Armed Assault Wiki

NOTE: This article is about Takistani BVP-1s in ArmA 2: OA. For Polish BWP-1 IFVs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see BWP-1 (Global Mobilization).

Faction Icon-side-redfor.png Takistani Army
Icon-side-greenfor.png Takistani Rebels
Type Infantry Fighting Vehicle
Seats 11 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 8× Passengers
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
  • 5× Backpacks
Top speed ~ 69 km/h on land
10 km/h in water
Fuel capacity 1000 fuel units
Primary armament Main:
  • 1× 2A28 73 mm
Secondary armament Secondary:
  • 4× AT-3 ATGM


  • 1× PKT 7.62 mm
Variants None
ArmA II ACR Logo.png

The BVP-1 is a tracked Infantry Fighting Vehicle used by both the Takistani Army and anti-government rebels in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.


  • Roles:
    • Troop transport
    • Fire support
« The BVP-1 is a Czechoslovak, amphibious tracked infantry fighting vehicle based on the Soviet BMP-1, the world's first mass-produced infantry fighting vehicle.
It is armed with a 73 mm low-pressure smoothbore short-recoil semi-automatic gun, 7.62 mm coaxial machinegun and a Malyutka guided missile launcher.
Armoury Description


Premium content logo.png
This is a premium asset that requires ownership of the Army of the Czech Republic DLC.

The BVP-1 is a licence-produced, Czech-made variant of the Soviet BMP-1 Infantry Fighting Vehicle.

Aside from the general layout which remains the same as the original vehicle, the BVP-1 addresses a number of drawbacks from the original BMP-1; namely improved ergonomics for both the crew and passengers.

It is armed with a 73 mm smoothbore cannon, a coaxial 7.62 mm medium machine gun and can launch wire-guided anti-tank missiles.

The main 2A28 cannon has a loadout of 40 high-explosive anti-tank (HEAT) shells that it can resupply from. The coaxial PKT on the other hand, feeds from a single 2,000 round belt and has no spare reloads.

Lastly, the BVP-1 always has a single AT-3 missile ready to fire. It carries three more missiles which can be loaded at any time.

The BVP-1 is amphibious, and can ford across bodies of water while being able to provide suppressive fire.

For all intents and purposes, the BVP-1 is an older BMP-2 and largely shares the same configuration and capabilities. Though its overall dimensions are slightly smaller than the BMP-2, it isn't that much different to its bulkier counterpart.

The other advantage of the BVP-1 is its main cannon, which is chambered to fire 73 mm shells instead of the BMP-2's smaller 30 mm. This makes it far more useful against most vehicles as its PG-15V HEAT shells can easily punch through most medium-armoured Armoured Personnel Carriers and IFVs (though not against Main Battle Tanks).

Rebel BVP-1s in combat.

It is capable of reaching a higher top speed tan the BMP-2 and can also accelerate much quicker. In all other aspects however, the BVP-1 remains the same handling-wise.

As it uses the same design as the BMP-2 (which in turn is based on the BMP-1), the BVP-1 shares the same flaws and weaknesses of its original Russian design.

There are no differences with its survivability for example, and it remains just as lightly armoured and vulnerable to light anti-tank weapons/autocannon fire. The other drawback is that the BVP-1 can only carry four AT-3 ATGMs at a time whereas the BMP-2 is armed with eight.

Its sole upside is that it can carry one additional passenger in its rear cabin, though this hardly compensates for its numerous other weaknesses.

Crew Capacity
The BVP-1 has a maximum crew capacity of three that consists of the driver, a gunner, and the commander. It is able to carry up to eight passengers at a time.


  • Desert: Standard two-tone desert tan/olive green camouflage scheme. Used on Takistani Army BVP-1s.
  • Olive: Flat olive green paint scheme. Used by rebel BVP-1s.


The BVP-1 has a base armour value of 250.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Green = Hull
Orange = Engine
Light blue = Treads
Maroon = Turret


The BVP-1's hull can withstand up to 250 points of damage.


The BVP-1's engine is able to take 250 points of damage. At least 20% of damage is always transferred onto the BVP-1's main "health" pool.

A damaged engine will severely diminish power output and prevent the BVP-1 from attaining its top speed. While traversing over water, it is possible for the vehicle to become trapped and unable to move depending on tidal strength.


The BVP-1's treads are able to incur up to 75 points of damage before breaking.

Disabling either will impede (but not prevent) the BVP-1's mobility. Destroying both will render the vehicle immobilised on rough terrain and make it almost impossible to turn - even if the engine is intact.


The BVP-1's turret can take 250 points of damage.

Disabling the turret will prevent the gunner from rotating it but does not stop its weapons from being fired.

Gun barrel

The main gun can withstand just 75 points of damage before failing.

Disabling the autocannon will stop the gunner from being able to adjust its elevation/depression. The weapon itself can still be fired, however.


The gunner position controls all three weapon systems mounted onto the turret. For optics, they have variable zoom optics and can also toggle either a day or night vision mode:


Base damage value Aerodynamic friction Initial velocity (m/s)
300 -0.00028 665

73 mm cannon with an effective firing range of approximately ~ 1,300 metres.

The 2A28 takes 7 seconds to reload another shell (~ 8 rounds per minute). The cannon has a muzzle velocity of 665 m/s, while the shells themselves are high-explosive anti-tank (HEAT) based and have a blast radius of 2.5 metres.

It should be noted that the 2A28 uses a fixed zeroing of 600 m at all times which cannot be adjusted.


Damage type Base damage value Maximum speed (m/s)
High-Explosive Anti-Tank 450 200

Anti-tank guided missile launcher.

There is a fixed delay of 8 seconds in-between launches. Missiles have an initial launch velocity of 80 m/s and can reach a maximum of 200 m/s in mid-flight. It requires 12 seconds to reload a fresh batch of missiles (assuming the BVP-1 has run out and is rearming at a logistics vehicle).

Its seeker supports both manual SACLOS and infrared homing guidance, but can only be controlled up to a maximum distance of 2,500 metres. The warhead itself has a blast radius of only 1 metre.


Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.00096 900

Coaxial 7.62 mm medium machine gun. Effective out to a distance of up to 800 metres.

It can attain a fire rate of 800 RPM with a muzzle velocity of 900 m/s. Accuracy-wise, dispersion is always fixed at 0.00125 rad regardless of range. It takes 5 seconds to finish reloading a fresh linked belt.


  • The in-game BVP-1 is only used by Takistani factions but oddly enough not with Czech military forces. In reality, the Czech Army at the time of the DLC's release did still utilise (albeit modernised) BVP-1 IFVs.
  • Aside from camouflage schemes, one other (minor) aesthetic difference between the BVP-1 used by Takistani rebels and their counterparts in the Army is the placement of a wooden log in the rear. Only rebel vehicles have one while their Army counterparts do not.
The information below details unused, pre-release or removed content.
  • Arma2-bvp1-05.jpg
    Following the latest Steam version patches (Community Configuration Project/CorePatch), a hidden BVP-1 for the ChDKZ faction can be spawned through the use of scripting commands (Classname: BMP1_INS_CP).
    • It is not normally visible in the mission editor without the use of a custom addon, however. The texture also lacks the distinctive red star emblem and unique spraypainted "camouflage" normally featured on ChDKZ vehicles, and simply uses a flat olive green paint scheme akin to Rebel BVP-1s.


External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-takistaniarmy.png Takistani Army - Vehicles (ArmA 2)
Wheeled 9P117 SCUD-BBM-21 GradBTR-60BRDM-2Military OffroadMotorcycleSUVUAZ-469UralV3S
Tracked BMP-2BVP-1M113T-34T-55T-72ZSU-23-4
Rotor-wing Mi-8Mi-24DUH-1H
Fixed-wing An-2L-39ZASu-25
Operation Arrowhead | Army of the Czech Republic
Arma2-factionicon-takistanirebels.png Takistani Rebels - Vehicles (ArmA 2)
Wheeled BRDM-2BTR-40OffroadPickupUral* • V3S
Tracked BVP-1T-34T-55
Rotor-wing UH-1H
* only the ZU-23 variant is specifically used by the rebels.
Operation Arrowhead | Army of the Czech Republic