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The AMS (full name: Advanced Marksman Scope) is a high-powered, variable-magnification sniper scope used by both NATO forces and CTRG operators. It was added with the release of the Marksmen DLC.

Design[]

This is a premium asset that requires ownership of the Marksmen DLC.

The AMS has a minimum zoom of 3.33x[CfgWp 1][Formula 1][note 1] up to a maximum of 10x zoom.[CfgWp 2][Formula 2] It also features a top-mounted reflex sight for use in close quarters.

Zeroing is limited to a minimum of 300 m up to a maximum of 2,000 m for the primary scope[CfgWp 3] while the backup reflex sight uses a fixed zeroing of 200 m.[CfgWp 4] By default, the primary scope is set to a zeroing of 500 m.[CfgWp 6] On the other hand, the reflex sight does not allow for manual adjustments as it utilises a fixed zeroing setting of 200 m.[CfgWp 4]

The AMS uses a GAP reticle with milliradian markings on both horizontal and vertical axes. It is largely compatible with most* marksmen and sniper rifles alike as well as specific .338 machine guns. This includes:

  • CMR-76 bullpup marksman rifle (6.5 mm)
  • Cyrus marksman rifle (9.3 mm)
  • GM6 Lynx bullpup sniper rifle (12.7 mm)
  • M320 LRR sniper rifle (.408)
  • MAR-10 marksman rifle (.338)
  • Mk14 battle rifle (7.62 mm)
  • Mk18 ABR battle rifle (7.62 mm)
  • Mk-I EMR marksman rifle (7.62 mm)
  • MXM marksman rifle (6.5 mm)
  • Rahim bullpup marksman rifle (7.62 mm)
  • SPAR-17 marksman rifle (7.62 mm)
  • SPMG general-purpose machine gun (.338)

(*) The AMS is not intended for use on the ASP-1 Kir as the latter is not considered to be a "true" marksman rifle.

It should be noted that attaching the AMS onto a weapon will increase its inertia penalty by +0.2.[CfgWp 7]

AI[]

NOTE: The information in this section only applies to the AI.

The AMS is classified[2] as a type 2 optical sight.[CfgWp 8] If the weapon is configured with AI-only firemodes[3], AI units that have the AMS mounted onto their weapon will have access to far range firemodes.[4]

Camouflage[]

  • Sand: Standard beige sand paint finish. Used by both Mediterranean and Eastern European NATO marksmen.
  • Black: Matte black finish. Exclusively utilised by CTRG operatives.
  • Khaki: Forest green paint finish. Only used by Pacific NATO marksmen.

Trivia[]

  • The scope itself appears to be modelled after the U.S. Optics "MR-10" riflescope[5] while the top-mount reflex sight is directly based on the "Ultradot L/T" designed by Ultradot USA.[6]
  • When the Marksmen DLC was initially launched, the reflex sight was set to a different zeroing setting. This was changed after Game Update 1.48's release to its current setting of 200 m.[7]

Gallery[]

Video[]

Config/script references[]

CfgWeapons[]

  1. 1.0 1.1 CfgWeapons >> optic_AMS >> ItemInfo >> OpticsModes >> AMS >> opticsZoomMax >> "0.075"
  2. 2.0 2.1 CfgWeapons >> optic_AMS >> ItemInfo >> OpticsModes >> AMS >> opticsZoomMin >> "0.025"
  3. 3.0 3.1 CfgWeapons >> optic_AMS >> ItemInfo >> OpticsModes >> AMS >> discreteDistance[] >> {300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000}
  4. 4.0 4.1 4.2 CfgWeapons >> optic_AMS >> ItemInfo >> OpticsModes >> Iron >> discreteDistance[] >> {200}
  5. CfgWeapons >> optic_AMS >> ItemInfo >> mass
  6. CfgWeapons >> optic_AMS >> ItemInfo >> OpticsModes >> AMS >> discreteDistanceInitIndex >> "2"
  7. CfgWeapons >> optic_AMS >> inertia >> "0.2"
  8. CfgWeapons >> optic_AMS >> ItemInfo >> opticType >> "2"

Formulae[]

  1. 1.0 1.1 0.25 / opticsZoomMax = 0.25 / 0.075
  2. 2.0 2.1 0.25 / opticsZoomMin = 0.25 / 0.025

Notes[]

  1. The in-game tooltip states that the AMS has a minimum zoom of 3x but the formula for calculating its zoom actually returns a value of 3.33333 instead (0.25 / 0.075).

References[]

  1. Bohemia Interactive a.s., 2015, Marksmen, Arma 3, viewed 28 May 2025, <https://arma3.com/dlc/marksmen>.
  2. Revial, F et al. 2020, Arma 3: AI Config Reference, Bohemia Interactive Community Wiki, viewed 24 December 2024, <https://community.bistudio.com/wiki/Arma_3:_AI_Config_Reference#opticType>.
  3. Reyhard et al. 2007, CfgWeapons Config Reference, Bohemia Interactive Community Wiki, viewed 24 December 2024, <https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#showToPlayer=true>.
  4. Revial, F et al. 2020, Arma 3: AI Config Reference, Bohemia Interactive Community Wiki, viewed 24 December 2024, <https://community.bistudio.com/wiki/Arma_3:_AI_Config_Reference#requiredOpticType>.
  5. U.S. Optics 2014, U.S. Optics Inc. Commercial Product Line, 19 December, viewed 29 May 2025, <https://www.youtube.com/watch?v=Csox75CshQ8>.
  6. Rader, T 2015, 'Ultradot (The Best Little Red Dot You May Never Have Heard Of)', The Firearm Blog, 21 January, viewed 29 May 2025, <https://www.thefirearmblog.com/blog/2015/01/21/ultradot-best-little-red-dot-may-never-heard/>.
  7. van 't Land, J.J. 2015, SPOTREP #00045, Arma 3, viewed 23 December 2024, <https://dev.arma3.com/post/spotrep-00045>.

External links[]

See also[]

Optical sights of comparable role and configuration[]

Weapon attachments of ArmA 3
Collimators ACO (SMG) • MRDYorris J2
Holographic sights Mk17 Holosight (SMG)
Riflescopes ARCO (AK) • ERCOMRCOPMSRCO
Sniper scopes AMSDMS (Kir, Old) • KahliaLRPSMOS
Thermal/Night vision TWS (MG) • NightstalkerNVS
Aiming devices IR Laser Pointer
Illumination Flashlight
Muzzle SIMCOM AdapterSound Suppressor (5.56 mm, 5.7 mm, 5.8 mm, 6.5 mm, Stealth, 7.62 mm, .338, 9 mm, 9.3 mm, .45 ACP)
Weapon mounts Bipod
(Parenthesis) denote variants.
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