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« The AT-9K115 Metis-M (NATO reporting name is AT-13 Saxhorn-2) is a Russian anti-tank missile system. Thanks to its light weight (only 13,8 kg), the AT-13 can be easily transported by infantry units or vehicles. This system is extremely easy to operate – it can fire up to 4 rounds per minute.
Armoury Description[1][2]
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The Metis-M 9K115-2 130 mm missile launcher.
The Metis-M 9K115-2 130 mm missile launcher.

The Metis-M 9K115-2 is a 130 mm missile launcher used by the Russian Armed Forces and the Takistani Army in ArmA 2.

Overview[]

The 9K115-2 Metis-M (NATO reporting name: AT-13 Saxhorn-2) is a shoulder-launched, wire-guided, anti-tank missile launcher.

It is available in two variants: a static tripod-mounted variant and the man-portable version. Both are designed specifically to load missiles fitted with 130 mm high-explosive anti-tank (HEAT) tandem warheads. It has a practical effective range of up to 1,500 metres and has an absolute maximum range of 4,000 metres.[CfgAm 1] The launcher uses a magnified optical sight that can toggle either a normal day or orange-hot thermal vision modes.[CfgWp 4][CfgWp 5]

The 9K115-2 is the direct counterpart to the American-made Javelin ATGM. However, unlike the Javelin, the 9K115-2's seeker is designed to utilise SACLOS guidance instead which removes the need to lock-on before firing.[CfgAm 2] Thanks to this, it can hit ground vehicles at almost any distance - provided that the user can see and maintain their aim for the duration of the missile's flight.

While the 9K115-2's HEAT warhead is not as powerful as the Javelin's, it compensates by not requiring a lock-on in order to fire its missile. This means that it can be quickly deployed in an ambush without the need to wait for the seeker to acquire a target first. In addition, the 9K115-2 can be directed against infantry as a last resort, though this is not recommended since the HEAT warhead isn't optimised against infantry (it has a blast radius of only 1.5 metres).[CfgAm 3]

Nonetheless, the 9K115-2 still has several other drawbacks compared to the Javelin. Aside from its missiles for the man-portable variant weighing exactly the same as its American counterpart (six slots per missile)[CfgMa 2], the 9K115-2's reliance on SACLOS means that the operator must always maintain a steady aim at their target at all times.

The Javelin on the other hand, is a fire-and-forget weapon and will only miss if the target manages to reach defilade or outmanoeuvres the missile somehow. The 9K115-2 will easily go off-course from its flight path if the user so much as twitches for a split second in the wrong direction. For both variants, the 9K115-2's missile also tends to behave erratically once it flies past a certain distance (roughly ~ 1,650 metres), and becomes almost uncontrollable even if the user kept a steady aim for the entire duration of the missile's flight.

Variants[]

Metis AT-13[]

The Metis AT-13 is a static tripod-mounted variant of the Metis-M 9K115-2 launcher.

Unlike its shoulder-fired counterpart, the Metis AT-13 is stabilised onto a low-mount tripod. The tripod can be rotated horizontally up to a maximum of 45 degrees in either direction.[CfgVh 1][CfgVh 2] For vertical limits, the tripod is restricted to an elevation of 40 degrees[CfgVh 3] and a depression of just 10 degrees.[CfgVh 4]

The Metis AT-13 launches the same HEAT missiles as its portable version and can only be guided manually via SACLOS.[CfgAm 2] The launcher sight retains the same fixed magnification and thermal optics.[CfgVh 5][CfgVh 6] Up to six missiles are available to fire with one always pre-loaded by default.[CfgVh 7] It takes a total of 8 seconds to reload another missile.[CfgWp 8] Missiles are always hard launched, have an initial velocity of 80 m/s[CfgMa 4], and take only 1.5 seconds[CfgAm 4] to reach a top speed of 223 m/s in mid-flight.[CfgAm 5]

It should be noted that only Takistani launchers can be disassembled into a man-portable backpack form[CfgVh 8], divided into separate launcher[CfgVh 9] and tripod[CfgVh 10] components (Russian Metis AT-13s cannot be reassembled/disassembled).

Optics[]

Arma2-metis-ironsight-overview
The 9K115-2's sight cannot be manually zeroed. It has the ability to switch between normal day or orange-hot thermal vision modes.[CfgWp 4][CfgWp 5] It cannot have its magnification adjusted beyond or lower than 3.2x zoom.[CfgWp 9][CfgWp 10][Formula 1]

The reticle features a descending stadia-type scale coloured in black on the left side, though none of the markings (neither the vertical nor horizontal bars) are illuminated. The missile will always be guided towards whatever the centre of the crosshair is being pointed at.

Arma2-staticmetis-ironsight-overview

The static Metis AT-13's launcher sight cannot be manually zeroed. It has the ability to switch between normal day or orange-hot thermal vision modes.[CfgVh 5][CfgVh 6] It uses a fixed magnification of 3.2x zoom which cannot be adjusted.[CfgVh 11][CfgVh 12][Formula 2] The reticle features a black descending stadia-type scale on the left side, though none of the markings (neither the vertical nor horizontal bars) are illuminated.

Arma2-staticmetis-ironsight-specifics

Target vehicle is an M1A1 tank located exactly 400 metres away from the launcher. Note the crosshairs aimed on the commander's heavy machine gun.

If a target is on the same elevation as the launcher, the missile can dip towards the surface shortly after launch and prematurely explode before it is able to attain its maximum thrust due to the launcher's low clearance. Therefore, it is recommended to aim slightly above the target's silhouette at distances under 500 metres.

Note that this is not necessary against targets that are at an elevation higher than the launcher.

Recoil curves[]

 
{
    title: {
        text: 'launcherBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0.025],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.05, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Munitions[]

Arma2-ammunition-metis

Metis Missile

Both variants of the launcher can only load one type of missile.[CfgWp 11][CfgWp 12] Missiles for the man-portable version occupy up to six[CfgMa 2] primary weapon magazine slots:

Parameter Value
Base damage value 670[CfgAm 6]
Splash damage value 16[CfgAm 7]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 1.5[CfgAm 3]
Launch velocity (m/s) 80[CfgMa 5][CfgMa 6]
Maximum speed (m/s) 223[CfgAm 5]

SACLOS-guided missile.[CfgAm 2] Can be manually controlled up to a maximum distance of 4,000 metres.[CfgAm 1]

Metis missiles are always fired with an initial velocity of 80 m/s.[CfgMa 5] The missile's motor has no ignition delay and is hard-launched[CfgAm 8], requiring only 1.5 seconds[CfgAm 4] of flight time to attain a top speed of 223 m/s.[CfgAm 5]

The missile's warhead has a blast radius of only 1.5 metres.[CfgAm 3] The missile only has enough fuel for 13 seconds of flight time and will self-destruct if the target is not struck within this timeframe.[CfgAm 9]

Trivia[]

  • Like the Javelin, it was not given the ability to toggle its thermal vision mode until the release of the Operation Arrowhead expansion pack.
  • The 9K115-2 in ArmA 2 is depicted with highly unrealistic capabilities when it is compared to its real-world counterpart. In reality, the 9K115-2 is not intended to be utilised as a shoulder-launched weapon.
    • Although the real 9K115-2 can technically be shoulder-fired, the way it is shown being used in-game is completely impractical as it requires the user to prop it against an object for stability.[3][4]
  • As with all ATGM launchers, the in-game 9K115-2 reuses the same reloading animation as the RPG-7V. The real 9K115-2 requires the entire tube to be removed and replaced first before the launcher can be reused again (the sight itself and the launcher assembly is retained).
  • At launch, 9K115-2s had a high chance of missing targets whenever it was used by AI units. This was eventually fixed after the release of Patch 1.07.[5]
  • Prior to the latest Steam version patches (as part of the Community Configuration Project updates), the 9K115-2's sight was always restricted to utilising thermal and could not toggle a day vision mode. This was finally fixed following its release, granting users on both the man-portable and static variants the choice of freely switching between either mode.[6]
    • Before the release of the CCP/CorePatch updates, the 9K115-2 could even lock onto vehicles like the Javelin and did not have a delay (it acquired lock-ons instantaneously).
    • However, in spite of this correction, it is still possible to lock onto vehicles with the static Metis AT-13, though the "ability" to do so is inconsistent and may not work again after the first missile gets launched.

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> M_AT13_AT >> maxControlRange
  2. 2.0 2.1 2.2 CfgAmmo >> M_AT13_AT >> manualControl
  3. 3.0 3.1 3.2 CfgAmmo >> M_AT13_AT >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> M_AT13_AT >> thrustTime
  5. 5.0 5.1 5.2 CfgAmmo >> M_AT13_AT >> maxSpeed
  6. CfgAmmo >> M_AT13_AT >> hit
  7. CfgAmmo >> M_AT13_AT >> indirectHit
  8. CfgAmmo >> M_AT13_AT >> initTime
  9. CfgAmmo >> M_AT13_AT >> timeToLive

CfgMagazines

  1. CfgMagazines >> AT13 >> count
  2. 2.0 2.1 CfgMagazines >> AT13 >> type >> "6 * 256"
  3. CfgMagazines >> 6Rnd_AT13 >> count
  4. CfgMagazines >> 6Rnd_AT13 >> initSpeed
  5. 5.0 5.1 CfgMagazines >> AT13 >> initSpeed
  6. CfgMagazines >> 6Rnd_AT13 >> initSpeed

CfgWeapons

  1. CfgWeapons >> MetisLauncher >> type >> "4"
  2. CfgWeapons >> MetisLauncher >> recoil
  3. CfgWeapons >> MetisLauncher >> dexterity
  4. 4.0 4.1 CfgWeapons >> MetisLauncher >> visionMode[] >> {"Normal","Ti"}
  5. 5.0 5.1 CfgWeapons >> MetisLauncher >> thermalMode[] >> {4}
  6. CfgWeapons >> AT13LauncherSingle >> recoil
  7. CfgWeapons >> AT13LauncherSingle >> dexterity
  8. CfgWeapons >> AT13LauncherSingle >> reloadTime
  9. CfgWeapons >> MetisLauncher >> opticsZoomMin >> "0.078"
  10. CfgWeapons >> MetisLauncher >> opticsZoomMax >> "0.078"
  11. CfgWeapons >> MetisLauncher >> magazines[] >> {"AT13"}
  12. CfgWeapons >> AT13LauncherSingle >> magazines[] >> {"6Rnd_AT13"}

CfgVehicles

  1. CfgVehicles >> Metis >> Turrets >> MainTurret >> minTurn
  2. CfgVehicles >> Metis >> Turrets >> MainTurret >> maxTurn
  3. CfgVehicles >> Metis >> Turrets >> MainTurret >> maxElev
  4. CfgVehicles >> Metis >> Turrets >> MainTurret >> minElev
  5. 5.0 5.1 CfgVehicles >> Metis >> Turrets >> MainTurret >> ViewOptics >> visionMode[] >> {"Normal","Ti"}
  6. 6.0 6.1 CfgVehicles >> Metis >> Turrets >> MainTurret >> ViewOptics >> thermalMode[] >> {4}
  7. CfgVehicles >> Metis >> Turrets >> MainTurret >> magazines[] >> {"6Rnd_AT13"}
  8. CfgVehicles >> Metis_TK_EP1 >> assembleInfo >> dissasembleTo[] >> {"Metis_TK_Bag_EP1","Tripod_Bag"}
  9. CfgVehicles >> Metis_TK_Bag_EP1
  10. CfgVehicles >> Tripod_Bag
  11. CfgVehicles >> Metis >> Turrets >> MainTurret >> ViewOptics >> minFov >> "0.078"
  12. CfgVehicles >> Metis >> Turrets >> MainTurret >> ViewOptics >> maxFov >> "0.078"

Formulae

  1. 0.25 / opticsZoomMin = 0.25 / 0.078
  2. 0.25 / opticsZoomMin = 0.25 / 0.078

Notes[]

  1. The static Metis-M launcher actually uses a 6-round missile "magazine" but due to its imposed firing delay, only one missile can be loaded into the tube and fired at a time (thereby restricting it to a "capacity" of only one missile).
  2. Dexterity is defined within the weapon's config but it does not apply since the Metis AT-13 is a static turret.

References[]

  1. Bohemia Interactive a.s., 2009, Static Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/static-launchers>.
  2. Bohemia Interactive a.s., 2010, Static Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-static-launchers>.
  3. Sergey, Y 2013, MTRIS "MTRIS", Военное обозрение, viewed 18 February 2025, <https://en.topwar.ru/28616-ptrk-metis-m.html>.
  4. Operational Environment Enterprise 2019, 9K115-2 Metis-M (AT-13 Saxhorn-2) Russian Anti-Tank Guided Missile (ATGM), ODIN - OE Data Integration Network, viewed 15 April 2023, <https://odin.tradoc.army.mil/WEG/Asset/9K115-2_Metis-M_(AT-13_Saxhorn-2)_Russian_Anti-Tank_Guided_Missile_(ATGM)>.
  5. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 27 November 2023, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.07>.
  6. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 15 April 2023, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead