« | CZ 550 is an improved Mauser 98-type hunting rifle. It features solid head lugs, fixed ejector, claw extractor, single-set trigger, square bridge dovetailed receiver and classic-styled walnut stock. This weapon uses 9.3x62 mm cartridges and features an additional optical scope. Armoury Description
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The CZ 550 is a 9.3 mm sniper rifle used in limited numbers by ChDKZ insurgents, NAPA guerillas, as well as Chernarussian civilian hunters in ArmA 2.
Overview[]
The CZ 550 is a bolt-action sniper rifle that is chambered to fire the 9.3×62 mm cartridge.
It loads from 5-round internal box magazines[CfgWp 6], and has a maximum fire rate of 30 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 870 m/s.[CfgMa 2] The CZ 550 is always fitted with a riflescope that allows for zeroing up to a maximum setting of 1,000 metres.[CfgWp 8]
Designed exclusively for hunting wild animals and recreational shooting, the CZ 550 is made to be a rugged firearm. It performs and handles almost identically to the U.S. military's M24 and M40A3 sniper rifles.
Despite being intended for civilian-use only, one hit from its 9.3 mm round will often be more than enough to seriously wound or kill an infantry target at close distances. Because it can also be zeroed, the CZ 550 also works well as both a pseudo-marksman rifle and sniper weapon at the same time: being effective at ranges of between 300 and up to 800 metres.
However, this doesn't mean that the CZ 550 can replace dedicated sniper rifles like the SVD, which have better optics and are optimised specifically for engaging military targets (its 5-round capacity magazine being its biggest drawback). But at the very least, it does allow the CZ 550 to assume that role should proper sniper weapons be unavailable to use.
Optics[]
The CZ 550 does not have ironsights and only allows the user to aim through its riflescope. The riflescope has variable zoom capability (3.01x[CfgWp 9]-12x[CfgWp 10]) and can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[CfgWp 8] By default, it is set to a zeroing of 300 metres.[CfgWp 11]
It is not possible to wear and equip a set of night vision goggles while looking through the scope. However, the reticle's chevron is partially illuminated for use in low-light conditions (the rest of the reticle's bars are not illuminated).
Recoil curves[]
{
title: {
text: 'recoil_single_primary_6outof10'
},
tooltip: {
trigger: 'axis',
axisPointer: {
type: 'cross',
label: {
backgroundColor: '#824100'
}
}
},
legend: {
data: ['Time Taken', 'Kickback', 'Kick Up']
},
toolbox: {
feature: {
saveAsImage: {}
}
},
grid: {
left: '3%',
right: '4%',
bottom: '3%',
containLabel: true
},
xAxis: [
{
name: 'Duration',
nameLocation: 'middle',
type: 'category',
boundaryGap: false,
data: ['0', '0.01', '0.02']
}
],
yAxis: [
{
name: 'Amplitude',
nameLocation: 'end',
type: 'value'
}
],
series: [
{
name: 'Time Taken',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.04, 0.01, 0.045],
smooth: true
},
{
name: 'Kickback',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.0051428571428571, 0.0077142857142857, 0],
smooth: true
},
{
name: 'Kick Up',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.0214285714285714, 0, -0.0107142857142857],
smooth: true
}
]
}
{
title: {
text: 'recoil_single_primary_prone_5outof10'
},
tooltip: {
trigger: 'axis',
axisPointer: {
type: 'cross',
label: {
backgroundColor: '#824100'
}
}
},
legend: {
data: ['Time Taken', 'Kickback', 'Kick Up']
},
toolbox: {
feature: {
saveAsImage: {}
}
},
grid: {
left: '3%',
right: '4%',
bottom: '3%',
containLabel: true
},
xAxis: [
{
name: 'Duration',
nameLocation: 'middle',
type: 'category',
boundaryGap: false,
data: ['0', '0.01', '0.02', '0.03']
}
],
yAxis: [
{
name: 'Amplitude',
nameLocation: 'end',
type: 'value'
}
],
series: [
{
name: 'Time Taken',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.035, 0.01, 0.045, 0.01],
smooth: true
},
{
name: 'Kickback',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.0028571428571429, 0.0042857142857143, 0, 0],
smooth: true
},
{
name: 'Kick Up',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.0125, 0, -0.0044642857142857, -0.0044642857142857],
smooth: true
}
]
}
Ammunition[]

Ammo parameter | 9.3 mm (Ball) |
---|---|
Base damage value | 12[CfgAm 1] |
Aerodynamic friction | -0.0009324[CfgAm 2] |
Muzzle velocity (m/s) | 870[CfgMa 2] |
Expected velocity (m/s) | 900[CfgAm 3][note 1] |
Deflection angle (degrees) | 10°[CfgAm 4] |
The CZ 550 is limited to loading only one type of magazine.[CfgWp 6] It requires one[CfgMa 3] free inventory slot to carry:
CZ 550 Magazine[]
Standard 5-round internal box magazine. None of the rounds fired will emit visible tracers.
Magazine compatibility[]
Weapon name (Classname) |
CZ 550 Magazine![]() |
---|---|
CZ 550 (huntingrifle) |
✔ |
Trivia[]
- Although stated to be chambered in 9.3 mm, the CZ 550's "magazine" is actually configured to fire tracerless 7.62 mm NATO rounds in-game.[1]
- To further compound its ammunition ambiguity issues, the CZ 550's magazine tooltip (not the weapon itself) claims that it contains five rounds worth of 7×64 mm cartridges. Meanwhile, its internal config name (Classname: 5x_22_LR_17_HMR) is confusingly suffixed with two completely different cartridges: .22 Long Rifle and .17 Hornady Magnum Rimfire.
- After the release of the Operation Arrowhead expansion, the CZ 550 gained the ability to zero but was limited to a maximum setting of 800 metres. This was later increased to 1,000 metres after the latest Steam version patches (as part of CorePatch's changes).[2]
Gallery[]
Config/script references[]
CfgAmmoCfgMagazinesCfgWeapons
Formulae
|
Notes[]
- ↑ Damage will be reduced if the projectile's velocity drops below this value.
References[]
- ↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons2\huntingrifle\config.bin, CfgMagazines >> 5x_22_LR_17_HMR >> ammo
- ↑ Mazzon, M et al. 2019, CorePatch, GitHub, viewed 26 November 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- Hunting Rifle (Nogovan Partisans/FIA counterpart, ArmA: CWA only)
- Lee-Enfield (Takistani Militia/Rebels counterpart, ArmA 2: OA only)
![]() | |
---|---|
Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machine guns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
![]() | |
---|---|
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • FIM-92F Stinger • RPG-7V |
Static | DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |