Armed Assault Wiki

NOTE: This article is about the Bipod weapon attachment in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:
■ For the Bipods in Global Mobilization, see Bipod (Global Mobilization).
■ For the Bipods in S.O.G. Prairie Fire, see Bipod (S.O.G.).
■ For the Bipods in CSLA Iron Curtain, see Bipod (CSLA).


Bipods are underbarrel-fitted weapon attachments in ArmA 3 and ARMA Reforger.


ArmA 3

Arma3-mk200-02

Mk200 LMG stabilised by a bipod (ArmA 3)

Added with the release of the Marksmen DLC, Bipods are intended to be used for weapon stabilisation purposes. They can be rested/deployed onto any flat surface once unfolded (Default hotkey: C). As long as the surface beneath the bipod is considered to be a hard object (e.g. rocks, fences, etc.) the bipod can be unfolded and rested upon.

Bipods will drastically reduce (not remove) muzzle rise caused by the weapon's recoil. Bipods can be fitted onto most primary weapons, though they must have a compatible underbarrel slot to mount one. Certain weapons also feature integrated bipods that form a part of the weapon's chassis.

Several caveats do apply to their usage, however. Bipods cannot be rested onto non-hard surfaces and have a limited rotation arc depending on the object that is being rested on (usually between 30°-70° depending on the angle). Attempting to move will also automatically unfold the bipod. Lastly, the length of a bipod's legs cannot be adjusted and are always fixed to a specific height regardless of surface.


Attachments

NATO

The NATO bipod has a weight of 10 "mass" units.[A3CfgW 1] Attaching it onto a weapon will increase its inertia penalty by +0.2.[A3CfgW 2]

Four different camouflage/paint finishes are available to the NATO bipod: Black, Khaki, MTP, and Sand.


CSAT

The CSAT bipod has a weight of 10 "mass" units.[A3CfgW 3] Upon being mounted onto a weapon, it will increase the weapon's inertia penalty by +0.2.[A3CfgW 4]

Five camouflage/paint schemes are available to the CSAT bipod: Arid, Black, Hex, Lush, and Tan.


AAF

The AAF bipod has a weight of 10 "mass" units.[A3CfgW 5] It will increase the inertia penalty of the weapon it is mounted onto by +0.2.[A3CfgW 6]

The AAF bipod is only available in two finishes: Black and Olive.


Integrated

These weapons all feature integrated bipods - either regular folding bipods or grippods. They do not support being fitted with bipod-type attachments as they lack compatible underbarrel rails:


Camouflage


Achievements

  • Rock Stable
    • Unfold your bipod onto any suitable solid surface.
    • Can be earned in the Virtual Arsenal, the editor or singleplayer/multiplayer scenarios.

Trivia

  • Although they are marked as DLC content, all bipods were included as part of Marksmen's free platform update and can be used regardless of whether players own the DLC or not.[1]
  • Prior to the release of the Marksmen DLC, bipods were fixed onto weapon models and merely served as cosmetic additions.
  • Bipods are exclusively designed for human use. AI units will not deploy bipods even if they happen to be resting their primary weapon above a flat surface.
  • Despite the naming used by the Hex variant of the CSAT bipod, it is not actually camouflaged with CSAT's Arid Hexacam pattern.
  • The Khaki variant of the NATO bipod was not included until the release of the Apex DLC.[2]

Gallery

ARMA Reforger

Reforger-underbarrel-bipod-00

M60 GPMG with its integral bipod set up (Reforger)

Bipods in ARMA Reforger are exclusively available as integral accessories on specific firearms. To unfold the Bipod, the user must first inspect the weapon (PC hotkey: Hold R OR XBOX button: Hold Y), look in the direction of the Bipod, and then lastly press the DEPLOY BIPOD action when the prompt appears.

Bipods can be folded up again by simply repeating the process of inspecting the weapon and pressing the RETRACT BIPOD action when prompted to do so. Alternately, hotkeys can be bound to the TOGGLE BIPOD action (PC hotkey: Hold V OR XBOX button: Hold Left D-pad) which functions in the same way as folding/unfolding Bipods did in ArmA 3.

Once a Bipod has been unfolded, it can be deployed onto the ground or any compatible hard surface by using the REST WEAPON action (PC hotkey: C OR XBOX button: A).


Integrated

The following weapons feature integral folding bipods. They are usually fitted onto the barrel or beneath the muzzle:


Trivia

  • Functionality for deployable bipods (integral only) was initially added to Reforger as part of the game's Experimental branch[4] on September 30th, 2022. It would later be officially incorporated into the base game after the release of Update 0.9.6.[5]
    • However, bipods were merely cosmetic and did not gain proper deployment functionality until the release of Update 0.9.9.47.[6]

Gallery

Config/script references

CfgWeapons (ArmA 3)

  1. 1.0 1.1 CfgWeapons >> bipod_01_F_snd >> ItemInfo >> mass
  2. CfgWeapons >> bipod_01_F_snd >> inertia >> "0.2"
  3. 3.0 3.1 CfgWeapons >> bipod_02_F_blk >> ItemInfo >> mass
  4. CfgWeapons >> bipod_02_F_blk >> inertia >> "0.2"
  5. 5.0 5.1 CfgWeapons >> bipod_03_F_blk >> ItemInfo >> mass
  6. CfgWeapons >> bipod_03_F_blk >> inertia >> "0.2"
  7. CfgWeapons >> arifle_CTARS_blk_F >> hasBipod >> "1"
  8. CfgWeapons >> srifle_DMR_07_blk_F >> hasBipod >> "1"
  9. CfgWeapons >> srifle_GM6_F >> hasBipod >> "1"
  10. CfgWeapons >> LMG_03_F >> hasBipod >> "1"
  11. CfgWeapons >> srifle_LRR_F >> hasBipod >> "1"
  12. CfgWeapons >> arifle_RPK12_F >> hasBipod >> "1"
  13. CfgWeapons >> LMG_Zafir_F >> hasBipod >> "1"

Action manager components (ARMA Reforger)

  1. MG_M249.et >> ActionsManagerComponent >> ActionContexts >> UserActionContext[1]
  2. MG_M60.et >> ActionsManagerComponent >> ActionContexts >> UserActionContext[1]
  3. MG_PKM.et >> ActionsManagerComponent >> ActionContexts >> UserActionContext[1]
  4. MG_RPK74.et >> ActionsManagerComponent >> ActionContexts >> UserActionContext[1]
  5. MG_RPK74N.et >> ActionsManagerComponent >> ActionContexts >> UserActionContext[1]
  6. MG_UK59.et >> ActionsManagerComponent >> ActionContexts >> UserActionContext[1]

References

  1. van 't Land, J.J. et al. 2019, Arma 3: DLC Restrictions, Bohemia Interactive Community Wiki, viewed 22 July 2023, <https://community.bistudio.com/wiki/Arma_3:_DLC_Restrictions>.
  2. Kovařič, V 2016, SPOTREP #00058, Arma 3, viewed 7 August 2021, <https://dev.arma3.com/post/spotrep-00058>.
  3. van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 7 August 2021, <https://dev.arma3.com/post/spotrep-00089>.
  4. Bohemia Interactive a.s., 2022, Arma Reforger Experimental, Arma Reforger, viewed 3 October 2022, <https://reforger.armaplatform.com/news/reforger-experimental>.
  5. Bohemia Interactive a.s., 2022, 0.9.6 Stable, Arma Reforger, viewed 20 October 2022, <https://reforger.armaplatform.com/news/october-update-20>.
  6. Bohemia Interactive a.s., 2023, 0.9.9.47 Update, Arma Reforger, viewed 22 July 2023, <https://reforger.armaplatform.com/news/update-july-20>.

External links

See also

Weapon attachments of ArmA 3
Collimators ACO (SMG) • MRDYorris J2
Holographic sights Mk17 Holosight (SMG)
Riflescopes ARCO (AK) • ERCOMRCOPMSRCO
Sniper scopes AMSDMS (Kir, Old) • KahliaLRPSMOS
Thermal/Night vision TWS (MG) • NightstalkerNVS
Aiming devices IR Laser Pointer
Illumination Flashlight
Muzzle SIMCOM AdapterSound Suppressor (5.56 mm, 5.7 mm, 5.8 mm, 6.5 mm, Stealth, 7.62 mm, .338, 9 mm, 9.3 mm, .45 ACP)
Weapon mounts Bipod
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Contact DLC
Weapon attachments of ARMA Reforger
Collimators/reflex sights Carry Handle Red Dot Sight
Riflescopes 1P294x20 Carry Handle ScopeART IIPSO-1UK-59 Scope
Launcher sights PGO-7V3
Underbarrel Bayonet (6Kh4, M9, Sa-58) • Bipod
Muzzle Flash Hider (6P20, 6P26, A2) • Suppressor (Mark 3, PBS-4)
(Parenthesis) denote variants.