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Kamysh
Arma3-render-kamysh
Faction CSAT
Type Infantry Fighting Vehicle
Seats 11 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 8× Passengers
Item capacity 3000 mass
Top speed 91 km/h
Fuel capacity 18 fuel units
Primary armament Main:
  • 1× CTWS Cannon 30 mm
Secondary armament Secondary:
  • 4× Titan Missile ATGM

Coaxial:

  • 1× Coaxial MG 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants ZSU-39 Tigris
Games
Arma3.icon

The BTR-K Kamysh is a tracked Infantry Fighting Vehicle used by CSAT forces in ArmA 3.

The Kamysh is tied with the ZSU-39 Tigris as being one of the fastest tracked vehicles in ArmA 3, with a top speed of 91 km/h.

Overview

  • Roles:
    • Troop transport
    • Fire support
« The infantry fighting vehicle BTR-K Kamysh and its anti-aircraft cousin ZSU-39 Tigris share the same vehicle platform. Developed by Russia with a pinch of undeniable inspiration from Israeli IFVs, they serve in the OPFOR army as a prime example of a leveling of the technology field with the West. The Kamysh is equipped with a CTWS turret fitted with a 30mm cannon, coaxial machinegun and 2 guided AT missiles, making the vehicle significant in the infantry support role. The Tigris is fitted with a 35mm autocannon and 4 Titan AA missiles.
Field Manual
»

Design

The BTR-K is a highly manoeuvrable infantry fighting vehicle designed as a troop transport that can engage armoured ground and low-flying aerial targets while stationary, and as an armoured reconnaissance vehicle.

Armament
It is fitted with a 30 mm autocannon that is capable of firing both high-explosive and armour-piercing rounds at ranges of up to 1,500 metres.

In addition to its primary cannon and 7.62 mm coaxial machine gun, the BTR-K has anti-tank guided missiles that are capable of defeating or at least disabling heavily armoured vehicles.

The standard loadout of the BTR-K gives it 280 rounds of multi-purpose (MP-T) explosive rounds and 120 armor-piercing fin-stabilized discarding sabot (APFSDS-T) shells for the main gun. Each munition type feeds from either 140- or 60-round "magazines" respectively (MP/APFSDS). The coaxial MMG comes pre-loaded with a single 200-round belt and has a further 7 belts in reserve.

The adjacent launcher pod on the other hand, has 2 infrared-guided Titan anti-tank missiles stored in it, and can toggle between direct fire and top-attack flight modes. The launcher pod can be reloaded once, which gives the BTR-K a total of 4 missiles.

Arma3-kamysh-00

The BTR-K's ATGMs can make short work of other armoured vehicles.

Features
Unlike its tracked NATO counterpart, the BTR-K is well equipped to be able to support its dismounts with direct fire and destroy light-medium armoured vehicles, though care should still be taken as it is vulnerable to the 40 mm shells of its wheeled NATO counterpart and other heavier weaponry.

Drawbacks
The BTR-K's turret is completely unarmoured and can be easily disabled by either sustained small arms fire, grenades, or other small explosives.

Crew Capacity
The BTR-K has a seating capacity of eleven personnel including the crew. The crew includes the driver, gunner and commander.

Camouflage

  • Hex: Arid Hexacam camouflage pattern. Useful for forested, grass plains, and desert environments. Changes any applied camo nets to use a two-tone desert camouflage pattern.
  • Green Hex: Tropical Hexacam pattern camouflage. This is used in heavily forested and tropic environments. Attached camo netting will use a two-tone woodland camouflage pattern

Protection

The BTR-K has a base armour value of 500.

It does not have the ability to install Explosive Reactive Armour blocks/panels, but can be fitted with a total of eight individual slat cages that surround all sides of the hull.

Components

  • Slat Cage (Hull): Attaches slat cages around the entire hull; excluding the turret but including the rear passenger compartment hatch. Slat cages will protect the BTR-K from non-AP munitions but can be destroyed after multiple hits.
  • Camo Net (Hull): Drapes the entire hull with camouflage netting (the turret is not covered). Partially conceals covered sections from thermal sensors.

Armament

NOTE: For specifics on the CTWS Cannon 30 mm's munitions, see its related section listed here.

The BTR-K's gunner controls all three of the turret's weapons - the CTWS Cannon 30 mm, Coaxial MG 7.62 mm and the Titan Missile launcher. Regardless of weapon, the gunner's optics feature three fields of view and can toggle a day, night or black-hot/white-hot thermal vision mode:

CTWS Cannon 30 mm

The CTWS Cannon 30 mm serves as the BTR-K's primary weapon.

It has an effective firing range of 1,500 metres. The CTWS Cannon can attain a fire rate of up to 200 RPM. There is no delay for switching between the different rounds, but it takes 40 seconds to reload the "magazine" for each individual type. Dispersion is also identical regardless of whether AP or HE rounds are being fired, and is always fixed at 0.0018 rad.

The fire control system can automatically adjust zeroing on targets moving at speeds of up to ~ 110 km/h. There is a fixed delay of 1 second before the FCS can finish adjusting the zeroing. The gunner can also opt to manually zero, though it is only available in increments of 100 m that go up to a maximum of 3000 m.

Coaxial MG 7.62 mm

The Coaxial MG 7.62 mm is fitted adjacent to the main autocannon and is functionally identical to those employed on Main Battle Tanks. The sole difference is that it takes up to 20 seconds for a second belt to be reloaded.

It has an effective firing range of 300 metres up to a maximum of 1,200 metres. It has a fire rate of 800 RPM and always has a fixed dispersion of 0.0016 rad regardless of range.

The Coaxial MG's FCS can only zero against targets moving at speeds of up to ~110 km/h. It has an imposed delay of 1 second before it can finish adjusting.

Titan Missile

The Titan Missile ATGM launcher pod is also fitted adjacent to the main autocannon, and serves as the BTR-K's auxiliary weapon.

Titan ATGMs have a minimum lock-on range of 200 metres and a maximum lock-on range of 5,000 metres. The gunner can choose either a direct fire or top-attack mode for the missile's flight profile. The pod has a delay of 0.5 seconds in-between launches, but requires 30 seconds to reload another pair of missiles each time.

The missiles use HEAT warheads, combining an explosive charge with a kinetic penetrator submunition. The explosive charge has a blast radius of 4 metres. They have an initial launch speed of 36 m/s, and can reach a maximum of up to 180 m/s at top speed.

Its seekers are infrared-guided, and can acquire targets moving at speeds of up to 126 km/h. They cannot however, lock onto targets that are 50 metres above terrain level (ATL), and have a 50% chance to lose lock against smoke countermeasures. The gunner also has the option to manually guide the missile via SACLOS, but the maximum distance for both forms of guidance remain the same (5,000 metres).

Trivia

  • The Kamysh's chassis is loosely based on the Belarusian-made "BM-2T Stalker" but is combined with a Samson RCWS-30 turret (which is also used by the real-world "Pandur II" IFV that is represented in-game as the Gorgon).
  • The overall design and armament loadout of the Kamysh is also similar to that of the "BMPT Terminator".
  • The BTR acronym (Russian: Bronetransporter) is a designation used for wheeled Russian armoured personnel carriers.
    • This is a misnomer however, as the Kamysh is clearly a tracked IFV. Tracked vehicles of this category are typically designated as BMP (Russian: Boyevaya Mashina Pekhoty) instead, therefore a more appropriate designation for the Kamysh would actually be BMP-K Kamysh.

Gallery

External links

See also

Variants

Vehicles of comparable role and configuration