Armed Assault Wiki
Advertisement
« The ASP-1 Kir is a special purpose weapon. This semi-automatic rifle is unique thanks to the built-in silencer and ammunition it uses. The special 12.7x54 mm subsonic round can penetrate heavy body armor at 100 m. Kir is a devastating weapon at short ranges but above 200 m it very quickly loses efficiency.
Field Manual
»
The ASP-1 Kir 12.7 mm marksman rifle.

The ASP-1 Kir is a 12.7 mm special purpose marksman rifle used by both Mediterranean CSAT forces and Russian Spetsnaz operatives in ArmA 3. It was added with the release of the Marksmen DLC.

Overview[]

Premium content logo
This is a premium asset that requires ownership of the Marksmen DLC.


The ASP-1 Kir is a semi-automatic, integrally-suppressed special sniper rifle chambered to fire the subsonic 12.7×54 mm round.

It loads from 10-round box magazines, and can attain a fire rate of up to 600 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of just 290 m/s.[CfgMa 2] It accepts accessories on all three of its rails: top[CfgWp 7], side[CfgWp 8] and underbarrel[CfgWp 9], but cannot be fitted with any muzzle attachments as it uses an integral suppressor.

The ASP-1 is primarily used by both CSAT recon teams and Russian Spetsnaz for covert operations that require a discreet, short-ranged marksman weapon.

It is exceptionally powerful and can be used to take out even heavily armoured infantry in one shot (albeit at close ranges). It is most effective when paired with the DMS optic, as it is the only marksman scope that can be ranged down to 50 metres.[CfgWp 10]

However, it should be noted that the ASP-1 is neither a true DMR nor sniper weapon. It should not be used to engage targets more than 150 metres away as the subsonic round's velocity drops off rapidly the further it travels. In addition, the extremely wide trajectory of the round's ballistic model makes it almost (but not outright) impossible to attack long range targets with.

Ironsights[]

Arma3-asp1-ironsight-overview

The ASP-1 Kir's ironsights allow for manual zeroing, starting at a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 11] By default, it is set to a zeroing of 200 metres.[CfgWp 12] Neither the front nor rear sights are illuminated.

The ASP-1's zeroing cannot be adjusted beyond 600 metres even if an optical sight with a zeroing limit greater than this limit (e.g. Kahlia) is attached onto the top rail.[CfgWp 13]

Camouflage[]

  • Black: Matte black paint finish.
  • Tan: Tan paint finish.

Ammunition[]

Arma3-ammunition-10rndasp1
Ammo parameter 12.7 mm (Ball)
Base damage value 20[CfgAm 1]
Aerodynamic friction -0.0014[CfgAm 2]
Muzzle velocity (m/s) 290[CfgMa 2]
Expected velocity (m/s) 270[CfgAm 3][note 1]
Penetration depth (mm) 20.01[CfgAm 4][Formula 2]
Deflection angle (degrees) 15°[CfgAm 5]

The ASP-1 can only load one type of magazine.[CfgWp 14][CfgWp 15] It has a weight of 12[CfgMa 3] "mass" units:

12.7 mm 10Rnd Mag[]

10-round box mag loaded with specialised 12.7 mm subsonic ammunition.[CfgMa 4]

None of the rounds fired will emit visible tracers.

Achievements[]

  • Arma3-achievement-marksmenweaponmaster
    Marksmen Weapon Master
    • The ASP-1 Kir is one out of seven premium weapons featured in the DLC. Simply equip it (and the other six) in the Virtual Arsenal and begin testing it. Can be done in a single sitting or in multiple playthroughs.

Trivia[]

  • The Kir is based on a combination of two real-world Russian weapons: both the "VKS" and "VSS Vintorez" sniper rifles.[1]
    • The ballistics model of its 12.7 mm round is largely identical to the real "12.7×55 mm STs-130" round used by the former[2], while the design of the stock and overall weapon layout is inspired by the latter.[3]
  • Prior to Game Update 1.44, the Kir's muzzle flash was much larger (appearing like as if it wasn't suppressed). The patch subsequently changed the size of the flash so that it was more in line with those on dedicated suppressor attachments.[4]
The information below details unused, pre-release or removed content.
  • Arma3-asp1-04

    Pre-release teaser screenshot.

    Prior to its official release, the ASP-1 Kir was previously known as the "AKINA". The original teaser screenshot also correctly depicted the weapon as a CSAT firearm.
    • However, a later version of the same teaser screenshot changed the silhouette to that of a NATO soldier for unknown reasons.[5] By the time of the DLC's release, the ASP-1 Kir would again be reverted to that of a (then-exclusive) CSAT weapon.[6]
  • According to the (then-) design lead of the Marksmen DLC, Lukáš Haládik, opinions on what the Kir's model would look like was split within the team. At one stage in the DLC's development, the team had even considered making the Kir into a bullpup weapon until they finally decided upon a more traditional design instead.[1]

Gallery[]

Video[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_127x54_Ball >> hit
  2. CfgAmmo >> B_127x54_Ball >> airFriction
  3. CfgAmmo >> B_127x54_Ball >> typicalSpeed
  4. CfgAmmo >> B_127x54_Ball >> caliber
  5. CfgAmmo >> B_127x54_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 10Rnd_127x54_Mag >> count
  2. 2.0 2.1 CfgMagazines >> 10Rnd_127x54_Mag >> initSpeed
  3. CfgMagazines >> 10Rnd_127x54_Mag >> mass
  4. CfgMagazines >> 10Rnd_127x54_Mag >> ammo >> "B_127x54_Ball"

CfgWeapons

  1. CfgWeapons >> srifle_DMR_04_F >> Single >> dispersion
  2. CfgWeapons >> srifle_DMR_04_F >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> srifle_DMR_04_F >> recoil
  4. CfgWeapons >> srifle_DMR_04_F >> inertia
  5. CfgWeapons >> srifle_DMR_04_F >> dexterity
  6. CfgWeapons >> srifle_DMR_04_F >> Single >> reloadTime
  7. CfgWeapons >> srifle_DMR_04_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  8. CfgWeapons >> srifle_DMR_04_F >> WeaponSlotsInfo >> PointerSlot_Rail >> compatibleItems >> {acc_flashlight,acc_pointer_IR}
  9. CfgWeapons >> srifle_DMR_04_F >> WeaponSlotsInfo >> UnderBarrelSlot_rail >> compatibleItems >> {bipod_01_F_blk,bipod_01_F_khk,bipod_01_F_mtp,bipod_01_F_snd,bipod_02_F_arid,bipod_02_F_blk,bipod_02_F_hex,bipod_02_F_lush,bipod_02_F_tan,bipod_03_F_blk,bipod_03_F_oli}
  10. CfgWeapons >> optic_DMS_weathered_Kir_F >> ItemInfo >> OpticsModes >> Snip >> discreteDistance[] >> {50,75,100,125,150,175,200,225,250,275,300,325,350,375,400,425,450,475,500,550,600}
  11. CfgWeapons >> srifle_DMR_04_F >> discreteDistance[] >> {100,200,300,400,500,600}
  12. CfgWeapons >> srifle_DMR_04_F >> discreteDistanceInitIndex >> "1"
  13. CfgWeapons >> srifle_DMR_04_F >> maxZeroing
  14. CfgWeapons >> srifle_DMR_04_F >> magazines[] >> {"10Rnd_127x54_Mag"}
  15. CfgWeapons >> srifle_DMR_04_F >> magazineWell[] >> {"ASP1_127x54"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. initSpeed * caliber * 15 / 1000 = 290 * 4.6 * 15 / 1000

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. 1.0 1.1 Haládik, L 2015, OPREP - MARKSMEN WEAPONS, Arma 3, viewed 24 September 2017, <https://dev.arma3.com/post/oprep-marksmen-weapons>.
  2. Johnson, S 2012, 'VKS Sniper Rifle', The Firearm Blog, 10 July, viewed 21 February 2024, <https://www.thefirearmblog.com/blog/2012/07/10/vks-sniper-rifle/>.
  3. McCollum, I 2023, VSS Vintorez: Russia's Silent Sniper Rifle, 12 December, viewed 21 February 2024, <https://www.youtube.com/watch?v=znIjsaJJ7Rg>.
  4. van' t Land, J.J. 2015, SPOTREP #00042, Arma 3, viewed 26 November 2023, <https://dev.arma3.com/post/spotrep-00042>.
  5. Bohemia Interactive a.s., 2015, Marksmen Community Challenge, Arma 3, viewed 9 January 2023, <https://arma3.com/marksmen-challenge>.
  6. Crowe, J 2015, SITREP #00096, Arma 3, viewed 26 November 2023, <https://dev.arma3.com/post/sitrep-00096>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma2-factionicon-russianspetsnaz Russian Spetsnaz - Armoury (ArmA 3)
Handguns Rook-40 9 mm
Carbines AKU-12 7.62 mm
Assault rifles AK-12 7.62 mm (AK-12 GL)
Designated marksman rifles ASP-1 Kir 12.7 mm
Squad automatic weapons RPK-12 7.62 mm
Launchers RPG-42
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Contact DLC
Advertisement