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Huron
Arma3-render-huronolive.png
Faction Icon-side-blufor.png NATO
Type Heavy Transport Helicopter
Seats Armed: 20 seats:
  • 1× Pilot
  • 1× Co-Pilot
  • 2× Gunner
  • 16× Passengers

Unarmed: 20 seats:

  • 1× Pilot
  • 1× Co-Pilot
  • 18× Passengers
Item capacity 6000 mass
Top speed ~ 285 km/h
Service ceiling ~ 4,000 m
Fuel capacity 1360 fuel units
Weight 10001.3 kg (all variants)
Slingloadable No (all variants)
Primary armament Armed only:
  • 2× Minigun 6.5 mm
Secondary armament Defensive:
  • 168× Countermeasures (Chaff/Flare)
Variants Armed, Unarmed
Games
A3-helicopters.png

The CH-67 Huron is a heavy transport helicopter used exclusively by NATO forces in ArmA 3. It was added with the release of the Helicopters DLC.

Overview

  • Roles:
    • Heavy-lift cargo transport
    • Troop transport
« A twin-engine, tandem rotor heavy-lift helicopter. It is a modernized version of the CH-47 Chinook and its primary role is the transportation of troops, vehicles and cargo. The Huron exists in two variants: the armed variant with two side gunners manning 6.5 mm gatling guns, and the transport version which replaces the gunners with two additional passenger positions.
Field Manual
»

Design

Premium content logo.png
This is a premium asset that requires ownership of the Helicopters DLC.


The Huron is a twin-engine, tandem rotor, semi-stealth heavy-lift helicopter.

The tandem rotor layout eliminates the need for an anti-torque vertical rotor, allowing all power to be used for lift and thrust. This means it less sensitive to changes in its centre of gravity, making the Huron suitable for slingloading heavy cargo loads.

Features
It is available in two variants: an unarmed version that has no weapons mounted on its side windows, and a baseline armed version that has twin miniguns mounted at the side window on each side of the fuselage.

By default, each of the Huron's twin miniguns are fed with a single 2000-round linked belt (for a combined total of 4,000 rounds). The Huron does not support dynamic loadouts as the side windows are unable to mount any other types of weapons, nor does it have the ability to fit any stub wings onto the fuselage.

This armament means that the Huron retains one major advantage over its CSAT counterpart: since it is always armed by default (assuming that one is flying the baseline variant), it is less risky to drop or pick up troops/cargo in a hot landing zone. The Huron's gunners can suppress enemy forces during the landing process, whereas the Mi-290 cannot do the same without an escort providing cover for it.

Pacific NATO Huron making a landing within a jungle clearing on Tanoa.

Mobility
Compared to its Mi-290, the Huron is slightly faster and has overall better stability in low-level flight. As a consequence however, it is less manoeuvrable and lacks the agility of the Mi-290.

Drawbacks
Its main downside stems from its lack of flexibility. Unlike the Mi-290, it is limited in the types of the cargo that it can transport, whereas the Mi-290 can carry a diverse array of cargo loads and slingload slightly heavier vehicles. Furthermore, the Huron is not stealthed against electronic sensors in spite of its appearance, and can still be easily detected on active radars and infrared sensors.

It can be spotted at distances of 20% more than the opposing sensor's usual maximum ranges - an issue incidentally, that its CSAT counterpart also shares. Fortunately, the Huron will at least stand a higher chance of survival should the situation arise thanks to its armament and its (marginally) tougher airframe.

Crew Capacity
Both variants always have at least four seats for the crew that consists of the pilot, co-pilot, and two gunners/crew chiefs who either control the mounted miniguns or can fire their own weapons (in the case of the unarmed variant for the latter).

Variants

Arma3-render-huronblack.png
Baseline variant.

Has two gunners who manually operate the two 6.5 mm miniguns through an open window on each side of the fuselage. It can transport up to sixteen passengers.

Arma3-render-huronunarmedblack.png
Unarmed variant.

The two 6.5 mm miniguns and gunner positions are removed on this version, enabling up to two more passengers to be transported instead.

This makes for a total of eighteen passengers that can be carried at once on this variant. Otherwise, it is functionally identical to the baseline Huron.

Camouflage

  • Olive: Olive drab green paint scheme.
  • Black: Matte black paint scheme.

Protection

Both variants of the Huron have base armour values of 40.

Hull

Hull damage is calculated based on the integrity of other components on the Huron. Until all other parts of the helicopter have been critically damaged, the hull itself can never be "destroyed".

Engines

Each of the Huron's engines can survive 28 points of damage (there are two in total). They take 300% increased damage from high-explosive (HE) type munitions.

If damaged: Reduced power output and makes it difficult to gain both speed and altitude.
If destroyed: Can potentially blow up the Huron instantly if overall status of helicopter is at critical.

Fuel tank

The Huron's fuel tank can only take 28 points of damage before rupturing. It takes 200% increased damage from HE-type munitions.

Destroying the Huron's fuel tank will not result in a total loss unless the helicopter's damage levels are at critical.

Instruments

Consists of the pilot/gunner flight instruments, Multi-Functional Displays (MFD) and Helmet Mounted Display (HMD). They can incur 52 points of damage before failing, and also take 150% increased damage from HE-type munitions.

If damaged: Occasional flickering of MFDs and HMD. Other instruments remain unaffected.
If destroyed: MFDs and HMD disabled. Instruments may not display proper readings.

Main rotors

The tandem rotors can each incur up to 104 points of damage before failing. They receive a 250% increased damage penalty from HE-type munitions.

Disabling either of the rotors will significantly raise the difficulty of maintaining the Huron's stability, and it may not be possible to control the helicopter at high airspeeds. Diving and eventually crashing is likely to occur at extreme altitudes unless the pilot was already close to the ground at the time of the rotor's destruction.

Stabilisers

Each of the rotor's stabilisers are only able to survive 32 points of damage before breaking. They take no additional damage from HE-type munitions and none of it is shared with the Huron's main "health" pool.

Sensors

Designed exclusively for transporting cargo, the Huron has only one type of sensor available:

Active Radar

The Huron does not use an active radar as it does not have any weapon systems that would require one.

Infrared Search and Track/Visual Sensor

The Huron does not have the ability to detect targets visually or through IRST.

Radar Warning Receiver/Passive Radar

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Laser Spot Tracker

The Huron does not have the ability to lock onto laser marks or infrared strobes.

Armament

Both of the Huron's gunners man the side window-mounted Minigun 6.5 mm turrets on the armed variant.

No matter the variant, two of the rearmost passenger seats are FFV-enabled and can fire their own weapons out of the Huron whenever the ramp is lowered. For the unarmed variant, the (now-removed) gunner seats are occupied by two more FFV-enabled passenger seats instead.

For the left and right gunners on the armed variant, they have a maximum horizontal rotation limit of 140 degrees and vertical limits of just 2 degrees (elevation) and 25 degrees (depression):

Minigun 6.5 mm

Arma3-vehicleweapons-ch67huron-minigun65mm.png
Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
10 -0.0009 825 12.375

6.5 mm Gatling guns. Useful against infantry and unarmoured ground vehicles.

They can attain fire rates of up to ~ 1,818 rounds per minute and have muzzle velocities of 825 m/s. Accuracy-wise, they have a spread of 0.0115 rad at ranges of up to 1,000 metres. Assuming that both of their belts have been depleted, it takes a total of 20 seconds to fully rearm both guns at a logistical vehicle/crate.

FFV

Main article: Firing from vehicles (mechanic)#CH-67 Huron

Slingloading

Main article: Slingloading#CH-67 Huron

The Huron has a maximum weight capacity of 12000 kg and is able to slingload a variety of medium/heavy ground vehicles and equipment.

The Huron's lifting abilities overlap with that of the Blackfish's vehicle transport variant with regards to most ground vehicles, ranging from the Prowler LSV to Hunter MRAPs. However, the Huron is the only rotary-wing aircraft that is capable of airlifting armed variants of the Hunter (HMG/GMG), its own supply containers, SDVs and armed boats.

Most notably, it is also the only NATO helicopter that can slingload the (transporter only) HEMTT truck. Other NATO helicopters like the Ghost Hawk or the Hummingbird can also transport supply boxes and items in cargo nets, but cannot lift the same vehicles that only the Huron is capable of.

It should be noted that both variants of the Huron (armed and unarmed) retain identical maximum weight capacities. There is absolutely no difference in capability between the two variants.

Supply containers

NOTE: Only one container may be slung at any given moment. Containers can be destroyed if they are struck by anti-structure munitions or are caught in the blast zone of large explosives.

The Huron does not possess the ability to resupply vehicles and other aircraft on its own. Rather, it has the ability to externally slingload metal supply containers which compensate for the Huron's lack of an innate logistics capability:

Arma3-render-huron-supplycontainer-ammo.png
Can rearm vehicles and grounded aircraft that are parked next to it. It should be noted that out of all the Huron's containers, this is the sole variant that is unable to store handheld equipment and/or ammunition.

This container has a gross weight of 8000 kg.

Arma3-render-huron-supplycontainer-cargo.png
Equipment container. Aside from being able to store up to 2000 "mass" of infantry equipment and ammunition, it does not possess any logistical capabilities.

This container has a gross weight of 7500 kg.

Arma3-render-huron-supplycontainer-fuel.png
Can refuel nearby vehicles and grounded aircraft.

This container has a gross weight of 8500 kg.

Arma3-render-huron-supplycontainer-medical.png
Injured human soldiers and civilians can approach this container to "heal" themselves by using the Treat command.

This container has a gross weight of 7000 kg.

Arma3-render-huron-supplycontainer-repair.png
Can repair damaged vehicles and grounded aircraft that are positioned around it.

This container has a gross weight of 7000 kg.

Trivia

  • As stated in the Field Manual, the Huron is ArmA 3's take on a futuristic, stealthy variant of the venerable Boeing "CH-47 Chinook".
  • Like the Ghost Hawk, the side doors cannot be manually opened by the player but can be seen being opened and closed in some showcases. The rear ramp however, can be opened by either the pilot or rear two FFV-enabled passenger seats.
    • Besides enabling the rear two passengers to fire out of the helicopter, the ramp's purpose is largely aesthetic and does not prevent passengers from either entering or exiting the Huron regardless of whether it is closed or not.
  • It is currently the only helicopter in ArmA 3 that uses a tandem rotor design.
  • The Huron makes an appearance in Mobile Ops where it is simply known as the "Transporter".
    • Unlike its parent vehicle in ArmA 3, the Mobile Ops version is not designed to transport troops into battle and is instead considered as a "builder" unit. The number of active Transporter units that a player has limits the amount of structures that can be built or upgraded simultaneously at any time.
    • Additional Transporter units can be purchased with the Command Point (CP) resource, though these points are quite limited and do not regenerate (unlike fuel and supplies). However, more points can still be obtained by unlocking in-game achievements, or by purchasing them with real-life currency through Mobile Ops' in-app micro transactions.
  • Prior to the release of the Tanks DLC, the Huron only had a maximum slingloading weight of 10,000 kg which prevented it from being able to airlift the HEMTT. This was later refactored with the release of Game Update 1.82 which increased its total capacity by 2,000 kg to 12,000 kg instead.
  • Following the release of Game Update 2.02, the gunners physically "use" their hands to handle the side window miniguns.

Gallery

External links

See also

Aircraft of comparable role and configuration

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTTHunterProwlerQuadbikeRhino MGS (UP) • UGV Stomper
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAL-6 PelicanAR-2 DarterCH-67 HuronMH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk
Fixed-wing A-164 WipeoutF/A-181 Black Wasp IIMQ-4A GreyhawkUCAV SentinelV-44X Blackfish
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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