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NOTE: This article is about the AKM featured in the main ARMA games. For Polish AKMs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see AKM (Global Mobilization).


The AKM is a 7.62 mm assault rifle featured in both ArmA 2 and ArmA 3.


ArmA 2[]

« The AKM is an upgraded version of the infamous AK-47 rifle developed in the 1950s. AKM is the most wide-spread variant of entire AK series. Compared to the AK-47, the AKM is more highly optimized for mass production. As the result the weight is reduced by 1kg, accuracy is significantly higher and the reliability is greatly increased.
Armoury Description
»
The AKM 7.62 mm assault rifle.

The AKM is used by several REDFOR and INDFOR factions in ArmA 2.

Overview[]

The AKM is a Russian-made gas operated assault rifle developed in the 1950's that is chambered to fire the 7.62×39 mm round.

It loads from 30-round curved steel magazines and can achieve a rate of fire of up to 600 rounds per minute, with a muzzle velocity of 715 m/s. The AKM lacks the ability to mount accessories and does not come in any variation that has optical sights or muzzle attachments.

The AKM has good stopping power and range for a weapon of its class but is generally inferior when it comes to recoil management and accuracy as opposed to its 5.45 mm counterpart, which limits the AKM's range to roughly 400 metres or less.

In addition, its front sight post is quite small and less ergonomic to aim with. The lack of sub-variants with optical sights fitted also makes the AKM a poor choice for long distance firefights, especially when compared to modernised 7.62 mm assault rifles that have the ability to mount riflescopes.


Ironsights[]

Arma2-akm-ironsight-overview

The AKM allows for a minimum zeroing of 100 metres and a maximum zeroing of up to 800 metres (100, 200, 300, 400, 500, 600, 700, 800). By default, the AKM is set to utilise a zeroing of 100 metres.


Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s)
9 -0.00195 715

The AKM can load two types of magazines. They both take up one inventory slot:

AKM Mag.[]

Arma2-ammunition-30rndakm

Standard 7.62 mm curved magazine. Does not contain any visible tracers.

SA58 Mag.[]

Arma2-ammunition-30rndsa58

Intended for use with the Sa-58 rifle. Completely identical performance-wise to regular AKM magazines.


Trivia[]

  • At ArmA 2's release, the AKM's sight picture was incorrectly depicted. This was eventually fixed by the latest Steam version patches (as part of the CorePatch updates).[1]

Gallery[]

ArmA 3[]

« The AKM gas-operated assault rifle with a rotating bolt is a modernized version of the older AK-47. Its improvements over the AK-47 made mass manufacturing simpler, but also decreased the weight, and increased accuracy, of the weapon. The gun's exceptional wear and corrosion resistance has been preserved.
Field Manual
»
The AKM 7.62 mm assault rifle.

The AKM is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

Premium content logo
This is a premium asset that requires ownership of the Apex expansion pack.


The AKM returns in ArmA 3, and remains mostly unchanged compared to its predecessor.

It still loads from 30-round curved steel magazines (shared with the AK-12) and has an identical fire rate. Its muzzle velocity also remains unchanged at 715 m/s. Like its ArmA 2 counterpart, the ArmA 3 AKM lacks the ability to mount accessories and cannot be fitted with muzzle attachments.

Essentially a low-tech counterpart of the AK-12, the AKM is (slightly) lighter than its latest generation model and hits just as hard due to being chambered in 7.62 mm. Although it can be zeroed up to 600 metres, the effective range of the AKM falls under roughly ~ 400 metres due to its high dispersion at long distances.

In practice, however, its real effective range is actually limited to 250 metres or less due to its unergonomic ironsights. This renders it ill-suited for anything outside of close/medium range firefights.


Ironsights[]

Arma3-akm-ironsight-overview

The AKM allows for a minimum zeroing of 100 metres and a maximum zeroing of up to 600 metres (100, 200, 300, 400, 500, 600). By default, it will use a zeroing of 200 metres. Neither the front nor rear sight are illuminated.


Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
11 -0.0016 715 12.87

The AKM can load ten types of magazines ranging from 30-round rifle magazines to 75-round drums. The former weigh a total "mass" of 10 units each, while the latter take up 26 units instead.

Magazines intended for use with the AKM do not retain any alternate camouflage options. Only the AK-12's polymer magazines (both rifle and drum) feature optional schemes in the form of the standard Black, Arid desert and Lush woodland camouflage schemes:

7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag[]

Arma3-ammunition-30rndakm

Standard 7.62 mm ball ammunition stored in a curved steel magazine. The last four rounds will always consist of yellow tracers and can be seen without night vision.

7.62 mm 30Rnd AKM Reload Tracer (Green) Mag[]

Arma3-ammunition-30rndakm

Identical to regular 7.62 mm AKM magazines, the only difference being that the last four rounds consist of green tracers instead.

7.62 mm 30Rnd AKM Tracer (Yellow) Mag[]

Arma3-ammunition-30rndakm

Identical to standard 30-round steel magazines but fully loaded with yellow tracers.

7.62 mm 30Rnd AKM Tracer (Green) Mag[]

Arma3-ammunition-30rndakm

Also identical to standard 30-round steel magazines but completely loaded with green tracers instead.

7.62 mm 75rnd AKM Mag[]

Arma3-ammunition-75rndakm

75-round drum magazine.

Aside from its weight and capacity, it is completely identical to the basic rifle magazines in all other aspects.

7.62 mm 75rnd AKM Tracer Mag[]

Arma3-ammunition-75rndakm

Identical to the AKM's 75-round drums but containing visible green tracers.

Also remains identical in all other aspects aside from the loaded tracer rounds.

7.62 mm 30rnd AK12 Mag[]

Arma3-ammunition-30rndak12

7.62 mm ball ammunition stored in a polymer magazine intended for use with the AK-12. The last four rounds will always consist of green tracers.

7.62 mm 30rnd AK12 Tracer Mag[]

Arma3-ammunition-30rndak12

Green-coloured tracer ammunition (for all 30 rounds of the magazine). They are fully visible to the naked eye.

7.62 mm 75rnd AK12 Mag[]

Arma3-ammunition-75rndak12

Intended for use with the RPK-12 light support weapon.

Save for appearance and lack of camouflage options, there are no differences to the AKM's regular 75-round drums.

7.62 mm 75rnd AK12 Tracer Mag[]

Arma3-ammunition-75rndak12

Also identical to the AKM's 75-round tracer drums but intended for the RPK-12 instead.


Trivia[]

  • The model itself appears to be an upgraded port of the "KA-M" assault rifle from DayZ, another title developed by Bohemia Interactive.
  • At launch, the AKM's 7.62 mm rounds could unrealistically penetrate through the armour of MRAPs and concrete structures at a level that was comparable to sniper rifles and heavy machine guns. This degree of penetrability, coupled with its almost flat ballistics profile, was sharply reduced after Game Update 1.64.[2]
  • Prior to the release of the Tac-Ops DLC, the AKM was exclusively a Syndikat-only weapon. It was later changed with the release of the DLC's first scenario, Beyond Hope, which showed the weapon in use with both government Loyalists[3] (the predecessors of the modern-day FIA) and AAF-allied paramilitary groups.[4]
    • The Old Man mini-campaign/scenario also depicts some Tanoan Gendarmerie officers wielding the AKM instead of the 9 mm-chambered Protector, though not all officers carry it as their primary weapon.[5]
  • Following the release of Game Update 1.92, the AKM was updated with the ability to utilise the new magazine proxies system. The update also gave the AKM the ability to load from its own curved steel magazines, completely separate from the ones used by the AK-12 (both magazines are still identical performance-wise).[6]
  • It is one of the few weapons in ArmA 3 that retains its real-world manufacturer name.
The information below details unused, pre-release or removed content.
  • Arma3-akm-05

    Note how the Flashlight is simply attached to the handguard without any accessory rails or mounts modelled on.

    There is an unused variant of the AKM both within the game files and as a hidden weapon[7] that is normally inaccessible through the Virtual Arsenal (Model name: AKM_flashlight_F.p3d[8]).
    • Based on its appearance and the way it is configured, it is a variant of the baseline AKM that has an integrated flashlight simply "attached" to the handguard (without a visible mount).

Gallery[]

References[]

  1. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 23 April 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  2. Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 28 November 2023, <https://dev.arma3.com/post/spotrep-00059>.
  3. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, No Reprieve
  4. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, Avenging Furies
  5. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  6. van 't Land, J.J. 2019, SPOTREP #00088, Arma 3, viewed 20 March 2023, <https://dev.arma3.com/post/spotrep-00088>.
  7. ARMA 3: Apex 2016 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\akm\config.bin, CfgWeapons >> arifle_AKM_FL_F
  8. ARMA 3: Apex 2016 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_exp\rifles\akm\akm_flashlight_f.p3d

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-chdkz ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-napa NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-gendarmerie Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Arma3-factionicon-syndikat Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2
(Parenthesis) denote variants.
Apex DLC
Arma3-factionicon-syndikat L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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