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The AV-8B Harrier is a V/STOL-capable fighter jet featured in both ArmA: Armed Assault and ArmA 2.


ArmA: Armed Assault[]

The AV-8B Harrier is used exclusively by U.S. Army forces in ArmA: Armed Assault.

Overview[]

  • Role:
    • Multi-role fighter
« The AV-8B Harrier is a single-seat attack aircraft that provides offensive air support to the Marines.
AV-8B has Vertical/Short Take-Off or Landing capability and can operate from a variety of waterborne platforms and improvised airfields.
The Harrier’s ability to hover or fly slowly over the battlefield makes it ideal for the Close Air Support role.
Library Description
»

Design[]

The Harrier is a V/STOL-capable multi-role fighter that uses a composite wing layout.

Armament
By default, the AV-8B is always armed with a 25 mm cannon that is loaded with 300 rounds of high-explosive (HE) ammunition. Its primary armament comes in the form of four air-to-air AIM-9X missiles.[A1CfgV 7][A1CfgV 9] An alternate loadout has the Harrier's pylons armed with six laser-guided GBU-12 bombs instead.[A1CfgV 8][A1CfgV 10]

Features
Designed with V/STOL capability in mind, the Harrier is capable of taking off and landing on almost every flat surface without the need to operate from an airfield.[A1CfgV 11][A1CfgV 12]

Unlike the A-10, the Harrier is intended to be used for either ground attack or air interdiction roles depending on its loadout. Provided that ground forces paint targets with a laser designator, the Harrier can safely bombard targets at a safe altitude without needing to fly in close. Thanks to its V/STOL capability, the Harrier also does not require an airfield to take off from or land (unlike the A-10), which minimises its logistical footprint.

Drawbacks
Neither variant of the Harrier carries air-to-ground anti-tank missiles, which limits its usefulness outside of bombarding stationary targets or shooting down helicopters. It also cannot fulfil both air-to-air interception and ground attack simultaneously since it lacks the necessary number of hardpoints to carry ordnance for both roles.

Crew Capacity
The Harrier only contains a single seat for the pilot. It is unable to transport any additional crew or passengers.


Variants[]

Arma1-render-harrieraa
Baseline Harrier armed with an air-to-air loadout. This variant carries four short-ranged AIM-9X missiles.[A1CfgV 7][A1CfgV 9]

Arma1-render-harriercas
Identical to the baseline variant (retaining a 25 mm cannon) but carries six GBU-12 laser-guided bombs instead.[A1CfgV 8][A1CfgV 10]


Protection[]

Both variants of the Harrier have base armour values of 40.[A1CfgV 13][A1CfgV 14]

Hull[]

The plane's hull can withstand up to 40 points of damage.[A1CfgV 15][A1CfgV 16] Depletion of the hull's integrity will instantly result in the Harrier's destruction.[A1CfgV 17][A1CfgV 18]


Armament[]

Regardless of loadout, all weapon systems are controlled by the Harrier's pilot:[A1CfgV 7][A1CfgV 8]

GAU-12[]

Arma1-vehicleweapons-av8b-gau12
Ammo parameter Value
Base damage value 124[A1CfgA 1]
Splash damage value 30[A1CfgA 2]
Damage type High-Explosive
Aerodynamic friction -0.00086[A1CfgA 3]
Muzzle velocity (m/s) 1,040[A1CfgM 1]
Expected velocity (m/s) 900[A1CfgA 4][note 1]

25 mm Gatling gun. Fires high-explosive (HE) type shells.

It can attain a fire rate of up to 3,000 rounds per minute[A1CfgW 1][Formula 1] and has a muzzle velocity of 1,040 m/s.[A1CfgM 1] The GAU-8 has a dispersion of 0.00025 rad.[A1CfgW 2] The shells have a blast radius of 0.75 metres.[A1CfgA 5]

AIM-9X[]

Arma1-vehicleweapons-av8b-aim9x

NOTE: Only available on the AV-8B (A2A) variant.

Parameter Value
Base damage value 200[A1CfgA 6]
Splash damage value 45[A1CfgA 7]
Warhead type High-Explosive
Blast radius (metres) 7[A1CfgA 8]
Launch velocity (m/s) 0[A1CfgM 2]
Maximum speed (m/s) 2,000[A1CfgA 9]

Short range infrared-guided air-to-air missile.

There is a delay of 0.1 seconds between missile launches.[A1CfgW 3] Sidewinder missiles are always soft launched[A1CfgM 2], and require a further 10 seconds[A1CfgA 10] of flight time to attain a top speed of 2,000 m/s.[A1CfgA 9] The warhead has a blast radius of 7 metres.[A1CfgA 8]

GBU-12[]

Arma1-vehicleweapons-av8b-gbu12

NOTE: Only available on the AV-8B (GBU) variant.

Parameter Value
Base damage value 5,000[A1CfgA 11]
Splash damage value 1,100[A1CfgA 12]
Payload High-Explosive
Blast radius (metres) 12[A1CfgA 13]
Maximum speed (m/s) 100[A1CfgA 14]

Laser-guided bomb.[A1CfgA 15] It can optionally be employed as an unguided gravity bomb.

They have a blast radius of 12 metres.[A1CfgA 13] There is an imposed delay of 0.2 seconds between bomb drops.[A1CfgW 4]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Harrier has a camouflage[1] rating of 100.[A1CfgV 19]

Cost[]

Main article: AI Basics: Targeting priority

The Harrier has a cost[2] value of 20000000.[A1CfgV 20]

Threat values[]

Main article: AI Basics: Targeting priority

The Harrier is considered to be an extremely dangerous threat[3] to AI-controlled infantry units and ground vehicles (1/1). However, other aircraft consider it to be a moderately dangerous threat (0.7).[A1CfgV 21]

Noise factor[]

Main article: AI Basics: Detection

The Harrier has an audible[4] factor of 40.[A1CfgV 22]


Trivia[]

  • Contrary to its depiction in Armed Assault, the real-world U.S. Army does not utilise the Harrier in any capacity (Harriers are solely operated by the U.S. Marine Corps).
  • Initially neither variant of the Harrier could actually take-off or land vertically, as proper support for V/STOL functionality was only added to Armed Assault's Real Virtuality engine following the release of Patch 1.05.[5]
    • The GBU-armed variant also did not exist until it was added in Patch 1.06.[6]

Gallery[]

ArmA 2[]

The AV-8B Harrier is used exclusively by U.S. Marine aviation wings in ArmA 2.

Overview[]

  • Role:
    • Ground attack
« The AV-8B Harrier is a single-seat attack aircraft that provides powerful air support for the Marines.
The AV-8B can perform Short/Vertical Take-Off or Landing (S/VTOL) making it ideal for improvised airfields and carrier launches.
It is armed with a dual Hydra rocket system, dual AIM-9 air-to-air guided missile platforms, six Mark 82 low-drag general-purpose bombs and with a 25mm cannon.
Armoury Description
»

Design[]

The Harrier in ArmA 2 remains mostly the same as its predecessor in Armed Assault, though it now carries a more balanced loadout by default.

Armament
The Harrier's standard armament consists of a 25 mm cannon loaded with 300 rounds of HE shells.

Its default multi-role loadout enables it to carry up to six unguided iron bombs, two short-range infrared-guided air-to-air missiles, and twin 70 mm rocket pods loaded with up to fourteen rockets fitted with high-explosive dual purpose (HEDP) warheads.[A2CfgV 7][A2CfgV 9] Alternatively, it can be armed with up to six laser guided bombs instead in its CAS role.[A2CfgV 8][A2CfgV 10]

Features
Unlike its predecessor, the baseline variant of the ArmA 2 Harrier exchanges its pure air-to-air loadout for additional unguided weaponry in the form of dual rocket pods.

Compared to its stealthier counterpart, the Harrier is far more useful and is highly efficient at providing CAS thanks to its diverse array of air-to-ground munitions. Depending on its loadout, the Harrier can now be optimised to strike large clumps of soft targets with a combination of rocket fire and iron bombs or be used to specifically attack hard targets with guided bombs.

Although its wing pylons cannot be fitted with anti-tank missiles like the A-10, the Harrier makes up for it by being able to carry up to six GBU-12s at once - provided that it is utilising its LGB loadout. So long as ground forces or airborne FAC-oriented assets like the UH-1Y are close by to help lase a target, the Harrier can take out almost any kind of static or slow-moving ground threat.

Drawbacks
It should be noted that the Harrier has relatively poor aerodynamics and lacks the agility or speeds of the F-35 and its Russian counterpart.

In addition to this drawback, attempting to hover in VTOL mode is extremely difficult compared to the F-35.[A2CfgV 11][A2CfgV 12] The Harrier's controls essentially lock up and become nigh impossible to control while VTOL is engaged; simply adjusting the Harrier's angle and heading becomes an arduous task that can potentially result in the Harrier veering off into a structure or landing upside down. As such transitioning to vertical flight should only be done when landing or taking off after the Harrier has been lined up perfectly.

Crew Capacity
The Harrier only contains a single seat for the pilot themselves. It is unable to transport any passengers or additional crewmen.


Variants[]

Arma2-render-harriermr
Standard variant with a multi-role loadout. Its loadout consists of unguided Mk82 bombs, twin Hydra 70 rocket pods, and two AIM-9L Sidewinder missiles.[A2CfgV 7][A2CfgV 9]

Arma2-render-harriercas
Precision strike CAS variant. Unlike the multi-role Harrier, it exchanges all of its weapons and munitions (aside from the 25 mm cannon) for six GBU-12 laser-guided bombs.[A2CfgV 8][A2CfgV 10]


Protection: Hitpoints[]

Both variants of the Harrier have base armour values of 40.[A2CfgV 13][A2CfgV 14]

Arma2-av8b-hitpoints

LEGEND
Green = Hull

Hull[]

The Harrier's hull can only take a maximum of 40 points of damage.[A2CfgV 15][A2CfgV 16] Depletion of the hull's integrity will instantly result in a total loss.[A2CfgV 17][A2CfgV 18]


Protection: Armour[]

Arma2-av8b-firegeo-penetration

LEGEND
Teal = iron.bisurf
Purple = metalplate.bisurf
Green = plexiplate.bisurf

.bisurf Parameter iron.bisurf metalplate.bisurf plexiplate.bisurf
Density[7] 7800 7800 1180
Thickness[7] N/A; based on vehicle fire geometry thickness 2 2
bulletPenetrability[8] 20 200 300
bulletPenetrabilityWithThickness[8] N/A; not used by iron.bisurf 10 150

The Harrier is protected by a mix of reinforced and non-reinforced metal plates, as well as plexiglass:

  • The engines and intakes are made out of iron.[rvmat 1][bisurf 1]
  • The rest of the Harrier's airframe (but excluding the engines/intakes) are protected by metal armour plates that have a thickness of 2 millimetres.[rvmat 2][bisurf 2]
  • The cockpit's canopy is protected by a pane of plexiglass that has a thickness of 2 millimetres.[rvmat 3][bisurf 3]

It should be noted that the cockpit's canopy is not bullet-resistant. It cannot protect the pilot from being hit by bullet projectiles (not even 9 mm pistol calibre rounds can be stopped).


Armament[]

The Harrier's pilot controls all weapon systems on both variants (including its flare/chaff countermeasure dispensers):[A2CfgV 7][A2CfgV 8]

GAU-12[]

Arma2-vehicleweapons-av8b-gau12
Ammo parameter Value
Base damage value 56[A2CfgA 1]
Splash damage value 25[A2CfgA 2]
Damage type High-Explosive
Aerodynamic friction -0.00062[A2CfgA 3]
Muzzle velocity (m/s) 1,040[A2CfgM 1]
Expected velocity (m/s) 590[A2CfgA 4][note 1]

25 mm Gatling gun. Fires high-explosive (HE) type shells.

It can attain a fire rate of up to approximately ~ 3,599 rounds per minute[A2CfgW 1][Formula 2] and has a muzzle velocity of 1,040 m/s.[A2CfgM 1] Accuracy-wise, it has a dispersion spread of 0.0025 rad.[A2CfgW 2] The shells have a blast radius of only 0.75 metres.[A2CfgA 5]

Mk82[]

Arma2-vehicleweapons-av8b-mk82

NOTE: Only available on the baseline AV-8B variant.

Parameter Value
Base damage value 5,000[A2CfgA 6]
Splash damage value 1,100[A2CfgA 7]
Payload High-Explosive
Blast radius (metres) 12[A2CfgA 8]
Maximum speed (m/s) 100[A2CfgA 9]

Unguided free-falling bombs.

They have a blast radius of 12 metres.[A2CfgA 8] There is an imposed delay of 0.2 seconds between bomb drops.[A2CfgW 3]

Hydra[]

Arma2-vehicleweapons-av8b-hydra70

NOTE: Only available on the baseline AV-8B variant.

Parameter Value
Base damage value 150[A2CfgA 10]
Splash damage value 40[A2CfgA 11]
Warhead type High-Explosive
Blast radius (metres) 12[A2CfgA 12]
Launch velocity (m/s) 1[A2CfgM 2]
Maximum speed (m/s) 720[A2CfgA 13]

Unguided air-to-ground rockets. Fires rockets fitted with high-explosive (HE) warheads.

Both pods have a firing delay of 0.08 seconds between launches[A2CfgW 4] (~ 750 RPM[Formula 3]). Rockets are always launched in pairs.[A2CfgW 5] The rockets are fired with an initial velocity of only 1 m/s[A2CfgM 2], but can attain a top speed of up to 720 m/s[A2CfgA 13] after 1.07 seconds[A2CfgA 14] of flight time. The warheads have a blast radius of 12 metres.[A2CfgA 12]

AIM-9L Sidewinder[]

Arma2-vehicleweapons-av8b-aim9xsidewinder

NOTE: Only available on the baseline AV-8B variant.

Parameter Value
Base damage value 200[A2CfgA 15]
Splash damage value 85[A2CfgA 16]
Warhead type High-Explosive
Blast radius (metres) 10[A2CfgA 17]
Launch velocity (m/s) 0[A2CfgM 3]
Maximum speed (m/s) 828[A2CfgA 18]

Infrared-guided short range air-to-air missile.[A2CfgA 19][note 2]

Sidewinder missiles are always soft launched.[A2CfgM 3] There is a delay of only 0.1 seconds between launches.[A2CfgW 6] It takes a further 5 seconds[A2CfgA 20] of flight time for the missile to attain a top speed of 828 m/s.[A2CfgA 18]

The missile's seeker has a 20% chance to have its lock get broken by flare countermeasures.[A2CfgA 21] The warhead has a blast radius of 10 metres.[A2CfgA 17]

GBU-12[]

Arma2-vehicleweapons-av8b-gbu12

NOTE: Only available on the AV-8B (LGB) variant.

Parameter Value
Base damage value 5,000[A2CfgA 22]
Splash damage value 1,100[A2CfgA 23]
Payload High-Explosive
Blast radius (metres) 12[A2CfgA 24]
Maximum speed (m/s) 100[A2CfgA 25]

Laser-guided bomb.[A2CfgA 26] Can also lock onto IR strobes.[A2CfgA 27] It can optionally be employed as an unguided gravity bomb.

They have a blast radius of 12 metres.[A2CfgA 24] There is an imposed delay of 0.2 seconds between bomb drops.[A2CfgW 7]


Avionics[]

MAWS[]

Both variants of the Harrier have a Missile Approach Warning System installed. The MAWS will alert the pilot if there are missiles that have successfully locked onto the Harrier and are inbound towards it.[A2CfgV 19][A2CfgV 20]

RWR[]

Both variants of the Harrier are equipped with a Radar Warning Receiver. It will alert the pilot if they are being locked onto by a radar-based targeting system.[A2CfgV 21][A2CfgV 22]

IWR[]

Both variants of the Harrier do not have access to an Infrared Warning Receiver. The pilot will not be warned if infrared-based targeting systems are attempting to lock onto the jet.[A2CfgV 21][A2CfgV 22]

LWR[]

Both variants of the Harrier are equipped with Laser Warning Receivers. It will alert the pilot if they are being locked onto by a laser-based targeting system.[A2CfgV 21][A2CfgV 22]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Harrier has a camouflage[1] rating of 100.[A2CfgV 23]

Cost[]

Main article: AI Basics: Targeting priority

The Harrier has a cost[2] value of 20000000.[A2CfgV 24]

Threat values[]

Main article: AI Basics: Targeting priority

The baseline Harrier with a multi-role loadout is considered to be a dangerous threat[3] to AI-controlled infantry units (0.7) and is an extremely dangerous threat to both ground vehicles and other aircraft (1/1).[A2CfgV 25]

For the LGB-armed Harrier, it is also considered to be a dangerous threat to AI-controlled infantry units and other aircraft (0.7/0.8) However, only ground vehicles consider the Harrier to be an extremely dangerous threat (1).[A2CfgV 26]

Noise factor[]

Main article: AI Basics: Detection

The Harrier has an audible[4] factor of 20.[A2CfgV 27]


Trivia[]

  • Like the F-35, the Harrier was one of few fixed-wing assets from the original version of ArmA 2 to receive the ability to launch anti-missile countermeasures following the release of the Operation Arrowhead expansion pack.[9]
  • Prior to Patch 1.08, the Harrier had issues taking off normally in STOL mode from rough airstrips (this was especially noticeable at the Krasnostav airstrip on the Chernarus terrain). Attempting to do so would result in the Harrier exploding once it gained enough speed.[10]
  • Even after Operation Arrowhead's launch, the Harrier did not get access to an Infrared Warning Receiver. It was finally given one after the release of the latest Steam version patches (as part of CorePatch).[11]
  • British Royal Navy-operated Harriers are briefly mentioned by name in the intro news cutscene for Operation Arrowhead.[12] However, the in-game BAF faction does not actually have access to Harriers in regular gameplay.
  • The Harrier's sluggish VTOL flight remains the same in ArmA 2 and is (mostly) depicted accurately, as no variants of the Harrier family are actually capable of hovering like a helicopter (contrary to its highly unrealistic depiction in most games and films).
    • However, its ability to take-off vertically while using a full loadout (particularly the LGB variant) and possessing a full fuel tank is still unrealistic, as the Harrier in reality must compromise by reducing its total fuel load to account for the added weight.[13]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_25mm_HE >> hit
  2. CfgAmmo >> B_25mm_HE >> indirectHit
  3. CfgAmmo >> B_25mm_HE >> airFriction
  4. CfgAmmo >> B_25mm_HE >> typicalSpeed
  5. CfgAmmo >> B_25mm_HE >> indirectHitRange
  6. CfgAmmo >> M_Sidewinder_AA >> hit
  7. CfgAmmo >> M_Sidewinder_AA >> indirectHit
  8. 8.0 8.1 CfgAmmo >> M_Sidewinder_AA >> indirectHitRange
  9. 9.0 9.1 CfgAmmo >> M_Sidewinder_AA >> maxSpeed
  10. CfgAmmo >> M_Sidewinder_AA >> thrustTime
  11. CfgAmmo >> Bo_GBU12_LGB >> hit
  12. CfgAmmo >> Bo_GBU12_LGB >> indirectHit
  13. 13.0 13.1 CfgAmmo >> Bo_GBU12_LGB >> indirectHitRange
  14. CfgAmmo >> Bo_GBU12_LGB >> maxSpeed
  15. CfgAmmo >> Bo_GBU12_LGB >> laserLock

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 CfgMagazines >> 300Rnd_25mm_GAU12 >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 4Rnd_Sidewinder_AV8B >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> GAU12 >> reloadTime
  2. CfgWeapons >> GAU12 >> dispersion
  3. CfgWeapons >> SidewinderLaucher >> reloadTime
  4. CfgWeapons >> BombLauncher >> reloadTime

CfgVehicles (ArmA: Armed Assault)

  1. CfgVehicles >> AV8B >> transportMaxWeapons
  2. CfgVehicles >> AV8B2 >> transportMaxWeapons
  3. CfgVehicles >> AV8B >> transportMaxMagazines
  4. CfgVehicles >> AV8B2 >> transportMaxMagazines
  5. CfgVehicles >> AV8B >> fuelCapacity
  6. CfgVehicles >> AV8B2 >> fuelCapacity
  7. 7.0 7.1 7.2 7.3 7.4 CfgVehicles >> AV8B2 >> weapons[] >> {"SidewinderLaucher","GAU12"}
  8. 8.0 8.1 8.2 8.3 8.4 CfgVehicles >> AV8B >> weapons[] >> {"BombLauncher","GAU12"}
  9. 9.0 9.1 9.2 CfgVehicles >> AV8B2 >> magazines[] >> {"300Rnd_25mm_GAU12","4Rnd_Sidewinder_AV8B"}
  10. 10.0 10.1 10.2 CfgVehicles >> AV8B >> magazines[] >> {"300Rnd_25mm_GAU12","6Rnd_GBU12_AV8B"}
  11. CfgVehicles >> AV8B >> vtol >> "1"
  12. CfgVehicles >> AV8B2 >> vtol >> "1"
  13. CfgVehicles >> AV8B >> armor
  14. CfgVehicles >> AV8B2 >> armor
  15. CfgVehicles >> AV8B >> HitHull >> armor
  16. CfgVehicles >> AV8B2 >> HitHull >> armor
  17. CfgVehicles >> AV8B >> HitHull >> passThrough
  18. CfgVehicles >> AV8B2 >> HitHull >> passThrough
  19. CfgVehicles >> AV8B >> camouflage
  20. CfgVehicles >> AV8B >> cost
  21. CfgVehicles >> AV8B >> threat[] >> {1,1,0.7}
  22. CfgVehicles >> AV8B >> audible

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_25mm_HE >> hit
  2. CfgAmmo >> B_25mm_HE >> indirectHit
  3. CfgAmmo >> B_25mm_HE >> airFriction
  4. CfgAmmo >> B_25mm_HE >> typicalSpeed
  5. CfgAmmo >> B_25mm_HE >> indirectHitRange
  6. CfgAmmo >> Bo_Mk82 >> hit
  7. CfgAmmo >> Bo_Mk82 >> indirectHit
  8. 8.0 8.1 CfgAmmo >> Bo_Mk82 >> indirectHitRange
  9. CfgAmmo >> Bo_Mk82 >> maxSpeed
  10. CfgAmmo >> R_Hydra_HE >> hit
  11. CfgAmmo >> R_Hydra_HE >> indirectHit
  12. 12.0 12.1 CfgAmmo >> R_Hydra_HE >> indirectHitRange
  13. 13.0 13.1 CfgAmmo >> R_Hydra_HE >> maxSpeed
  14. CfgAmmo >> R_Hydra_HE >> thrustTime
  15. CfgAmmo >> M_Sidewinder_AA >> hit
  16. CfgAmmo >> M_Sidewinder_AA >> indirectHit
  17. 17.0 17.1 CfgAmmo >> M_Sidewinder_AA >> indirectHitRange
  18. 18.0 18.1 CfgAmmo >> M_Sidewinder_AA >> maxSpeed
  19. CfgAmmo >> M_Sidewinder_AA >> weaponLockSystem >> "16 + 2"
  20. CfgAmmo >> M_Sidewinder_AA >> thrustTime
  21. CfgAmmo >> M_Sidewinder_AA >> cmImmunity
  22. CfgAmmo >> Bo_GBU12_LGB >> hit
  23. CfgAmmo >> Bo_GBU12_LGB >> indirectHit
  24. 24.0 24.1 CfgAmmo >> Bo_GBU12_LGB >> indirectHitRange
  25. CfgAmmo >> Bo_GBU12_LGB >> maxSpeed
  26. CfgAmmo >> Bo_GBU12_LGB >> laserLock
  27. CfgAmmo >> Bo_GBU12_LGB >> nvLock

CfgMagazines (ArmA 2)

  1. 1.0 1.1 CfgMagazines >> 300Rnd_25mm_GAU12 >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 14Rnd_FFAR >> initSpeed
  3. 3.0 3.1 CfgMagazines >> 2Rnd_Sidewinder_AH1Z >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> GAU12 >> manual >> reloadTime
  2. CfgWeapons >> GAU12 >> manual >> dispersion
  3. CfgWeapons >> AirBombLauncher >> reloadTime
  4. CfgWeapons >> FFARLauncher_14 >> Burst >> reloadTime
  5. CfgWeapons >> FFARLauncher_14 >> Burst >> burst
  6. CfgWeapons >> SidewinderLaucher_AH1Z >> reloadTime
  7. CfgWeapons >> BombLauncher >> reloadTime

CfgVehicles (ArmA 2)

  1. CfgVehicles >> AV8B2 >> transportMaxWeapons
  2. CfgVehicles >> AV8B >> transportMaxWeapons
  3. CfgVehicles >> AV8B2 >> transportMaxMagazines
  4. CfgVehicles >> AV8B >> transportMaxMagazines
  5. CfgVehicles >> AV8B2 >> fuelCapacity
  6. CfgVehicles >> AV8B >> fuelCapacity
  7. 7.0 7.1 7.2 7.3 7.4 CfgVehicles >> AV8B2 >> weapons[] >> {"GAU12","Mk82BombLauncher_6", "SidewinderLaucher_AH1Z","FFARLauncher_14","CMFlareLauncher"}
  8. 8.0 8.1 8.2 8.3 8.4 CfgVehicles >> AV8B >> weapons[] >> {"GAU12","BombLauncher","CMFlareLauncher"}
  9. 9.0 9.1 9.2 9.3 9.4 9.5 CfgVehicles >> AV8B2 >> magazines[] >> {"300Rnd_25mm_GAU12","6Rnd_Mk82","2Rnd_Sidewinder_AH1Z","14Rnd_FFAR","120Rnd_CMFlare_Chaff_Magazine"}
  10. 10.0 10.1 10.2 10.3 CfgVehicles >> AV8B >> magazines[] >> {"300Rnd_25mm_GAU12","6Rnd_GBU12_AV8B","120Rnd_CMFlare_Chaff_Magazine"}
  11. CfgVehicles >> AV8B2 >> vtol >> "1"
  12. CfgVehicles >> AV8B >> vtol >> "1"
  13. CfgVehicles >> AV8B2 >> armor
  14. CfgVehicles >> AV8B >> armor
  15. CfgVehicles >> AV8B2 >> HitPoints >> HitHull >> armor
  16. CfgVehicles >> AV8B >> HitPoints >> HitHull >> armor
  17. CfgVehicles >> AV8B2 >> HitPoints >> HitHull >> passThrough
  18. CfgVehicles >> AV8B >> HitPoints >> HitHull >> passThrough
  19. CfgVehicles >> AV8B2 >> IncommingMisslieDetectionSystem >> "16"
  20. CfgVehicles >> AV8B >> IncommingMisslieDetectionSystem >> "16"
  21. 21.0 21.1 21.2 CfgVehicles >> AV8B2 >> lockDetectionSystem >> "4 + 8"
  22. 22.0 22.1 22.2 CfgVehicles >> AV8B >> lockDetectionSystem >> "4 + 8"
  23. CfgVehicles >> AV8B2 >> camouflage
  24. CfgVehicles >> AV8B2 >> cost
  25. CfgVehicles >> AV8B2 >> threat[] >> {0.7,1,1}
  26. CfgVehicles >> AV8B >> threat[] >> {0.7,1,0.8}
  27. CfgVehicles >> AV8B2 >> audible

.bisurf

  1. \ca\data\penetration\iron.bisurf
  2. \ca\data\penetration\metalplate.bisurf
  3. \ca\data\penetration\plexiplate.bisurf

.rvmat

  1. \ca\data\penetration\iron.rvmat
  2. \ca\data\penetration\metalplate.rvmat
  3. \ca\data\penetration\plexiplate.rvmat

Formulae

  1. 60 / reloadTime = 60 / 0.02
  2. 60 / reloadTime = 60 / 0.0166667
  3. 60 / reloadTime = 60 / 0.08

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. If available, the AIM-9L Sidewinder can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.

References[]

  1. 1.0 1.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  2. 2.0 2.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  3. 3.0 3.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  4. 4.0 4.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  5. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 20 November 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.05>.
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 20 November 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.06>.
  7. 7.0 7.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 24 September 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  8. 8.0 8.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 24 September 2024, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  9. Suma_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers, Bohemia Interactive Community Wiki, viewed 9 February 2024, <https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_Questions_and_Answers>.
  10. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 20 November 2023, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.08>.
  11. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 20 November 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  12. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., Operation Arrowhead, Backstab, "British RN Harriers sink Takistani light cruiser 'Pride of Chalang' in Salak Darya delta.", AAN News
  13. Naval Air Systems Command 1986, Standard Aircraft Characteristics NAVY MODEL AV-8B HARRIER II AIRCRAFT, Naval History and Heritage Command, viewed 31 July 2018, <https://web.archive.org/web/20151006171654/https://www.history.navy.mil/content/dam/nhhc/research/histories/naval-aviation/naval-aircraft/current-aircraft-inventory/pdf/av-8b.pdf>. (archived link)

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCRHIBPBX Boat
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc USMC - Vehicles (ArmA 2)
Wheeled HMMWVLAV-25MotorcycleMountain bikeMTVRTowing Tractor
Tracked AAVP-7A1M1 Abrams (M1A2 TUSK) • M270 MLRS
Rotor-wing AH-1ZAH-64DUH-1YMH-60S
Fixed-wing A-10 Thunderbolt IIAV-8B HarrierC-130J HerculesF-35 Lightning IIMQ-9 ReaperMV-22 Osprey
Aquatic CRRCRHIB
(Parenthesis) denote variants.
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