Armed Assault Wiki
Faction Icon-side-redfor.png Takistani Army
Type Armoured Personnel Carrier
Seats 11 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 8× Passengers
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
  • 5× Backpacks
Top speed ~ 66 km/h on land
11 km/h on water
Fuel capacity 100 fuel units
Primary armament Main:
  • 1× KPVT 14.5 mm
Secondary armament Coaxial:
  • 1× PKT 7.62 mm
Variants None

The BTR-60 is a wheeled Armoured Personnel Carrier used exclusively by the Takistani Army in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.


  • Roles:
    • Troop transport
    • Armed scout
« The BTR-60 is the first Soviet eight-wheeled armored personnel carrier. This vehicle is fully amphibious. It entered service in 1959 and remains in service to this day.
Armoury Description


Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.

Envisioned to serve with Soviet motor rifle divisions, the BTR-60 was mass-produced in large numbers beginning in 1966, and was developed as a replacement for the older BTR-152. Exported to many countries throughout the world, the BTR-60 continues to remain in service with armies worldwide despite its age.

The BTR-60's turret is armed with a 14.5 mm heavy machine gun and has a coaxial 7.62 mm medium machine gun.

The KPVT feeds from a single 500-round linked belt while the coaxial PKT is pre-loaded with a 1,500-round belt. Neither weapon has spare belts to reload from and require supply trucks to be rearm from once depleted.

Providing fire support for dismounted troops.

In spite of its frail appearance, the BTR-60 is surprisingly quite tough and can resist far more punishment than the U.S. Army's Stryker.

Additionally, it shares the same armament with the BRDM-2 scout car but can transport six additional passengers at a time. This renders the BTR-60 superior both as an APC and light fire support vehicle when compared to BRDM-2.

Like the smaller BRDM-2, the BTR-60 is also amphibious and can traverse across deep bodies of water.

However, the BTR-60 has far worse handling due to its bulkier size and 8x8 configuration, which means that it requires plenty of room to manoeuvre when making even the slightest of turns. The BTR-60 also struggles to accelerate quickly on paved terrain, and can only maintain this speed while driving in a straight line.

Outranged, two Stryker MGS tank destroyers are sufficient to wipe out an entire column of BTR-60s.

Unlike the Stryker and BRDM-2, BTR-60s are not modular and do not have dedicated anti-vehicle or logistics variants. When it comes to offensive capabilities, its 14.5 mm HMG is simply too short ranged and ineffective against most armoured vehicles.

Furthermore, although BTR-60s have slightly better survivability when compared to both platforms, it is still unable to survive being struck by ATGMs and medium anti-armour launchers.

Crew Capacity
The BTR-60 contains enough seats for a driver, the commander, and a gunner. Up to eight passengers may be seated in the rear compartment.


The BTR-60 has a base armour value of 120.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Green = Body
Orange = Engine
Violet = Fuel tank
Maroon = Turret


The hull can resist up to 120 points of damage.


The engine can incur up to 240 points of damage before failing. Only 20% of damage is transferred onto the BTR-60's "health" pool.

A damaged engine will prevent the BTR-60 from being able to attain its top speed. Depending on tidal strength, it can also become trapped while traversing over water as a result of this damage.

Fuel tank

The fuel tank can take 120 points of damage before rupturing. Incurred damage will cause the BTR-60 to gradually leak fuel over time.

No amount of damage is shared back onto the BTR-60's main "health" pool.


The wheels on all BTR-60 variants can only survive 48 points of damage. Destroying them will not affect the BTR-60's "health" pool.

Depending on how many wheels are remaining, the BTR-60 can still be driven but will struggle to make turns or drive straight on rough terrain.


The main turret can withstand just 96 points of damage. 100% of damage is shared with the vehicle's main "health" pool.

Disabling the turret will prevent the gunner from rotating or adjusting the gun's elevation/depression, but does not stop either machine guns from being fired.


All weapons are controlled exclusively by the vehicle's gunner. The gunner can switch between two fields of view and can also toggle a night vision mode:


Base damage value Aerodynamic friction Initial velocity (m/s)
31 -0.00068 1,000

General-purpose heavy machine gun. Fires 14.5 mm armour-piercing rounds useful against unarmoured/lightly-armoured vehicles.

It can attain a fire rate of up to 600 rounds per minute and has a muzzle velocity of 1,000 m/s. It takes 12 seconds to reload a fresh belt (assuming the BTR-60 has rearmed at a logistics vehicle). Accuracy-wise, it has a dispersion of 0.0007 rad.


Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.00096 900

The PKT medium machine gun serves as a coaxial weapon.

It can attain a fire rate of 800 RPM with a muzzle velocity of 900 m/s. Accuracy-wise, dispersion is always fixed at 0.00125 rad regardless of range. It takes 5 seconds to finish reloading a fresh linked belt.


  • Prior to the Steam version patches, the in-game BTR-60 was unrealistically far more stronger (protection-wise) than its real-world counterpart. With a base armour value of 900 instead of 120, it could shrug off multiple direct hits from rocket launchers and if it was undamaged, a single anti-tank missile.
    • In reality, its armour plating is only intended to protect against gunfire from small arms calibres of up to 7.62 mm at close ranges (though the frontal armour will block 7.62 mm bullets at any distance).
    • Even after the patches were released however, the in-game BTR-60 is still capable of resisting far too many hits from light explosives and grenades.
The information below details unused, pre-release or removed content.
  • Arma2-btr60-04.jpg
    A hidden variant of the BTR-60, made specifically for the NAPA faction, exists within the game files but cannot be placed in the mission editor without the use of scripting commands or a custom addon (Classname: BTR60_Gue_CP).
    • It was not initially available upon Operation Arrowhead's release and was only added after the latest Community Configuration Project/CorePatch updates.


External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-takistaniarmy.png Takistani Army - Vehicles (ArmA 2)
Wheeled 9P117 SCUD-BBM-21 GradBTR-60BRDM-2Military OffroadMotorcycleSUVUAZ-469UralV3S
Tracked BMP-2BVP-1M113T-34T-55T-72ZSU-23-4
Rotor-wing Mi-8Mi-24DUH-1H
Fixed-wing An-2L-39ZASu-25
Operation Arrowhead | Army of the Czech Republic