| « | The AK-12 is a modern assault rifle designed to replace the legendary AK-74 as the general issue weapon for the Russian army. The weapon introduces many improvements over its predecessors: better recoil control, suitable for various ammunition types, compatibility with several accessories, and better ergonomics. This particular version is chambered in 7.62x39 mm, so it trades a bit of accuracy for a bigger punch and better penetration. | » |
The AK-12 series is a modular assault rifle platform used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of both the Apex and Contact DLC.
Variants[]

The AK-12 is a 7.62 mm assault rifle used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
It can load either 30-round polymer magazines designed specifically for the AK-12 or older curved steel magazines used by the AKM. It can attain a fire rate of up to 600 rounds per minute[CfgWp 8][Formula 1] on semi-/full auto or 1,000 RPM[CfgWp 9][Formula 2] on burst fire. The AK-12 has a muzzle velocity of 730 m/s[CfgWp 10] and can accept attachments on all three of its rails: top[CfgWp 11], side[CfgWp 12], and underbarrel.[CfgWp 13] Its muzzle also supports being fitted with a 7.62 mm sound suppressor.[CfgWp 14]
Out of all the assault rifles in ArmA 3, the AK-12 maintains a decent balance between performance and handling. It has very little drawbacks aside from its weight, and since it's chambered to fire the largest calibre out of all the other assault rifles in its class, it also has the greatest damage output out of them all as well.[CfgAm 1] At distances of approximately 400 metres, only ~ 4-5 hits to the chest against a target wearing a heavy plate carrier and/or armoured uniform are needed to inflict fatal damage. At shorter distances (<200 metres), its 7.62 mm ammunition can consistently score kills against armoured infantry targets with only ~ 3-4 hits to the chest.
Meanwhile, its low recoil and high accuracy[CfgWp 1] (its dispersion is identical to that of the baseline MX[CfgWp 15]) makes it quite easy to maintain zeroing on a target. As with the Navid medium machine gun, the AK-12 has a unique two-round burst mode that has a significantly higher rate of fire than its semi- and fully-automatic modes. The AK-12 will almost always be able to kill unarmoured infantry in close quarters if both rounds successfully land on the target.
The only real drawbacks to the AK-12 stem primarily from its weight[CfgWp 4] and the high air drag of its 7.62 mm ammunition.[CfgAm 2] In the case of the former, the AK-12 is by far the heaviest assault rifle in its class, weighing ~ 33% more than the baseline MX/Katiba bullpup and double the weight of both the Mk20 and TRG-21. Only the Type 115 weighs the same, but this includes the added weight of its underbarrel module; the baseline AK-12 already weighs as much without a module attached.
When it comes to the AK-12's 7.62 mm ammunition, the increased air drag[CfgAm 2] coupled with the AK-12's low muzzle velocity[CfgWp 10] causes greater energy loss at distances beyond 400 metres. Not only will this result in reduced stopping power but the user will also have to contend with the 7.62 mm round's faster bullet drop. As such, the AK-12 works best for close-medium range engagements where the 7.62 mm round's drawbacks are not an issue. Attaching a suppressor can also provide a small increase to the AK-12's muzzle velocity to 766.5 m/s, offering a little boost to its low muzzle velocity (albeit a very small one at that).[CfgWp 16]
Nonetheless, the AK-12 is still not as viable as other 5.56 mm/6.5 mm-chambered assault rifles at longer ranges (>400 metres). At these distances, its decent accuracy and the usage of a suppressor will not compensate for the poor performance of its 7.62 mm round.

The AK-12 GL is a 7.62 mm assault rifle used by BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The AK-12 GL is simply a modified version of the baseline AK-12 rifle that has an underbarrel grenade launcher attached.
Like its parent rifle, it is also chambered to fire 7.62×39 mm while feeding from the same 30-round curved polymer magazines (or alternately 75-rounder drums). The underbarrel grenade launcher can launch 40 mm grenades universally shared with other rifle UGLs, ranging from lethal high-explosive (HE) grenades to less-than-lethal (LTL) flares and non-lethal smoke shells.[CfgWp 25][CfgWp 26] The GP-25 UGL uses a conventional notched quadrant sight which can be zeroed up to a maximum range of 400 m.[CfgWp 27]
It is virtually identical in terms of stats and handling. The sole difference is that the AK-12 GL cannot mount accessories onto its underbarrel rail since the GP-25 grenade launcher now occupies the underbarrel rail slot.

The AKU-12 is a 7.62 mm carbine used by both Russian Spetsnaz operatives and L'Ensemble guerillas in ArmA 3. It was added with the release of the Contact DLC.
Overview[]
Its rate of fire remains unchanged with both fire modes. Attachments are supported on all three of its rails: top[CfgWp 35], side[CfgWp 36] and underbarrel, while the muzzle also allows for a suppressor to be fitted.[CfgWp 37]
Thanks to a shortened length barrel, the AKU-12 imposes the lowest inertia penalty amongst all variants of the AK-12 family, making it easier to wield in close quarters.[CfgWp 33] Accuracy-wise, the AKU-12 remains superior to both its American and Iranian-made counterparts despite being the heaviest carbine out of the two.[CfgWp 31]
Although the AKU-12's primary advantage lies in its compact profile, the AKU-12's shortened barrel also drastically cuts its muzzle velocity, reducing it to just 572 m/s.[Formula 3] Its accuracy has also been negatively affected and its dispersion is increased by approximately ~ 7% (up from the baseline AK-12's 0.00087 rad to the AKU-12's 0.00094 rad).[CfgWp 30]
Both of these drawbacks severely impact the AKU-12's effective firing range and causes it to drop to just under 300 metres. Beyond that distance, its 7.62 mm rounds will not retain much energy and their penetration power will be mediocre at best.

The RPK-12 is a 7.62 mm light support weapon used by both Russian Spetsnaz operatives and L'Ensemble guerillas in ArmA 3. It was added with the release of the Contact DLC.
Overview[]
It is intended to primarily feed from its own 75-round drums, though the RPK-12 can also load 30-round rifle magazines if needed as well. Attachments are supported on its top[CfgWp 45] and side[CfgWp 46] rails along with its muzzle[CfgWp 47], though its usage of an integrated bipod eschews the need for a standalone bipod.[CfgWp 48]
Performance-wise, the RPK-12 features several improvements over its parent weapon. For starters, its fire rate has been raised to ~ 700 rounds per minute (burst remains the same at 1,000 RPM).[CfgWp 49][Formula 4] The increased barrel length also boosts the weapon's muzzle velocity by 10% to 786.5 m/s[Formula 5] which - while not too impressive of an upgrade, slightly increases its effective firing range to just over ~ 790 metres.
The RPK-12 also features the highest accuracy out of the AK-12 variants, and easily outstrips its Chinese-made counterpart at ranges of beyond 600 metres. Nonetheless, it still falls short of the MX SW and does not even come close to matching the SPAR-16S.
However, its greatest drawback lies in its weight. Even when unloaded, an empty RPK-12 weighs almost as much as a Mk200 LMG[CfgWp 50] while retaining a pitiful maximum capacity of seventy-five rounds. Not only is this twenty-five short of the MX SW's 100-round casket magazines (or seventy-five in the case of the 150-round drums used by the SPAR-16S[CfgMa 4]), this lower capacity makes the RPK-12 less useful for suppression purposes since the user will most likely need to reload twice per engagement before a Mk200 gunner would have to reload their first belt.
Ironsights[]
When fitted with an optical scope that supports a zeroing limit greater than 600 metres (e.g. DMS), the AK-12 will only allow for a maximum zeroing of 1,000 metres.[CfgWp 53]
When fitted with an optical scope that supports a zeroing limit greater than 600 metres (e.g. DMS), the AK-12 GL will only allow for a maximum zeroing of 1,000 metres.[CfgWp 55]
When fitted with an optical scope that supports a zeroing limit greater than 200 metres (e.g. Nightstalker), the AKU-12 will only allow for a maximum zeroing of 1,000 metres.[CfgWp 58]
When fitted with an optical scope that supports a zeroing limit greater than 800 metres (e.g. TWS MG), the RPK-12 will only permit a maximum zeroing of 1,000 metres.[CfgWp 61]
By default, the sight uses a zeroing of 75 metres.[CfgWp 62] It is not illuminated.
Camouflage[]
- Arid: Desert camouflage pattern.
- Black: Standard black paint finish with chromed parts.
- Lush: Woodland camouflage pattern.
Ammunition[]
| Ammo parameter | 7.62 mm (Ball/Yellow) | 7.62 mm (Ball/Green) |
|---|---|---|
| Base damage value | 11[CfgAm 3] | 11[CfgAm 1] |
| Aerodynamic friction | -0.0016[CfgAm 4] | -0.0016[CfgAm 2] |
| Muzzle velocity (m/s) | 715 [CfgMa 5][CfgMa 6] AK-12: 730 [CfgWp 10][note 1] AKU-12: 572 [Formula 3][note 2] RPK-12: 786.5 [Formula 5][note 3] |
715 [CfgMa 7][CfgMa 8] AK-12: 730 [CfgWp 10][note 1] AKU-12: 572 [Formula 3][note 2] RPK-12: 786.5 [Formula 5][note 3] |
| Expected velocity (m/s) | 730 [CfgAm 5][note 4] |
730 [CfgAm 6][note 4] |
| Penetration depth (mm) | 12.87 [CfgAm 7][Formula 6] AK-12: 13.14 [Formula 7][note 5] AKU-12: 10.296 [Formula 8][note 6] RPK-12: 14.157 [Formula 9][note 7] |
12.87 [CfgAm 8][Formula 10] AK-12: 13.14 [Formula 7][note 5] AKU-12: 10.296 [Formula 8][note 6] RPK-12: 14.157 [Formula 9][note 7] |
| Deflection angle (degrees) | 15°[CfgAm 9] | 15°[CfgAm 10] |
Excluding alternate camouflage schemes, all variants of the AK-12 family can load ten distinct variants of magazines[CfgWp 63][CfgWp 64][CfgWp 65] that are split across two main types of magazines:
- AK12: Four unique variants of the AK12-type polymer magazines are available. They have a capacity of either 30-rounds (curved magazines) or 75-rounds (drum magazines). Magazine loadouts can be ball and green tracers or exclusively green tracers (no magazines are loaded with yellow tracers).
- AKM: Six distinct variants of the AKM-type metal magazines are available. Four of these are curved magazines with a capacity of 30-rounds while the remaining two are 75-round drums. Magazine loadouts can be ball and yellow/green tracers or exclusively yellow/green tracers.
The 30-rounder magazines have a weight of 10 "mass" units[CfgMa 9][CfgMa 10] while the drums have a weight of 26 "mass" units.[CfgMa 11][CfgMa 12] This applies to both AKM and AK12-type magazines.
The AKM-type metal magazines do not have access to alternate camouflage schemes. Only the AK12-type 30-round polymer magazines and 75-rounder drums specifically have alternate camouflage schemes available: Black/Sand/Khaki for 30-round magazines and Black/Arid/Lush for 75-rounder drums.
Regardless of whether they are AKM or AK12-type magazines, all are fully interchangeable between variants within the AK-12 family as well as with the AKM:
Magazines (AK12)[]
7.62 mm 30rnd AK12 Mag Standard 30-round polymer magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[CfgMa 13] The last four rounds of the magazine will always emit green tracers.[CfgMa 14] 7.62 mm 30rnd AK12 Tracer Mag Alternate 30-round magazine loaded entirely with thirty rounds worth of 7.62 mm tracer ammunition.[CfgMa 15] Aside from its tracer-exclusive loadout[CfgMa 16], it is statistically identical to the regular 30-rounder magazines. 7.62 mm 75rnd AK12 Mag 75-round drum magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[CfgMa 17] Only the last four rounds of the magazine will emit visible green tracers.[CfgMa 18] 7.62 mm 75rnd AK12 Tracer Mag Dedicated 75-round drum magazine loaded entirely with seventy-five rounds worth of tracer ammunition.[CfgMa 19] Aside from being loaded with only green tracer ammunition[CfgMa 20], it is statistically identical to the regular 75-rounder drums. |
Magazines (AKM)[]
7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag 30-round curved metal magazine loaded with a mix of 7.62 mm ball and yellow tracer ammunition.[CfgMa 21] The last four rounds of the magazine will always emit visible yellow tracers.[CfgMa 22] 7.62 mm 30Rnd AKM Reload Tracer (Green) Mag Alternate 30-rounder curved magazine loaded with a mix of 7.62 mm ball and green tracer ammunition.[CfgMa 23] The last four rounds of the magazine will always emit visible green tracers.[CfgMa 24] 7.62 mm 30Rnd AKM Tracer (Yellow) Mag Dedicated tracer magazine loaded entirely with thirty rounds worth of visible yellow tracers.[CfgMa 25][CfgMa 26] 7.62 mm 30Rnd AKM Tracer (Green) Mag Dedicated tracer magazine loaded entirely with thirty rounds worth of visible green tracers.[CfgMa 27][CfgMa 28] 7.62 mm 75rnd AKM Mag 75-rounder drum magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[CfgMa 29] The last four rounds of the drum will always emit visible yellow tracers.[CfgMa 30] 7.62 mm 75rnd AKM Tracer Mag Alternate drum magazine loaded with entirely with seventy-five rounds worth of yellow tracers.[CfgMa 31][CfgMa 32] |
Magazine compatibility[]
| AK_762x39 | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapon name (Classname) |
7.62 mm 30rnd AK12 Mag![]() |
7.62 mm 30rnd AK12 Sand Mag![]() |
7.62 mm 30rnd AK12 Khaki Mag![]() |
7.62 mm 30rnd AK12 Tracer Mag![]() |
7.62 mm 30rnd AK12 Tracer Sand Mag![]() |
7.62 mm 30rnd AK12 Tracer Khaki Mag![]() |
7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag![]() |
7.62 mm 30Rnd AKM Reload Tracer (Green) Mag![]() |
7.62 mm 30Rnd AKM Tracer (Yellow) Mag![]() |
7.62 mm 30Rnd AKM Tracer (Green) Mag![]() |
7.62 mm 75rnd AK12 Mag![]() |
7.62 mm 75rnd AK12 Arid Mag![]() |
7.62 mm 75rnd AK12 Lush Mag![]() |
7.62 mm 75rnd AK12 Tracer Mag![]() |
7.62 mm 75rnd AK12 Tracer Arid Mag![]() |
7.62 mm 75rnd AK12 Tracer Lush Mag![]() |
7.62 mm 75Rnd AKM Mag![]() |
7.62 mm 75Rnd AKM Tracer Mag![]() |
| AK-12 7.62 mm (Arid) (arifle_AK12_arid_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AK-12 7.62 mm (arifle_AK12_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AK-12 GL 7.62 mm (Arid) (arifle_AK12_GL_arid_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AK-12 GL 7.62 mm (arifle_AK12_GL_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AK-12 GL 7.62 mm (Lush) (arifle_AK12_GL_lush_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AK-12 7.62 mm (Lush) (arifle_AK12_lush_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AKU-12 7.62 mm (Arid) (arifle_AK12U_arid_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AKU-12 7.62 mm (arifle_AK12U_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| AKU-12 7.62 mm (Lush) (arifle_AK12U_lush_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| RPK-12 7.62 mm (Arid) (arifle_RPK12_arid_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| RPK-12 7.62 mm (arifle_RPK12_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| RPK-12 7.62 mm (Lush) (arifle_RPK12_lush_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| Western Sahara Creator DLC only | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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NOTE: The following table only applies if the third party-developed Western Sahara Creator DLC is activated.
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Trivia[]
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Gallery[]
Config/script references[]
CfgAmmo
CfgMagazines
CfgWeapons
Formulae
|
Notes[]
- ↑ 1.0 1.1 Both the AK-12 and AK-12 GL's initSpeed values overrides the magazine's initSpeed (it is not defined as a coefficient).
- ↑ 2.0 2.1 The AKU-12 specifically uses a coefficient for its initSpeed value which serves as a multiplier.
- ↑ 3.0 3.1 The RPK-12 specifically uses a coefficient for its initSpeed value which serves as a multiplier.
- ↑ 4.0 4.1 Damage will be reduced if the projectile's velocity drops below this value.
- ↑ 5.0 5.1 This is the actual penetration depth of the AK-12/AK-12 GL's 7.62 mm ammunition. The weapon class initSpeed value (730 m/s) takes precedence over the magazine initSpeed value (715 m/s), affecting its penetration formula as a result.
- ↑ 6.0 6.1 This is the actual penetration depth of the AKU-12's 7.62 mm ammunition. The weapon class initSpeed value (572 m/s) takes precedence over the magazine initSpeed value (715 m/s), affecting its penetration formula as a result.
- ↑ 7.0 7.1 This is the actual penetration depth of the RPK-12's 7.62 mm ammunition. The weapon class initSpeed value (786.5 m/s) takes precedence over the magazine initSpeed value (715 m/s), affecting its penetration formula as a result.
References[]
- ↑ Bohemia Interactive a.s., 2016, Apex, Arma 3, viewed 6 March 2025, <https://arma3.com/apex>.
- ↑ Bohemia Interactive a.s., 2019, Contact, Arma 3, viewed 6 March 2025, <https://arma3.com/contact>.
- ↑ Johnson, S 2010, 'AK-200 rifle: The 21st Century AK', The Firearm Blog, 27 May, viewed 10 September 2023, <https://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/>.
- ↑ Johnson, S 2011, 'AK-12 : The 5th Generation AK 7.62mm, 5.56mm and 5.45mm Rifle', The Firearm Blog, 29 November, viewed 10 September 2023, <https://www.thefirearmblog.com/blog/2011/11/29/ak-12-the-5th-generation-ak-7-62mm-5-56mm-and-5-45mm-rifle/>.
- ↑ Fitch, N 2014, '"Can We Keep Him?" – The 6.5×39 Grendelski', The Firearm Blog, 13 November, viewed 10 September 2023, <https://www.thefirearmblog.com/blog/2014/11/13/6-5-grendel-cip-certified-russia/>.
- ↑ Vickers, L 2016, AK 400 Series - Kalashnikov Pre-Production Prototype, 3 May, viewed 10 September 2023, <https://www.youtube.com/watch?v=7dym1b4RB8M>.
- ↑ 7.0 7.1 Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 25 February 2023, <https://dev.arma3.com/post/spotrep-00059>.
- ↑ van 't Land, J.J. 2019, SPOTREP #00088, Arma 3, viewed 30 April 2019, <https://dev.arma3.com/post/spotrep-00088>.
- ↑ ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, No Reprieve
- ↑ van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 1 August 2019, <https://dev.arma3.com/post/spotrep-00089>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- AKM (ChDKZ/Outdated Syndikat/Loyalist counterpart, ArmA 2/ArmA 3: Apex only)
- CAR-95 (Pacific CSAT counterpart, ArmA 3: Apex only)
- Katiba (Mediterranean CSAT counterpart)
- MX (NATO/CTRG counterpart)
| Handguns | ACP-C2 .45 |
| Carbines | AKS-74U 5.45 mm • Mk20C 5.56 mm • TRG-20 5.56 mm |
| Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • Mk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM) |
| Designated marksmen rifles | Mk14 7.62 mm • Mk18 ABR 7.62 mm |
| Squad automatic weapons | LIM-85 5.56 mm • Mk200 6.5 mm |
| Launchers | RPG-7 • RPG-42 |
| Static | M2 • Mk6 Mortar |
| (Parenthesis) denote variants. Marksmen DLC | Apex DLC | |
| Handguns | Rook-40 9 mm |
| Carbines | AKU-12 7.62 mm |
| Assault rifles | AK-12 7.62 mm (AK-12 GL) |
| Designated marksman rifles | ASP-1 Kir 12.7 mm |
| Squad automatic weapons | RPK-12 7.62 mm |
| Launchers | RPG-42 |
| (Parenthesis) denote variants. Marksmen DLC | Apex DLC | Contact DLC | |
| Handguns | PM 9 mm |
| Carbines | AKS-74U 5.45 mm |
| Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm |
| Squad automatic weapons | LIM-85 5.56 mm |
| Launchers | RPG-7 |
| Static | M2 • SPG-9* |
| (Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC | |
| Handguns | PM 9 mm |
| Submachine guns | Sting 9 mm • PDW2000 9 mm • Protector 9 mm |
| Shotguns | Kozlice |
| Carbines | AKS-74U 5.45 mm • AKU-12 7.62 mm |
| Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) |
| Designated marksmen rifles | Mk14 Classic 7.62 mm |
| Squad automatic weapons | LIM-85 5.56 mm • RPK-12 7.62 mm |
| Launchers | RPG-7 • RPG-42 |
| Static | M2 • SPG-9* |
| (Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC | Contact DLC | |

![Arid - [AK-12]](https://static.wikia.nocookie.net/armedassault/images/3/37/Arma3-render-ak12arid.png/revision/latest/scale-to-width-down/300?cb=20191006080717)
![Lush - [AK-12]](https://static.wikia.nocookie.net/armedassault/images/6/66/Arma3-render-ak12lush.png/revision/latest/scale-to-width-down/300?cb=20191006080719)
![Arid - [AK-12 GL]](https://static.wikia.nocookie.net/armedassault/images/9/9a/Arma3-render-ak12glarid.png/revision/latest/scale-to-width-down/300?cb=20191006080717)
![Lush - [AK-12 GL]](https://static.wikia.nocookie.net/armedassault/images/0/0f/Arma3-render-ak12gllush.png/revision/latest/scale-to-width-down/300?cb=20191006080719)
![Arid - [AKU-12]](https://static.wikia.nocookie.net/armedassault/images/e/ee/Arma3-render-aku12arid.png/revision/latest/scale-to-width-down/300?cb=20191006081150)
![Lush - [AKU-12]](https://static.wikia.nocookie.net/armedassault/images/6/6a/Arma3-render-aku12lush.png/revision/latest/scale-to-width-down/300?cb=20191006081151)
![Arid - [RPK-12]](https://static.wikia.nocookie.net/armedassault/images/c/ce/Arma3-render-rpk12arid.png/revision/latest/scale-to-width-down/300?cb=20191006081152)
![Lush - [RPK-12]](https://static.wikia.nocookie.net/armedassault/images/a/a3/Arma3-render-rpk12lush.png/revision/latest/scale-to-width-down/300?cb=20191006081153)





















