- Variable transportation capacity depending on variant - Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry - Has dedicated sub-variants that can utilise Vehicle-in-Vehicle Transportation
- Amphibious - Commander can utilise an observation periscope - Unarmed variant can transport up to 2 passengers - Armed variants can only transport a single passenger
- Variable transportation capacity depending on variant - Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry
- Laws of War DLC-exclusive vehicle - Variable transportation capacity depending on variant - Has dedicated variants that can repair nearby ground vehicles and heal infantry - Can utilise Vehicle-in-Vehicle Transportation
- Variable transportation capacity depending on variant - Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry
- Tanks DLC-exclusive vehicle - Highly adaptive combat vehicle that can be retrofitted for different roles - Is Data Link-enabled - Cannot transport any passengers
- Helicopters DLC-exclusive vehicle - Unarmed variant can transport up to 18 passengers - Armed variant can only transport 16 passengers - Can utilise Slingloading
- Helicopters DLC-exclusive vehicle - Variable transportation capacity depending on variant - Has dedicated variants that can repair, rearm, and refuel ground vehicles and heal infantry - Specific variants can utilise Slingloading
- Jets DLC-exclusive vehicle - Has eight (8) internal weapon pylon hardpoints - Has four (4) external weapon pylon hardpoints - Has dedicated variant that is stealthed against radars - Stealthed variant does not have external hardpoints
- Jets DLC-exclusive vehicle - Has seven (7) internal weapon pylon hardpoints - Has six (6) external weapon pylon hardpoints - Has dedicated variant that is stealthed against radars - Stealthed variant does not have external hardpoints - Is the fastest fixed-wing manned jet
- Jets DLC-exclusive vehicle - Autonomous - Has two (2) internal weapon pylon hardpoints - Stealthed against radars - Is the fastest fixed-wing unmanned jet
- Apex DLC-exclusive vehicle - Can transport up to 2 passengers
Gallery[]
Examples of NATO vehicles
Examples of CSAT vehicles
Examples of AAF vehicles
Notes[]
Vehicles added through optional, third party-developed Creator DLCs are deliberately excluded from this article. Please refer to each CDLC's dedicated article(s) for their respective lists:
You need to be in a ground vehicle of any kind and get blasted into the air with enough velocity. It can be earned in singleplayer scenarios or online multiplayer sessions.
For singleplayer, simply open the editor and place a dozen or so vehicles of any kind on the same spot, ensuring that all the vehicles visibly clip into one another. One way to guarantee such a collision is to stack several large vehicles like Main Battle Tanks (i.e. M2A1 Slammer, T-100 Varsuk, etc.).
Once enough vehicles have been placed, test the scenario. PhysX will handle the rest and cause the player's vehicle, as well as those of the AI, to flip hundreds of metres into the air.
In multiplayer, merely bumping into another player's vehicle at any speed has the potential to trigger this depending on server latency (the greater the desync, the higher the likelihood). All affected players will gain the achievement even if it was done unintentionally.
It does not matter if the player(s) is killed after they are launched into the air. The achievement will unlock even if they die in the process; the only requirement is that they go airborne from the collision.