The BMP-2 is a family of tracked Infantry Fighting Vehicles featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.

ArmA: Cold War Assault

BMP-2
OFP-render-bmp2.png
Faction Icon-side-redfor.png Soviet Union
Type Infantry Fighting Vehicle
Seats 9 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 6× Passengers
Item capacity Max:
  • 20× Weapons
  • 100× Magazines
Top speed 70 km/h on land
10 km/h on water
Fuel capacity 700 fuel units
Primary armament Main:
  • 1× Cannon 30 mm
Secondary armament Secondary:
  • 8× AT-5 ATGM

Coaxial:

  • 1× MG 7.62 mm
Variants None
Games
OFP-logo.png

The BMP-2 is used exclusively by Soviet military forces in ArmA: Cold War Assault.

Overview

  • Roles:
    • Troop transport
    • Fire support
« BMP-2 IFV first appeared in the late 1970s and many be regarded as a product improved BMP-1. First publicly revealed in 1982, the BMP-2 has been produced in large numbers, with the Soviet Army alone estimated to operate almost 20,000 vehicles.
Vehicle Description
»

Design

The BMP-2 is essentially an upgraded model of the older BMP-1. Improvements include an enlarged two-man turret, enhanced protection against land mines, slightly improved armour protection, and replacement of the 73 mm gun with a 30 mm model autocannon.

Armament
It is armed with a 30 mm autocannon that can fire either armour-piercing (AP) or high-explosive (HE) shells, and has a coaxial 7.62 mm machine gun, as well as an anti-tank guided missile launcher fitted to the top of the turret.

The autocannon has 250 rounds of HE and 250 AP (for a total of 500 rounds combined), while the coaxial MG feeds from a single 500 round belt. On the other hand, the ATGM launcher is able to fire up to 8 missiles.

Features
The BMP-2 was the latest generation model in the BMP series of IFVs to be utilised by the Soviet military during the Cold War.

As a direct counterpart to the American M2A2 Bradley, the BMP-2 is also designed to transport troops into battle while being able to provide fire support.

Like all vehicles in the BMP family, the BMP-2 is amphibious-capable. But compared to the older BMP-1, the BMP-2 uses a smaller calibre autocannon (30 mm versus the BMP-1's 72 mm gun) and transports two less passengers.

However, it does compensate for these drawbacks by having slightly better armour plating, a faster firing cannon, as well as a more powerful ATGM launcher.

Crew Capacity
The BMP-2 has a crew capacity of three for the driver, a gunner and the commander. It can transport up to six passengers in its rear compartment.


Protection

The BMP-2 has 250 points worth of armour plating.


Armament

NOTE: For specifics on the Cannon 30 mm's munitions, see its related section listed here.

The gunner position controls all three weapon systems mounted onto the turret:

Cannon 30 mm

OFP-vehicleweapons-bmp2-cannon30mm.png

30 mm autocannon. Can load either HE or AP-type shells.

It can achieve a fire rate of ~ 333 rounds per minute and accuracy-wise, has a fixed dispersion of 0.002 rad regardless of range. There is no delay for swapping between munition types.

AT-5

OFP-vehicleweapons-bmp2-at5.png

Damage type Base damage value
High-Explosive Anti-Tank 500

Anti-tank guided missile. Can lock-on via either infrared or SACLOS guidance.

Missiles are launched with an initial velocity of 30 m/s and only require 2.5 seconds to reach a top in-flight speed of 200 m/s. It takes 30 seconds before another missile can be launched. The warheads have a blast radius of 2.5 metres.

It should be noted that the BMP-2's AT-5 missiles are only controllable up to a maximum distance of 250 metres (immediately after launch). Beyond this distance, the AT-5 cannot be guided manually by the gunner.

MG 7.62 mm

OFP-vehicleweapons-bmp2-mg762mm.png

Base damage value Initial velocity (m/s)
8 1,000

Coaxial 7.62 mm medium machine gun.

It can attain a fire rate of up to 600 RPM and has a muzzle velocity of 1,000 m/s. Accuracy-wise, it always has a fixed dispersion of 0.0007 rad regardless of distance.


Trivia

  • Like the Bradley, the BMP-2 was not actually included as part of the default set of vehicles that could be used in Operation Flashpoint: Cold War Crisis (the initial name for Cold War Assault) and was only added with the release of Patch 1.30
  • In real BMP-2s, the commander is seated in the turret next to the gunner whereas for the in-game version the commander is seated behind the driver; just like in the original BMP-1. Subsequent iterations of the BMP-2 in Armed Assault and ArmA 2 however, do properly depict the BMP-2's actual seating layout.

Gallery

ArmA: Armed Assault

BMP-2
Arma1-render-bmp2.png
Faction Icon-side-redfor.png SLA
Type Infantry Fighting Vehicle
Seats IFV variant: 10 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 7× Passengers

Ambulance variant: 4 seats:

  • 1× Driver
  • 3× Passengers
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
Top speed ~ 65 km/h
10 km/h in water
Fuel capacity 1000 fuel units
Primary armament IFV variant only:
  • 1× 2A42 30 mm
Secondary armament IFV variant only:
  • 8× AT-5 ATGM

Coaxial:

  • 1× PKT 7.62 mm
Variants BMP-2 Ambulance
Games
A1-logo.png

The BMP-2 is used exclusively by the SLA in ArmA: Armed Assault.

Overview

  • Roles:
    • Troop transport
    • Fire support
    • Medical support
« The BMP-2 is an infantry fighting vehicle. In contrast to the BMP-1, it has an enlarged two-man turret which mounts a 30-mm 2A42 automatic gun with a double-baffle muzzle brake, while it retains the 7.62-mm coaxial machine gun. On top of the turret is an AT-5 ATGM launcher to defeat armored vehicles.
Library Description
»

Design

The Armed Assault BMP-2 remains mostly identical design and capability-wise to its Cold War Assault predecessor. The main difference is that it now features a dedicated field medical support variant.

Armament
It is still armed with a 30 mm autocannon that can fire either armour-piercing (AP) or high-explosive (HE) shells along with a coaxial 7.62 mm MMG. ATGMs are also fitted to the top of the turret as auxiliary armament.

The 2A42 autocannon has access to 250 rounds of HE and AP rounds (combined for a total of 500), while the coaxial MG feeds from a single 2,000-round linked belt. Lastly, the ATGM launcher is able to fire up to 8 missiles.

Features
Compared to the American M113 and Stryker APCs, the BMP-2 surpasses both when it comes to firepower and mobility.

The BMP-2's 2A42 cannon allows it to suppress entire groups of infantry and destroy light vehicles with ease, while tanks can be threatened with its AT-5 missiles.

The TOW-equipped Stryker can also engage tanks like the BMP-2, but has to sacrifice all other armament options and troop transport capabilities to do so.

As for the M113, the BMP-2 is similarly amphibious but accelerates quicker and can maintain its speed better on sharp turns. Though it cannot transport any many passengers as the M113, the BMP-2 compensates by being well-equipped to protect its dismounts from enemy fire.

This cannot be said for the M113, which is only armed with a paltry .50 cal heavy machine gun and is completely helpless against other armoured vehicles.

Crew Capacity
The BMP-2 supports a crew of three consisting of the driver, a gunner and the commander. Depending on variant, the BMP-2 can carry either seven or three passengers at a time.


Variants

Arma1-render-bmp2ambulance.png

Unarmed medical support vehicle variant. Injured infantry can "heal" themselves at the vehicle.

Aside from lacking weaponry and being capable of transporting only three passengers at a time, the BMP-2 Ambulance is completely identical in all other aspects.


Protection

Both variants of the BMP-2 have a base armour value of 250.

Hull

BMP-2 hulls can withstand up to 250 points of damage.

Engine

The engine on either variant of the BMP-2 can only survive ~ 87.5 points of damage before failing.

Treads

The BMP-2's treads can only incur up to 37.5 points of damage before breaking.

Turret

The turret on regular, armed BMP-2s can withstand 250 points of damage.


Armament

NOTE: For specifics on the 2A42's munitions, see its related section listed here.

The gunner position controls all three weapon systems mounted onto the turret. For optics, they can toggle two fields of view with a fixed magnification zoom:

2A42

Arma1-vehicleweapons-bmp2-2a42.png

NOTE: Only available on the baseline IFV variant.

30 mm autocannon. Can load either HE or AP-type shells.

It can switch between two fire modes:

  • LOW: 375 RPM
  • HIGH: ~ 3,157 RPM, fires 5 rounds in a single burst

Dispersion for both fire modes and munition types are identical (0.001 rad) at ranges of up to 1,400 metres.

AT-5

Arma1-vehicleweapons-bmp2-at5.png

NOTE: Only available on the baseline IFV variant.

Damage type Base damage value
High-Explosive Anti-Tank 700

Anti-tank guided missile. Has a maximum range of 4,000 metres.

AT-5s can be guided via infrared or SACLOS. The maximum control distance of an AT-5 missile is identical to its autonomous guidance range (4,000 metres). It takes 10 seconds to rearm another missile (6 RPM).

Missiles are launched with an initial velocity of 8 m/s and take a further 2.5 seconds to reach a top speed of 208 m/s. The warhead itself has a blast radius of 2 metres.

PKT

Arma1-vehicleweapons-bmp2-pkt.png

NOTE: Only available on the baseline IFV variant.

Base damage value Initial velocity (m/s)
12 900

Coaxial 7.62 mm machine gun. Effective against infantry and unarmoured ground vehicles at ranges of up to 600 metres away.

It can attain a fire rate of up to 800 RPM and has a muzzle velocity of 900 m/s. Accuracy-wise, it always has a fixed dispersion of 0.003 rad regardless of distance. It takes 7 seconds to reload a fresh linked belt (assuming the BMP-2 has run out and is rearming at a logistical vehicle).


Trivia

  • The BMP-2 was not initially armed with the AT-5 ATGM launcher and was only given one after the release of Patch 1.04.

Gallery

ArmA 2

BMP-2
Arma2-render-bmp2woodland.png
Faction Icon-side-blufor.png CDF
Icon-side-redfor.png ChDKZ
Icon-side-greenfor.png NAPA
Icon-side-redfor.png Takistani Army
Icon-side-greenfor.png United Nations
Icon-side-blufor.png ACR
Type Infantry Fighting Vehicle
Seats IFV variant: 10 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 7× Passengers

Ambulance variant: 4 seats:

  • 1× Driver
  • 3× Passengers

HQ variant: 2 seats:

  • 1× Driver
  • 1× Commander
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
  • 5× Backpacks
Top speed ~ 65 km/h
10 km/h in water
Fuel capacity 1000 fuel units
Primary armament IFV variant only:
  • 1× 2A42 30 mm
Secondary armament IFV variant only:
  • 8× Konkurs 9M113 ATGM

Coaxial:

  • 1× PKT 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants BMP-2 Ambulance, BMP-2 (HQ)
Games
Arma2-logo.png

Arma2-OA-logo.png

The BMP-2 is used by several BLUFOR, OPFOR and Independent factions in ArmA 2.

Overview

  • Roles:
    • Troop transport
    • Fire support
    • Medical support
« The BMP-2 is an infantry fighting vehicle. In contrast to the BMP-1, it has an enlarged two-man turret which mounts a 30-mm 2A42 automatic gun with a double-baffle muzzle brake, while it retains the 7.62-mm coaxial machine gun. On top of the turret is an AT-5 ATGM launcher to defeat armored vehicles.
Armoury Description
»

Design

Returning from Armed Assault, the BMP-2 is now operated by the CDF, Czech military forces, NAPA guerillas, ChDKZ insurgents, as well as with the Takistani Army and UN peacekeepers.

Features
Aside from the standard IFV model, the BMP-2 now features both an unarmed medical transport that can ferry injured troops as well as a mobile HQ vehicle that can be unpacked into a command post.

Armament
The standard loadout of the IFV variant gives it a total of 250 rounds of AP and 250 rounds of HE shells for the 2A42 autocannon.

The coaxial PKT machine gun feeds from a single 2,000 round belt, while the ATGM launcher can fire up to 8 missiles.

Drawbacks
Although it was considered as an advanced vehicle for its era, the BMP-2 is fairly outdated by modern standards.

For instance, even though the BMP-2 packs better firepower than the AAVP-7A1 operated by the U.S. Marine Corps, it is unable to transport as many troops in return and has rather poor handling.

On the other hand, it is completely outclassed by the newer BMP-3 IFV operated by the Russian military when it comes to armour and speed; save that it can transport one additional passenger.

Nonetheless, the BMP-2 is a fairly versatile IFV thanks to its balanced loadout of anti-infantry and anti-tank weapons.

Though it cannot directly match its U.S. Army and Russian-made counterparts in every other aspect, it still remains as a decent, low-cost alternative to the latest tracked IFV designs.

Crew Capacity
The BMP-2's crew consists of the driver, gunner, and a commander. It has a maximum transportation capacity of seven passengers.


Variants

Arma2-render-bmp2ambulancewoodland.png

Medical support/transport variant that wounded infantry can heal themselves at.

The turret is removed on this model, with the passenger compartment's seats removed to make room for litters. Can transport up to three passengers.

Arma2-render-bmp2hqwoodland.png

Heavily modified version of the baseline BMP-2 with its turret armament removed and replaced with an extendable antenna. It is instead fitted with a fixed (but rotatable) PKT machine gun on a hatch located on the left side of the vehicle.

The PKT is loaded with a single 100-round belt box of 7.62 mm ammunition, and has a further four boxes to spare.

This variant cannot transport any passengers and is restricted to carrying its driver and commander only, who doubles as the vehicle's gunner.

(*) The BMP-2 (HQ) is completely non-functional in normal gameplay, and serves only as a deployable command vehicle in Capture The Island (CTI) scenarios created with the Warfare module.


Camouflage

  • Woodland: Olive green paint scheme with dark brown camouflage blobs. Used on both variants of CDF-operated BMP-2s.
  • Insurgent: Olive green paint scheme with spraypainted stroke patterns and a red cross stripe. Used on both variants of ChDKZ BMP-2s.
  • Olive: Flat olive green paint scheme. Used by NAPA BMP-2s.
  • Desert: Standard two-tone desert tan/olive green camouflage scheme. Used on all variants operated by the Takistani Army.
  • UN: Flat white paint scheme with large 'UN' initials on the front and sides of the hull. Exclusively used on BMP-2s operated by the Chernarussian contingent of United Nations peacekeepers.
  • CZ Woodland: Light green paint scheme with dark green/black camouflage blobs. Only employed on Czech BMP-2s.
  • CZ Desert: Tan paint scheme. Used on Czech BMP-2s.

Protection

All variants of the BMP-2 have base armour values of 250.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Hull
Orange = Engine
Light blue = Treads
Maroon = Turret

Note that hitzones on the BMP-2 are identical regardless of variant with the exception of some parts (i.e. lack of functional turrets on Ambulance/HQ variants).

Hull

BMP-2 hulls can withstand up to 250 points of damage.

Engine

BMP-2 engines are able to incur 250 points of damage. At least 20% of damage is always shared with the vehicle's main "health" pool.

A damaged engine will severely diminish power output and prevent the BMP-2 from attaining its top speed. Disabling it will instantly immobilise the vehicle and result in a mobility kill.

Treads

BMP-2 treads are only capable of withstanding 75 points of damage before breaking.

Disabling either will impede (but not prevent) the BMP-2's mobility. Destroying both will render the tank immobilised on rough terrain and make it almost impossible to turn; even if the engine remains functional.

Turret

The main turret on armed variants can take 250 points of damage.

Disabling it stops the gunner from rotating the turret itself, but it will not prevent them from firing its weapons.

Autocannon barrel

The cannon on armed variants can withstand just 75 points of damage before failing. No amount of damage is transferred back onto the vehicle's "health" pool.

Disabling the gun barrel will automatically lock it and prevent the gunner from adjusting its depression/elevation.


Armament

NOTE: For specifics on the 2A42's munitions, see its related section listed here.

The gunner position controls all three weapon systems mounted onto the turret. For optics, they can toggle two fields of view with a fixed magnification zoom, and can also switch between either day or night vision modes:

2A42

Arma2-vehicleweapons-bmp2-2a42.png

NOTE: Only available on the baseline IFV variant.

The 2A42 30 mm autocannon has an effective firing range of 1,500 metres. It can switch between either HE or AP-type munitions but requires 10 seconds to finish reloading.

It can attain a variable fire rate depending on two modes:

  • LOW: 300 RPM
  • HIGH: 600 RPM

Both modes have identical dispersion values of 0.0005 rad regardless of distance. Rounds are always fired in bursts of 5 no matter the selected mode (unless the 2A42 is out of ammunition).

Konkurs 9M113

Arma2-vehicleweapons-bmp2-konkurs9m113.png

NOTE: Only available on the baseline IFV variant.

Damage type Base damage value Maximum speed (m/s)
High-Explosive Anti-Tank 480 200

Anti-tank guided missile launcher mounted above the turret.

There is a fixed delay of 1 second in-between launches. Missiles have an initial launch velocity of 80 m/s and can reach a maximum of 200 m/s in mid-flight. It takes up to 90 seconds to reload a fresh batch of missiles (assuming the BMP-2 has run out and is rearming at a logistics vehicle).

Its seeker only supports manual SACLOS guidance and can be controlled up to a maximum distance of 4,000 metres. The warhead itself has a blast radius of only 1.2 metres.

PKT

Arma2-vehicleweapons-bmp2-pkt.png

Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.00096 900

Coaxially-mounted or turret ring-fitted 7.62 mm medium machine gun. Effective out to a distance of up to 800 metres.

It can attain a fire rate of 800 RPM with a muzzle velocity of 900 m/s. Accuracy-wise, dispersion is always fixed at 0.00125 rad regardless of range. It takes 5 seconds to finish reloading a fresh linked belt or belt box.


Trivia

  • It is the most ubiquitous Russian-made vehicle in ArmA 2 with almost every faction using it as their tracked IFV (though ironically, not with the Russian military itself).
  • The BMP-2 is featured somewhat prominently in Operation Black Gauntlet's Elimination mission. Several Takistani BMP-2s have their engine blocks get disabled by Frost after they are hit by sniper fire from his AS50 (identified via the rifle's thermal scope).
  • Rusted wrecks of the BMP-2 can strangely be found throughout Altis and be placed in ArmA 3's editor, though no faction actually uses it as part of their asset lineup (nor is it featured as drivable vehicle either).

Gallery

External links

See also

Vehicles of comparable role and configuration

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