipeout long before the pilot can get close enough to retaliate unless they fly nap-of-the-earth. However, this in turn limits the Wipeout's ability to carry out CAS missions and leaves it more vulnerable to smaller static AA/MANPADs or mobile air defence vehicles.

In essence, the Wipeout will stand no chance of surviving in a contested airspace without an escort, and will remain as a sitting duck against modern air defences.

Crew Capacity
The Wipeout only contains a single seat for the pilot. It is unable to transport any passengers.

Camouflage[]

  • Dark Grey (Camo): Two-tone dark grey/ghost grey paint scheme designed for low observability.


Western Sahara Creator DLC only

NOTE: The following camouflage schemes will only be available if the third party-developed Western Sahara Creator DLC is activated.

  • Desert: Desert camouflage pattern.


Protection[]

The Wipeout has a base armour value of 80.[CfgVh 8]

Arma3-wipeout-hitpoints

LEGEND[SCR 2]
Green = Hull
Orange = Engines
Violet = Primary fuel tank
Light blue = Fuel lines
Maroon = Instruments
Gold = Control surfaces (ailerons)
Yellow = Control surfaces (elevators)
Dark blue = Control surfaces (rudders)


Hull[]

The jet's hull can withstand up to 640 points of damage before its integrity fails.[CfgVh 9][Formula 1] Will result in a total loss if the hull's "health" is depleted.[CfgVh 10] It takes 150% additional damage from high-explosive (HE) type munitions.[CfgVh 11]

Engines[]

Each of the Wipeout's engines can take a maximum of 248 points of damage before they begin failing.[CfgVh 12][CfgVh 13][Formula 2] Both engines suffer from a 350% increased damage penalty if they are damaged by HE-type munitions.[CfgVh 14][CfgVh 15]

Destroying either of the engines will not result in a total loss if the Wipeout is at full "health". However, at least 60% of incoming damage is still shared with the Wipeout's "health" pool[CfgVh 16][CfgVh 17], meaning that the plane can still potentially blow up if it is at critical "health" status at the time of the engine's destruction.

Instruments[]

The Wipeout's flight instruments and Multi-Functional Displays (MFD) can take up to 280 points of damage before they fail.[CfgVh 18][Formula 3] All instruments take 400% increased damage from HE-type munitions.[CfgVh 19] At least 30% of incoming damage to any of these components will be shared with the plane's main "health" pool.[CfgVh 20]

Fuel tanks[]

The Wipeout's fuel tank can withstand up to 640 points of damage[CfgVh 21][Formula 4] while its fuel lines can only take a maximum of 240 points of damage[CfgVh 22][CfgVh 23][Formula 5] before they rupture. The primary fuel tank takes 300% additional damage[CfgVh 24] from HE-type munitions, while the fuel lines incur a 400% damage[CfgVh 25][CfgVh 26] penalty instead. At least 50% of incoming damage inflicted upon the primary fuel tank[CfgVh 27][CfgVh 28][CfgVh 29] or either of the fuel lines will be shared with the Wipeout's "health" pool.

Control surfaces[]

The Wipeout's control surfaces consist of six components:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudders (left/right)

Aside from the ailerons, every other component can withstand up to 192 points of damage before failure.[CfgVh 30][CfgVh 31][CfgVh 32][CfgVh 33][Formula 6] The ailerons can take less damage, and will break if they take more than 160 points of damage.[CfgVh 34][CfgVh 35][Formula 7]

All components take 200% increased damage from HE-type munitions.[CfgVh 36][CfgVh 37][CfgVh 38] At least 20% of incoming damage to any of these components will be shared with the Wipeout's main "health" pool.[CfgVh 39][CfgVh 40][CfgVh 41]

Losing specific control surfaces (e.g. elevators) can hamper the jet's handling and agility; based on the severity of the damage and number of components lost. If all parts are destroyed, the Wipeout will take a severe hit to its in-flight stability.

Sensors[]

The Wipeout uses an array of sensors optimised exclusively for close air support:

Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°) Friendly identification range (m)
Anti-Radiation A: 8,000 m
G: 8,000 m
[CfgVh 42][CfgVh 43]
A: 8,000 m
G: 8,000 m
[CfgVh 44][CfgVh 45]
Nothing 1e+10 km/h
[CfgVh 46]
90°[CfgVh 47] 90°[CfgVh 48] 12,000 m[CfgVh 49]
Infrared A: 5,000 m
G: 4,000 m
[CfgVh 50][CfgVh 51]
A: 500 m
G: 500 m
[CfgVh 52][CfgVh 53]
Fog (0.005%)
[CfgVh 54]
360 km/h
[CfgVh 55][Formula 8]
50°[CfgVh 56] 37°[CfgVh 57] 2,000 m[CfgVh 58]
Laser A: 6,000 m
G: 6,000 m
[CfgVh 59][CfgVh 60]
A: 6,000 m
G: 6,000 m
[CfgVh 61][CfgVh 62]
Nothing 1e+10 km/h
[CfgVh 63]
180°[CfgVh 64] 180°[CfgVh 65] 0 m[CfgVh 66]
NV A: 6,000 m
G: 6,000 m
[CfgVh 67][CfgVh 68]
A: 6,000 m
G: 6,000 m
[CfgVh 69][CfgVh 70]
Nothing 1e+10 km/h
[CfgVh 71]
180°[CfgVh 72] 180°[CfgVh 73] 0 m[CfgVh 74]
Passive A: 16,000 m
G: 16,000 m
[CfgVh 75][CfgVh 76]
A: 16,000 m
G: 16,000 m
[CfgVh 77][CfgVh 78]
Nothing 1e+10 km/h
[CfgVh 79]
360°[CfgVh 80] 360°[CfgVh 81] 12,000 m[CfgVh 82]
Visual A: 4,000 m
G: 3,000 m
[CfgVh 83][CfgVh 84]
A: 500 m
G: 500 m
[CfgVh 85][CfgVh 86]
Fog/Light (6%)
[CfgVh 87][CfgVh 88]
360 km/h
[CfgVh 89][Formula 9]
50°[CfgVh 90] 37°[CfgVh 91] 2,000 m[CfgVh 92]

Anti-Radiation Sensor[]

The Wipeout's Anti-Radiation Sensor is forward-facing only. It is represented by the green cone on the SENSORS panel.[note 1]

Infrared Sensor[]

The Wipeout's IR Sensor is located in the targeting pod (represented by the orange cone on the SENSORS panel).[CfgVh 93] Although it is technically affected by heavy fog, the range reduction effect is so miniscule (-0.25 metre reduction[CfgVh 54]) that it will be barely noticeable.[note 2]

Laser Sensor[]

The Wipeout's Laser Sensor is forward-facing only. Any designated targets will become visible on the Wipeout's SENSORS panel only when the jet is (mostly) facing in the direction of the laser spot.[note 1]

NV Sensor[]

The Wipeout's NV Sensor is forward-facing only. Any IR grenades on the ground will only become visible on the SENSORS panel when the Wipeout is (mostly) facing in the direction of the grenade.[note 1]

Passive Radar[]

The Wipeout's Passive Radar can detect Active Radar threats in any direction (regardless of the jet's facing direction).[note 1]

Visual Sensor[]

The Wipeout's Visual Sensor is located in the targeting pod (represented by the orange cone on the SENSORS panel).[CfgVh 94] The Visual Sensor can be affected by heavy fog and can lose up to 6% of its range depending on its thickness.[CfgVh 87] The Visual Sensor becomes completely blind at nighttime and very low-light conditions.[CfgVh 88][note 2]

Armament[]

NOTE: Only the weapons used on the default loadout for the Wipeout are listed here. For full details on ordnance that can be mounted on the Wipeout, refer to the dynamic loadouts article.

Gatling Cannon 30 mm[]

Arma3-vehicleweapons-a164wipeout-gatlingcannon30mm
Ammo parameter Value
Base damage value 180[CfgAm 4]
Splash damage value 4[CfgAm 5]
Damage type Armour Piercing[CfgAm 3] + High-Explosive[CfgAm 1][CfgAm 2]
Aerodynamic friction -0.00036[CfgAm 6]
Muzzle velocity (m/s) 1,120[CfgMa 1]
Expected velocity (m/s) 960[CfgAm 7][note 3]
Penetration depth (mm) 84[CfgAm 8][Formula 10]

30 mm Gatling cannon. It fires armour-piercing high-explosive (APHE) shells.[CfgAm 1][CfgAm 2][CfgAm 3]

It can attain a fire rate of up to ~ 2,000 rounds per minute[CfgWp 1][Formula 11] and has a muzzle velocity of 1,120 m/s.[CfgMa 1] Accuracy-wise, it has a dispersion of 0.0095 rad.[CfgWp 2] The shells themselves have a blast radius of 3 metres[CfgAm 2] and can (partially) penetrate up to 84 millimetres of armour plating.[CfgAm 8][Formula 10]

Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by aligning the crosshair directly on the HUD's circle.

Macer[]

Arma3-vehicleweapons-a164wipeout-macer
Main article: Dynamic loadouts#Macer

Air-to-ground infrared-guided missile.

Relies on the Wipeout's IR Sensor to function.

GBU-12[]

Arma3-vehicleweapons-a164wipeout-gbu12
Main article: Dynamic loadouts#GBU-12

Laser-guided bomb. Relies on the Wipeout's Laser Sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the GBU-12s if no laser guidance is available.

Falchion-22[]

Arma3-vehicleweapons-a164wipeout-falchion22
Main article: Dynamic loadouts#Falchion-22

Short range infrared-guided air-to-air missile.

Relies on the Wipeout's IR Sensor to function.

Shrieker AP[]

Arma3-vehicleweapons-a164wipeout-shriekerap
Main article: Dynamic loadouts#Shrieker AP

Unguided anti-vehicle rockets. Shrieker APs are fired with an initial velocity of 44 m/s[CfgMa 2] and can reach speeds of up to 590 m/s[CfgAm 9] in-flight.

Shrieker HE[]

Arma3-vehicleweapons-a164wipeout-shriekerhe
Main article: Dynamic loadouts#Shrieker HE

Unguided anti-personnel rockets.

Shrieker HEs are launched with an initial velocity of 44 m/s[CfgMa 3] and can reach speeds of up to 590 m/s[CfgAm 10] in-flight.

Targeting pod[]

Arma3-wipeout-tgp-overview

The Wipeout's targeting pod is fitted underneath the fuselage just below the cockpit. The Wipeout's IR and Visual sensors are specifically slaved to the targeting pod's camera.[CfgVh 93][CfgVh 94] For rotation limits, there is no restriction to azimuth but elevation is limited to an angle of 20 degrees[CfgVh 95] and a depression of up to 180 degrees.[CfgVh 96]

It can switch between four fields-of-view: Wide (WFOV 0.5x)[CfgVh 97], Medium (MFOV 2.5x)[CfgVh 98], Narrow (NFOV 7.5x)[CfgVh 99], and Very Narrow (NFOV 15.0x)[CfgVh 100]. It can toggle between day, night or black-/white-hot thermal vision modes.[CfgVh 101][CfgVh 102] The targeting pod's camera is fully stabilised and can be locked onto either point or area targets.[CfgVh 103]

Avionics[]

MAWS[]

The Wipeout has a Missile Approach Warning System installed. It will warn the pilot if there are missiles that have successfully locked onto the jet are already inbound towards it.[CfgVh 104]

RWR[]

The Wipeout has a Radar Warning Receiver that will alert the pilot if they are being locked onto by radar-based targeting systems.[CfgVh 105]

IWR[]

The Wipeout does not have an Infrared Warning Receiver. The pilot will not be warned if there are infrared-based targeting systems locking onto it.[CfgVh 105]

LWR[]

The Wipeout lacks a Laser Warning Receiver. The pilot will not be warned if a laser-based targeting system is attempting to acquire a lock onto it.[CfgVh 105]

Trivia[]

  • As stated in its Field Manual entry, the Wipeout is directly based on the real-world "A-10 Thunderbolt II" attack jet then-designed by Fairchild Republic which is now owned by M7 Aerospace, itself a subsidiary of the U.S.-based division of Elbit Systems (with support for the A-10 having since been taken over by Northrop Grumman).
    • Although it is based on the A-10, it uses a slightly darker grey paint scheme that is reminiscent of early production models of the Lockheed Martin "YF-22 Raptor".
    • Its engines are also modelled with more acutely shaped inlets in an attempt to give the Wipeout a stealthy profile similar to that of the UH-80.[1] However, this does not actually give the Wipeout stealth attributes against radar detection in-game (unlike the Ghost Hawk).
  • The Wipeout was not originally available in ArmA 3 at launch. It would not become available until the release of the main campaign's third episode as part of Game Update 1.14.[2]
  • When the Wipeout was initially added, its flight model would cause the plane's nose to constantly drop. This prevented the pilot from being able to maintain a level altitude unless they kept manually adjusting pitch to counter the dropping. This would eventually be fixed after the release of Game Update 1.16.[3]
  • Prior to Game Update 1.50, the cursor on both the player's UI (in third person) and the Wipeout's HUD did not match the actual point of impact for Shrieker rockets.[4] Until the patch's release, this would cause the rockets to strike well below the indicated PoI.

Gallery[]

Video[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 1.2 CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> explosive
  2. 2.0 2.1 2.2 2.3 CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> indirectHitRange
  3. 3.0 3.1 3.2 CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> warheadName
  4. CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> hit
  5. CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> indirectHit
  6. CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> airFriction
  7. CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> typicalSpeed
  8. 8.0 8.1 CfgAmmo >> Gatling_30mm_HE_Plane_CAS_01_F >> caliber
  9. CfgAmmo >> Rocket_04_AP_F >> maxSpeed
  10. CfgAmmo >> Rocket_04_HE_F >> maxSpeed

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 1000Rnd_Gatling_30mm_Plane_CAS_01_F >> initSpeed
  2. CfgMagazines >> PylonRack_7Rnd_Rocket_04_AP_F >> initSpeed
  3. CfgMagazines >> PylonRack_7Rnd_Rocket_04_HE_F >> initSpeed

CfgWeapons

  1. CfgWeapons >> Gatling_30mm_Plane_CAS_01_F >> LowROF >> reloadTime
  2. CfgWeapons >> Gatling_30mm_Plane_CAS_01_F >> LowROF >> dispersion

CfgVehicles

  1. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> maximumLoad
  2. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> fuelCapacity
  3. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> slingLoadCargoMemoryPoints[]
  4. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> slingLoadCargoMemoryPointsDir[]
  5. 5.0 5.1 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> weapons[] >> {"Gatling_30mm_Plane_CAS_01_F","Laserdesignator_pilotCamera","CMFlareLauncher"}
  6. 6.0 6.1 6.2 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> magazines[] >> {"1000Rnd_Gatling_30mm_Plane_CAS_01_F","Laserbatteries","120Rnd_CMFlare_Chaff_Magazine"}
  7. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> TransportPylonsComponent >> Presets >> Default >> attachment[] >> {"PylonRack_1Rnd_Missile_AA_04_F","PylonRack_7Rnd_Rocket_04_HE_F","PylonRack_3Rnd_Missile_AGM_02_F","PylonMissile_1Rnd_Bomb_04_F","PylonMissile_1Rnd_Bomb_04_F","PylonMissile_1Rnd_Bomb_04_F","PylonMissile_1Rnd_Bomb_04_F","PylonRack_3Rnd_Missile_AGM_02_F","PylonRack_7Rnd_Rocket_04_AP_F","PylonRack_1Rnd_Missile_AA_04_F"}
  8. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> armor
  9. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitHull >> armor
  10. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitHull >> passThrough
  11. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitHull >> explosionShielding
  12. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitEngine >> armor
  13. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitEngine2 >> armor
  14. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitEngine >> explosionShielding
  15. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitEngine2 >> explosionShielding
  16. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitEngine >> passThrough
  17. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitEngine2 >> passThrough
  18. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitAvionics >> armor
  19. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitAvionics >> explosionShielding
  20. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitAvionics >> passThrough
  21. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuel2 >> armor
  22. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuelL >> armor
  23. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuelR >> armor
  24. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuel2 >> explosionShielding
  25. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuelL >> explosionShielding
  26. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuelR >> explosionShielding
  27. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuel2 >> passThrough
  28. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuelL >> passThrough
  29. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitFuelR >> passThrough
  30. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLCElevator >> armor
  31. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitRElevator >> armor
  32. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLCRudder >> armor
  33. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitRRudder >> armor
  34. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLAileron >> armor
  35. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitRAileron >> armor
  36. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLCElevator >> explosionShielding
  37. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLCRudder >> explosionShielding
  38. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLAileron >> explosionShielding
  39. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLCElevator >> passThrough
  40. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLCRudder >> passThrough
  41. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> HitPoints >> HitLAileron >> passThrough
  42. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> AirTarget >> maxRange
  43. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> GroundTarget >> maxRange
  44. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> AirTarget >> minRange
  45. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> GroundTarget >> minRange
  46. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> maxTrackableSpeed
  47. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> angleRangeHorizontal
  48. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> angleRangeVertical
  49. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> AntiRadiationSensorComponent >> typeRecognitionDistance
  50. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> AirTarget >> maxRange
  51. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> GroundTarget >> maxRange
  52. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> AirTarget >> minRange
  53. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> GroundTarget >> minRange
  54. 54.0 54.1 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> maxFogSeeThrough
  55. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> maxTrackableSpeed
  56. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> angleRangeHorizontal
  57. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> angleRangeVertical
  58. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> typeRecognitionDistance
  59. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> AirTarget >> maxRange
  60. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> GroundTarget >> maxRange
  61. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> AirTarget >> minRange
  62. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> GroundTarget >> minRange
  63. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> maxTrackableSpeed
  64. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> angleRangeHorizontal
  65. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> angleRangeVertical
  66. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> LaserSensorComponent >> typeRecognitionDistance
  67. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> AirTarget >> maxRange
  68. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> GroundTarget >> maxRange
  69. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> AirTarget >> minRange
  70. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> GroundTarget >> minRange
  71. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> maxTrackableSpeed
  72. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> angleRangeHorizontal
  73. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> angleRangeVertical
  74. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> NVSensorComponent >> typeRecognitionDistance
  75. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> AirTarget >> maxRange
  76. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> GroundTarget >> maxRange
  77. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> AirTarget >> minRange
  78. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> GroundTarget >> minRange
  79. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> maxTrackableSpeed
  80. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> angleRangeHorizontal
  81. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> angleRangeVertical
  82. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> PassiveRadarSensorComponent >> typeRecognitionDistance
  83. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> AirTarget >> maxRange
  84. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> GroundTarget >> maxRange
  85. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> AirTarget >> minRange
  86. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> GroundTarget >> minRange
  87. 87.0 87.1 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> maxFogSeeThrough
  88. 88.0 88.1 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> nightRangeCoef
  89. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> maxTrackableSpeed
  90. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> angleRangeHorizontal
  91. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> angleRangeVertical
  92. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> typeRecognitionDistance
  93. 93.0 93.1 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> IRSensorComponent >> animDirection
  94. 94.0 94.1 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> Components >> SensorsManagerComponent >> VisualSensorComponent >> animDirection
  95. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> minElev
  96. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> maxTurn
  97. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide
  98. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Medium
  99. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Narrow
  100. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> VeryNarrow
  101. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  102. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> thermalMode[] >> {0,1}
  103. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> PilotCamera >> OpticsIn >> Wide >> directionStabilized
  104. CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> incomingMissileDetectionSystem >> "8 + 16"
  105. 105.0 105.1 105.2 CfgVehicles >> B_Plane_CAS_01_dynamicLoadout_F >> lockDetectionSystem >> "8"

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 80 * 8
  2. Base vehicle armor value * HitPoint armor value = 80 * 3.1
  3. Base vehicle armor value * HitPoint armor value = 80 * 3.5
  4. Base vehicle armor value * HitPoint armor value = 80 * 8
  5. Base vehicle armor value * HitPoint armor value = 80 * 3
  6. Base vehicle armor value * HitPoint armor value = 80 * 2.4
  7. Base vehicle armor value * HitPoint armor value = 80 * 2
  8. maxTrackableSpeed * 3.6 = 100 * 3.6
  9. maxTrackableSpeed * 3.6 = 100 * 3.6
  10. 10.0 10.1 initSpeed * caliber * 15 / 1000 = 1120 * 5 * 15 / 1000
  11. 60 / reloadTime = 60 / 0.03

Notes[]

  1. 1.0 1.1 1.2 1.3 This sensor IS NOT affected by the player's View and Object Distance settings.
  2. 2.0 2.1 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
  3. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2023, #Arma3 #LegendaryAssets #12 - A-164 Wipeout "We were in need of a NATO ground attack aircraft for the sandbox, so we created the A-164 with "stealth" aesthetics which are also used on other aircraft (e.g. drones, helicopters)." - @IvanBuchta 1/3, 2 February, viewed 25 March 2023, <https://twitter.com/ArmaPlatform/status/1620819141367316482>.
  2. van 't Land, J.J. 2014, SPOTREP #00021, Arma 3, viewed 14 September 2017, <https://dev.arma3.com/post/spotrep-00021>.
  3. van 't Land, J.J. 2014, SPOTREP #00023, Arma 3, viewed 13 October 2023, <https://dev.arma3.com/post/spotrep-00023>.
  4. van 't Land, J.J. 2015, SPOTREP #00047, Arma 3, viewed 9 September 2023, <https://dev.arma3.com/post/spotrep-00047>.

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTTHunterProwlerQuadbikeRhino MGS (UP) • UGV Stomper
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAL-6 PelicanAR-2 DarterCH-67 HuronMH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk
Fixed-wing A-164 WipeoutF/A-181 Black Wasp IIMQ-4A GreyhawkUCAV SentinelV-44X Blackfish
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Western Sahara
Arma3-factionicon-nato NATO - Vehicles (Western Sahara)
Wheeled AMV-7 Marshall (ATGM, CV, Mortar) • HEMTTHunterQuadbikeUGV Stomper
Tracked CRV-6e BobcatIFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAP-5 BustardAR-2 DarterMH-9 HummingbirdUH-80 Ghost Hawk
Fixed-wing A-164 Wipeout
(Parenthesis) denote variants.
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