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« Great. First I'm stuck with spooks who can't say anything, now I'm stuck with farmers who won't.
Ben Kerry
»


Ben Kerry is the main protagonist of ArmA 3's The East Wind campaign.

Background

A soldier in the U.S. Army, Kerry was one of the many non-combat troops from the multi-national Task Force Aegis[8][9][10][11], a peacekeeping force left on Stratis following the withdrawal of NATO troops from the Republic of Altis and Stratis.[12][13][14][15]

During his stay with the Freedom and Independence Army (FIA) guerilla organisation[8], Kerry would find himself becoming a prominent figure amongst the rebel fighters[16][17], being personally assigned by the leader of the organisation as the commander of a special unit of rebels under the callsign of Omega.[18][19]

When U.S.-led NATO reinforcements returned to the island nation, Kerry would be reassigned to active duty with the 7th Mechanized Brigade Combat Team, 111th Infantry Division (7th MBCT, 111th ID)[20], where he continues to serve under the new callsign of Nomad.[17][21]

Prologue (2034)

Then-ranked as a Corporal, Kerry served as the driver for Staff Sergeant Thomas Adams when the latter's squad was ordered to return to the old capital of Kavala following an attempted uprising by guerilla fighters in the city.[1][22][23]

After collecting SSG Adams and Sergeant Conway in his MRAP[23], he drove them towards the Ministry of Defense and dropped them off. He then witnessed the summary executions of several detained guerillas by Georgious Akhanteros' men.[24]

Ordered to stand down by Colonel Andrew MacKinnon, Kerry and the others could do nothing to stop the killings. They simply turned away in disgust as Akhanteros' men proceeded to carry out the executions.[24][25]

The East Wind (2035)

One year later[1], Kerry continues to remain on active duty in the island country. By this time, the mandate for TF Aegis had been limited to the smaller island of Stratis only.[12][14][15] No NATO peacekeepers were permitted to step foot on the mainland of Altis.[26][27]

With the five year-long peacekeeping mission approaching an end and with no hope of renewal for an extension, Kerry was looking forward to returning stateside.[14][15]

Survive

Kerry is assigned one final task before the last of the U.S. troops on Stratis depart.

Kerry is assigned one final task before the last of the U.S. troops on Stratis depart.

Drawdown 2035
The decommissioning of the remaining NATO facilities on Stratis was approximately halfway complete. The AAF however, had proceeded to lockdown most of the roads on the island, with only authorised vehicles being permitted freedom of movement.[28] Airspace likewise, was open but heavily restricted.[12]

On July 7th[1], Kerry made his way towards LZ Connor to link up with the rest of his squad members - his team leader, SSG Adams and SGT Lacey. They were due to depart for Camp Rogain and await further orders from the commanding officer at the camp.[29]

« Edwards: Okay, there's been slight change of plan. Commander MacKinnon requires logistical support down at Kamino. He left just as you guys were coming in.
Kerry: Any idea why, sir?
Edwards: No, Corporal. Now, take the trucks over there. You should probably get a move on.
Kerry reports in to Rogain's CO
»

Upon arrival, Kerry immediately made his way to the CO in charge, Lieutenant Edwards. Edwards told the Corporal that there had been a change of plans; Colonel MacKinnon had already left Rogain and needed additional support down at the Kamino Firing Range.[2]

Regrouping with Adams, the duo decide to take one of the parked trucks (Lacey would drive his own truck after them) to head off towards their destination.[30][31] Before they can do so however, they need to bypass an AAF checkpoint located a short distance away from Rogain. Although the situation at the checkpoint was tense, with the AAF troopers strangely on high alert[32], Kerry's truck was permitted to pass through.[33]

Not too far down the road and just on the outskirts of Kamino however, Adams spots a large blast crater with an overturned MRAP, along with a bloodied body lying next to it. Adams orders Kerry to stop the truck[34], and the duo quickly check on the wounded person who turns out to be none other than MacKinnon himself.[35]

While Adams tried to revive the incapacitated officer[35], Kerry looked off into the distance and notices plumes of smoke rising from Kamino. Almost immediately, an AAF jet flies overhead with scattered gunshots and explosions audible in the distance all around them.[36][37][38]

Panicked radio messages from NATO troops all across the island start to come in[38], with the commanders at the airbase announcing that the AAF had begun attacking NATO forces and were to be treated as hostile.[39] In the midst of the chaos, Adams and Kerry are ordered by Edwards to return to Rogain.[40] As they made their way through the forest towards the camp[37], they suddenly run into an AAF patrol heading in their direction. The troopers open fire on the duo and Kerry is forced to return fire.[41]

« Kerry: What the literal fuck - are you kidding me?
Adams: I don't know what the hell's going on right now. Just stay alert. Get set for contact.
Kerry and Adams are forced to retaliate against the AAF patrol
»

They made their way up to the hill and spot Rogain in the distance, only to also see the camp in flames.[42] With Rogain out of action, Adams decides that their next best option would be to head towards Point X-Ray instead.[43] However, just like with Rogain, they only stumble into a team of hostile AAF troopers and the cold corpses of American soldiers.[44]

Suddenly, a NATO helicopter flies past them and announces over the radio that they, callsign Echo, were setting up a evacuation point at LZ Baldy.[45] Kerry and Adams rushed towards the helicopter, fighting their through more AAF troopers along the way. But they were already too late; another AAF jet flew past Echo's position and spotted the helicopter.[46] The jet circled around for another pass, and this time, dropped a bomb directly onto Echo's position, destroying the helicopter with just a single hit.[47]

« Kerry: A forest? Are you serious?
Adams: If you've got any better ideas, feel free to share!
Kerry's less-than-enthusiastic reaction to going into the forest again
»

Left with no alternative, Adams decides that their best hope for survival was to make their way into the thicket of forests just south of Air Station Mike-26. Kerry is understandably hesitant about running headfirst into yet another forest. But as there wasn't any other viable option left, Kerry begrudgingly followed Adams once more into the forests of Stratis.[47]

Situation Normal
Remaining hidden under the trees, Adams receives a signal from another survivor over the radio, this time from SGT Lacey. Lacey had managed to survive the initial attack and was attempting to gather other remnants of TF Aegis as well. Adams arranges to meet up with Lacey at their hideout just south of Mike-26, and with Kerry in tow, begin to make their way through the thicket.[1][48]

What Kerry and Adams were unaware of however, was that they were walking straight into an AAF minefield. Adams inadvertently steps right on top of a landmine, and is instantly killed by the ensuing explosion.[49]

« Fuck! Sarge? Sergeant Adams?! Jesus!
Kerry's close call with the minefield that kills his squad leader
»

Thoroughly shocked by the detonation[49], Kerry responds back to Lacey over the radio and after a moment of disorientation, gathers himself together and begins making his way towards the other survivors.[50] He narrowly avoids contact with more roaming AAF patrols along the route and soon arrives at the meeting point.[51]

Kerry and Lacey make their way through the woods.

Kerry and Lacey make their way through the woods.

Lacey and two others come out, and the three tell Kerry that they intend to link up with members of a British special forces team that had contacted Lacey over the radio following Adams' death.[51][52] To do so however, they had to cross through another forest to their east.[53]

« Kerry: We're going in there?
Lacey: Yup.
Kerry: Into the forest!?
Lacey: You've got a problem with forests, Kerry?
Kerry: ... I've just not had that much luck with them today.
Into the forest again
»

Kerry is even more unhappy to hear about needing to go through the forest again, but knows that there's quite literally no other option.[53] Fighting through more roaming patrols and avoiding detection from AAF helicopters[54][55], Kerry and the other survivors soon reach their destination where they encounter Lt. James and three other members of his SOF team.[56]

The British operatives bring Kerry and the others back to Camp Maxwell, which was being used by the NATO survivors as a rally point. Upon arrival, Kerry discovers that there were quite a few members of TF Aegis who had also made it. Among them, his friend and soon-to-be squad leader SGT Conway. As Kerry was one of the few survivors who wasn't wounded or combat ineffective, the officer of the British SOF team, Captain Scott Miller, assigns Kerry to Alpha squad.[57][58]

Kerry's squad secure the crash site near Maxwell.

Kerry's squad secure the crash site near Maxwell.

Blackfoot Down
Alpha are immediately mobilised to secure the site of a gunship that had crashed nearby, rescue its survivors (if there were any), and destroy the wreckage before the AAF could investigate the crash site.[1][58]

Kerry's squad arrives at the site but finds several AAF troopers already surrounding the wreckage.[59] The two (apparently wounded) pilots were lying next to it. They quickly eliminate the hostile troopers, and the squad's medic begins work on reviving the injured men. Meanwhile, Miller had informed Conway that enemy reinforcements were enroute to their position. The squad spread out to cover the doctor, while Kerry set up a minefield using landmines he had brought along from Maxwell.[60][61][62]

Unfortunately, both pilots had sustained mortal wounds and couldn't be saved despite the best efforts of Alpha's medic. They soon perished from their wounds.[63] Unable to do anything more to help, Conway orders Kerry to demolish the wreckage with explosive charges, and Alpha is forced to return empty handed back to Maxwell.[64][65]

Death Valley
At the same time, urgent calls for assistance were coming in from Bravo squad led by SGT Lacey. They had been trapped while scouting the abandoned village of Girna and were pinned down by enemy forces. Kerry and the rest of Alpha were quickly dispatched again to help Bravo.[1][66]

As they begin to approach the village, one of Alpha's scouts, PVT Jackson, had moved ahead to recon the enemy forces surrounding Bravo. Conway orders him to fall back, but the Private's radio transmission is cut off halfway.[67] Kerry's squad redirect to his last known position, only to find the soldier lying on the ground, unresponsive and bleeding out.[68]

Kerry's squad attempts to rescue Bravo.

Kerry's squad attempts to rescue Bravo.

Kerry and the others provided cover for the squad's medic yet again[68][69], but Jackson was already too far gone. Despite being one man short, Kerry's squad continue to push forward to relieve Bravo.[70] Conway orders Kerry to take up a position overlooking the ridgeline while he and the others pushed through the valley.[71] Alpha successfully clears the village of AAF troopers soon after and link up with a relieved Lacey.[72]

« Kerry: What the fuck?!
Lacey: Alpha, we've got mortar fire incoming!
The first AAF mortar strikes Girna
»

Just as they made preparations to return to Maxwell[72], a mortar suddenly impacts the village.[73] A spotter team was nearby, but both squads couldn't see where they were hiding. Conway orders Kerry to find the enemy spotters before they could direct a hit on Bravo's position. Lacey tells Kerry that their now-dead UAV operator carried a drone that he could use to help find the spotters, which he quickly proceeds to assemble and use to scout with its thermal camera.[74][75]

After finding and eliminating the spotters with the help of Charlie squad (who had arrived to assist Alpha)[76][77], the village is strafed by an AAF jet. Knowing that the pilot was intending to raze it to the ground, Conway orders Kerry and the rest of the squads to retreat immediately.[78] Although it was a close call, Kerry manages to escape safely moments before the pilot drops two bombs on Girna.[79]

Radio Silence
With the squads regrouped and the risk of the camp being found minimised, the remnants of TF Aegis could at last focus on retaking the initiative. Their first objective was to re-establish communications with NATO MEDCOM. The target this time would be Air Station Mike-26, which had fallen under control of the AAF during the initial attack.[80][81]

Kerry calls in mortars to bombard the AAF defenders at Mike-26.

Kerry calls in mortars to bombard the AAF defenders at Mike-26.

Whilst the other two squads, Bravo and Delta, moved into position for the assault, Kerry's squad would be tasked with spotting priority targets for Charlie's mortar to hit.[80] Splitting up from the rest of Alpha, Kerry and Conway find a small vantage point overlooking the facility[82][83], and begin to call in fire missions for Charlie.[1][84]

With the most dangerous threats out of the way, the duo regroup with the rest of Alpha and push ahead to the staging ground with the other two squads.[85] Fighting their way through the staggered AAF survivors, NATO troops quickly secure the facility. However, more AAF reinforcements were spotted heading their way.[86] Utilising the last of Charlie's mortars, Kerry manages to intercept them in time before they get too close to the facility.[87] Soon after, Kerry and the rest of the squads retreat from Mike-26 after Delta decides to raze it in order to prevent the AAF from retaking it.[88][89]

Wet Work
Another opportunity to strike a blow against the AAF soon presents itself in the form of an AAF officer, who was reportedly visiting another village near Girna.[90] Lt. James, having heard that Kerry had undertaken combat diver training in the past, "volunteers" him to assist in the amphibious assault via SDV.[1][91]

« Kerry: Lieutenant, can I ask question?
James: Go ahead, Kerry.
Kerry: Why are we on this mission, exactly? Why didn't Miller just leave it to you guys?
James: They've got their own assignment.
Kerry: More important than this?
James: It's need to know, Corporal. If you see what I mean.
James refuses to answer Kerry's questions directly
»

Infiltrating via the bay, Kerry begins to doubt why he and the other non-SOF members were selected to be brought onto the mission. James simply replies with a generic answer, and when pressed by Kerry as to what the other members of Delta were doing, outright refuses to answer him.[92]

With the coast in sight, Kerry's team disembarks from the SDV and swim the rest of the way to avoid detection, swimming past numerous sea mines planted by the AAF in the process.[93][94] Once they break onto the shore, they swiftly take out the small AAF patrol[95], and make their way up the hill overlooking the village where the HVT, codenamed Goblin, was situated.[96][97]

Bravo reports in that they were in position to strike[97], and the attack begins with Kerry's team opening up first. The officer is successfully assassinated and the rest of his escorts are wiped out as well.[98][99]

James orders Kerry to check on the body to verify the officer's identity[99] but upon closer inspection, Kerry discovers that the man was not their target and was someone else.[100] With word of more enemy reinforcements inbound and their mission having essentially failed, Kerry and the others promptly return to Maxwell using the AAF truck that was left behind.[101][102]

Crossing Paths
At this point, TF Aegis' supplies were beginning to run critically low. If the remnants of TF Aegis wanted to continue the fight, they needed to obtain additional ammunition and equipment as soon as possible. Miller informs the troops of an associate that he knew on the Altian mainland. The contact agreed to provide the ragtag group with supplies, and Miller arranged to dispatch Alpha to discuss the terms.[1][103][104]

« Kerry: Who's this Nikos guy, again?
Conway: Miller says he's a resistance contact of his - tied with a bigger cell on Altis.
Kerry: Altis?
Conway: Yeah, I get the impression that it's somehow linked to his team being here, originally.
Conway tells Kerry what little he knows of the contact's identity
»

The last to arrive, Kerry links up with the rest of Alpha and is ordered to haul one of the backpacks that they would need to carry the supplies. Not knowing who exactly this contact was, Kerry asks Conway of whether he knew anything. Conway tells Kerry what little he knew from Miller and finds the whole situation to be suspect.[104]

The remnants of TF Aegis meet with Nikos.

The remnants of TF Aegis meet with Nikos.

Under the cover of darkness, the squad eventually links up with Miller's contact and begin to discuss dividing up the hardware. As they start discussing the terms, Kerry hears an explosion in the distance which startles everyone else as well. Conway and Nikos are horrified when realise that the explosion was from LZ Connor - the very same munitions cache that they needed supplies from.[105]

Nikos drives off with his assistant while Conway tells Kerry and the others to advance towards Connor under orders from Miller.[105] They reach the small village of Agios Ioannis up ahead, but only stumble into a wrecked car and several AAF troopers on high alert. Kerry's squad clears the enemy troops[106] and search the car, only to find Nikos' assistant slumped onto the wheel and clearly dead, and Nikos nowhere to be found.[107]

« Kerry: Wait, we're not falling back to Maxwell, sir?
Conway: Negative, Corporal. Miller wants us to make a stand.
Alpha are ordered to continue their advance
»

Kerry's squad continue to push forward towards Connor[107] and after sweeping through the enemy troops, find the corpses of the guerillas scattered around the LZ. Retrieving what little supplies there were left, Kerry and the others were immediately ordered to continue pushing northward towards Agios Cephas instead of returning to Maxwell.[108]

Kerry returns to what's left of Maxwell after the artillery strike.

Kerry returns to what's left of Maxwell after the artillery strike.

They clear out each house one-by-one[109], and after Kerry gives the all-clear signal, Conway attempts to raise Miller over the radio for further orders.[110] No immediate response could be heard, but suddenly Miller informs all teams over the radio that Maxwell itself was under heavy bombardment, and advises all teams to not return.[111]

Conway refuses, and orders the entire squad to make their way back on foot.[111][112] Arriving back at Maxwell, Kerry and the others are shocked to discover the entire camp in complete ruins and many lying wounded or otherwise dead. Despite the grim situation, Miller informs the survivors of some good news; NATO was preparing a full counterinvasion to relieve the peacekeepers. However, they needed a secure forward operating base before troops could land on Stratis' shores.[113][114]

With every squad aside from Delta having lost several of their members in the attack[113], Kerry and whoever was left uninjured was gathered up into one main element, while Charlie and Delta would split off and launch diversionary attacks to buy time for the combined Alpha/Bravo squads to launch their attack on the town of Agia Marina.[114]

The Battle for Agia Marina begins as TF Aegis mount an all-out assault with their remaining forces.

The Battle for Agia Marina begins as TF Aegis mount an all-out assault with their remaining forces.

Tipping Point
The next morning, Kerry and the remainder of Alpha link up with Bravo on the outskirts of the firing range just to the south-east of Agia Marina.[115] The combined force waits for the garrisoned troopers to leave just as Charlie launch their diversion[116], and soon after commence their main attack on the town.[1][117][118]

Completely routed by the sudden blitz, the military range is swiftly cleared by Kerry's squad and AAF troops are forced into a full retreat, escaping towards the town itself.[118][119] Thinking they had succeeded, Kerry's moment of relief is shattered when CSAT helicopters suddenly fly overhead and begin to fire on their positions.[120]

Charlie also radios in of CSAT troops firing on them, and are cutoff mid-transmission. Delta informs them to fall back to their position immediately, just north of the town where they had boats readied for evacuation from Stratis.[120] Kerry's squad flee through the valley, dodging both mortar fire and paratroopers before finally reaching Miller's position.[121][122] Along with the remainder of his squad, Kerry manages to board the boat and escapes just as CSAT troops overrun the evac point.[123]

After sailing roughly a kilometre away from the coast, Kerry asks Miller what their plan of action from now on was going to be. He informs the Corporal that they were to link up with guerilla from the mainland who were engaged in a bitter struggle against the government. An incredulous Kerry voices dissent with the Captain, thinking that Miller's plan was outright suicidal given the close escape they had only just managed to achieve. Even so, Miller firmly commits to the plan, and tells Kerry that there were "only bad options".[124]

Seconds later, two AAF jets buzz past their boats. Lt. James (who was manning the boat's gun) opens fire on them but the planes launch missiles at both vessels, capsizing them and knocking Kerry overboard.[125] He begins to sink into the sea, with his vision fading rapidly as the boats explode into flames...

Adapt

Following the airstrike, Kerry awakens on the shores of Altis.

Following the airstrike, Kerry awakens on the shores of Altis.

Signal Lost
A day later[1], a dazed Kerry regains his consciousness on the shores of an unknown beach. Jets fly overhead while gunfire and plumes of smoke can be heard from behind the hills in front of him.[126]

Kerry pulls out his sidearm and begins to look for any familiar landmarks. He begins to hear the voice of Lt. James emanating nearby and stumbles onto the body of one of the British SF operatives, though a cursory glance at his wounds made it obvious that the man was dead. Kerry takes the radio from his corpse and responds to James' calls.[127]

« James: What the fuck? Kerry, is that you?
Kerry: A piece of him.
A bewildered Lt. James after hearing of Kerry's survival
»

He informed James that his comrade, Sergeant Hardy, was dead, and that he had no clues on his current whereabouts. Based on his rough estimation, James realised that Kerry was probably on the outskirts of Kavala and that he was close by to their position.[127]

Left with no choice but to regroup with James, Kerry complied and began making his way up the trail from the beach.[127] Sneaking past numerous AAF/CSAT patrols and busy road traffic, Kerry finally arrived at James' rendezvous point overlooking the city. As evening approached, James' fellow team member offered him a weapon and a warm set of clothes.[128]

Kerry follows James to the rendezvous point with Slingshot.

Kerry follows James to the rendezvous point with Slingshot.

Common Enemy
Hours later[1], the skies over Kavala darkened and fires across the city began to simmer. With their observation "mission" seemingly completed, James told Kerry that they would link up with the rest of his team.[129] A man from the FIA guerillas, callsign Slingshot, would also be joining them shortly.[130]

However, one of the patrolling CSAT helicopters detects James' team and begins to unload troops nearby. James brought Kerry to Slingshot's escape vehicle where his team was waiting for them to arrive.[130] He told Kerry to find Capt. Miller (to Kerry's surprise and confusion), before he himself returned to join the others in fighting off the patrol.[131]

The guerilla leader ordered him to get into the drivers' seat[131] and to drive carefully along the road. Kerry questioned the man as to why he was the one driving. The leader responded bluntly that if they were caught by the AAF, he would be the first to get shot.[132]

« Kerry: Remind me again why I'm the one driving?
Slingshot: You are the one they will shoot first.
Kerry: Oh. Great. I'm honored.
Kerry dryly responds to the guerilla's blunt answer
»

They soon arrived at their first checkpoint. Kerry was anxious about being discovered by the AAF, but Slingshot reassured him that things were under control. He slowed down the car and waited for Slingshot to "negotiate" with the AAF officer, a man who was seemingly called "Orestes".[133] He asked the fighters sitting in the back if it usually took this long but received only silence. Resigned to his fate, he continued to wait until Slingshot got back into the vehicle. They were granted permission to pass through the checkpoint. Remarking that the AAF really were as corrupt as they were made out to be, but Slingshot countered that things were different with this AAF officer in particular. Before he could question him any further on the matter, the guerilla silenced him by stating that it was none of his concern.[134]

Slingshot then told him to stop at the village up ahead to drop off the men in the back before continuing along the road.[135] They would arrive at yet another checkpoint though unlike the previous one, this one was manned by an AAF officer who was unfamiliar to Slingshot. The guerilla told him to keep the engine running as he got out to "negotiate" again.[136]

While waiting, Kerry suddenly hears the voice of Capt. Miller from Slingshot's radio. Kerry answered and the Captain was surprised to hear of Kerry's survival. He told him to inform Slingshot that their meeting spot was changing since CSAT patrols had begun to move in on his location.[137] Once Slingshot got back into the car, Kerry told him about Miller's situation and found out that they would be heading in the same direction anyway, since the AAF officer refused to let them go through the checkpoint.[138]

As they got closer, Miller informed the duo that he had been compromised and CSAT were closing in. Slingshot told the Captain that they were nearby and would be able to support him. Kerry pointed out that he was the only one that was carrying a weapon, but Slingshot reassured him that a third man was on his way.[139] They stopped just a short distance away from Miller's location. Stavrou told him to dismount and to make his way towards Miller's position on foot.[140]

Slingshot's ally then told the duo that he was standing by to provide suppression before Miller gave the green-light for them to open fire on the patrol.[141] After the patrol was eliminated, Slingshot informed them that his car had been destroyed by CSAT, and that he would find an alternate way to get back to the guerilla base camp before any reinforcements arrived onto the scene. As for Kerry, he would follow Miller back to their base camp.[142]

Arriving at the FIA camp at Bomos, Kerry is briefed on the current situation.

Arriving at the FIA camp at Bomos, Kerry is briefed on the current situation.

Miller updated Kerry on their situation, that Slingshot was actually Kostas Stavrou - the head of the FIA guerillas, and that from now on their only primary mission was to support the FIA in an attempt to overthrow the Altian regime and their CSAT allies.[143]

« Miller: They're expecting us - let's not keep them waiting. And, Kerry... Thanks for your help earlier.
Kerry: Oh, uh, don't mention it, Captain.
Kerry awkwardly accepts Miller's gratitude
»

Much to Kerry's bemusement, Miller also thanked the Corporal for "helping" him out earlier.[143]

Supply Network
Kerry began to settle in at the camp, though many of the fighters were still mistrustful of his presence. More than a week after his arrival[1], Kerry was informed that the FIA would be organising a raid against the nearby CSAT garrison in an attempt to regain lost supplies from their recent defeat in Kavala. Kerry - as part of James' recon team, would be supporting the ambush on a supply convoy which regularly delivered supplies to the CSAT camp at Fotia from Agios Dionysios.[144]

However, James' team was suddenly recalled by Miller and were told to divert elsewhere. Kerry was left alone and told to regroup with another team of fighters who were waiting nearby.[3] Along the way, Miller convinces Stavrou to give Kerry command over the entire operation;[145] much to the disapproval of both Kerry himself and the guerilla team, who weren't entirely convinced that he was capable of leading the mission. Stavrou rebuked the criticisms and flatly stated that the decision to place Kerry in charge was final.[18]

« Miller: There's no time for debate. The convoy's en route and you know the plan. Look, I wouldn't task you with this unless I thought you could handle it. Commander Stavrou's on board with it, too. We'll let them know you're inbound. Good luck. Falcon out.
Kerry: (off-radio) Goddamn Brits.
Miller places Kerry in charge of the raid
»

Kerry and the fighters begrudgingly agreed and together, they were assigned the new callsign of Omega.[18][146] He set up an ambush point near the beach and once the convoy was in place, Kerry triggered the explosive boobytraps. They quickly eliminated the convoy's escorts and secured the trucks. Kerry had the team's mechanic quickly replace the truck's tyres and make their way out of the area before reinforcements could arrive. They returned to the designated hideout a short distance away and began offloading the truck's cargo.[147]

However, CSAT had somehow caught wind of the raid and counterattacked the guerillas. Gunships pummelled the hideout and the guerillas, alongside Kerry, were forced to abandon the truck.[148] With the camp at Bomos also coming under fire, Stavrou told Kerry to regroup at the abandoned factory north of Gori.[149] He hastily made his way there and, although shocked by the CSAT ambush, safely arrived in one piece.[150]

Breaking Even
Still short on supplies, the FIA made plans to strike an isolated AAF outpost on the outskirts of Frini.[151] As the outpost was still be reconstructed, it was lightly defended, and scouts reported that a large stash of arms and equipment were also stockpiled at the outpost.[152]

The next day[1], the raiders made their way towards the outpost to get into position, and Kerry was now officially placed in charge of Omega. Once they were given the green light to proceed with the attack[153], Kerry's team swiftly killed the outpost's sentries and the rest of Stavrou's fighters pushed into the outpost.[154] The remaining AAF troopers who refused to surrender were eliminated, and another team of guerillas, callsign Kappa, drove their truck into the outpost to begin loading supplies.[155]

The military outpost is successfully captured.

The military outpost is successfully captured.

However, moments later, mortars suddenly began landing all around the outpost. Although they mostly missed, the mortars would eventually land a successful hit sooner rather than later.[156] Stavrou tasked Kerry's team with going after the mortar which was hidden somewhere inside Frini.[157][158] Racing against time, Kerry made his way into the town. He eventually spotted the mortars and killed its crews before they could continue their bombardment.[159]

On the way back, Capt. Miller informed the raiders that a mechanised force of CSAT/AAF units were heading their way and that they would be arriving shortly. Kerry again raced back to the outpost and dug into position at the defensive line whilst others manned machine guns and garrisoned the guard tower.[160][161]

The reinforcements soon arrived and began firing upon the outpost, but Kappa's team had yet to finish loading the supplies.[162] Kerry's team only just barely managed to hold off another wave of attackers when Kappa finally reported that they were good to go. Without a second to spare, his team hastily abandoned the defences and fled into the forests north of the outpost, mere seconds before an AAF plane dropped a bomb onto their former positions.[163][164]

Bingo Fuel
Though the raid had secured much needed ammunition and supplies[164], they still required fuel for their vehicles. Stavrou noted that the industrial complex south of Agios Dionysios was being used to impound most of the FIA's captured vehicles; most importantly, trucks carrying cisterns loaded with petroleum.[165]

Hours after the attack against Frini[1], Kerry was asked to participate in the raid and would be placed in charge of infiltrating the complex to retrieve the trucks.[165] Kerry's team arrived on the northern outskirts of the town[166] and regrouped with recon teams who had arrived ahead of Kerry and were waiting for them. Both Sigma and Gamma marked the locations of various AAF patrols around the town and industrial complex where the fuel trucks were stashed onto Kerry's map.[167][168]

Kerry's team secures the captured fuel trucks.

Kerry's team secures the captured fuel trucks.

Under the cover of darkness, Kerry's men, Sigma, and Gamma carefully made their way across the main highway and bypassed numerous patrols until they got within visual range of the complex.[169] The defending guards were quietly dispatched, and Kerry ran towards where the fuel trucks were parked. However, upon getting into the truck he quickly realised that the vehicle itself was not only drained of fuel but that the cisterns they were carrying were empty as well.[170]

Fortunately, Miller reported that another truck hauling a cistern full to the brim with petrol was located nearby at the village of Alikampos. However, it was being protected by a team of CSAT soldiers and would be significantly more difficult for Kerry to steal.[171] Stavrou arranged to have Kappa provide backup[172], and together with Kerry's men, the combined guerilla force successfully eliminated the defending garrison and seized the truck intact. Kerry got into the truck and began driving towards the warehouse where the FIA had planned to stash the fuel.[173]

Before he could make his way there, Miller radioed in again and asked him to deliver the fuel to him instead. His team had identified a convoy that was leaving the main airport with a high-ranking CSAT officer aboard. It would pass through Agios Dionysios shortly, leaving scant time for his man to prepare the ambush.[174]

« Goddamn Brits. Why am I the one making all the decisions these days?
Miller "suggests" an alternate use for the fuel truck
»

Kerry now had ten minutes to pick between delivering the fuel to the guerillas as originally planned, or bring it to Miller for his assassination attempt.[174] He opted for neither approach, and instead decide to assassinate the officer himself. After the convoy was successfully ambushed, Kerry smugly reported in his success to a surprised Miller, who praised Kerry for his resourcefulness and quick decision making.[175][176]

Exit Strategy
A day later[1], the FIA's leaders had received word that an AAF officer, codenamed "Orestes", was planning to defect and offered the guerillas an opportunity to strike a revenge blow against CSAT forces. Kerry would be tasked with making sure that the meeting could go ahead without problems.

Kerry silences the suspicious CSAT patrol before they can expose Orestes' defection.

Kerry silences the suspicious CSAT patrol before they can expose Orestes' defection.

Kerry's team was delayed on getting to the site of the meeting.[177] Fortunately, they weren't too late as Orestes would only be arriving a few minutes later. The officer got out of his vehicle alongside two other defectors and urgently informed Kerry that his vehicle had been tailed by a patrol of suspicious CSAT soldiers. Kerry told him that they could simply flee into the woods, but Orestes insisted that the patrol had to be eliminated first if the revenge attack was to succeed.[178]

Quickly setting up an ambush, Kerry's team managed to eliminate the patrol before they could report Orestes' defection back to their superiors.[179]

Now that his cover was maintained, Orestes returned to the matter at hand and told Kerry that he could pick between two choices: call in and shoot down a helicopter's worth of elite counterinsurgency soldiers who had participated in the Kavala raid or destroy a repair depot being used by CSAT forces to maintain their vehicles.[179] Kerry made his choice and cleared the designated sites before giving Orestes the signal to proceed.[180][181][182] He then returned to Orestes' location, only to find Lt. James discussing unknown matters with the officer and waiting to escort him back to Gori.[183][184]

Within Reach
As it turned out, Orestes held vital information on the whereabouts of Nikos Panagopoulos, who was still alive and had not been killed by the AAF on Stratis as Kerry had initially believed. The smuggler was being detained at a prison facility on Stratis but would be transferred shortly to another undisclosed location. As an important figurehead to the FIA, it was paramount that Nikos be rescued before he the Altian government could dispose of him. This time, Miller would be leading the rescue operation.[185]

Kerry links up with Miller's team at Athanos.

Kerry links up with Miller's team at Athanos.

Kerry would be joining the mission but first he had to make his way towards the boats where Miller's team was waiting.[185][186] Thanks to Kerry having assassinated the officer days prior, the CSAT/AAF garrison in Athanos was in utter disarray and Kerry could bypass through the area without difficulty.[187] Once he met up with Miller's team, they boarded the boats and began sailing towards Stratis.[1][188]

Kerry's team lands onto the shores of Stratis.

Kerry's team lands onto the shores of Stratis.

Attention Deficit
Arriving on the shores of Stratis, Kerry was briefed on how the rescue operation would go down. He and his team of fighters would be detailed with causing a distraction throughout the southern tip of the island, attracting as much attention as possible and luring the island's defenders south.

Miller on the other hand, would make use of the distraction to go in on foot and personally infiltrate the prison facility to rescue Nikos. The plan went accordingly and Kerry's team were extracted from Stratis once Miller informed him that Nikos had been safely retrieved.

Beyond Recognition
Back on Altis, the FIA had relocated their camp to Topolia, near the central areas of the mainland. Now that Nikos was back, the guerillas were ready to strike a major blow against the Altian regime. Better yet, Miller had relayed information to Stavrou that NATO was ready to invade Altis. With the help of NATO, the guerillas would no longer need to hide in the shadows and could overtly engage the AAF in the open.

Stavrou planned to sabotage the AAF's defences by launching an attack against Therisa and the AAC airfield. Kerry meanwhile, would be assigned with the responsibility of destroying the artillery battery at Poliakko. That evening[1], as Kerry's team moved into position on the outskirts of Poliakko, he saw fighter jets from the NATO invasion force launching airstrikes upon Neochori. Stavrou green-lit the operation and the guerillas commenced their attacks simultaneously.[19]

The artillery battery is quickly destroyed by Kerry's team.

The artillery battery is quickly destroyed by Kerry's team.

Kerry's team easily overran the CSAT defenders and Poliakko fell under their control within minutes. As if on cue, power to the town's lights were cut[189] and a CSAT helicopter flies overhead to unload reinforcements. But even their elite counterinsurgency operatives proved to be no match for Kerry's battle-hardened fighters, and the reinforcements were quickly routed. Stavrou reported that his men had also succeeded with their objectives and all three locations were decisively under the FIA's control. All they had to do now was wait, and leave the rest of the fighting to NATO forces.

Suddenly, Kerry spots two NATO attack helicopters fly past Poliakko in the direction of the AAC airfield. Kerry reports the sighting to Stavrou but receives no reply. To his horror, he then sees the two helicopters open fire upon the airfield. Stavrou relays a distress call but is cut off halfway, leaving a bewildered Kerry unsure of what to do. Another team of guerillas, callsign Sigma, panickedly informs Kerry that they were under heavy fire from NATO forces and that contact with Stavrou's team was lost.

At that moment, one of the two helicopters takes damage to its tail and starts autorotating to the ground. Realising that this was an opportunity for him to tell the pilot to call off the attack, Kerry races towards the crash site and saves the pilot from being overrun by a patrol of AAF troopers.

« Pilot: Friendlies? Aegis? Holy fuck, no, we thought we'd lost you guys!
Kerry: Look, the FIA - the local resistance - they're assaulting that airfield, you're firing on friendly forces right now! We're working alongside British Special Forces, Captain Scott Miller - just, please, get your command to suspend the attack on the airfield!
Pilot: Fuck! That's not our intel ... we just ... hold on - just wait a second.
Kerry urges the pilot to call off the attack
»

Initially, the disoriented pilot is confused by Kerry's statements. Furthermore, he answered that there weren't any survivors from TF Aegis to begin with, so Kerry shouldn't even be alive. Nonetheless, he manages to get through to the commander of the invasion force and succeeds in calling off the attack upon the remaining guerillas.

Hours later, rescue helicopters would arrive to retrieve the pilot. Kerry would be personally greeted by the NATO commander, Colonel David Armstrong of the U.S. Army's 111th Infantry Division, and was told that they had no idea that the FIA were so active in the country.

Kerry then asked COL Armstrong why Miller hadn't contacted them regarding their presence. Armstrong replied that no such "Captain" had reached out to the invasion force, and that British forces weren't even in the country to begin with. Growing suspicious of Kerry's story, the Colonel ordered him to get onto the helicopter for a debriefing.

« The British? The Brits are no longer operating in this area. To my knowledge, they've been out since May. And, regardless, we had no record of a Scott Miller.
Armstrong
»

As for Kerry, he realised that Miller had effectively abandoned and betrayed the guerillas. But the question remained: why now? As he pondered on the Captain's actions, he boarded the helicopter and would be brought back to the invasion force's headquarters on Stratis.

Win

Suspicious of Kerry, Armstrong warns him against any attempts to backstab the 111th's operations.

Suspicious of Kerry, Armstrong warns him against any attempts to backstab the 111th's operations.

New Dawn
Still suspicious of Kerry's story, COL Armstrong had him confined to the brig at the airbase on Stratis. He would stay there for the next twelve hours, catching some much needed rest and a chance to refresh himself.[16] As morning arrived, he would be ordered to meet with COL Armstrong for a briefing on their next course of action.[1][190]

The main airport, as they had discovered to their misfortune, was still under the control of CSAT and the AAF. The initial attempt to seize the airport failed due to encountering heavier-than-expected resistance. For now, NATO was holding steady at their defensive lines west of the airport, though another major offensive would be kicking off shortly to take the airport once and for all.[190]

« And - while we're on the subject, Corporal - were it up to me, you'd be stuck here spit-shining latrines until a court-martial deemed you fit for duty. Lucky for you, command doesn't feel likewise. But make no mistake, you fuck up just once - you endanger any of my men - and you're gone.
Armstrong
»

Kerry would be joining the main force on Altis, though he wouldn't be placed in charge of any combat unit and would be assigned to protecting the rear guard. Armstrong wasn't convinced that he had no role in the loss of TF Aegis and further warned him against any potential attempts at sabotage or treachery.[190]

Resurgent West
That evening[1], Kerry would be shipped to the mainland and be tasked with "guarding" the area south of Katalaki. Disgruntled at the lack of respect and constant disdain being thrown at him, he bitterly reflected on his present situation.[4]

Suddenly, he begins to notice the silhouettes of several boats approaching the coastline in the south. He quickly reports his sighting back to his fireteam leader who then tells Kerry to regroup with him at the team's patrol vehicle.[191] Elsewhere, COL Armstrong relayed a message to all frontline units that large amounts of activity were being reported at the airport.[192]

However, upon arrival, Kerry only finds the corpses of his fellow team members scattered around and the vehicle wrecked.[193] Kerry then heard multiple explosions in the distance as plumes of smoke and fire began to rise from the anti-aircraft positions at Point Starfire, Point Omicron, and Point Kilo. COL Armstrong relayed another urgent message that CSAT forces were mounting a massive counterattack and demanded answers from the defenders at Neochori.[194]

Kerry races to the front as the defensive line at Neochori collapses.

Kerry races to the front as the defensive line at Neochori collapses.

As CSAT helicopters flew with impunity over the skies of Katalaki, Kerry saw surface-to-air missiles being fired out of the forests nearby.[195] Though the helicopters were driven off, Kerry radioed Armstrong for new orders since his entire fireteam had been annihilated. Reluctantly, Armstrong ordered him to link up with a mechanised infantry squad, callsign Delta-3-1, that was racing to the frontline.[194][21]

« Kerry: Nikos? Shit, man, it's good to hear from you!
Nikos: Listen, there's little time. Our brothers are engaging those gunships. They're close to you. On my order, they'll assist you as needed. Over.
Nikos offers the FIA's help to Kerry on his word
»

Along the way, Armstrong patches him through to a guerilla contact who had requested to talk specifically to Kerry himself. The guerilla contact turned out to be none other than Nikos, who told Kerry that his comrades were ready to lend a hand to NATO forces and would link up with him at his request.[196]

Kerry agreed[196], and Armstrong - once again reluctantly - granted permission for him to take charge of his own squad with the guerillas under his command. He was given the new callsign of Nomad, and together with Delta-3-1, fought their way past the CSAT counterattack force.[21] With the FIA's help, Kerry and Delta-3-1 were able to retake the defensive line at Neochori.[197] However, they still had to fight off yet another counterattack by CSAT, this time consisting of a platoon of tanks and IFVs.[198] Arming himself and his subordinates with anti-tank launchers, Kerry was able to repel the counterattack and stop it its in tracks.[199]

The attack upon the airport begins.

The attack upon the airport begins.

Air Superiority
Dawn soon arrived and the 111th would prepare for a counterattack of their own against the airport. Luckily, artillery assets had finally arrived and Kerry wouldn't be alone this time since his fellow guerillas would be allowed to support the attack.[1][17]

First, his primary target would be the factory complex west of the airport. The AAF were still holding onto the facility and could potentially flank the main assault force if they weren't dealt with. Once the factory was secured, Nomad could then link up with the main force.[17] Kerry's squad eventually secured the factory and waited for their transport to airlift them to the front.

An errant squad of CSAT AA troops quickly puts an end to those plans however, with Kerry's transport being shot down before it can collect them. Kerry moved onto the site of the AA troops and swiftly eliminated them, killing the soldiers and destroying their hidden anti-air vehicle. Too late to join the battle, Kerry's squad simply waited at their destroyed outpost and watched the battle from afar. As he watches however, an earthquake tremor suddenly shakes the entire island, leaving Kerry and the rest of the assault force puzzled.

Moral Fiber
With the airport having fallen, NATO forces were now clear to lay siege upon the capital of Pyrgos.[200] Kerry was once again demoted from his temporary position as leader of Nomad and was placed under the command of a more "trustworthy" squad leader.[1]

NATO forces push south towards the capital Pyrgos.

NATO forces push south towards the capital Pyrgos.

Boarding the platoon's vehicles, Kerry watched as rockets pummelled the city's defenders as Armstrong green-lit the attack upon the capital to begin. However, his platoon is ambushed on the way to the capital and Kerry's squad is forced to dismount to dispatch the entrenched attackers. After clearing the site and securing a nearby warehouse, Kerry's squad and the rest of the platoon waited for further orders.

Minutes later, Nikos calls Kerry directly and urges him to tell Armstrong to cease their artillery fire upon the capital. Civilians were still trapped inside and the risk of collateral damage was too high. Fortunately, Kerry was able to relay this information back to Armstrong who quickly ordered the artillery batteries to hold fire. Shortly afterwards, Kerry's squad would mount up onto their vehicles and resume their course towards the capital.

However, they would need to first divert towards the location of another infantry callsign, Charlie-2-3, who were pinned down by heavy fire from the capital's eastern defences.

« Armstrong: Crossroads to Nomad. Message. If you encounter Captain Miller or one of his teams, you are not authorized to provide assistance. How copy?
Kerry: Say again, sir?
Armstrong: YOU WILL STAY THE HELL AWAY FROM THOSE BRITS AND THEIR BLACK OPS BULLSHIT, CORPORAL! Do you understand?
Kerry: Uh ... Affirmative, sir.
Armstrong: Good. Crossroads out.
Kerry: (off-radio) Son of a bitch. Just what the hell are you doing here, Miller?
Armstrong updates Kerry on his situation
»

On the way there, Armstrong called Kerry to inform him that he was cleared of any culpability in the loss of TF Aegis, and that Capt. Miller's identity had been finally confirmed. Kerry asked the Colonel what this meant for him but was simply told to ignore Miller if he ever came into contact with Kerry again, and to continue following his orders without question.

Upon arrival, Kerry's squad dismounted and made their way through the cemetery to meet with Charlie-2-3's leader. The leader informed them that the defenders had an immobilised tank inside the city, and were using this tank as a static gun turret to prevent them from advancing any further. Kerry's squad leader assigned three men to his command and ordered him to break off and locate the tank's position.

He quickly discovered its location but it was buried right in the middle of several homes with civilians still inside. He had two options: either he could call in a fire mission on the tank and risk causing collateral damage, or destroy the tank with anti-armour weapons and minimise destruction to the surrounding area. He opted for the latter and managed to blow up the tank by hand before joining up with the rest of the assault force and breaking through the city's eastern defences.

Preventive Diplomacy
With Pyrgos captured, the primary NATO force split into two elements to strike strategic targets in the south and north-east. Kerry would be a part of the northern force and Armstrong, confident in the Corporal's proven reliability, temporarily promoted him to the rank of Sergeant and assigned him leadership over his own squad once more.[1][201]

As squad leader of Nomad, SGT Kerry joins the attack upon Kalochori.

As squad leader of Nomad, SGT Kerry joins the attack upon Kalochori.

Nomad arrived on the outskirts of the town of Kalochori next to the solar farm. Almost immediately, his squad came under heavy fire and were forced to fight their way through the farm to clear out the entrenched Altians.[202] Once the farm was secured[203], Kerry was tasked with seizing the town itself. He would assault the town with the help of other allied infantry squads and had the backing of artillery, drone airstrikes and gunships.[204][205]

As he made his way towards Kalochori, another earthquake tremor - seemingly increasing in magnitude, shook the ground. Kerry asked if Armstrong could explain the shocks but even the Colonel couldn't explain the cause behind them. However, Kerry didn't have much time to ponder about the earthquakes as Kalochori proved to be a more difficult and gruelling battle than he would anticipate. He relied heavily on artillery to raze the garrisoned buildings and armoured vehicles. After almost an hour, the town fell under NATO's control and Kerry's squad was ordered to hold their ground.

Not long after, Armstrong informed Kerry that AAF reinforcements were inbound to retake the town. He was ordered to take up positions at the battlements east of the city and prepare defences for their arrival. Using a combination of fire missions and air support, Kerry was able to repel the attackers and force them into a full retreat.

Soon, it was discovered that the AAF's leader, Colonel Georgious Akhanteros, was holed up at the village of Ioannina not too far away from Kerry's current position. The last of the AAF's military units in the north-east were also here; if they captured Akhanteros, the rest of the AAF would quickly surrender and the flashpoint would be over.[206]

Kerry arrives at the camp to await for further orders.

Kerry arrives at the camp to await for further orders.

Paradise Found
Kerry made his way to a temporary camp on the outskirts of Paros set up by logistics units nearby. To Kerry's annoyance, yet another earthquake strikes and causes more disruptions to preparations for the final attack upon Ioannina. Afterwards, he was called by Armstrong to link up with the commander at the firebase on the outskirts of Ioannina.[207]

« ???: ... Kerry ... Do you copy? ...
Kerry: Lieutenant? What the fuck? Where are you?
James: I'm... Checkpoint ... 210 ... 189 ...
Kerry: Lieutenant James? ... What the hell ... 210-189? ... there's nothing up there. Lieutenant? Respond! ... Goddammit!
James' incoherent transmission
»

At that precise moment, Lt. James also calls out to Kerry over the radio from an unknown frequency. Bewildered at the Lieutenant's sudden transmission, he attempts to contact him again but James replies incoherently, simply telling Kerry to "find" him at an unmarked location on the map. Suddenly, contact with James is lost and Kerry is left puzzled over his sudden predicament.[208]

Kerry was now left with two choices: he could either go after James and attempt to track down his location using the provided grid coordinates, or follow orders and disregard the operative as ordered to by Armstrong.

COL Armstrong entrusts Kerry with the role of serving as forward observer.

COL Armstrong entrusts Kerry with the role of serving as forward observer.

Opting not to risk getting a court martial, Kerry ignored James' unusual message and regrouped with Armstrong at the firebase. There, the Colonel entrusted him with the task of marking targets at Ioannina for fire support assets to deal with.[209]

Kerry successfully marks targets for fire support assets to destroy.

Kerry successfully marks targets for fire support assets to destroy.

He quickly made his way to an overwatch position and identified key targets for artillery.[209] Once the anti-air threats were neutralised, Kerry gave the signal for attack jets to fly in and take out the remaining tanks before ground forces pushed in to mop up the rest.[210][211]

As Kerry watched allied troops move in[212], Armstrong would inform the entire invasion force that Akhanteros had officially announced the AAF's surrender, and that a ceasefire was to take effect immediately. Armstrong ordered ground troops to move in and to restrain the surrendering survivors, with Kerry also being tasked to do the same.[213]

Post-The East Wind

Kerry awaits the arrival of the AAN journalist.

Kerry awaits the arrival of the AAN journalist.

Six weeks after the flashpoint's resolution[214][215], Kerry - now officially promoted to the rank of Sergeant, would be placed in charge of escorting a journalist from the AAN News network. He picked up the journalist from the main airport and drove him to the town of Athira where Nikos, the new president-elect of the nation, was to be interviewed.[5]

The journalist, Mark Cole, questioned Kerry all the way to the interview site. He repeatedly attempted to "fish" answers out of the Sergeant but Kerry refused to give any official answers, particularly on the subject of British special operations potentially being involved with the crisis, and the official cause of the Stratis Incident. However, Kerry did reply offhandedly that not even NATO investigators were entirely sure of the circumstances. Cole latched onto this statement but failed to extract anything else from Kerry.[6][7]

As they arrived at the site of the interview, Cole left him his phone number and urged Kerry to contact the journalist if he wanted to elaborate more on the details.[216] Shortly afterwards, Kerry was recalled back to the airport by COL Armstrong for unknown reasons.[217]

Kerry's interview for the IDAP.

Kerry's interview for the IDAP.

« It was one of those nightmare-type scenarios, the kind of thing nobody could ever really plan for.

In fact, when the attack happened, I'd been on a logistics run with my squad leader, a guy named Adams, so, we were caught right out in the open. We moved to a forest - Adams had been in front of me. He was talking and there was an explosion that left my ears ringing. I thought we were under fire, but then realized, we'd somehow entered a minefield.

As soon as the smoke from the blast had cleared, I saw Adams lying there, dead. I guess you'd probably say I got lucky; if I'd been on my own, there's no doubt that would've been me.
Excerpt of Kerry's interview for the IDAP's Survivors' Stories
»

Sometime later, Kerry would be interviewed by aid worker Nathan MacDade from the International Development & Aid Project (IDAP). As part of an ongoing series titled "Survivors' Stories", people from all walks of life and professions who had been caught up in accidents involving landmines, were asked about their experiences in dealing with the trauma of witnessing or suffering from their effects.[218]

Kerry detailed his account witnessing the death of his former squad leader up close. He largely attributed fault towards the previous Altian government for not placing more clear warning signs around the minefields. Most of all, he reflected grimly on the fact that had Adams not been taking point, Kerry would have been the one lying dead in the forests of Stratis on that very day.[218]

Personality and Appearance

Kerry appears as a twenty year-old Caucasian male with a shaved head and slightly dark brown hair. His standard attire consists of a ranger green plate carrier with his nametag on the front and an Enhanced Combat Helmet (ECH). Given the semi-arid environment of Altis, he prefers wearing a white-green coloured undershirt and MTP-camouflaged pants as opposed to the full fatigues.

While working undercover with the FIA and alongside CTRG, Kerry continues to wear his (heavily worn out) MTP-camouflaged combat pants, but puts on a dark blue poloshirt instead of the undershirt. He can also usually be seen donning an olive green-coloured bandanna with a headset.

« Kerry: Lieutenant, do you read me? Over. I could really use some help, I got nothing here. Over.
James: Heh... I thought you Yanks couldn't get enough freedom?
Kerry: With respect, Lieutenant, fuck you.
Kerry rebukes Lt. James' mocking response to his plight
»

Personality-wise, Kerry is a bit of a wildcard. While he is capable of following orders to the letter, he prefers not to be in the dark about anything, usually asking questions to the point of irritation to his superiors. He also has a mild authority problem, refusing to show respect to anyone who keeps him intentionally in the dark.[92][124][219] This is not to say that he does not respect anyone above him, however, as he shows genuine respect for Stavrou as well as with Adams.[30]

Kerry tends to talk to himself out loud which often confuses those alongside him, especially his Altian guerilla allies in the FIA.[177] Most of this monologue includes griping and complaining over the situations he's continually thrown into, though it should be noted that he's not necessarily wrong for feeling that a lot is being asked of him.[145][174]

Kerry repeatedly states that he hates going into forests. This is mostly attributed to Adams' death from stepping on a landmine in a forest; though prior to this incident, Kerry already expressed his dislike after Adams decides to take refuge in one.[47][53]

Trivia

  • Several times throughout Survive, it is stated by his fellow survivors in TF Aegis that the draft was reintroduced by the U.S. military[220] to address the need for a troop surge in response to rising tensions in the Pacific.[14][15][221] This would suggest that Kerry is actually a conscript as opposed to being a volunteer soldier.
  • Kerry makes a cameo appearance in the Prologue campaign as the driver of SGT Conway's MRAP in Damage Control. He does not have any voiced dialogue in this campaign, however.
  • In the alternate ending of The East Wind, Kerry can either die at the hands of CSAT, AAF remnants or commit suicide.
The information below details unused, pre-release or removed content.
  • In the original 2011 version of ArmA 3's campaign, Kerry was not actually intended to be the main protagonist as his role at the time was occupied by Scott Miller.[223]
    • Kerry was instead introduced in the later 2012 version of the storyline[224], whereupon he would take the traditional INFANTRY role similar to prior campaigns in the series (Cold War Crisis/Operation Arrowhead).
    • However, he was still not considered to be the main protagonist of the 2012 storyline. It would not be until the release version of the campaign (in late 2013) that Kerry would finally supplant Miller as the main protagonist.
  • Of the background elements from the 2012 pre-Alpha storyline, only Kerry's status as a member of TF Aegis, his hometown of Portland, Oregon, and being born in 2015, remains in the canon timeline.[1]
    • His original backstory was more extensively detailed, however. According to the 2012 storyline, Kerry was a member of a Reconnaissance, Surveillance, and Target Acquisition squadron from the 1st Battalion, 4th Infantry Brigade Combat Team, 7th Infantry Division, U.S. Army Europe (RSTA Squadron, 1st Btn, 4th IBCT Light Infantry, 7th ID, USAREUR). Kerry had an exceptional training record which eventually earned him a promotion to the rank of Corporal and being transferred to 1st Battalion's organic Reconnaissance Platoon as a Specialist.[224]
    • Kerry's original backstory also explicitly states that he is a conscript, as he was drafted into the Army at the age of 18. After being drafted, he underwent airborne infantry training at Fort Lewis, Washington, and was finally deployed to Europe in 2034 for his first combat deployment.[224]

Gallery

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 5 March 2023, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  2. 2.0 2.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "KERRY: Corporal Ben Kerry, reporting for duty. EDWARDS: At ease. Okay, there's been slight change of plan. Commander MacKinnon requires logistical support down at Kamino. He left just as you guys were coming in. KERRY: Any idea why, sir? EDWARDS: No, Corporal. Now, take the trucks over there. You should probably get a move on."
  3. 3.0 3.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "JAMES: Hold on, lads. Go ahead, Falcon. Over. What, now? Roger that, we'll be there. And Kerry? Over. You sure about that? Alright. We'll see. Falcon-2 out. Okay, slight change of plan. We're needed elsewhere. Kerry, Miller wants you to link up with pocket of guerrillas and await new orders. KERRY: But - with respect - what about the convoy? Are we still on for that? JAMES: You ask a lot of questions, Corporal. Don't worry. Miller will be in touch soon. You'll know what to do. We've got to go. I suggest you make your way to the new RV now. See you later. Alright, lads, move it!"
  4. 4.0 4.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "SQUAD LEADER: Corporal, I'm missing an update here. Report. KERRY: All quiet on the eastern front, Lieutenant. Feels like I'm guarding a garbage dump. Over. SQUAD LEADER: That's because you are, Kerry. Out. KERRY: Jesus, someone shoot me already."
  5. 5.0 5.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "KERRY: Mr. Cole? COLE: Yes. Mark Cole, AAN Network. Are you my ride? KERRY: Seems so. Sergeant Ben Kerry. Welcome to Altis. I'm supposed to take you to Nikos. I mean Mr. Panagopoulos. Let's get going."
  6. 6.0 6.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "COLE: So, tell me, sergeant. Have you been here from the start? I mean the start of the flashpoint. KERRY: Uh, yeah. Actually few months before the first AAF attack. COLE: And? KERRY: I don't follow... COLE: What caused it? The public's waiting for an explanation. KERRY: I'm not really at liberty to talk about that. But, speaking off the record ... they still don't really know for sure. I mean, Christ, sure, it's easy to blame CSAT. But the greenbacks - sorry, the AAF - they definitely needed a push. COLE: And who, in your view, gave them that push? KERRY: Isn't that supposed to be your job to find out? COLE: Oh, believe me, Sergeant Kerry, I'm trying."
  7. 7.0 7.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "KERRY: Alright, we're almost there. COLE: Just one last question then, sergeant. KERRY: Shoot. COLE: Did British forces play any part in this incident? KERRY: What do you mean? They shipped out long before the flashpoint started. COLE: Yeah, that's what the UK government keeps saying - hell, they almost seem to believe it. KERRY: I'm not sure I follow here. COLE: Tell me, Sergeant, have you ever met Kostas Stavrou? KERRY: Yeah. COLE: Then why don't you ask him?"
  8. 8.0 8.1 Bohemia Interactive a.s., 2013, Factions, Arma 3, viewed 8 June 2025, <https://arma3.com/features/factions>.
  9. Bohemia Interactive a.s., 2013, 'SINGLEPLAYER', Following harsh economic conditions and political hardships, the global situation of 2035 finds itself at breaking point. Tensions between the North Atlantic Treaty Organization (NATO) and the allied countries of the recently-introduced Canton Protocol Strategic Alliance Treaty (CSAT) are at an all-time high, coming to a head in the Pacific. Meanwhile, on the small island of the Republic of Altis and Stratis, NATO forces are preparing to hand over responsibility for the security of the Republic to the armed forces of the local government. Many, however, remain skeptical as to the wisdom of such a move., ARMA 3 MANUAL, viewed 8 June 2025, <arma3_manual.pdf>.
  10. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, ORBAT/Task Force Aegis, "A US-led joint NATO-AAF peacekeeping force stationed on Stratis, with a strictly limited mandate and combat capacity."
  11. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Common Denominator, "Peacekeeping efforts continue in The Republic of Altis and Stratis following the Civil War. Although some progress has been made, the newly-established government still faces serious obstacles, namely the inexperience of the Altis Armed Forces, or AAF for short. Officially, NATO Peacekeepers, primarily stationed on Stratis, have been seconded to Altis to cooperate and consult with the AAF. Unofficially, they have been assisting with training members of the AAF in order to ensure their ability to maintain security within the Republic itself. Recently, however, member states of CSAT have expressed interest in the Republic, further increasing already-heightened global tensions with NATO."
  12. 12.0 12.1 12.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "The decommissioning of NATO assets on Stratis is roughly halfway complete, but Commander MacKinnon wants to step up the pace of tearing down these bases. To that end, additional support is required across at Camp Rogain and Kamino; however, an AAF lockdown is making the process all the more difficult. The Greenback brass are due to visit (more than likely to protest against our work, our flags, our very presence - the same old, same old). Most of the roads are closed. Those which are actually open have our friendly neighborhood watch closely monitoring them. At the moment, only specially authorized vehicles are currently permitted freedom of movement. Airspace is open, but it's heavily restricted. We'll have to assess the situation on-the-fly to determine what work we can actually get done. Bring a good book, though, it's nailed on that there'll be plenty of hanging around today."
  13. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, \a3\missions_f_epa\video\a_in_intro.ogv, 00:17, "However, with the US-led peacekeeping deployment coming to an end of its mandate, NATO forces are finalising their staged withdrawal from the region. As millions of dollars of military equipment and infrastructure is decommissioned, opinion is split as to the wisdom of the drawdown. In light of CSAT forces stepping up joint military exercises in the Pacific, the US is keen to re-orient its conventional forces, reinforcing battalions in the east. Yet, with the Mediterranean basin representing a strategic fault-line between crumbling European influence and a powerful, resurgent East, some argue that the withdrawal could not come at a worse time.", AAN News
  14. 14.0 14.1 14.2 14.3 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "LACEY: Just us lucky few left doing the monkey work, huh? ADAMS: You'd rather be on a boat in the Pacific, Sergeant?"
  15. 15.0 15.1 15.2 15.3 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Why d'you think we're shipping out? We did our time. We kept our peace. Now we get to go play with the big boys in the Pacific."
  16. 16.0 16.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "U.S. SOLDIER 1: Yeah, that's him. The 'guerrilla' guy. U.S. SOLDIER 2: He's been hiding on Altis this whole time?"
  17. 17.0 17.1 17.2 17.3 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Air Superiority, "Our first attempt to seize the main airport failed. However, after repelling an enemy counterattack, our forces are rallying for a decisive second assault. Meanwhile, recon reports that CSAT forces have pulled back from the front lines. It's unlikely we'll encounter anything other than AAF resistance. Your callsign's Nomad. You've proven yourself to be a trusted contact with the FIA, and an effective presence on the battlefield. You'll lead a small group of guerrillas in support of our three-stage main assault. Stage One: Our artillery will target the main CSAT armored defense in the airbase, securing the path for our assault force. Stage Two: Teams Nomad and Echo will eliminate any threat at a factory complex near Lakka. The AAF garrison there consists of infantry and some APCs. It could strike at our forces from the rear and must be neutralized. The military installation overlooking the complex was hit by our artillery at 0430 and UAVs did not confirm any remaining enemy presence. Stage Three: When the factory complex is clear, teams Echo and Nomad will join the main assault on the airport."
  18. 18.0 18.1 18.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "STAVROU: This is Slingshot, come in. Over. FIA GUERILLA: Yes, go ahead. Over. STAVROU: Be advised, Corporal Kerry will lead this operation. He will arrive shortly to assume command. Acknowledge, over. FIA GUERILLA: Are you sure, Commander? I'm just saying - Gekas knows the plan, too. STAVROU: Listen to me: I am certain. We have increased CSAT activity near our camp - we simply cannot spare any further time or manpower. The American is familiar with this mission - Falcon has vouched for his ability. There is no room for further discussion, understood? FIA GUERILLA: Affirmative, Commander - we'll be at the RV. STAVROU: Good. Your group will operate as callsign Omega. Godspeed, brothers. Slingshot out. KERRY: Well, alright, then."
  19. 19.0 19.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Beyond Recognition, "FIA GUERILLA: Hey... look, look! Neochori! KERRY: Well, God damn - at last. Looks like that's our cue, then. Omega to Slingshot, I think it's safe to say the invasion's started. Over. STAVROU: Indeed, Omega, good news. So, let us set our own plan into motion. Moving on Therisa now. Be careful of any reinforcements coming our way. KERRY: Will do, Slingshot. Good luck. Over. STAVROU: And to you, my friend. Godspeed. Slingshot out."
  20. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, ORBAT/111th Infantry Division, "7th Mechanized Brigade Combat Team (MBCT), 111th Infantry Division, rapidly deployed to the Republic of Altis and Stratis to respond to apparent CSAT aggression."
  21. 21.0 21.1 21.2 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Kerry - I don't much like it - but I need you to step up! We've lost the east! If we don't take it back, they'll punch straight through our lines! Take the guerrillas and hit those defenses! Your new callsign is Nomad. Delta-3-1, I want you to assist! How copy?"
  22. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "Just under an hour ago, NATO troops were forced to engage members of the FIA in the vicinity of Kavirida. It has become clear that they were responsible for the attack on the convoy. Their motive is now apparent - the situation at the MoD rapidly deteriorated, succeeded by the FIA conducting an all-out assault on Kavala. Details are still coming in, but we are certain that the FIA's actions are a direct consequence of these events. It appears to have convinced the FIA that the sit-down at the MoD had not been conducted in good faith. The investigation is still ongoing."
  23. 23.0 23.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "Not good, 1-1. Details are still coming in, but intel suggests the sitdown went haywire. Phalanx is reporting that the FIA threw themselves at the cordon. I want you to take control of the situation at the MoD. We're getting conflicting reports left and right. I need someone on the ground. How copy?"
  24. 24.0 24.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "CONWAY: Shit... Hey! What are you doing? Hey, asshole, I'm talking to you! AAF SQUAD LEADER: This is none of your business, American. CONWAY: Buddy, I'm warning you, you pick this fight and you'll lose. AKHANTEROS: Is there a problem here, Sergeant? CONWAY: What's the problem? Your men are abusing these prisoners. AKHANTEROS: What my men do is my concern, and mine alone, Sergeant. CONWAY: The hell it is! Corporal, arrest them. AKHANTEROS: Don't you take another step. You are out of line, American. CONWAY: Broadway, Alpha 1-2 Actual. Message. Over. MACKINNON: 1-2, Broadway. Receiving. Send it, over. CONWAY: I've got Greenbacks abusing FIA prisoners at the MoD, sir. Please advise, over. MACKINNON: Copy. Wait one. 1-2, stand down. How copy? CONWAY: What? Sir, if I may- MACKINNON: Negative, 1-2, you are to stand down. That's an order. Confirm, over. CONWAY: ... Solid copy, sir. Out. AKHANTEROS: It was a pleasure doing business with you, Sergeant."
  25. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., Prologue, Damage Control, "CONWAY: Can't believe MacKinnon just shut us down like that. ADAMS: Yeah, well, orders are orders. Come on. Let's get out of here."
  26. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ADAMS: I see LZ Baldy's packed up. LACEY: Nice. At this rate, we might even get out of here in, oh, 20 years... ADAMS: Greenbacks wouldn't take a stand for that, Lacey. They've had a stick up their ass about Baldy for weeks now. LACEY: Yeah? Well they can respectfully go fuck themselves, sir. We didn't butcher half our own population and I sure as hell didn't ask to be on their pissant island. ADAMS: Well ain't that just half the problem."
  27. ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., Remnants of War, The Peacekeeper, "BISHOP: You mentioned something about the break down of peace talks - the situation 'blowing up'? What happened there, from your perspective? MACDADE: Well, for one thing, the change in the peacekeeping mandate came out of the blue. We heard that pressure came down the pipe from CSAT. They had the leverage. BISHOP: You mean... it was in their interest to kick NATO off the mainland? MACDADE: Maybe. Certainly the government had become frustrated with NATO - and vice versa. BISHOP: I suppose they blamed NATO for their - what - more 'sympathetic' approach? MACDADE: 'Hearts and minds', Adams used to tell me. But others said they just 'didn't have the guts' for it. Couldn't do what 'needed to be done'. "
  28. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "LACEY: What's the deal with the roads? Why the lockdown? ADAMS: Someone forgot to tell the AAF commander we'd be decommissioning the airbase. He's throwing some kind of hissy fit over there right now. It's a mess. LACEY: You'd think the Greenbacks were actually competent or something. ADAMS: I wouldn't go that far."
  29. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ADAMS: Over here, Kerry. Hop in. All right, we're set. Let's go. NOVEMBER: Copy that, November's away."
  30. 30.0 30.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ADAMS: Well? KERRY: Sounds like MacKinnon needs some heavy lifting done at Kamino. I'll drive. ADAMS: You sure you can handle that? KERRY: Fuck you, man."
  31. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Alright, take the dirt road out of the camp. Sergeant Lacey, grab the second truck. We're headed down to Kamino."
  32. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "KERRY: Jesus, the AAF seem really on edge, huh? ADAMS: No kidding. I better give Lacey the heads up. Sergeant Lacey, be advised, Greenbacks are really waving their dicks around today. Be on your best behavior at the checkpoint, soldier, you got that? LACEY: Yes, Staff Sergeant! I'll put on my best smile, sir. ADAMS: You know, I don't think they even know what they're looking for, Kerry."
  33. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Did you catch that one, Kerry? It's 'all clear?'. Oh, Sure, ok! I mean, Christ, give me a break. What a complete waste of time these people are. What's that saying about not getting laid in a whore house? Whatever, let's just get to Kamino."
  34. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Wait, is that MacKinnon? Shit. Stop the truck, Kerry!"
  35. 35.0 35.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Fuck, he's not breathing! What the hell happened? Staff Sergeant Adams to Kamino, come in! Commander MacKinnon's down! Requesting urgent assistance! Over! Kamino, I say again, requesting urgent medical support at our position! Commander MacKinnon is down! Please respond!"
  36. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ADAMS: What the fuck is going on? Shit. Come on, Kerry! It'll be safer on foot. KERRY: Right behind you, sir."
  37. 37.0 37.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "KERRY: Sir, you got any idea what's going on? ADAMS: Not a clue. Sounds like a goddamn invasion. KERRY: Wait, CSAT? ADAMS: Just stay focused, Kerry. Eyes open."
  38. 38.0 38.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ECHO: Echo, we see explosions at Kamino ... gunfire across the island... Broadway, give me a report! BROADWAY: Situation unclear, Echo. Wait one."
  39. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "EDWARDS: Rogain to Broadway! We're under heavy assault! Send backup! Over! BROADWAY: That's a negative, Rogain. Broadway to all NATO forces on Stratis: Code Foxtrot. Code Foxtrot. AAF forces have overwhelmed the airfield and Air Station Mike-26. We're pulling back. Try to get -"
  40. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "U.S. SQUAD LEADER: Kamino to Broadway! Shots fired! Requesting support! - Broadway, do you copy? Over! BROADWAY: Kamino, Broadway - we read you - wait one! EDWARDS: Adams, this is Rogain. Get your asses back here! Over. ADAMS: Copy, Rogain, but, what about Kamino? What the fuck is going on? EDWARDS: No buts, Staff Sergeant. That's an order. Out."
  41. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "KERRY: What the literal fuck - are you kidding me? ADAMS: I don't know what the hell's going on right now. Just stay alert. Get set for contact."
  42. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "KERRY: Jesus. Rogain's taken a beating. ADAMS: Let's hope X-ray's had better luck. Move it."
  43. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "KERRY: Fuck! What do we do, sir? ADAMS: Stay focused. Point X-ray's just over the hill. Our best bet is to RV with them and take it from there."
  44. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ADAMS: Damn. KERRY: Well, that's not exactly a good sign."
  45. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ECHO: Echo to all units in the Rogain area. We're setting up an evac point at LZ Baldy. Over. ADAMS: Echo, this Staff Sargent Adams - we're en route! It's just the two of us, part of a detachment from Rogain. We're moving out from Point X-ray now. How copy? ECHO: Affirmative. We'll hold, but we can't stall forever. Over. ADAMS: You're a Godsend, Echo! Don't worry, we'll be there! Out!"
  46. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "Echo to all units, we just got buzzed by a fastmover. Expedite! Out."
  47. 47.0 47.1 47.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Drawdown 2035, "ADAMS: Shit! Echo, fastmover vectoring on your position! Get out of there! Fuck! Echo! Do you copy? Echo!? KERRY: Now what, sir?! ADAMS: Shit, I don't know - we're out of options! We need to get out of the open. Now. Rogain's down. Kamino's fucked ... it's only bad news back where we came from. We've got to head south - there's a forest just over the hill. KERRY: A forest? Are you serious? ADAMS: If you've got any better ideas, feel free to share! Let's go!"
  48. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "ADAMS: Stay low, Kerry. Let him pass. Okay, let's move. LACEY: Hello? Hello? Does anyone copy? ADAMS: Staff Sergeant Adams here, I read you. Over. LACEY: Does anyone copy? Over. ADAMS: Affirmative - Is that you, Lacey? Over. LACEY: Sarge, thank Christ, we thought we were the only ones left. I managed to link up with a couple of guys from Point Zulu. ADAMS: What's your grid Sergeant? Over. LACEY: Uh... We're just north of Mike-26, at the old outpost. 043043. We've been here for, shit, at least an hour now. Over. ADAMS: Understood, will rendezvous with you there. How copy? Over. LACEY: Solid copy, we'll be here. Just get a move on. Out. KERRY: You think we can make it there, sir? ADAMS: I don't think we have much of a choice, Kerry."
  49. 49.0 49.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "Fuck! Sarge? Sergeant Adams?! Jesus!"
  50. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "LACEY: Sergeant Adams, we just heard an explosion. You guys ok? Over. Adams? Kerry? You there? Respond. KERRY: Yeah... I'm here... Fuck! LACEY: Wait, what happened? Where's Adams? Over. KERRY: ... a landmine... I'm on my own. LACEY: Fuck. Shit, Kerry, I'm sorry, but you've got to get out of there. If we heard it, you can bet the AAF did too. You copy? KERRY: Yeah, I... fuck... I copy. LACEY: Are you hurt? KERRY: Yeah - I mean, no - I'm fine. LACEY: Okay. Make your way to us and we'll go from there. Out."
  51. 51.0 51.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "LACEY: Good to see you, Kerry. Let's move. KERRY: Likewise, Sergeant. LACEY: Alright, guys, just so we're all on the same page. We're going to push south to the rendezvous, link up with the Brits, and continue to Camp Maxwell. Okay. Let's do this."
  52. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "MILLER: This is Captain Scott Miller, Royal Navy. Come in, over. LACEY: Uh... Receiving you, sir. Sergeant Lacey. Over. MILLER: Next time, avoid broadcasting over the whole net, soldier. We're consolidating the remnants of our forces at Camp Maxwell. You're welcome to join us, if you want. LACEY: Yes, sir! Of course! MILLER: Not so fast. Altis Armed Forces have concentrated themselves around Mike-26 and the air base, meaning there's sea AAF units between you and us. I'm dispatching a team to RV with you at 028037, just east of Camp Tempest. Our callsign is Falcon. Make your way there. Over. LACEY: Copy that, sir. We'll be there! Out. Kerry, you get that? Over. KERRY: Copy. LACEY: We can't keep them waiting all day. We're leaving in 10. Hope to see you before then! Out."
  53. 53.0 53.1 53.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "KERRY: We're going in there? LACEY: Yup. KERRY: Into the forest? LACEY: You've got a problem with forests, Kerry? KERRY: I've just not had that much luck with them today."
  54. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "JAMES: This is Falcon. We just heard gunfire. Are you guys alright? Over. LACEY: Good to hear from you, Falcon. We ran into a Greenback patrol. Nothing we couldn't handle, over. JAMES: Copy. We're in position at the rendezvous, awaiting your arrival. LACEY: Understood, Falcon. See you soon. Out."
  55. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "KERRY: Shit. Helicopter. LACEY: Keep moving. The trees will help hide us from view."
  56. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Situation Normal, "LACEY: Falcon, be advised, we're nearing your position. Try not to shoot us! Over. JAMES: No promises. Falcon out. Glad to see you made it in one piece. Let's go. Alright, men, you can come out of hiding now. LACEY: How many other guys have you helped this way? JAMES: You're the only ones so far. LACEY: Damn."
  57. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "Alright, follow me. For now, we're regrouping at Maxwell - whoever's left. Just don't get too comfortable. You're one of the last groups we've been in contact with. Captain Miller's coordinating things. Believe it or not, he's the ranking officer left on this fucking rock. He's just over there ... setting up a temporary briefing area now. We're pooling what little weapons and ammo we have just beside it. It's not exactly an armory, but we need to take stock of whatever we've got left. So, for now, we're divided up into four squads, Alpha through Delta. I'm leading Delta - and your squad leader's just over there - Sergeant Conway's heading up Alpha, you guys must know each other. Anyway, Miller's got the details. A helo went down in a forest nearby. He's putting together a plan. Get your shit together and report in when your set, Corporal. We'll try to sort out exactly what the fuck is going on."
  58. 58.0 58.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "We're still piecing together what happened this morning, but one thing's clear: Altis Armed Forces on Stratis are hostile. Right now, long-range comms are down, Commander MacKinnon is confirmed KIA, and whatever equipment we may have had is either halfway-scrapped or wrecked entirely. We need to organise. Rearm. Make a plan. Take back the initiative. We'll split up. I've nominated three men - Conway, Lacey and Mitchell - to each lead a squad, Alpha through Charlie. My own team will operate as Delta under the command of Lt. James. Now, our first priority is situational awareness. Half our force will move out on recon. Another squad will dig in here and take stock of whatever equipment we've got at hand. That just leaves our most pressing concern. The AAF managed to bring down a Blackfoot. It crash-landed dangerously close to our position. There's a burning wreck and smoke-stack a mile high - that's no good. Alpha will secure the crash site, make a sweep for survivors, and get rid of it. Questions? Alright. Let's move out, gentlemen.'"
  59. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "'Contact! Patrol just up ahead! Find some cover and open fire!'"
  60. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "CONWAY: Okay. Looks like that was the last of them. Falcon, this is Alpha. Enemy forces occupying the crash site neutralized. Securing now, over. MILLER: Copy that, Alpha. Be advised, Bravo reports enemy movement incoming from Girna. Get in and get out. Falcon out. CONWAY: There's a survivor over here! Doc, take care of him. We'll take up defensive positions. Kerry, you've got the mines, set up a perimeter. Get a move on.'"
  61. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "Alpha, update: expect enemy contact to come from the west, vectoring from Girna. When setting up your defense, focus upon the ridgeline just in front of your position. Just remember, don't only focus on one place. If one mine goes off, they're going to know to go around it. Out.'"
  62. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "ALPHA MEDIC: Falcon, we've got a survivor at the crash site. He's immobilized. We don't have the supplies to get him moving. Requesting medevac, over. MILLER: Medevac? With respect, Alpha, it's not like we've got a helo on standby here. Bear with me. Wait one. All right, Alpha, the best we can do is divert an element from Delta. They can bring a stretcher. Sit tight. Out.'"
  63. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "ALPHA MEDIC: Fuck. JAMES: What is it? ALPHA MEDIC: I've got no pulse here - he's gone. JAMES: Shit. Falcon, this is Delta. They've lost their pilot. Please advise, over. MILLER: Acknowledged, Delta, you did what you could. Fall back. Alpha, continue on mission. Destroy the wreck and get back to Maxwell. Out.'"
  64. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "CONWAY: Kerry, plant a charge on that wreck. KERRY: I'm on it! Charge planted, sir! CONWAY: Okay. Wait until we're all clear before detonating. All right, Kerry. Do it.'"
  65. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Blackfoot Down, "Although we failed to save the pilot's life, we managed to beat back an enemy patrol and destroy the wreckage. At least for now, we've earned ourselves some breathing room. However, the AAF will now be more alert to the remaining threat on their island. We'll have to act quickly before they entrench their positions.'"
  66. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "As you're probably aware, we've been scouting positions to our north, keeping tabs on enemy movement. Unfortunately, Bravo ran into trouble, taking contact in a village a little to the west of our position. They're pinned down and need our support, gentlemen. Now, an advanced element has already set up a position nearby to get eyes on the situation. AAF units have mobilized along the valley leading to the village. More support is no doubt en route. Alpha will approach from the east. Use the high ground and forest cover to your advantage. Clear the village and get our boys out of there. Okay. Regroup and report in.'"
  67. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "JACKSON: Sir, update, we've got enemy movement in the valley. At least one Greenback fireteam. Looks like they're outflanking Bravo's position in the village, over. CONWAY: Acknowledged, Private, appreciate the heads up. We're just east of your position, en route to the staging point. Fall back and link up with us. Out. Okay, Jackson reports contacts in the valley. Keep your eyes open, gentlemen. JACKSON: (radio static) CONWAY: Jackson, did you copy my last? Fall back and regroup. Over Private Jackson, respond! Over. Change of plan - I can't raise Jackson. We'll divert to his last known position. Get set for contact, gentlemen.'"
  68. 68.0 68.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Dammit, Jackson's down! Doc, check on him! The rest of you, covering fire!'"
  69. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Falcon, this is Alpha. We've taken casualties. Standby for update. Concentrate your fire down the valley!'"
  70. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "ALPHA MEDIC: Falcon, come in. This is Alpha-4. Jackson's hit. Requesting support at our position, over! MILLER: Negative, Alpha-4. Delta is unavailable. We're stretched thin here. Falcon out. CONWAY: Falcon, we're a man short and Greenbacks have taken up a position in the valley! What are our orders? MILLER: Stay on mission, Alpha. Bravo still needs your support! Avoid the valley. Maneuver around the threat. Clear the village. Falcon out.'"
  71. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Shit. Alright! You heard it, guys! Kerry, flank left! Take the high ground!'"
  72. 72.0 72.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "LACEY: Alright, Alpha... looks like we can move. Appreciate the assist! Falcon, this is Bravo. Come in, over. MILLER: Receiving you, Bravo. Go ahead. Over. LACEY: All clear here, sir. Thanks to Alpha, at least. Requesting further orders, over. MILLER: Good to hear, Bravo. Fine work, Alpha. Charlie's inbound with support for your wounded. Entrench your positions. Falcon out. CONWAY: Entrench your positions'? That's easy for him to say. Where the hell are the Brits, anyway? What the fuck is Delta doing?'"
  73. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "What the fuck?!'"
  74. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Alpha, we've got mortar fire incoming! They've gotta have eyes on our position... ... Alpha - listen up - our UAV operator took a hit earlier. If you can get to it, you can use the Darter to locate the spotters!'"
  75. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "CONWAY: Kerry, you're up! KERRY: On it, sir! MITCHELL: Alpha, Bravo, this is Charlie. We're on station, ready to assist. If you can get those assholes painted, Alpha, we can fuck them up! Over! LACEY: Just don't take all day, guys! We're kind of in a situation here! Out!'"
  76. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Copy on your mark, Alpha! Engaging!'"
  77. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Sir, spotters neutralized!'"
  78. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "LACEY: Bravo to Falcon, we just got buzzed out here! MILLER: Copy, Bravo, we saw him! Get out of there! LACEY: You heard him, guys! Get the fuck out before he comes back! Take cover! KERRY: Holy shit... LACEY: Keep moving! He's not done yet!'"
  79. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "It was risky but, thanks to you, Bravo are safe. While we're not yet in a position to hold the ground we took - and despite being forced to retreat - we managed to adapt to the situation on the ground and strike another blow against the AAF.'"
  80. 80.0 80.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "As I'm sure you're all well aware, comms are still down. Efforts to restore contact with NATO MEDCOM have, thus far, proven fruitless. The plain truth is, gentlemen - with the AAF regrouping - we must re-establish a link soon. Now, aside from the airbase, Mike-26 is probably the most hi-tech installation on Stratis. It's also one of the most strategically valuable positions on the island. It's a risk, but hitting the facility will deal a serious blow to the AAF, and - if anywhere holds an opportunity to re-open com channels - it's there. This will be a coordinated effort. Charlie will set up a mortar. Alpha will provide overwatch and mark priority targets. We'll strike hard from distance and - together with Bravo - move in quickly, holding the position against any potential counter-attack. Ok, squad leaders, form on me. I'll share some extra details. The rest of you, get set. Dismissed.'"
  81. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "Shit, looks like we're going to hit Mike-26, Kerry. Miller's going to brief us now. You ready?'"
  82. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "CONWAY: Alpha to Bravo, Charlie, what's your status? Over. LACEY: This is Bravo. In position. Awaiting the order. Over. MITCHELL: Charlie here, we're almost set up. ETA 2 mikes. Over. CONWAY: Copy that. Alpha out.'"
  83. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "There she is. Okay. Stay low, Kerry. Hit the dirt.'"
  84. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "All units, be advised, we've taken up a position on overwatch. Charlie, expect requests for fire missions shortly. Out. All right, Kerry, you're up - call out targets for Charlie. Remember, the tower at Bravo's entry point - anything guarding the main entrance - has priority.'"
  85. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "CONWAY: Alpha to Bravo, engage when ready. Engage when ready. Do you copy? LACEY: We copy you, Alpha. Bravo's on the move. Out.'"
  86. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "CONWAY: Falcon, this is Alpha. Be advised, we've secured Mike-26. Any word on AAF reinforcements? Over. MILLER: Excellent work, Alpha. This takes us one step closer to leaving this rock. Wait one. JAMES: This is Delta, be advised, Greenbacks are definitely mobilizing! We counted at least two mech-infantry squads gearing up at Rogain. We're en route back to your position now, we'll try to open up a channel to MEDCOM. Just watch your fire - we're coming in from the north-east. MILLER: Confirmed, Alpha. Delta reports two AAF motorized infantry squads inbound from Rogain. How copy? CONWAY: Solid copy, Falcon. We'll be ready for them. Alpha out.'"
  87. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "Kerry, there's another watch tower at the northern end of the facility. Get up there and put our remaining rounds to good use, Charlie's standing by.'"
  88. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "CONWAY: Alpha to Falcon, enemy reinforcements neutralized. Awaiting further orders, over. MILLER: Fine work, Alpha, entrench your position for now. Delta, SITREP. Over. JAMES: Bad news, sir. We've got nothing here - no way to establish a link to MEDCOM - all the equipment's fried. At least we can rig it to blow. We're setting the charges now. All squads, get clear! LACEY: Wait, what?! You can't just blow it up! What the fuck was all this for then?! MILLER: Stand down, Bravo. That's an order. If we cant hold it, we raze it. Proceed, Delta. Burn it down. The rest of you, fall back to Maxwell. Falcon Out.'"
  89. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Radio Silence, "Air Station Mike-26 is secured and you successfully repelled the reinforcements. However, Delta determined the facility to be unusable - it wasn't possible to establish contact with NATO MEDCOM. Refusing to let it fall back into enemy hands, Miller authorized its destruction. Let's hope it was worth it.'"
  90. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "Ok, listen up. Recon reports indicate that the AAF will make a push south in the next few hours. It appears they're keen to lock down the area around Girna. Intel suggests that the highest-ranking officer on Stratis will himself be in the area. Neutralising him will deal a serious blow to our enemy. Decapitating their command structure may even signal an end to this whole situation. We simply cannot let this opportunity pass us by, gentlemen. Now, we've come up with a plan of action. My team has a submersible stashed just off the west coast. That's why we asked for volunteers - those with diving experience. One of my men, Lieutenant James here, will use it to lead a small team and insert just north of Girna. Meanwhile, Bravo will circle around and take up a position to the south. Once both teams are in place, we close the trap. Alright, let's set this in motion. Dismissed.'"
  91. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "Kerry, you went through diver training, didn't you. Miller's got an op for us - are you up to it?'"
  92. 92.0 92.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "KERRY: Lieutenant, can I ask question? JAMES: Go ahead, Kerry. KERRY: Why are we on this mission, exactly? Why didn't Miller just leave it to you guys? JAMES: They've got their own assignment. KERRY: More important than this? JAMES: It's need to know, Corporal. If you see what I mean.'"
  93. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "Mind your heads. Damn. Mines. Okay, end of the line. Everyone out.'"
  94. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "SOLDIER 1: That's a lot of mines. SOLDIER 2: Yeah. Please don't touch any of them.'"
  95. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "JAMES: Contact. Four guys, on the beach. [...] They're down. Falcon, this is Swordfish. Be advised, we've inserted north of Girna. We encountered a Greenback patrol, but I doubt they were able to get a warning out. Moving into position now, over. MILLER: Copy that, Swordfish. Move quickly. The guys in the town probably heard the shots.'"
  96. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "MILLER: Bravo, report in, over. LACEY: Falcon, this is Bravo. We're in position. Awaiting your signal. Over. MILLER: Solid copy, Bravo. Swordfish, looks like we're just waiting on you. Get moving, over. JAMES: Wilco, sir. We're en route. Swordfish out.'"
  97. 97.0 97.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "JAMES: Swordfish to Falcon. In position. Over. MILLER: Copy that. Have you got eyes on the target? Over. JAMES: Negative. LACEY: Falcon, we've got a visual here. HVT in a courtyard in the center of town. Over. MILLER: Understood. The ball's in your court now, Swordfish. Good luck. Out.'"
  98. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "JAMES: Alright. Bravo, move in, over. LACEY: Copy that. Out. JAMES: Alright, move in. Sweep the village! I'll hold my position here on overwatch.'"
  99. 99.0 99.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "JAMES: Falcon, this is Swordfish. Enemy forces in Girna neutralized. Over. MILLER: Copy that, Swordfish. Great job. Do you have a kill confirmation on our target? Over. JAMES: Making a sweep now, sir. Over. MILLER: Be quick about it, Swordfish. Assume enemy forces at Tempest are mobilizing. I'd estimate you have about 5 minutes until they're on top of you. Over. JAMES: Understood. Swordfish out. Kerry, find and verify the target. Make sure it's our guy.'"
  100. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "KERRY: Sir, it's not him! JAMES: What? KERRY: It's not him! It's an officer - pretty high-ranking - but it's not our guy! JAMES: Dammit! Falcon, be advised, our intel was faulty. The target isn't here. Over. MILLER: Say again, Swordfish? You're positive it's not him? Over. JAMES: It's definitely a high-ranking officer, sir, but it's not our target. Over. MILLER: Shit... Understood, Swordfish. Get yourselves back here. Falcon out.'"
  101. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "There's a truck in the center of town! Everyone, load up! Falcon, be advised, the others are commandeering a truck. I'm going to double back for the SDV Meet you guys back at Maxwell, over.'"
  102. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "You managed to clear the town and successfully neutralized a high-ranking enemy officer. Unfortunately, it was not our intended target, Goblin. While the loss of this commander won't go unnoticed among the AAF, it was not the decisive blow we were looking for. Instead, we may have just kicked the hornet's nest.'"
  103. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "We've struck some fairly significant blows against the AAF. They've been weakened. We only have a small window of opportunity to exploit that fact, though, before they're reinforced. It's also become clear that we're running short on ammo and supplies. We've got the momentum, but we risk stretching ourselves thin, gentlemen. Fortunately, an opportunity has presented itself. We've managed to re-establish communication with a contact that has ties to the local guerrillas. It's a small cell. Part of a larger network of resistance on the Altis mainland. They call themselves the F-I-A. 'Fee-ah'. In the wake of the AAF attack, our contact - goes by the name 'Nikos' - set up an ammunition dump somewhere near LZ Connor. He's offering to, well, share it, in a manner of speaking. Now, we've agreed to link up just south of here. Meet with him, secure some supplies, and RTB. Be on your guard and good luck.'"
  104. 104.0 104.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "CONWAY: Kerry, what's your ETA? Over. KERRY: Less than a minute out, sir. Over. CONWAY: Alright. Just get a move on. [...] Kerry! Over here! Take the pack. There's a spare set of NVGs in it, too. Alright, everybody set? Let's go meet Miller's contact. KERRY: Who's this Nikos guy, again? CONWAY: Miller says he's a resistance contact of his - tied with a bigger cell on Altis. KERRY: Altis? CONWAY: Yeah, I get the impression that it's somehow linked to his team being here, originally. The whole thing looks pretty fucking shady, to be honest. KERRY: So - with respect, sir - where's Miller now? CONWAY: Fuck knows, Corporal. Delta and Charlie moved north. Coordinating the recon, I guess. But he's right: we do need the supplies if we want to keep on kicking Greenback ass. Now, stay sharp. Keep moving. We don't have all night. KERRY: Understood.'"
  105. 105.0 105.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "CONWAY: Nikos? PANAGOPOULOS: Took you long enough. We were just about to leave. CONWAY: What the hell? Holy shit! That's Connor! PANAGOPOULOS: Shit. We need to go. Now. Move. CONWAY: Falcon, this is Alpha, do you copy?! MILLER: Alpha, what the fuck was that?! CONWAY: It's Connor! Something blew the fuck up! MILLER: Dammit, Alpha, get moving! We need those supplies! CONWAY: Way ahead of you! We're on it! Let's move! KERRY: How the hell did they find out about the weapons? CONWAY: I don't know, Kerry. Just keep moving.'"
  106. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "CONWAY: Falcon, Ioannis is secure. Over. MILLER: Good job. Proceed to LZ Connor, ASAP. CONWAY: On the way. Out'"
  107. 107.0 107.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "CONWAY: Shit. I don't see Nikos. Doc, check his driver. ALPHA MEDIC: On it. No pulse. He's not breathing. CONWAY: Figures. Okay, let's keep moving.'"
  108. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "CONWAY: Miller, Connor's secure but we're too late. They've butchered the resistance. Over. MILLER: What's the status of the supplies, Alpha? CONWAY: Hard to say who destroyed them, but they're sure as hell gone now. Over. MILLER: Goddammit! Alright, strike hard, Alpha. Make a point. Clear the area. CONWAY: Understood. With pleasure. Out. Alright, you heard it. Let's take it to them! KERRY: Wait, we're not falling back to Maxwell, sir? CONWAY: Negative, Corporal. Miller wants us to make a stand. Let's go!'"
  109. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "CONWAY: Kerry, sweep and clear the buildings. KERRY: On it.'"
  110. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "Alright, looks like we're clear. Falcon, objective complete. Orders? Falcon? Do you read? Over.'"
  111. 111.0 111.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "MILLER: Alpha, we're under heavy bombardment. All teams, do not return! I say again, do not return! Find shelter. Keep your heads down. Wait until you hear from me! How copy?! CONWAY: Copy that, but, with respect, Miller, fuck that! We're on our way back! Out! KERRY: Jesus, sir, what's the plan?! CONWAY: I don't know yet, Kerry! Just keep moving!'"
  112. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Crossing Paths, "Despite your intervention, LZ Connor was overrun and the supplies were destroyed. Worse still, an unexpected attack has left Camp Maxwell decimated. It looks like we're fast out of options.'"
  113. 113.0 113.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "Fuck ... we didn't know if you'd make it back, Alpha. Come on then. With me. AAF hit us hard last night ... It's good to see you in one piece. We took some casualties. Gillespie. Stephenson. Couple others I didn't really know. Most of the rest of us are basically walking wounded. Anyway, the AAF pulled back. For now at least. Fuck knows why. As you can see ... things are pretty fucked up here. So, we're moving out. Miller's called a meet. Get your shit together. Head over when you're ready. And you, Corporal Kerry, you seem to developed the habit of staying alive. You'll want to hold on to that.'"
  114. 114.0 114.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "I know things don't look good for us right now. We took a hit. We lost a number of good men. Now, nothing I've got to say will change that fact, but I do have new information. Late last night Delta managed to establish temporary long-range contact with NATO MEDCOM. Reinforcements are inbound. We need to lay the groundwork for a full invasion. They need an established foothold, not a broken down base hidden in the woods. I say we attack now. We catch the AAF off-guard. We hold the ground we seize. I'll lead Delta behind enemy lines and take up an advanced position to the North of Agia Marina. Alpha and Bravo will lead the main assault on the military range, while Charlie hit Camp Rogain and contain any counter-attack that might flank our main assault. Once the range is secure, we'll converge on the town and entrench our position. I'll go through the exact details of the plan with each individual squad leader. They'll bring the rest of their men up to speed. Good luck, gentlemen.'"
  115. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "CONWAY: Good to see you, Bravo. LACEY: Likewise, Alpha. CONWAY: Alpha to Delta, we've linked up with Bravo. Beginning the main assault. Get ready. Over. MILLER: Understood. Good luck. out.'"
  116. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "MILLER: Delta to all callsigns. We're in position. Send SITREP, over. CONWAY: This is Alpha, en route to the RV. ETA: 60 seconds. Over. LACEY: Bravo here, likewise. Over. MITCHELL: Charlie to Delta, we're on approach. Should have visual contact in a few seconds, over. MILLER: All squads, roger that. Alright, gentlemen, we've got one shot at this. Let's get it done. Out.'"
  117. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "CONWAY: Alpha to Charlie, be advised, we've spotted enemy reinforcements heading in your direction. Over. MITCHELL: Copy that, Alpha. Thanks for the heads-up. Out.'"
  118. 118.0 118.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "CONWAY: Okay... looks like we're clear. Delta, this is Alpha. We've taken the mil-range. Ready to proceed to the town. How copy? Over. MILLER: Roger that. Sterling work, Alpha. All teams, we are go for main assault. Delta's advancing. Out.'"
  119. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "MILLER: Charlie, what your status? Over. MITCHELL: We're dug in. Exchanging fire with multiple contacts in the vicinity of Rogain. Over. MILLER: Roger. Keep the situation contained, Charlie. Don't get greedy, understood? Over. MITCHELL: Solid Copy, Delta. Not a chance in hell of that. Charlie out.'"
  120. 120.0 120.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "MILLER: Splendid news, Alpha. We see AAF forces pulling back. Acknowledge, over. CONWAY: Fan-fucking-tastic, Delta! Any guess why? Over. MILLER: Uncertain. It could be that they're regrouping for a counter-offensive. Either way, now is the time to strike. Push forward, Alpha. Seize and hold. CONWAY: Solid copy, Delta. We'll get it done. Alpha out. [...] What the fuck?! Alpha to Delta, a bunch of unidentified helos just buzzed the capital, heading east. Please advise, over. MILLER: Copy that, Alpha. Wait one. MITCHELL: All callsigns, this is Charlie! We're facing a huge counter-attack here! We're being engaged by multiple unknown contacts! Numerous aircraft and infantry firing on our positions! Charlie is under heavy assault, I say again - (radio static) CONWAY: Jesus Christ! Delta, this is Alpha! What the hell is going on?! Over! Captain Miller! Do you read? Respond! MILLER: Alpha, Bravo, listen carefully. There's not much time. These guys mean business. Disengage. Fall back from the town. Head north. We'll RV at a small bay. Grid 032 068. CONWAY: Delta, what about Charlie?! MILLER: They're non-responsive, Alpha. There's nothing we can do for them. Unless you'd like to end up the same way, I suggest you get your ass into gear! Double time, Alpha. We'll be waiting. Delta out.'"
  121. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "Incoming! Keep moving! They'll have a harder time getting a bead on you! [...] Head for the trees! Move from cover to cover!'"
  122. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "Paratroopers!"
  123. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "MILLER: There you are, Alpha! Get the fuck into the boats! CONWAY: We're in, Go! Go! Christ, that was close... MILLER: Too close."
  124. 124.0 124.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "KERRY: ... Permission to speak, sir? MILLER: Granted. KERRY: Respectfully, sir, when the hell are you going to tell us what's going on? MILLER: Saying 'respectfully', Corporal, and proceeding to be disrespectful somewhat defeats the purpose, don't you think? ... Look, I can't say exactly what happened. What I can say is what's happening right now. We're headed to Altis. There's a local guerilla movement there - FIA - the same guys that got themselves killed for us back on Stratis. We'll make a quiet entrance and link up with them. KERRY: Well, with respect - MILLER: You're doing it again, Corporal. KERRY: Okay, fine. It sounds insane. We're walking straight into a hornet's nest! MILLER: It's our best option - and there are only bad options. KERRY: ..."
  125. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Tipping Point, "JAMES: Miller! To the left! Fastmovers inbound! Sir? Orders?! MILLER: Open fire!"
  126. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Signal Lost, "... What the fuck ... ?"
  127. 127.0 127.1 127.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Signal Lost, "KERRY: Shit ... sorry about this, buddy. Hello, Lieutenant? I read you, it's Kerry here! JAMES: What the fuck? Kerry, is that you? KERRY: A piece of him. JAMES: What's your status? Where's Sergeant Hardy? KERRY: He - Hardy didn't make it, I'm sorry - I found him washed up on the beach - I - I have absolutely no idea where I am. JAMES: Shit ... Alright, can you pick out any landmarks? Any choppers or shelling? KERRY: Yeah, uh, both, I think ... Look, I'm on a beach - can't see shit from here. JAMES: You got a map at least? KERRY: Uh, negative. JAMES: Right. Listen carefully. It sounds like you're nearby the old capital, Kavala. That's where the fighting is; we're just to the north of it, on overwatch. KERRY: 'We?' JAMES: JAMES: First off, get someplace where you've got a view of the city. If you look north, you'll see two hills - one with a radio mast. KERRY: Radio mast. Got it. JAMES: That's not it. KERRY: Oh. JAMES: We're dug in on the other hillside. Just in case, our gridref is 039-143. Try to make your way to our position. We'll be here until dark. Understood? KERRY: Got it. JAMES: Alright. Good luck, Kerry. Out."
  128. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Signal Lost, "JAMES: Good to see you, Kerry. Get your head down and make yourself comfortable. We'll be here for a while yet. RADCLIFFE: Hey, kid, I've got a spare shirt and vest here. It's going to get cold after dark. KERRY: I - uh - thanks. Appreciate it."
  129. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "Having linked up with Lt. James, the group waits for darkness to fall to rendezvous with the rest of the embedded special forces contingent, callsign Ice. The local guerilla cell, which intended to rendezvous with those from Stratis, is still under heavy assault in the city of Kavala, the former capital of Altis. CSAT forces are providing the bulk of the ground work, while the AAF have sealed off the town and the surrounding area."
  130. 130.0 130.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "RADCLIFFE: Ice-1, Ice-2. We're in position at the RV, over. KERRY: Oh, thank God, finally. I'm dying out here. SMITH: Roger that, en route. ETA 2 mikes. Out. JAMES: Alright, we're moving out. 30 seconds. RADCLIFFE: Hey kid, there's an extra rifle in my pack if you need it. JAMES: Time to move. RADCLIFFE: Ice-2, Ice-1. We're inbound from the west. I've got Falcon-2 and a Yank with me. Watch your fire, over. SMITH: Understood Ice-1. Out. [...] SMITH: Falcon, I don't think that helo's holding in a patrol pattern anymore! JAMES: Fuck. Agreed. RADCLIFFE: Okay, take the Yank and get to the powerplant. We'll take this from here. JAMES: Roger that. See you at the objective. Alright, let's move, Kerry. KERRY: A powerplant? JAMES: Diesel. Abandoned. Move it. [...] KERRY: How did they find us, Lieutenant? JAMES: No idea. KERRY: We were compromised? JAMES: Just keep moving, Kerry. [...] STAVROU: Slingshot to Falcon, we hear helicopters. What is going on? Over. JAMES: We may have been compromised, Slingshot. I'm inbound from the southeast. I've got an American with me. Watch your fire. [...] STAVROU: That helicopter is not good news, Falcon. We must get away from here fast! JAMES: We're close. Wait for us. Over. STAVROU: We cannot wait forever, Falcon! Out. [...] STAVROU: I am sorry, Falcon, we have to go - we have to go now! JAMES: Don't fucking move, Slingshot! You owe us!"
  131. 131.0 131.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "JAMES: Alright, Slingshot, take him to Miller. KERRY: Miller? Miller's alive? JAMES: No time to explain, Kerry. Go with them. I've got to go back for the others. STAVROU: Hey, American, you are driving. KERRY: Whoa now, just wait a sec!"
  132. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "STAVROU: Brothers, get in the truck! We go! Get on to the road. Drive us north. Follow the road. Carefully. Do not act suspicious. KERRY: Remind me again why I'm the one driving? STAVROU: You are the one they will shoot first. KERRY: Oh. Great. I'm honored."
  133. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "STAVROU: Slow down, we have our first checkpoint ahead. KERRY: Checkpoint? You're going to get me killed here! STAVROU: Relax, American. We have our way. Ah, good. KERRY: What? What is it? STAVROU: The officer. We know him as 'Orestes'. He is... Sympathetic. You wait here. I will be back. KERRY: Great. What could possibly go wrong?"
  134. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "KERRY: Does this usually take so long? Great. First I'm stuck with spooks who can't say anything, now I'm stuck with farmers who won't. [...] KERRY: Here we go. Well? STAVROU: Well nothing, American. Drive on when the way is clear. KERRY: Oh, sure thing, your Highness. [...] KERRY: So the AAF really are as corrupt as they say. STAVROU: Corrupt? Sure. But, with Orestes, the situation is different. KERRY: Different how? STAVROU: Just drive. Such things do not concern you."
  135. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "Stop the truck, American. Okay, this is your stop, brothers. Good luck. I will see you back at the camp. [...] Stay on the road, drive normally. Slow down when we reach the checkpoint. And please, try to avoid hitting anyone or anything. I like this truck."
  136. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "STAVROU: Another checkpoint, American. Slow down. No familiar faces here, I am afraid. Keep the engine running. KERRY: You know, I'm really starting to love this little arrangement we have here! [...] KERRY: This doesn't feel right."
  137. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "MILLER: Falcon to Slingshot, come in, over. KERRY: Miller? It's Kerry. Slingshot is, uh, occupied right now - I read you loud and clear, over. MILLER: Ah, I didn't think you made it, Corporal. Anyway, I've had to change the rendezvous. CSAT moved in. KERRY: Yeah, I can kinda see that. We're at the factory now - this place is crawling with them. MILLER: Indeed. The new RV is at 048-170. That should be just northwest of where you are now. Make sure Slingshot knows. Over. KERRY: Will do. Looks like we'll have to head that direction anyway. MILLER: Copy. See you soon. It's good to hear from you, Kerry. Out."
  138. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "STAVROU: Change of plan, American. We must divert left. KERRY: Yeah, I just spoke to Captain Miller. STAVROU: You know Miller? KERRY: I - yeah, long story - anyway, he wants you to know he's had to move the rendezvous. So, looks like we're going left anyway. STAVROU: Fine. Drive on. [...] STAVROU: I do not like the look of this. Not at all. Stay alert."
  139. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "MILLER: Slingshot, come in. STAVROU: This is Slingshot. MILLER: CSAT have compromised my position. Recommend you avoid a direct approach, over. STAVROU: Understood, Falcon. We will be there shortly. Out. KERRY: Um, you know, there's only two of us - and you don't have a gun. STAVROU: Three. I have another man on his way."
  140. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "Stop the truck. I will stay with the truck, American. We must get away from here quickly."
  141. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "FIA SNIPER: Slingshot, I am in position above you. Falcon - just south of you - I see four CSAT soldiers. Over. MILLER: Roger that. Ok, Kerry, there's at least four right on top of me as well. I'll open up once you move in. You up top? Fire on my lead. Understood? FIA SNIPER: Yes, of course."
  142. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "FIA SNIPER: Engaging. [...] MILLER: Okay, I'm clear. Slingshot, get over here with the truck. Shit. Slingshot, do you copy? Over. STAVROU: Goddammit, Falcon, our truck is wrecked - CSAT will be all over this area in no time. We must split up. Head north. Stick to the forests. Meet at our camp. And, Falcon, you people owe us for saving your life again today! Slingshot out. MILLER: Okay, form on me, Kerry. We've got to move. [...] MILLER: Come on. Let's get out of here, Kerry. Kerry, just how did you end up here? KERRY: Lieutenant James. He left me with the guerrillas some place south of here. I think he had some sort of operation in that area? MILLER: Yes, of course. So you met with the rest of his team? KERRY: Uh, some new guys. Brits, I guess. MILLER: For now, Corporal, let's focus on getting to their camp - Commander Stavrou will explain the situation. KERRY: Who?"
  143. 143.0 143.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Common Enemy, "KERRY: Cosy. MILLER: Well, it's better than nothing. So, that's Stavrou over there, I believe you two have met. KERRY: Wait, he's Stavrou? That explains a lot. MILLER: Yes, he leads this cell. He's holding a debrief now. After what happened to them in Kavala, I can hardly blame him. They're expecting us - let's not keep them waiting. And, Kerry... Thanks for your help earlier. KERRY: Oh, uh, don't mention it, Captain."
  144. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "The recent attack on Kavala hit us hard. We lost valuable equipment and munitions - many months of supplies. And - to make matters worse - with Nikos still missing in action, we've lost a key link in our supply network. We're not desperate - not yet, at least - but the situation is only going to get worse from here. We must act now. We must strengthen our hand while we still can. Our British friend here has offered us a solution. Part of Miller's team has been scouting enemy movement to the south. There's a weekly supply run between Agios Dionysios and a CSAT outpost in Fotia. His team will move in, ambush the convoy, and deliver the supply truck to one of our teams."
  145. 145.0 145.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "MILLER: This is Falcon, come in. Over. KERRY: Copy, Falcon, on my way to the RV, over. MILLER: Good. Now listen, I need you to step up and take command of this operation. Over. KERRY: What, are you serious? What makes you think the FIA will accept that? MILLER: There's no time for debate. The convoy's en route and you know the plan. Look, I wouldn't task you with this unless I thought you could handle it. Commander Stavrou's on board with it, too. We'll let them know you're inbound. Good luck. Falcon out. KERRY: Goddamn Brits."
  146. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "KERRY: Gentlemen. FIA GUERILLA: Listen here. We follow you because commander Stavrou ordered us to, understood? I trust you know what you're doing and I suggest you keep it simple. KERRY: That's fine by me. Let's get this done."
  147. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "KERRY: Slingshot, this is Omega, update: we're at the hideout. Over. STAVROU: Understood. Wait for the spotters to regroup, then we'll start the debriefing. Out. KERRY: Alright, then. They need to get a move on."
  148. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "KERRY: Oh, fuck! Slingshot, come in! We've got CSAT forces inbound! Over. STAVROU: What?! How did they find our position? Hold there. Await orders. Okay, listen carefully. If you can, blow the supply truck and fall back our camp! Go!"
  149. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Supply Network, "Omega, are you still alive? Our camp here is under threat too - this offensive is a fucking extermination! We're falling back. The new RV is in an old factory not far from you, at grid 054-179. Godspeed!"
  150. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Gori (The East Wind), "Ah, good, I am glad to see that you made it here. Moving our camp at this time was - ah - a rather unexpected task. I can not say how long we will find ourselves here, but we must be ready to move again. Our enemy is increasing the pressure upon us. We must now pick our moves with great caution. They grow stronger, but slower. We must adapt to this new threat."
  151. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "I've got some news, so listen carefully. It begins to look more and more like the offensive against us is part of a bigger strategy. Our enemy is pushing back into territory they abandoned long ago, setting up a forward operating base to the north west of Frini. Yes, this is bad news for us, but, if we play our hand well, it's also a rare opportunity. CSAT forces are driving this offensive too quickly, over-stretching both themselves and the AAF. If we can hit this position right now, I think we have a chance to catch them off-guard. The base is still under construction, with supplies arriving by the hour. I say we strike quickly, seize whatever weapons and ammo we can, and fall back. We need to send a message to our enemy: they cannot expand with such impunity, and we cannot expect to last much longer if we let them do so."
  152. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "Together with the support teams, assault the enemy outpost and steal their supplies."
  153. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "Omega, you should have a good line of sight on the guard towers. Ahead of our raid, you must assign those targets to your team. Once you think you have a shot on the sentries, order your men to open fire. Out."
  154. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "STAVROU: All call-signs, report in! Over. SIGMA: Sigma ready for orders. GAMMA: Gamma here, in position. KAPPA: Slingshot, Kappa is waiting in position with the truck. KERRY: Omega standing by. STAVROU: Copy that. Omega, how does it look from there? Over. KERRY: We've got eyes on two sentries over-watching our attack vector. Over. STAVROU: Okay, understood. Listen, we must neutralize those guards before we hit the base. Omega, target and prepare to engage those sentries. How copy? KERRY: Assign targets; wait for the order. Wilco. Out. Get ready. We go loud on Stavrou's mark. STAVROU: Once Omega neutralizes those targets, I want everyone ready to move in. Kappa, hold position with the truck until the outpost is ours. Omega - make it fast - light them up. Out. [...] KERRY: Slingshot, targets down. Over. STAVROU: Copy, good job Omega. Machine gunners, lay down suppressive fire on the outpost. All teams, move in, I say again, move in! Seize that position! Godspeed, brothers. Out. KERRY: You heard it guys, let's move!"
  155. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "GAMMA: This place seems clear. SIGMA: Good job, guys, it's ours! KERRY: All teams, spread out. Search and verify the buildings. Let's first make sure this place is actually clear. [...] KERRY: Slingshot, this is Omega. We now control the outpost. How copy? STAVROU: All teams, great work! Stand by. Kappa, the outpost is ours. Move in and load up, understood? Over. KAPPA: Okay, we're on our way now. Over. STAVROU: All teams, the truck will be there shortly - cover them while they load the supplies. Out. [...] KAPPA: Kappa in position, starting to fill the truck. Over. STAVROU: Good. Just remember: we don't have much time. Out."
  156. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "Everyone take cover! We've got incoming!"
  157. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "STAVROU: Goddammit! Okay, Omega, try to find out the position of that mortar. Out. KERRY: You heard it, guys: we need to neutralize that mortar. Let's move!"
  158. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "KERRY: Slingshot, mortar spotted in Frini. Over. STAVROU: Okay. Listen carefully, Omega, we cannot afford to get pinned down. We need take out that mortar - hit and run - move quickly. KERRY: Understood, Slingshot. Omega is moving. Over. STAVROU: Gamma, Sigma, hold your position at the outpost. Kappa, finish loading up whatever supplies you can. Out."
  159. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "KERRY: Slingshot, this is Omega. Mortar team neutralized. How copy? STAVROU: Great work. Wait one."
  160. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "MILLER: Slingshot, this is Falcon. At least one mechanized unit reaching Frini in 60 seconds. What's going on there? STAVROU: Shit! Omega, get out of there, return to the Outpost ASAP! KERRY: Copy that, we're moving now. Out. Guys, we've gotta move back to the outpost, let's go! STAVROU: All teams, enemy units advancing on your position. Make a stand - hold them off until we have secured the supplies. Out."
  161. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "STAVROU: Kerry, the enemy forces are approaching from the south. They have a small path with cover on your south east, make sure you don't get flanked from there. Take up a good defensive position. Out. KERRY: Understood."
  162. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "STAVROU: Kappa, what the hell? Report! We can't wait any longer. Over. KAPPA: We're almost ready. Out."
  163. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "KERRY: We're not gonna be able to hold this position much longer. [...] KERRY: We need to get out of here, guys, what's the status? KAPPA: Kappa here, we're ready. Load is secure. Over. STAVROU: Copy that. Everyone, good work protecting the truck. MILLER: This is Falcon, we see fast-movers vectoring on your position – If I were you I'd fall back now! STAVROU: All teams, get back to the forest, retreat! KERRY: Copy that, Slingshot, falling back now. Out."
  164. 164.0 164.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Breaking Even, "You successfully assaulted the enemy position and protected the truck. Given the circumstances, these supplies should prove to be invaluable."
  165. 165.0 165.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "AAF and CSAT forces have stepped up their operations against us. It looks like the start of a significant, coordinated and ongoing effort. We need to be more mobile, able to move at a moment's notice. For that, we need fuel for our vehicles. However, as part of the recent offensive, several of our civilian supply trucks have been siezed. Several of them - including one of our fuel trucks - are being held at a small industrial complex south of the Kavala highway, the main road from the airport to the old capital. We're asking Corporal Kerry here to lead a small team south of the road and raid the complex. We'll stash the vehicle in a safehouse nearby until it's safe to move it again."
  166. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "KERRY: Slingshot, this is Omega, be advised, approaching the highway now. Over. STAVROU: Good news. Continue with the mission. I will check in with the recon teams. Gamma, Sigma, what is your status? Over. SIGMA: Sigma here, we are in position in the woods. All is quiet here. GAMMA: This is Gamma, we have taken cover in a junk yard to the south of the highway. Trying to get a better view of the situation now, over. STAVROU: Understood. Omega is now in the area. Hold your positions. Slingshot out."
  167. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "KERRY: Glad to see you made it here in one piece. Any new intel? GAMMA: Not much, but we were able to map out the last known position of guards in the main complex."
  168. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "KERRY: Morning, guys, any update on Greenback activity? SIGMA: Good to see you, Kerry. We have increased movement around the main road. Just give me a second - I can update their positions in your map."
  169. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "Slingshot, be advised, we're closing in on the complex. I'll report back once we've got the cistern. Out."
  170. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "KERRY: Alright, there it is. Wait ... what the hell? Slingshot, update. The cistern's empty, I say again, no fuel left in the cistern, over. STAVROU: Ah, Goddammit. This was always a risk. Okay, wait for new orders, Kerry. Out."
  171. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "MILLER: Falcon to Slingshot, I've got decent intel on a CSAT fuel truck nearby Alikampos, over. STAVROU: Can you be sure, Falcon? Over. MILLER: It was there an hour ago, parked up in the construction site. That's as sure as I can be. I suggest moving in while you still have assets in the area. It's up to you. Falcon out."
  172. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "STAVROU: He's right, we must take that risk. Okay, listen carefully. Team Kappa is in the woods to the east of our hideout. They will take up a position in Alikampos, wait for your order and, if needed, join the assault the construction site. Get it done with as little blood spilled as possible. Godspeed. Slingshot out. [...] STAVROU: Slingshot to Omega, Kappa is in position in Alikampos. They wait for your signal. Remember, your priority is that fuel truck. Slingshot out. KERRY: Omega to Kappa, we'll need your help with the construction site. Move in, over. KAPPA: We hear you. Got it confirmed by Slingshot. On our way. Kappa out."
  173. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "Slingshot, this is Omega. We've finally got our hands on a full cistern. Heading home now. Out."
  174. 174.0 174.1 174.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "MILLER: Kerry, Falcon here. Just hold on to that cistern for a bit. I've got some new intel. Wait one. Alright, here's the situation. KERRY: Falcon - wait a second - what exactly's going on here? My task is to just deliver the cistern to the hideout. Over. MILLER: That depends. How would you like to take down the highest ranking officer on this island? KERRY: Uh, I don't think I'm following you here. MILLER: Use your imagination for once. Two thousand litres of fuel? That's a pretty big fireball. Now, our target's MRAP just left the airbase. An armoured convoy will be passing through your AO. For reference, I'm sending you their route now. Over. KERRY: I - wait - are you sure the locals signed off on this? Over. MILLER: Look, neutralising this target is a game-changer. Opportunities like this sometimes require snap decisions. It's up to you. One of my guys is en route to a small construction yard north of Alikampos. You have 10 minutes. Deliver the truck; we'll take it from there. Falcon out. KERRY: Goddamn Brits. Why am I the one making all the decisions these days?"
  175. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "KERRY: Falcon, message. Over. MILLER: Receiving you, Omega, what do you want? KERRY: Your HVT is neutralized, over. MILLER: What on earth are you talking about, Omega? KERRY: We managed to take care of it on our own. 'Opportunities like this sometimes require snap decisions'. Over. MILLER: Good lord. You might just make a decent soldier after all. Well done. Falcon out."
  176. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Bingo Fuel, "FIA received the much needed fuel supplies. You've also eliminated a very important target all on your own. All in all, you did very well today."
  177. 177.0 177.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "STAVROU: Omega, what's your status? Are you going to make it there on time? Over. KERRY: We're just south of the RV now - minutes away - don't worry. Over. STAVROU: Good. Do not keep Orestes waiting - we can't afford to spook him now. Slingshot out. FIA GUERILLA: Have you noticed? Stavrou seems really keen to have this traitor at our side. KERRY: Yeah, I guess. Having a Greenback officer on hand must be an invaluable asset. FIA GUERILLA: Perhaps - if we can trust him. What's Miller's take on Orestes? KERRY: I - uh - no idea. Captain Miller hasn't once mentioned it since I last talked to him. Though it's not like that means much. FIA GUERILLA: What do you mean, American? KERRY: Come on. We're running late."
  178. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "KERRY: Orestes? Corporal Kerry, I'm with the FIA. ORESTES: Yes - Stavrou told me to expect an American - but listen carefully, Corporal, I think we've been followed. As we turned onto this road, we spotted a CSAT vehicle a little way behind us. They must not discover us! KERRY: It's okay, we can fall back to the forest - we'll be gone before they get here. ORESTES: Listen to me, we only have one shot at this. You must intercept them. They cannot find out we work together - not yet!"
  179. 179.0 179.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "Good work, Kerry. Now, let's get this done. CSAT are well trained - they get suspicious very, very quickly. We can only pull off one strike. Let me know once you're in position. Good luck. Oh, and one more thing, Corporal, one of my men has an AT launcher here. If you would consider it to be helpful, you are welcome to it. Out."
  180. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "KERRY: Orestes, we're in position. Call it in, over. ORESTES: Affirmative, Kerry. I'll keep this channel open."
  181. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "ORESTES: Griffin, this is Spartan-Actual, we have multiple enemy contacts at the Oreokastro depot. Looks like another raid on our position for weapons and vehicles - I don't think we can continue to hold them off. We've pulled back to higher ground for now - requesting immediate fire support on the position. Danger-close. Over. GRIFFIN: Understood, Spartan-actual. We cannot allow them to raid our positions with such impunity. Get to cover. We'll send heavy ordnance. Splash in 60 seconds. Griffin out."
  182. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "ORESTES: Griffin, this is Spartan-Actual, my unit has made contact near Point Victor! We've secured the area but need urgent support - can you dispatch QRF to our position? Over. GRIFFIN: Understood, Spartan-Actual. Wait one. Viper-Green, this is Griffin, we have a situation in the vicinity of Point Victor. Board Hydra and we'll brief you en route. Expedite. Spartan-Actual, be advised, we're dispatching a chopper to your position, callsign Hydra. Regroup and mark the LZ. Griffin out."
  183. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "KERRY: Slingshot, this is Omega. The operation was a success. Orestes stood by his word. Over. STAVROU: Copy that, Corporal. Well done today, soldier. I am glad the Lieutenant came to see the true evil in our homeland. ORESTES: We have a common enemy, Commander Stavrou. Let us not make it personal. Out. STAVROU: Indeed. So, see you back at the camp, Omega, and keep your heads down. CSAT will not react kindly when they discover this deception. Slingshot out."
  184. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Exit Strategy, "KERRY: L-lieutenant? What are you doing here? JAMES: Just wanted to ensure our new friend makes it safely to the camp, that's all. We wouldn't want him to get lost on the way. Isn't that right, 'Orestes?'. ORESTES: Just shut up and let's go. I told Miller, I have no business with you Brits. JAMES: Nah, course not, el capitano. Alright, everyone, let's move."
  185. 185.0 185.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Gori, "Ok, quiet now; I have some important news to share with you all. Since his defection, Orestes has further briefed us on what he knows about the situation. Based on this information, we believe that one of our own - Nikos - is being held by the AAF on Stratis. I don't need to tell you how important he is to our cause, brothers. Not only is he the lynchpin of our supply network, he's the one man that truly unifies our cause. We plan to set him free. However, time is of the essence. Orestes believes that they will move Nikos deep into CSAT territory. It's imperative we get to him before he's taken beyond our reach. Right now, our British friend is putting together a plan to extract him and is finding the boats we will need to get to and from Stratis. We deeply appreciate this assistance. For now, we'll wait for Miller's signal and move to his position when the time is right."
  186. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Within Reach, "Okay, this is as far as it's safe to go. Remember, we have reports of enemy movement in the area. Good luck on Stratis - bring our brother home."
  187. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Within Reach, "Okay. Eliminating that HVT should have given us an easier time getting off this island. CSAT forces are scratching around like headless chickens for now. See you soon. Out."
  188. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Within Reach, "Oh, and there I was worried worried you wouldn't make it, Kerry. Come on then, lets get to the boats."
  189. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Beyond Recognition, "KERRY: What the fuck? Omega to Slingshot, be advised: we just had the whole town power down on us. Expecting company shortly. Any ETA on Gamma? Over. STAVROU: Understood, Omega. Gamma are entering your AO now."
  190. 190.0 190.1 190.2 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "Gentlemen, as you may have heard, our forces on Altis were unable to secure the airport. At ease, Corporal Kerry. As it turns out, there wasn't a chance in hell that we were ready for what awaited us. CSAT got one over on us this time - and intel suggests they're ready to hit back at any moment. Truth is, if we don't hold what we've taken over here, this whole operation is a wash. So - with Stratis under our control - we're going to head back and dig in. Now, keep in mind - in spite of Corporal Kerry's 'debrief' - we're not exactly sure what's happened here. As such, keep an eye out for any suspicious activity. Until MEDCOM says otherwise, 'Captain Miller' - along with his team - are not recognized as friendly. And - while we're on the subject, Corporal - were it up to me, you'd be stuck here spit-shining latrines until a court-martial deemed you fit for duty. Lucky for you, command doesn't feel likewise. But make no mistake, you fuck up just once - you endanger any of my men - and you're gone. Dismissed."
  191. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: What the..? Lieutenant, I've got Zodiacs on the coast here. Correct me if I'm wrong, but I don't think we had any exercises planned. Confirm, over. CHARLIE-2-4: Copy, Corporal. Disengage and regroup on me. I'll call it in. Crossroads, Charlie-2-4, possible enemy landing craft hitting Katalaki. Over. ARMSTRONG: Copy 2-4, dispatching Delta-3-1 as QRF to your pos. Wait one. Out."
  192. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "All units, intel indicates enemy mobilization at the airport and capital. Presumed counter-offensive inbound. Report to your CO, assume defensive positions and prepare for contact. Out."
  193. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Oh, fuck!"
  194. 194.0 194.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "ARMSTRONG: All units, status report! What the hell just happened? Somebody tell me what the fuck just blew up! Over! KERRY: Crossroads, it's Kerry! It looks like we've just lost all of them, sir! Over! ARMSTRONG: What do you mean all of them, Corporal? KERRY: Uh - our AA - Omicron - Kilo, and... Starfire! I can see the fires from here! CHARLIE-2-2: This is Charlie-2-2! Confirmed! Over! DELTA-3-1: Crossroads, this is Delta-3-1! We're on station! Orders? Over! ARMSTRONG: I want all remaining AA platforms online now! Delta-3-1, divert to assist Charlie at Neochori! Over! KERRY: Crossroads, my whole unit's gone! What are my orders? Over! DELTA-3-1: You can link up with us, Corporal! ARMSTRONG: Confirmed! Kerry, assist Delta with the defense! Out!"
  195. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "CHARLIE-2-1: Crossroads, someone's engaging the gunships! They're bugging out! It's not one of us, sir! What the hell's going on? Over! ARMSTRONG: Unclear, 2-1! Just sustain the pressure! Out!"
  196. 196.0 196.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "ARMSTRONG: Kerry, I've got someone on the line. He says he'll only speak to you directly. PANAGOPOULOS: American, it's Nikos. KERRY: Nikos? Shit, man, it's good to hear from you! PANAGOPOULOS: Listen, there's little time. Our brothers are engaging those gunships. They're close to you. On my order, they'll assist you as needed. Over. KERRY: Crossroads, did you hear that? Over! ARMSTRONG: Acknowledged, Corporal! DELTA-3-1: Kerry, we're going to form up on that tree line! Suggest you meet them there! Over! ARMSTRONG: Do as Delta says, Kerry! Over! PANAGOPOULOS: Understood. They will meet you there, American. Out."
  197. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: Crossroads, Nomad here, defenses secured. Requesting reinforcements. Over. ARMSTRONG: Copy, Nomad! Wait one!"
  198. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "ARMSTRONG: Nomad, priority message! Intel indicates enemy armor inbound from the airport! I need you to hold that position! We lose it, and we lose Neochori! How copy? [...] ARMSTRONG: Kerry, did you get a chance to check the defenses? KERRY: Yes, Sir. Everything seems mostly intact. Over. ARMSTRONG: Copy! Don't forget to use them against the armor! I'm sure you'll find some supplies lying around out there, too! Hold the line! Out!"
  199. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: Crossroads, Nomad here, enemy armored assault defeated. Awaiting further orders, over. ARMSTRONG: Confirmed, Corporal. The situation's finally under control over here! All units, hold your positions. We're not out of this yet! Out."
  200. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Moral Fiber, "With the help of the FIA, we were able to seize the main airport. We've been handed a major strategic advantage in this invasion, but we cannot give the AAF any time to breathe. Plus, with CSAT consolidating their forces in the north, we've managed to regroup and push deeper into enemy-controlled territory with little resistance. Now, we're poised to strike at Pyrgos: the capital city of Altis and their last true base of power. However, with one of the largest AAF bases nearby, it's a heavily fortified target. We'll launch a coordinated assault, securing both the base and the city. Cutting any remaining forces in two, we'll isolate our enemy in the north and south-west. Keep in mind: taking this objective will represent a significant blow to the Altis regime, and could help bring about a swift end to this conflict."
  201. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Preventive Diplomacy, "GOLF-2-1: Nomad, get set for landing. Sixty seconds. EAGLE: Crossroads, this is Eagle, enemy anti-air at Gamma neutralized. Over. ARMSTRONG: Copy that, Eagle, RTB. Golf-2-1, you're clear for landing. LZ is hot. Nomad, get boots on the ground. Push towards the solar station. Secure that position. Over. KERRY: Copy that, Crossroads. Out. Okay, listen up. The LZ's hot. Once we're on the ground, get set for contact."
  202. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Preventive Diplomacy, "GOLF-2-1: Contact, left flank! Free to engage! Touch down! Go, go, go! KERRY: Everyone, out of the chopper, go! GOLF-2-1: Troops on the ground! Moving out."
  203. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Preventive Diplomacy, "KERRY: Crossroads, Gamma is secure, how copy? Over. ARMSTRONG: Copy that. Nomad, Charlie-2-3, dig in at Gamma. Set up a defensive perimeter. Hold that position. Delta-3-4, Nomad, rally up and get set to push north east. Out."
  204. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Preventive Diplomacy, "KERRY: Crossroads, we're inbound to Kappa. Any advice? Over. ARMSTRONG: Proceed with caution. We've got reports of enemy alpha victors in your AO. Over. KERRY: What kind of threat? Over. ARMSTRONG: Intel suggests IFVs. Use the drone at your disposal. Recon the area before you advance. You can go in directly, but remember, you've got artillery on station. Laser targeting with a drone might be the safest way to proceed. Up to you, Nomad. Crossroads out."
  205. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Preventive Diplomacy, "KERRY: Crossroads, interrogative, we got a drone at our disposal? Over. ARMSTRONG: Affirmative, Nomad. Put it to good use. Remember, combining artillery with the UAV will give you the upper hand in this operation. Do not waste this opportunity. Out."
  206. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "With Paros and Kalochori secured, the AAF are in full retreat, forced north to Ioannina. hey're in a pinch - maybe looking to buy some time - and intel believes they're regrouping in preparation for a last-ditch counterattack. Command is likely to issue the order to push north within the next few hours. Last we heard, negotiations with CSAT have been proceeding unimpeded, though it's unclear exactly how successful they're proving to be. For now, CSAT forces are officially no longer actively participating in AAF operations."
  207. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "KERRY: C'mon, this is getting ridiculous now. ARMSTRONG: All elements, we're moving out. Converge on the main road, grid 218-180. Crossroads out."
  208. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "JAMES: ... Kerry ... Do you copy? ... KERRY: Lieutenant? What the fuck? Where are you? JAMES: I'm... Checkpoint ... 210 ... 189 ... KERRY: Lieutenant James? ... What the hell ... 210-189? ... there's nothing up there. Lieutenant? Respond! ... Goddammit!"
  209. 209.0 209.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "ARMSTRONG: Kerry, on me. Kerry, listen up. I want you to take the lead here. The AAF have pulled back to Ioannina. Intel believes they're waiting for reinforcements. I want you and your men to coordinate the offensive. Concentrate on anything that poses a threat to Echo-2. Relay your requests to Delta-3 and Golf-4-1. They'll take care of the rest. Can I trust you with this, soldier? KERRY: Yes, sir. We'll get it done. ARMSTRONG: Copy that. Now, get moving."
  210. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "Stay alert out there, Kerry. Echo hit them hard, but don't be surprised if you run into some stragglers. Pay close attention to the hills. They might be doing some recon of their own. Avoid contact as much as possible. Get to the OP and call out fire missions for Delta. Out."
  211. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "KERRY: Golf-4-1, Nomad. You're clear to engage. Over. GOLF-4-1: Copy, Nomad. Engaging. Golf-4-1."
  212. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "KERRY: Crossroads, Nomad, we've softened them up for you. You're clear to move in, over. ARMSTRONG: Copy that, Nomad. All units, commence the assault. Nomad, maintain overwatch. Out."
  213. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "ARMSTRONG: All units, stand down. I say again, stand down. The AAF have issued their formal surrender. Straight from Akhanteros himself. Hold your fire and prepare to receive POWs. Bravo-1-1, come in, over. BRAVO 1-1: Crossroads, 1-1, go ahead. Over. ARMSTRONG: Converge on Ioannina and assist with the cleanup, over. BRAVO 1-1: Wilco. Out. ARMSTRONG: That goes for you too, Kerry. KERRY: Understood, sir. Out."
  214. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "Six weeks have passed since the AAF's capitulation. The FIA, under the leadership of Nikos Panagopoulos, have transitioned from a military opposition to a political body and, alongside our forces, are working hard to restore their homeland. Although it will take time for this country to recover from war, the new government has the confidence of the people of Altis. However, NATO's invasion - albeit swift and, ultimately, successful - has stirred a new round of debates over the funding of military forces in this region. The conclusion was clear: there is no way NATO can maintain their position here while tensions in the pacific region rise. The decommissioning will continue and NATO will abandon this region."
  215. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "As the projected costs of the Mediterranean flashpoint rises to over four billion dollars, several NATO member states face increased pressure to further cut military funding. A Freedom of Information request revealed that this is mostly attributed to heavy material losses and the destruction of strategic installations. And, with several hundred dead soldiers, this month-long flashpoint looks set to become one of the most costly NATO operations in recent history. In past few months - and alongside the ongoing economic crisis - both the strength and integrity of the North-Atlantic Alliance has come into question in what many consider to be a critical turning point for NATO.", AAN News
  216. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "KERRY: Okay, we're here. Nikos - uh, Mr. Panagopoulos - is that guy in the shirt over there. Take care. COLE: Thanks for the ride, sergeant. Listen, if you ever want to talk some more, just give me a call. KERRY: Copy that, Mr. Cole. Take it easy."
  217. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "ARMSTRONG: Sergeant Kerry, we've got a situation here, return to the base immediately. KERRY: Not again. Uh, affirmative, Crossroads. I'll be right there."
  218. 218.0 218.1 ARMA 3: Laws of War 2017 [Video Game], Bohemia Interactive a.s., SHOWCASE: Laws of War, \a3\missions_f_orange\data\img\faction_idap\info_idap3_co.paa, "SURVIVORS' STORIES Sgt. Ben Kerry unwittingly entered a civil war-era minefield while trying to escape government forces on Stratis: "Although we knew about the landmines on the island, we didn't have much time to think about them - there was a lot of confusion - the Greenbacks [Altis Armed Forces] took us completely by surprise." "It was one of those nightmare-type scenarios, the kind of thing nobody could ever really plan for. In fact, when the attack happened, I'd been on a logistics run with my squad leader, a guy named Adams, so, we were caught right out in the open." We moved to a forest - Adams had been in front of me. He was talking and there was an explosion that left my ears ringing. I thought we were under fire, but then realized, we'd somehow entered a minefield." "As soon as the smoke from the blast had cleared, I saw Adams lying there, dead. I guess you'd probably say I got lucky; if I'd been on my own, there's no doubt that would've been me." "Still, I was in a pretty bad situation. You didn't have to be a genius to know the statistics weren't in my favor. Few people stumble into minefields and walk away again, or at least, they don't unscathed. Fortunately, we hadn't got too far in and I made it okay." "Looking back though, I don't remember seeing much in the way of warning signs. Adams, he'd still be alive today if the government had done more. I mean, we could just as easily have been civilians, you know?""
  219. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Signal Lost, "KERRY: Lieutenant, do you read me? Over. JAMES: Go ahead, Corporal. KERRY: I could really use some help, I got nothing here. Over. JAMES: ... I thought you Yanks couldn't get enough freedom? KERRY: With respect, Lieutenant, fuck you. JAMES: Listen carefully. The FIA just took a massive beating. There's still a lot of enemy activity in the area. Move carefully and keep your eyes open. Try searching the through the ruins; you might find something useful. How's that for you? Over. KERRY: Yeah, that's something, thanks. See you soon. Out."
  220. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "When I heard I wasn't gonna be drafted back out to the Pacific, I couldn't believe my luck. Dunno what the hell I must have done to end up here now. Fucking Karma, man."
  221. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Maxwell, "I mean... the military - we're staring down the barrel of a conflict in the Pacific - and we're junking our vehicles? How's that meant to make any sense?"
  222. Mořický, K 2018, The ending where you help Miller is not canon, as explained in the Apex Protocol campaign., 24 April, viewed 2 July 2023, <https://twitter.com/KarelMoricky/status/988523083043672066>.
  223. Bohemia Interactive a.s., 2011, Personnel, Arma 3, viewed 5 March 2023, <https://web.archive.org/web/20110925084040/http://www.arma3.com/arma-3-overview/personnel/>. (archived link)
  224. 224.0 224.1 224.2 Bohemia Interactive a.s., 2012, Personnel, Arma 3, viewed 5 March 2023, <https://web.archive.org/web/20120630121907/http://www.arma3.com/arma-3-overview/personnel/>. (archived link)

See also

Characters of ArmA 3
NATO TF Aegis Andrew MacKinnon† • Ben KerryConway† • Lacey† • Martinez† • Mitchell† • Thomas Adams
7th MBCT, 111th ID David Armstrong
21st BCT, 111th ID Adam GrantCarl OwenJared SpenderJeremy CollinsJohn SturrockLouis BarklemStephen KulanskyTerry Simpson
Pacific Vince Broadale
CTRG A.J. DuttonDonald SnoweGrimmHardy† • JamesMcKayNorthgateO'ConnorRadcliffe† • RikerRoberts† • Robinson† • SalvoScott Miller* • Smith† • Truck
Exercise Electron Aiden RudwellDon Homewood† • Jack StypeJed DillonJohn KingslyKurt Spender† • Max BakerRichard LaneRichter
CSAT Abdul-Wahhab FahimVahid NamdarXu Haifeng
Russian Spetsnaz Boris KrupinIvan Severov
Loyalists Hektor Anastas* • Kael Mavros* • Loukas Thanos* • Rouvin Carras*
FIA Alexis Kouris† • Kostas Stavrou† • Nikos PanagopoulosOrestes
AAF Georgious AkhanterosKostas DimitriouKyros Kalogeros* • Thanos Gavras
LDF Aleksy NowakZbigniew Stolarski
Syndikat Solomon Maru
L'Ensemble Oringo MadakiSamjo

IDAP

Andy PatersonNathan MacDade

Civilians

Arthur* • Benjamin HopeDrábek* • Howard* • Ian KessonJohn* • Katherine BishopLucas* • Mark ColeMarkos Kouris† • Renly* • "Santiago"Šimon Čapek
indicates deceased characters | * indicates character status is unknown
DLCs that the character was first introduced in:
Marksmen DLC | Apex DLC | Laws of War DLC | Tac-Ops DLC | Tanks DLC | Contact DLC