ARMA Reforger is the fifth main title in the ARMA series.
Overview
Returning to the series' origins, Reforger takes place in an alternate late 1980s Cold War-era setting once more, and is the fifth main entry in the ARMA series.[2]
Reforger focuses heavily on its multiplayer aspect, featuring both competitive and co-operative gameplay modes to showcase large-scale infantry and vehicular warfare. Crossplay is available and can be enabled on official and private servers, allowing players from the PC, XBOX, and PlayStation 5 platforms to play against one another.[2][3][4]
The base game's content can be further expanded by downloading mods created by the community via The Workshop, Bohemia Interactive's proprietary online mod repository. It is (currently) only available to both PC and XBOX platforms[2] but will not be available to PS5 at launch.[3][4][note 1]
However, the primary intent of Reforger is to showcase Bohemia Interactive's new Enfusion engine, with a strong emphasis on providing the community with access to the tools necessary for the creation of usermade addons.[5][6]
Notably, Reforger is intended to provide a polished sample of ARMA 4's potential gameplay (also built upon the Enfusion engine), effectively serving as a "community foundation" for the upcoming main title and true follow-on successor to ArmA 3.[5]
Reforger was originally launched in an Early Access phase[7] but has since gone live as of November 16th, 2023.[8] Although it is no longer in Early Access, Reforger will receive continued support after its full release.[5][9] New features and playable assets will be progressively introduced over time across three major milestones: Ground Support, Air Assault, and Final Strike.[10][11]
Plot
Taking place in a parallel universe that breaks off from the main Armaverse Timeline[12][13], Reforger is set in 1989, four years after the events of Cold War Crisis. Despite the defeat of rogue Soviet forces on the island many years ago, the world teeters on the precipice of an unexpected conflict as storm clouds have again returned to the island of Everon.[2][14]
Soldiers of both the United States and the Soviet Union will once again face battle against one another on the strategic fault lines of the past and future.[2]
Gameplay
Reforger continues the series' gameplay traditions of being a tactical shooter that combines a first- and third-person view camera. However, Reforger also places a greater emphasis on accessibility, allowing for a broader audience while ensuring that the tactical depth of previous main titles is retained.
For instance, controls are streamlined to better match modern platforms. Movement is more fluid, allowing for jumping and mantling as opposed to vaulting, as well as an adjustable movement speed for all stances rather being restricted to pre-set speeds. The traditional scrollwheel-based Action Menu has also been entirely omitted in favour of keybindings and context-based interaction buttons.
With regards to infantry weapons, some notable changes include the ability to wield more than one primary weapon at once (carried on the player's back), as well as using shoulder-fired launchers from a prone position. If available, magnified optics utilise a Picture-in-Picture (PIP) view as opposed to the flat 2D reticle of past titles.
Reforger's sandbox features three main factions by default. Playable assets comprise of multiple ground vehicles (split into variants), numerous handheld firearms, throwable grenades, and multiple dedicated infantry classes.
Unlike previous titles, Reforger does not feature a dedicated mission editor. Rather, the Game Master serves as Reforger's mission creation/editing module equivalent. It functions similarly to ArmA 3's Zeus Curator, allowing one to control events, create unique missions, and guide other players in real-time.
Terrains
Playable terrains in ARMA Reforger | |
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Arland • Kolguyev • Everon |
Factions
Factions of ARMA Reforger | |
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BLUFOR | United States |
REDFOR | Soviet Union |
INDFOR | FIA |
Weapons
Weapons of ARMA Reforger | |
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Handguns | M9 9 mm • PM 9 mm |
Carbines | AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203) |
Assault rifles | AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P) |
Sniper rifles | M21 SWS 7.62 mm • SVD 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm • RPK-74 5.45 mm (N) |
Machine guns | M60 7.62 mm • PKM 7.62 mm (N) • UK-59L 7.62 mm |
Launchers | M72A3 LAW • RPG-7V1 |
Static | 2B14 • M2HB - Tripod • M240* • M252 • M60 - Tripod • NSV - Tripod • PKM - Tripod |
(Parenthesis) denotes variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. |
Vehicles
Vehicles of ARMA Reforger | |
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Wheeled | BRDM-2 • BTR-70 • LAV-25 • M151A2 • M1025 • M923A1 • S1203 • S105 • UAZ-452 • UAZ-469 • Ural-4320 |
Rotor-wing | Mi-8MT • UH-1H |
Structures
Structures of ARMA Reforger | |
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Ammunition Supply Point • Bunker • Checkpoint • Command Post* • Defensive Position • Encampment • Field Hospital • Fuel Supply Point (Small) • Heavy Vehicle Maintenance Point • Helipad • Light Vehicle Maintenance Point • Living Quarters • Machine-Gun Nest • Radio Relay Station • Roadblock • Supply Depot* (Cache*) | |
(Parenthesis) denote variants. * denotes non-buildable structures. For defensive fortifications and firing positions that can be placed down as standalone structures, refer to this article. |
Multiplayer scenarios
Multiplayer missions in ARMA Reforger | ||
---|---|---|
Capture & Hold • Combat Ops • Conflict • Elimination • Game Master | ||
Combat Ops • Conflict • Game Master |
Requirements
MINIMUM | RECOMMENDED | |
---|---|---|
OS | Windows 10 64-bit | Windows 10 64-bit |
PROCESSOR | Intel Core i5-4460 OR AMD FX-4300 |
Intel Core i7-6700 OR AMD equivalent |
GRAPHICS | NVIDIA GeForce GTX 1650 OR AMD Radeon RX 570 |
NVIDIA GeForce GTX 1070 Ti OR AMD Radeon RX 5600 XT |
DirectX® | Version 12 | Version 12 |
RAM | 8 GB RAM | 16 GB RAM |
HARD DRIVE | 20 GB free space | 25 GB free space |
AUDIO | DirectX® compatible | DirectX® compatible |
OTHER | Internet connection and DirectX 12 compatible PC required | Internet connection and DirectX 12 compatible PC required |
Requires a 64-bit processor and operating system
Accurate as of June 2024[15]
Screenshots
Video
Trivia
- Unlike Cold War Assault's third party-published Elite port for the original XBOX console, Reforger is the first main title in the series to be explicitly designed as a multi-platform game.
- Reforger marks the series' first transition to an entirely new engine (Enfusion) that is not based on an iteration of the Real Virtuality engine originally made for Cold War Assault (then-known as Operation Flashpoint: Cold War Crisis).
- It is the first game in the entire series (including mobile spin-off titles) to not feature a singleplayer campaign.
- Crossplay between PC and XBOX was not initially possible upon Reforger's launch. Support for the feature was finally enabled after the release of Update 0.9.5.109.[16]
- Reforger was initially slated to leave its Early Access phase after one year of development. On December 6th, 2022, this was later postponed[7] until November 16th, 2023[8], due to technical issues with the game.
- Originally when Reforger was launched into Early Access, it was not known as to when exactly or if it would ever be released for the Sony PlayStation 5 console.[17][18] An official port for the PS5 was tentatively confirmed on September 14th, 2024[19], and was made available for wishlisting on the PlayStation Store on December 5th[3] before its official launch seven days later on December 12th.[4]
- At launch, Reforger's assets and features were originally scheduled to be released according to a fixed timeline (over the current three milestones: Ground Support/Air Assault/Final Strike).[20] Due to development delays and issues with the engine, the roadmap was refactored on October 14th, 2023.[21]
- Different features and assets have since been pushed back to the Final Strike milestone, while others are scheduled to be introduced much earlier than originally planned.[21]
- During Reforger's Early Access period, the lack of an in-game 3D mission editor on the same scale and depth as ArmA 3's Eden editor was acknowledged by the developers in response to community feedback. At the time (Dev Report #15), it was stated that the Workbench's Scenario Framework module was not meant to be a replacement for a "future in-game editor".[7]
- Reforger's ties to the main Armaverse was originally left in a state of ambiguity at launch. On April 11th, 2024, the Timeline would eventually clarify that its events are completely non-canonical.[12]
- The only link that Reforger's setting has is that it still takes place after the events of Cold War Crisis.[2] Where it breaks off into a parallel universe of its own is after Cold War Crisis' penultimate mission but before the actual final mission of the campaign.[13]
- On December 24th, 2024, Reforger was confirmed to have sold over one million copies at the time of writing.[23]
- Reforger would officially hit the two million copies sold milestone on May 1st, 2025.[24]
Notes
- ↑ Content from The Workshop will not be available to PlayStation 5 owners of Reforger at release. However as of writing (December 12th, 2024), Bohemia Interactive has confirmed that support for custom modded content will eventually become available some time in the future.
References
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External links
- Official page
- Steam Store page (PC)
- Microsoft Store page (XBOX)
- PlayStation Store (PS5)
See also
ARMA series | |
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Main games | ![]() ![]() ![]() |
Legacy games | ![]() ![]() ![]() |
Expansion packs | ![]() ![]() ![]() ![]() |
DLC | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spin-off | ![]() ![]() |
Entries are listed in order of release dates from left-to-right. |