The ASP-1 Kir is a special purpose weapon. This semi-automatic rifle is unique thanks to the built-in silencer and ammunition it uses. The special 12.7x54 mm subsonic round can penetrate heavy body armor at 100 m. Kir is a devastating weapon at short ranges but above 200 m it very quickly loses efficiency.
This is a premium asset that requires ownership of the Marksmen DLC.
The ASP-1 Kir is a semi-automatic, integrally-suppressed special sniper rifle chambered to fire the subsonic 12.7×54 mm round.
It loads from 10-round box magazines, and can attain a fire rate of up to 600 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of just 290 m/s.[CfgMa 2] It accepts accessories on all three of its rails: top[CfgWp 7], side[CfgWp 8] and underbarrel[CfgWp 9], but cannot be fitted with any muzzle attachments as it uses an integral suppressor.
The ASP-1 is primarily used by both CSAT recon teams and Russian Spetsnaz for covert operations that require a discreet, short-ranged marksman weapon.
It is exceptionally powerful and can be used to take out even heavily armoured infantry in one shot (albeit at close ranges). It is most effective when paired with the DMS optic, as it is the only marksman scope that can be ranged down to 50 metres.[CfgWp 10]
However, it should be noted that the ASP-1 is neither a true DMR nor sniper weapon. It should not be used to engage targets more than 150 metres away as the subsonic round's velocity drops off rapidly the further it travels. In addition, the extremely wide trajectory of the round's ballistic model makes it almost (but not outright) impossible to attack long range targets with.
Ironsights[]
The ASP-1 Kir's ironsights allow for manual zeroing, starting at a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 11] By default, it is set to a zeroing of 200 metres.[CfgWp 12] Neither the front nor rear sights are illuminated.
The ASP-1's zeroing cannot be adjusted beyond 600 metres even if an optical sight with a zeroing limit greater than this limit (e.g. Kahlia) is attached onto the top rail.[CfgWp 13]
10-round box mag loaded with specialised 12.7 mm subsonic ammunition.[CfgMa 4]
None of the rounds fired will emit visible tracers.
Magazine compatibility[]
ASP1_127x54
Weapon name (Classname)
12.7 mm 10Rnd Mag
ASP-1 Kir 12.7 mm (Black) (srifle_DMR_04_F)
✔
ASP-1 Kir 12.7 mm (Tan) (srifle_DMR_04_Tan_F)
✔
Achievements[]
Marksmen Weapon Master
The ASP-1 Kir is one out of seven premium weapons featured in the DLC. Simply equip it (and the other six) in the Virtual Arsenal and begin testing it. Can be done in a single sitting or in multiple playthroughs.
Trivia[]
The Kir is based on a combination of two real-world Russian weapons: both the "VKS" and "VSS Vintorez" sniper rifles.[2]
The ballistics model of its 12.7 mm round is largely identical to the real "12.7×55 mm STs-130" round used by the former[3], while the design of the stock and overall weapon layout is inspired by the latter.[4]
Prior to Game Update 1.44, the Kir's muzzle flash was much larger (appearing like as if it wasn't suppressed). The patch subsequently changed the size of the flash so that it was more in line with those on dedicated suppressor attachments.[5]
The information below details unused, pre-release or removed content.
Pre-release teaser screenshot.
Prior to its official release, the ASP-1 Kir was previously known as the "AKINA". The original teaser screenshot also correctly depicted the weapon as a CSAT firearm.
However, a later version of the same teaser screenshot changed the silhouette to that of a NATO soldier for unknown reasons.[6] By the time of the DLC's release, the ASP-1 Kir would again be reverted to that of a (then-exclusive) CSAT weapon.[7]
According to the (then-) design lead of the Marksmen DLC, Lukáš Haládik, opinions on what the Kir's model would look like was split within the team. At one stage in the DLC's development, the team had even considered making the Kir into a bullpup weapon until they finally decided upon a more traditional design instead.[2]
Gallery[]
DLC preview render. Note the silhouette portraying a NATO infantryman as opposed to a CSAT soldier.
Promotional artwork released for the Marksmen DLC.
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC