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Arma3-car95-08
« A bullpup style assault rifle used by CSAT Pacific forces. It works as a common platform for different weapon types: a standard rifle, GL variant with attached grenade launcher, and a light support version with a longer barrel and drum magazine. The CAR-95 uses polymer materials in its construction and fires 5.8×42 mm small-caliber, high-velocity bullets.
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The CAR-95 series is a family of modular bullpup assault rifles used by both Pacific and North African CSAT forces. It was added with the release of the Apex DLC.

Variants[]

The CAR-95 5.8 mm bullpup assault rifle.

The CAR-95 is a 5.8 mm bullpup assault rifle used by both Pacific and North African CSAT forces in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

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This is a premium asset that requires ownership of the Apex expansion pack.


The CAR-95 is the baseline variant of the CAR-95 family. Along with its sub-variants, it is chambered to fire the 5.8×42 mm round.

It loads from 30-round curved magazines, and can attain a fire rate of roughly ~ 652 rounds per minute with a muzzle velocity of 930 m/s. The CAR-95 can fit accessories on both its top and side rails and can also mount muzzle attachments.

Performance-wise, the baseline CAR-95 is identical to its Mediterranean CSAT counterpart and is similarly outclassed by the MX when it comes to accuracy. The CAR-95's rate of fire is lower than that of the Katiba (800) but it does retain a slightly higher ROF compared to the MX (652 versus the MX's 625).

The CAR-95 GL 5.8 mm bullpup assault rifle.

The CAR-95 GL is a 5.8 mm bullpup assault rifle used by both Pacific and North African CSAT forces in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

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This is a premium asset that requires ownership of the Apex expansion pack.


The CAR-95 GL is simply a modified version of the baseline CAR-95 variant that has an underbarrel grenade launcher attached to it.

As with its parent model, it is also chambered to fire the same cased 5.8×42 mm round while the UGL can launch a variety of 40 mm grenades ranging from lethal high-explosive (HE) rounds to less-than-lethal (LTL) and non-lethal flare/smoke shells.

It loads from the same 30-round curved magazines, and can attain a fire rate of roughly 652 rounds per minute with a muzzle velocity of 930 m/s. The CAR-95 GL's top and side rails can be fitted with accessories and is also able to mount muzzle attachments. Meanwhile, the underbarrel GL 15A grenade launcher is combined with a sighting device which can be zeroed to launch grenades at distances of up to 400 metres away.

In terms of performance, the CAR-95 GL is identical to its Iranian-made counterpart and is still outclassed by the MX accuracy-wise. The CAR-95 GL does have a higher rate of fire compared to the MX (652 versus the MX's 625), but is still lacking when it is matched up against the Katiba (800).

Lastly, because the GL 15A uses a conventional sighting device as opposed to a red dot quadrant sight like the Katiba and MX, it is slightly more inconvenient to aim with (though the capabilities remain identical).

The CAR-95-1 5.8 mm bullpup light support weapon.

The CAR-95-1 is a 5.8 mm bullpup light support weapon used by both Pacific and North African CSAT forces in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

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This is a premium asset that requires ownership of the Apex expansion pack.


The CAR-95-1 is a modified variant with a light support weapon configuration. It is chambered to fire the same 5.8×42 mm round as its parent rifle, but loads from 100-round drums as opposed to the curved magazines of its parent.

It can attain a slightly greater fire rate of up to 800 rounds per minute along with an increased muzzle velocity of 970 m/s. The CAR-95-1 is able to mount accessories onto both its top and side rails, and can also be fitted with muzzle attachments. It does not require an externally-fitted mount as the barrel features a integral folding bipod.

The CAR-95-1 is much better than its baseline variant when it comes to both accuracy and fire rate - mostly due to its longer barrel. Combined with the integral bipod, the CAR-95-1's user can maintain a steady hail of suppressive fire on full auto.

This does however, come at the cost of being heavier to carry and being twice as bulky to wield in close quarters. Likewise, it still remains outclassed by the MX SW when it comes to accuracy at long ranges. However, the CAR-95-1 retains a much greater rate of fire (800 versus the MX SW's 750) which renders it the better of the two weapons for suppression purposes.

Ironsights[]

Arma3-car95-ironsight-overview
The CAR-95's ironsights allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. Neither the front nor rear sight on the carryhandle are illuminated.

When an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the CAR-95 will only allow for a maximum zeroing of 800 metres.

Arma3-car95gl-ironsight-overview
The CAR-95 GL's ironsights allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. Neither the front nor rear sight on the carryhandle are illuminated.

When an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the CAR-95 GL will only allow for a maximum zeroing of 800 metres.

Arma3-car951-ironsight-overview
The CAR-95-1's ironsights allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. Neither the front nor rear sight on the carryhandle are illuminated.

When an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the CAR-95-1 will only allow for a maximum zeroing of 1,000 metres.

Arma3-gl15a-ironsight-overview
The GL 15A grenade launcher's sighting device can be manually zeroed between the ranges of 50 metres up to 400 metres (50, 100, 150, 200, 250, 300, 350, 400).

By default, the sight uses a zeroing of 100 metres. It is not illuminated.

Camouflage[]

All three variants feature the following finish options:

  • Black: Standard black paint finish.
  • Hex: Arid Hexacam camouflage pattern.
  • Green Hex: Tropical Hexacam camouflage pattern.

Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
9.4 -0.0011 930 12.55

For grenade rounds usable with the GL 15A, refer to its dedicated article here.

All variants of the baseline CAR-95 rifle and the CAR-95-1 support being fed from either the two regular curved magazines or the 100-round drums. They are fully interchangeable; there is no restriction between the variants:

5.8 mm 30Rnd Mag[]

Arma3-ammunition-30rndcar95ball

Standard 30-round curved magazine loaded 5.8 mm ball ammunition. Has a weight of 8 "mass" units.

The last four rounds of the magazine always emit visible green tracers.

5.8 mm 30Rnd Tracer (Green) Mag[]

Arma3-ammunition-30rndcar95tracer

Tracer magazine loaded with thirty rounds worth of visible green tracers. It also has a weight of 8 "mass" units.

5.8 mm 100Rnd Mag[]

Arma3-ammunition-100rndcar95ball

Drum magazine intended for use with the CAR-95-1 LSW, though it is interchangeable with stock CAR-95 rifles. It has a weight of 20 "mass" units.

Like with standard curved magazines, the last four rounds of the drum consist solely of visible green tracers. However, it is available in three finishes: the Black, Green Hex, and Arid Hex.

5.8 mm 100Rnd Tracer (Green) Mag[]

Arma3-ammunition-100rndcar95tracer

Dedicated tracer drum magazine loaded with one hundred tracer rounds. It shares the same weight of 20 "mass" units.

It is also available in three camouflage schemes: Black, Green Hex, and Arid Hex.

Trivia[]

  • The CAR-95 family is based on the "QBZ-95" series of bullpup assault rifles designed by the China North Industries Corporation (NORINCO) for use by the People's Liberation Army.
    • More specifically, the baseline CAR-95 appears to be modelled after the "T97NSR-A". The T97 is a modified variant that was designed exclusively for export sales and is chambered to fire the 5.56 mm NATO cartridge instead.[1]
    • Whilst proprietary prototype and aftermarket variants of the QBZ-95 with integrated flat top rails do exist, none are officially in service with the Chinese military (only law enforcement agencies and paramilitary organisations like the People's Armed Police utilise such variants).
      • Additionally, the PLA's adoption of the non-bullpup configured "QBZ-191" assault rifle series in 2019[2] would make this rendition of the QBZ-95 a highly anachronistic platform for ArmA 3's mid-2030s time period.
  • The underbarrel grenade launcher is based on the "QLG-10A" grenade launcher that can often be found mounted to real-life QBZ-95s.
    • Unlike its real-life version (which uses non-NATO standard 35 mm grenades instead), the in-game version strangely fires the same 40 mm grenades that are universally shared amongst all the factions.
  • The CAR-95-1 is based on the "QBB-95-1", a modified variant of the baseline QBZ-95 rifle designed specifically as a light support weapon.
    • Its drum magazines unusually contain one hundred rounds instead of the seventy-five used by QBB-95-1s in reality.
    • Like the baseline CAR-95 rifle, its appearance is also somewhat anachronistic given that it has been gradually replaced in PLA service by newer belt-fed light machine guns such as the "QJS-161" and the "QJB-201".
  • At launch, the CAR-95-1's dispersion values were inconsistently configured, resulting in the full auto firemode being less accurate than semi-automatic. Additionally, the integral folding bipod could be deployed but it did not actually contribute to reducing the CAR-95-1's muzzle climb. The former was corrected after the release of Game Update 1.64[3], while its bipod issue would not be resolved until Game Update 1.68.[4]
  • Despite being portrayed as the service weapons of Pacific CSAT forces, the CAR-95 series (along with the CMR-76) use the wrong naming nomenclature, even though other weapons like the Type 115 are designated correctly.
    • The correct designation for the CAR-95 series would actually be Type 95-2; the -2 suffix would be to designate that it is a further modernised and improved variant of the existing QBZ-95-1.
  • Prior to the release of the Tac-Ops DLC, the CAR-95 family was only utilised by Pacific CSAT forces. This was changed with the DLC's second mini-campaign, Stepping Stone, which showed the weapon in use with North African CSAT units as well.[5]
    • This is likely a reference to the real-world Sudanese Armed Forces, which chose a derivative of NORINCO's QBZ-95 as the service rifle for their "Kombo Future Soldier" programme in 2014.[6]

Gallery[]

References[]

  1. Johnson, S 2008, 'Type 97 (Chinese semi-auto QBZ-97 bullpup) coming to Canada', The Firearm Blog, 17 August, viewed 25 February 2023, <https://www.thefirearmblog.com/blog/2008/08/17/type-97-chinese-semi-auto-qbz-97-bullpup-coming-to-canada/>.
  2. 卡尔达瓦里希 2022, 191步枪:新枪入列, 13 April, viewed 12 September 2022, <https://www.bilibili.com/video/BV1Ta411v7cJ?t=0.9>.
  3. Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 10 September 2023, <https://dev.arma3.com/post/spotrep-00059>.
  4. Kovařič, V 2017, SPOTREP #00064, Arma 3, viewed 10 September 2023, <https://dev.arma3.com/post/spotrep-00064>.
  5. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli
  6. Army Recognition 2011, Sudanese army has selected Chinese-made QBZ-97 assault rifle for its Kombo Future Soldier System 221, armyrecognition.com, viewed 28 May 2018, <https://www.armyrecognition.com/november_2014_global_defense_security_news_uk/sudanese_army_has_selected_chinese-made_qbz-97_assault_rifle_for_its_kombo_future_soldier_system_221.html>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
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