Armed Assault Wiki

NOTE: This article is about the AKM featured in the main ARMA games. For Polish AKMs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see AKM (Global Mobilization).


The AKM is a 7.62 mm assault rifle featured in both ArmA 2 and ArmA 3.


ArmA 2[]

« The AKM is an upgraded version of the infamous AK-47 rifle developed in the 1950s. AKM is the most wide-spread variant of entire AK series. Compared to the AK-47, the AKM is more highly optimized for mass production. As the result the weight is reduced by 1kg, accuracy is significantly higher and the reliability is greatly increased.
Armoury Description[1][2]
»
The AKM 7.62 mm assault rifle.
The AKM 7.62 mm assault rifle.

The AKM is used by several REDFOR and INDFOR factions in ArmA 2.

Overview[]

The AKM is a Soviet-era gas operated, selective-fire assault rifle that is chambered to fire the 7.62×39 mm cartridge.

It loads from 30-round curved steel magazines[A2CfgW 12], and can attain a rate of fire of up to 600 rounds per minute[A2CfgW 13][Formula 1] with a muzzle velocity of 715 m/s.[A2CfgM 2] The AKM lacks the ability to mount accessories and has no sub-variants fitted with either optical sights nor muzzle attachments.

The AKM has good stopping power and range for a weapon of its class due to its 7.62 mm cartridge.[A2CfgA 1] However, it is inferior when it comes to recoil and accuracy compared to its 5.45 mm counterpart[A2CfgW 1], made worse by its lack of magnified optics and inability to mount a suppressor. Altogether, this makes the AKM a poor candidate for use in long-range firefights, especially when it is matched up against modernised (Czech-made) 7.62 mm assault rifles that do have the ability to mount riflescopes.


Ironsights[]

Arma2-akm-ironsight-overview

The AKM allows for a minimum zeroing of 100 metres and a maximum zeroing of up to 800 metres (100, 200, 300, 400, 500, 600, 700, 800).[A2CfgW 14] By default, the AKM is set to utilise a zeroing of 100 metres.[A2CfgW 15]


Recoil curves[]

Standing

 
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Prone

 
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Ammunition[]

Ammo parameter 7.62 mm (Ball)
[ AKM ]
7.62 mm (Ball)
[ SA58 ]
Base damage value 9[A2CfgA 1] 9[A2CfgA 1]
Aerodynamic friction -0.00195[A2CfgA 2] -0.00195[A2CfgA 2]
Muzzle velocity (m/s) 715[A2CfgM 2] 705[A2CfgM 3]
Expected velocity (m/s) 710[A2CfgA 3][note 1] 710[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4] 10°[A2CfgA 4]

The AKM is limited to feeding from only two types of magazines.[A2CfgW 12] Both magazines take up at least one[A2CfgM 4][A2CfgM 5] primary weapon magazine inventory slot:

AKM Mag.[]

Arma2-ammunition-30rndakm

Standard 30-round curved steel magazine loaded with 7.62 mm ball ammunition.[A2CfgM 6]

Does not contain visible tracer rounds.

SA58 Mag.[]

Arma2-ammunition-30rndsa58

Alternate 30-round magazine used primarily by the Sa-58. It is also loaded with 7.62 mm ball ammunition.[A2CfgM 7]

None of the rounds fired will emit visible tracers.

It should be noted that rounds fired from this magazine specifically have a lower muzzle velocity of 705 m/s.[A2CfgM 3]


Magazine compatibility[]

Weapon name
(Classname)
AKM Mag.
SA58 Mag.
AKM
(AK_47_M)

Trivia[]

  • At ArmA 2's release, the AKM's sight picture was incorrectly depicted. This was eventually fixed by the latest Steam version patches (as part of the CorePatch updates).[3]

Gallery[]

ArmA 3[]

« The AKM gas-operated assault rifle with a rotating bolt is a modernized version of the older AK-47. Its improvements over the AK-47 made mass manufacturing simpler, but also decreased the weight, and increased accuracy, of the weapon. The gun's exceptional wear and corrosion resistance has been preserved.
Field Manual[4]
»
The AKM 7.62 mm assault rifle.
The AKM 7.62 mm assault rifle.

The AKM is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

This is a premium asset that requires ownership of the Apex expansion pack.

The AKM returns in ArmA 3, and remains mostly unchanged compared to its predecessor.

It still loads from 30-round curved steel magazines (shared with the AK-12) and has an identical fire rate of 600 RPM.[A3CfgW 7][Formula 2] Its muzzle velocity also remains unchanged at 715 m/s.[A3CfgW 8] Like its ArmA 2 counterpart, the ArmA 3 AKM lacks the ability to mount accessories and cannot be fitted with muzzle attachments.

Essentially a low-tech counterpart of the AK-12, the AKM is (slightly) lighter than its latest generation model by ~ 15%[A3CfgW 3] and hits just as hard due to being chambered in 7.62 mm.[A3CfgA 1] Although it can be zeroed up to 600 metres, the effective range of the AKM falls under roughly ~ 400 metres due to its high dispersion at long distances.[A3CfgW 1]

In practice, however, its real effective range is actually limited to 300 metres or less due to a combination of multiple factors: unergonomic ironsights, the extremely fast bullet drop of its 7.62 mm cartridge[A3CfgA 2], inability to mount optics, and very low muzzle velocity[A3CfgW 8] (its muzzle velocity is even less than that of the AK-12). This renders it ill-suited for anything outside of close/medium range firefights.


Ironsights[]

Arma3-akm-ironsight-overview

The AKM allows for a minimum zeroing of 100 metres and a maximum zeroing of up to 600 metres (100, 200, 300, 400, 500, 600).[A3CfgW 9] By default, it will use a zeroing of 200 metres. Neither the front nor rear sight are illuminated.[A3CfgW 10]


Ammunition[]

Ammo parameter 7.62 mm (Ball/Yellow) 7.62 mm (Ball/Green)
Base damage value 11[A3CfgA 1] 11[A3CfgA 3]
Aerodynamic friction -0.0016[A3CfgA 2] -0.0016[A3CfgA 4]
Muzzle velocity (m/s) 715[A3CfgM 3] 715[A3CfgM 4][A3CfgM 5]
Expected velocity (m/s) 730[A3CfgA 5][note 1] 730[A3CfgA 6][note 1]
Penetration depth (mm) 12.87[A3CfgA 7][Formula 3] 12.87[A3CfgA 8][Formula 4]
Deflection angle (degrees) 15°[A3CfgA 9] 15°[A3CfgA 10]

Excluding alternate camouflage schemes, the AKM can load up to ten distinct variants of magazines[A3CfgW 11] that are split across two main types of magazines:

  • AKM: Six distinct variants of the AKM-type metal magazines are available. Four of these are curved magazines with a capacity of 30-rounds while the remaining two are 75-round drums. Magazine loadouts can be ball and yellow/green tracers or exclusively yellow/green tracers.
  • AK12: Four unique variants of the AK12-type polymer magazines are available. They have a capacity of either 30-rounds (curved magazines) or 75-rounds (drum magazines). Magazine loadouts can be ball and green tracers or exclusively green tracers (no magazines are loaded with yellow tracers).

The 30-rounder magazines have a weight of 10 "mass" units[A3CfgM 6][A3CfgM 7] while the drums have a weight of 26 "mass" units.[A3CfgM 8][A3CfgM 9] This applies to both AKM and AK12-type magazines.

The AKM-type metal magazines do not have access to alternate camouflage schemes. Only the AK12-type 30-round polymer magazines and 75-rounder drums specifically have alternate camouflage schemes available: Black/Sand/Khaki for 30-round magazines and Black/Arid/Lush for 75-rounder drums.

Regardless of whether they are AKM or AK12-type magazines, all are fully interchangeable with the AKM itself and every variant of the AK-12 family:

Magazines (AKM)[]

7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag
Arma3-ammunition-30rndakm

Standard 30-round curved metal magazine loaded with a mix of 7.62 mm ball and yellow tracer ammunition.[A3CfgM 10]

The last four rounds of the magazine will always emit visible yellow tracers.[A3CfgM 11]

7.62 mm 30Rnd AKM Reload Tracer (Green) Mag
Arma3-ammunition-30rndakm

Alternate 30-rounder curved magazine loaded with a mix of 7.62 mm ball and green tracer ammunition.[A3CfgM 12]

The last four rounds of the magazine will always emit visible green tracers.[A3CfgM 13]

7.62 mm 30Rnd AKM Tracer (Yellow) Mag
Arma3-ammunition-30rndakm

Dedicated tracer magazine loaded entirely with thirty rounds worth of visible yellow tracers.[A3CfgM 14][A3CfgM 15]

7.62 mm 30Rnd AKM Tracer (Green) Mag
Arma3-ammunition-30rndakm

Dedicated tracer magazine loaded entirely with thirty rounds worth of visible green tracers.[A3CfgM 16][A3CfgM 17]

7.62 mm 75rnd AKM Mag
Arma3-ammunition-75rndakm

75-rounder drum magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[A3CfgM 18]

The last four rounds of the drum will always emit visible yellow tracers.[A3CfgM 19]

7.62 mm 75rnd AKM Tracer Mag
Arma3-ammunition-75rndakm

Alternate drum magazine loaded with entirely with seventy-five rounds worth of yellow tracers.[A3CfgM 20][A3CfgM 21]

Magazines (AK12)[]

7.62 mm 30rnd AK12 Mag
Arma3-ammunition-30rndak12

30-round polymer magazine used primarily by AK-12 rifles. It is loaded with a mix of 7.62 mm ball and tracer ammunition.[A3CfgM 22]

The last four rounds of the magazine will always emit green tracers.[A3CfgM 23]

7.62 mm 30rnd AK12 Tracer Mag
Arma3-ammunition-30rndak12

Alternate 30-round magazine loaded entirely with thirty rounds worth of 7.62 mm tracer ammunition.[A3CfgM 24]

Aside from its tracer-exclusive loadout[A3CfgM 25], it is statistically identical to the regular 30-rounder magazines.

7.62 mm 75rnd AK12 Mag
Arma3-ammunition-75rndak12

75-round drum magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[A3CfgM 26]

Only the last four rounds of the magazine will emit visible green tracers.[A3CfgM 27]

7.62 mm 75rnd AK12 Tracer Mag
Arma3-ammunition-75rndak12

Dedicated 75-round drum magazine loaded entirely with seventy-five rounds worth of tracer ammunition.[A3CfgM 28]

Aside from being loaded with only green tracer ammunition[A3CfgM 29], it is statistically identical to the regular 75-rounder drums.


Magazine compatibility[]

AK_762x39
Weapon name
(Classname)
7.62 mm 30rnd AK12 Mag
7.62 mm 30rnd AK12 Sand Mag
7.62 mm 30rnd AK12 Khaki Mag
7.62 mm 30rnd AK12 Tracer Mag
7.62 mm 30rnd AK12 Tracer Sand Mag
7.62 mm 30rnd AK12 Tracer Khaki Mag
7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag
7.62 mm 30Rnd AKM Reload Tracer (Green) Mag
7.62 mm 30Rnd AKM Tracer (Yellow) Mag
7.62 mm 30Rnd AKM Tracer (Green) Mag
7.62 mm 75rnd AK12 Mag
7.62 mm 75rnd AK12 Arid Mag
7.62 mm 75rnd AK12 Lush Mag
7.62 mm 75rnd AK12 Tracer Mag
7.62 mm 75rnd AK12 Tracer Arid Mag
7.62 mm 75rnd AK12 Tracer Lush Mag
7.62 mm 75Rnd AKM Mag
7.62 mm 75Rnd AKM Tracer Mag
AKM 7.62 mm
(arifle_AKM_F)


Western Sahara Creator DLC only

NOTE: The following table only applies if the third party-developed Western Sahara Creator DLC is activated.

This is a premium asset that requires ownership of the Western Sahara Creator DLC.

AK_762x39
Weapon name
(Classname)
7.62 mm 30rnd AKM Old Mag
7.62 mm 30rnd AK12 Mag
7.62 mm 30rnd AK12 Sand Mag
7.62 mm 30rnd AK12 Khaki Mag
7.62 mm 30rnd AK12 Tracer Mag
7.62 mm 30rnd AK12 Tracer Sand Mag
7.62 mm 30rnd AK12 Tracer Khaki Mag
7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag
7.62 mm 30Rnd AKM Reload Tracer (Green) Mag
7.62 mm 30Rnd AKM Tracer (Yellow) Mag
7.62 mm 30Rnd AKM Tracer (Green) Mag
7.62 mm 75rnd AK12 Mag
7.62 mm 75rnd AK12 Arid Mag
7.62 mm 75rnd AK12 Lush Mag
7.62 mm 75rnd AK12 Tracer Mag
7.62 mm 75rnd AK12 Tracer Arid Mag
7.62 mm 75rnd AK12 Tracer Lush Mag
7.62 mm 75Rnd AKM Mag
7.62 mm 75Rnd AKM Tracer Mag
AKM 7.62 mm
(arifle_AKM_F)



Trivia[]

  • The model itself appears to be an upgraded port of the "KA-M" assault rifle from DayZ, another title developed by Bohemia Interactive.[5]
  • At launch, the AKM's 7.62 mm rounds could unrealistically penetrate through the armour of MRAPs and concrete structures at a level that was comparable to sniper rifles and heavy machine guns. This degree of penetrability, coupled with its almost flat ballistics profile, was sharply reduced after Game Update 1.64.[6]
  • Prior to the release of the Tac-Ops DLC, the AKM was exclusively a Syndikat-only weapon. It was later changed with the release of the DLC's first scenario, Beyond Hope, which showed the weapon in use with both government Loyalists[7] (the predecessors of the modern-day FIA) and AAF-allied paramilitary groups.[8]
    • The Old Man mini-campaign/scenario also depicts some Tanoan Gendarmerie officers wielding the AKM instead of the 9 mm-chambered Protector, though not all officers carry it as their primary weapon.[9]
  • Following the release of Game Update 1.92, the AKM was updated with the ability to utilise the new magazine proxies system. The update also gave the AKM the ability to load from its own curved steel magazines, completely separate from the ones used by the AK-12 (both magazines are still identical performance-wise).[10]
  • It is one of the few weapons in ArmA 3 that retains its real-world manufacturer name.
The information below details unused, pre-release or removed content.
  • Arma3-akm-05

    Note how the Flashlight is simply attached to the handguard without any accessory rails or mounts modelled on.

    There is an unused variant of the AKM both within the game files and as a hidden weapon[11] that is normally inaccessible through the Virtual Arsenal (Model name: AKM_flashlight_F.p3d[12]).
    • Based on its appearance and the way it is configured, it is a variant of the baseline AKM that has an integrated flashlight simply "attached" to the handguard (without a visible mount).
  • After the release of the Contact expansion, an alternate Green texture for the AKM's 75-rounder drum magazines was added to the game's files. Both the drum's texture[13] and its icon[14] still exist within the files, but it cannot be loaded into AKMs without a custom addon since the magazine's classname is not actually defined.
  • Arma3-akm-06

    Apex AKM configured to accept optical sights and suppressors from the third party-developed Global Mobilization - Cold War Germany Creator DLC.

    Although there are no 7.62 mm AKM suppressors or Dovetail-style attachments in ArmA 3 itself, the AKM is actually configured to support these attachments should they become available (support for this was made to the AKM shortly before the Contact expansion's release).
    • This can be attachments from third party-developed Creator DLCs and/or community-made custom addons, though the attachments in question - optical sights (Classname: CowsSlot_Dovetail)[15] and muzzle suppressors (Classname: MuzzleSlot_762R)[16], must be configured correctly in order to be mountable onto ArmA 3's AKM.

Gallery[]

Config/script references[]

CfgAmmo (ArmA 2)

  1. 1.0 1.1 1.2 CfgAmmo >> B_762x39_Ball >> hit
  2. 2.0 2.1 CfgAmmo >> B_762x39_Ball >> airFriction
  3. 3.0 3.1 CfgAmmo >> B_762x39_Ball >> typicalSpeed
  4. 4.0 4.1 CfgAmmo >> B_762x39_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 30Rnd_762x39_AK47 >> count
  2. 2.0 2.1 CfgMagazines >> 30Rnd_762x39_AK47 >> initSpeed
  3. 3.0 3.1 CfgMagazines >> 30Rnd_762x39_SA58 >> initSpeed
  4. CfgMagazines >> 30Rnd_762x39_AK47 >> type >> "256"
  5. CfgMagazines >> 30Rnd_762x39_SA58 >> type >> "256"
  6. CfgMagazines >> 30Rnd_762x39_AK47 >> ammo >> "B_762x39_Ball"
  7. CfgMagazines >> 30Rnd_762x39_SA58 >> ammo >> "B_762x39_Ball"

CfgWeapons (ArmA 2)

  1. 1.0 1.1 CfgWeapons >> AK_47_M >> Single >> dispersion
  2. CfgWeapons >> AK_47_M >> Burst >> dispersion
  3. CfgWeapons >> AK_47_M >> FullAuto >> dispersion
  4. CfgWeapons >> AK_47_M >> type >> "1"
  5. CfgWeapons >> AK_47_M >> Single >> recoil
  6. CfgWeapons >> AK_47_M >> Burst >> recoil
  7. CfgWeapons >> AK_47_M >> FullAuto >> recoil
  8. CfgWeapons >> AK_47_M >> Single >> recoilProne
  9. CfgWeapons >> AK_47_M >> Burst >> recoilProne
  10. CfgWeapons >> AK_47_M >> FullAuto >> recoilProne
  11. CfgWeapons >> AK_47_M >> dexterity
  12. 12.0 12.1 CfgWeapons >> AK_47_M >> magazines[] >> {"30Rnd_762x39_AK47","30Rnd_762x39_SA58"}
  13. CfgWeapons >> AK_47_M >> FullAuto >> reloadTime
  14. CfgWeapons >> AK_47_M >> discreteDistance[] >> {100,200,300,400,500,600,700,800}
  15. CfgWeapons >> AK_47_M >> discreteDistanceInitIndex >> "0"

CfgAmmo (ArmA 3)

  1. 1.0 1.1 CfgAmmo >> B_762x39_Ball_F >> hit
  2. 2.0 2.1 CfgAmmo >> B_762x39_Ball_F >> airFriction
  3. CfgAmmo >> B_762x39_Ball_Green_F >> hit
  4. CfgAmmo >> B_762x39_Ball_Green_F >> airFriction
  5. CfgAmmo >> B_762x39_Ball_F >> typicalSpeed
  6. CfgAmmo >> B_762x39_Ball_Green_F >> typicalSpeed
  7. CfgAmmo >> B_762x39_Ball_F >> caliber
  8. CfgAmmo >> B_762x39_Ball_Green_F >> caliber
  9. CfgAmmo >> B_762x39_Ball_F >> deflecting
  10. CfgAmmo >> B_762x39_Ball_Green_F >> deflecting

CfgMagazines (ArmA 3)

  1. CfgMagazines >> 30Rnd_762x39_Mag_F >> count
  2. CfgMagazines >> 75Rnd_762x39_Mag_F >> count
  3. CfgMagazines >> 30Rnd_762x39_Mag_F >> initSpeed
  4. CfgMagazines >> 30Rnd_762x39_Mag_Green_F >> initSpeed
  5. CfgMagazines >> 75rnd_762x39_AK12_Mag_F >> initSpeed
  6. CfgMagazines >> 30Rnd_762x39_Mag_F >> mass
  7. CfgMagazines >> 30Rnd_762x39_AK12_Mag_F >> mass
  8. CfgMagazines >> 75Rnd_762x39_Mag_F >> mass
  9. CfgMagazines >> 75rnd_762x39_AK12_Mag_F >> mass
  10. CfgMagazines >> 30Rnd_762x39_Mag_F >> ammo >> "B_762x39_Ball_F"
  11. CfgMagazines >> 30Rnd_762x39_Mag_F >> lastRoundsTracer
  12. CfgMagazines >> 30Rnd_762x39_Mag_Green_F >> ammo >> "B_762x39_Ball_Green_F"
  13. CfgMagazines >> 30Rnd_762x39_Mag_Green_F >> lastRoundsTracer
  14. CfgMagazines >> 30Rnd_762x39_Mag_Tracer_F >> ammo >> "B_762x39_Ball_F"
  15. CfgMagazines >> 30Rnd_762x39_Mag_Tracer_F >> tracersEvery
  16. CfgMagazines >> 30Rnd_762x39_Mag_Tracer_Green_F >> ammo >> "B_762x39_Ball_F"
  17. CfgMagazines >> 30Rnd_762x39_Mag_Tracer_Green_F >> tracersEvery
  18. CfgMagazines >> 75Rnd_762x39_Mag_F >> ammo >> "B_762x39_Ball_F"
  19. CfgMagazines >> 75Rnd_762x39_Mag_F >> lastRoundsTracer
  20. CfgMagazines >> 75Rnd_762x39_Mag_Tracer_F >> ammo >> "B_762x39_Ball_F"
  21. CfgMagazines >> 75Rnd_762x39_Mag_Tracer_F >> tracersEvery
  22. CfgMagazines >> 30Rnd_762x39_AK12_Mag_F >> ammo >> "B_762x39_Ball_Green_F"
  23. CfgMagazines >> 30Rnd_762x39_AK12_Mag_F >> lastRoundsTracer
  24. CfgMagazines >> 30Rnd_762x39_AK12_Mag_Tracer_F >> ammo >> "B_762x39_Ball_Green_F"
  25. CfgMagazines >> 30Rnd_762x39_AK12_Mag_Tracer_F >> tracersEvery
  26. CfgMagazines >> 75rnd_762x39_AK12_Mag_F >> ammo >> "B_762x39_Ball_Green_F"
  27. CfgMagazines >> 75rnd_762x39_AK12_Mag_F >> lastRoundsTracer
  28. CfgMagazines >> 75rnd_762x39_AK12_Mag_Tracer_F >> ammo >> "B_762x39_Ball_Green_F"
  29. CfgMagazines >> 75rnd_762x39_AK12_Mag_Tracer_F >> tracersEvery

CfgWeapons (ArmA 3)

  1. 1.0 1.1 CfgWeapons >> arifle_AKM_F >> FullAuto >> dispersion
  2. CfgWeapons >> arifle_AKM_F >> Single >> dispersion
  3. 3.0 3.1 CfgWeapons >> arifle_AKM_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> arifle_AKM_F >> recoil
  5. CfgWeapons >> arifle_AKM_F >> inertia
  6. CfgWeapons >> arifle_AKM_F >> dexterity
  7. CfgWeapons >> arifle_AKM_F >> FullAuto >> reloadTime
  8. 8.0 8.1 CfgWeapons >> arifle_AKM_F >> initSpeed
  9. CfgWeapons >> arifle_AKM_F >> discreteDistance[] >> {100,200,300,400,500,600}
  10. CfgWeapons >> arifle_AKM_F >> discreteDistanceInitIndex >> "1"
  11. CfgWeapons >> arifle_AKM_F >> magazineWell[] >> {"AK_762x39"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 60 / reloadTime = 60 / 0.1
  3. initSpeed * caliber * 15 / 1000 = 715 * 1.2 * 15 / 1000
  4. initSpeed * caliber * 15 / 1000 = 715 * 1.2 * 15 / 1000

Notes[]

  1. 1.0 1.1 1.2 1.3 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2009, Assault Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/assault-rifles>.
  2. Bohemia Interactive a.s., 2010, Assault Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-assault-rifles>.
  3. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 23 April 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  4. Bohemia Interactive a.s., 2016, Apex, Arma 3, viewed 6 March 2025, <https://arma3.com/apex>.
  5. Ridgeway, H 2019, AKMN, ArtStation, viewed 2 March 2025, <https://www.artstation.com/artwork/8lNG4n>.
  6. Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 28 November 2023, <https://dev.arma3.com/post/spotrep-00059>.
  7. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, No Reprieve
  8. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, Avenging Furies
  9. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  10. van 't Land, J.J. 2019, SPOTREP #00088, Arma 3, viewed 20 March 2023, <https://dev.arma3.com/post/spotrep-00088>.
  11. ARMA 3: Apex 2016 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\akm\config.bin, CfgWeapons >> arifle_AKM_FL_F
  12. ARMA 3: Apex 2016 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\akm\akm_flashlight_f.p3d
  13. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_enoch\magazineproxies\data\magazine_drum_green_co.paa
  14. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_enoch\magazineproxies\data\ui\icon_75rnd_762x39_mag_green_f_ca.paa
  15. ARMA 3: Apex 2019 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\akm\config.bin, CfgWeapons >> arifle_AKM_F >> WeaponSlotsInfo >> CowsSlot_Dovetail
  16. ARMA 3: Apex 2019 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\akm\config.bin, CfgWeapons >> arifle_AKM_F >> WeaponSlotsInfo >> MuzzleSlot_762R

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Militia - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mm
Sniper rifles Lee-Enfield .303
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Rebels - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles Lee-Enfield .303SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-7V
Static D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2SPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Apex DLC
L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2SPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Apex DLC | Contact DLC