Armed Assault Wiki

The Assault Boat is an inflatable rubber boat used by several BLUFOR, REDFOR and INDFOR factions, as well as with civilians in ArmA 3.

Overview[]

  • Roles:
    • Troop transport
    • Fast-attack
    • Rescue
« An inflatable boat, often nicknamed 'Rubber Duck', is a lightweight boat constructed from tubes containing pressurized gas. Inflatables typically come in lengths between 2 to 7 meters. Due to their speed, weight and portability, inflatable boats are used in diverse roles such as lifeguard and rescue boats and even more often in the military as a landing craft.
Field Manual[1]
»

Design[]

The Assault Boat is a single engine, small inflatable boat that can be used for maritime raids and infiltration, as well as riverine operations. It can also be used for civil purposes where it can serve as a personal recreational watercraft or as a surf lifesaver boat.

Features
Moderately fast for its size, the Assault Boat is good for transporting troops into or out of battle on undefended coastlines. It can also be airlifted via slingloading by all helicopters with the exception of the MH-9/M900 light helicopters.

Mobility
Due to its weak engine possessing a measly power output of only 18.5 kW[CfgVh 8], the Assault Boat is significantly slower than other small watercraft like the Water Scooter. It can attain a maximum speed of just 28 km/h even on turbo, though its turn rate is fairly decent[CfgVh 9] and it can (mostly) keep its top speed of 28 km/h on the hardest of turns.[CfgVh 10] Nonetheless, the Assault Boat does somewhat struggle with rough tidal conditions[CfgVh 11], which can make this speed difficult to maintain even with turbo activated.

Drawbacks
All passengers are able to fire their own weapons but the boat itself does not possess any mounted weaponry.[CfgVh 1][CfgVh 2][CfgVh 3][CfgVh 4] Combined with the lack of armour plating, the Assault Boat should only ever be deployed into situations where there is no threat of enemy fire since the boat's passengers are completely unprotected.

Crew Capacity
Regardless of faction, all variants can transport the same amount of passengers. This includes the driver themselves and up to four more passengers who either lay prone on the port and starboard sides of the hull, in front, or crouching in the centre just behind the front passenger.[CfgVh 1][CfgVh 2][CfgVh 3][CfgVh 4]

Variants[]

Arma3-render-assaultboathex
Baseline variant used by all military factions and non-state actor groups except for Altian/Tanoan civilians.

Aside from the driver, all other passengers can utilise FFV while they are riding on the boat.[CfgVh 1][CfgVh 2][CfgVh 3][CfgVh 4]

Arma3-render-assaultboatrescue
Maritime rescue vessel used by all military factions/non-state actor groups including Altian/Tanoan civilians.

It is functionally identical to the baseline variant but uses a different paint scheme depending on whether it is being operated for military or civil purposes.

Camouflage[]

  • Black: Pattern-less black paint scheme used by NATO's naval forces, FIA guerillas and Syndikat fighters.
  • Civilian: Two-tone white/sky blue paint scheme. Used exclusively by civilian-owned variants.
  • Digital Grey: Digitised semi-fractal camouflage pattern used by several other AAF aircraft and boats.
  • Hex: Light/dark grey/tan cell pattern camouflage used on CSAT's maritime vessels and divers.
  • Rescue: Pattern-less bright orange paint scheme used by the lifeboat/rescue boat counterpart.

Protection: Hitpoints[]

All variants of the Assault Boat have base armour values of 10.[CfgVh 12]

The following highlighted positions serve as weak points on the Assault Boat:

LEGEND'"`UNIQ--ref-0000001E-QINU`"'Green = BodyOrange = Engine

LEGEND[SCR 2]
Green = Body
Orange = Engine

Body[]

The Assault Boat's hull can withstand a maximum of 6 points of damage.[CfgVh 13][Formula 1] 100% of incoming damage to the hull will always be shared with the Assault Boat's main "health" pool. Depletion of its integrity will always result in its destruction[CfgVh 14], though the Assault Boat will not explode as its fuel has no flammability.[CfgVh 15]

Engine[]

The Assault Boat's engine can only take a maximum of 12 points of damage before it fails.[CfgVh 16][Formula 2] 100% of damage inflicted upon the engine will be shared with the Assault Boat's main "health" pool. Destroying the engine can result in the Assault Boat's destruction[CfgVh 17], though the Assault Boat will not explode as its fuel has no flammability.[CfgVh 15]

Protection: Armour[]

LEGEND'"`UNIQ--ref-00000027-QINU`"'Maroon = metal_plate.bisurfPink = rubber

LEGEND[SCR 3]
Maroon = metal_plate.bisurf
Pink = rubber.bisurf

.bisurf Density
[2][3][4]
Thickness
[2][3][4]
bulletPenetrability
[2][3][4]
bulletPenetrabilityWithThickness
[2][3][4]
Friction
[2][5]
Restitution
[2][5]
metal_plate.bisurf 4000 30 N/A; not used by metal_plate.bisurf 48 0.7 0.3
rubber.bisurf 320 N/A; based on vehicle fire geometry thickness 300 N/A; not used by rubber.bisurf 0.9 0.5

The boat's hull is made entirely out of rubber.[rvmat 1][bisurf 1] Only the engine is covered by plates of plain metal. These metal plates have a thickness of 30 millimetres.[rvmat 2][bisurf 2]

Mobility[]

Engine[]

The Assault Boat's engine has a power output of 18.5 kW.[CfgVh 8] It has an idle RPM of 200[CfgVh 18] and a maximum RPM of 1,200.[CfgVh 19]

Gearbox[]

The Assault Boat does not have a dedicated gearbox defined in its settings.

Sensors[]

The Assault Boat does not have access to sensors that can be used for targeting purposes.

Defensive sensors[]

The Assault Boat is not equipped with defensive sensors. The driver and passengers will not be warned if there are guided weapon systems attempting to acquire a lock-on.[CfgVh 20] No alerts will be issued if a guided projectile has managed to lock onto the Assault Boat and is inbound towards it.[CfgVh 21]

FFV[]

Main article: Firing from vehicles (mechanic)#Assault Boat

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Assault Boat has a camouflage[6] rating of 2.[CfgVh 22]

Cost[]

Main article: AI Basics: Targeting priority

The Assault Boat has a cost[7] value of 50000.[CfgVh 23]

Threat values[]

Main article: AI Basics: Targeting priority

The Assault Boat is not considered to be a threat[8] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[CfgVh 24] It will not be attacked unless there are no other targets of opportunity within range.

Noise factor[]

Main article: AI Basics: Detection

The Assault Boat has an audible[9] factor of 6.[CfgVh 25]

Trivia[]

  • Though inflatable boats largely share the same appearance and design in some way or another, the Assault Boat appears to be specifically based on the "F470 Combat Rubber Raiding Craft" designed by French boat manufacturer, Zodiac Nautic.
  • At release, the Assault Boat did not initially allow its passengers to fire their own weapons as Firing From Vehicles did not exist as a mechanic. This was only enabled after the release of the Helicopters DLC (as part of the platform update's changes in Game Update 1.34).[10]
  • Prior to Game Update 1.90, the Assault Boat's bounding box (for internal transportation purposes) was significantly larger than its appearance, making it impossible for the V-44X Blackfish to carry more than one Assault Boat at a time. This was fixed by the patch so that it is now possible for a Blackfish VTOL to carry up to two Assault Boats at a time.[11]

Gallery[]

Config/script references[]

CfgVehicles

  1. 1.0 1.1 1.2 1.3 CfgVehicles >> B_Boat_Transport_01_F >> Turrets >> CargoTurret_01 >> isPersonTurret >> "1"
  2. 2.0 2.1 2.2 2.3 CfgVehicles >> B_Boat_Transport_01_F >> Turrets >> CargoTurret_02 >> isPersonTurret >> "1"
  3. 3.0 3.1 3.2 3.3 CfgVehicles >> B_Boat_Transport_01_F >> Turrets >> CargoTurret_03 >> isPersonTurret >> "1"
  4. 4.0 4.1 4.2 4.3 CfgVehicles >> B_Boat_Transport_01_F >> Turrets >> CargoTurret_04 >> isPersonTurret >> "1"
  5. CfgVehicles >> B_Boat_Transport_01_F >> maximumLoad
  6. CfgVehicles >> B_Boat_Transport_01_F >> fuelCapacity
  7. CfgVehicles >> B_Boat_Transport_01_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  8. 8.0 8.1 CfgVehicles >> B_Boat_Transport_01_F >> enginePower
  9. CfgVehicles >> B_Boat_Transport_01_F >> rudderForceCoef >> "0.08"
  10. CfgVehicles >> B_Boat_Transport_01_F >> rudderForceCoefAtMaxSpeed >> "0.001"
  11. CfgVehicles >> B_Boat_Transport_01_F >> waterResistanceCoef >> "0.01"
  12. CfgVehicles >> B_Boat_Transport_01_F >> armor
  13. CfgVehicles >> B_Boat_Transport_01_F >> HitPoints >> HitBody >> armor
  14. CfgVehicles >> B_Boat_Transport_01_F >> HitPoints >> HitBody >> passThrough
  15. 15.0 15.1 CfgVehicles >> B_Boat_Transport_01_F >> fuelExplosionPower >> "0"
  16. CfgVehicles >> B_Boat_Transport_01_F >> HitPoints >> HitEngine >> armor
  17. CfgVehicles >> B_Boat_Transport_01_F >> HitPoints >> HitEngine >> passThrough
  18. CfgVehicles >> B_Boat_Transport_01_F >> idleRpm
  19. CfgVehicles >> B_Boat_Transport_01_F >> redRpm
  20. CfgVehicles >> B_Boat_Transport_01_F >> lockDetectionSystem >> "0"
  21. CfgVehicles >> B_Boat_Transport_01_F >> incomingMissileDetectionSystem >> "0"
  22. CfgVehicles >> B_Boat_Transport_01_F >> camouflage
  23. CfgVehicles >> B_Boat_Transport_01_F >> cost
  24. CfgVehicles >> B_Boat_Transport_01_F >> threat[] >> {0,0,0}
  25. CfgVehicles >> B_Boat_Transport_01_F >> audible

.rvmat

  1. \a3\data_f\penetration\rubber.rvmat
  2. \a3\data_f\penetration\metal_plate.rvmat

.bisurf

  1. \a3\data_f\penetration\rubber.bisurf
  2. \a3\data_f\penetration\metal_plate.bisurf

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";
  3. diag_drawMode "FireGeometry"; diag_toggle "Shots";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 10 * 0.6
  2. Base vehicle armor value * HitPoint armor value = 10 * 1.2

References[]

  1. Hlava, B et al. 2014, Arma 3: Field Manual - Vehicles Info, Bohemia Interactive Community Wiki, viewed 10 March 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Vehicles_Info>.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 7 May 2025, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  3. 3.0 3.1 3.2 3.3 Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 7 May 2025, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  4. 4.0 4.1 4.2 4.3 Vida, J et al. 2014, Damage Description – Arma 3, Bohemia Interactive Community Wiki, viewed 7 May 2025, <https://community.bistudio.com/wiki/Arma_3:_Damage_Description>.
  5. 5.0 5.1 Dedmen, Reyhard et al. 2014, Config Properties Megalist, Bohemia Interactive Community Wiki, viewed 7 May 2025, <https://community.bistudio.com/wiki/Config_Properties_Megalist#ARMOR/MATERIAL_Configs>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 23 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 23 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  8. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 23 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  9. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 23 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  10. van 't Land, J.J. 2014, SPOTREP #00036, Arma 3, viewed 23 November 2024, <https://dev.arma3.com/post/spotrep-00036>.
  11. Kužel, O 2019, SPOTREP #00085, Arma 3, viewed 23 November 2024, <https://dev.arma3.com/post/spotrep-00085>.

External links[]

See also[]

Boats of comparable role and configuration[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTT (Ammo, Box, Cargo, Fuel, Flatbed, Medical, Repair, Transport, Transport Covered) • Hunter (HMG, GMG) • Prowler (Light, HMG, AT) • QuadbikeRhino MGS (UP) • UGV Stomper (RCWS)
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 Blackfoot (Stub Wings) • AL-6 Pelican (Medical) • AR-2 DarterCH-67 Huron (Unarmed) • MH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk (Stub Wings)
Fixed-wing A-164 WipeoutF/A-181 Black Wasp II (Stealth) • MQ-4A GreyhawkUCAV SentinelV-44X Blackfish (Infantry Transport, Vehicle Transport)
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Vehicles (ArmA 3)
Wheeled Ifrit (HMG, GMG) • MSE-3 MaridQilin (Minigun, AT) • QuadbikeTempest (Ammo, Device, Fuel, Medical, Repair, Transport Covered) • UGV Saif (RCWS) • Zamak (Ammo, Fuel, Medical, Repair, Transport Covered)
Tracked 2S9 SochorAkinaka ED-1D (Sayyah ED-1E) • BTR-K KamyshT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing Jinaah AL-6 (Medical) • Mi-48 KajmanMi-290 Taru (Ammo, Bench, Cargo, Fuel, Medical, Repair, Transport) • PO-30 Orca (Unarmed) • Tayran AR-2
Fixed-wing K40 Abalil-3KH-3A FenghuangTo-199 NeophronTo-201 Shikra (Stealth) • Y-32 Xi'an (Infantry Transport, Vehicle Transport)
Aquatic Assault Boat (Rescue) • Speedboat HMGSDV
Parenthesis denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-aaf AAF - Vehicles (ArmA 3)
Wheeled AFV-4 GorgonQuadbikeStrider (HMG, GMG) • UGV Stomper (RCWS) • Zamak (Ammo, Fuel, Medical, MRL, Repair, Transport Covered)
Tracked AWC Nyx (304 Autocannon, 301 AT, 302 AA, 303 Recon) • ED-1D Pelter (ED-1E Roller) • FV-720 MoraMBT-52 Kuma
Rotor-wing AR-2 DarterAL-6 Pelican (Medical) • CH-49 MohawkWY-55 Hellcat (Unarmed)
Fixed-wing A-143 BuzzardA-149 GryphonK40 Abalil-3
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
Parenthesis denote variants.
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia FIA - Vehicles (ArmA 3)
Wheeled Offroad (Repair, HMG, AT) • QuadbikeTruck (Fuel Truck) • Van Transport (Cargo)
Aquatic Assault Boat
Laws of War DLC
Arma3-factionicon-syndikat Syndikat - Vehicles (ArmA 3)
Wheeled MB 4WD (AT, LMG) • Offroad*Quadbike*TruckVan Transport (Cargo)
Rotor-wing M900
Fixed-wing Caesar BTT
Aquatic Assault BoatRHIB
* denotes vehicles only used in the Apex Protocol campaign.
Apex DLC | Laws of War DLC
Arma3-factionicon-syndikat L'Ensemble - Vehicles (ArmA 3)
Wheeled MB 4WD (AT, LMG) • Offroad (HMG, AT) • QuadbikeTruckVan Transport (Cargo)
Rotor-wing M900
Fixed-wing Caesar BTT
Aquatic Assault BoatRHIB
Apex DLC | Laws of War DLC
Expeditionary Forces
Arma3-factionicon-efmjtf Marine Joint Task Force - Vehicles (Expeditionary Forces)
Wheeled HEMTTHunter (FSV, AT, LAAD) • QuadbikeUGV Stomper
Tracked AAV-9 Mack (A1) • M2A1 Slammer (A4 UP) • M5 Sandstorm
Rotor-wing AH-99 Blackfoot (99J Python) • AR-2 DarterUH-80 Ghost Hawk
Fixed-wing MQ-4A Greyhawk
Aquatic Assault BoatCombat BoatLCC-1Speedboat MinigunSDV
(Parenthesis) denote variants.