The AH-64 Apache is a heavy attack helicopter featured in both ArmA: Cold War Assault and ArmA 2.
ArmA: Cold War Assault[]
The AH-64 is used exclusively by U.S. military forces in ArmA: Cold War Assault.
Overview[]
- Role:
- Heavy gunship
« | AH-64 Apache is the Army's primary attack helicopter. It is a quick-reacting, airborne weapon system that can fight close and deep to destroy, disrupt, or delay enemy forces. The Apache can carry up to 16 Hellfire laser designated missiles, and can also deliver 2.75" folding fin aerial rockets for use against enemy personnel, light armor vehicles and other soft-skinned targets. Vehicle Description
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Design[]
The AH-64 Apache is a twin-engined, four-bladed, multi-mission attack helicopter that was designed to be a stable and highly survivable aerial weapons platform. It is operable under all lighting and weather conditions and is mainly designed to serve as a tank hunter.
Armament
It is armed with a 30 mm chain gun mounted beneath the nose of the fuselage, and has air-to-ground anti-tank guided missiles fitted onto the pylons on each stub wing as well as two 70 mm rocket pods.[CWACfgV 4]
The 30 mm chain gun feeds from a single 500-round[CWACfgW 1] linked belt loaded with high-explosive dual purpose (HEDP) shells, while the rocket pods each carry 19 rockets fitted with high-explosive (HE) warheads for a combined total of 38 rockets.[CWACfgW 2] Each stub wing carries up to four Hellfire air-to-ground missiles fitted onto their pylons for a total of 8 ATGMs.[CWACfgW 3]
Features
Intended to meet the threat of Soviet Main Battle Tank formations on the fields of Western Europe, the AH-64 is one of the most advanced attack helicopters in service with the U.S. military at the height of the Cold War.
Unlike the lighter AH-1 gunship, the AH-64 is better armoured[CWACfgV 5] and is slightly more resistant to large calibre anti-aircraft weapons, especially against the 23 mm cannons used by the Soviet ZSU. The AH-64 flies faster and has (arguably) better handling since its engines are more powerful as well.
Crew Capacity
The AH-64 is only able to carry a crew of two that consists of both the pilot and the gunner. No passengers may be ferried either externally or internally.
Protection[]
The AH-64 has 80 points worth of armour plating.[CWACfgV 5]
Armament[]
The gunner position controls the turret-mounted Cannon 30 mm and stub wing Hellfire missiles/FFAR rocket pods[CWACfgV 4] located on both sides of the airframe:
Cannon 30 mm[]
Ammo parameter | Value |
---|---|
Base damage value | 100[CWACfgA 1] |
Splash damage value | 20[CWACfgA 2] |
Muzzle velocity (m/s) | 1,000[CWACfgW 4] |
General-purpose 30 mm chain gun.
It can attain a fire rate of up to ~ 333 rounds per minute[CWACfgW 5][Formula 1] and has a muzzle velocity of 1,000 m/s.[CWACfgW 4] Accuracy-wise, the Cannon 30 mm has a dispersion spread of 0.0007 rad.[CWACfgW 6] The shells have a blast radius of 2 metres.[CWACfgA 3]
The turret can be rotated up to a maximum of 86 degrees in either direction horizontally.[CWACfgV 6][CWACfgV 7] Vertical rotation limits are restricted to a depression of 60 degrees[CWACfgV 8] and an elevation of only 11 degrees.[CWACfgV 9]
Hellfire[]
Parameter | Value |
---|---|
Base damage value | 900[CWACfgA 4] |
Splash damage value | 600[CWACfgA 5] |
Blast radius (metres) | 2.5[CWACfgA 6] |
Launch velocity (m/s) | 0[CWACfgW 7] |
Maximum speed (m/s) | 350[CWACfgA 7] |
Infrared-guided air-to-ground anti-tank missile.[CWACfgA 8] Can be optionally guided by laser lock-on.[CWACfgA 9]
Hellfire missiles are soft launched[CWACfgW 7] and there is always a delay of 0.5 seconds between launches.[CWACfgW 8] The missiles take up to 5.5 seconds[CWACfgA 10] to reach their top speed of 350 m/s.[CWACfgA 7] The warheads have a blast radius of 2.5 metres.[CWACfgA 6]
FFAR[]
Parameter | Value |
---|---|
Base damage value | 700[CWACfgA 11] |
Splash damage value | 300[CWACfgA 12] |
Blast radius (metres) | 3[CWACfgA 13] |
Launch velocity (m/s) | 44[CWACfgW 9] |
Maximum speed (m/s) | 1,000[CWACfgA 14] |
Unguided air-to-ground rockets.
Rockets can be fired once every 0.1 seconds.[CWACfgW 10] They are always launched with an initial velocity of 44 m/s[CWACfgW 9] and take a further 3.5 seconds[CWACfgA 15] to reach a top speed of 1,000 m/s in-flight.[CWACfgA 14] The warheads have a blast radius of 3 metres.[CWACfgA 13]
Optics[]
Gunner[]
The gunner is the only crewman that can switch to magnified optics. The turret gunsight has variable zoom capability, allowing for a minimum magnification of 0.33x[CWACfgV 10][Formula 2] up to a maximum of 1.33x.[CWACfgV 11][Formula 3]
It is possible for the gunner to wear their own night vision goggles while looking through it.
Trivia[]
- The Apache was not originally available at release and were only added to Operation Flashpoint: Cold War Crisis after Patch 1.20 (the original name of Cold War Assault prior to its re-release).[1][2]
- Prior to Patch 1.40 for OFP: CWC, any Hellfire missiles that were fired but were later rearmed from a supply truck would remain invisible even if the gunner could still fire the (rearmed) missiles.[3]
Gallery[]
ArmA 2[]
The AH-64D is used by both the U.S. Marines and U.S. Army forces in ArmA 2.
Overview[]
- Role:
- Heavy gunship
« | The AH-64 Apache is a four-blade, two-seat, twin-engine attack helicopter. The Apache is armed with a 30mm M230 chain gun and AGM-114 Hellfire or Hydra 70 rocket pods on four hardpoints. The AH-64 uses the double- and triple-redundant aircraft systems to improve survivability for the aircraft and crew. Armoury Description
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Design[]
The AH-64D is the latest variant in the Apache family of gunships that incorporates new avionics and most significantly, the "Longbow" radar mounted atop the main rotor.
Armament
By default, it is always armed with a pair of 70 mm rocket pods, a 30 mm chain gun fitted beneath the nose of the cockpit, and air-to-ground ATGMs mounted onto racks on each stub wing.[A2CfgV 6]
While the ArmA 2 AH-64D has a similar loadout to its Cold War Assault counterpart, the total amount of spare ammunition for the M230 chain gun is more than doubled as it feeds from a 1,200-round belt instead of a 500-round one (its shells are also HEDP). It can still carry up to 8 Hellfire ATGMs at a time while each Hydra rocket pod contains up to 19 rockets for a total of 38 rockets.[A2CfgV 8]
Features
Like its Cold War-era predecessor, the AH-64D serves as the heavy counterpart to the lighter AH-1Z gunship. It is far more heavily armoured compared to the AH-1Z and is also equipped with a 30 mm chain gun as opposed to a 20 mm cannon. The chain gun's HEDP shells are more than capable of tearing through the plating of medium armoured vehicles and is even able to damage the exposed components on MBTs.
Though it doesn't carry any air-to-air missiles as standard, the AH-64D can be retrofitted with a full loadout of short-range AAMs to fight off enemy helicopters and even (at least threaten) low-flying fixed-wing jets.[A2CfgV 10]
Drawbacks
Its only real downside is that its handling is slightly stiffer due to being the heavier helicopter of the two, which causes it to lose speed rather quickly when making sharp turns. The AH-1Z on the other hand, is a little more agile and turns slightly better.
Crew Capacity
The AH-64D has enough seats for a crew of two who are seated in a tandem layout, with the pilot sitting behind and above the co-pilot/gunner. No passengers may be ferried by the crew.
Variants[]
Identical to the baseline AH-64D but exchanges all of its Hellfire ATGMs for eight short-range, infrared-guided AIM-9L Sidewinder air-to-air missiles instead.[A2CfgV 5][A2CfgV 10] Only the rocket pods and 30 mm chain gun are retained on this sub-variant.[A2CfgV 7][A2CfgV 9]
Protection[]
Both variants of the AH-64D share the same base armour value of 60.[A2CfgV 11][A2CfgV 12]
Hull[]
The hull can withstand up to 60 points of damage.[A2CfgV 13][Formula 4] Depletion of its integrity will always result in a total loss.[A2CfgV 14]
Engines[]
The helicopter's engines can only take a maximum of 15 points of damage before they fail.[A2CfgV 15][Formula 5] 100% of incoming damage to either engine will always be shared with the helicopter's main "health" pool. Destroying the engines has the potential to result in the helicopter's destruction if it is at or near critical "health" status.[A2CfgV 16]
Instruments[]
The cockpit's flight instruments and the Fire Control Radar dome are able to take only 9 points of damage before they fail.[A2CfgV 17][Formula 6] 100% of incoming damage will always be shared with the helicopter's main "health" pool. Destruction of the instruments/FCR dome also has the potential to cause the helicopter to explode if it is at critical "health" status.[A2CfgV 18]
Main rotor[]
The main rotor can only withstand a maximum of 18 points of damage before it fails.[A2CfgV 19][Formula 7] 30% of incoming damage will always be shared with the helicopter's main "health" pool. Destroying the main rotors will not cause a total loss by itself. However, it is possible for this to happen if the AH-64D is at critical "health" status.[A2CfgV 20]
Tail rotor[]
The tail rotor is only able to take 12 points of damage before it fails.[A2CfgV 21][Formula 8] Only 10% of incoming damage will be shared with the helicopter's main "health" pool. However, it is possible for the AH-64D to explode catastrophically if it is at critical "health" status at the time of the tail rotor's destruction.[A2CfgV 22]
Armament[]
The AH-64D's pilot exclusively has access to the twin Hydra 70 rocket pods.[A2CfgV 6][A2CfgV 7] On the other hand, the gunner controls the turret-mounted M230 30 mm chain gun and AGM-114 Hellfire anti-tank guided missiles/AIM-9L Sidewinder air-to-air missiles:[A2CfgV 4][A2CfgV 5]
M230[]
Ammo parameter | Value |
---|---|
Base damage value | 67[A2CfgA 1][A2CfgA 2][note 1] |
Splash damage value | 15[A2CfgA 3] |
Damage type | Armour Piercing + High-Explosive |
Aerodynamic friction | -0.00078[A2CfgA 4] |
Muzzle velocity (m/s) | 805[A2CfgM 1] |
Expected velocity (m/s) | 900[A2CfgA 5][note 2] |
General-purpose 30 mm chain gun. Fires high-explosive dual-purpose (HEDP) shells.[A2CfgA 2][note 1]
It can attain a fire rate of up to 625 RPM[A2CfgW 1][Formula 9] and has a muzzle velocity of 805 m/s.[A2CfgM 1] Accuracy-wise, the M230 has a dispersion of 0.002 rad.[A2CfgW 2] The shells have a blast radius of 1 metre.[A2CfgA 6]
Manual zeroing is available, starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500).[A2CfgV 23] By default, it utilises a zeroing of 600 metres.[A2CfgV 24] The gun turret can be rotated in any direction horizontally up to a maximum of 120 degrees.[A2CfgV 25][A2CfgV 26] Vertical limits are restricted to a depression of 60 degrees[A2CfgV 27] and an elevation of just 11 degrees.[A2CfgV 28]
Hydra 70[]
Parameter | Value |
---|---|
Base damage value | 150[A2CfgA 7] |
Splash damage value | 40[A2CfgA 8] |
Warhead type | High-Explosive |
Blast radius (metres) | 12[A2CfgA 9] |
Launch velocity (m/s) | 1[A2CfgM 2] |
Maximum speed (m/s) | 720[A2CfgA 10] |
Unguided air-to-ground rockets. Fires rockets fitted with high-explosive (HE) warheads.
Both pods have a firing delay of 0.08 seconds between launches[A2CfgW 3] (~ 750 RPM[Formula 10]). Rockets are always launched in pairs.[A2CfgW 4] The rockets are fired with an initial velocity of only 1 m/s[A2CfgM 2], but can attain a top speed of up to 720 m/s[A2CfgA 10] after 1.07 seconds[A2CfgA 11] of flight time. The warheads have a blast radius of 12 metres.[A2CfgA 9]
AGM-114 Hellfire[]
NOTE: Only available on the baseline AH-64D variant.
Parameter | Value |
---|---|
Base damage value | 800[A2CfgA 12] |
Splash damage value | 20[A2CfgA 13] |
Warhead type | High-Explosive Anti-Tank |
Blast radius (metres) | 2[A2CfgA 14] |
Launch velocity (m/s) | 0[A2CfgM 3] |
Maximum speed (m/s) | 425[A2CfgA 15] |
Air-to-ground anti-tank missiles. Can lock-on via infrared-guidance[A2CfgA 16] or laser lock-on.[A2CfgA 17][A2CfgA 18][note 3]
There is a forced delay of 1 second between missile launches.[A2CfgW 5] Hellfire missiles are always soft launched.[A2CfgM 3] They need at least 3.25 seconds[A2CfgA 19] of flight time to be able to attain a top speed of up to 425 m/s.[A2CfgA 15] The missile's warhead has a blast radius of 2 metres.[A2CfgA 14]
If the Hellfire is locking on via infrared, smoke-based countermeasures have a 20% chance to temporarily prevent a lock-on.[A2CfgW 6] If the Hellfire has already locked onto a target and is flying towards its target, there is also a 20% chance that the missile's seeker will lose lock to smoke countermeasures.[A2CfgA 20]
AIM-9L Sidewinder[]
NOTE: Only available on the AH-64D (AA) variant.
Parameter | Value |
---|---|
Base damage value | 200[A2CfgA 21] |
Splash damage value | 85[A2CfgA 22] |
Warhead type | High-Explosive |
Blast radius (metres) | 10[A2CfgA 23] |
Launch velocity (m/s) | 0[A2CfgM 4] |
Maximum speed (m/s) | 828[A2CfgA 24] |
Infrared-guided short range air-to-air missile.[A2CfgA 25][note 4]
Sidewinder missiles are always soft launched.[A2CfgM 4] There is a delay of only 0.1 seconds between launches.[A2CfgW 7] It takes a further 5 seconds[A2CfgA 26] of flight time for the missile to attain a top speed of 828 m/s.[A2CfgA 24]
The missile's seeker has a 20% chance to have its lock get broken by flare countermeasures.[A2CfgA 27] The warhead has a blast radius of 10 metres.[A2CfgA 23]
Optics[]
Gunner[]
The gunner is the only crewman that has access to magnified optics. The turret's gunsight can switch between three fields-of-view: Wide (0.85x)[A2CfgV 29][A2CfgV 30][Formula 11], Medium (4.3x)[A2CfgV 31][A2CfgV 32][Formula 12], and Narrow (13.79x).[A2CfgV 33][A2CfgV 34][Formula 13]
The gunsight can toggle three vision modes: day, night, and black-/green-hot thermal vision.[A2CfgV 35][A2CfgV 36] A laser rangefinder is also available.[A2CfgV 37]
Avionics[]
MAWS[]
Both variants of the AH-64D are equipped with Missile Approach Warning Systems. The MAWS will warn the pilot if there are missiles that have launched and are flying directly towards the helicopter.[A2CfgV 38][A2CfgV 39]
RWR[]
Both variants of the AH-64D are equipped with a Radar Warning Receiver. The RWR will alert the pilot whenever they are being locked onto by a radar-based targeting system.[A2CfgV 40][A2CfgV 41]
IWR[]
Both variants of the AH-64D do not have access to Infrared Warning Receivers. The pilot will not be alerted if an infrared-based targeting system is attempting to lock onto the helicopter.[A2CfgV 40][A2CfgV 41]
LWR[]
Both variants of the AH-64D have access to a Laser Warning Receiver that will alert the pilot whenever they are being locked onto by a laser-based targeting system.[A2CfgV 40][A2CfgV 41]
Trivia[]
- The A2A-only version of the AH-64D (Classname: AH64D_Sidewinders) cannot be placed in the editor and can only be created via script.
- The AH-64D was not initially available in ArmA 2 and was only added following the release of Patch 1.05, which was also bundled with the bonus (non-canon) Eagle Wing campaign.[4]
- In reality, the U.S. Marine Corps does not operate the AH-64 or any of its sub-variants. The closest equivalent would be the smaller and lighter "AH-1Z Viper" gunship, which roughly serves in the same role as the U.S. Army's Apache.
- Strangely, the non-canon Eagle Wing campaign also shows the Apache being operated by the U.S. Navy. Even more amusingly, the Apache that the protagonist of the campaign flies (who is a Navy Lieutenant) explicitly has "UNITED STATES ARMY" written on its tail boom frame.[5] In the real world, the U.S. Navy does not utilise either airframe for any role.
- Before the latest Steam version patches (as part of CorePatch), the M230 chain gun was capped to a maximum zeroing of 1200 m.[6] The gunner's camera also used black-hot and white-hot thermal vision modes.[7] CorePatch increased its zeroing to 1500 m and changed the colour spectrums to only green-hot instead.[8]
Gallery[]
Config/script references[]
CfgAmmo (ArmA: Cold War Assault)
CfgWeapons (ArmA: Cold War Assault)
CfgVehicles (ArmA: Cold War Assault)
CfgAmmo (ArmA 2)
CfgMagazines (ArmA 2)CfgWeapons (ArmA 2)
CfgVehicles (ArmA 2)
Formulae
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Notes[]
- ↑ 1.0 1.1 Due to its explosive coefficient of 0.3, the M230 chain gun's HEDP shells inflict 70% kinetic damage and only 30% explosive damage.
- ↑ Damage will be reduced if the projectile's velocity drops below this value.
- ↑ If available, the AGM-114 Hellfire can be detected by the target's Laser Warning Receiver (LWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.
- ↑ If available, the AIM-9L Sidewinder can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.
References[]
- ↑ Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 3 March 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.20>.
- ↑ Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Operation Flashpoint - Apache, flashpoint1985.com, viewed 9 June 2024, <http://web.archive.org/web/20020321180644/http://www.flashpoint1985.com/download/apache/apache.html>. (archived link)
- ↑ Mcnicoll, J et al. 2006, Operation Flashpoint: Resistance Version History, Bohemia Interactive Community Wiki, viewed 9 June 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Resistance_Version_History#Patch_v1.40>.
- ↑ Bohemia Interactive a.s., 2009, ARMA 2 Update 1.05 released, Arma 2, viewed 3 March 2023, <https://arma2.com/latest-news/arma-2-update-105-released>.
- ↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Eagle Wing, End of the World, "Ed Winter, Lieutenant, United States Navy. The shockwave from the nuke disabled my chopper. Why the hell did you do that?"
- ↑ ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\air_e\ah64\config.bin, CfgVehicles >> AH64D >> Turrets >> MainTurret >> discreteDistance[]
- ↑ ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\air_e\ah64\config.bin, CfgVehicles >> AH64D >> Turrets >> MainTurret >> OpticsIn >> Wide >> thermalMode[]
- ↑ Mazzon, M et al. 2019, CorePatch, GitHub, viewed 3 January 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
External links[]
See also[]
Aircraft of comparable role and configuration[]
- AH-1 Cobra (Medium U.S. counterpart, ArmA: CWA only)
- Ka-50 (Soviet counterpart, ArmA: CWA only)
- AH-1Z (Medium USMC counterpart, ArmA 2 only)
- Apache AH-1 (British Army counterpart, ArmA 2: BAF only)
- Ka-52 (Russian Armed Forces counterpart, ArmA 2 only)
Vehicles of ArmA: Cold War Assault | |
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Wheeled | Bike • BRDM • Bus • HMMWV • Motorcycle • PV3S • Jeep • SCUD • Skoda • Small car • Sports car • Trabant • Tractor • Truck 5T • UAZ • Ural |
Tracked | BMP-1 • BMP-2 • M1A1 • M113 (Vulcan) • M60A3 • M2A2 Bradley • Shilka • T-55 • T-72 • T-80 |
Rotor-wing | AH-1 Cobra • AH-64 • CH-47D • Ka-50 • Mi-17 • Mi-24 • OH-58 • UH-60 |
Fixed-wing | A-10 • Plane • Sopwith F.1 Camel • Su-25 |
Aquatic | Boat • LST • Mark II PBR |
(Parenthesis) denote variants. |
United States - Vehicles (ArmA: Cold War Assault) | |
---|---|
Wheeled | HMMWV • Jeep • Truck 5T |
Tracked | M1A1 • M113 (Vulcan) • M60A3 • M2A2 Bradley |
Rotor-wing | AH-1 Cobra • AH-64 • CH-47D • OH-58 • UH-60 |
Fixed-wing | A-10 • Sopwith F.1 Camel |
Aquatic | LST • Mark II PBR |
(Parenthesis) denote variants. |
USMC - Vehicles (ArmA 2) | |
---|---|
Wheeled | HMMWV • LAV-25 • Motorcycle • Mountain bike • MTVR • Towing Tractor |
Tracked | AAVP-7A1 • M1 Abrams (M1A2 TUSK) • M270 MLRS |
Rotor-wing | AH-1Z • AH-64D • UH-1Y • MH-60S |
Fixed-wing | A-10 Thunderbolt II • AV-8B Harrier • C-130J Hercules • F-35 Lightning II • MQ-9 Reaper • MV-22 Osprey |
Aquatic | CRRC • RHIB |
(Parenthesis) denote variants. |
U.S. Army - Vehicles (ArmA 2) | |
---|---|
Wheeled | ATV • HMMWV • Motorcycle • MTVR • Stryker (MGS) |
Tracked | M1 Abrams (M1A2 TUSK) • M2 Bradley • M270 MLRS |
Rotor-wing | AH-6J Little Bird (AH-6X) • AH-64D • CH-47F Chinook • MH-6J Little Bird • UH-60 Black Hawk |
Fixed-wing | A-10 Thunderbolt II • C-130J Hercules • MQ-9 Reaper |
(Parenthesis) denote variants. Operation Arrowhead |