ArmA 3
Developer Bohemia Interactive
Publisher Bohemia Interactive
Platforms PC
Release dates March 5, 2013 (alpha)
June 25, 2013 (beta)
September 12, 2013 (launch)

ArmA 3 is the fourth main title in the ArmA series.


The first game in the series to be set in the near-future, ArmA 3 is the fourth main game in Bohemia Interactive's long-running ArmA series.

ArmA 3 was initially released as an Alpha on March 5th, 2013, and was later updated to an open Beta on June 25th, 2013. The full version of the game was finally released on September 12th, 2013, and was later expanded with additional content in the form of three more campaign episodes titled Survive, Adapt, and Win.

Expansion pack (1)

Main article: Apex DLC

Released on July 11th, 2016, Apex is ArmA 3's primary content expansion pack and adds many new weapons, vehicles, aircraft, boats, and other interactive objects. It includes a brand new island terrain in the form of Tanoa, as well as the Apex Protocol multiplayer campaign. Several new factions have also been added which feature their own set of usable content.

Unlike ArmA 2's Operation Arrowhead expansion, Apex is not standalone and requires the base game to install.

Expansion pack (2)

Main article: Contact DLC

Contact is a military science fiction-themed spin-off expansion that adds two new factions, a standalone campaign, the Livonia terrain, several weapons, vehicles, outfits and equipment. The Contact expansion pack is due for release on July 26th, 2019.

It is primarily developed by Bohemia Interactive's Amsterdam team in collaboration with the studios in the Czech Republic and Thailand. A teaser trailer was initially released on May 21st, 2019. The expansion's title and content were finally revealed on May 23rd, 2019.


Following on from its predecessor's model, ArmA 3 features a multitude of DLCs that further expand the base game's content:

Owners of the Supporter Edition (no longer available for purchase) are automatically granted access to all DLCs and both expansions.

For non-Supporter owners, the DLCs can be obtained individually or through the DLC Bundle (1 and 2) packs, with the first bundle containing Karts, Helicopters and Marksmen DLCs, while the second bundle contains Jets, Laws of War, Tac-Ops and the Tanks DLCs.

Alternatively, either the Apex Edition or Contact Edition can be purchased. These packages combine the expansion pack(s) and additional DLCs depending on the version:

  • The Apex Edition combines the base game with the first expansion pack (Apex) and all three DLCs from the first bundle (Karts, Helicopters, Marksmen). It does not contain any of the DLCs from the second bundle.
  • The Contact Edition only contains the base game and second expansion pack (Contact). It does not contain any of the DLCs from either bundle.

For new ArmA 3 players looking to gain access to all premium assets, the Ultimate Edition contains both expansion packs (Apex/Contact) along with every official DLC from both bundles (Creator DLCs are not included).

Existing players who have already purchased all official DLCs (aside from Contact) can also opt to buy the Ultimate Edition in lieu of the latter at a discount. Owned DLCs will be subtracted from the total price without affecting the player's DLC library.

Free content

In addition to the premium DLCs, ArmA 3 was progressively updated with major patches and free DLCs that are available by default to all players:

Creator DLC

Produced by external third party developers but published by Bohemia Interactive, DLCs released under the Creator DLC programme are intended to provide more original quality content to owners.

Unlike in-house premium releases, DLCs under the Creator DLC programme do not contain platform updates and are completely optional to acquire. They will not be downloaded unless the player owns the DLC and activates it via ArmA 3's Launcher:

It should be noted that owners of the Supporter Edition are not granted access to Creator DLCs.


ArmA 3's campaign takes place in 2035, two decades following the events of Operation Black Gauntlet. It is predominately set on the Republic of Altis and Stratis, an island nation located in the middle of the Mediterranean Sea.


Main article: Prologue

Deployed to the island nation of the Republic of Altis and Stratis, NATO peacekeepers and Altian government forces conduct training exercises together and carry out counterinsurgency operations against a growing insurgency movement calling itself the FIA.

Viewed from the perspective of U.S. Army Sergeant Conway, the peacekeepers will soon find themselves caught between a rock and a hard place as full-scale civil war threatens to break out yet again on the island country.

The East Wind

Main article: The East Wind

One year after the events of the Prologue, the peacekeepers from the multi-national Task Force Aegis are scheduled to depart the island nation as their peacekeeping mandate comes to a close.

Seen from the view of U.S. Army Corporal Ben Kerry, one of the few non-combat support personnel left on the island, what follows soon after will set the stage for an escalating global competition of influence between NATO and CSAT, as the island nation teeters on the brink of all-out war.

Altis Requiem

NOTE: Only available with the Tanks DLC.

Main article: Altis Requiem

As NATO forces launch their retaliatory invasion against the island nation in response to the attack against the peacekeepers of Task Force Aegis, AAF tank commander Captain Kyros Kalogeros is assigned to take charge of his armoured unit in the defence of his country.

Apex Protocol

NOTE: Only available with the Apex expansion pack.

Main article: Apex Protocol

Following the events of The East Wind and Altis Requiem, Apex Protocol has players assume control of a four-man special forces team as they work together to hunt down an elusive warlord commanding the Syndikat, a paramilitary insurgent group on the island nation of the Horizon Islands.

Remnants of War

NOTE: Only available with the Laws of War DLC.

Main article: Remnants of War

War in the Republic of Altis and Stratis has ended, but the many scars of conflict continue to remain in the island nation.

As all sides work to heal the country's wounds, veteran field consultant Nathan MacDade from the IDAP Non-Government Organisation is deployed to the long-abandoned mountain village of Oreokastro after reports come in of a civilian being killed by a landmine.

During the arduous de-mining process, MacDade recalls the events and stories of the village in the lead up to its destruction to AAN News journalist Katherine Bishop.


As the fourth iteration in the series, ArmA 3 continues to use the same standard of gameplay set by its predecessors as a tactical shooter in a sandbox platform.

Combining a third/first person perspective camera, players are able to take command of an infantry squad, drive ground vehicles, boats, as well as pilot various fixed- and rotary-wing aircraft. ArmA 3 similarly contains both a single player and online multiplayer mode through the Steam client.

Unlike previous games in the series, ArmA 3 does not utilise the old 2D-style mission editor and instead features the new Eden editor, which allows creators to develop far more expansive scenarios and campaigns with greater flexibility.





OS Windows 7 SP1 64-bit Windows 7 SP1 64-bit
Windows 8
Windows 10
PROCESSOR Intel Dual-Core 2.4 GHz
AMD Dual-Core Athlon 2.5 GHz
Intel Core i5-4460 or faster
AMD FX 4300 or faster
AMD Radeon HD 5670
Intel HD Graphics 4000
NVIDIA GeForce GTX 660
AMD Radeon HD 7800 Series
DirectX® 10 11
HARD DRIVE 32 GB free space (HDD) 35 GB free space (SSD / Hybrid HDD / SSHD)
AUDIO DirectX® compatible on-board DirectX® compatible soundcard
OTHER Internet connection and free Steam account to activate Internet connection and free Steam account to activate

Accurate as of September 2018




  • ArmA 3 was initially slated for release in July 2012 but was postponed following an incident involving two of its development leads on the islands of Lemnos and Agios Efstratios, Greece (the real-world islands that the in-game Altis and Stratis terrains are inspired by). Its tumultuous development cycle resulted in no less than three iterations of the storyline being established.
  • In its initial concept, ArmA 3 was referred to internally as ArmA Futura and was planned to have a vastly different setting compared to its final version.
    • Not only was the setting meant to be science-fiction and post-apocalyptic based, but was also intended to be a Role Playing Game (RPG) instead of a military sandbox.

External links

See also

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