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« CZ 550 is an improved Mauser 98-type hunting rifle. It features solid head lugs, fixed ejector, claw extractor, single-set trigger, square bridge dovetailed receiver and classic-styled walnut stock.
This weapon uses 9.3x62 mm cartridges and features an additional optical scope.
Armoury Description
»
The CZ 550 9.3 mm sniper rifle.

The CZ 550 is a 9.3 mm sniper rifle used in limited numbers by ChDKZ insurgents, NAPA guerillas, as well as Chernarussian civilian hunters in ArmA 2.

Overview[]

The CZ 550 is a bolt-action sniper rifle that is chambered to fire the 9.3×62 mm cartridge.

It loads from 5-round internal box magazines[CfgWp 6], and has a maximum fire rate of 30 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 870 m/s.[CfgMa 2] The CZ 550 is always fitted with a riflescope that allows for zeroing up to a maximum setting of 1,000 metres.[CfgWp 8]

Designed exclusively for hunting wild animals and recreational shooting, the CZ 550 is made to be a rugged firearm. It performs and handles almost identically to the U.S. military's M24 and M40A3 sniper rifles.

Despite being intended for civilian-use only, one hit from its 9.3 mm round will often be more than enough to seriously wound or kill an infantry target at close distances. Because it can also be zeroed, the CZ 550 also works well as both a pseudo-marksman rifle and sniper weapon at the same time: being effective at ranges of between 300 and up to 800 metres.

However, this doesn't mean that the CZ 550 can replace dedicated sniper rifles like the SVD, which have better optics and are optimised specifically for engaging military targets (its 5-round capacity magazine being its biggest drawback). But at the very least, it does allow the CZ 550 to assume that role should proper sniper weapons be unavailable to use.

Optics[]

Arma2-cz550-ironsight-overview

The CZ 550 does not have ironsights and only allows the user to aim through its riflescope. The riflescope has variable zoom capability (3.01x[CfgWp 9]-12x[CfgWp 10]) and can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[CfgWp 8] By default, it is set to a zeroing of 300 metres.[CfgWp 11]

It is not possible to wear and equip a set of night vision goggles while looking through the scope. However, the reticle's chevron is partially illuminated for use in low-light conditions (the rest of the reticle's bars are not illuminated).

Recoil curves[]

 
{
    title: {
        text: 'recoil_single_primary_6outof10'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.04, 0.01, 0.045],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0051428571428571, 0.0077142857142857, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
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            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0214285714285714, 0, -0.0107142857142857],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


 
{
    title: {
        text: 'recoil_single_primary_prone_5outof10'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.035, 0.01, 0.045, 0.01],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0028571428571429, 0.0042857142857143, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0125, 0, -0.0044642857142857, -0.0044642857142857],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.

Ammunition[]

Arma3-ammunition-7rndm320lrr
Ammo parameter 9.3 mm (Ball)
Base damage value 12[CfgAm 1]
Aerodynamic friction -0.0009324[CfgAm 2]
Muzzle velocity (m/s) 870[CfgMa 2]
Expected velocity (m/s) 900[CfgAm 3][note 1]
Deflection angle (degrees) 10°[CfgAm 4]

The CZ 550 is limited to loading only one type of magazine.[CfgWp 6] It requires one[CfgMa 3] free inventory slot to carry:

CZ 550 Magazine[]

Standard 5-round internal box magazine. None of the rounds fired will emit visible tracers.

Magazine compatibility[]

Weapon name
(Classname)
CZ 550 Magazine
Arma3-ammunition-7rndm320lrr
CZ 550
(huntingrifle)


Trivia[]

  • Although stated to be chambered in 9.3 mm, the CZ 550's "magazine" is actually configured to fire tracerless 7.62 mm NATO rounds in-game.[1]
    • To further compound its ammunition ambiguity issues, the CZ 550's magazine tooltip (not the weapon itself) claims that it contains five rounds worth of 7×64 mm cartridges. Meanwhile, its internal config name (Classname: 5x_22_LR_17_HMR) is confusingly suffixed with two completely different cartridges: .22 Long Rifle and .17 Hornady Magnum Rimfire.
  • After the release of the Operation Arrowhead expansion, the CZ 550 gained the ability to zero but was limited to a maximum setting of 800 metres. This was later increased to 1,000 metres after the latest Steam version patches (as part of CorePatch's changes).[2]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_762x51_noTracer >> hit
  2. CfgAmmo >> B_762x51_noTracer >> airFriction
  3. CfgAmmo >> B_762x51_noTracer >> typicalSpeed
  4. CfgAmmo >> B_762x51_noTracer >> deflecting

CfgMagazines

  1. CfgMagazines >> 5x_22_LR_17_HMR >> count
  2. 2.0 2.1 CfgMagazines >> 5x_22_LR_17_HMR >> initSpeed
  3. CfgMagazines >> 5x_22_LR_17_HMR >> type >> "256"

CfgWeapons

  1. CfgWeapons >> huntingrifle >> dispersion
  2. CfgWeapons >> huntingrifle >> type >> "1"
  3. CfgWeapons >> huntingrifle >> recoil
  4. CfgWeapons >> huntingrifle >> recoilProne
  5. CfgWeapons >> huntingrifle >> dexterity
  6. 6.0 6.1 CfgWeapons >> huntingrifle >> magazines[] >> {"5x_22_LR_17_HMR"}
  7. CfgWeapons >> huntingrifle >> reloadTime
  8. 8.0 8.1 CfgWeapons >> huntingrifle >> OpticsModes >> StepScope >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  9. CfgWeapons >> huntingrifle >> OpticsModes >> StepScope >> opticsZoomMax
  10. CfgWeapons >> huntingrifle >> OpticsModes >> StepScope >> opticsZoomMin
  11. CfgWeapons >> huntingrifle >> OpticsModes >> StepScope >> discreteDistanceInitIndex >> "2"

Formulae

  1. 60 / reloadTime = 60 / 2

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons2\huntingrifle\config.bin, CfgMagazines >> 5x_22_LR_17_HMR >> ammo
  2. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 26 November 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-chdkz ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-napa NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
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