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« Thanks to the 9.3x64 mm ammunition, Cyrus offers better performance than standard 7.62 marksman rifles. At the same time, it is lighter and more versatile than heavy sniper rifles. Cyrus is a gas operated action with a single and full auto fire modes. It is a very precise and deadly weapon at a medium distance.
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The Cyrus 9.3 mm marksman rifle.

The Cyrus is a 9.3 mm marksman rifle used exclusively by CSAT forces in ArmA 3. It was added with the release of the Marksmen DLC.

Overview[]

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This is a premium asset that requires ownership of the Marksmen DLC.


The Cyrus is a gas operated, selective-fire marksman rifle chambered to fire the 9.3×64 mm round.

It can only load 10-round box magazines, and can attain a fire rate of up to 300 rounds per minute on full auto[CfgWp 7][Formula 1] with a muzzle velocity of 870 m/s.[CfgMa 2] The Cyrus supports accessories on its top[CfgWp 8], side[CfgWp 9] and underbarrel[CfgWp 10] rails, and also allows for suppressors to be attached onto its muzzle.[CfgWp 11]

Designed to supplement the lighter Rahim, it is an exceptionally powerful rifle used by CSAT sharpshooters. Compared to its NATO counterpart, it fires a harder hitting and larger 9.3 mm round which has many advantages (and disadvantages) over the MAR-10's smaller-sized .338 Lapua Magnum round.

For instance, the Cyrus' 9.3 mm round hits significantly harder at close-medium ranges due to being much larger and is also strong enough to penetrate heavy body armour or light defilade. However, it suffers from having poor flight characteristics which can cause it to lose most of its power the further the round travels.[CfgAm 1] This cuts into its effective range and accuracy, reducing its effectiveness as a marksman rifle as it cannot reliably take out targets that are located at distances of 800 metres and beyond.

Being a selective-fire weapon, the Cyrus also has the ability to fire on full auto as opposed to just semi-automatic.[CfgWp 12] However, the Cyrus' recoil is rather difficult to handle in this mode. Combined with its already small magazine capacity, this means that it is best to switch to full auto fire only in close quarters. Otherwise, most rounds will most likely miss their targets and leave the operator vulnerable to enemy fire while they reload.

Note that at distances about of 1,400 metres, rounds from a Cyrus will have slowed down enough to become subsonic. At this distance, a shooter using a suppressed Cyrus becomes exceedingly difficult to locate, and it even becomes difficult to recognise that bullets are striking nearby aside from the faint sounds of bullet impacts near the target.

Ironsights[]

Arma3-cyrus-ironsight-overview

The Cyrus allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 13] By default, it is set to a zeroing of 200 metres.[CfgWp 14] Neither the front nor rear sight are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Cyrus will allow for an absolute maximum zeroing of 1,800 metres.[CfgWp 15]

Camouflage[]

  • Black: Matte black paint finish.
  • Hex: Arid Hexacam camouflage pattern. Used by Mediterranean CSAT sharpshooters.
  • Tan: Tan paint finish.

Ammunition[]

Arma3-ammunition-10rndcyrus
Ammo parameter 9.3 mm (Ball)
Base damage value 18[CfgAm 2]
Aerodynamic friction -0.00075[CfgAm 1]
Muzzle velocity (m/s) 870[CfgMa 2]
Expected velocity (m/s) 785[CfgAm 3][note 1]
Penetration depth (mm) 28.71[CfgAm 4][Formula 2]
Deflection angle (degrees) 15°[CfgAm 5]

The Cyrus can only be loaded with one type of magazine.[CfgWp 16] It has a weight of 16[CfgMa 3] "mass" units:

9.3 mm 10Rnd Mag[]

10-round box magazine loaded with 9.3 mm ball ammunition.[CfgMa 4]

None of the rounds fired will emit visible tracers.

Achievements[]

  • Arma3-achievement-marksmenweaponmaster
    Marksmen Weapon Master
    • The Cyrus is one out of seven premium weapons featured in the DLC. Simply equip it (and the other six) in the Virtual Arsenal and begin testing it. Can be done in a single sitting or in multiple playthroughs.

Trivia[]

  • The Cyrus is based on a mixture of two real-life Russian-made weapon platforms: the "Dragunov" sniper rifle (more specifically the "SVDK") and various "Saiga" rifle models.[1] Both weapon systems are primarily designed by subsidiaries owned by Kalashnikov Concern.
  • At launch, the Cyrus imposed a heavier stamina burden and inertia penalty. Both were subsequently reduced after the release of Game Update 1.64.[2]
  • Prior to Game Update 1.82, the Cyrus' muzzle proxy was misaligned which caused suppressors to not properly latch onto the model's barrel.[3]
  • It is notable for being the only firearm that is stated to be manufactured in Chernarus.[4] What implication that this has to the state of Chernarus' diplomatic alignment by the mid 2030s is unclear, however.

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> B_93x64_Ball >> airFriction
  2. CfgAmmo >> B_93x64_Ball >> hit
  3. CfgAmmo >> B_93x64_Ball >> typicalSpeed
  4. CfgAmmo >> B_93x64_Ball >> caliber
  5. CfgAmmo >> B_93x64_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 10Rnd_93x64_DMR_05_Mag >> count
  2. 2.0 2.1 CfgMagazines >> 10Rnd_93x64_DMR_05_Mag >> initSpeed
  3. CfgMagazines >> 10Rnd_93x64_DMR_05_Mag >> mass
  4. CfgMagazines >> 10Rnd_93x64_DMR_05_Mag >> ammo >> "B_93x64_Ball"

CfgWeapons

  1. CfgWeapons >> srifle_DMR_05_blk_F >> Single >> dispersion
  2. CfgWeapons >> srifle_DMR_05_blk_F >> FullAuto >> dispersion
  3. CfgWeapons >> srifle_DMR_05_blk_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> srifle_DMR_05_blk_F >> recoil
  5. CfgWeapons >> srifle_DMR_05_blk_F >> inertia
  6. CfgWeapons >> srifle_DMR_05_blk_F >> dexterity
  7. CfgWeapons >> srifle_DMR_05_blk_F >> FullAuto >> reloadTime
  8. CfgWeapons >> srifle_DMR_05_blk_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  9. CfgWeapons >> srifle_DMR_05_blk_F >> WeaponSlotsInfo >> PointerSlot_Rail >> compatibleItems >> {acc_flashlight,acc_pointer_IR}
  10. CfgWeapons >> srifle_DMR_05_blk_F >> WeaponSlotsInfo >> UnderBarrelSlot_rail >> compatibleItems >> {bipod_01_F_blk,bipod_01_F_khk,bipod_01_F_mtp,bipod_01_F_snd,bipod_02_F_arid,bipod_02_F_blk,bipod_02_F_hex,bipod_02_F_lush,bipod_02_F_tan,bipod_03_F_blk,bipod_03_F_oli}
  11. CfgWeapons >> srifle_DMR_05_blk_F >> WeaponSlotsInfo >> MuzzleSlot_93 >> compatibleItems >> {muzzle_snds_93mmg,muzzle_snds_93mmg_tan}
  12. CfgWeapons >> srifle_DMR_05_blk_F >> modes[] >> {"Single","FullAuto","single_close_optics1","single_medium_optics1","single_far_optics1","fullauto_medium"
  13. CfgWeapons >> srifle_DMR_05_blk_F >> discreteDistance[] >> {100,200,300,400,500,600}
  14. CfgWeapons >> srifle_DMR_05_blk_F >> discreteDistanceInitIndex >> "1"
  15. CfgWeapons >> srifle_DMR_05_blk_F >> maxZeroing
  16. CfgWeapons >> srifle_DMR_05_blk_F >> magazineWell[] >> {"Cyrus_93"}

Formulae

  1. 60 / reloadTime = 60 / 0.2
  2. initSpeed * caliber * 15 / 1000 = 870 * 2.2 * 15 / 1000

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Haládik, L 2015, OPREP - MARKSMEN WEAPONS, Arma 3, viewed 24 September 2017, <https://dev.arma3.com/post/oprep-marksmen-weapons>.
  2. Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 13 October 2023, <https://dev.arma3.com/post/spotrep-00059>.
  3. Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 13 October 2023, <https://dev.arma3.com/post/spotrep-00079>.
  4. ARMA 3: Marksmen 2015 [Video Game], Bohemia Interactive a.s., Cyrus 9.3 mm, \a3\weapons_f_mark\longrangerifles\dmr_05\data\dmr_05_01_co.paa, "CYRUS 9.3x64 MADE IN CHERNARUS"

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
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