« | A bullpup style assault rifle used by CSAT Pacific forces. It works as a common platform for different weapon types: a standard rifle, GL variant with attached grenade launcher, and a light support version with a longer barrel and drum magazine. The CAR-95 uses polymer materials in its construction and fires 5.8×42 mm small-caliber, high-velocity bullets. Field Manual[1]
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The CAR-95 series is a family of modular bullpup assault rifles used by both Pacific and North African CSAT forces. It was added with the release of the Apex DLC.
Variants[]

The CAR-95 is a 5.8 mm bullpup assault rifle used by both Pacific and North African CSAT forces in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The CAR-95 is the baseline rifle variant of the CAR-95 family. Along with its sub-variants, it is chambered to fire the 5.8×42 mm cartridge.
It can load either 30-round curved magazines or 100-round drums, and can attain a fire rate of approximately ~ 652 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 930 m/s.[CfgWp 8] The CAR-95 accepts accessories on both its top[CfgWp 9] and side[CfgWp 10] rails and can also mount muzzle attachments[CfgWp 11], though it does not support being fitted with an external bipod due to lacking an underbarrel rail.
The CAR-95 is the standard-issue service rifle of Chinese-led CSAT forces. At a weight of only 80 "mass" units[CfgWp 3], it is one of the lighest assault rifles in ArmA 3 (only the 5.56 mm-chambered TRG-21 is lighter with a "mass" of 70 units)[CfgWp 12] and also has the lowest inertia penalty (0.3[CfgWp 5] versus the Katiba's 0.4[CfgWp 13]).
However, the CAR-95's accuracy is identical to that of the Katiba (0.00116 rad), meaning that it is completely outclassed by the American-made MX (0.00087 rad).[CfgWp 1] The CAR-95's fire rate is also lower than that of the Katiba (800) but it does retain a slightly higher ROF compared to the MX (652 versus the MX's 625).[CfgWp 7][Formula 1]
Where the CAR-95 falls short compared to both the MX and Katiba is the ballistic performance of its 5.8 mm cartridge, which not only has greater air drag[CfgAm 1] but also has slightly lower damage compared to the MX/Katiba's 6.5 mm cartridge (9.4 base damage versus 10).[CfgAm 2]
This is especially noticeable against targets wearing ballistic-resistant uniforms and/or heavy plate carriers at long range. Whilst this is not a problem at close range since the 5.8 mm round consistently kills with only ~ 3 direct hits to the chest, the same can't be said for targets located at distances beyond 400-500 metres. At this distance, the CAR-95's operator will need to land at least ~ 6 hits to inflict lethal damage (an issue made worse by the CAR-95's high dispersion) whereas an MX/Katiba will only need ~ 5 hits to score a kill.

The CAR-95 GL is a 5.8 mm bullpup assault rifle used by both Pacific and North African CSAT forces in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The CAR-95 GL is a modified version of the baseline CAR-95 rifle that has an underbarrel grenade launcher attached.
As with its parent rifle, it is also chambered to fire the same cased 5.8×42 mm round. Its top[CfgWp 21] and side[CfgWp 22] rails can be fitted with various optical sights and accessories, and is also able to mount a 5.8 mm sound suppressor.[CfgWp 23]
Its GL 15A UGL can load and fire a variety of 40 mm grenades, ranging from lethal high-explosive (HE) rounds to less-than-lethal (LTL) flares and non-lethal smoke shells.[CfgWp 24][CfgWp 25] The underbarrel GL 15A uses a sighting device which can be zeroed up to a maximum of 400 metres.[CfgWp 26]
Compared to the baseline CAR-95 rifle, the CAR-95 GL is ~ 22% heavier to wield[CfgWp 16] and also has an increased inertia penalty (0.4)[CfgWp 19] due to the GL 15A's addition. On the other hand, the GL 15A uses a conventional sighting device as opposed to a red dot quadrant sight like the Katiba's EGLM and the MX's 3GL, making it slightly more inconvenient to aim with even though its capabilities are identical to that of other UGL-fitted weapons.
Aside from these differences, the CAR-95 GL remains unchanged from the baseline CAR-95 rifle, sharing the majority of its strengths (compact/low weight) and drawbacks (weaker 5.8 mm cartridge versus 6.5 mm).

The CAR-95-1 is a 5.8 mm bullpup light support weapon used by both Pacific and North African CSAT forces in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The CAR-95-1 is a light support weapon configuration of the CAR-95 rifle. It is chambered to fire the same 5.8×42 mm cartridge but primarily feeds from 100-round drums as opposed to 30-round curved magazines, has a longer barrel, and an increased fire rate.
Unlike the baseline CAR-95 rifle, the CAR-95-1's longer barrel slightly increases its muzzle velocity by ~ 4% (from 930 m/s to 970 m/s).[CfgWp 33] Its longer barrel also contributes to improving its accuracy, reducing its dispersion from 0.00116 rad down to 0.00102 rad (an approximate ~ 12% reduction in dispersion compared to the baseline CAR-95).[CfgWp 27]
Another change with the CAR-95-1 is its fire rate, which has been significantly increased by almost ~ 20% to 800 RPM (up from ~ 652 RPM).[CfgWp 34][Formula 2] Furthermore, the CAR-95-1 gains an integral folding bipod that can be deployed for added stability during fully automatic fire.[CfgWp 35]
However, the CAR-95-1's upgrades do come at a cost. Specifically, its weight has been increased by 20 "mass" units from the baseline CAR-95 rifle[CfgWp 29] and its inertia penalty is also higher at 0.4 rather than 0.3.[CfgWp 31] Fortunately, these drawbacks are not particularly severe, and the CAR-95-1 is still lighter and more compact than most LSW-type weapons in its class (both the SPAR-16S and MX SW are heavier by 10/20 "mass", respectively).[CfgWp 36]
Ironsights[]

When an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the CAR-95 will only allow for a maximum zeroing of 800 metres.[CfgWp 39]

When an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the CAR-95 GL will only allow for a maximum zeroing of 800 metres.[CfgWp 42]

When an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the CAR-95-1 will only allow for a maximum zeroing of 1,000 metres.[CfgWp 45]

By default, the sight uses a zeroing of 100 metres.[CfgWp 46] The sight is not illuminated.
Camouflage[]
All three variants feature the following finish options:
- Black: Standard black paint finish.
- Hex: Arid Hexacam camouflage pattern.
- Green Hex: Tropical Hexacam camouflage pattern.
Ammunition[]
Ammo parameter | 5.8 mm (Ball) | 5.8 mm (Tracer) |
---|---|---|
Base damage value | 9.4[CfgAm 2] | 9.4[CfgAm 2] |
Aerodynamic friction | -0.0011[CfgAm 1] | -0.0011[CfgAm 1] |
Muzzle velocity (m/s) | 930[CfgMa 4] | 930[CfgMa 5] |
Expected velocity (m/s) | 870[CfgAm 3][note 1] | 870[CfgAm 3][note 1] |
Penetration depth (mm) | CAR-95: 12.555[CfgAm 4][Formula 3] CAR-95-1: 13.095[Formula 4] |
CAR-95: 12.555[CfgAm 4][Formula 3] CAR-95-1: 13.095[Formula 4] |
Deflection angle (degrees) | 20°[CfgAm 5] | 20°[CfgAm 5] |
For grenade rounds usable with the GL 15A, refer to its dedicated article here.
All variants of the baseline CAR-95 rifle and the CAR-95-1 support being fed from either 30-round curved magazines or 100-rounder drums.[CfgWp 47][CfgWp 48][CfgWp 49] The 30-round magazines have a weight of 8[CfgMa 6] "mass" units while the 100-round drums have a weight of 20[CfgMa 7] "mass" units.
Three camouflage schemes are available for the CAR-95-1's 100-round drums: Black, Hex and Green Hex. It should be noted that the availability of camouflaged magazines only apply to the 100-rounder drums as 30-round magazines do not have alternate camouflage options.
Regardless of camouflage or capacity, both magazine types are fully interchangeable with all variants of the CAR-95:[CfgWp 47][CfgWp 48][CfgWp 49]
5.8 mm 30Rnd Mag[]

30-round curved magazine loaded with a mix of 5.8 mm ball and tracer ammunition (with a 26/4 split).[CfgMa 8]
The last four rounds of the magazine will always emit visible green tracers.[CfgMa 9]
5.8 mm 30Rnd Tracer (Green) Mag[]

Dedicated tracer magazine. Fully loaded with thirty visible green tracer rounds.[CfgMa 10][CfgMa 11]
Aside from its tracer-exclusive loadout, it shares the same weight with the standard 30-round magazine.
5.8 mm 100Rnd Mag[]

Drum magazine loaded with a mix of 5.8 mm ball and tracer ammunition (with a 71/29 split).[CfgMa 12] Used primarily by the CAR-95-1 LSW but can also be loaded into CAR-95 rifles.
Every fourth round fired will always emit a visible green tracer.[CfgMa 13] The last four rounds of the magazine will always emit visible green tracers.[CfgMa 14]
5.8 mm 100Rnd Tracer (Green) Mag[]

Special drum magazine loaded entirely with one-hundred rounds of visible green tracers.[CfgMa 15][CfgMa 16]
Aside from being loaded with only tracer ammunition, it weighs the same as the baseline 100-round drum magazine.
Magazine compatibility[]
CTAR_580x42 | CTAR_580x42_Large | |||||||
---|---|---|---|---|---|---|---|---|
Weapon name (Classname) |
5.8 mm 30Rnd Mag![]() |
5.8 mm 30Rnd Tracer (Green) Mag![]() |
5.8 mm 100Rnd Mag![]() |
5.8 mm 100Rnd Hex Mag![]() |
5.8 mm 100Rnd Green Hex Mag![]() |
5.8 mm 100Rnd Tracer (Green) Mag![]() |
5.8 mm 100Rnd Tracer (Green) Hex Mag![]() |
5.8 mm 100Rnd Tracer (Green) Green Hex Mag![]() |
CAR-95 5.8 mm (Black) (arifle_CTAR_blk_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95 5.8 mm (Green Hex) (arifle_CTAR_ghex_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95 GL 5.8 mm (Black) (arifle_CTAR_GL_blk_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95 GL 5.8 mm (Green Hex) (arifle_CTAR_GL_ghex_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95 GL 5.8 mm (Hex) (arifle_CTAR_GL_hex_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95 5.8 mm (Hex) (arifle_CTAR_hex_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95-1 5.8mm (Black) (arifle_CTARS_blk_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95-1 5.8mm (Green Hex) (arifle_CTARS_ghex_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
CAR-95-1 5.8mm (Hex) (arifle_CTARS_hex_F) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Trivia[]
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Gallery[]
North African CSAT soldier armed with a customised CAR-95. Note the ARCO riflescope with a black finish and laser pointer. |
Config/script references[]
CfgAmmoCfgMagazines
CfgWeapons
Formulae |
Notes[]
References[]
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External links[]
See also[]
Weapons of comparable role and configuration[]
- MX (NATO counterpart)
- SPAR-16 (CTRG counterpart, ArmA 3: Apex only)
- Katiba (Mediterranean CSAT counterpart)
- AK-12 (Syndikat/Russian Spetsnaz counterpart, ArmA 3: Apex/Contact only)
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Handguns | Rook-40 9 mm • Zubr .45 |
Submachine guns | Sting 9 mm |
Carbines | Katiba Carbine 6.5 mm |
Assault rifles | CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mm • Type 115 6.5 mm* |
Designated marksman rifles | ASP-1 Kir 12.7 mm • CMR-76 6.5 mm • Cyrus 9.3 mm • Rahim 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | CAR-95-1 5.8 mm • Zafir 7.62 mm |
Machineguns | Navid 9.3 mm |
Launchers | 9M135 Vorona • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons exclusive to the Viper sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |