Armed Assault Wiki

NOTE: This article is about the Apache AH-1 attack helicopter used by British forces in ArmA 2: BAF. For AH-1 Cobra gunships used by U.S. forces in ArmA: CWA, see AH-1 Cobra.


The Apache AH-1 is a heavy attack helicopter used exclusively by the British Army in ArmA 2. It was added with the release of the British Armed Forces DLC.

Overview[]

  • Role:
    • Heavy gunship
« The Apache AH Mk1 is a licence-built version of the AH-64D Apache Longbow attack helicopter for the British Army. It is a four-blade, two-seat, twin-engine attack helicopter.
The Apache is armed with a 30mm M230 Chain Gun and with AGM-114 Hellfire and Hydra 70 rocket pods.
Armoury Description[1]
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the British Armed Forces DLC.

The Apache is a derivative of the AH-64D helicopter gunship used by the U.S. Army. Custom-built to meet the specific requirements of the British military, the Apache can conduct precision attacks, armed reconnaissance, and provide close air support.

Armament
By default, the Apache is armed with a 30 mm chain gun mounted beneath the nose of the cockpit. Its other armament consists of twin 70 mm rocket pods and infrared-guided, air-to-ground anti-tank guided missiles; both of which are carried on stub wing pylons attached to both sides of the airframe.[CfgVh 6]

The Apache always carries 8× Hellfire ATGMs for use against Main Battle Tanks, while the M230 chain gun feeds from a single 1,200-round linked belt loaded with high-explosive dual purpose (HEDP) shells.[CfgVh 5]

Each of the CRV-7 rocket pods are loaded with specific munitions: one pod fires rockets fitted with flechette anti-tank (FAT) warheads, while the other is loaded to fire rockets fitted with high-explosive point detonating (HEPD) warheads. Each pod contains 19× rockets for a combined total of 38× rockets.[CfgVh 4][CfgVh 7]

Features
When it comes to handling, avionics, and armament, the Apache is virtually identical to its American counterpart. And like the AH-64D, the Apache serves as the heavier counterpart to lighter gunships in the British Army's fleet of helicopters; in this case, it supplements the AH-11 Wildcat in the anti-armour role.

Though it is incapable of transporting passengers into battle, the Apache compensates for this by being better protected against small arms fire.[CfgVh 8] It can even withstand a limited amount of punishment from heavier anti-aircraft weapons like the Russian-made ZU-23, though obviously this doesn't mean that the Apache will emerge unscathed every time (it will still take severe damage if it is struck by more than a few shells).

Crew Capacity
The Apache has a maximum seating capacity for a crew of two that consists of the pilot and the gunner. It is unable to transport any passengers.

Protection: Hitpoints[]

The Apache has a base armour value of 60.[CfgVh 8]

LEGENDGreen = HullOrange = EnginesMaroon = Instruments/FCR domeYellow = Main rotorDark blue = Tail rotor

LEGEND
Green = Hull
Orange = Engines
Maroon = Instruments/FCR dome
Yellow = Main rotor
Dark blue = Tail rotor

Hull[]

The Apache's hull can withstand up to 60 points of damage.[CfgVh 9][Formula 1] Depletion of its integrity will always result in a total loss.[CfgVh 10]

Engines[]

The Apache's engines can only take a maximum of 15 points of damage before they fail.[CfgVh 11][Formula 2] 100% of incoming damage to either engine will always be shared with the helicopter's main "health" pool. Destroying the engines has the potential to result in the helicopter's destruction if it is at or near critical "health" status.[CfgVh 12]

Instruments[]

The cockpit's flight instruments and the Fire Control Radar dome are able to take only 9 points of damage before they fail.[CfgVh 13][Formula 3] 100% of incoming damage will always be shared with the Apache's main "health" pool. Destruction of the instruments/FCR dome also has the potential to cause the helicopter to explode if it is at critical "health" status.[CfgVh 14]

Main rotor[]

The main rotor can only withstand a maximum of 18 points of damage before it fails.[CfgVh 15][Formula 4] 30% of incoming damage will always be shared with the Apache's main "health" pool. Destroying the main rotors will not cause a total loss by itself. However, it is possible for this to happen if the Apache is at critical "health" status.[CfgVh 16]

Tail rotor[]

The tail rotor is only able to take 12 points of damage before it fails.[CfgVh 17][Formula 5] Only 10% of incoming damage will be shared with the helicopter's main "health" pool. However, it is possible for the Apache to explode catastrophically if it is at critical "health" status at the time of the tail rotor's destruction.[CfgVh 18]

Protection: Armour[]

LEGENDGreen = glass_armored.bisurfOrange = iron.bisurfMaroon = ironplate.bisurfYellow = plexiplate.bisurfTeal = armor_16mm_plate.bisurfPurple = armor_23mm_plate

LEGEND
Green = glass_armored.bisurf
Orange = iron.bisurf
Maroon = ironplate.bisurf
Yellow = plexiplate.bisurf
Teal = armor_16mm_plate.bisurf
Purple = armor_23mm_plate.bisurf

.bisurf Density[2] Thickness[2] bulletPenetrability[3] bulletPenetrabilityWithThickness[3]
armor_16mm_plate.bisurf 7800 16 200 13
armor_23mm_plate.bisurf 7800 23 200 13
glass_armored.bisurf 2400 N/A; based on vehicle fire geometry thickness 50 N/A; not used by glass_armored.bisurf
iron.bisurf 7800 N/A; based on vehicle fire geometry thickness 20 N/A; not used by iron.bisurf
ironplate.bisurf 7800 5 200 10
plexiplate.bisurf 1180 2 300 150

The Apache's airframe and its components are protected by various armour plates and plain metals, as well as a mix of armoured glass/unarmoured plexiglass:

  • The cockpit's canopy is made out of armoured glass[rvmat 1][bisurf 1] and (non-bullet resistant) plexiglass. The plexiglass specifically has a thickness of 2 millimetres.[rvmat 2][bisurf 2]
  • The twin turboshaft engines, tail rotor gearbox assembly, AN/APG-78 Longbow Fire Control Radar dome, CRV7 HEPD/FAT rocket pods, main rotor shaft, the Target Acquisition and Designation Sights, Pilot Night Vision System (TADS/PNVS) module on the nose, and the tail's transmission shaft, are all made out of iron.[rvmat 3][bisurf 3]
  • The helicopter's front landing gears, the M230 Chain Gun, and parts of the Apache's nose (but not the TADS/PNVS itself) are covered by plates of iron. These plates have a thickness of 5 millimetres.[rvmat 4][bisurf 4]
  • The Apache's stub wings, its tail rotors, the base of the Longbow FCR dome, as well as the entire tail structure and rear half of the helicopter's fuselage are protected by armour plates that have a thickness of 16 millimetres.[rvmat 5][bisurf 5]
  • The front half of the Apache's fuselage and cockpit, as well as the helicopter's main rotors are protected by armour plates that have a thickness of 23 millimetres.[rvmat 6][bisurf 6]

It should be noted that in the case of the cockpit's canopy, only the middle panes of glass are actually bullet-resistant. They can block small arms projectiles up to and including .50 cal/12.7 mm bullets so long as the glass remains intact (consecutive shots will eventually cause the canopy's glass to shatter and be unable to protect the pilot/gunner). However, the side-facing panes are not bullet-resistant and will not be able to stop even 9 mm pistol bullets from penetrating through.

Armament[]

The Apache's pilot controls the CRV7-HEPD/CRV7-FAT rocket pods[CfgVh 6] while the gunner handles the turret-mounted M230 30 mm chain gun and AGM-114 Hellfire anti-tank guided missiles:[CfgVh 4]

M230[]

Arma2-vehicleweapons-apacheah1-m230
Ammo parameter Value
Base damage value 67
[CfgAm 1][CfgAm 2][note 1]
Splash damage value 15[CfgAm 3]
Damage type Armour Piercing + High-Explosive
Aerodynamic friction -0.00078[CfgAm 4]
Muzzle velocity (m/s) 805[CfgMa 1]
Expected velocity (m/s) 900
[CfgAm 5][note 2]
Deflection angle (degrees) 10°[CfgAm 6]

General-purpose 30 mm chain gun. Fires high-explosive dual-purpose (HEDP) shells.[CfgAm 2][note 1]

It can attain a fire rate of up to 625 RPM[CfgWp 1][Formula 6] and has a muzzle velocity of 805 m/s.[CfgMa 1] Accuracy-wise, the M230 has a dispersion of 0.002 rad.[CfgWp 2] The shells have a blast radius of 1 metre.[CfgAm 7]

Manual zeroing is available, starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500).[CfgVh 19] By default, it utilises a zeroing of 600 metres.[CfgVh 20] The gun turret can be rotated in any direction horizontally up to a maximum of 120 degrees.[CfgVh 21][CfgVh 22] Vertical limits are restricted to a depression of 60 degrees[CfgVh 23] and an elevation of just 11 degrees.[CfgVh 24]

AGM-114 Hellfire[]

Arma2-vehicleweapons-apacheah1-agm114hellfire
Parameter Value
Base damage value 800[CfgAm 8]
Splash damage value 20[CfgAm 9]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 2[CfgAm 10]
Launch velocity (m/s) 0[CfgMa 2]
Maximum speed (m/s) 425[CfgAm 11]

Air-to-ground anti-tank missiles. Can lock-on via infrared-guidance[CfgAm 12] or laser lock-on.[CfgAm 13][CfgAm 14][note 3]

There is a forced delay of 1 second between missile launches.[CfgWp 3] Hellfire missiles are always soft launched.[CfgMa 2] They need at least 3.25 seconds[CfgAm 15] of flight time to be able to attain a top speed of up to 425 m/s.[CfgAm 11] The missile's warhead has a blast radius of 2 metres.[CfgAm 10]

If the Hellfire is locking on via infrared, smoke-based countermeasures have a 20% chance to temporarily prevent a lock-on.[CfgWp 4] If the Hellfire has already locked onto a target and is flying towards its target, there is also a 20% chance that the missile's seeker will lose lock to smoke countermeasures.[CfgAm 16]

CRV7-HEPD[]

Arma2-vehicleweapons-apacheah1-crv7
Parameter Value
Base damage value 850[CfgAm 17]
Splash damage value 100[CfgAm 18]
Warhead type High-Explosive
Blast radius (metres) 10[CfgAm 19]
Launch velocity (m/s) 1[CfgMa 3]
Maximum speed (m/s) 720[CfgAm 20]

Unguided air-to-ground rockets. Fires rockets fitted with high-explosive point detonating (HE) warheads.

The pod has a firing delay of 0.9 seconds between launches[CfgWp 5] (~ 66 RPM[Formula 7]). The only fires one rocket per volley.[CfgWp 6] They are always fired with an initial velocity of 1 m/s[CfgMa 3] but can attain a top speed of up to 720 m/s[CfgAm 20] after just 1 second[CfgAm 21] of flight time. The warheads have a blast radius of 10 metres.[CfgAm 19]

It should be noted that even though CRV7-HEPD rockets can be "locked" onto ground vehicles[CfgWp 7][CfgWp 8], it is not actually a guided weapon and the rockets will not automatically home in towards locked targets.[note 4]

CRV7-FAT[]

Arma2-vehicleweapons-apacheah1-crv7
Parameter Value
Base damage value 550[CfgAm 22]
Splash damage value 20[CfgAm 23]
Warhead type High-Explosive
Blast radius (metres) 2[CfgAm 24]
Launch velocity (m/s) 1[CfgMa 4]
Maximum speed (m/s) 720[CfgAm 25]

Unguided air-to-ground rockets. Fires rockets fitted with flechette anti-tank (FAT) warheads.

The pod has a firing delay of 0.9 seconds between launches[CfgWp 9] (~ 66 RPM[Formula 8]). The only fires one rocket per volley.[CfgWp 10] They are always fired with an initial velocity of 1 m/s[CfgMa 4] but can attain a top speed of up to 720 m/s[CfgAm 25] after just 1 second[CfgAm 26] of flight time. The warheads have a blast radius of only 2 metres.[CfgAm 24]

It should be noted that even though CRV7-FAT rockets can be "locked" onto ground vehicles[CfgWp 11][CfgWp 12], it is not actually a guided weapon and the rockets will not automatically home in towards locked targets.[note 5]

Optics[]

Gunner[]

Arma2-apache-optics-gunner

The gunner is the only crewman that has access to magnified optics. The turret's gunsight can switch between three fields-of-view: Wide (0.85x)[CfgVh 25][CfgVh 26][Formula 9], Medium (4.3x)[CfgVh 27][CfgVh 28][Formula 10], and Narrow (13.79x).[CfgVh 29][CfgVh 30][Formula 11]

The gunsight can toggle three vision modes: day, night, and black-/green-hot thermal vision.[CfgVh 31][CfgVh 32] A laser rangefinder is also available.[CfgVh 33]

Avionics[]

MAWS RWR IWR LWR

MAWS[]

The Apache is equipped with Missile Approach Warning System. The MAWS will warn the helicopter's crew if there are missiles that have successfully locked onto it and are inbound.[CfgVh 34]

RWR[]

The Apache is fitted with a Radar Warning Receiver. The RWR will alert the crew whenever they are being locked onto by a radar-based targeting system.[CfgVh 35]

IWR[]

The Apache does not have access to an Infrared Warning Receiver. The crew will not be alerted if an infrared-based targeting system is attempting to lock onto the helicopter.[CfgVh 35]

LWR[]

The Apache is equipped with a Laser Warning Receiver that will alert the crew whenever they are being locked onto by a laser-based targeting system.[CfgVh 35]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Apache has a camouflage[4] rating of 100.[CfgVh 36]

Cost[]

Main article: AI Basics: Targeting priority

The Apache has a cost[5] value of 10000000.[CfgVh 37]

Threat values[]

Main article: AI Basics: Targeting priority

The Apache is considered to be a low-risk threat[6] to AI-controlled infantry units (0.3).[CfgVh 38]

On the other hand, ground vehicles consider the Apache to be an extremely dangerous threat (1) while aircraft treat the Apache as a dangerous threat (0.8).[CfgVh 38]

Noise factor[]

Main article: AI Basics: Detection

The Apache has an audible[7] factor of 30.[CfgVh 39]

Trivia[]

  • Real-world AH-1s have modified avionics and are visually different to their American counterpart, though ArmA 2's AH-1 has virtually no differences to the AH-64D used by the in-game USMC/U.S. Army factions aside from the CRV-7 rocket pods.[8]
  • For unknown reasons, the AH-1 can carry two less weapons than the AH-64D (18) but can store eighty more magazines (180) in its cargo inventory than the AH-64D.
  • When the BAF DLC was first released, the gunner and pilot's Helmet Mounted Displays (HMD) would not display readings properly. This was fixed after the release of Patch 1.02.[9]
  • Prior to the latest Steam version patches, the CRV-7's FAT rockets had a 10 metre blast radius despite being an anti-armour payload with minimal splash in reality. This was refactored with CorePatch, which properly corrected it to only 2 metres while its initial 10 metre blast radius was given to the HEPD rockets.[10]
    • CorePatch also adjusted the Apache's loadout so that its rocket pods are now exclusively controlled by the pilot as opposed to the gunner. CorePatch similarly increased the rocket count for both CRV7-HEPD and CRV7-FAT from six up to nineteen each for thirty-eight in total.[10]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_30x113mm_M789_HEDP >> hit
  2. 2.0 2.1 CfgAmmo >> B_30x113mm_M789_HEDP >> explosive >> "0.3"
  3. CfgAmmo >> B_30x113mm_M789_HEDP >> indirectHit
  4. CfgAmmo >> B_30x113mm_M789_HEDP >> airFriction
  5. CfgAmmo >> B_30x113mm_M789_HEDP >> typicalSpeed
  6. CfgAmmo >> B_30x113mm_M789_HEDP >> deflecting
  7. CfgAmmo >> B_30x113mm_M789_HEDP >> indirectHitRange
  8. CfgAmmo >> M_Hellfire_AT >> hit
  9. CfgAmmo >> M_Hellfire_AT >> indirectHit
  10. 10.0 10.1 CfgAmmo >> M_Hellfire_AT >> indirectHitRange
  11. 11.0 11.1 CfgAmmo >> M_Hellfire_AT >> maxSpeed
  12. CfgAmmo >> M_Hellfire_AT >> irLock
  13. CfgAmmo >> M_Hellfire_AT >> laserLock
  14. CfgAmmo >> M_Hellfire_AT >> weaponLockSystem >> "16 + 4"
  15. CfgAmmo >> M_Hellfire_AT >> thrustTime
  16. CfgAmmo >> M_Hellfire_AT >> cmImmunity
  17. CfgAmmo >> M_CRV7_HEPD >> hit
  18. CfgAmmo >> M_CRV7_HEPD >> indirectHit
  19. 19.0 19.1 CfgAmmo >> M_CRV7_HEPD >> indirectHitRange
  20. 20.0 20.1 CfgAmmo >> M_CRV7_HEPD >> maxSpeed
  21. CfgAmmo >> M_CRV7_HEPD >> thrustTime
  22. CfgAmmo >> M_CRV7_FAT >> hit
  23. CfgAmmo >> M_CRV7_FAT >> indirectHit
  24. 24.0 24.1 CfgAmmo >> M_CRV7_FAT >> indirectHitRange
  25. 25.0 25.1 CfgAmmo >> M_CRV7_FAT >> maxSpeed
  26. CfgAmmo >> M_CRV7_FAT >> thrustTime

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 1200Rnd_30x113mm_M789_HEDP >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 8Rnd_Hellfire >> initSpeed
  3. 3.0 3.1 CfgMagazines >> 6Rnd_CRV7_HEPD >> initSpeed
  4. 4.0 4.1 CfgMagazines >> 6Rnd_CRV7_FAT >> initSpeed

CfgWeapons

  1. CfgWeapons >> M230 >> manual >> reloadTime
  2. CfgWeapons >> M230 >> manual >> dispersion
  3. CfgWeapons >> HellfireLauncher >> reloadTime
  4. CfgWeapons >> HellfireLauncher >> cmImmunity
  5. CfgWeapons >> CRV7_HEPD >> Burst >> reloadTime
  6. CfgWeapons >> CRV7_HEPD >> Burst >> burst
  7. CfgWeapons >> CRV7_HEPD >> WeaponLockSystem >> "4"
  8. CfgWeapons >> CRV7_HEPD >> canLock >> "2"
  9. CfgWeapons >> CRV7_FAT >> Burst >> reloadTime
  10. CfgWeapons >> CRV7_FAT >> Burst >> burst
  11. CfgWeapons >> CRV7_FAT >> WeaponLockSystem >> "4"
  12. CfgWeapons >> CRV7_FAT >> canLock >> "2"

CfgVehicles

  1. CfgVehicles >> BAF_Apache_AH1_D >> transportMaxWeapons
  2. CfgVehicles >> BAF_Apache_AH1_D >> transportMaxMagazines
  3. CfgVehicles >> BAF_Apache_AH1_D >> fuelCapacity
  4. 4.0 4.1 4.2 4.3 CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> weapons[] >> {"M230","HellfireLauncher"}
  5. 5.0 5.1 5.2 CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> magazines[] >> {"1200Rnd_30x113mm_M789_HEDP","8Rnd_Hellfire"}
  6. 6.0 6.1 6.2 6.3 CfgVehicles >> BAF_Apache_AH1_D >> weapons[] >> {"CRV7_HEPD","CRV7_FAT","CMFlareLauncher"}
  7. 7.0 7.1 7.2 7.3 CfgVehicles >> BAF_Apache_AH1_D >> magazines[] >> {"6Rnd_CRV7_HEPD","6Rnd_CRV7_FAT","60Rnd_CMFlareMagazine"}
  8. 8.0 8.1 CfgVehicles >> BAF_Apache_AH1_D >> armor
  9. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitHull >> armor
  10. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitHull >> passThrough
  11. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitEngine >> passThrough
  13. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitAvionics >> armor
  14. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitAvionics >> passThrough
  15. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitVRotor >> armor
  16. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitVRotor >> passThrough
  17. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitHRotor >> armor
  18. CfgVehicles >> BAF_Apache_AH1_D >> HitPoints >> HitHRotor >> passThrough
  19. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500}
  20. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> discreteDistanceInitIndex >> "5"
  21. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> minTurn
  22. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> maxTurn
  23. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> maxElev
  24. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> minElev
  25. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Wide >> maxFov >> "0.466"
  26. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Wide >> minFov >> "0.466"
  27. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Medium >> maxFov >> "0.093"
  28. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Medium >> minFov >> "0.093"
  29. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Narrow >> maxFov >> "0.029"
  30. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Narrow >> minFov >> "0.029"
  31. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Wide >> visionMode[] >> {"Normal","NVG","Ti"}
  32. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> OpticsIn >> Wide >> thermalMode[] >> {2,3}
  33. CfgVehicles >> BAF_Apache_AH1_D >> Turrets >> MainTurret >> turretInfoType >> "RscUnitInfo_AH64D_gunner"
  34. CfgVehicles >> BAF_Apache_AH1_D >> incommingMisslieDetectionSystem >> "16"
  35. 35.0 35.1 35.2 CfgVehicles >> BAF_Apache_AH1_D >> lockDetectionSystem >> "8 + 4"
  36. CfgVehicles >> BAF_Apache_AH1_D >> camouflage
  37. CfgVehicles >> BAF_Apache_AH1_D >> cost
  38. 38.0 38.1 CfgVehicles >> BAF_Apache_AH1_D >> threat[] >> {0.3,1,0.8}
  39. CfgVehicles >> BAF_Apache_AH1_D >> audible

.bisurf

  1. \ca\data\penetration\glass_armored.bisurf
  2. \ca\data\penetration\plexiplate.bisurf
  3. \ca\data\penetration\iron.bisurf
  4. \ca\data\penetration\ironplate.bisurf
  5. \ca\data\penetration\armor_16mm_plate.bisurf
  6. \ca\data\penetration\armor_23mm_plate.bisurf

.rvmat

  1. \ca\data\penetration\glass_armored.rvmat
  2. \ca\data\penetration\plexiplate.rvmat
  3. \ca\data\penetration\iron.rvmat
  4. \ca\data\penetration\ironplate.rvmat
  5. \ca\data\penetration\armor_16mm_plate.rvmat
  6. \ca\data\penetration\armor_23mm_plate.rvmat

Formulae

  1. Base vehicle armor value * HitPoint armor value = 60 * 1
  2. Base vehicle armor value * HitPoint armor value = 60 * 0.25
  3. Base vehicle armor value * HitPoint armor value = 60 * 0.15
  4. Base vehicle armor value * HitPoint armor value = 60 * 0.3
  5. Base vehicle armor value * HitPoint armor value = 60 * 0.2
  6. 60 / reloadTime = 60 / 0.096
  7. 60 / reloadTime = 60 / 0.9
  8. 60 / reloadTime = 60 / 0.9
  9. 0.4 / minFov = 0.4 / 0.466
  10. 0.4 / minFov = 0.4 / 0.093
  11. 0.4 / minFov = 0.4 / 0.029

Notes[]

  1. 1.0 1.1 Due to its explosive coefficient of 0.3, the M230 chain gun's HEDP shells inflict 70% kinetic damage and only 30% explosive damage.
  2. Damage will be reduced if the projectile's velocity drops below this value.
  3. If available, the AGM-114 Hellfire can be detected by the target's Laser Warning Receiver (LWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.
  4. If available, the CRV7-HEDP can be detected by the target's Laser Warning Receiver (LWR) if the pilot "locks" onto the vehicle rather than firing without a lock-on (despite the CRV7-HEPD not being a true guided munition).
  5. If available, the CRV7-FAT can be detected by the target's Laser Warning Receiver (LWR) if the pilot "locks" onto the vehicle rather than firing without a lock-on (despite the CRV7-FAT not being a true guided munition).

References[]

  1. Bohemia Interactive a.s., 2010, Vehicles, Arma 2, viewed 26 March 2025, <https://www.arma2.com/arma-2-oa-vehicles/arma2-baf-vehicles>.
  2. 2.0 2.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 26 March 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  3. 3.0 3.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 26 March 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 March 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 March 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 March 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 March 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  8. Krishna 2013, Apache AH Mk1 Attack Helicopter, Army-technology.com, viewed 19 July 2024, <https://www.army-technology.com/projects/apache-ah-mk1-attack-helicopter/>.
  9. Foltyn, D et al. 2010, Arma 2: British Armed Forces: Version History, Bohemia Interactive Community Wiki, viewed 4 February 2024, <https://community.bistudio.com/wiki/Arma_2:_British_Armed_Forces:_Version_History#Version_1.02>.
  10. 10.0 10.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 4 February 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ARMA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-britisharmy British Army - Vehicles (ARMA 2)
Wheeled ATVJackal 2 MWMIKMilitary OffroadMTVR
Tracked FV510 Warrior
Rotor-wing Apache AH-1AH-11 WildcatChinook HC4Merlin HC3
(Parenthesis) denote variants.
Operation Arrowhead | British Armed Forces