Armed Assault Wiki

Camp Tempest was a military base located on the island of Stratis in the Republic of Altis and Stratis.

Overview[]

Camp Tempest was a military base built on the western coast of Stratis. It served as a launch point for small patrol boats and other naval craft. It is the only other military dock on Stratis other than the larger one at the Stratis Air Base.

Tempest is located due west of Air Station Mike-26 and just north of the abandoned fishing village of Girna. It overlooks the Kyfi Bay, and is built at the mouth of a valley from the centre of the island. It can be accessed via the dirt road that leads straight into the camp.

It was formerly operated by peacekeepers from NATO's multi-national Task Force Aegis. Following its takeover on July 7th, 2035[1], Tempest was repurposed into a jointly-operated AAF/CSAT facility and was used to hold high-value prisoners.[2]

The base would take heavy damage and eventually fall under the control of the U.S. Army's 111th Infantry Division (111th ID) after their counterinvasion of Stratis on August 8th, 2035.[1] It is unclear if the (new) Altian government will continue to operate the base with the 111th's impending departure from the island nation.[3]

History[]

On July 7th, 2035, an AAF mortar team at Tempest responded to calls for fire support by troopers at the village of Girna.[1]

The village had just been overrun by remnants of TF Aegis, but a pair of spotters on the hills had managed to get into position to mark targets for the mortar teams.[4] However, the spotters did not manage to stay hidden for long and were killed shortly after the first volley of mortars landed into the village.[5] Having lost contact with the spotters, an airstrike was called in to finish off the American peacekeepers instead but this too failed to destroy the remnants of TF Aegis.[6]

Several hours later[1], Girna would again be attacked by TF Aegis and a high-ranking AAF officer would be assassinated in the raid.[7] Altian survivors at Girna immediately requested for reinforcements from Tempest but they were already too late, as TF Aegis' remnants had already fled the village.[8]

Almost one month later on August 2nd[1], Camp Tempest would be attacked by team of unknown operatives who raided the brig. One of the prisoners housed at Tempest, a known insurgent leader named Nikos Panagopoulos[9], would escape in the chaos after he was freed by the operatives.[10] Panagopoulos was originally scheduled to be relocated to another facility on Altis[2] but most of Tempest's personnel had been forced to divert to the south of Stratis, leaving it severely undermanned and vulnerable to attack.[11]

Six days later, the U.S. Army's 111th ID would launch a full-scale invasion of the Republic of Altis and Stratis on August 8th.[1] What was left of Tempest's remaining facilities would be severely damaged after it and the rest of the island was quickly overrun by the Americans.[12]

Facilities[]

Brig[]

A small brig served as a holding cell for important prisoners.[2][9]

Command centre[]

The largest portable in the centre of the base serves as Tempest's command centre. Two other smaller portables serve both as a barracks and supply depot for the camp's troopers.

Dock[]

An L-shaped dock extends out into the bay. It is not deep enough to support large ships and is only intended to be used by smaller craft.

Trivia[]

  • Camp Tempest is prominently featured or mentioned by name in several playable showcases and missions in the main campaign:
    • In the SCUBA showcase[13] and - although it does not explicitly make an appearance in gameplay, serves as an objective for an allied (non-player controlled) squad in Night.[14]
    • Is the origin of the mortar strikes in Death Valley[4] and is an objective for an allied (also non-player controlled) squad in the Adapt episode's Attention Deficit mission.[2]

Gallery[]

Config references[]

CfgWorlds[]

  1. CfgWorlds >> Stratis >> Names >> CampTempest1 >> position[] >> {1941.68,3556.72}

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 26 August 2024, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  2. 2.0 2.1 2.2 2.3 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Attention Deficit, "Ok, quiet now; I have some important news to share with you all. Since his defection, Orestes has further briefed us on what he knows about the situation. Based on this information, we believe that one of our own - Nikos - is being held by the AAF on Stratis. I don't need to tell you how important he is to our cause, brothers. Not only is he the lynchpin of our supply network, he's the one man that truly unifies our cause. We plan to set him free. However, time is of the essence. Orestes believes that they will move Nikos deep into CSAT territory. It's imperative we get to him before he's taken beyond our reach. Right now, our British friend is putting together a plan to extract him and is finding the boats we will need to get to and from Stratis. We deeply appreciate this assistance. For now, we'll wait for Miller's signal and move to his position when the time is right."
  3. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Status Quo, "Six weeks have passed since the AAF's capitulation. The FIA, under the leadership of Nikos Panagopoulos, have transitioned from a military opposition to a political body and, alongside our forces, are working hard to restore their homeland. Although it will take time for this country to recover from war, the new government has the confidence of the people of Altis. However, NATO's invasion - albeit swift and, ultimately, successful - has stirred a new round of debates over the funding of military forces in this region. The conclusion was clear: there is no way NATO can maintain their position here while tensions in the pacific region rise. The decommissioning will continue and NATO will abandon this region."
  4. 4.0 4.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "Alpha, we've got mortar fire incoming! They've gotta have eyes on our position... ... Alpha - listen up - our UAV operator took a hit earlier. If you can get to it, you can use the Darter to locate the spotters!"
  5. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "MITCHELL: Copy on your mark, Alpha! Engaging! KERRY: Sir, spotters neutralized!"
  6. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Death Valley, "LACEY: Shit, Fast-mover! Bravo to Falcon, we just got buzzed out here! MILLER: Copy, Bravo, we saw him! Get out of there! LACEY: You heard him, guys! Get the fuck out before he comes back!"
  7. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "JAMES: Falcon, this is Swordfish. Enemy forces in Girna neutralized. Over. MILLER: Copy that, Swordfish. Great job. Do you have a kill confirmation on our target? Over. JAMES: Making a sweep now, sir. Over. MILLER: Be quick about it, Swordfish. Assume enemy forces at Tempest are mobilizing. I'd estimate you have about 5 minutes until they're on top of you. Over. JAMES: Understood. Swordfish out."
  8. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Wet Work, "There's a truck in the center of town! Everyone, load up! Falcon, be advised, the others are commandeering a truck. I'm going to double back for the SDV. Meet you guys back at Maxwell, over."
  9. 9.0 9.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Attention Deficit, "Be advised, we're approaching Tempest. Multiple contacts; vehicles and infantry. Wait one. Update: we have a visual on Strawman. Verified sighting."
  10. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Attention Deficit, "All teams, Strawman is secure. Exfiltrating now. Sterling work, gentlemen. Now, let's get off of this rock."
  11. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Attention Deficit, "MILLER: Alright, you lads have managed it, but watch yourselves, there's a small army headed your way. Get the hell out of there, we're moving on Strawman now. Over. KERRY: Copy that, Falcon. Gamma, we need extraction ASAP. Over. GAMMA: Understood. Moving to the extraction point. Out."
  12. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "111TH ID SOLDIER 1: Stratis was a cakewalk. I wonder what went wrong on Altis. 111TH ID SOLDIER 2: The lieutenant said they ran into CSAT. 111TH ID SOLDIER 1: Yeah? I thought we were fighting Greenbacks? 111TH ID SOLDIER 2: Who knows anymore, man."
  13. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., SCUBA (showcase), "Following the OPFOR invasion, we've made a last stand in the south of the island. We desperately need to establish a safe route for reinforcement and resupply, and command has identified this camp as our best shot. However, we've discovered that it's reinforced by a deployment of underwater mines, and protected by a garrison of enemy forces, including naval and air support. Other elements of your team, call sign Omega, have already taken up positions in a valley to the south of the bay. Join them and execute your tasks."
  14. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Night (showcase), "One of our most important assets, codename 'Archangel', has been captured by enemy forces. Intel suggests that preparations are being made to transfer our asset to an interrogation facility deep inside enemy territory. Time is short and our options are running out, but we cannot afford to let that happen. Archangel is currently being detained at the heavily fortified Camp Tempest. The enemy has the whole island locked down; a direct assault with a significant force is out of the question. We need to find a way to divert enemy units out of the area, giving a small recon team a strike window. Bishop has already infiltrated the area and, under the cover of darkness, will approach Archangel's position from the north. You are tasked to deploy to the south of the island, make contact, and raise as much hell as you can. Bishop will execute his mission only once you've done your job, so go loud. Destroy assets, raid camps, and compel the enemy to split its forces and investigate. We don't have all night: we expect Archangel to be transferred at roughly 2005; Bishop's window of opportunity will only be open for around 20 minutes. You have some charges in your pack and the element of surprise on your side. Make sure you use them well, then get out of there."

See also[]

Settlements on Stratis
Towns Agia Marina
Villages Girna
Monuments The Spartan
Military installations Air Station Mike-26Camp MaxwellCamp RogainCamp TempestKamino Firing RangeStratis Air Base