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Contact is an alternate, non-canonical mission in ArmA: Cold War Assault's Resistance campaign.

Diary[]

« I've sold myself to the Soviets. Still can't believe things have turned out this way. But I'm alive, at least. Maybe I can make it out of this in one piece. And when it's all over... well, who knows? »

Overview[]

The player controls a civilian named Victor Troska. Choosing to collaborate with the Soviets in order to save his own life, Troska has reluctantly agreed to betray Gabriel's fighters.

He must now arrange for a meeting with one of their representatives. If all goes according to plan, the Soviets will be able to locate their encampment and eradicate the insurgents once and for all.

Troska's role/class:

  • Infantry / Civilian

Default loadout:

  • Primary weapon: None
  • Secondary weapon: None
  • Equipment: None

The briefing loadout menu is not available for this mission.

Objectives[]

Primary[]

  • (1) Find Marek at the North end of village
  • (2) Locate a contact in Mokropsy
  • (3) Explore the wood at Fg22
  • (4) Find the Resistance camp and try to contact the rebels

Optional[]

  • (5) Inform the Soviets by radio of the camp's map coordinates, and take no further action

Mandatory[]

  • Troska must survive
  • Do not attack the Soviets
  • Do not harm the partisans or any of Troska's neighbours
  • Remain within the mission area

Walkthrough[]

NOTE:

  • This mission can only be triggered if you opted to collaborate with the Soviets in the previous mission (by selecting the Betray the partisans option).
  • Continuing with this route will lead to a non-standard game over after you "unlock" the non-canonical bad ending.

Primary 1: Find Marek at the North end of village[]

After the cutscene ends, you'll start the mission back at Dolina.

Hop into the driver's seat of the parked car and drive north to coordinates Ef31. Stop and get out of the car once you see a man standing next to a tractor; that's Marek, your resistance contact.

Primary 2: Locate a contact in Mokropsy[]

Get back into your car and drive further north up the road towards the village of Mokropsy (Ec26). You should see a man standing next to a white house on the southern side. Stop next to him and get out to trigger another cutscene.

Primary 3: Explore the wood at Fg22[]

Drive north-east towards coordinates Fg22. As you get closer, you should spot some tents and fighters walking/standing around the area as well as a parked truck. Stop the car next to them and disembark to trigger a conversation with the rebels.

After the cutscene ends, you will need to pick from one of the two options that will determine which route you will continue on for the rest of the campaign:

  • Option 1: Give up the coordinates to the Russians (bad ending, see Optional objective below)
  • Option 2: Tell the truth to Jerry (canonical route, see Primary objective below)

Primary 4: Find the Resistance camp and try to contact the rebels[]

NOTE:

  • Choosing to side with the partisans will place you back onto the campaign's canonical route.
  • However, if you wish to betray the partisans, ignore this section and skip ahead to the Optional objective below (Inform the Soviets by radio of the camp's map coordinates, and take no further action).

Troska has chosen to side with the resistance. After a short cutscene where Troska relays false coordinates back to Guba's men, the mission will end in victory.

Optional 5: Inform the Soviets by radio of the camp's map coordinates, and take no further action[]

NOTE:

  • This section only applies if you intend to stay on the non-canonical bad ending route.
  • Be aware that it will lock you into a forced game over. You will need to revert your campaign progress back to the start of Crossroad or reload a save from an earlier point in the mission (before you meet with partisans).

Troska has chosen to betray his countrymen and has relayed the real coordinates of the partisan camp back to the Soviets.

There's nothing for you to do after you betray the fighters. Just find a safe place to hide nearby and avoid getting run over or get shot in the crossfire. The mission (and campaign) will end in "victory" once the Soviets have annihilated all of the defenders.

Ending: Game Over[]

OFP-mission-crossroads-00
« No. I don't trust him. He betrayed his closest friends - what do you think he could do to us? Kill him. Now!
Col. Guba
»

Not an actual "ending" in the conventional sense.

If you opted to side with the Soviets, a cutscene that shows Troska and remnants of the partisans facing execution by firing squad will take place after the end of the mission.

Trivia[]

  • Although its events are obviously non-canonical, Contact marks the first campaign mission in the entire series where the protagonist is still able to recover from a potential non-standard game over route and continue on with the main story.

See also[]

Playable missions in ArmA: Cold War Assault
Cold War Crisis TrainingFlashpointCombined ArmsCampingAlertMontignac Must FallAfter Montignac (Strange Meeting) • RescueUndercoverNight PatrolHold MaldenDefenderTank TrainingBattle of HoudanInterdictionSpearheadPathfinderTank RallyUnfinished BusinessTaking CommandScoutingTurning the TideSaboteurGuardianReturn to EdenHind AttackRolling ThunderAirborneAir SuperiorityReconKilldozerAir AssaultWake-up CallPlanes StartMaverickCounter StrikeEscapeIncursionSearch and DestroyRed DawnStatus Quo
Resistance InvasionCrossroadNo Turning Back (Contact) • Ammo LowScrapField ExerciseFirst StrikeHostagesInformationOccupationCounterattackContrabandReckoningFireworksThe PassHuntingTrapFire Fight
Missions are listed in order of left-to-right based on unlock order (not in chronological).
(Parenthesis) indicate alternate and/or non-canon missions.