NOTE: This article is about the AKM featured in the main ARMA games. For Polish AKMs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see AKM (Global Mobilization). |
The AKM is a 7.62 mm assault rifle featured in both ArmA 2 and ArmA 3.
ArmA 2[]
« | The AKM is an upgraded version of the infamous AK-47 rifle developed in the 1950s. AKM is the most wide-spread variant of entire AK series. Compared to the AK-47, the AKM is more highly optimized for mass production. As the result the weight is reduced by 1kg, accuracy is significantly higher and the reliability is greatly increased. | » |

The AKM is used by several REDFOR and INDFOR factions in ArmA 2.
Overview[]
The AKM is a Soviet-era gas operated, selective-fire assault rifle that is chambered to fire the 7.62×39 mm cartridge.
It loads from 30-round curved steel magazines[A2CfgW 12], and can attain a rate of fire of up to 600 rounds per minute[A2CfgW 13][Formula 1] with a muzzle velocity of 715 m/s.[A2CfgM 2] The AKM lacks the ability to mount accessories and has no sub-variants fitted with either optical sights nor muzzle attachments.
The AKM has good stopping power and range for a weapon of its class due to its 7.62 mm cartridge.[A2CfgA 1] However, it is inferior when it comes to recoil and accuracy compared to its 5.45 mm counterpart[A2CfgW 1], made worse by its lack of magnified optics and inability to mount a suppressor. Altogether, this makes the AKM a poor candidate for use in long-range firefights, especially when it is matched up against modernised (Czech-made) 7.62 mm assault rifles that do have the ability to mount riflescopes.
Ironsights[]

The AKM allows for a minimum zeroing of 100 metres and a maximum zeroing of up to 800 metres (100, 200, 300, 400, 500, 600, 700, 800).[A2CfgW 14] By default, the AKM is set to utilise a zeroing of 100 metres.[A2CfgW 15]
Recoil curves[]
Standing
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Prone
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|
Ammunition[]
Ammo parameter | 7.62 mm (Ball) [ AKM ] |
7.62 mm (Ball) [ SA58 ] |
---|---|---|
Base damage value | 9[A2CfgA 1] | 9[A2CfgA 1] |
Aerodynamic friction | -0.00195[A2CfgA 2] | -0.00195[A2CfgA 2] |
Muzzle velocity (m/s) | 715[A2CfgM 2] | 705[A2CfgM 3] |
Expected velocity (m/s) | 710[A2CfgA 3][note 1] | 710[A2CfgA 3][note 1] |
Deflection angle (degrees) | 10°[A2CfgA 4] | 10°[A2CfgA 4] |
The AKM is limited to feeding from only two types of magazines.[A2CfgW 12] Both magazines take up at least one[A2CfgM 4][A2CfgM 5] primary weapon magazine inventory slot:
AKM Mag.[]

Standard 30-round curved steel magazine loaded with 7.62 mm ball ammunition.[A2CfgM 6]
Does not contain visible tracer rounds.
SA58 Mag.[]

Alternate 30-round magazine used primarily by the Sa-58. It is also loaded with 7.62 mm ball ammunition.[A2CfgM 7]
None of the rounds fired will emit visible tracers.
It should be noted that rounds fired from this magazine specifically have a lower muzzle velocity of 705 m/s.[A2CfgM 3]
Magazine compatibility[]
Weapon name (Classname) |
AKM Mag.![]() |
SA58 Mag.![]() |
---|---|---|
AKM (AK_47_M) |
✔ | ✔ |
Trivia[]
- At ArmA 2's release, the AKM's sight picture was incorrectly depicted. This was eventually fixed by the latest Steam version patches (as part of the CorePatch updates).[3]
Gallery[]
ArmA 3[]
« | The AKM gas-operated assault rifle with a rotating bolt is a modernized version of the older AK-47. Its improvements over the AK-47 made mass manufacturing simpler, but also decreased the weight, and increased accuracy, of the weapon. The gun's exceptional wear and corrosion resistance has been preserved. Field Manual[4]
|
» |

The AKM is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The AKM returns in ArmA 3, and remains mostly unchanged compared to its predecessor.
It still loads from 30-round curved steel magazines (shared with the AK-12) and has an identical fire rate of 600 RPM.[A3CfgW 7][Formula 2] Its muzzle velocity also remains unchanged at 715 m/s.[A3CfgW 8] Like its ArmA 2 counterpart, the ArmA 3 AKM lacks the ability to mount accessories and cannot be fitted with muzzle attachments.
Essentially a low-tech counterpart of the AK-12, the AKM is (slightly) lighter than its latest generation model by ~ 15%[A3CfgW 3] and hits just as hard due to being chambered in 7.62 mm.[A3CfgA 1] Although it can be zeroed up to 600 metres, the effective range of the AKM falls under roughly ~ 400 metres due to its high dispersion at long distances.[A3CfgW 1]
In practice, however, its real effective range is actually limited to 300 metres or less due to a combination of multiple factors: unergonomic ironsights, the extremely fast bullet drop of its 7.62 mm cartridge[A3CfgA 2], inability to mount optics, and very low muzzle velocity[A3CfgW 8] (its muzzle velocity is even less than that of the AK-12). This renders it ill-suited for anything outside of close/medium range firefights.
Ironsights[]

The AKM allows for a minimum zeroing of 100 metres and a maximum zeroing of up to 600 metres (100, 200, 300, 400, 500, 600).[A3CfgW 9] By default, it will use a zeroing of 200 metres. Neither the front nor rear sight are illuminated.[A3CfgW 10]
Ammunition[]
Ammo parameter | 7.62 mm (Ball/Yellow) | 7.62 mm (Ball/Green) |
---|---|---|
Base damage value | 11[A3CfgA 1] | 11[A3CfgA 3] |
Aerodynamic friction | -0.0016[A3CfgA 2] | -0.0016[A3CfgA 4] |
Muzzle velocity (m/s) | 715[A3CfgM 3] | 715[A3CfgM 4][A3CfgM 5] |
Expected velocity (m/s) | 730[A3CfgA 5][note 1] | 730[A3CfgA 6][note 1] |
Penetration depth (mm) | 12.87[A3CfgA 7][Formula 3] | 12.87[A3CfgA 8][Formula 4] |
Deflection angle (degrees) | 15°[A3CfgA 9] | 15°[A3CfgA 10] |
Excluding alternate camouflage schemes, the AKM can load up to ten distinct variants of magazines[A3CfgW 11] that are split across two main types of magazines:
- AKM: Six distinct variants of the AKM-type metal magazines are available. Four of these are curved magazines with a capacity of 30-rounds while the remaining two are 75-round drums. Magazine loadouts can be ball and yellow/green tracers or exclusively yellow/green tracers.
- AK12: Four unique variants of the AK12-type polymer magazines are available. They have a capacity of either 30-rounds (curved magazines) or 75-rounds (drum magazines). Magazine loadouts can be ball and green tracers or exclusively green tracers (no magazines are loaded with yellow tracers).
The 30-rounder magazines have a weight of 10 "mass" units[A3CfgM 6][A3CfgM 7] while the drums have a weight of 26 "mass" units.[A3CfgM 8][A3CfgM 9] This applies to both AKM and AK12-type magazines.
The AKM-type metal magazines do not have access to alternate camouflage schemes. Only the AK12-type 30-round polymer magazines and 75-rounder drums specifically have alternate camouflage schemes available: Black/Sand/Khaki for 30-round magazines and Black/Arid/Lush for 75-rounder drums.
Regardless of whether they are AKM or AK12-type magazines, all are fully interchangeable with the AKM itself and every variant of the AK-12 family:
Magazines (AKM)[]
7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag![]() Standard 30-round curved metal magazine loaded with a mix of 7.62 mm ball and yellow tracer ammunition.[A3CfgM 10] The last four rounds of the magazine will always emit visible yellow tracers.[A3CfgM 11] 7.62 mm 30Rnd AKM Reload Tracer (Green) Mag![]() Alternate 30-rounder curved magazine loaded with a mix of 7.62 mm ball and green tracer ammunition.[A3CfgM 12] The last four rounds of the magazine will always emit visible green tracers.[A3CfgM 13] 7.62 mm 30Rnd AKM Tracer (Yellow) Mag![]() Dedicated tracer magazine loaded entirely with thirty rounds worth of visible yellow tracers.[A3CfgM 14][A3CfgM 15] 7.62 mm 30Rnd AKM Tracer (Green) Mag![]() Dedicated tracer magazine loaded entirely with thirty rounds worth of visible green tracers.[A3CfgM 16][A3CfgM 17] 7.62 mm 75rnd AKM Mag![]() 75-rounder drum magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[A3CfgM 18] The last four rounds of the drum will always emit visible yellow tracers.[A3CfgM 19] 7.62 mm 75rnd AKM Tracer Mag![]() Alternate drum magazine loaded with entirely with seventy-five rounds worth of yellow tracers.[A3CfgM 20][A3CfgM 21] |
Magazines (AK12)[]
7.62 mm 30rnd AK12 Mag![]() 30-round polymer magazine used primarily by AK-12 rifles. It is loaded with a mix of 7.62 mm ball and tracer ammunition.[A3CfgM 22] The last four rounds of the magazine will always emit green tracers.[A3CfgM 23] 7.62 mm 30rnd AK12 Tracer Mag![]() Alternate 30-round magazine loaded entirely with thirty rounds worth of 7.62 mm tracer ammunition.[A3CfgM 24] Aside from its tracer-exclusive loadout[A3CfgM 25], it is statistically identical to the regular 30-rounder magazines. 7.62 mm 75rnd AK12 Mag![]() 75-round drum magazine loaded with a mix of 7.62 mm ball and tracer ammunition.[A3CfgM 26] Only the last four rounds of the magazine will emit visible green tracers.[A3CfgM 27] 7.62 mm 75rnd AK12 Tracer Mag![]() Dedicated 75-round drum magazine loaded entirely with seventy-five rounds worth of tracer ammunition.[A3CfgM 28] Aside from being loaded with only green tracer ammunition[A3CfgM 29], it is statistically identical to the regular 75-rounder drums. |
Magazine compatibility[]
AK_762x39 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon name (Classname) |
7.62 mm 30rnd AK12 Mag![]() |
7.62 mm 30rnd AK12 Sand Mag![]() |
7.62 mm 30rnd AK12 Khaki Mag![]() |
7.62 mm 30rnd AK12 Tracer Mag![]() |
7.62 mm 30rnd AK12 Tracer Sand Mag![]() |
7.62 mm 30rnd AK12 Tracer Khaki Mag![]() |
7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag![]() |
7.62 mm 30Rnd AKM Reload Tracer (Green) Mag![]() |
7.62 mm 30Rnd AKM Tracer (Yellow) Mag![]() |
7.62 mm 30Rnd AKM Tracer (Green) Mag![]() |
7.62 mm 75rnd AK12 Mag![]() |
7.62 mm 75rnd AK12 Arid Mag![]() |
7.62 mm 75rnd AK12 Lush Mag![]() |
7.62 mm 75rnd AK12 Tracer Mag![]() |
7.62 mm 75rnd AK12 Tracer Arid Mag![]() |
7.62 mm 75rnd AK12 Tracer Lush Mag![]() |
7.62 mm 75Rnd AKM Mag![]() |
7.62 mm 75Rnd AKM Tracer Mag![]() |
AKM 7.62 mm (arifle_AKM_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Western Sahara Creator DLC only | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NOTE: The following table only applies if the third party-developed Western Sahara Creator DLC is activated.
|
Trivia[]
|
Gallery[]
Config/script references[]
CfgAmmo (ArmA 2)CfgMagazines (ArmA 2)
CfgWeapons (ArmA 2)
CfgAmmo (ArmA 3)
CfgMagazines (ArmA 3)
CfgWeapons (ArmA 3)
Formulae |
Notes[]
References[]
|
External links[]
See also[]
Variants[]
Weapons of comparable role and configuration[]
- AK-12 (Modern Syndikat/Russian Spetsnaz counterpart, ArmA 3: Apex/Contact only)
- Sa-58V/Sa-58P (Alternate ACR counterpart, ArmA 2: OA only)
- AK-47 (Outdated Nogovan Partisans counterpart, ArmA: CWA only)
![]() | |
---|---|
Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machine guns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
![]() | |
---|---|
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm • FN-FAL 7.62 mm |
Sniper rifles | Lee-Enfield .303 |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • SPG-9 • ZU-23 |
(Parenthesis) denote variants. Operation Arrowhead |
![]() | |
---|---|
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • FIM-92F Stinger • RPG-7V |
Static | DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
![]() | |
---|---|
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm • FN-FAL 7.62 mm • M16A2 5.56 mm (M16A2 M203) |
Sniper rifles | Lee-Enfield .303 • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | FIM-92F Stinger • RPG-7V |
Static | D-30 • DShKM • 2B14 Podnos • SPG-9 • ZU-23 |
(Parenthesis) denote variants. Operation Arrowhead |
![]() | |
---|---|
Handguns | ACP-C2 .45 |
Carbines | AKS-74U 5.45 mm • Mk20C 5.56 mm • TRG-20 5.56 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • Mk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm • Mk18 ABR 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • Mk200 6.5 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 • Mk6 Mortar |
(Parenthesis) denote variants. Marksmen DLC | Apex DLC |
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Handguns | P07 9 mm |
Submachine guns | ADR-97 TR* (ADR-97C TR*) • Protector 9 mm |
Carbines | AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm* |
Assault rifles | AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm* |
Squad automatic weapons | LIM-85 5.56 mm* |
Launchers | RPG-7* |
Static | M2* |
(Parenthesis) denote variants. * denotes post-Apex Protocol weapons. Apex DLC | Contact DLC |
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Handguns | PM 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm |
Launchers | RPG-7 |
Static | M2 • SPG-9* |
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC |
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Handguns | PM 9 mm |
Submachine guns | Sting 9 mm • PDW2000 9 mm • Protector 9 mm |
Shotguns | Kozlice |
Carbines | AKS-74U 5.45 mm • AKU-12 7.62 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) |
Designated marksmen rifles | Mk14 Classic 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • RPK-12 7.62 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 • SPG-9* |
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC | Contact DLC |