« | The Designated Marksman Rifle is a semi-automatic, gas-operated rifle. It is a modified and accuracy-increased version of the M14 rifle and is used extensively by the US Marine Corps. This weapon uses 7.62x51 NATO cartridges and is highly prized for its power, light weight and rapid, but accurate fire. Armoury Description
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The DMR is a 7.62 mm designated marksman rifle used exclusively by the U.S. Marines in ArmA 2.
Overview[]
The DMR is a gas operated battle rifle with a rotating bolt that is chambered to fire the 7.62×51 mm NATO round.
It loads from 20-round box magazines, and can attain a rate of fire of up to 600 rounds per minute with a muzzle velocity of 850 m/s. The DMR is only available in a single variant that is fitted with a sniper scope that has a magnification strength range of 3.5x-10x and has a (non-functional) bipod attached beneath the barrel.
The weapon of choice of U.S. Marine marksmen and Force Recon operatives deployed to Chernarus, the DMR is an all-round decent sharpshooter weapon. Unlike its U.S. Army counterpart, the DMR's use of a sniper scope allows the operator to reliably engage targets at distances of up to 800 metres by default.
However, the DMR is not a selective-fire weapon and is restricted to semi-auto only. Its scope is quite cumbersome and lacks a backup sight, further hampering its usefulness in close quarters. With no enhanced vision optics like the M110 or a suppressor for stealth missions, its utility is niche at best and can't be used for much more than sniping in daylight.
Optics[]
The DMR does not have an ironsights-only variant is always fitted with a low-powered riflescope. Its zeroing can be adjusted starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000). By default, it is set to a zeroing of 300 metres.
The scope itself uses a mil-dot reticle which can be used to estimate a target's range. Once the target's distance has been ascertained, adjust the DMR's zeroing to the required range setting and then point the centre of the crosshairs onto the target.
Ammunition[]
Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
12 | -0.0009324 | 850 |
The DMR can only load one specific type of magazine. It requires one inventory slot to carry:
DMR mag[]
Box mag with 7.62 mm NATO ball ammunition. Can be shared with the CZ 805 BREN's B1 battle rifle variant or the M14 marksman rifle.
Does not have any visible tracers.
Trivia[]
- The DMR is shown to be Sergeant Sykes' weapon of choice as he wields it throughout almost every mission in Operation Harvest Red.
- On release, the user could strangely equip night vision goggles while looking through the DMR's scope, making it the only marksman rifle that allowed its user to aim through the optics without a dedicated night vision-enhanced scope.
- This was finally addressed with the latest Steam version patches (as part of the CorePatch updates), which disabled this "feature" entirely.[1]
- The CorePatch changes also granted the ability to zero with the DMR's riflescope. Prior to the patch, it utilised a fixed zeroing of 300 metres and forced the user to rely solely on the scope's mil-dots in order to land hits properly.[1]
Gallery[]
References[]
- ↑ 1.0 1.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 21 April 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- M14 (U.S. Army counterpart, ArmA 2: OA only)
USMC - Armoury (ArmA 2) | |
---|---|
Handguns | M1911 .45 • M9 9 mm |
Submachine guns | MP5 9 mm |
Shotguns | M1014 |
Carbines | M4A1 5.56 mm (M4A1 M203) |
Assault rifles | M16A4 5.56 mm (M16A4 M203) |
Designated marksman rifles | DMR 7.62 mm • Mk12 SPR 5.56 mm |
Sniper rifles | M107 .50 • M24 7.62 mm (M40A3) |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • SMAW |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. |