Armed Assault Wiki
Advertisement
« Designated marksman rifle of an Eastern origin. It is a gas operated, semi-automatic rifle of a bullpup construction. The housing is made of polymer. The rifle is chambered in 6.5 mm and therefore is most suited to ranges from 500 to 700 meters. The CMR-76 is missing both the sides and the bottom rails but is equipped with a bipod by default.
Field Manual
»
The CMR-76 6.5 mm designated marksman rifle.

The CMR-76 is a 6.5 mm bullpup designated marksman rifle used exclusively by Pacific CSAT forces in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

Premium content logo
This is a premium asset that requires ownership of the Apex expansion pack.


The CMR-76 is a gas operated designated marksman rifle with a short-stroke piston that is chambered to fire cased 6.5×39 mm ammunition.

It loads from 20-round magazines, and can attain a fire rate of up to ~ 652 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of 980 m/s.[CfgWp 7] It supports optics on its top rail[CfgWp 8] and can mount suppressors onto its muzzle.[CfgWp 9] However, it cannot be fitted with any flashlights or laser pointers, and eschews the need to mount underbarrel attachments since it utilises an integral bipod.[CfgWp 10]

The CMR-76 provides the operator with the ability to provide great sniper fire cover. Thanks to it having the highest muzzle velocity out of all DMRs in ArmA 3[CfgWp 7] and accuracy that is on par with that of the .338-chambered MAR-10[CfgWp 1], it can be effectively used to suppress enemies with precision accuracy at distances of up to ~ 790 metres.

It weighs the same as its NATO counterpart, the MXM[CfgWp 11], but is more accurate at medium-long ranges and has less recoil. Its bullpup layout also results in the CMR-76's inertia penalty being less than that of the MXM. As a matter of fact, its inertia penalty (0.5)[CfgWp 4] is the same as that of conventional assault rifles like the SPAR-16 (0.5)[CfgWp 12] despite the CMR-76 having a longer barrel.

The main downside to the CMR-76 stems from its small magazine capacity, which is limited to a maximum of twenty rounds[CfgMa 1] in stark contrast to the MXM's thirty or even up to one hundred if it is loaded with the MX SW's casket magazines.[CfgMa 2]

Furthermore, unlike most marksman rifles it is limited to a semi-automatic fire mode only. When it comes to attachment options, the CMR-76 only allows for sound suppressors and optical sights to be fitted. Due to the lack of a side rail, it is not possible to mount a laser pointer or flashlight.

Ironsights[]

Arma3-cmr76-ironsight-overview

The CMR-76's ironsights can be zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 13] It uses a default zeroing of 200 metres.[CfgWp 14] Neither the front nor rear sight are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the CMR-76 will only permit an absolute maximum zeroing of 1,400 metres.[CfgWp 15]

Camouflage[]

  • Black: Standard black paint finish. Primarily used by Pacific CSAT marksmen.
  • Hex: Arid Hexacam camouflage pattern.
  • Green Hex: Tropical Hexacam camouflage pattern.

Ammunition[]

Arma3-ammunition-20rndcmr76
Ammo parameter 6.5 mm (Ball)
Base damage value 10[CfgAm 1]
Aerodynamic friction -0.0009[CfgAm 2]
Muzzle velocity (m/s) 820[CfgMa 3][note 1]
Expected velocity (m/s) 800[CfgAm 3][note 2]
Penetration depth (mm) 12.3[CfgAm 4][Formula 2]
(14.7)[Formula 3]
Deflection angle (degrees) 15°[CfgAm 5]

The CMR-76 can only load one type of magazine.[CfgWp 16] It has a weight of 7[CfgMa 4] "mass" units:

6.5 mm 20Rnd Mag[]

Box magazine loaded with twenty rounds of cased 6.5 mm ammunition.[CfgMa 5]

None of the rounds fired will emit visible tracers.

Trivia[]

  • The CMR-76 is directly based on the real-world "QBU-88" designed by the China North Industries Corporation (NORINCO) for use by the People's Liberation Army, though the box magazine used by the CMR-76 contains twenty rounds rather than the ten on real QBU-88s.[1]
    • Given the PLA's adoption of the non-bullpup configured "QBU-191" designated marksman rifle in 2019, this rendition of the QBU-88 would be a highly anachronistic platform for ArmA 3's mid-2030s time period.
  • Prior to Game Update 1.64, it was not possible to mount the Stealth Sound Suppressor onto the CMR-76's muzzle (it was restricted to regular 6.5 mm suppressors).[2]
    • It was also possible to get stuck while reloading the CMR-76 whilst the user was prone. This was similarly corrected after the patch's release.[2]
  • Although portrayed as the service DMR of Pacific CSAT forces, the CMR-76 (along with the CAR-95 series) uses an incorrect naming nomenclature despite the fact that other weapons like the Type 115 are designated correctly.
    • The correct designation for the CMR-76 would actually be Type 88-1 (not to be confused with the real North Korean-made "Type 88" assault rifle used by the Korean People's Army). The -1 suffix would be to designate that it is a further modernised and improved variant of the existing QBU-88.
    • Curiously, it is also the only 6.5 mm-chambered firearm which fires cased ammunition rather than caseless.
The information below details unused, pre-release or removed content.
  • Prior to Apex's official release, teaser previews showed a large compensator installed on the CMR-76's muzzle. Although official screenshots still depict the compensator being installed[3], it was eventually removed from the in-game model for unknown reasons.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_65x39_Case_green >> hit
  2. CfgAmmo >> B_65x39_Case_green >> airFriction
  3. CfgAmmo >> B_65x39_Case_green >> typicalSpeed
  4. CfgAmmo >> B_65x39_Case_green >> caliber
  5. CfgAmmo >> B_65x39_Case_green >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 20Rnd_650x39_Cased_Mag_F >> count
  2. CfgMagazines >> 100Rnd_65x39_caseless_mag >> count
  3. CfgMagazines >> 20Rnd_650x39_Cased_Mag_F >> initSpeed
  4. CfgMagazines >> 20Rnd_650x39_Cased_Mag_F >> mass
  5. CfgMagazines >> 20Rnd_650x39_Cased_Mag_F >> ammo >> "B_65x39_Case_green"

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> DMR_07_base_F >> Single >> dispersion
  2. CfgWeapons >> DMR_07_base_F >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> DMR_07_base_F >> recoil
  4. 4.0 4.1 CfgWeapons >> DMR_07_base_F >> inertia
  5. CfgWeapons >> DMR_07_base_F >> dexterity
  6. CfgWeapons >> DMR_07_base_F >> Single >> reloadTime
  7. 7.0 7.1 CfgWeapons >> DMR_07_base_F >> initSpeed
  8. CfgWeapons >> DMR_07_base_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  9. CfgWeapons >> DMR_07_base_F >> WeaponSlotsInfo >> MuzzleSlot_65 >> compatibleItems >> {muzzle_snds_65_TI_blk_F,muzzle_snds_65_TI_ghex_F,muzzle_snds_65_TI_hex_F,muzzle_snds_h,muzzle_snds_h_khk_F,muzzle_snds_h_snd_F,muzzle_snds_H_SW}
  10. CfgWeapons >> DMR_07_base_F >> hasBipod
  11. CfgWeapons >> arifle_MXM_F >> WeaponSlotsInfo >> mass
  12. CfgWeapons >> arifle_SPAR_01_blk_F >> inertia
  13. CfgWeapons >> DMR_07_base_F >> {100,200,300,400,500,600}
  14. CfgWeapons >> DMR_07_base_F >> discreteDistanceInitIndex >> "1"
  15. CfgWeapons >> DMR_07_base_F >> maxZeroing
  16. CfgWeapons >> DMR_07_base_F >> magazines[] >> {"20Rnd_650x39_Cased_Mag_F"}

Formulae

  1. 60 / reloadTime = 60 / 0.092
  2. initSpeed * caliber * 15 / 1000 = 820 * 1 * 15 / 1000
  3. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 980 * 1 * 15 / 1000

Notes[]

  1. This value only applies to the magazine itself. The CMR-76's initSpeed value is higher and always overrides the magazine's muzzle velocity.
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. 武备空间 2023, 长期被误解的88式狙击步枪,目前还在服役,到底性能怎么样?, Sohu, viewed 9 May 2024, <https://www.sohu.com/a/726749623_100185604>.
  2. 2.0 2.1 Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 23 August 2023, <https://dev.arma3.com/post/spotrep-00059>.
  3. Bohemia Interactive a.s., 2016, Apex, Arma 3, viewed 26 February 2023, <https://arma3.com/apex>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Advertisement