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« We didn't know it then, but we were caught in a whirlwind; a series of events we could scarcely comprehend.
»

The Altis Incident (2035), alternately referred to as the Mediterranean Flashpoint[2] or the East Wind Crisis[8], was a thirty-five-day war that was fought on both the Republic of Altis and Stratis and Malden.[1]

It was waged between U.S.-led NATO forces and FIA anti-government rebels against the CSAT-backed Altian regime of Colonel Georgious Akhanteros.

Background[]

In the years following the end of the civil war and signing of the Jerusalem Cease Fire agreement in 2030, an Altian anti-government organisation, called the "Freedom and Independence Army", have formed to overthrow the internationally recognised Altian government of Georgious Akhanteros.[1][9]

Post-civil war, periodic skirmishes between government troops and the FIA would continue to break out across the country.[9] With the threat of a second civil war looming, the international community was prompted to intervene early, helping to broker a quick (but inconsistent) ceasefire.[10][11]

To maintain the peace, a deal between NATO and the Altian government would lead to the establishment of Task Force Aegis, a joint American/British force dispatched to prevent further outbreaks of fighting between the two sides. TF Aegis would initially find itself overseeing the provision of counterinsurgency support for government forces. They were based on the mainland of Altis, but over the course of four more years the scope of Aegis' deployment would change to just providing training for government troops.[10][12]

In late 2034[1], Aegis' mandate would be further restricted to just the smaller island of Stratis.[13][14] The Task Force also suffered more setbacks following the withdrawal of its British component.[15][16]

By early July 2035[1], Aegis consisted exclusively of American peacekeepers. The majority of Aegis' combat units were also withdrawn simultaneously, leaving behind engineering and non-combat personnel to dismantle the remainder of NATO assets and SIGINT facilities left on the island.[17]

Early battles[]

Kavala uprising[]

Main article: Prologue

A sit-down between representatives from the FIA and the Altian government was arranged to take place in the old capital of Kavala, in the late hours of May 17th, 2034.[1][11][18] A large force of FIA guerillas had attempted to use the opportunity to ambush government forces, hoping to incite an armed uprising among its citizens.[19][20]

The uprising ended in failure following the government's successful crackdown on the guerillas.[19][21] Disagreements between the peacekeepers of TF Aegis and Altian leaders over the handling of captured FIA survivors, however, would herald the start of declining relations between the two sides.[22][23]

First Siege of Oreokastro[]

Two months after the failed uprising, a cluster airstrike was carried out by government forces on October 13th, 2034[1], against the guerilla-occupied village of Oreokastro.[24][25][26]

The inhumane strike had led to a further decline in relations[27], with Task Force officials being quick to condemn the violence. In turn, the Altian government accused the peacekeepers of being "sympathetic" to the guerillas.[14]

Arma3-conflict-altisincident-00

Relations between NATO and Altian officials reach a point of no return by late 2034.

The heightened tensions eventually resulted in Aegis' mandate being limited to just the island of Stratis - at the demands of the Altian government. No British or American peacekeepers were permitted to step foot on the mainland.[13][14][23]

A few months later, British forces would be pulled out following the UK's Parliament refusing to renew its mandate.[16] In the United States, growing isolationist sentiments amongst the public and outcries against the country's foreign entanglements, would similarly see American soldiers scheduled to follow suit months later.[28][29]

By July 2035[1], TF Aegis' combat units were completely withdrawn, leaving behind only non-combat logistics personnel waiting for the arrival of private contractors to help dismantle remaining NATO facilities.[17][30]

Stratis Incident[]

Main article: The East Wind#Episode 1: Survive

On July 7th, 2035[1], the remaining peacekeepers of TF Aegis were decimated in an unprovoked attack by their Altian counterparts. In what would become known as the "Stratis Incident"[31], the attack swiftly annihilated many of the peacekeepers and destroyed most of their remaining assets. What was left of the survivors retreated into the woods and established a rallying point at the long abandoned Camp Maxwell.

Arma3-campaign-steelpegasus-02

The peacekeepers of TF Aegis are annihilated by the AAF's sudden attack.

From their hidden camp in the woods, the peacekeepers launched constant raids against Altian forces. They struck an abandoned fishing village to flank government forces, attempted (unsuccessfully) to contact NATO MEDCOM by retaking Air Station Mike-26, and assassinated high-ranking Altian officials.

At this time, the survivors were led by Captain Scott Miller and his subordinates from CTRG's Group 14; though they were unaware of the Captain's true identity. They were led to believe that the man was the sole high-ranking NATO official left amongst the survivors.[32][33]

The Captain convinced the survivors into thinking that NATO MEDCOM had dispatched reinforcements to relieve them. In an attempt to "establish" a beachhead for the landing force, the survivors of TF Aegis were tasked with launching an assault on the harbour town of Agia Marina.[34] However, they were routed when CSAT paratroopers, arriving from the mainland, overran their positions and wiped out the majority of TF Aegis' survivors.

Only one participant would end up surviving the ill-fated assault; then-Corporal Ben Kerry of TF Aegis[4], after an AAF air patrol intercepted and destroyed TF Aegis' escape vessels. CTRG Group 14 did not directly participate in the attack but would later incur a casualty after one of their operatives was split off from the main team. The operative would later perish from his injuries after arriving on the Altian mainland.

Later stages[]

The unprovoked assault against TF Aegis had not gone unnoticed by NATO's leadership. In response to the attack, several battalions from both the United States Army's 7th Mechanized Brigade Combat Team, 111th Infantry Division (7th MBCT, 111th ID) and the 21st Brigade Combat Team (21st BCT) are assembled to respond to the CSAT-backed Altian government's act of aggression.[35][36]

However, NATO high command deliberately withheld the counterinvasion and delayed the 111th's deployment for sixteen days. According to some NATO officials this was due to budgetary issues, though no official explanation was ever provided to the public. Additionally, the delay continued in spite of both BCTs being mobilised and ready for deployment less than two days after the Stratis Incident.[37]

NATO assault on Malden[]

Main article: Stepping Stone

On July 23rd[1], the United States Navy's Sixth Fleet (Carrier Strike Group 14) began sailing towards the strategic island of Malden.[38]

Located off the coast of north-western Africa and due west of the Straits of Gibraltar, the microstate held vital airbases occupied by Chinese and North African CSAT forces. To ensure that NATO's invasion of Altis would go smoothly, the bases had to be secured first to forcibly remove CSAT's air dominance over the Mediterranean Sea.[38] The 21st BCT would be left responsible with leading the attack on Malden.[39]

Arma3-campaign-steppingstone-00

Carrier Strike Group 14 commences aerial bombardment of CSAT positions on Malden.

The presence of Chinese forces raised concerns that the scope of the operation could potentially widen if American and Chinese troops came into conflict. Fortunately, the Chinese government downplayed such concerns, insisting that they would remain neutral and even offering to allow NATO observers at their airbase north of La Trinité.[39]

However, the North African garrison (Scimitar Regiment) remained wary of NATO intentions and refused to stand down, vowing to attack NATO forces the instant they stepped foot onto Malden's soil.[39]

In the early hours of July 24th[1], a combination of heavy airstrikes and naval artillery bombarded the coastal town of Le Port. Light infantry from the 21st BCT proceeded to secure Le Port after its anti-air defences were neutralised, and several more companies were soon brought ashore to reinforce the existing ground elements.[39]

Arma3-conflict-altisincident-04

Having seized Cancon, the 21st BCT forces Scimitar Regiment into a full retreat.

As dawn approached, the 21st concentrated its efforts on seizing the city of Cancon to the west of Le Port.[39] Recon elements scouted ahead of the main assault force and neutralised a firebase on Cancon's outskirts before proceeding to demolish a vital CSAT munitions dump.[40]

Minutes later, the 21st's troops attacked the city. With information provided by pro-NATO Maldenians[41], they were able to seize a casualty collection point, a small naval harbour south of the city, and destroyed numerous outposts along the city limits.[42]

By noon, the 21st's primary mission changed to seizing the cities of Houdan and by extension, Dourdan, north of Cancon.[43] The Scimitar Regiment assembled the remainder of its armoured platoons and mechanised infantry companies to repel the Americans encroaching from the south. NATO recon elements once again intercepted several reinforcements west of Houdan, while the 21st's main elements focused on destroying another supply dump to its east and cut off Scimitar Regiment's MSR.

Arma3-conflict-altisincident-03

Despite lacking heavy armour support, the 21st was able to take Dourdan successfully.

The 21st encountered a major setback when several of its mechanised infantry and tank platoons became lost after driving in the wrong direction. They were not able to link up with the main assault force by the time they found their headings and forced the 21st's mechanised infantry platoons to engage Scimitar Regiment's tanks unsupported.[44]

In spite of this setback, the 21st were able to achieve their objectives and eliminated the bulk of Scimitar Regiment's ground forces. Both sides fought in bloody house-to-house combat and after almost an hour, the battle ended in a total victory for the 21st.[45][46]

The Americans suffered minimal losses while Scimitar Regiment's entire tank force and supporting infantry elements were wiped out in the siege and failed counterattack. What was left of Scimitar Regiment then opted to surrender to the Americans[45][46], leaving the skies of Malden - and by extension, the rest of the Mediterranean Sea, open for NATO aircraft and clear for the 6th Fleet to sail on to Altis safely.[47]

NATO invasion of Altis[]

Main article: The East Wind#Episode 3: Win

At the insistence of NATO's high command, the 6th Fleet's invasion was delayed yet again for unexplained reasons. Sixteen more days would pass until August 8th[1], when the 6th Fleet was cleared to carry out its planned invasion of the Republic of Altis and Stratis.[47]

Stratis was the invasion force's first objective. Lacking the manpower to repel the massive assault force, the small garrison of Altian troops were easily overwhelmed. In less than twenty-four hours, those that did not fight to the death opted to surrender instead, with Stratis quickly falling to the Americans. The main base on Stratis was repurposed into a forward operating base just as the 111th rallied its mechanised elements for an assault against the central airport on the mainland.[36]

Arma3-campaign-theeastwind-adapt-01

FIA guerillas launch a pre-emptive strike against the artillery battery at Poliakko.

The 111th landed the majority of their ground troops on the western regions of Altis. Airstrikes continued to pummel defensive fortifications along the northern and eastern coastline, paving the way for amphibious units to land for assaults on the airport and against the city of Dorida in the east.

The remaining elements proceeded to seize other cities in the west, such as the old capital of Kavala and the AAC airfield. However unbeknownst to the Americans, the FIA guerillas - once regarded as enemies, had actually helped paved the way for the invasion force by clearing the towns of Therisa and Poliakko.

Gunships were mistakenly dispatched to both locations to eliminate the guerillas, until the pilot of one helicopter urgently reported back that U.S. troops were firing on friendlies. The air assault was called off temporarily, though other elements of the 111th continued their respective attacks.

Arma3-campaign-altisrequiem-03

The NATO strike force at Dorida is annihilated by the 1st MechRgt.

However, the attack on the airport and Dorida fared worse than expected, and the 111th's advance elements were easily defeated by joint Iranian/Altian troops defending both locales. The amphibious strike force at Dorida was decimated by the AAF's elite tankers from the 1st Mechanized Regiment, and were literally driven into the sea.

The 111th temporarily withdrew to their secured lines around Neochori and other western border cities, while waiting for further reinforcements and reconsidering their plan of attack. A small forward airbase was also established at the AAC airfield.

Second Siege of Oreokastro[]

Main article: Remnants of War
Arma3-campaign-remnants-04

NATO helicopters dominate the skies above Oreokastro.

On other fronts, the AAF were being constantly pushed back in the face of overwhelming NATO firepower and widespread attacks by FIA guerillas. In an attempt to buy time for retreating AAF units in the south, the commander of the AAF's 3rd Support Regiment, Major Thanos Gavras, opted to carry out a diversionary manoeuvre in the island's far north-west.[1][36]

They set up an outpost at the abandoned village of Oreokastro and in the process, lured several of the 111th's ground and air units into attacking their position.[36] U.S. gunships shot down all of the 3rd's transports, while the remainder of the Regiment's personnel were decimated by a combination of attacks by FIA guerillas and 111th's ground troops.

They ultimately succeeded with their diversion, but it came at a heavy price as almost all of the 3rd's personnel were killed. Only two survivors managed to flee from Oreokastro; Maj. Gavras himself, and his adjutant, Lieutenant Kostas Dimitriou. They managed to hold out inside the church against a coordinated assault by FIA/NATO ground forces. Afterwards, AAF command dispatched a rescue helicopter to evacuate both survivors.[7]

Operation Steel Pegasus[]

Main article: Steel Pegasus

Altian and Iranian defenders continued to dig into their positions at the airport. The 111th's commander opted to initiate a second offensive, designated Operation Steel Pegasus[1], but this time on the eastern coast of Altis. Unlike their previous attempt on the eastern coast, the 21st would be leading the attack this time.[44][48]

Last minute reports of a CSAT submarine lurking off the coast completely rules out an amphibious assault. Rather, the assault plan changes to relying on a riskier air assault via VTOL transports.[44]

The 21st would be divided into two elements designated as Operation Group Alpha and Operation Group Bravo. OG Bravo would be inserted at a landing zone designated as LZ Blazer located due east of Chalkeia, while OG Alpha would strike LZ Mustang, which was located to its south.[44] The 21st's recon elements were covertly inserted prior to the landings to secure the western flank for both LZs.[49]

Arma3-campaign-steelpegasus-05

The majority of the 21st's transports are shot down by heavy AA fire.

In the early hours of August 9th, the majority of the 21st's airmobile cavalry took off from the 6th Fleet's carrier. Almost immediately, the plan begins to suffer a major setback when a significant number of transports are shot down by heavy AA.[50] Though LZ Blazer's troops had mostly managed to avoid incurring too many losses, the same could not be said for LZ Mustang.[51][52]

What remained of Mustang's units rallied under their sole surviving officer, Third Lieutenant Jeremy Collins.[51] At the same time a mechanised Altian unit, dispatched from the capital Pyrgos, was inbound to intercept the scattered Americans.[52] Despite the setback, 3LT Collins' group managed to break through the AAF's blockade and linked up with the rest at Blazer[53], though they were partially held back by Mustang's insistence on ferrying their wounded to Blazer first.[54]

Arma3-campaign-steelpegasus-06

The Battle for Chalkeia begins.

The combined elements of the 21st were finally able to assault Chalkeia.[53] However, the 21st's recon elements had sighted a second platoon of Altian tanks racing towards them from Pyrgos. After a brief struggle involving an earlier-than-expected attack by Altian reinforcements[55][56], the 21st was able to seize the city in spite of their heavy losses.[57]

Chalkeia's capture forced the AAF to divert many elements from the 1st Regiment to prepare Pyrgos' defences.[58][57] The main airport's garrison was now understrength and almost exclusively defended by Griffin Regiment. Simultaneously, they were preparing to launch a surprise attack against NATO forces at Neochori on that exact same day.

CSAT counteroffensive[]

Three identified NATO AA positions; Point Starfire, Omicron and Kilo, were marked for demolition by Griffin's advance recon units. To sow further havoc in NATO lines, additional elements inserted via boats along the coast to raid the AAC airfield. The raids prevented the Americans from employing their helicopters, while the destroyed AA positions enabled Griffin's own gunships to fly over NATO lines with impunity.[1]

Fortunately for the Americans, FIA guerillas were present in the area to drive off Griffin's gunships with their own anti-air launchers. The AAC airfield was still locked down however, forcing the Americans and their allies to retake Neochori's border defences without air support.

Arma3-campaign-theeastwind-win-03

The main airport comes under heavy NATO bombardment.

A platoon of CSAT tanks and IFVs attempted to counterattack, but were not able to drive off the Americans and were wiped out in the process.

The next morning[1], the 111th had managed to assemble its heavy artillery pieces and could now weaken the airport's defences significantly. By noon, the airport would fall into the hands of the Americans. What was left of Griffin Regiment opted to either retreat eastward or surrender to NATO forces.

Siege of Pyrgos[]

The capture of the airport now paved the way for an assault on the capital of Pyrgos. The 111th's main force was assembled on the outskirts of the city, while heavy artillery continued to shell the city's defences from afar.[1]

At the request of their guerilla allies, the 111th's commander agreed to temporarily halt their bombardment to avoid further collateral damage. Ground troops were forced to move into the city and clear each street without fire support.

Arma3-conflict-altisincident-05

The 111th breaks through AAF defences east of Pyrgos.

The situation was further complicated by the presence of multiple tanks, which the AAF had repurposed into stationary gun turrets to deter NATO forces. Though the tanks delayed their advance temporarily, the 111th nonetheless succeeded in taking the city after an hour of fierce fighting.

The AAF's defensive lines had been broken on the eastern side of the city and NATO ground forces quickly flooded into the gap. Their supply lines were now cut in two, with one half consisting of scattered companies from the 1st Regiment forced to retreat south to Panagia, while the other half - with the rest of the AAF, retreating to Kalochori in the north-east.

Battle for Kalochori[]

The capture of Pyrgos resulted in the AAF's eastern elements being forced to pull back to Kalochori. The Altians shored up their defences, while the 111th split its forces into two elements. The majority of the 111th's heavy armour would be sent south towards Selakano, while its motorised and mechanised infantry would continue pushing further to the north-east.[1]

Arma3-conflict-altisincident-01

The 111th's mechanised infantry elements continue their push north-east.

The opening phase of the battle began with U.S. airstrikes targeting the AAF's remaining AA defences at the solar farm south-west of Kalochori. Ground troops were ferried in via helicopters and seized the solar farm before moving onto the town itself. An AAF supply depot had been buried deep within the town's centre, which made assaulting its position particularly difficult for NATO forces.

Heavy artillery was used to thin down the defenders before U.S. troops moved in to secure what was left of the supply depot. In response to the attack, an armoured company of Altian troops attempted to retake Kalochori. They were quickly destroyed by a combination of gunships, artillery and drone airstrikes.

Fighting at Kalochori proved to be especially brutal for both sides, with many Americans and even more Altians falling within minutes of the battle commencing. Unlike previous clashes between NATO forces and the AAF, the fighting at Kalochori was extensively covered by news networks.

Battle for Panagia[]

Main article: Altis Requiem
Arma3-campaign-altisrequiem-00

Although fought to a standstill, the AAF's overwhelming losses results in a partial victory for the 111th.

Remnants of the 1st Mechanized Regiment were forced to consolidate with other survivors from Pyrgos. Their sole priority was the defence of Panagia, though they were expected to be overrun regardless of their success.

The 1st was divided into two elements protecting the western flank and northern side of the city. On the NATO side, U.S. commanders expected heavy resistance from the Altians, and diverted several tank platoons from the 111th to break through the AAF's defences.

The first wave of attackers easily decimated and advanced through the northern defensive line but were simply not able to breach Panagia's western defences. The battle ultimately ended in a stalemate for both sides due to unsustainable losses for the AAF, despite technically holding out on both fronts.

Battle of Ioannina[]

Arma3-conflict-altisincident-02

The AAF suffer a decisive defeat after their remaining forces collapse on all fronts.

While the battle for Panagia continued to rage, NATO forces in the north-east were more successful and had cornered the AAF - notably Altian leader Col. Akhanteros, at the village of Ioannina in the far north-east.[1]

The 111th's scouts scanned the AAF's defensive perimeter and identified all key positions for artillery. The Altians' defences were decisively broken and were finally mopped up by U.S. jets moments later.

Facing defeats on all fronts, Akhanteros declared to NATO forces that the AAF would be capitulating at last. In a formal notice issued directly to the NATO commander, Akhanteros' terms of surrender would effectively spell the end of the Altian regime on the noon of August 10th, 2035.

Aftermath[]

Arma3-campaign-apex-06

Representatives from NATO, CSAT, the reinstated civilian government and former leader Akhanteros, at the post-war peace talks being held at the old capital of Kavala.

The surrender of Akhanteros' hardline AAF resulted in two outcomes: the restoration of a civilian-led Altian government and the demilitarisation of the Altis Armed Forces. In light of their success, the FIA has similarly disbanded and one of its former leaders even chairs a prestigious role within the new cabinet.

A joint peacekeeping deal between both NATO and CSAT is due to be signed. Akhanteros is also likely to face trial for his conduct against the FIA in the years leading up to the war, along with questions over his responsibility in ordering the unprovoked attack against NATO forces.

Nonetheless while brief, both the Stratis Incident and NATO's response have proven to be extremely costly for all sides. Many towns continue to remain littered with Unexploded Ordnance (UXO) leftover not only from the previous civil war, but also from the careless usage of cluster ordnance and landmines throughout the fighting. The town of Kalochori was one such example, having suffered immense damage in the final stages of the conflict. By the war's end, large parts of the town were completely razed.

The flashpoint has ignited yet another debate amongst NATO members regarding the funding of "questionable" peacekeeping operations. With a projected cost of over four billion dollars from the destruction of SIGINT facilities and the deaths of hundreds of American soldiers, the flashpoint has proven itself as a critical turning point in testing the alliance's fragile integrity.[2][59]

Furthermore, many unanswered questions - particularly the circumstances surrounding the cause of the Stratis Incident, remain highly classified and have yet to be revealed to the public.[60] The possible involvement of British special operations has also been questioned, though the United Kingdom's government has thus far continued to deny all allegations.[61]

Notes[]

  1. U.S. commander of the 21st Brigade Combat Team in Stepping Stone and Steel Pegasus, callsign Guardian. His rank and name is not known.
  2. Commander of the North African CSAT garrison on Malden (Scimitar Regiment). Name and rank is not known.
  3. Commander of the Chinese airbase on Malden. Name and rank is not known.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 13 March 2024, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  2. 2.0 2.1 2.2 2.3 2.4 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "As the projected costs of the Mediterranean flashpoint rises to over four billion dollars, several NATO member states face increased pressure to further cut military funding. A Freedom of Information request revealed that this is mostly attributed to heavy material losses and the destruction of strategic installations. And, with several hundred dead soldiers, this month-long flashpoint looks set to become one of the most costly NATO operations in recent history. In past few months - and alongside the ongoing economic crisis - both the strength and integrity of the North-Atlantic Alliance has come into question in what many consider to be a critical turning point for NATO.", AAN News
  3. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Beyond Recognition, "U.S. PILOT: Jesus Christ! Who the fuck are you guys? KERRY: Corporal Ben Kerry, Task Force Aegis, but listen to me: your helos are firing on friendlies! U.S. PILOT: Friendlies? Aegis? Holy fuck, no, we thought we'd lost you guys! KERRY: Look, the FIA - the local resistance - they're assaulting that airfield, you're firing on friendly forces right now. We're working alongside British Special Forces, Captain Scott Miller - just, please, get your command to suspend the attack on the airfield. U.S. PILOT: Fuck. That's not our intel ... we just ... hold on - just wait a second."
  4. 4.0 4.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "111TH ID SOLDIER 1: Yeah, that's him. The 'guerrilla' guy. 111TH ID SOLDIER 2: He's been hiding on Altis this whole time?"
  5. 5.0 5.1 ARMA 3: Tanks 2018 [Video Game], Bohemia Interactive a.s., Altis Requiem, Salient Force, "Despite our best efforts, the Americans have successfully opened a second front. Now, they're tightening the noose, assaulting defensive positions around the main airport. To make matters worse, the enemy have air supremacy and are systematically destroying our armored assets, all across the board."
  6. 6.0 6.1 ARMA 3: Tanks 2018 [Video Game], Bohemia Interactive a.s., Altis Requiem, Terminal Defiance, "Somehow, I survived that final battle... Against the odds, we stood our ground. Facing death, moments before a ceasefire. All sides suffered devastating losses. But we came off the worst. Over a third of our forces were either dead or wounded. And as for those Angara tanks? We destroyed 'em, not a single one was captured. Some time later, we were rounded up and taken to an internment camp. Now - as a prisoner - I await my fate."
  7. 7.0 7.1 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Major, "MACDADE: Finally, the message came. A second helo was inbound. BISHOP: They dispatched another? MACDADE: Yeah - it was a risk, sure - but government forces were in free-fall and the Major was important. BISHOP: They just had to get to a different LZ, before reinforcements turned up and cut them off."
  8. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, "NATO reinforcements responding to the "East Wind" crisis must first secure the strategic island of Malden."
  9. 9.0 9.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, \a3\missions_f_epa\video\a_in_intro.ogv, 00:13, "The FIA are becoming increasingly desperate, as AAF forces begin to consolidate their position on Altis with the backing of Canton Protocol forces equipment and training.", AAN News
  10. 10.0 10.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Common Denominator, "Peacekeeping efforts continue in The Republic of Altis and Stratis following the Civil War. Although some progress has been made, the newly-established government still faces serious obstacles, namely the inexperience of the Altis Armed Forces, or AAF for short. Officially, NATO Peacekeepers, primarily stationed on Stratis, have been seconded to Altis to cooperate and consult with the AAF. Unofficially, they have been assisting with training members of the AAF in order to ensure their ability to maintain security within the Republic itself. Recently, however, member states of CSAT have expressed interest in the Republic, further increasing already-heightened global tensions with NATO."
  11. 11.0 11.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Rising Tensions, "CONWAY: MacKinnon didn't seem to be too happy. ADAMS: Who can blame him? He's the one that always has to do the cleaning up around here. The AAF and FIA consenting to a sit-down within the country's Ministry of Defense. I don't know who thought that was a good idea..."
  12. Bohemia Interactive a.s., 2013, Factions, Arma 3, viewed 13 March 2024, <https://arma3.com/features/factions>.
  13. 13.0 13.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "By Christmas of 2034, NATO's peacekeeping mandate would be limited to Stratis, a small island south of the Altis mainland. With conflict brewing in the Pacific, the world - and NATO itself - slowly started to forget about the tiny island republic."
  14. 14.0 14.1 14.2 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Peacekeeper, "Well, for one thing, the change in the peacekeeping mandate came out of the blue. We heard that pressure came down the pipe from CSAT. They had the leverage. [...] Maybe. Certainly the government had become frustrated with NATO - and vice versa. [...] But others said they just 'didn't have the guts' for it. Couldn't do what 'needed to be done'."
  15. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, \a3\missions_f_epa\video\a_in_intro.ogv, 00:55, "In the UK, parliament was recalled for an urgent debate and vote over the possible redeployment of British peacekeeping forces on Stratis.", AAN News
  16. 16.0 16.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, \a3\missions_f_epa\video\a_in_intro.ogv, 01:00, "Prime Minister Nicholas Ramsden said he would respect the defeat of his government's motion, which, effectively, ruled out the possibility of any extension to the NATO deployment in the former sovereign territory.", AAN News
  17. 17.0 17.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "The decommissioning of NATO assets on Stratis is roughly halfway complete, but Commander MacKinnon wants to step up the pace of tearing down these bases. To that end, additional support is required across at Camp Rogain and Kamino; however, an AAF lockdown is making the process all the more difficult. The Greenback brass are due to visit (more than likely to protest against our work, our flags, our very presence - the same old, same old). Most of the roads are closed. Those which are actually open have our friendly neighborhood watch closely monitoring them. At the moment, only specially authorized vehicles are currently permitted freedom of movement. Airspace is open, but it's heavily restricted. We'll have to assess the situation on-the-fly to determine what work we can actually get done. Bring a good book, though, it's nailed on that there'll be plenty of hanging around today."
  18. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Rising Tensions, "Last week, an AAF patrol responded with lethal force to aggression from locals north of Kore, reportedly in self-defense. One casualty survived but later succumbed to their wounds, bringing the official death toll to 6. Peacekeeping forces on scene confirmed the reported timeline, but the justification for the patrol's use of force remains questionable. Following the incident, the government reached out to the FIA for a sit-down in Kavala, as a gesture of goodwill. As such, security has been ramped up, with peacekeeping forces watching over the proceedings. However, an AAF security convoy en route from the AAC airfield failed to pass an AAF checkpoint east of Kavala at its scheduled arrival time, nearly 20 minutes ago, raising fears that the situation is likely to escalate. It has failed to respond to hails from AAF Command."
  19. 19.0 19.1 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Peacekeeper, "BISHOP: Something I'm not quite clear on... why didn't IDAP transport the aid themselves? There must have been a reason. MACDADE: Yeah. There was - couple weeks previously, guerrillas had ambushed a convoy. It was some dissident group. Out to sabotage the peace talks in Kavala. Anyway, NATO intervened, and the whole thing just... blew up. A checkpoint was hit. Protesters were fired upon at the MoD... BISHOP: Yes, I - we were there. AAN. MACDADE: Then you'll know how bad it got. BISHOP: Our movements were 'limited' by the government. MACDADE: Exactly... and convincing anybody to reassign troops? To escort NGOs? Just a total non-starter."
  20. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "Just under an hour ago, NATO troops were forced to engage members of the FIA in the vicinity of Kavirida. It has become clear that they were responsible for the attack on the convoy. Their motive is now apparent - the situation at the MoD rapidly deteriorated, succeeded by the FIA conducting an all-out assault on Kavala. Details are still coming in, but we are certain that the FIA's actions are a direct consequence of these events. It appears to have convinced the FIA that the sit-down at the MoD had not been conducted in good faith. The investigation is still ongoing."
  21. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "ADAMS: Broadway, Alpha 1-1 Actual. What's the situation in Kavala? Over. MACKINNON: Not good, 1-1. Details are still coming in, but intel suggests the sitdown went haywire. Phalanx is reporting that the FIA threw themselves at the cordon. I want you to take control of the situation at the MoD. We're getting conflicting reports left and right. I need someone on the ground. How copy?"
  22. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "CONWAY: Shit... Hey! What are you doing? Hey, asshole, I'm talking to you! AAF SQUAD LEADER: This is none of your business, American. CONWAY: Buddy, I'm warning you, you pick this fight and you'll lose. AKHANTEROS: Is there a problem here, Sergeant? CONWAY: What's the problem? Your men are abusing these prisoners. AKHANTEROS: What my men do is my concern, and mine alone, Sergeant. CONWAY: The hell it is! Corporal, arrest them. AKHANTEROS: Don't you take another step. You are out of line, American. CONWAY: Broadway, Alpha 1-2 Actual. Message. Over. MACKINNON: 1-2, Broadway. Receiving. Send it, over. CONWAY: I've got Greenbacks abusing FIA prisoners at the MoD, sir. Please advise, over. MACKINNON: Copy. Wait one. 1-2, stand down. How copy? CONWAY: What? Sir, if I may- MACKINNON: Negative, 1-2, you are to stand down. That's an order. Confirm, over. CONWAY: ... Solid copy, sir. Out. AKHANTEROS: It was a pleasure doing business with you, Sergeant."
  23. 23.0 23.1 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Guerrilla, "As relations between AAF and NATO deteriorate, peacekeeping forces on Altis are ordered to relocate to Stratis. Guerrillas overrun an AAF outpost in Oreokastro and a large number of weapons are captured."
  24. ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Redacted, "The army just wasn't able to capture the place. And Colonel Akhanteros? He did not tolerate failure. So... he asked foreign powers to intervene. To come in, and break the guerrillas' resolve."
  25. ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Redacted, "Oreokastro is destroyed by a cluster strike. IDAP's camp is spared and no workers are harmed."
  26. ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Survivor, "After a two week siege, the AAF attempt to seize the town. A small group of guerrillas stage a heroic rearguard action. The army eventually takes the town, but many guerrillas escape into the surrounding mountains."
  27. ARMA 3: Tanks 2018 [Video Game], Bohemia Interactive a.s., Altis Requiem, Lost Horizons, "Since the destruction of Oreokastro and the limitations to NATO's mandate, the Freedom and Independence Army have grown in strength. Our morale is weak. Our own people are against us. Reports of desertion and sabotage are rife. If we are to defeat this insurgency, we cannot waste our time, severing heads from the hydra. Instead, we must cauterize its wounds - drain the swamp - isolate the enemy and tighten our grip on those areas where they are strongest."
  28. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, \a3\missions_f_epa\video\a_in_intro.ogv, 00:26, "SHOULD THE US WITHDRAW FROM ITS REMAINING BASES IN EUROPE? 75.3% AGREE", AAN News
  29. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, \a3\missions_f_epa\video\a_in_intro.ogv, 00:43, "CSAT wants to invest in Altis? Let them! The US can no longer be seen to prop up Europe's failed economic situation. This is their mess. We got our own problems - let's deal with those.", AAN News
  30. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "TF AEGIS SOLDIER 1: Wait, what's the assignment today? TF AEGIS SOLDIER 2: Just the same shit as yesterday, man. Vehicle tear-down. TF AEGIS SOLDIER 1: What, we're on that for the whole week? TF AEGIS SOLDIER 2: Yup. At least until the contractors get here, we're the junkyard dogs. TF AEGIS SOLDIER 1: ...I literally cannot wait to get off this fucking rock."
  31. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Moral Fiber, "ARMSTRONG: Crossroads to Nomad. Message, over. KERRY: Uh, go ahead, Crossroads. ARMSTRONG: The investigation into the 'Stratis incident' has been closed. NATO MEDCOM has finally confirmed the identity of Captain Miller. Over. KERRY: Confirmed? Confirmed as what, sir? ARMSTRONG: Listen, Nomad, the details go way beyond your pay grade. Suffice to say, command wants you to remain on active duty."
  32. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "TF AEGIS SOLDIER 1: And who the hell is this Miller guy anyway? TF AEGIS SOLDIER 2: I dunno. Special Forces. SBS or some shit, man. TF AEGIS SOLDIER 1: Yeah, I mean sure, 'CTRG'. Whatever the fuck that means. For all I know, he's the royal fucking janitor. And it's like... who died and made him king? TF AEGIS SOLDIER 2: MacKinnon. And - to be fair to the guy - he's kept us alive this far. TF AEGIS SOLDIER 1: Sure, you're right. It's just that accent, you know? Gets right up my nose."
  33. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "Alright, follow me. For now, we're regrouping at Maxwell - whoever's left. Just don't get too comfortable. You're one of the last groups we've been in contact with. Captain Miller's coordinating things. Believe it or not, he's the ranking officer left on this fucking rock. He's just over there ... setting up a temporary briefing area now. We're pooling what little weapons and ammo we have just beside it. It's not exactly an armory, but we need to take stock of whatever we've got left. So, for now, we're divided up into four squads, Alpha through Delta. I'm leading Delta - and your squad leader's just over there - Sergeant Conway's heading up Alpha, you guys must know each other. Anyway, Miller's got the details. A helo went down in a forest nearby. He's putting together a plan. Get your shit together and report in when your set, Corporal. We'll try to sort out exactly what the fuck is going on."
  34. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "I know things don't look good for us right now. We took a hit. We lost a number of good men. Now, nothing I've got to say will change that fact, but I do have new information. Late last night Delta managed to establish temporary long-range contact with NATO MEDCOM. Reinforcements are inbound. We need to lay the groundwork for a full invasion. They need an established foothold, not a broken down base hidden in the woods. I say we attack now. We catch the AAF off-guard. We hold the ground we seize. I'll lead Delta behind enemy lines and take up an advanced position to the North of Agia Marina. Alpha and Bravo will lead the main assault on the military range, while Charlie hit Camp Rogain and contain any counter-attack that might flank our main assault. Once the range is secure, we'll converge on the town and entrench our position. I'll go through the exact details of the plan with each individual squad leader. They'll bring the rest of their men up to speed. Good luck, gentlemen."
  35. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, ORBAT/111th Infantry Division, "7th Mechanized Brigade Combat Team (MBCT), 111th Infantry Division, rapidly deployed to the Republic of Altis and Stratis to respond to apparent CSAT aggression."
  36. 36.0 36.1 36.2 36.3 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Major, "MACDADE: After the flashpoint on Stratis, there was chaos. Nobody seemed to know what to do. Finally, NATO got their act together. Launched an assault on the Altis mainland. BISHOP: And CSAT? MACDADE: Caught off-guard by the whole thing. They were there to fight guerrillas, not start World War Three. So, when CSAT dropped their support? Government forces panicked. Gavras tried to fortify their position in the north west. But, it was a risk - and he ended up cut off. The guerrillas? They didn't hesitate. Stormed his position - sent the survivors running."
  37. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "111TH ID SOLDIER 1: It's bullshit - we could've been here much sooner - our battalion was prep'd in a day. 111TH ID SOLDIER 2: I heard it was a budget thing."
  38. 38.0 38.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli, "The strategic island of Malden once again prepares for war. CSAT have taken control. NATO reinforcements, responding to a surprise attack on Stratis, must intercede. There are no good options. Air superiority over the Gibraltar Straits must be secured. The invasion simply cannot fail."
  39. 39.0 39.1 39.2 39.3 39.4 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli, "After our exit and the catastrophic handling of Cold War-era stockpiles, Malden has drifted into CSAT's sphere of influence. Our former base, here, to the north of the main airport, is now a major concern. China's got a squadron of long-range aircraft there. Shikras. Brass tacks: we need air superiority over the Gibraltar Straits - if we don't have that, we can't invade Altis and Stratis. Thankfully, the Chinese are keen to avoid a wider conflict. They've agreed to ground their jets and accept a temporary NATO holding force. That's here. However, African troops from CSAT's Scimitar Regiment are non-compliant. They've withdrawn into the island's interior, taking some tanks and man portable AA systems with them, here and possibly here, as well. Obviously, this is some kind of... delaying tactic. But for what? It's hard to say. Our response has been about denying the enemy time. Hence, this bridgehead to the south, down here at the harbor near Le Port. If we push west, we can sever logistics and open up another front outside Chapoi and Cancon."
  40. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli, "Good work out there! You did well in neutralizing those mortars. Thankfully, that armored threat was just some old Russian wrecks leftover from the Cold War. A very close call, Sergeant."
  41. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli, "BRAVO SQUAD LEADER: Guardian, it's Bravo, we got intel on that mortar. GUARDIAN: Great work, Bravo! BRAVO SQUAD LEADER: Local CIVPOP, sir! Just a sec... êtes-vous sûr? CIVILIAN: Oui, près Sainte Marie, ici. BRAVO SQUAD LEADER: Grid 051-052... No! No, disregard my last! Grid 051-042, I say again, 051-042! It's a, uh, small farmhouse - shit! Danger of collateral damage. GUARDIAN: Understood. Pariah, you get all that...? STURROCK: Affirmative, moving there now. Out."
  42. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli, "You and your squad did an excellent job out there, Sergeant! If we can continue to sever the enemy's logistics, we'll bring about a rapid conclusion to this conflict."
  43. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Disintegration Point, "Despite the loss of two helicopter gunships, it seems we're making steady gains. The towns of Chapoi and Cancon, as well as the strategic harbor at La Riviere, are all in our control. More importantly, Malden's capital, La Trinité, is hanging by a thread. By advancing north and striking Houdan and Dourdan, we can isolate the city and prevent critical supplies reaching the frontlines around Saint Louis. If we play our cards right, this could be over in a matter of hours."
  44. 44.0 44.1 44.2 44.3 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, LZ Nowhere, "Okay, listen up. Barklem. [...] Barklem! Earphones... Let's make sure we're as clear as a fucking bell on this. Now, our combat team's coming in here, and here. I know you were expecting an amphibious assault. But, with last-minute reports of a CSAT sub lurking somewhere off the coast, higher shit-canned the plan and left us with this. So. Take a good look at that terrain... can't do what we did on Malden, driving off in the wrong direction. This is enemy territory and we definitely don't want to end up lost. Our LZ is this one, Mustang. Captain Drabble's over on Blazer... Together, we'll converge on Chalkeia, which must fall within an hour of our landing. That's not a lot of time. The idea is to move fast and gain a foothold. A second front here, close to Pyrgos, will leave the AAF no choice. They will have to weaken their grip on the main airport. Before that though, we'll be facing armor from the capital itself - and by we, I mean -"
  45. 45.0 45.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Disintegration Point, "Good going, Pariah, we're seeing it across the board, CSAT's frontlines are crumbling!"
  46. 46.0 46.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Disintegration Point, "SPENDER: Guardian, it's Alpha. All tasks complete - both towns are in our control. It was a helluva fight, sir, over. GUARDIAN: Excellent work, Sergeant! We're getting reports from La Trinité... CSAT's Scimitar Regiment just threw in the towel. Expect a full cessation of hostilities within the hour! Out."
  47. 47.0 47.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Disintegration Point, "Once Houdan and Dourdan fell, CSAT's Scimitar Regiment surrendered. Having severed logistics, their hold on Malden crumbled. NATO forces quickly secured the island. Despite losing precious time, the US 6th Fleet entered the Mediterranean. Soon after, Altis and Stratis were successfully invaded..."
  48. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, LZ Nowhere, "Government forces have attacked peacekeepers on Stratis. Now, NATO reinforcements are preparing to strike back. An air assault group is leaving the USS Freedom. Heading to the east coast of Altis, to open a second front. Operation Steel Pegasus has just begun..."
  49. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, LZ Nowhere, "STURROCK: Pariah to November Actual, we're at Point Erie. It's, uh, getting kinda lively here. Could do with some support. Over. COLLINS: Negative, Pariah - fall back to the emergency rendezvous point. That's grid 213-2 - STURROCK: I know where the ERV is, Lieutenant! The question is, do you know where we are? COLLINS: Point Erie and not where I'm asking you to be... over. STURROCK: If we go, your left flank goes too. And who the hell's gonna block this MSR, if we're - fuck - if we're not here? COLLINS: Goddamn it, Pariah! I am giving you a direct order. STURROCK: Okay, wilco with that! Just send us some guys first. COLLINS: Negative! Retreat to the designated co-ordinates. I am not going to ask you again. Respond. Over. Sergeant Sturrock...? Pariah - how copy...? Over."
  50. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, LZ Nowhere, "BOWKER: The fuck? U.S. PILOT: Mayday! Mayday! Mayday! This is Condor Four One - we're hit! Engine one is out, going down."
  51. 51.0 51.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, LZ Nowhere, "COLLINS: Affirmative, two by three, sir, the signal's weak, but, uh, we can hear you. We're at the emergency rendezvous point at grid 213-104 - the Surf Club. Quebec never landed, and Sierra are scattered... I - I don't know about Oscar and Papa. Over. GUARDIAN: Copy, Papa's VTOL didn't make it so don't expect much company. You may be a Third Lieutenant, but you're in charge now. COLLINS: Acknowledged, we'll, uh, reassemble and... reassess, out."
  52. 52.0 52.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Breaking Through, "COLLINS: Alright, okay, Oscar's here. So. Let's go through this. The situation isn't good; we've got next to no supplies and our armor's missing. Casualties are high and many of our VTOLs never landed. To make matters worse, we're almost completely surrounded. In fact, the AAF are tightening the noose, even as I speak - we need to act, now. Fortunately, LZ Blazer, here, faired better than ourselves. I don't know, but I, uh - I believe Chalkeia's still on the table. Maybe we can, sort of, punch a hole through the enemy's defences and, er, establish contact with the rest of our combat team. Sergeant Sturrock... As you're familiar with the terrain, would you clarify the plan of attack? STURROCK: Yeah, here's the deal. The village, here, at Point Superior, it's gotta go. Government forces will be looking to reinforce it, quickly. This whole thing's already a crapshoot, but, if they consolidate on this position, we're fucked. My suggestion is as follows - November will edge towards these buildings and engage the enemy with suppressive fire. Meanwhile, Oscar will stay with the wounded while my squad and everyone else advances through these ancient ruins. On the other side, we'll flank left and strike west. COLLINS: Classic hammer and anvil. STURROCK: Exactly. COLLINS: I'm fine with it. My one concern is all our injured, how do you propose we -"
  53. 53.0 53.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Final Strike, "Gentlemen, it's good to see you in person. Our situation is not ideal, but far from desperate. Our initial attack was stopped before we reached the town itself. Bravo and Charlie are hunkered down here, and here, and cannot move forward. We need to get things moving again. So, Lieutenant Collins, I'm merging your forces together. You will re-establish group Alpha. And Corporal Barlem, you'll resume command of your APC and retain your current callsign, Sierra. [...] Alpha will retake point Phoenix for us, and with Sierra, suppress enemy defenses."
  54. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Breaking Through, "COLLINS: Pariah, this is November. The village is secure, set up a perimeter - we'll start checking these houses. And, uh, Oscar. Interrogative, will you be able to MEDEVAC your wounded in a few mikes? Over. OSCAR: Maybe in ten, sir, but I can't make any promises. COLLINS: You've got about half that time, we can't wait a mo - STURROCK: Are you outta your fucking mind? There's no time, period. Our window's closing fast. Leave the casualties, push forwards or we're dead. OSCAR: Negative - we're not leaving anyone behind! STURROCK: Put your damn head where your heart is, Oscar. OSCAR: I am not going to stand for anymore of this shit, Sergeant! STURROCK: No. Neither am I! Lieutenant - are you gonna give the order or am I...? COLLINS: I - we, we need to reassess... STURROCK: Sierra, clear a path. Trust me, our 90 day wonder here's not gonna be calling the shots for long. OSCAR: Do not execute that order! Return to the ERV - you - you gotta get us outta here! COLLINS: Sierra, uh, evaluate and - and make a decision. Only you know what you can and what you can't achieve, out."
  55. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Final Strike, "Guardian, flash! AAF armored column is counterattacking from the north. We can delay them, but not for long."
  56. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Final Strike, "MAVERICK: Guardian, this is Maverick. Enemy column just got through us. You can expect 3 APCs full of infantry and one tank, over. GUARDIAN: Understood, Maverick. We'll get ready. Guardian to all units. We have the counterattack incoming. Everybody get into cover and don't stick out. That applies to you too, Sierra. Don't get picked out by them. I'm getting division command to get us that damn air support. We have to hold on until then."
  57. 57.0 57.1 ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, Final Strike, "Guardian to all forces, we have control of the town. More importantly, higher's just sent word: the AAF are retreating from the airport and withdrawing to Pyrgos, the capital. Boys, you did it... Establish a defensive line and wait for reinforcements, out."
  58. ARMA 3: Tanks 2018 [Video Game], Bohemia Interactive a.s., Altis Requiem, Salient Force, "KALOGEROS: Ares to Pantheon, mission complete! That fuel dump's totally destroyed. PANTHEON: Alright, Captain, good job. Turn around and get out of there, we just lost Kavala and the airport... Troops are regrouping outside Pyrgos, we're going to have to make a stand. KALOGEROS: Okay, understood, we'll break south for the ERV, out."
  59. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "Six weeks have passed since the AAF's capitulation. The FIA, under the leadership of Nikos Panagopoulos, have transitioned from a military opposition to a political body and, alongside our forces, are working hard to restore their homeland. Although it will take time for this country to recover from war, the new government has the confidence of the people of Altis. However, NATO's invasion - albeit swift and, ultimately, successful - has stirred a new round of debates over the funding of military forces in this region. The conclusion was clear: there is no way NATO can maintain their position here while tensions in the pacific region rise. The decommissioning will continue and NATO will abandon this region."
  60. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "COLE: So, tell me, sergeant. Have you been here from the start? I mean the start of the flashpoint. KERRY: Uh, yeah. Actually few months before the first AAF attack. COLE: And? KERRY: I don't follow... COLE: What caused it? The public's waiting for an explanation. KERRY: I'm not really at liberty to talk about that. But, speaking off the record ... they still don't really know for sure. I mean, Christ, sure, it's easy to blame CSAT. But the greenbacks - sorry, the AAF - they definitely needed a push. COLE: And who, in your view, gave them that push? KERRY: Isn't that supposed to be your job to find out? COLE: Oh, believe me, Sergeant Kerry, I'm trying."
  61. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "COLE: Just one last question then, sergeant. KERRY: Shoot. COLE: Did British forces play any part in this incident? KERRY: What do you mean? They shipped out long before the flashpoint started. COLE: Yeah, that's what the UK government keeps saying - hell, they almost seem to believe it. KERRY: I'm not sure I follow here. COLE: Tell me, Sergeant, have you ever met Kostas Stavrou? KERRY: Yeah. COLE: Then why don't you ask him?"

See also[]

Armaverse conflicts
1980s Soviet occupation of Nogova (1982)Malden Islands Crisis (1985)Takistan Civil War (1988-1992)
2000s Sahrani Conflict (2006)Chernarussian Civil War (2009)
2010s Operation Arrowhead (2012)Operation Crimson Lance (2012)
2020s Altian Civil War (2026-2030)
2030s Altis Incident (2035)
NOTE: Conflicts fought in spin-off titles, non-canon expansions/DLCs, lone skirmishes between isolated groups or conflicts without significant details are deliberately excluded.
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