NOTE: This article is about Takistani BVP-1s in ArmA 2: OA. For Polish BWP-1 IFVs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see BWP-1 (Global Mobilization). |
The BVP-1 is a tracked Infantry Fighting Vehicle used by both the Takistani Army and anti-government rebels in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.
Overview[]
- Roles:
- Troop transport
- Fire support
« | The BVP-1 is a Czechoslovak, amphibious tracked infantry fighting vehicle based on the Soviet BMP-1, the world's first mass-produced infantry fighting vehicle. It is armed with a 73 mm low-pressure smoothbore short-recoil semi-automatic gun, 7.62 mm coaxial machinegun and a Malyutka guided missile launcher. Armoury Description
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Design[]
The BVP-1 is a licence-produced, Czech-made variant of the Soviet BMP-1 Infantry Fighting Vehicle.
Aside from the general layout which remains the same as the original vehicle, the BVP-1 addresses a number of drawbacks from the original BMP-1; namely improved ergonomics for both the crew and passengers.
Armament
It is armed with a 73 mm smoothbore cannon, a coaxial 7.62 mm medium machine gun and can launch wire-guided anti-tank missiles.
The main 2A28 cannon has a loadout of 40 high-explosive anti-tank (HEAT) shells. The coaxial PKT on the other hand, feeds from a single 2,000-round belt and has no spare reloads. Lastly, the BVP-1 always has a single Malyutka 9K11 missile ready to fire. It carries three more missiles which can be loaded at any time.
Features
For all intents and purposes, the BVP-1 is an older BMP-2 and largely shares the same configuration and capabilities. Though its overall dimensions are slightly smaller than the BMP-2, it isn't that much different to its bulkier counterpart.
The only main difference with the BVP-1 is its main cannon, which is chambered to fire 73 mm shells instead of the BMP-2's smaller 30 mm. This makes it far more useful against most vehicles as its PG-15V HEAT shells can easily punch through most medium-armoured Armoured Personnel Carriers and IFVs (though not against Main Battle Tanks).
Mobility
The BVP-1 is amphibious and can ford across bodies of water while being able to provide suppressive fire. Despite being an older platform, the BVP-1 can accelerate just as quickly as the British Warrior IFV (and maintain the same top speed of 86 km/h). It surpasses all variants of the M2 Bradley in pure speed while retaining overall better handling on all types of terrain.
Drawbacks
As it uses the same design as the BMP-2 (which in turn is based on the BMP-1), the BVP-1 shares the same flaws and weaknesses of its original Russian design. There are no differences with its survivability for example, and it remains just as lightly armoured and vulnerable to light anti-tank weapons/autocannon fire. The other drawback is that the BVP-1 can only carry four ATGMs at a time whereas the BMP-2 is armed with eight.
Its sole upside is that it can carry one additional passenger in its rear cabin, though this hardly compensates for its numerous other weaknesses.
Crew Capacity
The BVP-1 has a maximum crew capacity of three that consists of the driver, a gunner, and the commander. It is able to carry up to eight passengers at a time.
Camouflage[]
- Desert: Standard two-tone desert tan/olive green camouflage scheme. Used on Takistani Army BVP-1s.
- Olive: Flat olive green paint scheme. Used by rebel BVP-1s.
Protection[]
The BVP-1 has a base armour value of 250.
Successful strikes to any of the following highlighted sections will inflict full damage to the component:
Hull[]
The BVP-1's hull can withstand up to 250 points of damage.
Engine[]
The BVP-1's engine is able to take 250 points of damage. At least 20% of damage is always transferred onto the BVP-1's main "health" pool.
A damaged engine will severely diminish power output and prevent the BVP-1 from attaining its top speed. While traversing over water, it is possible for the vehicle to become trapped and unable to move depending on tidal strength.
Treads[]
The BVP-1's treads are able to incur up to 75 points of damage before breaking.
Disabling either will impede (but not prevent) the BVP-1's mobility. Destroying both will render the vehicle immobilised on rough terrain and make it almost impossible to turn - even if the engine is intact.
Turret[]
The BVP-1's turret can take 250 points of damage.
Disabling the turret will prevent the gunner from rotating it but does not stop its weapons from being fired.
Gun barrel[]
The main gun can withstand just 75 points of damage before failing.
Disabling the autocannon will stop the gunner from being able to adjust its elevation/depression. The weapon itself can still be fired, however.
Armament[]
The gunner position controls all three weapon systems mounted onto the turret. For optics, they have variable zoom optics and can also toggle either a day or night vision mode:
2A28[]
Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
300 | -0.00028 | 665 |
73 mm cannon with an effective firing range of approximately ~ 1,300 metres.
The 2A28 takes 7 seconds to reload another shell (~ 8 rounds per minute). The cannon has a muzzle velocity of 665 m/s, while the shells themselves are high-explosive anti-tank (HEAT) based and have a blast radius of 2.5 metres.
No automatic zeroing is possible. However, manual zeroing is possible, starting at a minimum of 100 m up to a maximum of 3000 m. Adjustments are made with increments/decrements of 100 m.
Malyutka 9K11[]
Damage type | Base damage value | Maximum speed (m/s) |
---|---|---|
High-Explosive Anti-Tank | 450 | 200 |
Anti-tank guided missile launcher.
There is a fixed delay of 30 seconds in-between launches. Missiles have an initial launch velocity of 80 m/s and can reach a maximum of 200 m/s in mid-flight. It requires only 0.1 seconds to reload a fresh batch of missiles (assuming the BVP-1 has run out and is rearming at a logistics vehicle).
Its seeker can be guided SACLOS. Manual control is restricted to a maximum distance of 3,000 metres. The warhead itself has a blast radius of only 1 metre.
PKT[]
Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
12 | -0.00096 | 855 |
Coaxial 7.62 mm medium machine gun. Effective out to a distance of up to 800 metres.
It can attain a fire rate of up to 800 RPM. Accuracy-wise, dispersion is always fixed at 0.00125 rad regardless of range. It takes 5 seconds to finish reloading a fresh linked belt.
The PKT shares the same manual zeroing limits with the 2A28 (100 m up to 3000 m, with adjustments of only 100 m). It does not have automatic zeroing capability.
Trivia[]
- The in-game BVP-1 is only used by Takistani factions but oddly enough not with Czech military forces. In reality, the Czech Army at the time of the DLC's release did still utilise (albeit modernised) BVP-1 IFVs.[1]
- Aside from camouflage schemes, one other (minor) aesthetic difference between the BVP-1 used by Takistani rebels and their counterparts in the Army is the placement of a wooden log in the rear. Only rebel vehicles have one while their Army counterparts do not.
- Prior to the latest Steam version patches (as part of the Community Configuration Project/CorePatch updates), the BVP-1 suffered from several issues:[2][3]
- Neither the PKT nor the main 2A28 cannon could have their zeroing adjusted by the gunner (they were set to use a fixed zeroing of 600 m). Muzzle flash effects were also missing from all of the BVP-1's weapon systems.
- While amphibious, there was no water spray effect whenever the BVP-1 was swimming across any body of deep water.
- The BVP-1's handling was capable of attaining extremely turn rates and could often get stuck when transitioning between land and water.
- The information below details unused, pre-release or removed content.
- A hidden BVP-1 for the ChDKZ faction can be spawned through the use of scripting commands (Classname: BMP1_INS_CP).
- It is not normally visible in the mission editor without the use of a custom addon, however. The texture also lacks the distinctive red star emblem and unique spraypainted "camouflage" normally featured on ChDKZ vehicles, and simply uses a flat olive green paint scheme akin to Rebel BVP-1s.
Gallery[]
References[]
- ↑ Ministry of Defence 2012, EQUIPMENT SIZE IN 2012, Ministry of Defence & Armed Forces of the Czech Republic, viewed 10 April 2023, <https://www.army.cz/scripts/detail.php?id=63860>.
- ↑ Mazzon, M et al. 2015, CorePatch, GitHub, viewed 10 April 2023, <https://github.com/Goliath86/CorePatch>.
- ↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 10 April 2023, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
External links[]
See also[]
Vehicles of comparable role and configuration[]
Takistani Army - Vehicles (ArmA 2) | |
---|---|
Wheeled | 9P117 SCUD-B • BM-21 Grad • BTR-60 • BRDM-2 • Military Offroad • Motorcycle • SUV • UAZ-469 • Ural • V3S |
Tracked | BMP-2 • BVP-1 • M113 • T-34 • T-55 • T-72 • ZSU-23-4 |
Rotor-wing | Mi-8 • Mi-24D • UH-1H |
Fixed-wing | An-2 • L-39ZA • Su-25 |
Operation Arrowhead | Army of the Czech Republic |
Takistani Rebels - Vehicles (ArmA 2) | |
---|---|
Wheeled | BRDM-2 • BTR-40 • Offroad • Pickup • Ural* • V3S |
Tracked | BVP-1 • T-34 • T-55 |
Rotor-wing | UH-1H |
* only the ZU-23 variant is specifically used by the rebels. Operation Arrowhead | Army of the Czech Republic |