Amsterdam is the capital city of the Netherlands. It serves as a semi-playable micro "terrain" in ArmA 3.
Overview[]
NOTE:
- The Amsterdam "terrain" is featured exclusively for the free Art of War exhibition/showcase gallery.
- It is not a standalone, fully playable terrain of its own.
« | Time for a little R&R - and a visit to Amsterdam's Lars Blanken Gallery. The current collection, displayed as the 2035 Art of War exhibition, features award-winning works from an eclectic mix of international artists. Some you may know, others you may not. These creators for charity, who have generously donated their works to raise money for victims of armed conflict, come from a range of different backgrounds and professions, allowing us to present important themes through a kaleidoscopic lens, colored by diverse views and cultural perspectives. Art of War exhibition description
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The Lars Blanken Gallery - Amsterdam's famous museum of fine arts[1], is named after Lars Blanken, a Dutch philanthropist and founder of the Non-Government Organisation, the International Development & Aid Project (IDAP).[2]
Visitors to the gallery can see the numerous artworks on display, gifted by artists of various backgrounds, to raise money for victims of conflicts throughout the globe.[3]
They can also take the opportunity to learn about the relevance of International Humanitarian Law (IHL)[4], and the future of warfare with its potential implications on armed conflict between humans.[5]
Terrain-specific texts[]
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Gallery[]
Trivia[]
- The inscriptions on the rotunda dome roughly translate into a quote spoken by the IDAP's founder, Lars Blanken ("Gentlemen, man's humanity has been weighed and found wanting - but together we can tip the scales.").[2][6]
- The "terrain" is merely fabricated out of editor props/structures on the dried lake of Altis' Almyra with a layer of trimmed grass placed on the ground to simulate a "clean" surface texture.
- For instance, each "room" in the "gallery" is actually a separate object that is simply stitched with one another to form a T-shape. Should the player manage to get "out" of the gallery, they can even see that the model exteriors are completely culled (as the player will never be able to see it in normal gameplay).
- Additional changes such as sharply reducing the draw distance and the existence of fake highrises/apartment buildings in the background are used to further the illusion that Amsterdam is a "real" terrain.
- After the release of Game Update 2.18, the Gallery now includes various community-made artworks that were submitted for the Czech Veterans Day screenshot initiative.[7]
References[]
- ↑ ARMA 3: Art of War 2021 [Video Game], Bohemia Interactive a.s., SHOWCASE: Art of War, "The Lars Blanken Gallery is named after a Dutch philanthropist and the founder of the International Development & Aid Project. It opened in 2013."
- ↑ 2.0 2.1 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., SHOWCASE: Laws of War, \a3\missions_f_orange\data\img\faction_idap\whiteboard_idap1_co.paa, "OUR HISTORY: HOW DID IT ALL BEGIN?"
- ↑ ARMA 3: Art of War 2021 [Video Game], Bohemia Interactive a.s., SHOWCASE: Art of War, "In partnership with the International Development & Aid Project we are proud to present the 2035 Art of War exhibition. All profits from this event will be donated to humanitarian efforts, protecting and assisting victims of armed conflict and other situations of violence. To our visitors and talented artists, we would like to thank you for supporting a charitable cause."
- ↑ ARMA 3: Art of War 2021 [Video Game], Bohemia Interactive a.s., SHOWCASE: Art of War, "Military-grade reconnaissance drones, with night vision and thermal optics, have been used in recent years for remote legal observation, deterring violations of International Humanitarian Law. In several cases, robots conducting digital surveillance have prevented war crimes from occurring."
- ↑ ARMA 3: Art of War 2021 [Video Game], Bohemia Interactive a.s., SHOWCASE: Art of War, "Should humans still be in the loop? It depends on who you ask. Some argue fully autonomous robots, capable of making split-second decisions, save lives. Others insist that such robots cross a moral threshold when programmed to kill, because they cannot make human choices."
- ↑ Flash-Ranger, Syhrus 2021, EP #39 - Art Of War DLC, Spotify [Podcast], viewed 1 October 2023, <https://open.spotify.com/episode/555XbcB4ZpRdv2y96iCaG1>.
- ↑ van 't Land, J.J. 2024, SPOTREP #00115, Arma 3, viewed 9 October 2024, <https://dev.arma3.com/post/spotrep-00115>.
External links[]
See also[]
Playable terrains in ArmA 3 | |
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Official Terrains | Altis (Amsterdam) • Livonia • Malden • Stratis • Tanoa • Virtual Reality |
Third Party Terrains | Cam Lao Nam • Gabreta • Khe Sanh • Mortain • Normandy • Sefrou-Ramal • "The Bra" • Weferlingen |
Official DLC: Apex DLC | Contact DLC Creator DLC: CSLA Iron Curtain | Global Mobilization - Cold War Germany | S.O.G. Prairie Fire | Spearhead 1944 | Western Sahara |