Armed Assault Wiki

The AH-6J Little Bird is the armed variant of the MH-6J Little Bird light helicopter. It is featured in both ArmA: Armed Assault and ArmA 2.


ArmA: Armed Assault[]

The AH-6 is used by both U.S. Army and RACS military forces in ArmA: Armed Assault.

Overview[]

  • Role:
    • Light gunship
« Two special operations versions of the OH-6 are the AH-6 'Little Bird' armed variant, and the MH-6 utility version.
The AH-6J attack helicopter, features a more powerful engine and improved avionics.
The AH-6J can be armed with two seven-tube FFAR rocket launchers and two 7.62mm M134 'miniguns'.
Library Description[1]
»

Design[]

Developed from the MH-6 light utility helicopter, the AH-6 is a small, versatile attack helicopter that is used primarily as an air support platform for special operations units.

Armament
By default, the AH-6 is always armed with twin 7.62 mm Gatling guns and 70 mm rocket pods that are fitted onto the stub wings attached onto both sides of the fuselage.[A1CfgV 5]

The twin M134 Gatling guns feed from a single 4,000-round linked belt. On the other hand, each rocket pod contains 7× unguided rockets fitted high-explosive (HE) warheads, providing a combined pool of 14× rockets.[A1CfgV 6]

Features
Flown by both U.S. Army and RACS aviation units, the AH-6 serves as a lightweight and speedy counterpart to the larger AH-1Z Viper. Where it lacks in firepower, the AH-6 makes up for in agility as it shares the same nimble airframe of the MH-6. Though the AH-6 cannot transport any passengers due to lacking side benches, its main strength lies in that it is armed and can defend itself from ground threats.

Drawbacks
The AH-6 retains the same weaknesses as the baseline MH-6 since it has virtually non-existent protection for both crewmen. It is extremely fragile and is susceptible to small arms fire since it has a base armour value of only 25.[A1CfgV 7] Furthermore, Shilkas can shoot down AH-6s with impunity since they are not equipped with air-to-ground anti-tank missiles (unlike the Viper).

Crew Capacity
The AH-6 supports a crew of two that consists of the pilot and a co-pilot (who is considered to be a passenger).[A1CfgV 1] It is unable to carry any additional passengers.


Camouflage[]

  • Desert: Desert tan paint scheme. Used exclusively by RACS-operated AH-6s.
  • Olive: Olive drab paint scheme. Only used on U.S. Army AH-6s.

Protection[]

The AH-6 has a base armour value of 25.[A1CfgV 7]

Hull[]

The AH-6's hull can withstand up to 25 points of damage.[A1CfgV 8][Formula 1] Depletion of the hull's integrity will instantly result in the helicopter's destruction.[A1CfgV 9]

Engine[]

The AH-6's engine can only take a maximum of 6.25 points of damage before it fails.[A1CfgV 10][Formula 2] 100% of incoming damage will always be shared with the AH-6's main "health" pool. The AH-6 can outright explode if the engine is destroyed while the helicopter is at or near critical "health" status.[A1CfgV 11]

Instruments[]

The AH-6's onboard systems can take up to 3.75 points of damage before they suffer from failure.[A1CfgV 12][Formula 3] Damage inflicted upon the AH-6's instruments is not shared with the helicopter's main "health" pool.[A1CfgV 13]

Main rotor[]

The AH-6's main rotors are able to withstand up to 7.5 points of damage before they break.[A1CfgV 14][Formula 4] No damage inflicted upon the rotors is shared with helicopter's main "health" pool.[A1CfgV 15]

Tail rotor[]

The AH-6's tail rotor can take just 5 points of damage before it breaks.[A1CfgV 16][Formula 5] No damage inflicted upon the rotors is shared with helicopter's main "health" pool.[A1CfgV 17]


Armament[]

The AH-6's weapon systems are exclusively controlled by the pilot (twin M134 7.62 mm Gatling guns/FFAR 70 mm rocket pods).[A1CfgV 5] They are forward-facing only:

M134[]

Arma1-vehicleweapons-ah6-m134
Ammo parameter Value
Base damage value 25[A1CfgA 1]
Spill damage value 0[A1CfgA 2]
Aerodynamic friction -0.0009324[A1CfgA 3]
Muzzle velocity (m/s) 900[A1CfgM 1]
Expected velocity (m/s) 900
[A1CfgA 4][note 1]

Forward-facing twin 7.62 mm Gatling guns.

The M134 can toggle two fire rate modes which also have different accuracy settings:[A1CfgW 1]

Regardless of its toggled fire rate mode, both M134s have a muzzle velocity of 900 m/s.[A1CfgM 1]

FFAR[]

Arma1-vehicleweapons-ah6-ffar
Parameter Value
Base damage value 150[A1CfgA 5]
Splash damage value 40[A1CfgA 6]
Warhead type High-Explosive
Blast radius (metres) 12[A1CfgA 7]
Launch velocity (m/s) 44[A1CfgM 2]
Maximum speed (m/s) 1,000[A1CfgA 8]

Unguided air-to-ground 70 mm rockets.

The pods are capable of firing off one rocket every 0.2 seconds[A1CfgW 8] (300 RPM[Formula 10]). The rockets are fired with an initial velocity of 44 m/s[A1CfgM 2] but can attain a top speed of 1,000 m/s[A1CfgA 8] after only 0.2 seconds of flight time.[A1CfgA 9] The warhead has a blast radius of 12 metres.[A1CfgA 7]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The AH-6 has a camouflage[2] rating of 60.[A1CfgV 18]

Cost[]

Main article: AI Basics: Targeting priority

The AH-6 has a cost[3] value of 10000000.[A1CfgV 19]

Threat values[]

Main article: AI Basics: Targeting priority

The AH-6 is considered to be a medium-risk threat[4] to AI-controlled infantry units and ground vehicles (0.6/0.6).[A1CfgV 20]

However, aircraft only consider the AH-6 to be a low-risk threat (0.3).[A1CfgV 20] They will only engage the AH-6 if there are no other more threatening/higher value targets within range.

Noise factor[]

Main article: AI Basics: Detection

The AH-6 has an audible[5] factor of 20.[A1CfgV 21]


Trivia[]

  • Prior to Patch 1.02's release, there was no sound attenuation for human pilots in first person. This was changed after the patch's release so that the player will no longer have their audio drowned out by the main rotors.[6]
  • Before the release of Patch 1.04, the AH-6's tail rotor was very fragile and could be disabled by a single bullet from any weapon.[7]
  • Until the release of the Queen's Gambit expansion, the AH-6 served as the only armed helicopter available to RACS forces.

Gallery[]

ArmA 2[]

The AH-6J Little Bird is used exclusively by the U.S. Army in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

  • Roles:
    • Light gunship
    • Observation
« The AH-6 is an attack variant of the MH-6 Little Bird. It is the single-engine light helicopter used for special operations by the US Army.
The AH-6J is the improved special forces attack version of AH-6, while the AH-6X is an unmanned variant of the AH-6 and is used as a UAV (Unmanned Aerial Vehicle).
Armoury Description[8]
»

Design[]

This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.

Returning in ArmA 2, the armed Little Bird continues to serve as a lightweight counterpart to the heavier Viper and Apache helicopter gunships.

Armament
Its loadout remains unchanged in ArmA 2. The AH-6J still carries twin 7.62 mm Gatling guns and 70 mm rocket pods on stub wings attached to both sides of the airframe.[A2CfgV 10] The twin M134 Gatling guns feed from a single 4,000-round linked belt, whereas the twin Hydra rocket pods each contain up to 7× HE rockets (for a combined pool of 14× rockets).[A2CfgV 11]

Features
The AH-6J is still unable to transport any passengers as it continues to lack side benches. However, it is now outfitted with defensive avionics in the form of a Radar Warning Receiver (RWR) that will alert to crew of being locked onto by radar-based targeting systems.[A2CfgV 12] Defensive countermeasure flares can also be launched to ward off any infrared-guided missiles that have locked onto it.

Drawbacks
Just as in Armed Assault, ArmA 2's AH-6J isn't armed with ATGMs and remains vulnerable to small arms fire since its bubble canopy lacks ballistic protection. Furthermore, the AH-6J doesn't have a Missile Approach Warning System (MAWS) installed[A2CfgV 13], meaning that the pilot won't know that a missile is flying towards it unless they visually spot it and deploy flares in time to (hopefully) break its lock.

Crew Capacity
The AH-6J is only able to transport the pilot and co-pilot (who is considered to be a passenger).[A2CfgV 1] It cannot carry any additional passengers or crew.


Variants[]

Unmanned Little Bird (ULB) variant.

It is uniquely configured to serve as a targeting drone that lacks any armament aside from an externally attached observation pod with a laser designator.[SCR 1][note 5]

The pod's camera can switch between a normal day or white-/black-hot thermal vision modes.[A2CfgV 14][A2CfgV 15] It does not carry any countermeasures or defensive avionics, but has a scanner that is specifically optimised to detect ground targets.[SCR 2]


(*) The AH-6X is not functional in normal gameplay unless it has been synchronised as being controllable in the mission editor using the ULB module.


Protection: Hitpoints[]

Both the manned AH-6J gunship and unmanned AH-6X drone have a base armour value of 25.[A2CfgV 16][A2CfgV 17]

Arma2-ah6-hitpoints

Left: AH-6J, Right: AH-6X

LEGEND
Green = Hull
Orange = Engines
Maroon = Instruments
Yellow = Main rotor
Dark blue = Tail rotor

Hull[]

The hull can withstand up to 25 points of damage.[A2CfgV 18][Formula 11] Depletion of its integrity will always result in a total loss.[A2CfgV 19]

Engines[]

The helicopter's engines can only take a maximum of 6.25 points of damage before they fail.[A2CfgV 20][Formula 12] 100% of incoming damage to either engine will always be shared with the helicopter's main "health" pool. Destroying the engines has the potential to result in the helicopter's destruction if it is at or near critical "health" status.[A2CfgV 21]

Instruments[]

The cockpit's flight instruments are able to take only 3.75 points of damage before they start to fail.[A2CfgV 22][Formula 13] 100% of incoming damage will always be shared with the helicopter's main "health" pool. Destruction of the instruments also has the potential to cause the helicopter to explode if it is at critical "health" status.[A2CfgV 23]

Main rotor[]

The main rotor can only withstand a maximum of 7.5 points of damage before it fails.[A2CfgV 24][Formula 14] 30% of incoming damage will always be shared with the helicopter's main "health" pool. Destroying the main rotors will not cause a total loss by itself. However, it is possible for this to happen if the AH-6J/AH-6X is at critical "health" status.[A2CfgV 25]

Tail rotor[]

The tail rotor is only able to take 5 points of damage before it fails.[A2CfgV 26][Formula 15] Only 10% of incoming damage will be shared with the helicopter's main "health" pool. However, it is possible for the AH-6J/AH-6X to explode catastrophically if it is at critical "health" status at the time of the tail rotor's destruction.[A2CfgV 27]


Protection: Armour[]

The AH-6J and AH-6X utilise a mix of armour plates, plain metals, and plexiglass:

.bisurf Density[9] Thickness[9] bulletPenetrability[10] bulletPenetrabilityWithThickness[10]
armor_5mm_plate.bisurf 7800 5 200 13
armor_11mm_plate.bisurf 7800 11 200 13
armor_16mm_plate.bisurf 7800 16 200 13
ironplate.bisurf 7800 5 200 10
plexiplate.bisurf 1180 2 300 150


AH-6J Little Bird[]

Arma2-ah6j-firegeo-penetration

LEGEND
Green = ironplate.bisurf
Maroon = armor_5mm_plate.bisurf
Purple = armor_16mm_plate
Teal = armor_11mm_plate.bisurf
Yellow = plexiplate.bisurf

  • The main rotors are protected by armour plates that have a thickness of 5 millimetres.[rvmat 1][bisurf 1]
  • The AH-6J's stub wings, skids, tail boom, tail rotors, and A-frame truss structure are protected by armour plates that have a thickness of 11 millimetres.[rvmat 2][bisurf 2]
  • The pilot and co-pilot seats are protected by armour plates that have a thickness of 16 millimetres.[rvmat 3][bisurf 3]
  • The Hydra rocket pods, twin M134 Gatling guns, main rotor hub, low/aft section of the cabin, and Primary/Multi-Functional Displays (P/MFD) are protected by iron plates that have a thickness of 5 millimetres.[rvmat 4][bisurf 4]
  • The bubble canopy uses a pane of plexiglass that has a thickness of 2 millimetres.[rvmat 5][bisurf 5]

It should be noted that the bubble canopy is not bullet-resistant. It cannot protect the pilot and co-pilot from being hit by small arms fire.

AH-6X Unmanned Little Bird[]

Arma2-ah6x-firegeo-penetration

LEGEND
Green = ironplate.bisurf
Maroon = armor_5mm_plate.bisurf
Purple = armor_16mm_plate
Teal = armor_11mm_plate.bisurf
Yellow = plexiplate.bisurf

  • The main rotors are protected by armour plates that have a thickness of 5 millimetres.[rvmat 1][bisurf 1]
  • The skids, tail boom, FLIR targeting camera, tail rotors, and A-frame truss structure are protected by armour plates that have a thickness of 11 millimetres.[rvmat 2][bisurf 2]
  • The (empty) seats are protected by armour plates that have a thickness of 16 millimetres.[rvmat 3][bisurf 3]
  • The main rotor hub, low/aft section of the cabin, and instrument panels are protected by iron plates that have a thickness of 5 millimetres.[rvmat 4][bisurf 4]
  • The bubble canopy uses a pane of plexiglass that has a thickness of 2 millimetres.[rvmat 5][bisurf 5]

It should be noted that the bubble canopy is not ballistic-resistant. Bullet projectiles fired towards the AH-6X's interior will not be blocked by the plexiglass.


Armament[]

Both weapon systems on the AH-6J's stub wings (twin M134 7.62 mm Gatling guns/Hydra 70 mm rocket pods) are controlled by the pilot.[A2CfgV 10] They are forward-facing only.

For the AH-6X, the laser designator is controlled by the drone's AI instead.[SCR 1] For rotation limits, the AH-6X's camera pod can be freely rotated in any direction horizontally.[A2CfgV 28][A2CfgV 29] Vertical rotation is limited to a maximum elevation of 30 degrees[A2CfgV 30] and a depression of 90 degrees:[A2CfgV 31]

M134[]

Arma2-vehicleweapons-ah6j-m134

NOTE: Only available on the baseline AH-6J variant.

Ammo parameter Value
Base damage value 25[A2CfgA 1]
Aerodynamic friction -0.0009324[A2CfgA 2]
Muzzle velocity (m/s) 869[A2CfgM 1]
Expected velocity (m/s) 900
[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4]

Forward-facing twin 7.62 mm Gatling guns.

They can toggle between two fire rate modes:[A2CfgW 1]

Every fifth round fired will emit a visible red tracer.[A2CfgM 2] Regardless of its toggled ROF setting, M134s have a muzzle velocity of 869 m/s.[A2CfgM 1] Accuracy-wise, M134s have a dispersion of 0.0017 rad.[A2CfgW 6][A2CfgW 7] It is not possible to manually adjust the zeroing on either of the M134s.

Hydra[]

Arma2-vehicleweapons-ah6j-hydra70

NOTE: Only available on the baseline AH-6J variant.

Parameter Value
Base damage value 150[A2CfgA 5]
Splash damage value 40[A2CfgA 6]
Warhead type High-Explosive
Blast radius (metres) 12[A2CfgA 7]
Launch velocity (m/s) 1[A2CfgM 3]
Maximum speed (m/s) 720[A2CfgA 8]

Unguided air-to-ground rockets. Fires rockets fitted with high-explosive (HE) warheads.

Both pods have a firing delay of 0.08 seconds between launches[A2CfgW 8] (750 RPM[Formula 20]). Rockets are always launched in pairs.[A2CfgW 9] The rockets are fired with an initial velocity of only 1 m/s[A2CfgM 3], but can attain a top speed of up to 720 m/s[A2CfgA 8] after 1.07 seconds[A2CfgA 9] of flight time. The warheads have a blast radius of 12 metres.[A2CfgA 7]


Optics[]

"Pilot" AI[]

NOTE: The AH-6X requires ArmA 2's ULB module[11] to be placed and synchronised to the drone in order for its optics suite and laser marker to be usable. Standalone AH-6Xs will not have access to these optics by default unless the module is specifically activated.

Arma2-ah6x-pilot-overview

The camera used by the "pilot" AI's FLIR pod has variable zoom capability, allowing for a minimum magnification of 0.3x zoom[A2CfgV 32][Formula 21] and a maximum of 25x zoom.[A2CfgV 33][Formula 22] It can toggle a day or white-/black-hot thermal vision mode.[A2CfgV 14][A2CfgV 15]

Element displays for a rangefinder and an Identification, Friend or Foe (IFF) scanner will be shown if the laser designator is activated. Any valid targets that the camera's targeting reticle hovers over will also be highlighted with a box.[SCR 2]


Avionics[]

MAWS[]

The AH-6J and AH-6X are not equipped with Missile Approach Warning Systems. The pilot/drone controller will not be warned if there are missiles that have locked onto the helicopter and are inbound towards it.[A2CfgV 13][A2CfgV 34]

RWR[]

Both the AH-6J and AH-6X have access to a Radar Warning Receiver. The pilot/drone controller will always be alerted if they are being locked onto by a radar-based targeting system.[A2CfgV 12][A2CfgV 35]

IWR[]

Neither the AH-6J nor the AH-6X are fitted with Infrared Warning Receivers. The pilot/drone controller will not be warned if infrared-based targeting systems are attempting to lock onto the helicopter.[A2CfgV 12][A2CfgV 35]

LWR[]

Neither the AH-6J nor the AH-6X have access to a Laser Warning Receiver. The pilot/drone controller will not be alerted if they are being locked onto by laser-based targeting systems.[A2CfgV 12][A2CfgV 35]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The AH-6J has a camouflage[2] rating of 100.[A2CfgV 36] On the other hand, the AH-6X has a camouflage rating of only 4 instead.[A2CfgV 37]

Cost[]

Main article: AI Basics: Targeting priority

Both the AH-6J and AH-6X have a cost[3] value of 10000000.[A2CfgV 38][A2CfgV 39]

Threat values[]

Main article: AI Basics: Targeting priority

The baseline AH-6J gunship is considered to be a high-risk threat[4] to AI-controlled infantry units (0.6), a medium-risk threat to ground vehicles (0.4), and a low-risk threat to other aircraft (0.1).[A2CfgV 40]

However, the AH-6X is not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A2CfgV 41] It will usually be ignored in favour of higher priority threats and/or more valuable targets unless there are no other targets within range.

Noise factor[]

Main article: AI Basics: Detection

The AH-6J has an audible[5] factor of 30.[A2CfgV 42] On the other hand, the AH-6X drone has an audible factor of only 6.[A2CfgV 43]


Trivia[]

  • Prior to the latest Steam version patches (as part of CorePatch's changes), the AH-6X still had access to defensive flare countermeasures. However, its flare launchers were removed by CorePatch for unknown reasons.[12]
  • In the campaign's Open Season mission, the AH-6X is notably used to spot enemy anti-air vehicles for the player's AH-64D. However, this particular AH-6X is actually scripted so that it will not be fired upon by those vehicles unless it flies above a certain distance.[13] In normal and unscripted gameplay, the AH-6X will always be engaged regardless of its flying height since it is classified as a normal helicopter.
  • If the ULB module[11] is not synchronised to the AH-6X, the player(s) will be able to see that the so-called "UAV" is actually controlled by one (visible) pilot and two invisible crewmen. Switching to first person as the drone's "gunner" will also show a completely blank interface since the AH-6X's optics suite relies on dedicated scripts in order to function.[14]
  • ArmA 2's AH-6J remains as the only rotary-wing helicopter to date in the entire series that possesses a dedicated, unmanned drone variant.

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_762x51_3RndBurst >> hit
  2. CfgAmmo >> B_762x51_3RndBurst >> indirectHit
  3. CfgAmmo >> B_762x51_3RndBurst >> airFriction
  4. CfgAmmo >> B_762x51_3RndBurst >> typicalSpeed
  5. CfgAmmo >> R_Hydra_HE >> hit
  6. CfgAmmo >> R_Hydra_HE >> indirectHit
  7. 7.0 7.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  8. 8.0 8.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  9. CfgAmmo >> R_Hydra_HE >> thrustTime

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 CfgMagazines >> 4000Rnd_762x51_M134 >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 14Rnd_FFAR >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> TwinM134 >> modes[] >> {"LowROF","HighROF"}
  2. CfgWeapons >> TwinM134 >> LowROF >> reloadTime
  3. CfgWeapons >> TwinM134 >> LowROF >> multiplier >> "3"
  4. CfgWeapons >> TwinM134 >> LowROF >> dispersion
  5. CfgWeapons >> TwinM134 >> HighROF >> reloadTime
  6. CfgWeapons >> TwinM134 >> HighROF >> multiplier >> "3"
  7. CfgWeapons >> TwinM134 >> HighROF >> dispersion
  8. CfgWeapons >> FFARLauncher >> single >> reloadTime

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 CfgVehicles >> AH6 >> transportSoldier
  2. CfgVehicles >> AH6 >> transportMaxWeapons
  3. CfgVehicles >> AH6 >> transportMaxMagazines
  4. CfgVehicles >> AH6 >> fuelCapacity
  5. 5.0 5.1 5.2 5.3 CfgVehicles >> AH6 >> weapons[] >> {"FFARLauncher","TwinM134"}
  6. 6.0 6.1 6.2 CfgVehicles >> AH6 >> magazines[] >> {"14Rnd_FFAR","4000Rnd_762x51_M134"}
  7. 7.0 7.1 CfgVehicles >> AH6 >> armor
  8. CfgVehicles >> AH6 >> HitHull >> armor
  9. CfgVehicles >> AH6 >> HitHull >> passThrough
  10. CfgVehicles >> AH6 >> HitEngine >> armor
  11. CfgVehicles >> AH6 >> HitEngine >> passThrough
  12. CfgVehicles >> AH6 >> HitAvionics >> armor
  13. CfgVehicles >> AH6 >> HitAvionics >> passThrough
  14. CfgVehicles >> AH6 >> HitVRotor >> armor
  15. CfgVehicles >> AH6 >> HitVRotor >> passThrough
  16. CfgVehicles >> AH6 >> HitHRotor >> armor
  17. CfgVehicles >> AH6 >> HitHRotor >> passThrough
  18. CfgVehicles >> AH6 >> camouflage
  19. CfgVehicles >> AH6 >> cost
  20. 20.0 20.1 CfgVehicles >> AH6 >> threat[] >> {0.6,0.6,0.3}
  21. CfgVehicles >> AH6 >> audible

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_762x51_3RndBurst >> hit
  2. CfgAmmo >> B_762x51_3RndBurst >> airFriction
  3. CfgAmmo >> B_762x51_3RndBurst >> typicalSpeed
  4. CfgAmmo >> B_762x51_3RndBurst >> deflecting
  5. CfgAmmo >> R_Hydra_HE >> hit
  6. CfgAmmo >> R_Hydra_HE >> indirectHit
  7. 7.0 7.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  8. 8.0 8.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  9. CfgAmmo >> R_Hydra_HE >> thrustTime

CfgMagazines (ArmA 2)

  1. 1.0 1.1 CfgMagazines >> 4000Rnd_762x51_M134 >> initSpeed
  2. CfgMagazines >> 4000Rnd_762x51_M134 >> tracersEvery
  3. 3.0 3.1 CfgMagazines >> 14Rnd_FFAR >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> TwinM134 >> modes[] >> {"LowROF","HighROF","close","short","medium","far"}
  2. CfgWeapons >> TwinM134 >> LowROF >> reloadTime
  3. CfgWeapons >> TwinM134 >> LowROF >> multiplier >> "3"
  4. CfgWeapons >> TwinM134 >> HighROF >> reloadTime
  5. CfgWeapons >> TwinM134 >> HighROF >> multiplier >> "3"
  6. CfgWeapons >> TwinM134 >> LowROF >> dispersion
  7. CfgWeapons >> TwinM134 >> HighROF >> dispersion
  8. CfgWeapons >> FFARLauncher_14 >> Burst >> reloadTime
  9. CfgWeapons >> FFARLauncher_14 >> Burst >> burst

CfgVehicles (ArmA 2)

  1. 1.0 1.1 CfgVehicles >> AH6J_EP1 >> transportSoldier
  2. CfgVehicles >> AH6J_EP1 >> transportMaxWeapons
  3. CfgVehicles >> AH6J_EP1 >> transportMaxMagazines
  4. CfgVehicles >> AH6J_EP1 >> transportMaxBackpacks
  5. CfgVehicles >> AH6X_EP1 >> transportMaxWeapons
  6. CfgVehicles >> AH6X_EP1 >> transportMaxMagazines
  7. CfgVehicles >> AH6X_EP1 >> transportMaxBackpacks
  8. CfgVehicles >> AH6J_EP1 >> fuelCapacity
  9. CfgVehicles >> AH6X_EP1 >> fuelCapacity
  10. 10.0 10.1 10.2 10.3 10.4 CfgVehicles >> AH6J_EP1 >> weapons[] >> {"FFARLauncher_14","TwinM134","CMFlareLauncher"}
  11. 11.0 11.1 11.2 11.3 CfgVehicles >> AH6J_EP1 >> magazines[] >> {"14Rnd_FFAR","4000Rnd_762x51_M134","60Rnd_CMFlareMagazine"}
  12. 12.0 12.1 12.2 12.3 CfgVehicles >> AH6J_EP1 >> LockDetectionSystem >> "8"
  13. 13.0 13.1 CfgVehicles >> AH6J_EP1 >> IncommingMisslieDetectionSystem >> "0"
  14. 14.0 14.1 CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> Viewoptics >> visionMode[] >> {"Normal","Ti"}
  15. 15.0 15.1 CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> Viewoptics >> thermalMode[] >> {0,1}
  16. CfgVehicles >> AH6J_EP1 >> armor
  17. CfgVehicles >> AH6X_EP1 >> armor
  18. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitHull >> armor
  19. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitHull >> passThrough
  20. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitEngine >> armor
  21. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitEngine >> passThrough
  22. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitAvionics >> armor
  23. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitAvionics >> passThrough
  24. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitVRotor >> armor
  25. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitVRotor >> passThrough
  26. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitHRotor >> armor
  27. CfgVehicles >> AH6J_EP1 >> HitPoints >> HitHRotor >> passThrough
  28. CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> minTurn
  29. CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> maxTurn
  30. CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> maxElev
  31. CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> minElev
  32. CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> Viewoptics >> maxFov >> "0.80"
  33. CfgVehicles >> AH6J_EP1 >> Turrets >> ObserverTurret >> Viewoptics >> minFov >> "0.01"
  34. CfgVehicles >> AH6X_EP1 >> IncommingMisslieDetectionSystem >> "0"
  35. 35.0 35.1 35.2 CfgVehicles >> AH6J_EP1 >> LockDetectionSystem >> "8"
  36. CfgVehicles >> AH6J_EP1 >> camouflage
  37. CfgVehicles >> AH6X_EP1 >> camouflage
  38. CfgVehicles >> AH6J_EP1 >> cost
  39. CfgVehicles >> AH6X_EP1 >> cost
  40. CfgVehicles >> AH6J_EP1 >> threat[] >> {0.6,0.4,0.1}
  41. CfgVehicles >> AH6X_EP1 >> threat[] >> {0,0,0}
  42. CfgVehicles >> AH6J_EP1 >> audible
  43. CfgVehicles >> AH6X_EP1 >> audible

.bisurf

  1. 1.0 1.1 \ca\data\penetration\armor_5mm_plate.bisurf
  2. 2.0 2.1 \ca\data\penetration\armor_11mm_plate.bisurf
  3. 3.0 3.1 \ca\data\penetration\armor_16mm_plate.bisurf
  4. 4.0 4.1 \ca\data\penetration\ironplate.bisurf
  5. 5.0 5.1 \ca\data\penetration\plexiplate.bisurf

.rvmat

  1. 1.0 1.1 \ca\data\penetration\armor_5mm_plate.rvmat
  2. 2.0 2.1 \ca\data\penetration\armor_11mm_plate.rvmat
  3. 3.0 3.1 \ca\data\penetration\armor_16mm_plate.rvmat
  4. 4.0 4.1 \ca\data\penetration\ironplate.rvmat
  5. 5.0 5.1 \ca\data\penetration\plexiplate.rvmat

Scripts

  1. 1.0 1.1 1.2 uav_interface.sqf >> if (!("Laserdesignator_mounted" in weapons _uav) && isnil {_uav getvariable "BIS_ULB_noLaser"}) then {_uav addmagazine "laserbatteries"; _uav addweapon "laserdesignator_mounted"; _uav selectweapon "laserdesignator_mounted";};
  2. 2.0 2.1 uav_interface.sqf >> _text = format ["%1\n\nACC\n%2\n\nDST\n%3\n\nMIS",_vehName,_acc,_vehdistance,if (isnull _target) then {""} else {round (_veh distance _target)}];

Formulae

  1. Base vehicle armor value * HitPoint armor value = 25 * 1
  2. Base vehicle armor value * HitPoint armor value = 25 * 0.25
  3. Base vehicle armor value * HitPoint armor value = 25 * 0.15
  4. Base vehicle armor value * HitPoint armor value = 25 * 0.3
  5. Base vehicle armor value * HitPoint armor value = 25 * 0.2
  6. (60 / reloadTime) * multiplier = (60 / 0.09) * 3
  7. 60 / reloadTime = 60 / 0.09
  8. (60 / reloadTime) * multiplier = (60 / 0.05) * 3
  9. 60 / reloadTime = 60 / 0.05
  10. 60 / reloadTime = 60 / 0.2
  11. Base vehicle armor value * HitPoint armor value = 25 * 1
  12. Base vehicle armor value * HitPoint armor value = 25 * 0.25
  13. Base vehicle armor value * HitPoint armor value = 25 * 0.15
  14. Base vehicle armor value * HitPoint armor value = 25 * 0.3
  15. Base vehicle armor value * HitPoint armor value = 25 * 0.2
  16. (60 / reloadTime) * multiplier = (60 / 0.09) * 3
  17. 60 / reloadTime = 60 / 0.09
  18. (60 / reloadTime) * multiplier = (60 / 0.045) * 3
  19. 60 / reloadTime = 60 / 0.045
  20. 60 / reloadTime = 60 / 0.08
  21. 0.25 / maxFov = 0.25 / 0.80
  22. 0.25 / minFov = 0.25 / 0.01

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. If Armed Assault's M134 is switched to this setting, it actually consumes three rounds for every bullet fired due to the usage of the multiplier token. As a result, its "real" fire rate is approximately ~ 666 rounds per minute.
  3. If Armed Assault's M134 is switched to this setting, it actually consumes three rounds for every bullet fired due to the usage of the multiplier token. As a result, its "real" fire rate is approximately ~ 1,200 rounds per minute.
  4. The AH-6X is technically considered to be unmanned and cannot be "driven" by a human player. However, because drone-type units in ArmA 2 are crewed by invisible AI-controlled "pilots" and "gunners", the AH-6X actually has three seats that are usually inaccessible in regular gameplay.
  5. 5.0 5.1 The AH-6X's laser designator is not usable unless the player specifically takes control over the AH-6X through the ULB module (unsynchronised AH-6Xs will not have access to a laser designator).
  6. Due to the usage of the multiplier token, ArmA 2's M134 on this setting actually consumes three rounds for every bullet fired. As a result, the M134's "real" fire rate is approximately ~ 666 rounds per minute.
  7. Due to the usage of the multiplier token, ArmA 2's M134 on this setting actually consumes three rounds for every bullet fired. As a result, the M134's "real" fire rate is approximately ~ 1,333 rounds per minute.

References[]

  1. Bohemia Interactive a.s., 2006, Vehicles, armedassault.com, viewed 24 August 2025, <http://web.archive.org/web/20071023002555/http://www.armedassault.com/vehicles.html>. (archived link)
  2. 2.0 2.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  3. 3.0 3.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  4. 4.0 4.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  5. 5.0 5.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 8 February 2020, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.02>.
  7. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  8. Bohemia Interactive a.s., 2010, Rotary wing aircraft, Arma 2, viewed 24 August 2025, <https://www.arma2.com/arma-2-oa-vehicles/a-2-oa-rotary-wing-aircraft>.
  9. 9.0 9.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  10. 10.0 10.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 24 August 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  11. 11.0 11.1 Mořický, K, Revial, F 2010, Arma 2: ULB Module, Bohemia Interactive Community Wiki, viewed 19 June 2018, <https://community.bistudio.com/wiki/Arma_2:_ULB_Module>.
  12. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 24 August 2025, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  13. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\missions_e\campaign\missions\ce4_openseason.takistan\mission.sqm, ce4_openseason.takistan >> mission.sqm >> Mission >> Groups >> Item27 >> Vehicles >> Item0 >> init = "this setCaptive TRUE; this stop TRUE; this setCombatMode ""BLUE""";
  14. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\modules_e\uav_heli\data\scripts\uav_interface.sqf

External links[]

See also[]

Variants[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCPBX BoatRHIB
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
RACS - Vehicles (ArmA: Armed Assault)
Wheeled Army 4x4
Tracked M113T-72
Rotor-wing AH-6MH-6UH-60
Aquatic CRRC
Queen's Gambit
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1A1 Abrams (M1A2 TUSK) • M2A3 Bradley (M2A2, M6) • M270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64D Apache LongbowCH-47F ChinookMH-6J Little BirdUH-60M Black Hawk (MEV)
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead