FANDOM


Marshall
Arma3-render-marshal
Faction NATO
Type Infantry Fighting Vehicle
Seats 11 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 8× Passengers
Item capacity 3000 mass
Top speed 110 km/h on land

11 km/h in water

Fuel capacity 24 fuel units
Primary armament Main:
  • 1× Cannon 40 mm
Secondary armament Coaxial:
  • 1× Coaxial MG 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants None
Games
Arma3.icon

The AMV-7 Marshall is NATO's primary medium-armour Infantry Fighting Vehicle in ArmA 3.

Overview

  • Roles:
    • Troop transport
    • Fire support
« APC (Armored Personal Carrier) vehicles are used to deploy soldiers and to exfiltrate them away from a battlezone. The AMV-7 Marshall has a mounted 40mm CTWS cannon and a coaxial M2 machinegun. The vehicle is designed to sustain damage from mines and quickly get to a designated position even in rough terrain or over water.
Field Manual
»

Design

The Marshall is an 8x8 infantry fighting vehicle designed as a medium-lift personnel carrier for expeditionary warfare.

It can operate across a variety of environments ranging from land to sea, and can even be para-dropped from the air.

Armament
It is armed with a 40 mm cannon that is supplemented with a coaxial 7.62 mm medium machine gun. The gunner can load either anti-personnel or anti-vehicle ammunition for soft and armoured targets.

The standard loadout of the Marshall gives it 240 rounds of general-purpose round (GPR-T) explosive and 160 armor-piercing fin-stabilized discarding sabot (APFSDS-T) shells in total for the main gun. Each munition type feeds from either 60-round or 40-round belts per "magazine" for GPR and APFSDS shells respectively.

Meanwhile, the coaxial MMG comes pre-loaded with a single 200-round belt and has a further 7 belts left in reserve.

Arma3-marshall-00

Marshall IFVs double as fire support vehicles as well as armoured troop transports.

Features
The Marshall's armour can protect the crew and passengers from small arms fire and provide limited protection against explosives and land mines. Smoke generators atop the vehicle can also be used to deploy a thick cloud of smoke that obscures the vehicle from view.

Like most armoured ground vehicles, the Marshall is able to mount additional armour modules in the form of slat cages for protection against rocket-propelled grenades. Camouflage netting can also be applied to obscure the Marshall's thermal signature from infrared sensors.

Though the Marshall's size and weight still prevents it from being slingloaded by helicopters, it can still be airlifted internally by V-44X vehicle transports.

Firepower-wise, the Marshall is unable to compete with its tank destroyer counterpart. It does compensate for this downside by being able to transport troops and having (marginally) better handling. And unlike its tracked APC counterpart, it is fully amphibious and better equipped to provide suppressive fire while in the water.

Crew Capacity
The Marshall has a seating capacity of eleven personnel including the crew. The crew includes the driver, gunner and commander.

Camouflage

  • Sand: Standard pattern-less dark tan paint scheme used by all NATO ground vehicles and certain aircraft. This can be universally employed in all types of terrain, but is more suited to arid and forested environments. Any camo nets applied on the Marshall's hull or turret will use a two-tone desert camouflage pattern scheme.
  • Olive: Tropical olive green paint scheme. Only useful for jungle or woodland environments. Camo nets attached to the Marshall use a two-tone woodland camouflage pattern when this scheme is used.

Protection

The Marshall has a base armour value of 320.

It cannot be fitted with Explosive Reactive Armour blocks/panels, but supports up to eleven individual slat cages which can shield either the entire hull or the turret (or both at the same time).

Components

  • Slat Cage (Hull): Attaches slat cages around the entire hull; excluding the turret but including the rear passenger compartment hatch. Slat cages will protect the Marshall from non-AP munitions but can be destroyed after multiple hits.
  • Slat Cage (Turret): Identical to the Hull slat cages, but applied to the turret instead.
  • Camo Net (Hull): Drapes the entire hull with camouflage netting. Partially conceals covered sections from thermal sensors.
  • Camo Net (Turret): Identical to the Hull camouflage netting, but for the turret instead. Only some of the turret is concealed by netting, while the barrel and certain other components such as the commander's optics are left exposed.

Armament

NOTE: For specifics on the Cannon 40 mm's munitions, see its related section listed here.

The Marshall's gunner is the only crew member that has access to the vehicle's weapons in the form of the Cannon 40 mm and Coaxial MG 7.62 mm:

Cannon 40 mm

The Cannon 40 mm serves as the Marshall's primary weapon.

It has an effective firing range of 1,500 metres. The Cannon 40 mm can attain a fire rate of up to 200 RPM. There is no delay for switching between the different rounds, but it takes 40 seconds to reload the "magazine" for each individual type.

Accuracy-wise, dispersion will differ depending on whether AP or HE rounds are being used; for AP rounds dispersion is set at 0.0009 rad, while for HE rounds it has increased spread with a dispersion value of 0.0015 rad instead.

The fire control system can automatically adjust zeroing on targets moving at speeds of up to ~ 110 km/h. There is a fixed delay of 1 second before the FCS can finish adjusting the zeroing. The gunner can also opt to manually zero, though it is only available in increments of 100 m that go up to a maximum of 3500 m.

Coaxial MG 7.62 mm

Mounted adjacent to the main gun, the Coaxial MG 7.62 mm has an effective firing range of 300 metres up to a maximum of 1,200 metres. It has a fire rate of 800 RPM and takes 10 seconds to reload a fresh belt. The Coaxial MG always has a fixed dispersion of 0.0016 rad regardless of range.

The Coaxial MG's FCS can only zero against targets moving at speeds of up to ~110 km/h. It has an imposed delay of 1 second before it can finishing adjusting. The gunner has access to the same fields of view and vision modes as the Cannon 40 mm.

Trivia

  • The Marshall is based on the real-world "Armored Modular Vehicle" designed by Patria of Finland.
    • Unlike Patria's AMV however, it bears a strong resemblance to the "Badger" IFV, a locally manufactured variant of the AMV designed by Denel SOC Ltd of South Africa. The Badger combines the AMV's chassis with that of Denel's Modular Combat Turret (MCT).
  • Although the Field Manual states that the Marshall has a .50 cal coaxial heavy machine gun, in-game it actually uses a 7.62 mm medium machine gun.
  • Prior to the launch of the Alpha, screenshots featured a Mortar Carrier variant of the Marshall that was fitted with a 120 mm AMOS turret. A separate, dedicated Medevac variant was also available that had an RCWS turret instead.
    • While the models themselves cannot be found in the game files, leftover textures, config references and icons still exist for both variants.

Gallery

External links

See also

Vehicles of comparable role and configuration