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NOTE: This article is about the AKM featured in the main ArmA games. For Polish AKMs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see AKM (Global Mobilization).


The AKM is a 7.62 mm assault rifle featured in both ArmA 2 and ArmA 3.

ArmA 2

« The AKM is an upgraded version of the infamous AK-47 rifle developed in the 1950s. AKM is the most wide-spread variant of entire AK series. Compared to the AK-47, the AKM is more highly optimized for mass production. As the result the weight is reduced by 1kg, accuracy is significantly higher and the reliability is greatly increased.
Armoury Description
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AKM
Arma2-icon-akm.png
Faction Icon-side-redfor.png ChDKZ
Icon-side-redfor.png Takistani Militia
Icon-side-greenfor.png NAPA
Icon-side-greenfor.png Takistani Rebels
Type Assault Rifle
Calibre 7.62×39 mm
Magazine
capacity
30
Dispersion 0.0018 rad (semi)
0.0018 rad (burst)
0.0018 rad (full)
Variants AKS
Games
Arma 2 logo.png

The AKM is used by several Independent and OPFOR factions in ArmA 2.

Overview

The ArmA 2 AKM 7.62 mm assault rifle.

The AKM is a Russian-made gas operated assault rifle developed in the 1950's that is chambered to fire the 7.62×39 mm round.

It loads from 30-round curved steel magazines and can achieve a rate of fire of up to 600 rounds per minute, with a muzzle velocity of 710 m/s. The AKM lacks the ability to mount accessories and does not come in any variation that has optical sights or muzzle attachments.

The AKM has good stopping power and range for a weapon of its class, but is generally inferior when it comes to recoil management and accuracy as opposed to its 5.45 mm counterpart, which limits the AKM's range to roughly 400 metres or less.

In addition, its front sight post is quite small and less ergonomic to aim with. The lack of sub-variants with optical sights fitted also makes the AKM a poor choice for long distance firefights, especially when compared to modernised 7.62 mm rifles that have the ability to mount riflescopes.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s)
9 -0.00195 710

The AKM can load two types of magazines. They both take up one inventory slot:

AKM Mag.

Arma2-ammunition-30rndakm.png

Standard 7.62 mm curved magazine. Does not contain any visible tracers.

SA58 Mag.

Arma2-ammunition-30rndsa58.png

Intended for use with the Sa-58 rifle. Completely identical performance-wise to regular AKM magazines.


Trivia

  • The AKM is a modernised version of the original "AK-47" assault rifle that was first made in 1949. The main difference is that the AKM was designed to be lighter and more accurate than the AK-47.

Gallery

ArmA 3

« The AKM gas-operated assault rifle with a rotating bolt is a modernized version of the older AK-47. Its improvements over the AK-47 made mass manufacturing simpler, but also decreased the weight, and increased accuracy, of the weapon. The gun's exceptional wear and corrosion resistance has been preserved.
Field Manual
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AKM 7.62 mm
Arma3-icon-akm.png
Faction Icon-side-blufor.png Loyalists
Icon-side-redfor.png Gendarmerie
Icon-side-greenfor.png Syndikat
Icon-side-greenfor.png L'Ensemble
Type Assault Rifle
Calibre 7.62×39 mm
Magazine
capacity
30
Dispersion 0.00145 rad
Mass 120
Variants None
Games
Apex.png
The ArmA 3 AKM 7.62 mm assault rifle.

The AKM is used by several Independent, BLUFOR and OPFOR factions in ArmA 3. It was added with the release of the Apex DLC.

Overview

Premium content logo.png
This is a premium asset that requires ownership of the Apex expansion pack.


The AKM returns in ArmA 3, and remains mostly unchanged compared to its predecessor.

It still loads from 30-round curved steel magazines (shared with the AK-12) and has an identical fire rate. Its muzzle velocity also remains unchanged at 715 m/s. Like its ArmA 2 counterpart, the ArmA 3 AKM lacks the ability to mount accessories and cannot be fitted with muzzle attachments.

AKM loaded with 75-round drums.

Essentially a low-tech counterpart of the AK-12, the AKM is (slightly) lighter than its latest generation model and hits just as hard due to being chambered in 7.62 mm.

Although it can be zeroed up to 800 metres, the effective range of the AKM falls under roughly ~ 400 metres due to its high dispersion at long distances.

In practice however, its real effective range is actually limited to 250 metres or less due to its unergonomic ironsights. This renders it ill-suited for anything outside of close/medium range firefights.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
11 -0.0016 715 12.87

The AKM can load ten types of magazines ranging from 30-round rifle magazines to 75-round drums. The former weigh a total "mass" of 10 units each, while the latter take up 26 units instead.

Magazines intended for use with the AKM do not retain any alternate camouflage options. Only the AK-12's polymer magazines (both rifle and drum) feature optional schemes in the form of the standard Black, Arid desert and Lush woodland camouflage schemes:

7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag

Arma3-ammunition-30rndakm.png

Standard 7.62 mm ball ammunition stored in a curved steel magazine. The last four rounds will always consist of yellow tracers and can be seen without night vision.

7.62 mm 30Rnd AKM Reload Tracer (Green) Mag

Arma3-ammunition-30rndakm.png

Identical to regular 7.62 mm AKM magazines, the only difference being that the last four rounds consist of green tracers instead.

7.62 mm 30Rnd AKM Tracer (Yellow) Mag

Arma3-ammunition-30rndakm.png

Identical to standard 30-round steel magazines but fully loaded with yellow tracers.

7.62 mm 30Rnd AKM Tracer (Green) Mag

Arma3-ammunition-30rndakm.png

Also identical to standard 30-round steel magazines but completely loaded with green tracers instead.

7.62 mm 75rnd AKM Mag

Arma3-ammunition-75rndakm.png

75-round drum magazine.

Aside from its weight and capacity, it is completely identical to the basic rifle magazines in all other aspects.

7.62 mm 75rnd AKM Tracer Mag

Arma3-ammunition-75rndakm.png

Identical to the AKM's 75-round drums but containing visible green tracers.

Also remains identical in all other aspects aside from the loaded tracer rounds.

7.62 mm 30rnd AK12 Mag

Arma3-ammunition-30rndak12.png

7.62 mm ball ammunition stored in a polymer magazine intended for use with the AK-12. The last four rounds will always consist of green tracers.

7.62 mm 30rnd AK12 Tracer Mag

Arma3-ammunition-30rndak12.png

Green-coloured tracer ammunition (for all 30 rounds of the magazine). They are fully visible to the naked eye.

7.62 mm 75rnd AK12 Mag

Arma3-ammunition-75rndak12.png

Intended for use with the RPK-12 light support weapon.

Save for appearance and lack of camouflage options, there are no differences to the AKM's regular 75-round drums.

7.62 mm 75rnd AK12 Tracer Mag

Arma3-ammunition-75rndak12.png

Also identical to the AKM's 75-round tracer drums but intended for the RPK-12 instead.


Trivia

  • The model itself appears to be an upgraded port of the "AKM" assault rifle from DayZ, another title developed by Bohemia Interactive.
  • Note how the Flashlight is simply attached to the handguard without any accessory rails or mounts modelled on.

    There is an unused variant of the AKM both within the game files and as a hidden weapon that is normally inaccessible through the Virtual Arsenal (Model name: AKM_flashlight_F, Classname: arifle_AKM_FL_F).
    • Based on its appearance and the way it is configured, it is a variant of the baseline AKM that has an integrated flashlight simply attached (without any visible means) to the handguard.
  • Prior to the release of the Tac-Ops DLC, the AKM was exclusively a Syndikat-only weapon. It was later changed with the release of the DLC's first scenario, Beyond Hope, which showed the weapon in use with both government Loyalists (the predecessors of the modern-day FIA) and AAF-allied paramilitary groups.
    • The Old Man mini-campaign/scenario also depicts some Tanoan Gendarmerie officers wielding the AKM instead of the 9 mm-chambered Protector, though not all officers carry it as their primary weapon.
  • Following the release of Game Update 1.92, the AKM was updated with the ability to utilise the new magazine proxies system.
    • The update also gave the AKM the ability to load from its own curved steel magazines, completely separate from the ones used by the AK-12 (both magazines are still identical performance-wise).
  • It is one of the few weapons in ArmA 3 that retains its real-world manufacturer name.

Gallery

External links

See also

Variants

Weapons of comparable role and configuration

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machine guns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers FGM-148 JavelinFIM-92F StingerIgla 9K38M136M47 DragonMAAWSMetis-M 9K115-2NLAWRPG-7VRPG-18Strela-2 9K32SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-chdkz.png ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers RPG-7VStrela-2 9K32
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-napa.png NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers RPG-7VStrela-2 9K32
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-gendarmerie.png Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Arma3-factionicon-syndikat.png Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2
(Parenthesis) denote variants.
Apex DLC
Arma3-factionicon-loyalists.png Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-syndikat.png L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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