Altis is a playable terrain in ArmA 3.
|«||Clocking-in at 270 km², Altis truly is the star of Arma 3. From expansive cities to rolling hills, from wind farms to solar farms, whether steamrolling your tank across the southern plains, or waging asymmetric warfare from the northern hills, the Altis landscape lends itself to some of the most detailed locales and varied engagements.
Official ArmA 3 website
The mainland island of the Republic of Altis and Stratis, Altis as a whole consists of five regions: the East, South-East, Central, West, and the South-West:
- Beginning with the city of Paros, the East extends all the way to the edge of the north-eastern corner of the island.
- The South-East starts at the cities of Rodopoli and Charkia, ending at the south-eastern tip of the island at Feres and Selakano. Pyrgos serves both as the regional and national capital.
- The second smallest region out of the five, the Central section of the island ranges from the village of Kalithea on the eastern edge to the cities of Frini and Athira to the north. Athira serves as the regional capital of the sector.
- The largest of the regions (landmass-wise), the border for the West begins at the city of Zaros to the south and ranges through to the cities bordering the central region; Poliakko and Neochori on the east, up to the village of Ifestiona in the north. Kavala serves as the region's capital.
- The smallest region, the South-West only consists of remote villages and is mostly surrounded by water. It begins at the small strip of land running along the south of the western region's border, which connects it to the mainland at Drimea.
Every single region (except for the South-West) is connected via three main highways that run through each of them: one for the West and Central regions, another for the East, and a third for the South-East.
The South-West region can be accessed via a small dirt road which is linked to an arterial road that splits off from the main western highway.
Covering an area of 270.5 square kilometres, Altis is a volcanic island with a corrugated and mostly rocky landscape. Scattered throughout the more remote regions of the archipelago are large pine forests and the occasional outcrop of tree groves. A tiny desert also exists north of the village of Abdera and is unique for its micro-environment condition.
The length of Altis' coastline extends well over 200 kilometres, with a total of twenty bays that surround it as well. The largest of them, the Gulf of Pyrgos, is located in the central sector and partially divides both halves of the island.
Three inland bodies of water, Limni, Ochrolimni, and Almyra also exist. Periodically inundated and flooded in all seasons except for summer, they are entirely saltwater-based. During the summer, the cracked surfaces become completely hard and dry.
The highest point on the island is located at the peak of Thronos at the north-western section of Altis (near the abandoned village of Oreokastro). Measured at a height of 350 metres above sea level, the ruins of a castle built by Arabian warlords during the Middle Ages remain on top of it.
Including all cities, towns, and villages, there are a grand total of forty nine settlements established on Altis. Of these, twenty two are considered to be major cities. One of them, Pyrgos, is established as the capital city of the nation.
Aside from the larger cities, twenty seven villages/towns are scattered throughout each sector of the island. Numerous military installations and outposts are also littered throughout Altis, usually distinguished by their tall observation towers and research domes.
Up to one hundred and sixty five chapels are present on Altis, with many more being roadside/hilltop Greek Orthodox shrines. The chapel located atop Agia Stemma (a mountain in the eastern region) is particularly notable for its hard-to-access but great viewing position.
|Settlements on Altis|
|East||Delfinaki • Ioannina • Kalochori • Molos • Paros • Sofia|
|South-East||Chalkeia • Charkia • Dorida • Feres • Panagia • Pyrgos • Rodopoli • Selakano|
|Central||Anthrakia • Athira • Frini • Gravia • Kalithea • Telos|
|West||Abdera • Aggelochori • Agios Dionysios • Agios Konstantinos • Alikampos • Edessa • Galati • Ifestiona • Katalaki • Kavala • Kore • Koroni • Lakka • Oreokastro • Negades • Neochori • Neri • Orino • Panochori • Poliakko • Stavros • Syrta • Therisa • Topolia • Zaros|
|South-West||Drimea • Eginio • Sfaka • Vikos|
|Military installations||Altis Aero Club Airfield • Altis International Airport • FOB Typhon • FOB Whiskey|
|* denotes settlements that are technically considered to be standalone terrains.|
Points of interest
- Main article: Altis Aero Club Airfield
First built in 1916, the AAC was one of the very first airfields built on Altis during its days as a colonial subject of the British Empire. Since then, it has been retained for civilian recreational use, though it has also served as rudimentary forward airbase for both NATO forces and AAF.
The mountaintop of Agia Stemma, south of Topolia, provides great views of the entire island in all directions. It is very difficult to access both on foot and by vehicle due to its steep terrain inclines however, so air transportation is preferred.
- Main article: Altis International Airport
It has two major runways which link to a main passenger terminal in the centre of the airport. Non-hardened hangars are set up on the western side of the airport, and are mainly reserved for military aircraft instead. A large radar dome is set up here, with a control tower located in the middle between the two areas as well.
A Go-kart racing track is set up along the main western highway close to the military portion of the airport, which also includes a gas station. A small barracks with a fuel depot is also present on the eastern side of the airport.
Lastly, an industrial yard full of shipping cargo containers is located directly to the south of the airport. This is connected to a harbour that is coasted to the Gulf of Pyrgos.
Isolated from the rest of the mainland, the northern island of Atsalis is defined by a small mountain that is completely surrounded by the sea.
A strip of arid land completely devoid of any flora.
This "desert" is unique for its terrain that is not available anywhere else on the Altian mainland. Unlike the dried up saltwater lake of Almyra, this micro-environment features rolling sand dunes instead of the usual bare/grassy knolls scattered throughout the island.
Located along the northern coastline on the eastern regions of the island near the city of Sofia, this abandoned resort has several dilapidated buildings scattered around the nearby forest.
- The Amsterdam "terrain" is featured exclusively for the free Art of War exhibition/showcase gallery.
- It is not a standalone, fully playable terrain of its own.
- The "terrain" is merely fabricated out of editor props/structures on the dried lake of Altis' Almyra with a layer of trimmed grass placed on the ground to simulate a "clean" surface texture.
|«||Time for a little R&R - and a visit to Amsterdam's Lars Blanken Gallery.
The current collection, displayed as the 2035 Art of War exhibition, features award-winning works from an eclectic mix of international artists. Some you may know, others you may not. These creators for charity, who have generously donated their works to raise money for victims of armed conflict, come from a range of different backgrounds and professions, allowing us to present important themes through a kaleidoscopic lens, colored by diverse views and cultural perspectives.
Art of War exhibition description
The Lars Blanken Gallery - Amsterdam's famous museum of fine arts, is named after Lars Blanken, a Dutch philanthropist and founder of the Non-Government Organisation, the International Development & Aid Project (IDAP).
Visitors to the gallery can see the numerous artworks on display, gifted by artists of various backgrounds, to raise money for victims of conflicts throughout the globe.
They can also take the opportunity to learn about the relevance of International Humanitarian Law (IHL), and the future of warfare with its potential implications on armed conflict between humans.
- Altis is directly based on the real-world Greek island of Lemnos in the Aegean Sea.
- The in-game island is approximately 25% smaller than its real counterpart however, both for design and engine reasons.
- Its total landmass is slightly smaller than twice the size of Washington, D.C, the capital city of the United States.
- Altis was not included during the Alpha build of ArmA 3 and was only made available late into the Beta's release (at the same time of the full game's launch).
- Properly enterable buildings for the Ghost Hotel and the Stadium itself were not added until the release of Game Update 1.14 as part of the main campaign's third episode.
- Other minor updates included the addition of small kiosks and other miscellaneous objects to enhance Altis' visual variety.
- It is the biggest official terrain in the series to date, with only its Chernarussian predecessor in ArmA 2 following closely behind in second place.
- Prior to ArmA 3's major development overhaul in 2012, Altis was previously known as "Limnos" instead.
- Many cities were also named differently and were mostly identical to their counterparts on the real Lemnos island, such as the city of Kavala being called "Myrina" and its bay "Myrina Bay". All were eventually changed to their final versions following the design shuffle, however.
- Oddly enough, some in-game map objects with the original settlement names do still label the terrain as "Altis Island" in the lower right hand corner. This could imply that at some point during the pre-Alpha, the island was referred to Altis but were retained their pre-2012 names.
|Playable terrains in ArmA 3|
|Altis (Amsterdam) • Cam Lao Nam • Gabreta • Khe Sanh • Livonia • Malden • Sefrou-Ramal • Stratis • Tanoa • Virtual Reality • Weferlingen|
|Official DLC: Apex DLC | Contact DLC|
Creator DLC: Global Mobilization - Cold War Germany | S.O.G. Prairie Fire | CSLA Iron Curtain | Western Sahara