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NOTE: This article is about the AKM featured in the main ArmA games. For Polish AKMs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see AKM (Global Mobilization).


The AKM is a 7.62 mm assault rifle featured in both ArmA 2 and ArmA 3.

ArmA 2

« The AKM is an upgraded version of the infamous AK-47 rifle developed in the 1950s. AKM is the most wide-spread variant of entire AK series. Compared to the AK-47, the AKM is more highly optimized for mass production. As the result the weight is reduced by 1kg, accuracy is significantly higher and the reliability is greatly increased.
Armoury Description
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AKM
Arma2-icon-akm
Faction Icon-side-redfor ChDKZ
Icon-side-greenfor NAPA
Icon-side-greenfor Takistani Rebels
Icon-side-redfor Takistani Militia
Type Assault Rifle
Calibre 7.62×39 mm
Magazine
capacity
30
Variants AKS
Games
Arma 2 logo

The AKM is used by several Independent and OPFOR factions in ArmA 2.

Overview

Arma2-render-akm

The AKM is a Russian-made gas operated assault rifle developed in the 1950's that is chambered to fire the 7.62×39 mm round.

It loads from 30-round curved steel magazines and can achieve a rate of fire of up to 600 rounds per minute, with a muzzle velocity of 710 m/s. The AKM lacks the ability to mount accessories and does not come in any variation that has optical sights or muzzle attachments.

The AKM has very good stopping power and range for a weapon of its class, but is generally inferior when it comes to recoil management and accuracy as opposed to its 5.45 mm counterpart, which limits the AKM's range to roughly 400 metres or less. In addition, its front sight post is also quite small and less ergonomic to aim with.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s)
9 -0.00195 710

The AKM can load two types of magazines. They both take up one inventory slot:

AKM Mag.

Arma2-ammunition-30rndakm

Standard 7.62 mm curved magazine. Does not contain any visible tracers.

SA58 Mag.

Arma2-ammunition-30rndsa58

Intended for use with the Sa-58 rifle. Completely identical performance-wise to regular AKM magazines.


Trivia

  • The AKM is a modernised version of the original "AK-47" assault rifle that was first made in 1949. The main difference is that the AKM was designed to be lighter and more accurate than the AK-47.

Gallery

ArmA 3

« The AKM gas-operated assault rifle with a rotating bolt is a modernized version of the older AK-47. Its improvements over the AK-47 made mass manufacturing simpler, but also decreased the weight, and increased accuracy, of the weapon. The gun's exceptional wear and corrosion resistance has been preserved.
Field Manual
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AKM 7.62 mm
Arma3-icon-akm
Faction Icon-side-greenfor Syndikat
Icon-side-blufor Loyalists
Icon-side-greenfor L'Ensemble
Type Assault Rifle
Calibre 7.62×39 mm
Magazine
capacity
30
Mass 120
Variants None
Games
Apex
Arma3-render-akm

The AKM is used by several Independent and BLUFOR factions in ArmA 3. It was added with the release of the Apex DLC.

Overview

Premium content logo
This is a premium asset that requires ownership of the Apex expansion pack.

The AKM returns in ArmA 3, and remains mostly unchanged compared to its predecessor.

It still loads from 30-round curved steel magazines (shared with the AK-12) and has an identical fire rate. Its muzzle velocity also remains unchanged at 715 m/s. Like its ArmA 2 counterpart, the ArmA 3 AKM lacks the ability to mount accessories and cannot be fitted with muzzle attachments.

Designed to be a low-tech counterpart to the AK-12, the AKM is (slightly) lighter than its latest generation model and hits just as hard due to being chambered in 7.62 mm.

Although it can be zeroed up to 800 metres, the effective range of the AKM falls under roughly ~ 400 metres due to its high dispersion at long distances. But in practice, its real effective range actually is rated at 250 metres or less due to its difficult-to-use ironsights. This makes it poorly suited for anything outside of close-medium range engagements.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
11 -0.0016 715 12.87

The AKM can load ten types of magazines ranging from 30-round rifle magazines to 75-round drums. The former weigh a total "mass" of 10 units each, while the latter take up 26 units instead.

Magazines intended for use with the AKM do not retain any alternate camouflage options. Only the AK-12's polymer magazines (both rifle and drum) feature optional schemes in the form of the standard Black, Arid desert and Lush woodland camouflage schemes:

7.62 mm 30Rnd AKM Reload Tracer (Yellow) Mag

Arma3-ammunition-30rndakm

Standard 7.62 mm ball ammunition stored in a curved steel magazine. The last four rounds will always consist of yellow tracers and can be seen without night vision.

7.62 mm 30Rnd AKM Reload Tracer (Green) Mag

Arma3-ammunition-30rndakm

Identical to regular 7.62 mm AKM magazines, the only difference being that the last four rounds consist of green tracers instead.

7.62 mm 30Rnd AKM Tracer (Yellow) Mag

Arma3-ammunition-30rndakm

Identical to standard 30-round steel magazines but fully loaded with yellow tracers.

7.62 mm 30Rnd AKM Tracer (Green) Mag

Arma3-ammunition-30rndakm

Also identical to standard 30-round steel magazines but completely loaded with green tracers instead.

7.62 mm 75rnd AKM Mag

Arma3-ammunition-75rndakm

75-round drum magazine.

Aside from its weight and capacity, it is completely identical to the basic rifle magazines in all other aspects.

7.62 mm 75rnd AKM Tracer Mag

Arma3-ammunition-75rndakm

Identical to the AKM's 75-round drums but containing visible green tracers.

Also remains identical in all other aspects aside from the loaded tracer rounds.

7.62 mm 30rnd AK12 Mag

Arma3-ammunition-30rndak12

7.62 mm ball ammunition stored in a polymer magazine intended for use with the AK-12. The last four rounds will always consist of green tracers.

7.62 mm 30rnd AK12 Tracer Mag

Arma3-ammunition-30rndak12

Green-coloured tracer ammunition (for all 30 rounds of the magazine). They are fully visible to the naked eye.

7.62 mm 75rnd AK12 Mag

Arma3-ammunition-75rndak12

Intended for use with the RPK-12 light support weapon.

Save for appearance and lack of camouflage options, there are no differences to the AKM's regular 75-round drums.

7.62 mm 75rnd AK12 Tracer Mag

Arma3-ammunition-75rndak12

Also identical to the AKM's 75-round tracer drums but intended for the RPK-12 instead.


Trivia

  • The model itself appears to be an upgraded port of the "AKM" assault rifle from DayZ, another title developed by Bohemia Interactive.
  • Arma3-akm-05

    Note how the Flashlight is simply attached to the handguard without any accessory rails or mounts modelled on.

    There is an unused variant of the AKM both within the game files and as a hidden weapon that is normally inaccessible through the Virtual Arsenal (Model name: AKM_flashlight_F, Classname: arifle_AKM_FL_F).
    • Based on its appearance and the way it is configured, it is a variant of the baseline AKM that has an integrated flashlight simply attached (without any visible means) to the handguard.
  • Prior to the release of the Tac-Ops DLC, the AKM was exclusively a Syndikat-only weapon. It was later changed with the release of the DLC's first scenario, Beyond Hope, which showed the weapon in use with both government Loyalists (the predecessors of the modern-day FIA) and AAF-allied paramilitary groups.
  • Following the release of Game Update 1.92, the AKM was updated with the ability to utilise the new magazine proxies system.
    • The update also gave the AKM the ability to load from its own curved steel magazines, completely separate from the ones used by the AK-12 (both magazines are still identical performance-wise).
  • It is one of the few weapons in ArmA 3 which retains its real-world manufacturer name.

Gallery

External links

See also

Variants

Weapons of comparable role and configuration

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