Armed Assault Wiki

NOTE: This article is about AK-74s in the main ARMA games. For AK-74Ns in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see AK-74 (Global Mobilization).


The AK-74 is a 5.45 mm assault rifle that has been featured in all of the ARMA games to date, beginning with ArmA: Cold War Assault and all the way to ARMA Reforger.


ArmA: Cold War Assault

« The AK-74 assault rifle was manufactured in 1979 by Avtomat Kalashnikova, to replace the aging AK-47. The Kalashnikov sub-machineguns are well known for their reliability. The AK-74 was designed for army personnel and law and order forces.
Weapon Description[1]
»
The AK-74 5.45 mm assault rifle.
The AK-74 5.45 mm assault rifle.

The AK-74 is used by both Soviet military forces and Nogovan Partisans in ArmA: Cold War Assault.

Overview

The AK-74 is a selective fire assault rifle that uses a long-stroke gas piston. It is chambered to fire the 5.45×39 mm cartridge.

It feeds exclusively from 30-round curved magazines[CWACfgW 8], and can attain a fire rate of up to 600 rounds per minute[CWACfgW 9][Formula 1] with a muzzle velocity of 900 m/s.[CWACfgW 10]

The AK-74 was the standard-issue service rifle of the Soviet Armed Forces at the height of the Cold War. Compared to its American-made counterpart, the M16A2, the AK-74 is virtually identical when it comes to both recoil and accuracy. Their 5.56 mm/5.45 mm cartridges are also identical in terms of stopping power and range.

Where they differ are their fire modes as the AK-74 can not only switch to a 3-round burst fire mode but can toggle a full auto fire mode as well.[CWACfgW 11] On the other hand, the M16A2 is restricted to just semi-auto and 3-round burst fire.[CWACfgW 12]

This limitation to the M16A2 means that the AK-74 will always be much deadlier in close quarters, since an M16A2 user won't be able to fire on full auto and will have a brief delay in-between bursts where they can't shoot back. In stark contrast, an AK-74 user can just keep firing until their magazine runs dry.


Variants

AK-74 GL

« The AK-74 assault rifle was manufactured in 1979 by Avtomat Kalashnikova, to replace the aging AK-47. This version includes the BG 15 grenade launcher.
Weapon Description[2]
»
The AK-74 GL 5.45 mm assault rifle.
The AK-74 GL 5.45 mm assault rifle.

The AK-74 GL is a grenadier configuration of the AK-74 rifle that has been fitted with a 40 mm underbarrel grenade launcher.

There is no difference in terms of accuracy, recoil, and fire modes for the AK-74 GL's rifle component. Where it differs from the baseline AK-74 is the addition of its 40 mm GP-25 UGL which can load and fire either lethal high-explosive (HE) caseless grenade rounds or signal/illumination flare shells.[CWACfgW 21]

AK-74 SU

« The version was developed from the AK-74, but radically differs from it in terms of the design of separate units and combat characteristics. The AK-74 SU features a short barrel, lesser muzzle velocity, high rate of fire, but more lower consistency of fire, compared to thet of AK-74. The AK-74 SU is intended for special subunits of airborne troops, combat engineers and drivers of combat vehicles.
Weapon Description[3]
»
The AK-74 SU 5.45 mm carbine.
The AK-74 SU 5.45 mm carbine.

The AK-74 SU is a carbine configuration of the AK-74 rifle. It features a shortened barrel and folding stock as opposed to the baseline AK-74's fixed stock.

For all intents and purposes, the AK-74 SU is completely identical to its parent rifle weapon in every way (aside from its appearance). It feeds from the same 30-rounder curved magazines and is also identical when it comes to accuracy, recoil, and available fire modes (semi, 3-round burst, full auto).

The only differences are its appearance and that it is only issued to Soviet Spetsnaz operatives. Given that its differences in appearance are purely cosmetic (the folding stock and shortened barrel do not affect the AK-74 SU's handling), choosing the AK-74 SU over the baseline AK-74 simply comes down to personal preference and nothing else.


Ironsights

OFP-ak74-ironsight-overview
The AK-74's ironsights are set to a fixed zeroing of 400 metres. It is not possible to manually adjust this to a different setting.[CWACfgW 28][CWACfgW 29]

OFP-ak74-ironsight-overview
The ironsights on AK-74s fitted with an underbarrel grenade launcher utilise a fixed zeroing of 400 metres. It is not possible to manually adjust this to a different setting.[CWACfgW 30][CWACfgW 31]

OFP-ak74-ironsight-overview
The AK-74 SU's ironsights are set to a fixed zeroing of 400 metres. This cannot be manually adjusted.[CWACfgW 32][CWACfgW 33]


Recoil curves

Semi-automatic

 
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Full auto

 
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Ammunition

OFP-ammunition-30rndak74
Ammo parameter 5.45 mm (Ball)
Base damage value 9
[CWACfgA 1][CWACfgA 2][CWACfgA 3]
Spill damage value 2
[CWACfgA 4][CWACfgA 5][CWACfgA 6]
Muzzle velocity (m/s) 900
[CWACfgW 10][CWACfgW 34][CWACfgW 35]

For grenade rounds usable with the GP-25, refer to its dedicated article here.

All three variants of the AK-74 support loading only one type of magazine.[CWACfgW 8][CWACfgW 36][CWACfgW 37] It requires one[CWACfgW 38] free inventory slot to carry:

AK74 Mag.

30-round plastic magazine loaded with 5.45 mm ball ammunition.[CWACfgW 39][CWACfgW 40][CWACfgW 41]

Its bullets have a spill radius of 0.1 metres upon impact.[CWACfgA 7][CWACfgA 8][CWACfgA 9]


Trivia

  • The real-world AK-74, together with all of its variants, does not actually have the ability to make use of a three-round burst fire mode. They exclusively use only two firing modes: semi-automatic, and fully-automatic.
  • Oddly enough, the AK-74 seems to use the same model as the AK-47 with only slight adjustments made to the AK-74's stock, muzzle brake and magazine (both weapons are mechanically different in real-life). The in-game AK-74 features a more angled gas tube, has an angled stock instead of straight (exactly like the AK-47), and also features a visibly more curved magazine.
    • This erroneous appearance can be somewhat attributed to the fact that Soviet military forces were originally intended to wield AK-47s in lieu of the AK-74 (as seen in several early pre-release versions of the game) before finally being patched to use the appearance of the AK-74 in beta versions starting with Patch 0.36 (then-known as Operation Flashpoint DEMO).[4]
    • However, the developers did not actually create a new model specifically for the AK-74, but rather used the existing AK-47 with only a different texture applied to the magazine (depicting plastic wood-imitation, instead of black metallic) along with the distinctive muzzle brake/flash hider added at the barrel end (which essentially turns it into a hybrid of the AK-47 and AK-74).
  • The so-called "AK-74 SU" on the other hand, retained the ribbed steel magazine rather than plastic which was used exclusively for 7.62 mm ammunition despite the fact that the weapon itself is chambered to fire 5.45 mm.
    • It is possible that the "AK-74 SU" is actually not modelled after real AKS-74U carbines but is rather based on a fictional airsoft replica[5], which could explain the origins of its unusual all-out silver finish as well as a non-standard handguard (featuring only a single cooling slot) combined with a side-folding stock from Czech-made vz. 58 assault rifles.
The information below details unused, pre-release or removed content.
  • The AK-74 originally used a completely different set of sounds and featured a distinctive, blunt firing sound effect.[4]
    • The original sounds were used in all of the game's versions - including both the baseline Operation Flashpoint: Cold War Crisis and Codemasters' unofficial Red Hammer addon, up until the addition of the Operation Flashpoint: Resistance expansion pack.
    • Because Resistance was treated as a separate expansion rather than being integrated into the base game as in the current version of Cold War Assault (pre-Patch 1.99), it was still possible to hear the original AK-74's firing sounds. For obvious reasons, this is no longer possible in the official re-release version of CWA.

Gallery

ArmA: Armed Assault

« The AK-74 is the successor to the famous AK-47, resizing its caliber to 5.45mm, probably as reaction to the ubiquitous 5.56mm NATO.
The most visible modification is the muzzle brake. This muzzle brake drastically cuts the already mild recoil of the AK-74 but increases noise and muzzle flash.
Library Description[6]
»
The AK-74 5.45 mm assault rifle.
The AK-74 5.45 mm assault rifle.

The AK-74 is used primarily by the SLA and in limited numbers with Resistance guerillas in ArmA: Armed Assault.

Overview

The AK-74 returns in Armed Assault, this time serving as the service rifle of North Sahranian military forces and anti-Kingdom insurgent fighters.

It can load 30-round plastic magazines[A1CfgW 11], and can attain a fire rate of 600 RPM[A1CfgW 12][Formula 2] with a muzzle velocity of 900 m/s.[A1CfgM 2] It is unable to mount a suppressor and does not have any sub-variants with optical sights attached.

Just like in Cold War Assault, there is no real difference in stopping power between the 5.45 mm and the 5.56 mm cartridge. Where Armed Assault's AK-74 differs from its predecessor in Cold War Assault is that it is ~ 22% less accurate (0.00125 rad)[A1CfgW 1] compared to the American-made M16A2/M16A4 rifles (0.001 rad).[A1CfgW 13] The AK-74's muzzle velocity (900 m/s)[A1CfgM 2] is also lower than that of the M16's (930 m/s)[A1CfgM 3], resulting in a slight reduction to its effective firing range.

The AK-74 also doesn't have optical sights fitted, meaning that the user can only rely on its ironsights to aim with. Lastly, the AK-74's fire rate is lower (600 RPM)[Formula 2] compared to the M16's (~ 666 RPM)[A1CfgW 14][Formula 3], though it is still a slightly better weapon in close quarters since it retains access to both 3-round burst and full auto firemodes.[A1CfgW 15]


Variants

AK-74 + GP-25

The AK-74 + GP-25 5.45 mm assault rifle.
The AK-74 + GP-25 5.45 mm assault rifle.

The AK-74 + GP-25 is a grenadier configuration of the baseline AK-74 that has a GP-25 40 mm underbarrel grenade launcher attached.

The GP-25 can load and fire either 40 mm lethal HE grenade rounds or less-than-lethal (LTL) flare shells.[A1CfgW 26] The GP-25 has a quadrant sight that is zeroed for targets located at distances of up to 400 metres.[A1CfgW 27][A1CfgW 28]

It should be noted that due to the GP-25's addition, the AK-74 + GP-25 is slightly heavier to wield by up to 12.5%.[A1CfgW 25] However aside from this change, it remains statistically identical to the baseline AK-74 rifle in every other way.

AKS-74 PSO

The AKS-74 PSO 5.45 mm assault rifle.
The AKS-74 PSO 5.45 mm assault rifle.

The AKS-74 PSO is a quasi-"marksman" configuration of the baseline AK-74 rifle. It is exclusively wielded by marksmen units of the SLA's Especas SOF.

Unlike the standard AK-74, this variant is based on the AKS-74 model instead and features a side-folding metal stock. Adding onto this change in platform is the inclusion of a rail-mounted 4x telescopic sight.[A1CfgW 39][A1CfgW 40][Formula 4] Note that due to the inclusion of the PSO, the AKS-74 is slightly heavier to wield by up to ~ 6%, though the difference is negligible in practice.[A1CfgW 38]

AKS-74U

« The AKS-74U is a personal defense weapon for vehicles and helicopter crews, and for the special operations forces, who require a compact and relatively powerful weapon in a single package.
While the AKS-74U is the size a typical submachine gun, it has the advantage of using the standard assault rifle ammunition and magazines.
Library Description[6]
»
The AKS-74U 5.45 mm carbine.
The AKS-74U 5.45 mm carbine.

The AKS-74U is a carbine configuration of the AK-74 that features a shorter barrel.

Compared to Cold War Assault's AK-74 SU, Armed Assault's AKS-74U is an inferior successor since its shortened barrel does actually affect its accuracy this time around. This results in an almost ~ 33% increase in dispersion from the baseline rifle's 0.00125 rad[A1CfgW 1] to the AKS-74U's 0.00175 rad.[A1CfgW 41]

This drawback is slightly compensated by the AKS-74U being ~ 4.5% lighter to wield in comparison.[A1CfgW 50] Furthermore, in spite of its appearance suggesting otherwise, the AKS-74U's shortened barrel does not actually cause a reduction to the AKS-74U's muzzle velocity (900 m/s) since it still feeds from the baseline AK-74 rifle's 30-rounder plastic magazines.[A1CfgW 52] Although this won't offset the AKS-74U's reduced accuracy, it does mean that its effective firing range technically remains unchanged from the baseline AK-74 rifle.[note 1]

In addition, the AKS-74U has a suppressed sub-variant that is designated as the AKS-74UN. Unlike the stock AKS-74U, this variant has a sound/flash suppressor installed that makes it difficult for the enemy to see the operator firing the AKS-74UN at nighttime and under low-light conditions.[A1CfgW 53][A1CfgW 54]

However, it is important to note that the AKS-74UN still fires its ammunition at supersonic speeds unless the user manually loads specialised 30-round magazines that are specifically loaded with 5.45 mm subsonic ammunition. Therefore, it will only function properly as a suppressed weapon if it isn't firing non-subsonic ammunition.


Sights

Arma1-ak74-ironsight-overview
The baseline AK-74 rifle's ironsights use a fixed zeroing of 300 metres.[A1CfgW 55][A1CfgW 56] It is not possible to manually adjust this setting.

Arma1-ak74gl-ironsight-overview
Ironsights on AK-74 fitted with underbarrel grenade launchers are set to a fixed zeroing of 300 metres.[A1CfgW 57][A1CfgW 58] It is not possible to manually adjust this setting.

Arma1-aks74pso-ironsight-overview
The AKS-74 PSO variant is fitted with a telescopic sight. The sight has a default zeroing of 200 metres which cannot be adjusted.[A1CfgW 59][A1CfgW 60]

Arma1-aks74u-ironsight-overview
The AKS-74U's ironsights utilise a fixed zeroing of 300 metres.[A1CfgW 61][A1CfgW 62] It is not possible to manually adjust this setting.

Arma1-aks74u-ironsight-overview
Ironsights on the AKS-74UN variant specifically utilise a zeroing of 100 metres.[A1CfgW 63][A1CfgW 64] It is not possible to manually adjust this setting.

Arma1-gp25-ironsight-overview
The GP-25's quadrant sight uses a fixed zeroing of 400 metres.[A1CfgW 27][A1CfgW 28] It is not possible to manually adjust its zeroing.


Recoil curves

 
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Ammunition

Ammo parameter 5.45 mm (Ball) 5.45 mm SD (Ball)
Base damage value 8[A1CfgA 1] 8[A1CfgA 2]
Aerodynamic friction -0.001412[A1CfgA 3] -0.0006[A1CfgA 4]
Muzzle velocity (m/s) 900[A1CfgM 2] 320[A1CfgM 5]
Expected velocity (m/s) 900
[A1CfgA 5][note 2]
320
[A1CfgA 6][note 2]
Deflection angle (degrees) 10°[A1CfgA 7] 10°[A1CfgA 8]

For grenade rounds usable with the GP-25, refer to its dedicated article here.

Regardless of whether they have a suppressor attached, all configurations of the AK-74 can load up to two types of magazines.[A1CfgW 11][A1CfgW 52][A1CfgW 65][A1CfgW 66] Both magazine types require at least one[A1CfgM 6][A1CfgM 7] free inventory slot to carry:

30Rnd. AK

Arma1-ammunition-30rndak74

Standard 30-round plastic magazine loaded with 5.45 mm ball ammunition.[A1CfgM 8]

None of the rounds fired will emit visible tracers.

30Rnd. AK SD

Arma1-ammunition-30rndak74

Specialised magazine loaded with subsonic 5.45 mm ammunition.[A1CfgM 9]

It is mostly identical to the standard-issue 30-round magazines but rounds fired from this magazine have a significantly reduced velocity of 320 m/s.[A1CfgM 5]


Magazine compatibility

Weapon name
(Classname)
30Rnd. AK
30Rnd. AK SD
AK-74
(AK74)
AK-74 + GP-25
(AK74GL)
AKS-74U
(AKS74U)
AKS-74UN
(AKS74UN)
AKS-74 PSO
(aks74pso)

Trivia

  • The AKS-74 PSO variant was not added until the release of Patch 1.04.[7]
  • Before Patch 1.05, the AKS-74 PSO's scope was not zeroed correctly and would be wildly inaccurate against targets located beyond 300 metres. This was fixed by the patch so that the AKS-74 PSO now uses a fixed zeroing of 200 metres.[8]

Gallery

ArmA 2

« The AK-74 is the successor to the famous AK-47, resizing its caliber to 5.45mm, probably as reaction to the ubiquitous 5.56mm NATO.
The most visible modification is the muzzle brake. This muzzle brake drastically cuts the already mild recoil of the AK-74 but increases noise and muzzle flash.
Armoury Description[9][10]
»
The AK-74 5.45 mm assault rifle.
The AK-74 5.45 mm assault rifle.

The AK-74 is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.

Overview

ArmA 2's iteration of the AK-74 remains mostly unchanged from its predecessor in Armed Assault, save that there are now many more derivatives of the AK-74 family available, and that the AK-74 can no longer toggle a 3-round burst fire mode.[A2CfgW 9]

It still feeds from 30-round plastic magazines[A2CfgW 10], and its fire rate/muzzle velocity remains unchanged at 600 RPM[A2CfgW 11][Formula 5] and 900 m/s[A2CfgM 2], respectively. The baseline AK-74 still cannot be suppressed and has no sub-variants fitted with optical sights.

From insurgents and partisan fighters in Chernarus to UN peacekeepers and armies/militia groups in Takistan, the AK-74 is one of the most ubiquitous firearms in ArmA 2. Several factions across BLUFOR, REDFOR and INDFOR utilise at least one or more derivatives of the rifle to some extent.

Statistically, very little has changed with ArmA 2's AK-74. It still has the same fire rate of 600 RPM[A2CfgW 11][Formula 5] and muzzle velocity of 900 m/s.[A2CfgM 2] Just like in Armed Assault, ArmA 2's AK-74 has ~ 22% increased dispersion (0.00125 rad) compared to both its modernised counterpart, the AK-107, as well as the American-made M16A4.[A2CfgW 1] The only major change is that ArmA 2's AK-74 no longer has the ability to toggle a 3-round burst fire mode and is restricted to either semi- or full auto.[A2CfgW 9][note 3]

Since ArmA 2's AK-74 lacks optical sights, its usefulness against targets located beyond 300 metres will be limited since the user can only rely on the rifle's (albeit freely adjustable up to 1,000 metres) ironsights to aim with.[A2CfgW 12] Unless the user is in close quarters, it is more optimal to swap out the AK-74 with one of the optical sight-fitted AKS-74 derivatives instead.


Variants

AK-74 GP-25

This asset partially requires the Operation Arrowhead expansion pack.

« The AK-74 is the successor to the infamous AK-47, resizing its caliber to 5.45mm, probably in response to the ubiquity of the 5.56mm NATO round.
This version features an additional GP-25 40mm grenade launcher.
Armoury Description[9][10]
»
The AK-74 GP-25 5.45 mm assault rifle.
The AK-74 GP-25 5.45 mm assault rifle.

The AK-74 GP-25 is a grenadier configuration of the AK-74 rifle. It is fitted with a 40 mm underbarrel grenade launcher, and has two sub-variants: one with only ironsights, and a second that has a Kobra collimator sight attached (AK-74 GP-25 Kobra).

Like in Armed Assault, the GP-25 can load and fire 40 mm lethal HE grenade rounds or LTL flare shells. However, ArmA 2's iteration of the GP-25 now has the ability to load a third type of grenade: non-lethal smoke grenades that can disperse a cloud of vision-obscuring smoke.[A2CfgW 21] Its quadrant sight is zeroed for targets located at distances of up to 400 metres away.[A2CfgW 22][A2CfgW 23]

Note that just like in Armed Assault, the GP-25-fitted AK-74 is slightly heavier to wield and has a 12.5% handling penalty.[A2CfgW 20] Additionally, only the non-Kobra AK-74 GP-25 allows the user to manually adjust the weapon's zeroing [A2CfgW 24] (the Kobra sub-variant uses a fixed zeroing of 100 metres instead[A2CfgW 25][A2CfgW 26]).

AKS-74

This asset partially requires the Operation Arrowhead expansion pack.

« The AK-74 is the successor to the infamous AK-47, resizing its caliber to 5.45mm, probably in response to the ubiquity of the 5.56mm NATO round.
This weapon features an adjustement with a ""night-fighting"" configuration.
Armoury Description[10]
»
The AKS-74 5.45 mm assault rifle.
The AKS-74 5.45 mm assault rifle.

The AKS-74 features a side-folding metal shoulder stock and receiver capable of mounting a variety of Dovetail optics.

Statistically, the AKS-74 is ~ 4.5% lighter to wield thanks to its folding stock[A2CfgW 34] but it significantly less accurate than the baseline AK-74 and has ~ 46% increased dispersion (0.00125 rad versus the AKS-74's 0.002 rad).[A2CfgW 27]

Where the AKS-74 drastically differs from the baseline AK-74 is the availability of attachments. In addition to the standard ironsights-only AKS-74, there are four unique sub-variants that are equipped with the following optical sights:

This diverse choice of optics makes ArmA 2's AKS-74 the most flexible variant in the AK-74 family (not even the modernised AK-107 has access to the same optics). The only drawbacks to the AKS-74 are that it still doesn't have a sub-variant that has a sound suppressor fitted, and that its poorer accuracy means that the user may need to fire more rounds than necessary against targets located beyond 400 metres.

AKS-74U

« The AKS-74U is a personal defense weapon for vehicles and helicopter crews, and for the special operations forces, who require a compact and relatively powerful weapon in a single package.
While the AKS-74U is the size a typical submachine gun, it has the advantage of using the standard assault rifle ammunition and magazines.
Armoury Description[9][10]
»
The AKS-74U 5.45 mm carbine.
The AKS-74U 5.45 mm carbine.

The AKS-74U is a a shortened version of the AKS-74 assault rifle.

The AKS-74U is statistically identical to the AKS-74 rifle in virtually every way aside from its appearance and the availability of attachments. Despite its barrel being shorter, ArmA 2's AKS-74U still has the same muzzle velocity of 900 m/s[A2CfgM 2][note 4] and its accuracy also remains unchanged at 0.002 rad[A2CfgW 43] (the same as the AKS-74[A2CfgW 27]).

Where the AKS-74U drastically differs from the AKS-74 rifle is that it has suppressed sub-variants in the form of the AKS-74UN and AKS-74UN Kobra, and that it does not retain access to the same variety of optics as the AKS-74 does (AKS-74Us are only available with non-magnified Kobra collimators). In the case of the former, the suppressor hides the AKS-74UN's muzzle flash, helping to conceal the shooter at nighttime or low-light conditions.[A2CfgW 51][A2CfgW 52]

It should be noted that unlike in Armed Assault, ArmA 2's AKS-74UNs do not have the ability to load the AK-74's standard-issue 30-rounder plastic magazines. Instead, the AKS-74UN is restricted to feeding from 30-rounder magazines that specifically fire subsonic 5.45 mm ammunition.[A2CfgW 53][A2CfgW 54] When loaded with these magazines, the AKS-74UN has a lower muzzle velocity of 320 m/s rather than 900 m/s on unsuppressed AKS-74Us.[A2CfgM 4]


Sights

AK-74 variants

Arma2-ak74-ironsight-overview
Ironsights on the baseline AK-74 rifle allow for zeroing to be manually adjusted, starting from a minimum of 100 metres up to a maximum 1,000 of metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[A2CfgW 12] By default, they are set to a zeroing of 100 metres.[A2CfgW 55]

Arma2-ak74gp25-ironsight-overview
The ironsights on AK-74s that are fitted with a GP-25 launcher allow for manual zeroing. This starts from a minimum of 100 metres up to a maximum 1,000 of metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[A2CfgW 24] By default, the ironsights are set to a zeroing of 100 metres.[A2CfgW 56]

Arma2-ak74gp25kobra-ironsight-overview
AK-74s with a GP-25 grenade launcher and have the Kobra collimator mounted do not allow for zeroing to be adjusted. They used a fixed zeroing of 100 metres.[A2CfgW 25][A2CfgW 26]

Arma2-gp25ak74-ironsight-overview
The GP-25 launcher's quadrant sight on ironsights-only AK-74 rifles uses a fixed zeroing of 400 metres.[A2CfgW 22][A2CfgW 23] It is not possible to manually adjust it to a different range setting.

Arma2-gp25ak74kobra-ironsight-overview
The GP-25 launcher's quadrant sight on AK-74 rifles fitted with a Kobra collimator use a fixed zeroing of 400 metres.[A2CfgW 57][A2CfgW 58] It is not possible to manually adjust it to a different range setting.

AKS-74 variants

Arma2-aks74-ironsight-overview
The AKS-74's ironsights allow for manual zeroing, starting from a minimum of 100 metres up to a maximum 1,000 of metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[A2CfgW 59] By default, it utilises a zeroing of 100 metres.[A2CfgW 60]

Arma2-aks74kobra-ironsight-overview
AKS-74s fitted with the Kobra collimator do not allow for zeroing to be adjusted.

Arma2-aks74pso-ironsight-overview
The AKS-74's telescopic sight can be manually zeroed, starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[A2CfgW 61] By default, the telescopic sight uses a zeroing setting of 300 metres.[A2CfgW 62]

Arma2-aks74nspu-ironsight-overview
The night vision sight on the AKS-74 utilises a fixed zeroing of 300 metres.[A2CfgW 63] It is not possible to manually adjust its zeroing.

It should be noted that the sight is restricted to night vision and is unable to toggle a day vision mode.[A2CfgW 64]

Arma2-aks74goshawk-ironsight-overview
The thermal sight on the AKS-74 utilises a fixed zeroing of 300 metres.[A2CfgW 65] It is not possible to manually adjust its zeroing.

It should be noted that the sight is restricted to a black-hot thermal vision mode (it cannot toggle a day vision mode).[A2CfgW 66][A2CfgW 67]

AKS-74U variants

Arma2-aks74u-ironsight-overview
The AKS-74U's ironsights are set to a fixed zeroing of 100 metres.[A2CfgW 68][A2CfgW 69] It is not possible to manually adjust this to a different setting.

Arma2-aks74un-ironsight-overview
Ironsight-only AKS-74UNs are set to a fixed zeroing of 100 metres.[A2CfgW 70][A2CfgW 71] It is not possible to manually adjust this to a different setting.

Arma2-aks74unkobra-ironsight-overview
AKS-74U carbines fitted with the Kobra collimator do not allow for zeroing to be manually adjusted.


Recoil curves

Standing

 
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Prone

 
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Camouflage

  • Black: Black/dark grey scheme with wooden furniture and stock. Applied onto baseline AK-74s and AKS-74s (AKS-74s use a black stock).
  • Plum: Black finish with plum-coloured furniture. Exclusive to AKS-74U carbines.

Ammunition

Ammo parameter 5.45 mm (Ball) 5.45 mm SD (Ball)
Base damage value 7[A2CfgA 1] 8[A2CfgA 2]
Aerodynamic friction -0.001412[A2CfgA 3] -0.0006[A2CfgA 4]
Muzzle velocity (m/s) 900[A2CfgM 2] 320[A2CfgM 4]
Expected velocity (m/s) 900
[A2CfgA 5][note 2]
320
[A2CfgA 6][note 2]
Deflection angle (degrees) 10°[A2CfgA 7] 10°[A2CfgA 8]

For grenade rounds usable with the GP-25, refer to its dedicated article here.

With the sole exception of AKS-74UNs which have suppressors fitted[A2CfgW 53][A2CfgW 54], all other variants of the AK-74 support being loaded with two types of magazines.[A2CfgW 10][A2CfgW 72][A2CfgW 73] Each magazine will take up at least one[A2CfgM 5][A2CfgM 6] primary weapon magazine inventory slot:

30Rnd. AK

Arma1-ammunition-30rndak74

30-round plastic magazine loaded with 5.45 mm ball ammunition.[A2CfgM 7]

None of the rounds fired will emit visible tracers.

30Rnd. AK SD

Arma1-ammunition-30rndak74

Specialised magazine loaded with subsonic 5.45 mm ammunition.[A2CfgM 8] Rounds fired from this magazine specifically have a lower muzzle velocity of 320 m/s.[A2CfgM 4]

This is the only magazine that can be loaded by AKS-74UNs.[A2CfgW 53][A2CfgW 54]


Magazine compatibility

Weapon name
(Classname)
30Rnd. AK
30Rnd. AK SD
AK-74
(AK_74)
AK-74 GP-25
(AK_74_GL)
AKS-74 Kobra
(AKS_74_kobra)
AKS-74 PSO
(AKS_74_pso)
AKS-74U
(AKS_74_U)
AKS-74UN Kobra
(AKS_74_UN_kobra)
AK-74 GP-25 Kobra
(AK_74_GL_kobra)
AKS-74
(AKS_74)
AKS-74 NSPU
(AKS_74_NSPU)
AKS-74 Goshawk
(AKS_74_GOSHAWK)
AKS-74UN
(AKS_74_UN_CP)

Trivia

  • Russian soldiers in ArmA 2 are unauthentically depicted with carrying the AK-107 as their service rifle instead of an improved AK-74 variant designated as the "AK-74M" (GRAU index code: 6P34). As of 2019, the AK-74M was still the standard-issue weapon of the Russian military.
  • The latest Steam version updates (as part of ArmA 2's End-of-Life patches) have applied numerous fixes and gameplay changes to the AK-74:
    • CorePatch added zeroing functionality to the baseline AK-74 rifle with no optics fitted (it was not possible to adjust zeroing even after Operation Arrowhead's release).[11]
    • AKS-74s fitted with the GOSHAWK thermal sight had their model's memory points adjusted so that there is slightly less clipping in first person (addressed by CorePatch).[11]
    • An ironsights-only configuration of the AKS-74UN with no Kobra sight was added (by CorePatch).[11]
    • The sight picture of all AK-74s was adjusted to a more correct one (also by CorePatch).[11]
    • Recoil was significantly reduced on all AK-74 variants (Community Configuration Project).[12]
    • The AKS-74UN Kobra was not actually suppressed due to a misconfiguration, which meant that the user was still fully audible at normal range to AI-controlled units even when firing its subsonic ammunition (also fixed by the CCP).[12]

Gallery

ArmA 3

« The AKS-74U was created as an answer for the Soviet need for a fully automatic carbine. The gun is basically a shortened AK-74, which enabled significant production savings. Like the AK-74, this variant is also chambered in 5.45x39 mm, but its compact dimensions make it intended for special forces, vehicle crews, police patrols, etc. However, the lower muzzle velocity makes the AKS-74U effective up to only around 400 meters.
Field Manual[13]
»
The AKS-74U 5.45 mm carbine.
The AKS-74U 5.45 mm carbine.

The AKS-74U is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.

Overview

This is a premium asset that requires ownership of the Apex expansion pack.

The AK-74 returns in ArmA 3, albeit only in carbine form as the AKS-74U since the baseline AK-74/AKS-74 rifles are no longer available.

ArmA 3's AKS-74U still feeds from 30-round plastic magazines, but it can attain a fire rate of only ~ 705 RPM[A3CfgW 7][Formula 6] and has a lower muzzle velocity of just 735 m/s (~ 20% reduction from ArmA 2's AK-74).[A3CfgW 8] It does not have the ability to mount optics nor laser sights/flashlights and suppressors.

In all aspects, ArmA 3's AKS-74U is vastly inferior to every carbine in its class. For instance, the TRG-20 is not only 20% lighter (60 "mass"[A3CfgW 9] versus the AKS-74U's 80 "mass") but it also has a ~ 28% lower inertia penalty (0.3[A3CfgW 10] versus the AKS-74U's 0.4[A3CfgW 3]). On the other hand, the AKS-74U's accuracy is even worse than that of the Katiba Carbine despite the latter already having extremely high dispersion values (0.00145 rad[A3CfgW 11] versus the AKS-74U's 0.00203 rad[A3CfgW 5]).

As a result of all these drawbacks, the AKS-74U is by far one of the worst infantry weapons in ArmA 3. It rivals the 9 mm-chambered Protector SMG in terms of uselessness, with only its above average muzzle velocity[A3CfgW 8] and decent recoil (shared with the AKU-12)[A3CfgW 4] being mediocre highlights of the weapon. Even so, these positives do little to compensate for its overwhelming drawbacks that are further amplified by the dreadful performance of ArmA 3's 5.45 mm cartridge (poor penetration[A3CfgA 1], low stopping power[A3CfgA 2], extremely high air drag[A3CfgA 3]).


Ironsights

Arma3-aks74u-ironsight-overview

The AKS-74U's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[A3CfgW 12] By default, they are set to a zeroing of 200 metres.[A3CfgW 13]


Recoil curves


Ammunition

Ammo parameter 5.45 mm (Ball/Yellow) 5.45 mm (Ball/Green)
Base damage value 8[A3CfgA 2] 8[A3CfgA 4]
Aerodynamic friction -0.0013[A3CfgA 3] -0.0013[A3CfgA 5]
Muzzle velocity (m/s) 735[A3CfgM 2] 735[A3CfgM 3]
Expected velocity (m/s) 880
[A3CfgA 6][note 2]
880
[A3CfgA 7][note 2]
Penetration depth (mm) 6.615
[A3CfgA 1][Formula 7]
6.615
[A3CfgA 8][Formula 7]
Deflection angle (degrees) 20°[A3CfgA 9] 20°[A3CfgA 10]

The AKS-74U is capable of loading up to four types of magazines.[A3CfgW 14] All four magazines share the exact same weight of 8 "mass" units:[A3CfgM 4][A3CfgM 5]

5.45 mm 30Rnd Reload Tracer (Yellow) Mag

Arma3-ammunition-30rndaks74u

Standard 30-round plastic magazine loaded with a mix of 5.45 mm ball and yellow tracer ammunition (with a 26/4 split).[A3CfgM 6]

The last four rounds of the magazine will always emit visible yellow tracers.[A3CfgM 7]

5.45 mm 30Rnd Reload Tracer (Green) Mag

Arma3-ammunition-30rndaks74u

Alternate 30-rounder magazine loaded with a mix of 5.45 mm ball and green tracer ammunition (also with a loadout split of 26/4).[A3CfgM 8]

The last four rounds of the magazine will always emit visible green tracers.[A3CfgM 9]

5.45 mm 30Rnd Tracer (Yellow) Mag

Arma3-ammunition-30rndaks74uyellow

Dedicated tracer magazine loaded exclusively with yellow tracers.[A3CfgM 10]

All thirty rounds of the magazine will emit visible yellow tracers.[A3CfgM 11][A3CfgM 12]

5.45 mm 30Rnd Tracer (Green) Mag

Arma3-ammunition-30rndaks74ugreen

Dedicated tracer magazine loaded exclusively with green tracers.[A3CfgM 13]

All thirty rounds of the magazine will emit visible green tracers.[A3CfgM 14][A3CfgM 15]


Magazine compatibility

AK_545x39
Weapon name
(Classname)
5.45 mm 30Rnd Reload Tracer (Yellow) Mag
5.45 mm 30Rnd Reload Tracer (Green) Mag
5.45 mm 30Rnd Tracer (Yellow) Mag
5.45 mm 30Rnd Tracer (Green) Mag
AKS-74U 5.45 mm
(arifle_AKS_F)

Trivia

  • It is one of the few weapons in ArmA 3 that uses its real-world manufacturer name.
  • Prior to the release of the Tac-Ops DLC, the AKS-74U was exclusively portrayed as a Syndikat-exclusive weapon. It was later changed with the release of the DLC's first scenario, Beyond Hope, which showed the weapon in use by Altian Government Loyalists (the predecessors of the modern-day FIA).[14]
    • The Old Man mini-campaign/scenario also depicts Tanoan Gendarmerie officers wielding the AKS-74U, though only some tactical units utilise it in lieu of the Protector SMG.[15]
The information below details unused, pre-release or removed content.
  • Arma3-ak74-05

    Apex AKS-74U configured to accept suppressors from the third party-developed Global Mobilization - Cold War Germany Creator DLC.

    By default, Apex's AKS-74U does not have the ability to mount a suppressor since there are no 5.45 mm muzzle attachments in ArmA 3.
    • However, the AKS-74U's model does have a muzzle slot proxy and it is actually configured to automatically support 5.45 mm suppressors from either third party-developed Creator DLCs and/or community-made custom addons.
    • The only caveat is that said suppressor attachments must reference the correct pool of attachments (Classname: MuzzleSlot_545R)[16] or else they will not be available to Apex's AKS-74U even if the CDLCs/custom addons are activated.

Gallery

ARMA Reforger

« 5.45×39mm assault rifle.
Weapon Description
»
The AK-74 5.45 mm assault rifle.
The AK-74 5.45 mm assault rifle.

The AK-74 is used exclusively by Soviet military forces in ARMA Reforger.

Overview

This section is a stub. You can help Armed Assault Wiki by expanding it.

In Reforger, the AK-74 rifle returns once more and is no longer restricted to just its carbine model (unlike in ArmA 3).

Reforger's AK-74 has a fire rate of 650 RPM[RfCmpW 5][RfCmpW 6] and a muzzle velocity of 890 m/s[Formula 8] (when loaded with 7N6 FMJ ammunition).[RfCmpW 7][RfCmpA 1] It can share its magazines with the RPK-74 light support weapon or alternately feed from the latter's unique 45-round curved magazines.[RfCmpW 8]

Just like in ArmA 3, the baseline AK-74 rifle still cannot be fitted with optical sights. However, unlike its predecessors in ArmA 2, Armed Assault, and Cold War Assault, the user can now freely choose to remove or mount the GP-25 grenade launcher onto the weapon's underbarrel slot (it is considered to be an attachment as opposed to a standalone weapon variant).[RfCmpW 9]

It is possible to remove the AK-74's flash hider (one is always attached by default), attach a 5.45 mm sound suppressor onto its muzzle[RfCmpW 10], and a bayonet can also be fixed onto the barrel, allowing for improved melee attacks.[RfCmpW 11]

The AK-74 has an unloaded weight of 3.07 kg[RfCmpW 3], occupies 2x1 inventory slots[RfCmpW 12], has a volume of 1,500 cm3[RfCmpW 13], and has object dimensions of 25x25x25 cm.[RfCmpW 14] If it is taken from an Arsenal Box crate, the AK-74 has a Supply cost of 10 units.[RfEnCat 1]


Variants

AK-74N

« 5.45×39mm assault rifle with rail system for mounting optics.
Weapon Description
»
The AK-74N 5.45 mm assault rifle.
The AK-74N 5.45 mm assault rifle.

The AK-74N features a Dovetail side mount rail that supports various optical sights, specifically allowing the user to attach a 4x telescopic sight.[RfCmpW 18] However, due to the rail mount's addition, the AK-74N has a higher Supply cost of 25 units instead (an increase of ~ 85%).[RfEnCat 2]

In all other aspects, the AK-74N remains both statistically and functionally identical to its parent (non-N) rifle model. It still retains an unloaded weight of 3.07 kg[RfCmpW 17], occupies 2x1 inventory slots[RfCmpW 19], has a volume of 1,500 cm3[RfCmpW 20], and has object dimensions of 25x25x25 cm.[RfCmpW 21]


AKS-74U

« 5.45×39mm carbine.
Weapon Description
»
The AKS-74U 5.45 mm carbine.
The AKS-74U 5.45 mm carbine.

The AKS-74U is a carbine configuration of the AK-74. Its smaller size, metal skeleton stock, and shorter barrel lends to a compact profile, making it easier to wield in close quarters compared to its parent rifle, and able to fit within the confines of medium-sized backpacks like the Kolobok.[RfCmpW 25] These changes also result in a lighter weapon (when unloaded); from 3.07 kg down to 2.48 kg, providing a weight reduction of ~ 21%.[RfCmpW 24]

However, its carbine configuration does come at a cost as its shortened barrel reduces the weapon's muzzle velocity.[RfCmpW 26] The AKS-74U's muzzle velocity has been reduced to 743.15 m/s when loaded with 7N6 FMJ ammunition (a reduction of ~ 17%).[Formula 9]

Its accuracy has also been affected as its dispersion range is shortened to just 200 metres[RfCmpW 23] (dispersion diameter remains unchanged at ⌀0.4 m).[RfCmpW 22] Lastly, even though the muzzle can be fitted with a suppressor[RfCmpW 27], it is no longer possible to mount a bayonet onto the AKS-74U since its barrel isn't sufficiently long enough to support one.[RfCmpW 28]

The AKS-74U has an unloaded weight of 2.48 kg[RfCmpW 24], occupies 2x1 inventory slots[RfCmpW 29], has a volume of 1,200 cm3[RfCmpW 30], and an object dimension of 20x20x20 cm.[RfCmpW 25] The AKS-74U has a Supply cost of 10 units.[RfEnCat 3]


AKS-74UN

« 5.45×39mm carbine with rail system for mounting optics.
Weapon Description
»
The AKS-74UN 5.45 mm carbine.
The AKS-74UN 5.45 mm carbine.

The AKS-74UN has a Dovetail mount installed onto the left side of the receiver, allowing the user to attach a 4x telescopic sight.[RfCmpW 34] Just like the AK-74N, the AKS-74UN is more expensive to requisition and has a higher Supply cost of 25 units due to the rail mount's inclusion.[RfEnCat 4]

However, other than the rail mount's addition and its increased Supply cost, the AKS-74UN is statistically and functionally unchanged from the baseline AKS-74U carbine. It still has a weight of 2.48 kg (when unloaded)[RfCmpW 33], occupies 2x1 inventory slots[RfCmpW 35], has a volume of 1,200 cm3[RfCmpW 36], and has object dimensions of 20x20x20 cm.[RfCmpW 37]


Ironsights

Reforger-ak74-ironsight-overview
The AK-74's ironsights allow for zeroing to be manually adjusted from a minimum setting of 100 metres up to a maximum of 1,000 metres (440[RfCmpW 38], 100[RfCmpW 39], 200[RfCmpW 40], 300[RfCmpW 41], 400[RfCmpW 42], 500[RfCmpW 43], 600[RfCmpW 44], 700[RfCmpW 45], 800[RfCmpW 46], 900[RfCmpW 47], 1000[RfCmpW 48]).

It should be noted that the AK-74 always defaults to a battle sight zeroing of 440 metres.[RfCmpW 49] In order to adjust the AK-74's zeroing to a setting other than 440 metres, it will be necessary to "reset" it back to 100 metres first before the 440 metre setting can be breached.

Reforger-ak74n-ironsight-overview
The AK-74N's ironsights allow for zeroing to be manually adjusted from a minimum setting of 100 metres up to a maximum of 1,000 metres (440[RfCmpW 50], 100[RfCmpW 51], 200[RfCmpW 52], 300[RfCmpW 53], 400[RfCmpW 54], 500[RfCmpW 55], 600[RfCmpW 56], 700[RfCmpW 57], 800[RfCmpW 58], 900[RfCmpW 59], 1000[RfCmpW 60]).

It should be noted that the AK-74N always defaults to a battle sight zeroing of 440 metres.[RfCmpW 61] In order to adjust the AK-74N's zeroing to a setting other than 440 metres, it will be necessary to "reset" it back to 100 metres first before the 440 metre setting can be breached.

Reforger-aks74u-ironsight-overview
Ironsights on the AKS-74U can be manually adjusted, though only between two settings of either 300 metres[RfCmpW 62] or 500 metres.[RfCmpW 63] By default, the AKS-74U utilises a zeroing of 300 metres.[RfCmpW 64]

Reforger-aks74un-ironsight-overview
Ironsights on the AKS-74UN can be manually adjusted, though only between two settings of either 300 metres[RfCmpW 65] or 500 metres.[RfCmpW 66] By default, the AKS-74UN utilises a zeroing of 300 metres.[RfCmpW 67]


Recoil curves

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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


AK-74 / AK-74N AKS-74U / AKS-74UN
Axis Curve magnitude[17] Curve minimum[17] Curve maximum[17] Curve magnitude[17] Curve minimum[17] Curve maximum[17]
X 1.4[RfCmpW 68] -0.001[RfCmpW 69] 0.001[RfCmpW 70] 1[RfCmpW 71] -0.001[RfCmpW 72] 0.001[RfCmpW 73]
Y 1.2[RfCmpW 74] -0.002[RfCmpW 75] 0.003[RfCmpW 76] 0.9[RfCmpW 77] -0.002[RfCmpW 78] 0.003[RfCmpW 79]
Z 1[RfCmpW 80] -0.022[RfCmpW 81] -0.018[RfCmpW 82] 0.9[RfCmpW 83] -0.022[RfCmpW 84] -0.018[RfCmpW 85]

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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


AK-74 / AK-74N AKS-74U / AKS-74UN
Axis Curve magnitude[17] Curve minimum[17] Curve maximum[17] Curve magnitude[17] Curve minimum[17] Curve maximum[17]
X 1.4[RfCmpW 86] -1[RfCmpW 87] 1[RfCmpW 88] 1[RfCmpW 89] -1[RfCmpW 90] 1[RfCmpW 91]
Y 1.2[RfCmpW 92] 1.25[RfCmpW 93] 1.5[RfCmpW 94] 0.9[RfCmpW 95] 1.25[RfCmpW 96] 1.5[RfCmpW 97]
Z 1[RfCmpW 98] 1[RfCmpW 99] 1[RfCmpW 100] 1[RfCmpW 101] 1[RfCmpW 102] 1[RfCmpW 103]

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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


AK-74 / AK-74N AKS-74U / AKS-74UN
Axis Curve magnitude[17] Curve minimum[17] Curve maximum[17] Curve magnitude[17] Curve minimum[17] Curve maximum[17]
X 1.4[RfCmpW 104] -1.5[RfCmpW 105] 1.5[RfCmpW 106] 1[RfCmpW 107] -1.5[RfCmpW 108] 1.5[RfCmpW 109]
Y 1.2[RfCmpW 110] 4.5[RfCmpW 111] 6[RfCmpW 112] 0.9[RfCmpW 113] 4.5[RfCmpW 114] 6[RfCmpW 115]
Z 0[RfCmpW 116] 0[RfCmpW 117] 0[RfCmpW 118] 0[RfCmpW 119] 0[RfCmpW 120] 0[RfCmpW 121]

Melee

SCR_MeleeWeaponProperties Parameter Buttstroke Bayonet stab
Base damage value 20
[RfCmpW 122][RfCmpW 123][note 12]
200
[RfCmpW 124][Formula 10][note 12]
Attack range (metres) 1
[RfCmpW 125][RfCmpW 126]
2.5
[RfCmpW 127][Formula 11]
Precision factor 0.3
[RfCmpW 128][RfCmpW 129]
0.09
[RfCmpW 130][Formula 12]

Melee attacks involve striking the target with a buttstroke. Buttstrokes have a maximum range of 1 metre.[RfCmpW 125][RfCmpW 126]

If the AK-74's dedicated bayonet has been attached, melee attacks involve stabbing the target instead. Stabbing with a bayonet has a maximum range of 2.5 metres[RfCmpW 127][Formula 11] and is more precise compared to attacking with a buttstroke.[RfCmpW 130][Formula 12]


Ammunition

Ammo parameter 5.45 mm 7N6 (FMJ) 5.45 mm 7T3 (Tracer)
Base damage value Kinetic: 76
[RfCmpA 2]
Kinetic: 76
[RfCmpA 3]
Incendiary: 0.75
[RfCmpA 4]
Aerodynamic friction 0.0000040[RfCmpA 5] 0.0000040[RfCmpA 6]
Muzzle velocity (m/s) 890[RfCmpA 1][note 13]
(AK-74: 890)[Formula 8]
(AKS-74U: 743.15)[Formula 9]
883[RfCmpA 7][note 13]
(AK-74: 883)[Formula 13]
(AKS-74U: 737.305)[Formula 14]
Muzzle velocity randomisation (m/s) ±10
[RfCmpA 8][note 14]
±10
[RfCmpA 9][note 14]
Dispersion multiplier No change 1.9x
[RfCmpA 10][note 15]
Damage type Kinetic
[RfCmpA 11]
Kinetic + Incendiary
[RfCmpA 12][RfCmpA 13]
Bullet type Full Metal Jacket
[RfCmpM 4][RfCmpM 5]
Tracer
[RfCmpM 5][RfCmpM 6]
Mass 0.00343[RfCmpA 14] 0.00323[RfCmpA 15]
Diameter (mm) 5.72[RfCmpA 16] 5.72[RfCmpA 17]
Length (mm) 25[RfCmpA 18] 25.32[RfCmpA 19]
Mushrooming damage multiplier 0.2[RfCmpA 20] 0.2[RfCmpA 21]
Tumbling damage threshold (m/s) 200[RfCmpA 22] 200[RfCmpA 23]
Tumbling damage multiplier 0.2[RfCmpA 24] 0.2[RfCmpA 25]
Penetration depth (mm) 3.6[RfCmpA 26] 3.6[RfCmpA 27]
Penetration density (g/cm3) 7.86[RfCmpA 28] 7.86[RfCmpA 29]
Penetration speed (m/s) 708[RfCmpA 30] 708[RfCmpA 31]
Deflection angle (degrees) 45°[RfCmpA 32] 45°[RfCmpA 33]

For grenade rounds usable with the GP-25, refer to its dedicated article here.

Regardless of configuration, all variants of the AK-74 can load up to six types of magazines[RfCmpW 8][RfCmpW 131][RfCmpW 132][RfCmpW 133], three of which have a capacity of thirty rounds (and are used by AK-74s)[RfCmpM 1] while the other three have a capacity of forty-five rounds (used primarily by RPK-74s).[RfCmpM 2] All of these magazines are fully interchangeable with the RPK-74 light support weapon:

5.45×39mm 30rnd AK Mag (1)

Reforger-ammunition-30rndak74

30-round AK-74 magazine loaded with thirty rounds worth of 7N6 Full Metal Jacket (FMJ) ammunition.[RfCmpM 7] None of the rounds fired will emit visible tracers.[RfCmpM 8]

An empty magazine has a weight of 0.23 kg[RfCmpM 9], a volume of 200 cm3[RfCmpM 10], and an object dimension of 10x10x10 cm.[RfCmpM 11] Individual cartridges within the magazine have a weight of 0.01 kg.[RfCmpM 12] A full magazine has a total weight of 0.53 kg.[Formula 15]

This magazine has a Supply cost of 2 units if it obtained from Arsenal Box crates and/or Resupply Packs.[RfEnCat 5]

5.45×39mm 30rnd AK Mag (2)

Reforger-ammunition-30rndak74

Standard 30-rounder AK-74 magazine that utilises a mixed loadout consisting of 7N6 FMJ and 7T3 tracer ammunition.[RfCmpM 13] The last five rounds of the magazine will always emit visible red tracers.[RfCmpM 14]

An empty magazine has a weight of 0.23 kg[RfCmpM 3], a volume of 200 cm3[RfCmpM 15], and object dimensions of 10x10x10 cm.[RfCmpM 16] Individual cartridges within the magazine (both 7N6 FMJ and 7T3 tracer) have a weight of 0.01 kg.[RfCmpM 17] A full magazine has a total weight of 0.53 kg.[Formula 16]

This magazine has a Supply cost of 2 units if it is obtained from Arsenal Box crates and/or Resupply Packs.[RfEnCat 6]

5.45×39mm 30rnd AK Tracer Mag

Reforger-ammunition-30rndak74

Special AK-74 magazine loaded exclusively with 7T3 tracer ammunition.[RfCmpM 18] All thirty rounds of the magazine will emit visible red tracers when fired.[RfCmpM 19]

An empty magazine has a weight of 0.23 kg[RfCmpM 20], a volume of 200 cm3[RfCmpM 21], and object dimensions of 10x10x10 cm.[RfCmpM 22] Individual cartridges within the magazine have a weight of 0.01 kg.[RfCmpM 23] A full magazine has a total weight of 0.53 kg.[Formula 17]

This magazine has a Supply cost of 2 units if it is obtained from Arsenal Box crates and/or Resupply Packs.[RfEnCat 7]

5.45×39mm 45rnd RPK-74 Mag (1)

Reforger-ammunition-45rndrpk

45-round RPK-74 magazine loaded with forty-five rounds worth of 7N6 FMJ ammunition.[RfCmpM 24] None of the rounds fired will emit visible tracers.[RfCmpM 25]

An empty magazine has a weight of 0.3 kg[RfCmpM 26], a volume of 300 cm3[RfCmpM 27], and object dimensions of 10x10x10 cm.[RfCmpM 28] Individual cartridges within the magazine have a weight of 0.01 kg.[RfCmpM 29] A full magazine has a total weight of 0.53 kg.[Formula 18]

This magazine has a Supply cost of 3 units if it is obtained from an Arsenal Box crate and/or Resupply Pack.[RfEnCat 8]

5.45×39mm 45rnd RPK-74 Mag (2)

Reforger-ammunition-45rndrpk

Standard 45-rounder RPK-74 magazine that utilises a mixed loadout consisting of 7N6 FMJ and 7T3 tracer ammunition.[RfCmpM 30] Every fifth round fired will emit a visible red tracer. The last six rounds of the magazine will always emit visible red tracers.[RfCmpM 31]

An empty magazine has a weight of 0.3 kg[RfCmpM 32], a volume of 300 cm3[RfCmpM 33], and object dimensions of 10x10x10 cm.[RfCmpM 34] Individual cartridges within the magazine (both 7N6 FMJ and 7T3 tracer) have a weight of 0.01 kg.[RfCmpM 35] A full magazine has a total weight of 0.53 kg.[Formula 19]

This magazine has a Supply cost of 3 units if it is obtained from an Arsenal Box crate and/or Resupply Pack.[RfEnCat 9]

5.45×39mm 45rnd RPK-74 Tracer Mag

Reforger-ammunition-45rndrpk

Special RPK-74 magazine loaded exclusively with 7T3 tracer ammunition.[RfCmpM 36] All forty-five rounds of the magazine will emit visible red tracers when fired.[RfCmpM 37]

An empty magazine has a weight of 0.3 kg[RfCmpM 38], a volume of 300 cm3[RfCmpM 39], and object dimensions of 10x10x10 cm.[RfCmpM 40] Individual cartridges within the magazine have a weight of 0.01 kg.[RfCmpM 41] A full magazine has a total weight of 0.53 kg.[Formula 20]

This magazine has a Supply cost of 3 units if it is obtained from an Arsenal Box crate and/or Resupply Pack.[RfEnCat 10]


Magazine compatibility

MagazineWellAK545
Weapon name
(Prefab)
5.45×39mm 30rnd AK Mag (1)
5.45×39mm 30rnd AK Mag (2)
5.45×39mm 30rnd AK Tracer Mag
5.45×39mm 45rnd RPK-74 Mag (1)
5.45×39mm 45rnd RPK-74 Mag (2)
5.45×39mm 45rnd RPK-74 Tracer Mag
AK-74
(Rifle_AK74.et)
AK-74N
(Rifle_AK74N.et)
AKS-74U
(Rifle_AKS74U.et)
AKS-74UN
(Rifle_AKS74UN.et)

Trivia

  • Prior to Update 0.9.7, the AK-74 was also shared with the FIA. The patch subsequently removed the AK-74 from the FIA's pool of weapons and replaced it with the (then-new) Sa 58 family of rifles.[18]
    • The update also refactored Reforger's weighting system and now properly accounts for each individual round inside the AK-74's magazines.[18]
  • Before its inclusion in Update 1.1[19], the AK-74N variant was teased in an official social media post on February 13th, 2024.[20]
  • After the release of Update 1.1, the AK-74's model (as well as its magazines) from the Early Access period was replaced with a new one as part of the content in the Resistance Ops patch.[19]
    • The patch also added the (then-new) AK-74N sub-variant and replaced the GP-25's model with a new one as well.[19]
  • The AKS-74U and AKS-74UN variants were added after Update 1.2's release.[21]
  • From Reforger's Early Access and all the way to Update 1.2, the AK-74's magazines (barring RPK-74 magazines) were free to obtain and did not impose a Supply cost on the user. This was refactored after Update 1.3's balance changes, which gave all of the AK-74's magazines a Supply cost of 2 while also tripling the cost of the RPK-74's magazines (from 1 to 3 units).[22][23]

Gallery

Config/script references

CfgAmmo (ArmA: Cold War Assault)

  1. CfgAmmo >> BulletSingleE >> hit
  2. CfgAmmo >> BulletBurstE >> hit
  3. CfgAmmo >> BulletFullAutoE >> hit
  4. CfgAmmo >> BulletSingleE >> indirectHit
  5. CfgAmmo >> BulletBurstE >> indirectHit
  6. CfgAmmo >> BulletFullAutoE >> indirectHit
  7. CfgAmmo >> BulletSingleE >> indirectHitRange
  8. CfgAmmo >> BulletBurstE >> indirectHitRange
  9. CfgAmmo >> BulletFullAutoE >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgWeapons >> AK74 >> count
  2. CfgWeapons >> AK74 >> Single >> dispersion
  3. CfgWeapons >> AK74 >> Burst >> dispersion
  4. CfgWeapons >> AK74 >> FullAuto >> dispersion
  5. CfgWeapons >> AK74 >> Single >> recoil
  6. CfgWeapons >> AK74 >> Burst >> recoil
  7. CfgWeapons >> AK74 >> FullAuto >> recoil
  8. 8.0 8.1 CfgWeapons >> AK74 >> magazines[] >> {"AK74"}
  9. CfgWeapons >> AK74 >> FullAuto >> reloadTime
  10. 10.0 10.1 CfgWeapons >> AK74 >> initSpeed
  11. CfgWeapons >> AK74 >> modes[] >> {"Single","Burst","FullAuto"}
  12. CfgWeapons >> M16 >> modes[] >> {""Single","Burst"}
  13. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> count
  14. CfgWeapons >> AK74GrenadeLauncher >> GrenadesMuzzle >> count
  15. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> Single >> dispersion
  16. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> Burst >> dispersion
  17. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> FullAuto >> dispersion
  18. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> Single >> recoil
  19. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> Burst >> recoil
  20. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> FullAuto >> recoil
  21. CfgWeapons >> AK74GrenadeLauncher >> GrenadesMuzzle >> magazines[] >> {"GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"}
  22. CfgWeapons >> AK74SU >> Single >> dispersion
  23. CfgWeapons >> AK74SU >> Burst >> dispersion
  24. CfgWeapons >> AK74SU >> FullAuto >> dispersion
  25. CfgWeapons >> AK74SU >> Single >> recoil
  26. CfgWeapons >> AK74SU >> Burst >> recoil
  27. CfgWeapons >> AK74SU >> FullAuto >> recoil
  28. CfgWeapons >> AK74 >> distanceZoomMin
  29. CfgWeapons >> AK74 >> distanceZoomMax
  30. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> distanceZoomMin
  31. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> distanceZoomMax
  32. CfgWeapons >> AK74SU >> distanceZoomMin
  33. CfgWeapons >> AK74SU >> distanceZoomMax
  34. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> initSpeed
  35. CfgWeapons >> AK74SU >> initSpeed
  36. CfgWeapons >> AK74GrenadeLauncher >> AK74Muzzle >> magazines[] >> {"AK74"}
  37. CfgWeapons >> AK74SU >> magazines[] >> {"AK74"}
  38. CfgWeapons >> AK74 >> magazineType >> "256"
  39. CfgWeapons >> AK74 >> Single >> ammo >> "BulletSingleE"
  40. CfgWeapons >> AK74 >> Burst >> ammo >> "BulletBurstE"
  41. CfgWeapons >> AK74 >> FullAuto >> ammo >> "BulletFullAutoE"

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_545x39_Ball >> hit
  2. CfgAmmo >> B_545x39_SD >> hit
  3. CfgAmmo >> B_545x39_Ball >> airFriction
  4. CfgAmmo >> B_545x39_SD >> airFriction
  5. CfgAmmo >> B_545x39_Ball >> typicalSpeed
  6. CfgAmmo >> B_545x39_SD >> typicalSpeed
  7. CfgAmmo >> B_545x39_Ball >> deflecting
  8. CfgAmmo >> B_545x39_SD >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 1.3 CfgMagazines >> 30Rnd_545x39_AK >> count
  2. 2.0 2.1 2.2 CfgMagazines >> 30Rnd_545x39_AK >> initSpeed
  3. CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  4. CfgMagazines >> 1Rnd_HE_GP25 >> count
  5. 5.0 5.1 CfgMagazines >> 30Rnd_545x39_AKSD >> initSpeed
  6. CfgMagazines >> 30Rnd_545x39_AK >> type >> "256"
  7. CfgMagazines >> 20Rnd_556x45_Stanag >> type >> "256"
  8. CfgMagazines >> 30Rnd_545x39_AK >> ammo >> "B_545x39_Ball"
  9. CfgMagazines >> 30Rnd_545x39_AKSD >> ammo >> "B_545x39_SD"

CfgWeapons (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 CfgWeapons >> AK74 >> Single >> dispersion
  2. CfgWeapons >> AK74 >> Burst >> dispersion
  3. CfgWeapons >> AK74 >> FullAuto >> dispersion
  4. CfgWeapons >> AK74 >> Single >> recoil
  5. CfgWeapons >> AK74 >> Burst >> recoil
  6. CfgWeapons >> AK74 >> FullAuto >> recoil
  7. CfgWeapons >> AK74 >> Single >> recoilProne
  8. CfgWeapons >> AK74 >> Burst >> recoilProne
  9. CfgWeapons >> AK74 >> FullAuto >> recoilProne
  10. CfgWeapons >> AK74 >> dexterity
  11. 11.0 11.1 CfgWeapons >> AK74 >> magazines[] >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}
  12. CfgWeapons >> AK74 >> Single >> reloadTime
  13. CfgWeapons >> m16a4 >> Single >> dispersion
  14. CfgWeapons >> m16a4 >> Single >> reloadTime
  15. CfgWeapons >> AK74 >> modes[] >> {"Single","Burst","FullAuto"}
  16. CfgWeapons >> AK74GL >> AK74Muzzle >> Single >> dispersion
  17. CfgWeapons >> AK74GL >> AK74Muzzle >> Burst >> dispersion
  18. CfgWeapons >> AK74GL >> AK74Muzzle >> FullAuto >> dispersion
  19. CfgWeapons >> AK74GL >> AK74Muzzle >> Single >> recoil
  20. CfgWeapons >> AK74GL >> AK74Muzzle >> Burst >> recoil
  21. CfgWeapons >> AK74GL >> AK74Muzzle >> FullAuto >> recoil
  22. CfgWeapons >> AK74GL >> AK74Muzzle >> Single >> recoilProne
  23. CfgWeapons >> AK74GL >> AK74Muzzle >> Burst >> recoilProne
  24. CfgWeapons >> AK74GL >> AK74Muzzle >> FullAuto >> recoilProne
  25. 25.0 25.1 CfgWeapons >> AK74GL >> dexterity
  26. CfgWeapons >> AK74GL >> GP25Muzzle >> magazines[] >> {"1Rnd_HE_GP25","FlareWhite_GP25","FlareGreen_GP25","FlareRed_GP25","FlareYellow_GP25"}
  27. 27.0 27.1 CfgWeapons >> AK74GL >> GP25Muzzle >> distanceZoomMin
  28. 28.0 28.1 CfgWeapons >> AK74GL >> GP25Muzzle >> distanceZoomMax
  29. CfgWeapons >> aks74pso >> Single >> dispersion
  30. CfgWeapons >> aks74pso >> Burst >> dispersion
  31. CfgWeapons >> aks74pso >> FullAuto >> dispersion
  32. CfgWeapons >> aks74pso >> Single >> recoil
  33. CfgWeapons >> aks74pso >> Burst >> recoil
  34. CfgWeapons >> aks74pso >> FullAuto >> recoil
  35. CfgWeapons >> aks74pso >> Single >> recoilProne
  36. CfgWeapons >> aks74pso >> Burst >> recoilProne
  37. CfgWeapons >> aks74pso >> FullAuto >> recoilProne
  38. 38.0 38.1 CfgWeapons >> aks74pso >> dexterity
  39. CfgWeapons >> aks74pso >> opticsZoomMax >> "0.0625"
  40. CfgWeapons >> aks74pso >> opticsZoomMin >> "0.0625"
  41. 41.0 41.1 CfgWeapons >> AKS74U >> Single >> dispersion
  42. CfgWeapons >> AKS74U >> Burst >> dispersion
  43. CfgWeapons >> AKS74U >> FullAuto >> dispersion
  44. CfgWeapons >> AKS74U >> Single >> recoil
  45. CfgWeapons >> AKS74U >> Burst >> recoil
  46. CfgWeapons >> AKS74U >> FullAuto >> recoil
  47. CfgWeapons >> AKS74U >> Single >> recoilProne
  48. CfgWeapons >> AKS74U >> Burst >> recoilProne
  49. CfgWeapons >> AKS74U >> FullAuto >> recoilProne
  50. 50.0 50.1 CfgWeapons >> AKS74U >> dexterity
  51. CfgWeapons >> AKS74UN >> dexterity
  52. 52.0 52.1 CfgWeapons >> AKS74U >> magazines[] >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}
  53. CfgWeapons >> AKS74UN >> fireLightDuration >> "0"
  54. CfgWeapons >> AKS74UN >> fireLightIntensity >> "0"
  55. CfgWeapons >> AK74 >> distanceZoomMin
  56. CfgWeapons >> AK74 >> distanceZoomMax
  57. CfgWeapons >> AK74GL >> distanceZoomMin
  58. CfgWeapons >> AK74GL >> distanceZoomMax
  59. CfgWeapons >> aks74pso >> distanceZoomMin
  60. CfgWeapons >> aks74pso >> distanceZoomMax
  61. CfgWeapons >> AKS74U >> distanceZoomMin
  62. CfgWeapons >> AKS74U >> distanceZoomMax
  63. CfgWeapons >> AKS74UN >> distanceZoomMin
  64. CfgWeapons >> AKS74UN >> distanceZoomMax
  65. CfgWeapons >> aks74pso >> magazines[] >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}
  66. CfgWeapons >> AKS74UN >> magazines[] >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_545x39_Ball >> hit
  2. CfgAmmo >> B_545x39_SD >> hit
  3. CfgAmmo >> B_545x39_Ball >> airFriction
  4. CfgAmmo >> B_545x39_SD >> airFriction
  5. CfgAmmo >> B_545x39_Ball >> typicalSpeed
  6. CfgAmmo >> B_545x39_SD >> typicalSpeed
  7. CfgAmmo >> B_545x39_Ball >> deflecting
  8. CfgAmmo >> B_545x39_SD >> deflecting

CfgMagazines (ArmA 2)

  1. 1.0 1.1 1.2 1.3 CfgMagazines >> 30Rnd_545x39_AK >> count
  2. 2.0 2.1 2.2 2.3 CfgMagazines >> 30Rnd_545x39_AK >> initSpeed
  3. CfgMagazines >> 1Rnd_HE_GP25 >> count
  4. 4.0 4.1 4.2 CfgMagazines >> 30Rnd_545x39_AKSD >> initSpeed
  5. CfgMagazines >> 30Rnd_545x39_AK >> type >> "256"
  6. CfgMagazines >> 30Rnd_545x39_AKSD >> type >> "256"
  7. CfgMagazines >> 30Rnd_545x39_AK >> ammo >> "B_545x39_Ball"
  8. CfgMagazines >> 30Rnd_545x39_AKSD >> ammo >> "B_545x39_SD"

CfgWeapons (ArmA 2)

  1. 1.0 1.1 CfgWeapons >> AK_74 >> Single >> dispersion
  2. CfgWeapons >> AK_74 >> FullAuto >> dispersion
  3. CfgWeapons >> AK_74 >> type >> "1"
  4. CfgWeapons >> AK_74 >> Single >> recoil
  5. CfgWeapons >> AK_74 >> FullAuto >> recoil
  6. CfgWeapons >> AK_74 >> Single >> recoilProne
  7. CfgWeapons >> AK_74 >> FullAuto >> recoilProne
  8. CfgWeapons >> AK_74 >> dexterity
  9. 9.0 9.1 CfgWeapons >> AK_74 >> Burst >> showToPlayer >> "0"
  10. 10.0 10.1 CfgWeapons >> AK_74 >> magazines[] >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}
  11. 11.0 11.1 CfgWeapons >> AK_74 >> Single >> reloadTime
  12. 12.0 12.1 CfgWeapons >> AK_74 >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  13. CfgWeapons >> AK_74_GL >> Single >> dispersion
  14. CfgWeapons >> AK_74_GL >> FullAuto >> dispersion
  15. CfgWeapons >> AK_74_GL >> type >> "1"
  16. CfgWeapons >> AK_74_GL >> Single >> recoil
  17. CfgWeapons >> AK_74_GL >> FullAuto >> recoil
  18. CfgWeapons >> AK_74_GL >> Single >> recoilProne
  19. CfgWeapons >> AK_74_GL >> FullAuto >> recoilProne
  20. 20.0 20.1 CfgWeapons >> AK_74_GL >> dexterity
  21. CfgWeapons >> AK_74_GL >> GP25Muzzle >> magazines[] >> {"1Rnd_HE_GP25","FlareWhite_GP25","FlareGreen_GP25","FlareRed_GP25","FlareYellow_GP25","1Rnd_SMOKE_GP25","1Rnd_SMOKERED_GP25","1Rnd_SMOKEGREEN_GP25","1Rnd_SMOKEYELLOW_GP25"}
  22. 22.0 22.1 CfgWeapons >> AK_74_GL >> GP25Muzzle >> distanceZoomMin
  23. 23.0 23.1 CfgWeapons >> AK_74_GL >> GP25Muzzle >> distanceZoomMax
  24. 24.0 24.1 CfgWeapons >> AK_74_GL >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  25. 25.0 25.1 CfgWeapons >> AK_74_GL_kobra >> distanceZoomMax
  26. 26.0 26.1 CfgWeapons >> AK_74_GL_kobra >> distanceZoomMin
  27. 27.0 27.1 27.2 CfgWeapons >> AKS_BASE >> Single >> dispersion
  28. CfgWeapons >> AKS_BASE >> FullAuto >> dispersion
  29. CfgWeapons >> AKS_BASE >> type >> "1"
  30. CfgWeapons >> AKS_BASE >> Single >> recoil
  31. CfgWeapons >> AKS_BASE >> FullAuto >> recoil
  32. CfgWeapons >> AKS_BASE >> Single >> recoilProne
  33. CfgWeapons >> AKS_BASE >> FullAuto >> recoilProne
  34. 34.0 34.1 CfgWeapons >> AKS_74 >> dexterity
  35. CfgWeapons >> AKS_74_kobra >> dexterity
  36. CfgWeapons >> AKS_74_pso >> dexterity
  37. CfgWeapons >> AKS_74_NSPU >> dexterity
  38. CfgWeapons >> AKS_74_GOSHAWK >> dexterity
  39. CfgWeapons >> AKS_74_kobra
  40. CfgWeapons >> AKS_74_pso >> OpticsModes >> Scope
  41. CfgWeapons >> AKS_74_GOSHAWK >> OpticsModes >> Goshawk
  42. CfgWeapons >> AKS_74_NSPU >> OpticsModes >> NSPU
  43. 43.0 43.1 CfgWeapons >> AKS_74_U >> Single >> dispersion
  44. CfgWeapons >> AKS_74_U >> FullAuto >> dispersion
  45. CfgWeapons >> AKS_74_U >> type >> "1"
  46. CfgWeapons >> AKS_74_U >> Single >> recoil
  47. CfgWeapons >> AKS_74_U >> FullAuto >> recoil
  48. CfgWeapons >> AKS_74_U >> Single >> recoilProne
  49. CfgWeapons >> AKS_74_U >> FullAuto >> recoilProne
  50. CfgWeapons >> AKS_74_U >> dexterity
  51. CfgWeapons >> AKS_74_UN_kobra >> fireLightDuration >> "0"
  52. CfgWeapons >> AKS_74_UN_kobra >> fireLightIntensity >> "0"
  53. 53.0 53.1 53.2 CfgWeapons >> AKS_74_UN_kobra >> magazines[] >> {"30Rnd_545x39_AKSD"}
  54. 54.0 54.1 54.2 CfgWeapons >> AKS_74_UN_CP >> magazines[] >> {"30Rnd_545x39_AKSD"}
  55. CfgWeapons >> AK_74 >> discreteDistanceInitIndex >> "0"
  56. CfgWeapons >> AK_74_GL >> discreteDistanceInitIndex >> "0"
  57. CfgWeapons >> AK_74_GL_kobra >> GP25Muzzle >> distanceZoomMin
  58. CfgWeapons >> AK_74_GL_kobra >> GP25Muzzle >> distanceZoomMax
  59. CfgWeapons >> AKS_74 >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  60. CfgWeapons >> AKS_74 >> discreteDistanceInitIndex >> "0"
  61. CfgWeapons >> AKS_74_pso >> OpticsModes >> Scope >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  62. CfgWeapons >> AKS_74_pso >> OpticsModes >> Scope >> discreteDistanceInitIndex >> "2"
  63. CfgWeapons >> AKS_74_NSPU >> OpticsModes >> NSPU >> discreteDistance[] >> {300}
  64. CfgWeapons >> AKS_74_NSPU >> OpticsModes >> NSPU >> visionMode[] >> {"NVG"}
  65. CfgWeapons >> AKS_74_GOSHAWK >> OpticsModes >> Goshawk >> discreteDistance[] >> {300}
  66. CfgWeapons >> AKS_74_GOSHAWK >> OpticsModes >> Goshawk >> visionMode[] >> {"Ti"}
  67. CfgWeapons >> AKS_74_GOSHAWK >> OpticsModes >> Goshawk >> thermalMode[] >> {0}
  68. CfgWeapons >> AKS_74_U >> distanceZoomMin
  69. CfgWeapons >> AKS_74_U >> distanceZoomMax
  70. CfgWeapons >> AKS_74_UN_CP >> distanceZoomMin
  71. CfgWeapons >> AKS_74_UN_CP >> distanceZoomMax
  72. CfgWeapons >> AKS_74 >> magazines[] >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}
  73. CfgWeapons >> AKS_74_U >> {"30Rnd_545x39_AK","30Rnd_545x39_AKSD"}

CfgAmmo (ArmA 3)

  1. 1.0 1.1 CfgAmmo >> B_545x39_Ball_F >> caliber
  2. 2.0 2.1 CfgAmmo >> B_545x39_Ball_F >> hit
  3. 3.0 3.1 CfgAmmo >> B_545x39_Ball_F >> airFriction
  4. CfgAmmo >> B_545x39_Ball_Green_F >> hit
  5. CfgAmmo >> B_545x39_Ball_Green_F >> airFriction
  6. CfgAmmo >> B_545x39_Ball_F >> typicalSpeed
  7. CfgAmmo >> B_545x39_Ball_Green_F >> typicalSpeed
  8. CfgAmmo >> B_545x39_Ball_Green_F >> caliber
  9. CfgAmmo >> B_545x39_Ball_F >> deflecting
  10. CfgAmmo >> B_545x39_Ball_Green_F >> deflecting

CfgMagazines (ArmA 3)

  1. CfgMagazines >> 30Rnd_545x39_Mag_F >> count
  2. CfgMagazines >> 30Rnd_545x39_Mag_F >> initSpeed
  3. CfgMagazines >> 30Rnd_545x39_Mag_Green_F >> initSpeed
  4. CfgMagazines >> 30Rnd_545x39_Mag_F >> mass
  5. CfgMagazines >> 30Rnd_545x39_Mag_Green_F >> mass
  6. CfgMagazines >> 30Rnd_545x39_Mag_F >> ammo >> "B_545x39_Ball_F"
  7. CfgMagazines >> 30Rnd_545x39_Mag_F >> lastRoundsTracer
  8. CfgMagazines >> 30Rnd_545x39_Mag_Green_F >> ammo >> "B_545x39_Ball_Green_F"
  9. CfgMagazines >> 30Rnd_545x39_Mag_Green_F >> lastRoundsTracer
  10. CfgMagazines >> 30Rnd_545x39_Mag_Tracer_F >> ammo >> "B_545x39_Ball_F"
  11. CfgMagazines >> 30Rnd_545x39_Mag_Tracer_F >> tracersEvery
  12. CfgMagazines >> 30Rnd_545x39_Mag_Tracer_F >> lastRoundsTracer
  13. CfgMagazines >> 30Rnd_545x39_Mag_Tracer_Green_F >> ammo >> "B_545x39_Ball_Green_F"
  14. CfgMagazines >> 30Rnd_545x39_Mag_Tracer_Green_F >> tracersEvery
  15. CfgMagazines >> 30Rnd_545x39_Mag_Tracer_Green_F >> lastRoundsTracer

CfgWeapons (ArmA 3)

  1. CfgWeapons >> arifle_AKS_F >> FullAuto >> dispersion
  2. CfgWeapons >> arifle_AKS_F >> Single >> dispersion
  3. 3.0 3.1 CfgWeapons >> arifle_AKS_F >> WeaponSlotsInfo >> mass
  4. 4.0 4.1 CfgWeapons >> arifle_AKS_F >> recoil
  5. 5.0 5.1 CfgWeapons >> arifle_AKS_F >> inertia
  6. CfgWeapons >> arifle_AKS_F >> dexterity
  7. CfgWeapons >> arifle_AKS_F >> FullAuto >> reloadTime
  8. 8.0 8.1 CfgWeapons >> arifle_AKS_F >> initSpeed
  9. CfgWeapons >> arifle_TRG20_F >> WeaponSlotsInfo >> mass
  10. CfgWeapons >> arifle_TRG20_F >> inertia
  11. CfgWeapons >> arifle_Katiba_C_F >> FullAuto >> dispersion
  12. CfgWeapons >> arifle_AKS_F >> discreteDistance[] >> {100,200,300,400,500,600}
  13. CfgWeapons >> arifle_AKS_F >> discreteDistanceInitIndex >> "1"
  14. CfgWeapons >> arifle_AKS_F >> magazineWell[] >> {"AK_545x39"}

Ammunition components (ARMA Reforger)

  1. 1.0 1.1 Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> InitSpeed
  2. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  3. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  4. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageValue
  5. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> AirDrag
  6. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> AirDrag
  7. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> InitSpeed
  8. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> InitSpeedVariation >> "10.000"
  9. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> InitSpeedVariation >> "10.000"
  10. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> DispersionMultiplier >> "1.900"
  11. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  12. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  13. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageType
  14. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> Mass
  15. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> Mass
  16. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> Diameter
  17. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> Diameter
  18. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> Length
  19. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> Length
  20. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  21. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  22. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> TumblingDamageThreshold
  23. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> TumblingDamageThreshold
  24. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> TumblingDamageMultiplier
  25. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> TumblingDamageMultiplier
  26. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> PenetrationDepth
  27. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> PenetrationDepth
  28. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> PenetrationDensity
  29. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> PenetrationDensity
  30. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> PenetrationSpeed
  31. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> PenetrationSpeed
  32. Ammo_545x39_Ball_7N6.et >> ShellMoveComponent >> DeflectionCriticalAngle
  33. Ammo_545x39_Tracer_7T3.et >> ShellMoveComponent >> DeflectionCriticalAngle

Magazine components (ARMA Reforger)

  1. 1.0 1.1 1.2 1.3 1.4 Magazine_545x39_AK_30rnd_Last_5Tracer.et >> MagazineComponent >> MaxAmmo
  2. 2.0 2.1 2.2 2.3 2.4 Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> MagazineComponent >> MaxAmmo
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Magazine_545x39_AK_30rnd_Last_5Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  4. Magazine_545x39_AK_30rnd_Ball.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {FMJ}
  5. 5.0 5.1 Magazine_545x39_AK_30rnd_Last_5Tracer.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {FMJ,TRACER}
  6. Magazine_545x39_AK_30rnd_Tracer.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {TRACER}
  7. Magazine_545x39_AK_30rnd_Ball.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_545x39.conf"
  8. Magazine_545x39_AK_30rnd_Ball.et >> MagazineComponent >> AmmoMapping
  9. Magazine_545x39_AK_30rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  10. Magazine_545x39_AK_30rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  11. Magazine_545x39_AK_30rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  12. Magazine_545x39_AK_30rnd_Ball.et >> InventoryMagazineComponent >> WeightPerAmmo
  13. Magazine_545x39_AK_30rnd_Last_5Tracer.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_545x39.conf"
  14. Magazine_545x39_AK_30rnd_Last_5Tracer.et >> MagazineComponent >> AmmoMapping
  15. Magazine_545x39_AK_30rnd_Last_5Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  16. Magazine_545x39_AK_30rnd_Last_5Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  17. Magazine_545x39_AK_30rnd_Last_5Tracer.et >> InventoryMagazineComponent >> WeightPerAmmo
  18. Magazine_545x39_AK_30rnd_Tracer.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_545x39.conf"
  19. Magazine_545x39_AK_30rnd_Tracer.et >> MagazineComponent >> AmmoMapping
  20. Magazine_545x39_AK_30rnd_Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  21. Magazine_545x39_AK_30rnd_Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  22. Magazine_545x39_AK_30rnd_Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  23. Magazine_545x39_AK_30rnd_Tracer.et >> InventoryMagazineComponent >> WeightPerAmmo
  24. Magazine_545x39_RPK_45rnd_Ball.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_545x39.conf"
  25. Magazine_545x39_RPK_45rnd_Ball.et >> MagazineComponent >> AmmoMapping
  26. Magazine_545x39_RPK_45rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  27. Magazine_545x39_RPK_45rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  28. Magazine_545x39_RPK_45rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  29. Magazine_545x39_RPK_45rnd_Ball.et >> InventoryMagazineComponent >> WeightPerAmmo
  30. Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_545x39.conf"
  31. Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> MagazineComponent >> AmmoMapping
  32. Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  33. Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  34. Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  35. Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et >> InventoryMagazineComponent >> WeightPerAmmo
  36. Magazine_545x39_RPK_45rnd_Tracer.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_545x39.conf"
  37. Magazine_545x39_RPK_45rnd_Tracer.et >> MagazineComponent >> AmmoMapping
  38. Magazine_545x39_RPK_45rnd_Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  39. Magazine_545x39_RPK_45rnd_Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  40. Magazine_545x39_RPK_45rnd_Tracer.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  41. Magazine_545x39_RPK_45rnd_Tracer.et >> InventoryMagazineComponent >> WeightPerAmmo

Weapon components (ARMA Reforger)

  1. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  2. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "320.000"
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Rifle_AK74.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  4. 4.0 4.1 4.2 4.3 4.4 4.5 UGL_GP25.et >> InventoryItemComponent >> Attributes >> ItemPhysAttributes >> Weight
  5. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> FireModes[1] >> BaseFireMode >> RoundsPerMinute
  6. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> FireModes[2] >> BaseFireMode >> RoundsPerMinute
  7. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> BulletInitSpeedCoef
  8. 8.0 8.1 Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> MagazineWell >> "MagazineWellAK545"
  9. Rifle_AK74.et >> WeaponComponent >> AttachmentSlotComponent >> AttachmentType >> "AttachmentUnderBarrelGP25"
  10. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> AttachmentSlotComponent >> AttachmentType >> "AttachmentMuzzle545_39"
  11. Rifle_AK74.et >> WeaponComponent >> AttachmentSlotComponent >> AttachmentType >> "AttachmentBayonet6Kh4"
  12. Rifle_AK74.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> m_Size >> "SLOT_2x1"
  13. Rifle_AK74.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  14. Rifle_AK74.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  15. Rifle_AK74N.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  16. Rifle_AK74N.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "320.000"
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Rifle_AK74N.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  18. Rifle_AK74N.et >> WeaponComponent >> AttachmentSlotComponent >> AttachmentType >> "AttachmentOpticsDovetailAK"
  19. Rifle_AK74N.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> m_Size >> "SLOT_2x1"
  20. Rifle_AK74N.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  21. Rifle_AK74N.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  22. 22.0 22.1 Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  23. 23.0 23.1 Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "200.000"
  24. 24.0 24.1 24.2 24.3 24.4 24.5 Rifle_AKS74U.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  25. 25.0 25.1 Rifle_AKS74U.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  26. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> BulletInitSpeedCoef
  27. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> AttachmentSlotComponent >> AttachmentType >> "AttachmentMuzzle545_39"
  28. Rifle_AKS74U.et >> WeaponComponent >> AttachmentSlotComponent >> Enabled >> "0"
  29. Rifle_AKS74U.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> m_Size >> "SLOT_2x1"
  30. Rifle_AKS74U.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  31. Rifle_AKS74UN.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  32. Rifle_AKS74UN.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "200.000"
  33. 33.0 33.1 33.2 33.3 33.4 Rifle_AKS74UN.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  34. Rifle_AKS74UN.et >> WeaponComponent >> AttachmentSlotComponent >> AttachmentType >> "AttachmentOpticsDovetailAK"
  35. Rifle_AKS74UN.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> m_Size >> "SLOT_2x1"
  36. Rifle_AKS74UN.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  37. Rifle_AKS74UN.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  38. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[0] >> Range >> y
  39. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[1] >> Range >> y
  40. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[2] >> Range >> y
  41. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[3] >> Range >> y
  42. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[4] >> Range >> y
  43. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[5] >> Range >> y
  44. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[6] >> Range >> y
  45. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[7] >> Range >> y
  46. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[8] >> Range >> y
  47. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[9] >> Range >> y
  48. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRanges[10] >> Range >> y
  49. Rifle_AK74.et >> WeaponComponent >> SightsComponent >> SightsRangesDefaultIndex >> "0"
  50. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[0] >> Range >> y
  51. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[1] >> Range >> y
  52. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[2] >> Range >> y
  53. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[3] >> Range >> y
  54. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[4] >> Range >> y
  55. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[5] >> Range >> y
  56. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[6] >> Range >> y
  57. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[7] >> Range >> y
  58. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[8] >> Range >> y
  59. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[9] >> Range >> y
  60. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRanges[10] >> Range >> y
  61. Rifle_AK74N.et >> WeaponComponent >> SightsComponent >> SightsRangesDefaultIndex >> "0"
  62. Rifle_AKS74U.et >> WeaponComponent >> SightsComponent >> SightsRanges[0] >> Range >> y
  63. Rifle_AKS74U.et >> WeaponComponent >> SightsComponent >> SightsRanges[1] >> Range >> y
  64. Rifle_AKS74U.et >> WeaponComponent >> SightsComponent >> SightsRangesDefaultIndex >> "0"
  65. Rifle_AKS74UN.et >> WeaponComponent >> SightsComponent >> SightsRanges[0] >> Range >> y
  66. Rifle_AKS74UN.et >> WeaponComponent >> SightsComponent >> SightsRanges[1] >> Range >> y
  67. Rifle_AKS74UN.et >> WeaponComponent >> SightsComponent >> SightsRangesDefaultIndex >> "0"
  68. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> x
  69. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> x
  70. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> x
  71. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> x
  72. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> x
  73. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> x
  74. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> y
  75. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> y
  76. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> y
  77. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> y
  78. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> y
  79. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> y
  80. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> z
  81. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> z
  82. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> z
  83. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> z
  84. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> z
  85. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> z
  86. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> x
  87. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> x
  88. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> x
  89. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> x
  90. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> x
  91. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> x
  92. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> y
  93. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> y
  94. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> y
  95. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> y
  96. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> y
  97. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> y
  98. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> z
  99. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> z
  100. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> z
  101. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> z
  102. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> z
  103. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> z
  104. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> x
  105. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> x
  106. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> x
  107. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> x
  108. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> x
  109. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> x
  110. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> y
  111. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> y
  112. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> y
  113. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> y
  114. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> y
  115. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> y
  116. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> z
  117. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> z
  118. Rifle_AK74.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> z
  119. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> z
  120. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> z
  121. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> z
  122. Rifle_AK74.et >> SCR_MeleeWeaponProperties >> m_fDamage
  123. Rifle_AKS74U.et >> SCR_MeleeWeaponProperties >> m_fDamage
  124. Bayonet_6Kh4.et >> InventoryItemComponent >> Attributes >> CustomAttributes >> SCR_WeaponAttachmentBayonetAttributes >> m_fDamageModificationFactor
  125. 125.0 125.1 Rifle_AK74.et >> SCR_MeleeWeaponProperties >> m_fRange
  126. 126.0 126.1 Rifle_AKS74U.et >> SCR_MeleeWeaponProperties >> m_fRange
  127. 127.0 127.1 Bayonet_6Kh4.et >> InventoryItemComponent >> Attributes >> CustomAttributes >> SCR_WeaponAttachmentBayonetAttributes >> m_fRangeModificationFactor
  128. Rifle_AK74.et >> SCR_MeleeWeaponProperties >> m_fAccuracy
  129. Rifle_AKS74U.et >> SCR_MeleeWeaponProperties >> m_fAccuracy
  130. 130.0 130.1 Bayonet_6Kh4.et >> InventoryItemComponent >> Attributes >> CustomAttributes >> SCR_WeaponAttachmentBayonetAttributes >> m_fPrecisionModificationFactor
  131. Rifle_AK74N.et >> WeaponComponent >> MuzzleComponent >> MagazineWell >> "MagazineWellAK545"
  132. Rifle_AKS74U.et >> WeaponComponent >> MuzzleComponent >> MagazineWell >> "MagazineWellAK545"
  133. Rifle_AKS74UN.et >> WeaponComponent >> MuzzleComponent >> MagazineWell >> "MagazineWellAK545"

Entity catalogs (ARMA Reforger)

  1. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[0] >> m_aEntities >> SCR_EntityCatalogInventoryItem[3] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  2. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[0] >> m_aEntities >> SCR_EntityCatalogInventoryItem[4] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  3. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[0] >> m_aEntities >> SCR_EntityCatalogInventoryItem[1] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  4. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[0] >> m_aEntities >> SCR_EntityCatalogInventoryItem[2] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  5. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[2] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  6. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[3] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  7. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[4] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  8. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[5] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  9. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[6] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  10. InventoryItems_EntityCatalog_USSR.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[7] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 2.0 2.1 60 / reloadTime = 60 / 0.1
  3. 60 / reloadTime = 60 / 0.09
  4. 0.25 / opticsZoomMin = 0.25 / 0.0625
  5. 5.0 5.1 60 / reloadTime = 60 / 0.1
  6. 60 / reloadTime = 60 / 0.085
  7. 7.0 7.1 Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 735 * 0.6 * 15 / 1000
  8. 8.0 8.1 AK-74 prefab's BulletInitSpeedCoef * 7N6 prefab's InitSpeed = 1 * 890
  9. 9.0 9.1 AKS-74U prefab's BulletInitSpeedCoef * 7N6 prefab's InitSpeed = 0.835 * 890
  10. AK-74's prefab m_fDamage * 6Kh4 bayonet's prefab m_fDamageModificationFactor = 20.000 * 10.000
  11. 11.0 11.1 AK-74's prefab m_fRange * 6Kh4 bayonet's prefab m_fRangeModificationFactor = 1.000 * 2.500
  12. 12.0 12.1 AK-74's prefab m_fAccuracy * 6Kh4 bayonet's prefab m_fPrecisionModificationFactor = 0.300 * 0.300
  13. AK-74 prefab's BulletInitSpeedCoef * 7T3 prefab's InitSpeed = 1 * 883
  14. AKS-74U prefab's BulletInitSpeedCoef * 7T3 prefab's InitSpeed = 0.835 * 883
  15. 30-round 7N6 only AK-74 magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.23 + (30 * 0.01)
  16. 30-round 7N6/7T3 mix AK-74 magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.23 + (30 * 0.01)
  17. 30-round 7T3 only AK-74 magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.23 + (30 * 0.01)
  18. 45-round 7N6 only RPK-74 magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.3 + (45 * 0.01)
  19. 45-round 7N6/7T3 mix RPK-74 magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.3 + (45 * 0.01)
  20. 45-round 7T3 only RPK-74 magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.3 + (45 * 0.01)

Notes

  1. In all games prior to ArmA 3, the muzzle velocity of a weapon is determined by the loaded magazine's initSpeed value as opposed to the weapon itself. Because Armed Assault's AKS-74U (and the AKS-74UN) feed from the AK-74's standard-issue 30-round plastic magazines, they inherit the same muzzle velocity of 900 m/s in spite of their carbine configurations (which would logically reduce their muzzle velocities as opposed to them not being affected).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Damage will be reduced if the projectile's velocity drops below this value.
  3. ArmA 2's AK-74 technically has the ability to toggle a 3-round burst fire mode. However, this fire mode normally cannot be "used" by human players as it is deliberately available to only the AI (who will only switch to burst depending on the target's distance).
  4. In all games prior to ArmA 3, the muzzle velocity of a weapon is determined by the loaded magazine's initSpeed value as opposed to the initSpeed value on the weapon itself. Because ArmA 2's AKS-74U feeds from the same 30-round 5.45 mm magazines as the AK-74/AKS-74 assault rifles, it inherits their muzzle velocities of 900 m/s even though it has a shorter barrel (which should logically be affecting its muzzle velocity in a negative manner).
  5. 5.0 5.1 5.2 5.3 No magazine loaded, flash hider removed, and no +1 round in the chamber.
  6. 6.0 6.1 No magazine loaded, flash hider removed, GP-25 grenade launcher attached, no 40 mm grenade loaded into GP-25, no +1 round in the chamber.
  7. 7.0 7.1 7.2 7.3 Full 30-round AK-74 magazine loaded (7N6/7T3 mixed), no flash hider attached, no +1 round in the chamber.
  8. 8.0 8.1 8.2 8.3 Full 30-round AK-74 magazine loaded (7N6/7T3 mixed), flash hider attached, no +1 round in the chamber.
  9. 9.0 9.1 9.2 9.3 Full 30-round AK-74 magazine loaded (7N6/7T3 mixed), flash hider attached, including +1 round in the chamber.
  10. 10.0 10.1 Full 30-round AK-74 magazine loaded (7N6/7T3 mixed), flash hider attached, GP-25 grenade launcher attached, no 40 mm grenade loaded into GP-25, no +1 round in the chamber.
  11. 11.0 11.1 Full 30-round AK-74 magazine loaded (7N6/7T3 mixed), flash hider attached, GP-25 grenade launcher attached, VOG-25 40 mm grenade loaded into GP-25, including +1 round in the chamber.
  12. 12.0 12.1 Base damage value only. This value can be reduced if the target is wearing personal protection that lowers damage from melee attacks.
  13. 13.0 13.1 This value only applies to the ammunition's base muzzle velocity value. The weapon itself applies a coefficient to the ammunition's muzzle velocity value, which determines the actual muzzle velocity of the ammunition when it is fired.
  14. 14.0 14.1 The bullet projectile's muzzle velocity at the time of leaving the barrel can randomly have this amount of velocity added or reduced. This is randomised and will not consistently be the same each time a round is fired.
  15. This multiplier increases the dispersion diameter, making the bullet projectile less accurate at long distances.

References

  1. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, AK74, flashpoint1985.com, viewed 5 March 2025, <https://web.archive.org/web/20021026203108/http://www.flashpoint1985.com/gear/east/ak74/ak74.html>. (archived link)
  2. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, AK74 + grenade launcher, flashpoint1985.com, viewed 17 April 2025, <https://web.archive.org/web/20020805173656/http://www.flashpoint1985.com/gear/east/ak74g/ak74g.html>. (archived link)
  3. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, AK74 SU, flashpoint1985.com, viewed 5 March 2025, <https://web.archive.org/web/20020805173603/http://www.flashpoint1985.com/gear/east/ak74su/ak74su.html>. (archived link)
  4. 4.0 4.1 Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, OPERATION FLASHPOINT - Demo, flashpoint1985.com, viewed 7 March 2023, <http://web.archive.org/web/20020601183630fw_/http://www.flashpoint1985.com/index2.html>. (archived link)
  5. Tokyo Marui Co. Ltd 2000, 製品一覧 電動ガン/ファマス&AKシリーズ, tokyo-marui.co.jp, viewed 7 March 2023, <https://web.archive.org/web/20000620175917/http://tokyo-marui.co.jp/products/elegun/fa_ak/fa_ak.htm>. (archived link)
  6. 6.0 6.1 Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  7. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 7 March 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  8. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 16 March 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.05>.
  9. 9.0 9.1 9.2 Bohemia Interactive a.s., 2009, Assault Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/assault-rifles>.
  10. 10.0 10.1 10.2 10.3 Bohemia Interactive a.s., 2010, Assault Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-assault-rifles>.
  11. 11.0 11.1 11.2 11.3 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 16 March 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  12. 12.0 12.1 Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 16 March 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  13. Bohemia Interactive a.s., 2016, Apex, Arma 3, viewed 18 March 2025, <https://arma3.com/apex>.
  14. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, No Reprieve
  15. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  16. ARMA 3: Apex 2019 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\aks\config.bin, CfgWeapons >> arifle_AKS_F >> WeaponSlotsInfo >> MuzzleSlot_545R
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 17.11 17.12 17.13 17.14 17.15 17.16 17.17 Revial, F, Reyhard 2023, Arma Reforger: Weapon Creation/Prefab Configuration, Bohemia Interactive Community Wiki, viewed 26 January 2025, <https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Creation/Prefab_Configuration#Weapon_Behaviour_Configuration>.
  18. 18.0 18.1 Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 27 January 2023, <https://reforger.armaplatform.com/news/december-update-1>.
  19. 19.0 19.1 19.2 Bohemia Interactive a.s., 2024, 1.1 Update, Arma Reforger, viewed 16 March 2024, <https://reforger.armaplatform.com/news/update-march-13-2024>.
  20. Bohemia Interactive a.s., 2024, Calling all weapon enthusiasts! Can you successfully name each of these pictured weapons? Be the first to specifically name every weapon and win an #ArmaReforger game key! Ready, set, identify!, 13 February, viewed 14 March 2024, <https://twitter.com/ArmaPlatform/status/1757087730733920601>.
  21. Bohemia Interactive a.s., 2024, 1.2 Update, Arma Reforger, viewed 26 June 2024, <https://reforger.armaplatform.com/news/update-june-26-2024>.
  22. Bohemia Interactive a.s., 2025, 1.3.0.130 Changelog, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/changelog-march-27-2025>.
  23. Bohemia Interactive a.s., 2025, 1.3 Update, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/fire-support>.

External links

See also

Weapons of comparable role and configuration

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
FIA - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mm* • CZ-75 9 mm* • Tokarev TT-33 7.62 mm*
Submachine guns Ingram .45* • UZI 9 mm*
Shotguns Kozlice*
Assault rifles AK-47 7.62 mm* (AK-47 GL*, AK-47 CZ*) • AK-74 5.45 mmAUG A1 5.56 mm* • FN-FAL 7.62 mmG3A4 7.62 mm
Sniper rifles Hunting Rifle 7.62 mmSVD 7.62 mm*
Machineguns PK 7.62 mm*
Launchers 9K32 Strela-2* • M72 LAW* • RPG-75NH*
(Parenthesis) denote variants.
* primarily used by the Nogovan Partisans in the Resistance campaign
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
SLA - Armoury (ArmA: Armed Assault)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm*
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Grenade launchers 6G30
Machineguns PKM 7.62 mm*
Launchers RPG-7V* • Strela-2 9K32
Static AA PodAT TripodAGS-30D-30DShKMSearchlight§
(Parenthesis) denote variants.
* denotes weapons also used by the Resistance sub-faction.
§ denotes campaign-exclusive weapons.
Queen's Gambit
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
CDF - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
Takistani Militia - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mm
Sniper rifles Lee-Enfield .303
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Rebels - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles Lee-Enfield .303SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-7V
Static D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
United Nations - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74)
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers RPG-7V
Static AGS-30KORDSearchlight
(Parenthesis) denote variants.
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2SPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Apex DLC
L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2SPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Apex DLC | Contact DLC
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mm (N) • UK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM240* • M252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Soviet Union - Armoury (ARMA Reforger)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm (N)
Assault rifles AK-74 5.45 mm (N)
Sniper rifles SVD 7.62 mm
Squad automatic weapons RPK-74 5.45 mm (N)
Machineguns PKM 7.62 mm (N)
Launchers RPG-7V1
Static 2B14NSV - TripodPKM - Tripod
(Parenthesis) denote variants.