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The CH-47F Chinook is a heavy transport helicopter used by U.S. Army forces in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

An alternate variant also exists, and is known as the Chinook HC4 in British service. It was added with the release of the British Armed Forces DLC.

Overview[]

  • Role:
    • Troop transport
« The CH-47 Chinook is a versatile, twin-engine, tandem rotor heavy-lift helicopter. Its top speed of 315 km/h was faster any comparable helicopter in the 1960s and even many of today.
The main use of the CH-47 includes troop movement, artillery emplacement and battlefield resupply.
Armoury Description
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Essentially a re-manufactured version of the older CH-47D, the CH-47F is the latest variant in the Chinook family of tandem-rotor heavy-lift helicopters. Improvements include an upgraded avionics suite, more powerful engines, and a refurbished airframe re-constructed out of composite materials.

Armament
By default, the Chinook is always armed with two M134 miniguns that are fixed onto the windows on both sides of the fuselage (near the cockpit).[CfgVh 12][CfgVh 13] A third weapon in the form of an M240 medium machine gun is also mounted to the rear cargo door.[CfgVh 14]

Each M134 feeds from a 2,000-round linked belt with no spare belts to reload from[CfgVh 17][CfgVh 18] while the rear M240 MMG feeds from 100-round belts stored in cloth boxes. The M240 has access to five boxes in total for a combined pool of 500 rounds.[CfgVh 19]

Features
Functionally, it is similar to the Osprey utilised by the U.S. Marines and can carry a large amount of passengers in one go. While it's not capable of transitioning between a VTOL and fixed-wing flight mode, it is actually armed and can defend itself and its passengers whenever dropping or picking them up. On the other hand, the Chinook carries twice the number of passengers when compared to the Black Hawk.

Mobility
The Chinook can attain a top speed of up to 290 km/h, making it approximately ~ 18% faster than the Black Hawk (240 km/h) and the majority of non-tandem rotor helicopters. However, the Chinook is still slower than the Osprey VTOL (483 km/h) and does not come close to matching the latter when it transitions to fixed-wing flight.

Drawbacks
Although it is armed with 7.62 mm Gatling guns and MMGs, the Chinook's weapon systems are only intended for self-defence. Whereas gunships like the Mi-24P can continue to provide anti-armour and anti-infantry fire support after dropping off its passengers, the Chinook's weapons can only provide covering fire against infantry and unarmoured ground vehicles at most.

The Chinook's size also makes it easy to catch either of its rotors on tall structures and/or trees. Even though it isn't as large as the Osprey, the Chinook's pilot will have a harder time fitting into smaller LZs that the Black Hawk would otherwise be able to land in with minimal difficulty.

Crew Capacity
The Chinook has a maximum seating capacity of twenty-eight personnel (including the crew). This consists of the pilot, a rear gunner, two more side gunners, and up to twenty-three passengers who sit on side-mounted seats in the cargo compartment (the co-pilot is considered as the twenty-fourth passenger).[CfgVh 1]

Variants[]

Premium content logo
This is a premium asset that requires ownership of the British Armed Forces DLC.


Arma2-render-chinookhc4
Modified variant used exclusively by the British Army.

It is virtually identical to the U.S. Army's CH-47F in every aspect, with the only difference being that it can store twelve times as much equipment in its cargo bay (36× weapons[CfgVh 8] and 360× magazines[CfgVh 9], backpack capacity remains unchanged at 10×[CfgVh 10]).

Protection: Hitpoints[]

Both variants of the Chinook have base armour values of 30.[CfgVh 20]

Arma2-chinook-hitpoints

LEGEND
Green = Hull
Orange = Engines
Yellow = Main rotor (1)
Dark blue = Main rotor (2)

Hull[]

The Chinook's hull can take up to 30 points of damage.[CfgVh 21][Formula 1] Depletion of its integrity will always result in a total loss.[CfgVh 22]

Engines[]

The Chinook's engines can only take a maximum of 7.5 points of damage before they fail.[CfgVh 23][Formula 2] 100% of incoming damage to either of the Chinook's engines will always be shared with the helicopter's main "health" pool. Destroying the engines has the potential to result in the helicopter's destruction if it is at or near critical "health" status.[CfgVh 24]

Instruments[]

The cockpit's flight instruments are able to take only 4.5 points of damage before they fail.[CfgVh 25][Formula 3] At least 30% of incoming damage will be shared with the helicopter's main "health" pool. Destruction of the instruments has the potential to cause the helicopter to explode if it is at critical "health" status.[CfgVh 26]

Main rotors[]

Both of the Chinook's main rotors can withstand up to 30 points of damage before either of them suffer from failure.[CfgVh 27][CfgVh 28][Formula 4] Up to 50% of incoming damage will always be shared with the helicopter's main "health" pool. Destroying the main rotors has the potential to cause the Chinook to explode if it is at critical "health" status.[CfgVh 29][CfgVh 30]

Protection: Armour[]

Arma2-chinook-firegeo-penetration

LEGEND
Pink = iron.bisurf
Teal = armor_5mm_plate.bisurf
Purple = armor_7mm_plate.bisurf
Yellow = armor_11mm_plate.bisurf
Maroon = armor_23mm_plate.bisurf
Green = plexiplate.bisurf

.bisurf Parameter iron.bisurf armor_5mm_plate.bisurf armor_7mm_plate.bisurf armor_11mm_plate.bisurf armor_23mm_plate.bisurf plexiplate.bisurf
Density[1] 7800 7800 7800 7800 7800 1180
Thickness[1] N/A; based on vehicle fire geometry thickness 5 7 11 23 2
bulletPenetrability[2] 20 200 200 200 200 300
bulletPenetrabilityWithThickness[2] N/A; not used by iron.bisurf 13 13 13 13 150

The Chinook is protected by a mix of plexiglass, reinforced, and non-reinforced metal plates:

  • The engine cowls are made out of iron.[rvmat 1][bisurf 1]
  • Most of the fuselage, cockpit, passenger cabin, and nose are protected by metal armour plates with a thickness of 5 millimetres.[rvmat 2][bisurf 2]
  • The fuselage side fairings are protected by metal armour plates with a thickness of 7 millimetres.[rvmat 3][bisurf 3]
  • Both of the main rotors, underbelly of the fuselage, and the ramp door are protected by metal armour plates with a thickness of 11 millimetres.[rvmat 4][bisurf 4]
  • The forward and aft pylon areas are protected by metal armour plates with a thickness of 23 millimetres.[rvmat 5][bisurf 5]
  • The Chinook's windows (cockpit/passenger cabin) are all protected by panes of plexiglass that have a thickness of 2 millimetres.[rvmat 6][bisurf 6]

It should be noted that none of the Chinook's windows are bullet-resistant. They will not protect the crew and passengers from being hit by small arms fire.

Armament[]

Crew chiefs control the side/rear gunner positions on all variants of the Chinook, manning the twin M134 miniguns[CfgVh 12][CfgVh 13] and rear door M240 machine gun:[CfgVh 14]

M134[]

Arma2-vehicleweapons-ch47f-m134
Ammo parameter Value
Base damage value 25[CfgAm 1]
Aerodynamic friction -0.0009324[CfgAm 2]
Muzzle velocity (m/s) 869[CfgMa 1]
Expected velocity (m/s) 900[CfgAm 3][note 1]
Deflection angle (degrees) 10°[CfgAm 4]

Side window-mounted 7.62 mm Gatling guns.

They can toggle between two fire rate modes:[CfgWp 1]

Regardless of the selected fire rate, the M134 has a muzzle velocity of 869 m/s.[CfgMa 1] Accuracy-wise, it has a dispersion of 0.0017 rad.[CfgWp 6][CfgWp 7] It is not possible to manually adjust the zeroing on either of the M134s.

M240[]

Arma2-vehicleweapons-ch47f-m240
Ammo parameter Value
Base damage value 12[CfgAm 5]
Aerodynamic friction -0.0009324[CfgAm 6]
Muzzle velocity (m/s) 834[CfgMa 2]
Expected velocity (m/s) 900[CfgAm 7][note 1]
Deflection angle (degrees) 10°[CfgAm 8]

Rear ramp door-mounted 7.62 mm medium machine gun.

It can attain a fire rate of up to 800 RPM[CfgWp 8][Formula 9] and has a muzzle velocity of 834 m/s.[CfgMa 2] Accuracy-wise, the M240 has a dispersion of 0.0012 rad.[CfgWp 9] It takes at least 5 seconds to reload a fresh belt box or to fully rearm from supply truck.[CfgWp 10]

Manual zeroing is available, starting from a minimum of 100 metres up to a maximum of 800 metres (100, 200, 300, 400, 500, 600, 700, 800).[CfgVh 31] By default, it utilises a zeroing of 300 metres.[CfgVh 32] The gun mount allows for a maximum horizontal rotation of 230 degrees[CfgVh 33] and a vertical rotation limit of 50 degrees elevation[CfgVh 34] and 50 degrees depression.[CfgVh 35]

Avionics[]

MAWS[]

Both variants of the Chinook have a Missile Approach Warning System installed. It will warn the crew if there are missiles that have successfully locked onto the helicopter are homing in towards it.[CfgVh 36]

RWR[]

Both variants of the Chinook have a Radar Warning Receiver installed. The crew will be alerted if they are being locked onto by a radar-based targeting system.[CfgVh 37]

IWR[]

Both variants of the Chinook do not have access to an Infrared Warning Receiver. The crew will not be warned if an infrared-based weapon system is attempting to lock onto it.[CfgVh 37]

LWR[]

Both variants of the Chinook are fitted with a Laser Warning Receiver. The crew will be warned if they are being locked onto by laser-based targeting systems.[CfgVh 37]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Chinook has a camouflage[3] rating of 100.[CfgVh 38]

Cost[]

Main article: AI Basics: Targeting priority

The Chinook has a cost[4] value of 10000000.[CfgVh 39]

Threat values[]

Main article: AI Basics: Targeting priority

The Chinook is considered to be a low-risk threat[5] to AI-controlled infantry units (0.3).[CfgVh 40] The Chinook may be engaged by AI-controlled infantry depending on the situation and how many other (if any) active targets are within range.

AI-controlled ground vehicles and aircraft do not consider the Chinook to be a threat. They will usually ignore/not prioritise attacking it unless there are no other targets of opportunity within range (0.1/0.1).[CfgVh 40]

Noise factor[]

Main article: AI Basics: Detection

The Chinook has an audible[6] factor of 30.[CfgVh 41]

Trivia[]

  • The rear cargo door cannot be shut even in mid-flight.
  • Both variants of the Chinook are the only helicopters in ArmA 2 that use a tandem-rotor configuration.
  • Prior to the latest Steam version patches (as part of the CorePatch updates), British Chinook HC4s did not allow for passengers or the side window/rear door gunners to switch seats.[7]
    • CorePatch also granted both Chinooks access to a RWR. Before the updates, Chinooks only had access to a MAWS and lacked a RWR.[7]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_762x51_3RndBurst >> hit
  2. CfgAmmo >> B_762x51_3RndBurst >> airFriction
  3. CfgAmmo >> B_762x51_3RndBurst >> typicalSpeed
  4. CfgAmmo >> B_762x51_3RndBurst >> deflecting
  5. CfgAmmo >> B_762x51_Ball >> hit
  6. CfgAmmo >> B_762x51_Ball >> airFriction
  7. CfgAmmo >> B_762x51_Ball >> typicalSpeed
  8. CfgAmmo >> B_762x51_Ball >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 2000Rnd_762x51_M134 >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 100Rnd_762x51_M240 >> initSpeed

CfgWeapons

  1. CfgWeapons >> M134 >> modes[] >> {"LowROF","HighROF","close","short","medium","far"}
  2. CfgWeapons >> M134 >> LowROF >> reloadTime
  3. CfgWeapons >> M134 >> LowROF >> multiplier >> "3"
  4. CfgWeapons >> M134 >> HighROF >> reloadTime
  5. CfgWeapons >> M134 >> HighROF >> multiplier >> "3"
  6. CfgWeapons >> M134 >> LowROF >> dispersion
  7. CfgWeapons >> M134 >> HighROF >> dispersion
  8. CfgWeapons >> M240BC_veh >> manual >> reloadTime
  9. CfgWeapons >> M240BC_veh >> manual >> dispersion
  10. CfgWeapons >> M240BC_veh >> magazineReloadTime

CfgVehicles

  1. 1.0 1.1 1.2 CfgVehicles >> CH47_base_EP1 >> transportSoldier
  2. CfgVehicles >> CH_47F_EP1 >> Turrets >> MainTurret
  3. CfgVehicles >> CH_47F_EP1 >> Turrets >> RightDoorGun
  4. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun
  5. CfgVehicles >> CH47_base_EP1 >> transportMaxWeapons
  6. CfgVehicles >> CH47_base_EP1 >> transportMaxMagazines
  7. CfgVehicles >> CH47_base_EP1 >> transportMaxBackpacks
  8. 8.0 8.1 CfgVehicles >> CH_47F_BAF >> transportMaxWeapons
  9. 9.0 9.1 CfgVehicles >> CH_47F_BAF >> transportMaxMagazines
  10. 10.0 10.1 CfgVehicles >> CH_47F_BAF >> transportMaxBackpacks
  11. CfgVehicles >> CH47_base_EP1 >> fuelCapacity
  12. 12.0 12.1 12.2 CfgVehicles >> CH_47F_EP1 >> Turrets >> MainTurret >> weapons[] >> {"M134"}
  13. 13.0 13.1 13.2 CfgVehicles >> CH_47F_EP1 >> Turrets >> RightDoorGun >> weapons[] >> {"M134_2"}
  14. 14.0 14.1 14.2 CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> weapons[] >> {"M240BC_veh"}
  15. CfgVehicles >> CH47_base_EP1 >> weapons[] >> {"CMFlareLauncher"}
  16. CfgVehicles >> CH47_base_EP1 >> magazines[] >> {"120Rnd_CMFlareMagazine"}
  17. CfgVehicles >> CH_47F_EP1 >> Turrets >> MainTurret >> magazines[] >> {"2000Rnd_762x51_M134"}
  18. CfgVehicles >> CH_47F_EP1 >> Turrets >> RightDoorGun >> magazines[] >> {"2000Rnd_762x51_M134"}
  19. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> magazines[] >> {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"}
  20. CfgVehicles >> CH47_base_EP1 >> armor
  21. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitHull >> armor
  22. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitHull >> passThrough
  23. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitEngine >> armor
  24. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitEngine >> passThrough
  25. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitAvionics >> armor
  26. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitAvionics >> passThrough
  27. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitVRotor >> armor
  28. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitHRotor >> armor
  29. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitVRotor >> passThrough
  30. CfgVehicles >> CH47_base_EP1 >> HitPoints >> HitHRotor >> passThrough
  31. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> discreteDistance[] >> {100,200,300,400,500,600,700,800}
  32. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> discreteDistanceInitIndex >> "2"
  33. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> maxTurn
  34. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> maxElev
  35. CfgVehicles >> CH_47F_EP1 >> Turrets >> BackDoorGun >> minElev
  36. CfgVehicles >> CH47_base_EP1 >> IncommingMisslieDetectionSystem >> "16"
  37. 37.0 37.1 37.2 CfgVehicles >> CH47_base_EP1 >> lockDetectionSystem >> "4 + 8"
  38. CfgVehicles >> CH_47F_EP1 >> camouflage
  39. CfgVehicles >> CH_47F_EP1 >> cost
  40. 40.0 40.1 CfgVehicles >> CH_47F_EP1 >> threat[] >> {0.3,0.1,0.1}
  41. CfgVehicles >> CH_47F_EP1 >> audible

.rvmat

  1. \ca\data\penetration\iron.rvmat
  2. \ca\data\penetration\armor_5mm_plate.rvmat
  3. \ca\data\penetration\armor_7mm_plate.rvmat
  4. \ca\data\penetration\armor_11mm_plate.rvmat
  5. \ca\data\penetration\armor_23mm_plate.rvmat
  6. \ca\data\penetration\plexiplate.rvmat

.bisurf

  1. \ca\data\penetration\iron.bisurf
  2. \ca\data\penetration\armor_5mm_plate.bisurf
  3. \ca\data\penetration\armor_7mm_plate.bisurf
  4. \ca\data\penetration\armor_11mm_plate.bisurf
  5. \ca\data\penetration\armor_23mm_plate.bisurf
  6. \ca\data\penetration\plexiplate.bisurf

Formulae

  1. Base vehicle armor value * HitPoint armor value = 30 * 1
  2. Base vehicle armor value * HitPoint armor value = 30 * 0.25
  3. Base vehicle armor value * HitPoint armor value = 30 * 0.15
  4. Base vehicle armor value * HitPoint armor value = 30 * 0.3
  5. (60 / reloadTime) * multiplier = (60 / 0.09) * 3
  6. 60 / reloadTime = 60 / 0.09
  7. (60 / reloadTime) * multiplier = (60 / 0.045) * 3
  8. 60 / reloadTime = 60 / 0.045
  9. 60 / reloadTime = 60 / 0.075

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. Due to the usage of the multiplier token, the M134 on this setting actually consumes three rounds for every bullet fired. As a result, its "real" fire rate is approximately ~ 666 rounds per minute.
  3. Due to the usage of the multiplier token, the M134 on this setting actually consumes three rounds for every bullet fired. As a result, its "real" fire rate is approximately ~ 1,333 rounds per minute.

References[]

  1. 1.0 1.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 2 September 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  2. 2.0 2.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 2 September 2024, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  3. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  7. 7.0 7.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 8 October 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Aircraft of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usarmy U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
Arma2-factionicon-britisharmy British Army - Vehicles (ArmA 2)
Wheeled ATVJackal 2 MWMIKMilitary OffroadMTVR
Tracked FV510 Warrior
Rotor-wing Apache AH-1AH-11 WildcatChinook HC4Merlin HC3
(Parenthesis) denote variants.
Operation Arrowhead | British Armed Forces
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