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BMP-3
Arma2-render-bmp3.png
Faction Icon-side-redfor.png Russian Armed Forces
Type Infantry Fighting Vehicle
Seats 10 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 2× Hull Gunners
  • 5× Passengers
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
  • 5× Backpacks
Top speed 70 km/h on land
10 km/h in water
Fuel capacity 300 fuel units
Primary armament Main:
  • 1× 2A70 100 mm
Secondary armament Secondary:
  • 8× 9M117M1 Arkan ATGM
  • 2× PKT 7.62 mm

Coaxial:

  • 1× 2A72 30 mm
  • 1× PKT 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants None
Games
Arma 2 logo.png

The BMP-3 is a tracked Infantry Fighting Vehicle used exclusively by the Russian Armed Forces in ArmA 2.

Overview

  • Roles:
    • Troop transport
    • Fire support
« The BMP-3 is is an infantry fighting vehicle developed in Russia. It is one of the most heavily armed combat vehicles worldwide. It features 2A70 100 mm rifled gun, 2A72 dual feed autocannon, 7.62 mm machine gun, and two 7.62 mm bow machine guns.
The BMP-3 is capable of engaging targets out to 5-6 km, however there is minimum engagement range of about 300 m.
Armoury Description
»

Design

The BMP-3 is the latest model in the BMP series of IFVs. It is a tracked, armoured and amphibious vehicle that is designed to engage both armoured ground and air threats while stationary, on the move, and while afloat.

It uses a rear-mounted engine for a better weight distribution and has improved amphibious capabilities over its predecessors.

Armament
It is armed with a 100 mm rifled gun as its primary weapon and has a dual-mount 30 mm autocannon/7.62 mm medium machine gun that serve as its coaxial weapons.

The BMP-3's main gun is also capable of launching anti-tank guided missiles. There are also two forward-facing PKT machine guns located on either side of the hull (in the front below the turret).

The standard loadout of the BMP-3 gives it 22 rounds of high-explosive (HE) shells and 8 ATGMs for the main gun. The coaxial PKT feeds from a single 2,000 round belt of 7.62 mm ammunition, while the 2A72 autocannon has 250 rounds of HE and 250 rounds of armour-piercing (AP) shells, with a combined total of 500 rounds.

The two hull gunner PKT's are pre-loaded with one 250 round belt boxes of 7.62 mm ammunition by default, and have a further four boxes left in reserve (forming a total of 2,500 rounds with both gunners).

BMP-3 in combat.

Features
Originally envisioned as a light tank, the BMP-3 is arguably the best infantry fighting vehicle in ArmA 2. Not only does it completely outclass both the American AAVP-7A1 and M2A3 Bradley IFVs in terms of raw firepower, it can resist just as much punishment while being capable of returning the favour in a vast number of ways.

Amphibious-capable and heavily armed, the BMP-3's combination of a coaxial 30 mm autocannon and gun-launched ATGMs also lets it tackle Main Battle Tanks and low-flying helicopters alike head on if there aren't any T-90s or Tunguskas available for support (though it will need to rely heavily on defilade in the case of the former).

Drawbacks
The BMP-3 has slightly worse handling compared to the AAV and cannot transport as many troops at a time. The AAV is able to carry up to nineteen passengers at once, whereas in stark contrast the BMP-3 is restricted to just five (which does not include the two hull gunners).

Crew Capacity
The BMP-3 has a crew of three personnel consisting of the driver, a gunner, and the commander. It can transport up to seven passengers at a time, with two of the passengers sitting in the front left and right parts of the hull, serving as auxiliary crewmen gunners.

Protection

The BMP-3 has a base armour value of 300.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Body
Orange = Engine
Light blue = Treads
Maroon = Turret

Hull

The BMP-3's hull can withstand up to 300 points of damage.

Engine

The BMP-3's engine is able to take 105 points of damage. At least 20% of damage is always transferred onto the BMP-3's main "health" pool.

A damaged engine will severely diminish power output and prevent the BMP-3 from attaining its top speed. While traversing over water, it is possible for the vehicle to become trapped and unable to move depending on tidal strength.

Treads

The BMP-3's treads are able to incur up to 45 points of damage before breaking.

Disabling either will impede the BMP-3's mobility but will not prevent it from moving either on land or in water. Destroying both however, will render the vehicle immobilised on rough terrain and make it almost impossible to turn - even if the engine remains functional.

Turret

The BMP-3's turret can take 300 points of damage.

Disabling the turret will prevent the gunner from rotating it but does not stop its weapons from being fired.

Gun barrel

The main gun can withstand up to 90 points of damage before failing.

Disabling the cannon will stop the gunner from being able to adjust its elevation/depression. The weapon itself can still be fired, however.

Armament

NOTE: For specifics on the 2A72's munitions, see its related section listed here.

All weapon systems (except for two PKT machine guns) are controlled exclusively by the gunner position. For optics, they have access to two fields of view and can toggle a day, night or green-hot/black-hot thermal vision mode:

2A70

Arma2-vehicleweapons-bmp3-2a70.png
Base damage value Aerodynamic friction Initial velocity (m/s)
210 -0.00045 905

Rifled 100 mm gun. Fires high-explosive (HE) rounds useful against groups of infantry and unarmoured/lightly-armoured vehicles.

The 2A70 has an effective firing range of 1,200 metres and a maximum firing range of 2,500 metres. There is always a fixed delay of 6 seconds in-between shots, but it only takes 2 seconds to reload a fresh batch of rounds (assuming the BMP-3 has run out of shells and has rearmed at a logistics vehicle).

2A72

Arma2-vehicleweapons-bmp3-2a72.png

Coaxial 30 mm autocannon.

It can be loaded with either HE or AP-type munitions and has an effective firing range of 1,500 metres. It has a fire rate of 400 rounds per minute and a fixed dispersion of 0.0005 rad at all distances.

Up to 10 seconds will be required switch between munition types.

9M117M1 Arkan

Arma2-vehicleweapons-bmp3-9m117m1arkan.png
Damage type Base damage value Maximum speed (m/s)
High-Explosive Anti-Tank 600 430

Anti-tank guided missile. Fired directly from the main 2A70 cannon.

Missiles have an initial launch velocity of 450 m/s but will decrease to 430 m/s in mid-flight. 30 seconds are required before another missile can be loaded into the cannon.

Its seeker is infrared-guided and is effective up to a maximum range of 3,500 metres. The warhead is HEAT-based and has a blast radius of only 1.5 metres.

PKT

Arma2-vehicleweapons-bmp3-pkt.png
Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.00096 900

There are a total of three PKT machine guns equipped on the BMP-3, one mounted adjacent to the main 2A70/2A72 cannons and two attached to the front right/left sides of the hull.

They all have identical fire rates of 800 RPM with muzzle velocities of 900 m/s. Accuracy-wise, dispersion is always fixed at 0.00125 rad. It takes 5 seconds to finish reloading a fresh linked belt/belt box.

The hull PKTs are controlled by the front hull gunners only. Horizontal and vertical rotation limits depend on their position; for the right gunner it is a maximum of 5 degrees right and 15 degrees left, while for the left gunner it is a maximum of 15 degrees left and 5 degrees right instead. Both have an identical elevation of 15 degrees and a depression of 5 degrees.

Optics for the coaxial PKT are the same as those used by the 2A70/2A72, while for the hull gunner PKTs they use a fixed field of view with a non-adjustable zoom.

Trivia

  • Just like the BTR-90, the BMP-3's gunner position was not "upgraded" with the ability to use thermal optics even after the release of the Operation Arrowhead expansion pack.
    • This was finally addressed as part of the latest Steam version patches (as part of the Community Configuration Project) with the BMP-3's gunner and commander both receiving access to thermal vision.
  • The BMP-3 remains as the most heavily armed and protected IFV to date in the entire series, with only its wheeled counterpart and the CSAT BTR-K Kamysh in ArmA 3 coming close to its capabilities.

Gallery

External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-russianarmedforces.png Russian Armed Forces - Vehicles (ArmA 2)
Wheeled BTR-90BM-21 GradKamazVodnikUAZ-469
Tracked 2S6M TunguskaBMP-3T-72T-90
Rotor-wing Ka-52Mi-8MTV-3 (Mi-8MT) • Mi-24P
Fixed-wing Pchela-1TSu-39Su-34
Aquatic PBX
(Parenthesis) denote variants.
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