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« Submachine gun (weapon of the PDW category) CZ SCORPION EVO 3 A1 in cal. 9x19 is all-purpose, light automatic small arm. This weapon allows shooting to be conducted in bursts, limited bursts and in single shots.
Armoury Description[1]
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The CZ Scorpion Evo 3 A1 9 mm submachine gun.
The CZ Scorpion Evo 3 A1 9 mm submachine gun.

The CZ Scorpion Evo 3 A1 is a 9 mm submachine gun used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.

Overview[]

This is a premium asset that requires ownership of the Army of the Czech Republic DLC.

The Scorpion Evo 3 is a blowback-operated, selective-fire submachine gun that is chambered for the the 9×19 mm round.

It is primarily intended to load from its proprietary 30-round plastic magazines. However, the Scorpion does have the ability to load magazines used by the SP-01 PHANTOM/COMPACT and American-made M9 pistols as well.[CfgWp 12] It can attain a fire rate of approximately ~ 857 (semi-auto)[CfgWp 13][Formula 1] or 600 (burst/full auto)[CfgWp 14][Formula 2] rounds per minute and has a muzzle velocity of 400 m/s.[CfgMa 5] The Scorpion is usually fitted with the MRAD red dot sight, and also supports being mounted with laser sights and flashlights on its side rail. It can have suppressors attached to its muzzle.

Primarily wielded by Czech helicopter pilots, ground vehicle crewmen, and select special operations units, the Scorpion is the direct counterpart to the MP5A5 used by the U.S. Marine Corps. The main differences with the Scorpion is that it supports being loaded with 9 mm magazines used by almost every other non-Russian 9 mm SMG and handgun (with the exception of the MP5's magazines). Because it has integrated accessory rails, the Scorpion can also be fitted with optical sights.

However, the Scorpion shares the same downsides as the MP5A5 as well - namely the lack of range, poor stopping power, and the inventory space inefficiency of its magazines when compared to the Russian PP-19. It should also be noted that while the non-suppressed Scorpion is able to load subsonic magazines, the suppressed version of the Scorpion (the CZ SCORPION EVO 3 (SD) sub-variant) is not able to do so and cannot utilise the same magazines as its non-suppressed counterpart.[CfgWp 15]

Sights[]

Arma2-evo-ironsight-overview
On the Scorpion with no optics fitted, its ironsights will allow for manual zeroing. Zeroing starts from a minimum of 50 metres up to a maximum of 200 metres (50, 100, 150, 200).[CfgWp 16] By default, Scorpions with no optics attached will always utilise a zeroing of 50 metres.[CfgWp 17]

Arma2-evocco-ironsight-overview
Scorpions fitted with reflex sights do allow for zeroing to be manually adjusted. Zeroing begins from a minimum of 50 metres up to a maximum of 200 metres (50, 100, 150, 200).[CfgWp 18] By default, they are always set to a zeroing of 50 metres.[CfgWp 19]

Recoil curves[]

Standing

 
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Prone

 
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Camouflage[]

  • Grey: Standard gunmetal grey finish.

Ammunition[]

Ammo parameter 9 mm (Ball/EVO) 9 mm SD (Ball/EVO) 9 mm (Ball/M9) 9 mm SD (Ball/M9) 9 mm (Ball/Phantom) 9 mm SD (Ball/Phantom) 9 mm (Ball/Compact)
Base damage value 5[CfgAm 1] 5[CfgAm 2] 5[CfgAm 1] 5[CfgAm 2] 5[CfgAm 1] 5[CfgAm 2] 5[CfgAm 1]
Aerodynamic friction -0.001513[CfgAm 3] -0.001312[CfgAm 4] -0.001513[CfgAm 3] -0.001312[CfgAm 4] -0.001513[CfgAm 3] -0.001312[CfgAm 4] -0.001513[CfgAm 3]
Muzzle velocity (m/s) 400[CfgMa 5] 320[CfgMa 6] 398[CfgMa 7] 315[CfgMa 8] 400[CfgMa 9] 320[CfgMa 10] 398[CfgMa 11]
Expected velocity (m/s) 398[CfgAm 5][note 1] 315[CfgAm 6][note 1] 398[CfgAm 5][note 1] 315[CfgAm 6][note 1] 398[CfgAm 5][note 1] 315[CfgAm 6][note 1] 398[CfgAm 5][note 1]
Deflection angle (degrees) 10°[CfgAm 7] 10°[CfgAm 8] 10°[CfgAm 7] 10°[CfgAm 8] 10°[CfgAm 7] 10°[CfgAm 8] 10°[CfgAm 7]

Seven types of magazines are available to unsuppressed variants of the Scorpion:

  • Two of these are of a proprietary design. They are 30-rounder magazines that are designed exclusively for use with the Scorpion.
  • Two are shared with various Western-made 9 mm pistols (e.g. M9s, G17s, etc.).
  • Three are shared with the CZ 75 family of Czech-made pistols.

However, the suppressed Scorpion is limited to being able to load only three of them; specifically those that are loaded with reduced velocity 9 mm SD ammunition. It should also be noted that the MP5A5's magazines are not compatible with the Scorpion.

Regardless of type, all magazines occupy one inventory slot. Where they are stored within the user's inventory does differ, however. The Scorpion's SMG-type magazines occupy primary weapon magazine slots[CfgMa 12] while pistol-type magazines (M9/CZ 75) will take up secondary weapon magazine slots[CfgMa 13][CfgMa 14][CfgMa 15] instead:

EVO 3 mag.[]

Arma2-ammunition-30rndevo

Proprietary 30-round plastic magazine loaded with 9 mm ball ammunition.[CfgMa 16]

None of the rounds fired will emit visible tracers.

EVO 3 SD mag.[]

Arma2-ammunition-30rndevo

Specialised magazine loaded with reduced velocity 9 mm ammunition.[CfgMa 17] Rounds fired from this magazine specifically have a lower muzzle velocity of 320 m/s.[CfgMa 6]

Just like the Scorpion's standard 30-rounder magazines, none of the rounds fired will emit visible tracers.

This magazine can be loaded by suppressed Scorpions.

M9 Mag.[]

Arma1-ammunition-15rndm9

15-round pistol magazine. Rounds fired from this magazine have a slightly lower muzzle velocity of 398 m/s.[CfgMa 7]

It can be shared with the G17/M9/PDW/CZ 75 SP-01 PHANTOM but not with the MP5A5.

M9SD Mag.[]

Arma1-ammunition-15rndm9

Specialised 15-round pistol magazine loaded with 9 mm reduced velocity ammunition.[CfgMa 18] Rounds fired from this magazine have a muzzle velocity of 315 m/s.[CfgMa 8]

Unlike the stock M9 magazine, this magazine can be shared with the MP5A5. However, aside from this compatibility difference and its ammo loadout/muzzle velocity, it is statistically identical to stock M9 magazines.

This magazine can be loaded by suppressed Scorpions.

Phantom mag.[]

Arma2-ammunition-18rndphantom

18-round pistol magazine intended for use with the SP-01 variant of the CZ 75 pistol.

Aside from its appearance and total ammo capacity, it is identical to the Scorpion's proprietary 30-round magazines in all other aspects.

Phantom SD mag.[]

Arma2-ammunition-18rndphantom

Specialised pistol magazine loaded with reduced velocity 9 mm ammunition.[CfgMa 19] Intended for use with suppressed SP-01 PHANTOM pistols. Rounds fired from this magazine have a lower muzzle velocity of 320 m/s.[CfgMa 10]

This magazine can be loaded by suppressed Scorpions.

Compact mag.[]

Arma2-ammunition-10rndcompact

10-round pistol magazine designed exclusively for the CZ 75 D COMPACT. Rounds fired from this magazine specifically have a muzzle velocity of 398 m/s.[CfgMa 11]

Aside from its capacity and slightly lower muzzle velocity, it has identical stats to the 18-rounder Phantom magazines.

Magazine compatibility[]

Weapon name
(Classname)
EVO 3 mag.
EVO 3 SD mag.
M9 Mag.
M9SD Mag.
Phantom mag.
Phantom SD mag.
Compact mag.
CZ SCORPION EVO 3
(Evo_ACR)
CZ SCORPION EVO 3 (CCO)
(Evo_mrad_ACR)
CZ SCORPION EVO 3 (SD)
(evo_sd_ACR)


Trivia[]

  • Like most 9 mm SMGs, the Scorpion has the ability to load pistol magazines but its appearance will not change to reflect this (it will still appear as a 30-rounder plastic magazine).
  • When the Army of the Czech Republic DLC was initially released, the Scorpion's dedicated 30-rounder magazines were incorrectly configured to contain only twenty rounds.[2][3] This was eventually fixed by the release of the latest Steam version patches (as part of CorePatch's changes)[4], which correctly increased the magazine's capacity to thirty rounds.[5][6]
    • The latest updates also corrected the Scorpion's firing sounds. Before CorePatch, both suppressed and non-suppressed variants of the Scorpion incorrectly shared the same sound effects with the MP5A5/MP5SD6.[4]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 1.2 1.3 CfgAmmo >> B_9x19_Ball >> hit
  2. 2.0 2.1 2.2 CfgAmmo >> B_9x19_SD >> hit
  3. 3.0 3.1 3.2 3.3 CfgAmmo >> B_9x19_Ball >> airFriction
  4. 4.0 4.1 4.2 CfgAmmo >> B_9x19_SD >> airFriction
  5. 5.0 5.1 5.2 5.3 CfgAmmo >> B_9x19_Ball >> typicalSpeed
  6. 6.0 6.1 6.2 CfgAmmo >> B_9x19_SD >> typicalSpeed
  7. 7.0 7.1 7.2 7.3 CfgAmmo >> B_9x19_Ball >> deflecting
  8. 8.0 8.1 8.2 CfgAmmo >> B_9x19_SD >> deflecting

CfgMagazines

  1. CfgMagazines >> 20Rnd_9x19_EVO >> count
  2. CfgMagazines >> 15Rnd_9x19_M9 >> count
  3. CfgMagazines >> 18Rnd_9x19_Phantom >> count
  4. CfgMagazines >> 10Rnd_9x19_Compact >> count
  5. 5.0 5.1 CfgMagazines >> 20Rnd_9x19_EVO >> initSpeed
  6. 6.0 6.1 CfgMagazines >> 20Rnd_9x19_EVOSD >> initSpeed
  7. 7.0 7.1 CfgMagazines >> 15Rnd_9x19_M9 >> initSpeed
  8. 8.0 8.1 CfgMagazines >> 15Rnd_9x19_M9SD >> initSpeed
  9. CfgMagazines >> 18Rnd_9x19_Phantom >> initSpeed
  10. 10.0 10.1 CfgMagazines >> 18Rnd_9x19_PhantomSD >> initSpeed
  11. 11.0 11.1 CfgMagazines >> 10Rnd_9x19_Compact >> initSpeed
  12. CfgMagazines >> 20Rnd_9x19_EVO >> type >> "256"
  13. CfgMagazines >> 15Rnd_9x19_M9 >> type >> "16"
  14. CfgMagazines >> 18Rnd_9x19_Phantom >> type >> "16"
  15. CfgMagazines >> 10Rnd_9x19_Compact >> type >> "16"
  16. CfgMagazines >> 20Rnd_9x19_EVO >> ammo >> "B_9x19_Ball"
  17. CfgMagazines >> 20Rnd_9x19_EVOSD >> ammo >> "B_9x19_SD"
  18. CfgMagazines >> 15Rnd_9x19_M9SD >> ammo >> "B_9x19_SD"
  19. CfgMagazines >> 18Rnd_9x19_PhantomSD >> ammo >> "B_9x19_SD"

CfgWeapons

  1. CfgWeapons >> Evo_ACR >> Single >> dispersion
  2. CfgWeapons >> Evo_ACR >> Burst >> dispersion
  3. CfgWeapons >> Evo_ACR >> FullAuto >> dispersion
  4. CfgWeapons >> Evo_ACR >> type >> "1"
  5. CfgWeapons >> Evo_ACR >> Single >> recoil
  6. CfgWeapons >> Evo_ACR >> Burst >> recoil
  7. CfgWeapons >> Evo_ACR >> FullAuto >> recoil
  8. CfgWeapons >> Evo_ACR >> Single >> recoilProne
  9. CfgWeapons >> Evo_ACR >> Burst >> recoilProne
  10. CfgWeapons >> Evo_ACR >> FullAuto >> recoilProne
  11. CfgWeapons >> Evo_ACR >> dexterity
  12. CfgWeapons >> Evo_ACR >> magazines[] >> {"20Rnd_9x19_EVO","20Rnd_9x19_EVOSD","18Rnd_9x19_Phantom","18Rnd_9x19_PhantomSD","15Rnd_9x19_M9","15Rnd_9x19_M9SD","10Rnd_9x19_Compact"}
  13. CfgWeapons >> Evo_ACR >> Single >> reloadTime
  14. CfgWeapons >> Evo_ACR >> FullAuto >> reloadTime
  15. CfgWeapons >> evo_sd_ACR >> magazines[] >> {"20Rnd_9x19_EVOSD""18Rnd_9x19_PhantomSD","15Rnd_9x19_M9SD"}
  16. CfgWeapons >> Evo_ACR >> discreteDistance[] >> {50,100,150,200}
  17. CfgWeapons >> Evo_ACR >> discreteDistanceInitIndex >> "0"
  18. CfgWeapons >> Evo_mrad_ACR >> discreteDistance[] >> {50,100,150,200}
  19. CfgWeapons >> Evo_mrad_ACR >> discreteDistanceInitIndex >> "0"

Formulae

  1. 60 / reloadTime = 60 / 0.07
  2. 60 / reloadTime = 60 / 0.1

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2012, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-acr-weapons/weaponry>.
  2. ARMA 2: Army of the Czech Republic 2012 [Video Game], Bohemia Interactive a.s., \ca\weapons_acr\config.bin, CfgMagazines >> 20Rnd_9x19_EVO >> count
  3. ARMA 2: Army of the Czech Republic 2012 [Video Game], Bohemia Interactive a.s., \ca\weapons_acr\config.bin, CfgMagazines >> 20Rnd_9x19_EVOSD >> count
  4. 4.0 4.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 9 April 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  5. ARMA 2: Army of the Czech Republic 2016 [Video Game], Bohemia Interactive a.s., \corepatch\corepatch_cit_39865\config.bin, CfgMagazines >> 20Rnd_9x19_EVO >> count
  6. ARMA 2: Army of the Czech Republic 2016 [Video Game], Bohemia Interactive a.s., \corepatch\corepatch_cit_39865\config.bin, CfgMagazines >> 20Rnd_9x19_EVOSD >> count

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
ACR - Armoury (ArmA 2)
Handguns CZ 75 9 mmG17 9 mm
Submachine guns CZ Scorpion Evo 3 A1 9 mm
Carbines M4A3 5.56 mm (M4A3 M203)
Assault rifles CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P)
Sniper rifles CZ 750 S1 M1 .308SVD Dragunov 7.62 mm
Squad automatic weapons M249 Para 5.56 mm
Machineguns M60E4 7.62 mmUK-59 7.62 mm
Launchers MAAWSRPG-7V
Static 2B14 PodnosDShKMRBS-70
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic