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Buses are civilian mass transit vehicles featured in ArmA: Cold War Assault, ArmA: Armed Assault, and ArmA 2.


ArmA: Cold War Assault[]

The Bus is primarily driven by Nogovan civilians and is used in limited numbers with the Nogovan Partisans in ArmA: Cold War Assault.

Overview[]

  • Roles:
    • Troop transport
    • Civil transportation
« Produced by Czechoslovak-based company Karosa in co-operation with the Skoda plant in 1965, the ŠM 11 is the successor of the Skoda 706RTO. The main difference with the ŠM 11 is that its engine is moved from the front of the vehicle to below the floor between the axles.
Vehicle Description
»

Design[]

The Bus is a single-engined, four-wheel, single-decker mass transit vehicle.

Features
It is mainly utilised by the citizens of Nogova as a public transport vehicle. Early on during the Soviet occupation of Nogova, some buses were also re-purposed by partisan fighters as improvised troop transports.

Mobility
Handling-wise, the Bus has extremely poor control in almost every aspect. While it does accelerate very quickly and can reach a decent cruising speed of ~ 88 km/h on paved roads (up to ~ 99 km/h on turbo), it is unable to perform pinpoint turns due to its large size[CWACfgV 5] and loses speed rapidly on rough terrain.[CWACfgV 6]

Drawbacks
As a civilian vehicle, it does not possess any armour plating or the ability to mount any weapons.

Aside from being able to carry a large number of passengers[CWACfgV 1], the Bus does not have any other notably useful traits; save for being utilised as an impromptu troop carrier to ferry large numbers of troops at once between locations. Given its large size and conspicuously bright red paint scheme, it isn't particularly subtle for stealth purposes and is better off used as a last resort only.

Crew Capacity
Not including the driver, the Bus has a maximum capacity of twenty-seven passengers.[CWACfgV 1]


Protection[]

The Bus has 30 points worth of armour plating.[CWACfgV 7]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Bus has a camouflage[1] rating of 2.[CWACfgV 8]

Cost[]

Main article: AI Basics: Targeting priority

The Bus has a cost[2] value of 20000.[CWACfgV 9]

Threat values[]

Main article: AI Basics: Targeting priority

The Bus is considered to be an extremely dangerous threat[3] to AI-controlled infantry units and ground vehicles (1/1). On the other hand, aircraft only see the Bus as a low-risk threat (0.3).[CWACfgV 10]

Noise factor[]

Main article: AI Basics: Detection

The Bus has an audible[4] factor of 3.[CWACfgV 11]


Trivia[]

  • The in-game Bus is based on the "Karosa ŠM 11" then-designed by Karosa, a vehicle manufacturer based in the Czech Republic. The company was renamed to Iveco Bus after its acquisition by Iveco of Italy (itself a subsidiary of the Dutch conglomerate CNH Industrial).
  • During the Resistance campaign, Victor Troska can choose to take the bus instead of riding his motorcycle at the start of the Invasion mission.[5]
  • The Bus in Cold War Assault is the only land vehicle to date in the entire series that has the largest passenger capacity out of all wheeled/tracked vehicles.

Gallery[]

ArmA: Armed Assault[]

The Bus is driven by Sahranian civilians in ArmA: Armed Assault.

Overview[]

  • Role:
    • Civil transportation
« Used for public transport.
Library Description
»

Design[]

Armed Assault's Bus is a single-deck bus that uses a four-cylinder diesel engine.

Features
The Bus returns in Armed Assault and continues to serve as a single-deck bus intended for mass civil transportation throughout Sahrani's clustered cities.

Mobility
Compared to its predecessor in Cold War Assault, Armed Assault's Bus is slower by ~ 30% and has a top speed of only 73 km/h on turbo. However, this is only possible on paved roads; on rough terrain, it remains difficult to handle and won't be able to maintain this speed.[A1CfgV 5]

One upside to Armed Assault's Bus is that unlike in Cold War Assault, it is much smaller in comparison and doesn't need as much space to make turns as a result. Whereas Cold War Assault's Bus needs a lot of clearance to make even the slightest of turns, Armed Assault's Bus rarely needs the driver to execute any manoeuvre that's more complex than a three point turn.[A1CfgV 6]

Drawbacks
As a civilian vehicle, the Bus obviously does not have access to armament and isn't bullet-resistant since it isn't protected by armour plates. Additionally, Armed Assault's Bus has lost over 75% of its seating capacity (twelve seats compared to the former's twenty-seven), making it much less useful not just for mass transit purposes but also if it needs to serve as an improvised troop transport.[A1CfgV 1]

Crew Capacity
Aside from the driver, the Bus has enough seats to transport up to twelve passengers at a time.[A1CfgV 1]


Protection[]

The Bus has a base armour value of 20.[A1CfgV 7]

Body[]

The Bus' body can withstand up to 20 points of damage.[A1CfgV 8][Formula 1] Depletion of its integrity will always result in its destruction.[A1CfgV 9]

Engine[]

The Bus' engine can only take a maximum of 8 points of damage before it fails.[A1CfgV 10][Formula 2] 100% of incoming damage will be shared with the Bus' main "health" pool. The Bus can explode if it is at critical "health" status at the time of the engine's destruction.[A1CfgV 11]

Fuel tank[]

The Bus' fuel tank can only withstand up to 6 points of damage before it ruptures.[A1CfgV 12][Formula 3] 100% of incoming damage will be shared with the Bus' main "health" pool. The Bus can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A1CfgV 13]

Wheels[]

Each of the Bus' four wheels can take up to 3 points of damage before their tyres burst.[A1CfgV 14][A1CfgV 15][A1CfgV 16][A1CfgV 17][Formula 4] No damage inflicted upon any of the wheels will be shared with the vehicle's main "health" pool.[A1CfgV 18][A1CfgV 19][A1CfgV 20][A1CfgV 21]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Bus has a camouflage[1] rating of 2.[A1CfgV 22]

Cost[]

Main article: AI Basics: Targeting priority

The Bus has a cost[2] value of 40000.[A1CfgV 23]

Threat values[]

Main article: AI Basics: Targeting priority

The Bus is considered to be a medium-risk threat[3] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[A1CfgV 24] However, the AI will only engage the Bus if there are no other more threatening or higher value targets within proximity.

Noise factor[]

Main article: AI Basics: Detection

The Bus has an audible[4] factor of 3.[A1CfgV 25]


Trivia[]

  • The Bus in Armed Assault is modelled after the real-world "Ikarus 553" bus.
  • Out of the three Buses in the series, Armed Assault's iteration is the only one that has the least amount of seats with a maximum of twelve passengers (not including the driver).
  • Before Patch 1.06, AI-driven Buses would refuse to drive through bushes even if they were assigned a waypoint that would specifically have them drive over it. This was eventually fixed after the patch's release.[6]

Gallery[]

ArmA 2[]

The Bus is driven by both Chernarussian and Takistani civilians in ArmA 2.

Overview[]

  • Role:
    • Civil transportation
« Common bus for public transport.
Armoury Description
»

Design[]

Partially premium content logo
This asset partially requires the Operation Arrowhead expansion pack.

The ArmA 2 Bus is a single-decked, four-wheeled, mass transit vehicle that uses a six-cylinder diesel engine.

Features
Returning in ArmA 2, the Bus continues to serve as a mass transit platform used by Chernarussian and Takistani public transportation services. Compared to its counterpart in Armed Assault, ArmA 2's Bus has almost double the passenger capacity (twenty-three versus twelve), though it still has three less seats than its Cold War Assault predecessor.[A2CfgV 1][A2CfgV 2]

Mobility
On paved roads, the Bus is actually quite fast for a vehicle for its size and can conformably cruise at speeds of up to 62 km/h (it has an absolute max speed of 70 km/h on turbo).

However it accelerates slowly, and since it is no longer as compact as its predecessor was in Armed Assault, ArmA 2's Bus is also rather difficult to handle since it requires plenty of clearance to make the slightest of turns.[A2CfgV 11][A2CfgV 12] Furthermore, it is limited to an absolute maximum speed of 28 km/h while driving off-road and needs even more space to make turns.[A2CfgV 13][A2CfgV 14]

Crew Capacity
The Bus has a total of twenty-four seats. Excluding the driver, it is able to transport up to twenty-three passengers at a time.[A2CfgV 1][A2CfgV 2]


Camouflage[]

  • Blue: White-painted body with a flat blue horizontal stripe. Only used on Chernarussian Buses.
  • Red: Dark grey body with a light red stripe and markings meant to replicate the Takistani flag. Used by Takistani Buses.

Protection[]

The Bus has a base armour value of 20.[A2CfgV 15][A2CfgV 16]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-bus-hitpoints

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Body[]

The Bus' body can withstand up to 20 points of damage.[A2CfgV 17][Formula 5] Depletion of its integrity will always result in the Bus' destruction.[A2CfgV 18]

Engine[]

The Bus' engine can only take a maximum of 8 points of damage before it fails.[A2CfgV 19][Formula 6] At least 20% of incoming damage will be shared with the Bus' main "health" pool. The Bus can explode if it is at or near critical "health" status at the time of the engine's destruction.[A2CfgV 20]

Fuel tank[]

The Bus' fuel tank can only withstand up to 6 points of damage before it ruptures.[A2CfgV 21][Formula 7] At least 50% of incoming damage will be shared with the Bus' main "health" pool. The Bus can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A2CfgV 22]

Wheels[]

Each of the Bus' four wheels can take up to 6 points of damage before their tyres burst.[A2CfgV 23][A2CfgV 24][A2CfgV 25][A2CfgV 26][Formula 8] Up to 30% of incoming damage to any of the wheels will be shared with the Bus' main "health" pool. The Bus can potentially explode if the vehicle is at or near critical "health" status when all four wheels are destroyed.[A2CfgV 27][A2CfgV 28][A2CfgV 29][A2CfgV 30]


Defensive sensors[]

The Bus does not have access to any sort of defensive sensors. The driver will not be warned if a guided weapon system or projectile is attempting to lock or has successfully locked onto the Bus.[A2CfgV 31][A2CfgV 32]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Bus has a camouflage[1] rating of 2.[A2CfgV 33][A2CfgV 34]

Cost[]

Main article: AI Basics: Targeting priority

The Bus has a cost[2] value of 40000.[A2CfgV 35][A2CfgV 36]

Threat values[]

Main article: AI Basics: Targeting priority

The Bus is considered to be a medium-risk threat[3] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[A2CfgV 37][A2CfgV 38] The AI will only engage the Bus if there are no other more threatening/higher value targets within range.

Noise factor[]

Main article: AI Basics: Detection

The Bus has an audible[4] factor of 3.[A2CfgV 39][A2CfgV 40]


Trivia[]

  • The in-game Bus is directly based on the "Ikarus 260" designed by Hungary-based vehicle manufacturer Ikarus (also known as Ikarus Bus).
  • While it transports four less passengers than its Cold War Assault counterpart, the Bus has the greatest passenger capacity out of all land vehicles in ArmA 2, with only the USMC's AAVP-7A1 coming in second with a total of nineteen seats.
  • The Bus' engine sound effects were changed after Patch 1.01 for ArmA 2 (pre-Operation Arrowhead).[7]
  • At ArmA 2's launch, the Bus had a lower base armour value and could be disabled by most road hazards or near-miss crashes. Its "health" pool was subsequently buffed after the release of Patch 1.07.[8]

Gallery[]

Config/script references[]

CfgVehicles (ArmA: Cold War Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> Bus >> transportSoldier
  2. CfgVehicles >> Bus >> transportMaxWeapons
  3. CfgVehicles >> Bus >> transportMaxMagazines
  4. CfgVehicles >> Bus >> fuelCapacity
  5. CfgVehicles >> Bus >> turnCoef >> "12"
  6. CfgVehicles >> Bus >> terrainCoef >> "3"
  7. CfgVehicles >> Bus >> armor
  8. CfgVehicles >> Bus >> camouflage
  9. CfgVehicles >> Bus >> cost
  10. CfgVehicles >> Bus >> threat[] >> {1,1,0.3}
  11. CfgVehicles >> Bus >> audible

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> Bus_city >> transportSoldier
  2. CfgVehicles >> Bus_city >> transportMaxWeapons
  3. CfgVehicles >> Bus_city >> transportMaxMagazines
  4. CfgVehicles >> Bus_city >> fuelCapacity
  5. CfgVehicles >> Bus_city >> terrainCoef >> "3"
  6. CfgVehicles >> Bus_city >> turnCoef >> "2.5"
  7. CfgVehicles >> Bus_city >> armor
  8. CfgVehicles >> Bus_city >> HitBody >> armor
  9. CfgVehicles >> Bus_city >> HitBody >> passThrough
  10. CfgVehicles >> Bus_city >> HitEngine >> armor
  11. CfgVehicles >> Bus_city >> HitEngine >> passThrough
  12. CfgVehicles >> Bus_city >> HitFuel >> armor
  13. CfgVehicles >> Bus_city >> HitFuel >> passThrough
  14. CfgVehicles >> Bus_city >> HitLFWheel >> armor
  15. CfgVehicles >> Bus_city >> HitRFWheel >> armor
  16. CfgVehicles >> Bus_city >> HitLBWheel >> armor
  17. CfgVehicles >> Bus_city >> HitRBWheel >> armor
  18. CfgVehicles >> Bus_city >> HitLFWheel >> passThrough
  19. CfgVehicles >> Bus_city >> HitRFWheel >> passThrough
  20. CfgVehicles >> Bus_city >> HitLBWheel >> passThrough
  21. CfgVehicles >> Bus_city >> HitRBWheel >> passThrough
  22. CfgVehicles >> Bus_city >> camouflage
  23. CfgVehicles >> Bus_city >> cost
  24. CfgVehicles >> Bus_city >> threat[] >> {0.5,0.5,0.5}
  25. CfgVehicles >> Bus_city >> audible

CfgVehicles (ArmA 2)

  1. 1.0 1.1 1.2 CfgVehicles >> Ikarus >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> Ikarus_TK_CIV_EP1 >> transportSoldier
  3. CfgVehicles >> Ikarus >> transportMaxWeapons
  4. CfgVehicles >> Ikarus_TK_CIV_EP1 >> transportMaxWeapons
  5. CfgVehicles >> Ikarus >> transportMaxMagazines
  6. CfgVehicles >> Ikarus_TK_CIV_EP1 >> transportMaxMagazines
  7. CfgVehicles >> Ikarus >> transportMaxBackpacks
  8. CfgVehicles >> Ikarus_TK_CIV_EP1 >> transportMaxBackpacks
  9. CfgVehicles >> Ikarus >> fuelCapacity
  10. CfgVehicles >> Ikarus_TK_CIV_EP1 >> fuelCapacity
  11. CfgVehicles >> Ikarus >> turnCoef >> "3.7"
  12. CfgVehicles >> Ikarus_TK_CIV_EP1 >> turnCoef >> "3.7"
  13. CfgVehicles >> Ikarus >> terrainCoef >> "5"
  14. CfgVehicles >> Ikarus_TK_CIV_EP1 >> terrainCoef >> "5"
  15. CfgVehicles >> Ikarus >> armor
  16. CfgVehicles >> Ikarus_TK_CIV_EP1 >> armor
  17. CfgVehicles >> Ikarus >> HitPoints >> HitBody >> armor
  18. CfgVehicles >> Ikarus >> HitPoints >> HitBody >> passThrough
  19. CfgVehicles >> Ikarus >> HitPoints >> HitEngine >> armor
  20. CfgVehicles >> Ikarus >> HitPoints >> HitEngine >> passThrough
  21. CfgVehicles >> Ikarus >> HitPoints >> HitFuel >> armor
  22. CfgVehicles >> Ikarus >> HitPoints >> HitFuel >> passThrough
  23. CfgVehicles >> Ikarus >> HitPoints >> HitLFWheel >> armor
  24. CfgVehicles >> Ikarus >> HitPoints >> HitRFWheel >> armor
  25. CfgVehicles >> Ikarus >> HitPoints >> HitLBWheel >> armor
  26. CfgVehicles >> Ikarus >> HitPoints >> HitRBWheel >> armor
  27. CfgVehicles >> Ikarus >> HitPoints >> HitLFWheel >> passThrough
  28. CfgVehicles >> Ikarus >> HitPoints >> HitRFWheel >> passThrough
  29. CfgVehicles >> Ikarus >> HitPoints >> HitLBWheel >> passThrough
  30. CfgVehicles >> Ikarus >> HitPoints >> HitRBWheel >> passThrough
  31. CfgVehicles >> Ikarus >> lockDetectionSystem >> "0"
  32. CfgVehicles >> Ikarus >> incommingMisslieDetectionSystem >> "0"
  33. CfgVehicles >> Ikarus >> camouflage
  34. CfgVehicles >> Ikarus_TK_CIV_EP1 >> camouflage
  35. CfgVehicles >> Ikarus >> cost
  36. CfgVehicles >> Ikarus_TK_CIV_EP1 >> cost
  37. CfgVehicles >> Ikarus >> threat[] >> {0.5,0.5,0.5}
  38. CfgVehicles >> Ikarus_TK_CIV_EP1 >> threat[] >> {0.5,0.5,0.5}
  39. CfgVehicles >> Ikarus >> audible
  40. CfgVehicles >> Ikarus_TK_CIV_EP1 >> audible

Formulae

  1. Base vehicle armor value * HitPoint armor value = 20 * 1
  2. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  3. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  4. Base vehicle armor value * HitPoint armor value = 20 * 0.15
  5. Base vehicle armor value * HitPoint armor value = 20 * 1
  6. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  7. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  8. Base vehicle armor value * HitPoint armor value = 20 * 0.3

References[]

  1. 1.0 1.1 1.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  2. 2.0 2.1 2.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  3. 3.0 3.1 3.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  4. 4.0 4.1 4.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  5. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Resistance, Invasion, "TOM: You ready? I can only take you as far as Petrovice. TROSKA: That won't be a problem. Peter should have fixed my motorcycle. And if not, I can always take a bus."
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 16 August 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.06>.
  7. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 16 August 2024, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.01>.
  8. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 16 August 2024, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.07>.

External links[]

See also[]

Vehicles of ArmA: Cold War Assault
Wheeled BikeBRDMBusHMMWVMotorcyclePV3SJeepSCUDSkodaSmall carSports carTrabantTractorTruck 5TUAZUral
Tracked BMP-1BMP-2M1A1M113 (Vulcan) • M60A3M2A2 BradleyShilkaT-55T-72T-80
Rotor-wing AH-1 CobraAH-64CH-47DKa-50Mi-17Mi-24OH-58UH-60
Fixed-wing A-10PlaneSopwith F.1 CamelSu-25
Aquatic BoatLSTMark II PBR
(Parenthesis) denote variants.
OFP-factionicon-fia FIA - Vehicles (ArmA: Cold War Assault)
Wheeled Bus* • JeepMotorcyclePV3SUAZ*
Tracked BMP-1* • T-55* • T-72* • T-80*
* used by the Nogovan Partisans in the Resistance campaign
Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCRHIBPBX Boat
(Parenthesis) denote variants.
Queen's Gambit
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
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