Armed Assault Wiki
Advertisement

WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

David Armstrong is the recurring name of multiple characters throughout the ARMA series.

ArmA: Cold War Assault[]

David Armstrong is the main protagonist of ArmA: Cold War Assault's Cold War Crisis campaign.

Background[]

A U.S. Army soldier deployed on the island of Malden[2], Armstrong was a squad member of Alpha under the command of Sergeant Berghof.[3] Initially, Armstrong specialised as a grenadier within the squad but eventually become elevated to the position of squad leader by Colonel Blake.[4]

His service number is 17582.[5] He goes by the radio callsign of Alpha One.[6][7]


Cold War Crisis (1985)[]

Armstrong and the rest of his squad (aside from Berghof) were casually relaxing and listening to the radio before a scheduled training exercise. While fellow Corporals Fowley and Kozlowski bickered over who got to choose the radio channels, Bormioli urged them to shut and listen to a news broadcast instead.[8] It's not long before SGT Berghof interrupts the squad, reprimanding them for being late as they were due for training ten minutes ago.[9]

Armstrong's squad quickly assembles and carries out their routine exercises, with Berghof singling out Armstrong to perform various exercises[3] before ordering him to take command of a truck to ferry them to another part of the camp.[1][10] During their training, the squad begin to discuss rumours regarding the sighting of an unknown force around Everon. Later that night, those rumours would be confirmed when Berghof rouses them from sleep and orders them to assemble in front of the barracks.[11]

Colonel Blake, the commanding officer of the garrison, briefs them on the situation. All contact with another camp on Everon was lost, and helicopters sent to investigate the unknown attackers never returned. To that end, Blake mobilises Alpha squad and several others to immediately head for Everon to find out what exactly had happened.[11][12]

Landing on the coast near the village of Morton, they soon came under fire and responded in kind.[12] Despite their numbers, Armstrong's squad quickly gained the upper hand against the unknown attackers with minimal losses and retook Morton soon after.[1][13][14]

« Combat. They tell you it'll be tough, your first time under fire and, sure, no-one was expecting it to be easy but Christ, there were men dying out there, all around me. Bullets so close to my head I swear I could feel their heat. Mayhem.
Armstrong's first experience of real combat
»

Their next target was the village of Regina, not too far away from Morton.[14][15] Heading out once again, they soon come under fire from the entrenched defenders, who (though unconfirmed) were suspiciously looking like Soviet Army soldiers.[16][17]

Regina is also liberated temporarily but reports come in of a platoon of enemy tanks rapidly closing in onto the village. NATO command immediately ordered Armstrong and all the other U.S. forces to retreat[18], pulling back to Morton for the time being while the situation stabilised.[1][19][20]

« So we took the village, Regine. Took it, as ordered and held on to it for about two whole minutes.
Jesus, what a mess. While I was still catching my breath, this tank platoon comes charging in from the South, and all hell breaks loose. To be honest, I was lucky to make it out alive. Some weren't so lucky. There are more empty spaces in our parade line. No-one says anything, but we all notice them.
Ivan's getting stronger in the South, but it looks the central part of island is almost under NATO control. Seems like we're settling in for a long fight here.
The aftermath of the failed attack on Regine
»

Two days later[1], Armstrong's squad relocated to another town called Le Moule and prepared to set up temporary fortifications while they waited for additional reinforcements.[20][21] Berghof returns from his trip and ordered Armstrong to accompany him; they needed to find a suitable location to set up a camp. Whilst he was driving, Berghof told Armstrong that he was equally as nervous as everyone else in Alpha squad. If they were indeed fighting Soviet soldiers, then this flashpoint could very well be the opening phase of World War III.[17] Needless to say, the fact that the Sergeant was this nervous about their predicament, did not reassure Armstrong in the slightest.[22]

They soon return to the others after Berghof spots a suitable location, but immediately head out again for a patrol, leaving Fowley behind to handle the camp's construction.[23] While on patrol, Armstrong's squad comes into contact with more hostile troops and are forced to retaliate in kind.[24][25] They were successful in fighting off the attackers, and Armstrong's squad returns to Morton later that evening for some much needed rest.[26][27][28] Meanwhile their commanding officer, Lieutenant Kaufman, returns to Le Moule to inspect their new camp.[1][29]

Not long after the Lieutenant leaves, he issues a distress call that he was under heavy attack and required immediate assistance.[30] Having no time to spare, Armstrong's squad quickly geared up and moved to the Lieutenant's position.[31] They manage to reach his location in time and drive off the attackers[32], but are too late to save Kaufman. Armstrong are then relocated back to Le Moule again to await further orders.[33]

« What's really getting to me right now, is that I could be dead in few hours, but no-one back home has any idea what's going on here. As far as they know, we're still in the training camp. Still sitting around, still firing at wooden targets on the range.

Not facing Russian tanks.

Goddamnit.

Where's that truck?
Armstrong's mixed emotions begin to pile up
»

Two days later, the order finally came down to Armstrong's squad. They were to move out immediately and seize the city of Montignac which had been heavily fortified by the Russians. Moving out in the late afternoon, Alpha linked up with Bravo and Charlie squads and was supported by additional light armour. The operation to seize Montignac would be straightforward - or so NATO command had believed.

The attack goes as planned initially with the defenders being wiped out by the combined might Alpha, Bravo, and Charlie. Before they can even make plans to set up their own fortifications around the town, the order for all NATO forces on Everon to evacuate is urgently issued by command. What the Montignac assault force had not realised however, was that a giant wave of enemy reinforcements would be arriving in a matter of seconds.

Overwhelmed by the superior numbers and firepower of the Russians, Armstrong's squad is completely overrun, with all of his fellow squad members and even SGT Berghof being cut down during the retreat. Left alone as the sole survivor, Armstrong could do little but make a run for the deep forests of Montignac and evade the hail of gunfire that followed.[1]

Armstrong desperately tries to raise communications with NATO headquarters, but his radio fails to transmit properly. When darkness falls completely, Armstrong also becomes lost in the maze-like woodlands. It's not long before he runs into a group of fighters however, who promptly order him to surrender. Armstrong complies, but realises that the fighters weren't Soviet soldiers.[5] They escort him back to their camp where he's introduced to Commander Slava, one of the leaders of the "Everon Freedom Alliance" group (or rather, the so-called "FIA").

« Slava: Welcome, Corporal Armstrong. My apologies for the manner of your arrival.
Armstrong: Hey, don't worry about it. Now perhaps you crooks would like to take me back to wherever the hell you abducted me from, before a squadron of Blackhawk gunships comes looking for me.
Slava: As soon as you've heard what we have to say, you will be returned unharmed to your unit. The Everon Freedom Alliance has no quarrel with NATO.
Armstrong meets with Slava for the first time
»

Slava explains their situation and tries to convince Armstrong to rally NATO support for the people of Everon, who were being brutally oppressed by the Soviets. Armstrong is recalcitrant however, and remains adamant that it wasn't likely that they'd get support from NATO since no one knew of the guerilla organisation's existence.

Regardless of his hesitation, Slava decides to take him back to their main camp anyway to talk with the leader of the guerillas. But before doing so, "enlisted" Armstrong's help in liberating a nearby village that the Soviets were planning to massacre.[1] He was assigned as "member" of White Wolf, a team of guerillas that accompanied him in liberating the village. After an hour of intense fighting, they succeeded in stopping the massacre. Slava then took him back to the main rebel camp as the sun began to rise.

The path to the camp was deep in the heart of Soviet-controlled territory however, which meant that smuggling Armstrong was easier said than done. Passing through multiple checkpoints, they finally reach one manned by an officer, who immediately suspected that the disguised rebels were up to something. Forced to act, the rebels quickly take out the Soviets before fleeing into the woods, heading on foot in the direction of the camp at a castle ruin.[1]

« FIA Commander: Wishes are no good to us, Corporal. Soon, they will find us. Then they will kill us. All we can do is slow them down.
Armstrong: I promise you, we will return - and we'll drive those damn Ruskies into the sea.
Armstrong vows to rally NATO's support for the guerillas
»

Thanks to his skill in saving the civilians at the village, Armstrong's presence was warmly received by the commander. That being said, he voiced his doubts about the American's willingness to gather aid for them but Armstrong, having understood their struggle first hand, remains firm and assures him that he'd convince NATO officials to support the guerillas once he returned.

Slava meanwhile, established contact with U.S. forces and the resistance had managed to scramble a boat for him to take back to Malden. Later that night, Armstrong boarded the boat, and promised the commander that he would definitely return with NATO aid.

« Armstrong's CO: Listen, Armstrong, I appreciate that things are bad on Everon - really, I do. But there's simply nothing we can do to assist at this time. We've got our own problems right here on Malden.
Armstrong: Sir, for all we know -
Armstrong's CO: For all we know, the Russians could be on their way right now. We've got to secure our position here before we can even think about pushing back to Everon. I'm sorry, but these resistance fighters will have to manage by themselves for a while longer.
Armstrong fails to convince his officers to assist the guerillas
»

But when he does get back to NATO lines, Armstrong vehemently tried (and failed) to convince his superiors to send aid to support the ailing guerillas but to no avail; his commanding officers told him that with the garrison's numbers thinned out and the Soviets possibly on the horizon, they had no way of sending help for the rebels. Having essentially broken his "promise" to the rebels, Armstrong could do little but return to duty.

A few days[1], Armstrong has been reassigned to guarding an installation at the southernmost tip of Malden. What seemed like another routine and actionless night would turn into a wild firefight when Soviet special forces attempt to infiltrate the installation and sabotage its anti-air defences. Armstrong's team fights off the infiltrators, but their attack was just the first of many.

« These Russians are unbelievable! I'm amazed they have the guts to attack Malden - it's NATO-controlled territory. Word is there's enemy troops all over the South of the island. Sounds like those Spetsnaz soldiers were some kind of advance unit, and the main offensive will begin today.

What the hell is going on here?
Armstrong
»

While on patrol near La Riviere the next morning, massive formations of Soviet troops are sighted and begin to lay siege to the entire southern half of the island. With every available man that could be spared mobilised into action, Armstrong was called up to assist in the defence of the main port.

The Soviets greatly outnumbered the paltry defence force however, and Armstrong's squad were forced to retreat to avoid further losses. What was left of Armstrong's squad fled north to La Pessagne and linked up with other forces. They now needed to hold the line against Soviet troops, who were relentlessly thundering north towards the town.

Armstrong helped to set up an anti-tank minefield and then dug in with the rest of the defenders, bracing for the expected Soviet assault. After a fierce battle resulting in heavy losses for both sides, the NATO defence line managed to hold out; at least for the time being until additional reinforcements could be scrambled.[1]

Two days later[1], Armstrong is again reassigned to the town of Saint Marie. NATO forces were regrouping for a major assault against the town of Chapoi, which had been reinforced with hordes of tanks and AA batteries by the Soviets. So as long as the AA defences remained, NATO forces could not bring their air power into battle.

« The situation is quite tricky. We can't send in helicopters, as the Shilkas would blast them to pieces. And any tanks would be spotted a mile off, and met with armored resistance. However, a few squads of infantry should be able to reach the target unnoticed. We can destroy the Shilkas and leave the rest for the Cobras.

At least, that's the plan...
Armstrong
»

Assaulting the town on foot, Armstrong worked alongside other infantry squads to destroy the AA batteries. They barely scrape through and take heavy losses in the process, but manage to destroy all of the Soviet defences. NATO gunships soon fly in and mop up the rest of the Soviet armour before Armstrong's squads are wiped out. In recognition of his valiant efforts at Chapoi, Armstrong is promoted to the rank of Sergeant.[1]

Two days later[1], he is ordered to meet with COL Blake back at the main headquarters for an important assignment, though Armstrong had no idea of what he was about to get into.

« Blake: I've been keeping an eye on you, Sergeant. And I've liked what I've seen.
Armstrong: Thank you, sir.
Blake: I'll be honest with you, Armstrong. We've lost a lot of good officers out there. Every man of ability is needed right now... So I want you to accept a field comission... Congratulations - you just made Lieutenant.
Blake promotes Armstrong to Lieutenant
»

When Blake finally arrives, he immediately promotes Armstrong to Lieutenant (to the latter's amazement). Blake had closely monitored Armstrong's actions and was impressed with the former Sergeant's skills. He introduces him to Major James Gastovski, a formerly retired and back-to-active-duty special forces operative that had been responsible for NATO's numerous breakthroughs in the past few days.

Armstrong was shown a televised message from the Soviet commander who was leading the invasion, a man that MAJ Gastovski reveals, was Aleksei Guba, a notorious Soviet General who had led the invasion of Nogova three years earlier. Unsure of why the Colonel was revealing all this information to him, Armstrong is suddenly told to return to Everon to escort Gastovski. Their mission was to enlist the aid of Everon's rebels; the very same guerillas whom he had reluctantly abandoned weeks earlier, so that NATO's invasion could proceed smoothly.

Returning to Everon by boat later that night[1], Armstrong and Gastovski make their way on foot to the guerilla camp. They find their contact deep in the forest, who recognises Armstrong and immediately brings the duo to meet the rebel commander.

« FIA Commander: Ah, Americans. We thought your species was extinct in these parts.
Armstrong: We came to ask for your help. We think we can help you too.
FIA Commander: Ah yes, like you helped us before. By fleeing this island the moment those Russian dogs removed their safety catches.
Armstrong faces a cold reception from the Everonian guerillas
»

Unlike their prior encounter, the rebel commander is less than pleased to meet Armstrong again. Armstrong's so-called "promise" had resulted in many more deaths; including Slava, who had been killed days prior while everyone waited for news from Armstrong.

Armstrong and Gastovski state that things were different this time around, as NATO was ready to help in the liberation of Everon. The two begin to discuss how NATO forces were assembling to invade Everon but needed help from the resistance to further their chances of success. The commmander eventually agrees, and also hands over documents that Slava left behind specifically for Armstrong. Just before they can continue the meeting, the castle falls under attack by enemy forces. As the rest of the guerillas arm themselves for combat, Gastovski stays behind to help them, ordering Armstrong to head back to Blake alone. He makes his getaway and returns to Malden via boat.

Returning to NATO headquarters a day later, Armstrong hands over the documents from Slava to Blake. He then assigns Armstrong the responsibility of gathering two infantry squads who had been separated at a crossroads near Arudy and were scattered somewhere in the north-east.[4][34] Armstrong located all of the men, and then commanded them to move towards the town of Goisse which was about to be attacked by Soviet forces.[1][6][35]

« Come in, Papa Bear. This is Armstrong. Lieutenant Armstrong... Hey! That's got a nice ring to it.
Armstrong
»

Reporting to MAJ Johnson at the field hospital[35], Armstrong positioned his men around Goisse and braced for the attack.[36] Despite the odds that were pitted against them, Armstrong's troops held firm and the Soviet attack was decisively repelled.[37]

He was then assigned with the task of scouting the base from which the Soviets had launched their attack from. With the help of a mechanised unit distracting the Soviets, Armstrong was able to stealthily move to a position overlooking the camp. He identifies the base and immediately reports back its coordinates to Blake.[1][7]

Now that the camp had been located and NATO reinforcements had arrived, Armstrong's unit led the way and struck the camp, wiping out all of the Soviets with the help of other forces. Though stray Soviets were probably still on the island, the destruction of the camp signalled the end of their hold on Malden.[1]

One final mission on Malden remained for Armstrong, however. While other NATO forces were assembling to strike Everon, Armstrong's unit now had to escort a valuable convoy carrying vital supplies to the airport north of the island. Linking up with the convoy at La Pessagne, Armstrong's troops carefully escorted the trucks to the airport, all the while encountering heavier-than-expected resistance from Soviet forces who were attempting to destroy the convoy at all costs. Despite the odds that were pitted against them, Armstrong's unit successfully manages to escort all trucks to the airport intact.[1][38][39]

With the last of the Soviets on Malden finally eliminated[39], the liberation of Everon could now truly begin. Assaulting via the beaches north of the island, massed NATO reinforcements struck the Soviet-occupied airfield so that their heavy tanks could be brought in. Armstrong's unit targeted the AA batteries scattered around the airfield which allowed for friendly gunships to fly in to destroy the rest of the enemy armour. Armstrong's unit then held off a major counterattack by the Soviets and proceeded to mop up the remaining stragglers.[1]

Within the span of three more days[1], the Soviets were decisively driven off Everon following the destruction of their main headquarters in Saint Pierre. All eyes now turned to Kolgujev, which was the island from which the Soviet invasion force had originated from. Attack jets had taken off from Malden and were already in the process of destroying Soviet tanks around the southern half of the island. However, one of the jets piloted by Captain Sam Nichols was shot down during the raids.

It now fell onto Armstrong's unit to pave the way forward by securing a beachhead on the ground for additional NATO forces to land. Leading the way once again, Armstrong's unit arrived on the southern shores and fought back a Soviet counterattack. They then proceeded to destroy another base before digging into their positions.[1]

All the while, General Guba had sent yet another televised broadcast directly to Blake and was threatening to destroy them with a "secret weapon", which Blake and Gastovski instantly assumed to be nuclear. The pilot was also going to be executed as an example and would be the first of many more to follow if NATO forces did not leave immediately. With the flashpoint now reaching a dangerous point of no return, it fell down to Gastovski and his team to handle the rest of the war while Armstrong could do little but hope that Guba's plan could be stopped by Gastovski in time.

Post-Cold War Crisis[]

To everyone's relief (except Guba's), Gastovski is able to find not just one but two of his SCUD missiles and destroys both of them before they could be launched. Guba's capture at his hands also signalled an end to the crisis in the Everon islands once and for all.[1]

« Gastovski: David, Hi - follow me to the pub, and we'll get this party started.
Armstrong: Sure thing, James.
Armstrong meets Gastovski for the first time in six years
»

Six years later[1], Armstrong continues to serve in the U.S. Army and remains based on Everon. He agrees to meet with Gastovski (who has retired) and his other two friends for drinks at the pub on Everon.[40]


Personality and Appearance[]

Armstrong is a white male with short black hair and a faintly trimmed neckbeard. His standard attire consisted of a Battle Dress Uniform (BDU), ALICE chest rig, and a PASGT combat helmet camouflaged in the ERDL woodland pattern.

A soft-spoken individual, Armstrong didn't particularly stand out compared to the confident Gastovski, the boisterous and eager Robert Hammer, or his two fellow squad members Fowley and Kozlowski. On the contrary, Armstrong had a glum-like personality and was quiet most of the time, speaking only when ordered to. At the same time, he could remain calm even when he wasn't in the best of situations, though his diary entries reveal that he does genuinely fear combat, and wasn't too confident that he could take charge of a squad (a mindset that gradually changes with each successful mission).

ArmA: Armed Assault[]

David Armstrong was a minor character in ArmA: Armed Assault's Armed Assault campaign.

Background[]

Armstrong served as the commanding officer of the U.S. Army training garrison left on the island nation of the Kingdom of South Sahrani.[1][41][42]

Following the withdrawal of most of the contingent's fighting force in the weeks prior to the drawdown, he remained as the sole commanding officer of the skeleton force that was left behind to continue supporting the Royal Army Corps of Sahrani.[41][42]


Armed Assault (2006)[]

Not long after the bulk of the garrison departed from country[41][43], U.S. troops at the border come under heavy fire and are overrun by massive waves of SLA armour and infantry.[44] U.S. and RACS forces are driven back all the way from the border[45] to the city of Dolores, where they planned to demolish the bridges leading into the city to delay the SLA's continued advances.[1][42][46]

Armstrong was briefly interviewed by AAN journalist Marian Quandt over the status of the invasion. He clarified that despite the grimness of their current situation, allied forces were "holding" firm but denied that they required reinforcements.[41]

« Quandt: Captain, can you tell us anything about the situation here?
Armstrong: The situation is quite complicated. For starters, we still have received no official word from the Democratic Republic of Sahrani as to the cause of this sudden act of agression. As you know, we were deployed to the island with a different mission than defending the country from an invasion.
AAN News journalist Marian Quandt interviewing CPT Armstrong
»

Forcefully concluding the interview, he urges Quandt to leave the area immediately as heavy fire is continually heard echoing in the distance.[41]

Fate[]

Armstrong can be killed after his platoon's Stryker and other command vehicles in the lead element for 1st Squad, 2nd Platoon are destroyed before they can retreat from Dolores.[47]

« This is Sergeant Mills, 1st Squad 2nd Platoon, to anyone who can hear this. Confirmed contact with at least two armoured and mechanised company-size SLA units. We just lost our Platoon command vehicle and two carriers. We have at least seven confirmed KIA, including Captain Armstrong. We're pulling back! Out.
CPT Armstrong's fate if he fails to evacuate in time before the defensive line is overrun
»

Regardless of whether he is KIA at Dolores[47], it is unclear as to whether Armstrong survives through to the end of the war as he is not seen again for the rest of the campaign.[48]


Personality and Appearance[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

Armstrong was a white male[note 1] who donned the standard attire of U.S. Army officers. He wore the Army's regulatory Army Combat Uniform (ACU) camouflaged in UCP, an 8-Point Cap fitted with a headset, along with a U.S. Woodland-camouflaged Interceptor Body Armor (IBA) vest for personal protection.

ArmA 2[]

David Armstrong is a minor character in ArmA 2's Operation Harvest Red campaign.

Background[]

The commander of the USMC's 27th Marine Expeditionary Unit (MEU)[49], Armstrong handled all strategic operations in Chernarus when full-scale civil war breaks out between Chernarussian government forces and pro-Russian separatists.[50][51][52]

For communications, he went by the radio callsign of Battlemage.[53][54]

Operation Harvest Red (2009)[]

« Gentlemen we are going to war! Politicians will call this a 'peacekeeping operation' but make no mistake we have a clear enemy.
General Armstrong addresses the entirety of the 27th on the importance of their mission
»

Anchored near the island of Utes just off the southern coast of the Chernarussian mainland[50], Armstrong rallied the crew of the MEU's lead ship and announced that Operation Harvest Red was to officially commence.[49] He briefed the assembled Marines on their mission, and made it clear that their objective was to help the country get back on its feet.[55] He also warned that he would make an example of any Marine that tried to make a mess of "his" operation.[56]

The next morning[1], Armstrong dispatched several Force Reconnaissance fireteams ahead of the scheduled invasion to destroy vital communication nodes being used by the ChDKZ insurgents.[52]

Not long after one of the Force Recon teams, callsign Razor, insert into their LZ near the village of Pusta, they report back to Armstrong about the existence of multiple mass graves containing the corpses of executed Chernarussian government soldiers and civilians.[57][58] Disgusted but not surprised by the discovery, Armstrong orders Razor's team leader, Master Sergeant Patrick Miles, to make a note of the mass graves' location and to proceed with marking the comms node at Pusta for an airstrike.[59] Razor's men opted to not call in an airstrike and chose to blow up the comms node with satchel charges instead in order to minimise collateral damage.[54]

Later on, another one of the Force Recon teams, callsign Sabre, are compromised during the raid and required immediate assistance. Armstrong diverted Razor to assist and laser mark targets for precision artillery strikes[60], authorising the use of expensive but powerful Copperhead laser-guided artillery shells for the mission.[61] Razor successfully marked all targets of opportunity, allowing Sabre's operatives to extract from the AO.[53][62]

As dawn approached, the invasion would commence in full swing with the 27th striking at all of the major cities along the South Zagorian coastline.[63][64] Within a matter of hours, the 27th overwhelm the outgunned insurgents and succeed in reclaiming almost every location for government forces to hold.[1][65][66][67]

Having succeeded in the first phase of the operation[67], the 27th's focus shifted to counterinsurgency instead, and aimed northward to the ChDKZ-held areas of South Zagoria.[68] Sporadic signs of insurgent activity were reported originating from this area, and the group's leader himself was also rumoured to have fled in this direction. Armstrong directed the establishment of a Forward Operation Base in the region to maintain control, and quickly dispatched additional Force Recon teams to hunt down the elusive leader.[69][70]

Not long after their relocation[69][70], however, news comes in of a terrorist attack striking the heart of the Russian Federation's capital. The Russian government lays responsibility for the attack solely on the Chernarussian National Party (NAPA), a group of anti-government and fervently anti-Russian guerillas.[71][72][73] Additionally, the Americans are also blamed for destabilising the region, and their mandate to intervene in the country is quickly rescinded following a vote in the UN Security Council.[1][74]

Left with no alternative, Armstrong is reluctantly forced to pull back the entirety of the 27th within 24 hours of the decision, leaving the Russian military to take over the peacekeeping operation.[74][75][76] Though no Americans were permitted to step foot on Chernarussian soil, one Force Recon fireteam; Razor Team specifically, was left behind during the hasty evacuation. Instead of pulling them out however, Armstrong authorised them to continue covertly supporting the Chernarussian government's attempts to subvert the Russians.[77][78]

In the days that followed[1], Razor Team helped government forces slowly take back territory that they had lost when the Russians intervened.[78] The evidence of ChDKZ war crimes that they gathered also helped to sway the votes in the UN Security Council[79] and eventually, the 27th MEU are authorised to redeploy into Chernarus after much deliberation.[80] The Russian military's mandate to intervene is also forced to expire - much to Armstrong's delight.

When the regional capital of Chernogorsk falls under government control, Armstrong immediately redploys the 27th onto the mainland.[81] With the help of his Marines, allied forces are able to seize the entire region and finally raze the main insurgent base in Msta to the ground.[1][82][83]

Post-Operation Harvest Red[]

« So my advice would be to enjoy this celebration Marines, revel in the glory of what you've achieved. You saved Chernarus, you defeated the Russians, you united a people. Now how about I open the brandy and you tell me your best war stories? 'Cos one things for sure: It's the last time you're ever gonna talk about it...
Armstrong personally congratulates the Marines of Razor Team
»

Completely victorious, Razor Team are immediately airlifted back to the USS Khe Sanh for debriefing.[82][83]

However, Armstrong had actually prepared a welcoming party to celebrate the occasion, setting up an impromptu parade to welcome back the Marines of Razor Team.[84] Armstrong was present alongside the CDF's commander, General Begunov, to personally greet and commend Razor Team's efforts. He offered them access to his private liquor stash and a chance to share their experiences, as they would - at least publicly, never again be able to speak about their deployment to Chernarus for the rest of their lives.[85]


Personality and Appearance[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

Armstrong is a white male with a short, black head of hair. He always wears an customised MCCUU camouflaged in the Corps' iconic woodland MARPAT pattern alongside an 8-Point Cap.

ArmA 3[]

David Armstrong is a supporting character in ArmA 3's The East Wind campaign.

Background[]

Armstrong is the commander of the U.S. Army's 7th Mechanized Brigade Combat Team, 111th Infantry Division (7th MBCT, 111th ID) that was deployed to the Republic of Altis and Stratis in response to the AAF's attack against the peacekeepers of Task Force Aegis.[86][87]

During the first phase of the invasion, he commanded all forces at the former joint-NATO/AAF airbase on Stratis[87][88][89] before relocating to the Altis International Airport and finally, the fire support base at Paros.

For the entire deployment, he went by the radio callsign of Crossroads.[90][91]


The East Wind (2035)[]

Following the successful capture of Malden by the 21st Brigade Combat Team (21st BCT), the U.S. Navy's 6th Fleet was able sail through safely to Altis to commence the primary phase of the ground operation. Under the cover of darkness, U.S. troops from the 111th ID, led by Colonel Armstrong, first struck the smaller island of Stratis. The outgunned and poorly organised AAF defenders were easily overwhelmed by the invasion force, and within a matter of hours captured the entire island.[87][89]

With Stratis taken, Armstrong transitioned to the next phase of the operation. Landing on the western coast of Altis, the 111th smashed its way through AAF lines and secured the old capital of Kavala. The next target was the main airport, which Armstrong thought would only have light resistance and could be easily taken. Armstrong also cautioned all NATO forces to remain on the alert for possible attacks by guerilla forces.[87][90]

Advancing in from the west, the 111th suddenly came under heavy fire from both the garrisoned AAF and CSAT forces, and were forced to retreat back to Neochori.[87][89] At the time, Armstrong received an urgent transmission from the pilot of a downed gunship that had been sent to clear the AAC airfield (designated as Objective Lima). According to a survivor from TF Aegis called "Scott Miller", friendly guerilla forces were being mistakenly fired upon. The pilot requested that Armstrong call off the attack. Armstrong agreed, and ordered all remaining gunships in the area to cease their attack against the AAC airfield. He then told the pilot to keep an eye on the survivor of TF Aegis.[90]

With morning approaching[1], Armstrong commandeers a transport and is personally flown to the mainland in order to meet with the supposed survivor. Saluted on arrival, the soldier identifies himself as Corporal Ben Kerry. Kerry asks Armstrong as to whether the actual Captain Scott Miller was able to come into contact with the invasion force, but Armstrong is completely unaware of the man's identity. With no time to spare, Armstrong orders Kerry to board his helicopter and they're immediately flown back to Stratis.[87][88]

« Kerry: What about Captain Miller, sir? He was supposed to establish comms with your main force.
Armstrong: I'm sorry, who?
Kerry: Captain Scott Miller. UKSF? Kinda ... talks like he's got a stick up his ass all the time?
Armstrong: The British? The Brits are no longer operating in this area. To my knowledge, they've been out since May. And, regardless, we had no record of a Scott Miller.
Kerry: Wait, what?
Armstrong: Look, we're out of time. Come with us, Corporal. You need to be debriefed, and we need everyone we can get our hands on.
Armstrong reveals the lack of communications with a "Captain Scott Miller"
»

While being debriefed on the flight back, Kerry reveals information regarding the situation with the guerillas and also the identity of "Captain Miller". Armstrong remains unconvinced of his story, however, and has Kerry confied to an isolated section of the airbase for twelve hours.[87]

Assembling the squad leaders at the command centre, Kerry is also called up to attend the briefing. Armstrong begins to brief the gathered personnel on the status of their forces on the mainland; enemy forces at the airport were holding steady but the risk of a counterattack still remained high. They were to hold the entire front until heavy artillery could be shipped in to bombard the airport's defenders.[87]

« Gentlemen, as you may have heard, our forces on Altis were unable to secure the airport. As it turns out, there wasn't a chance in hell that we were ready for what awaited us. CSAT got one over on us this time - and intel suggests they're ready to hit back at any moment.

Truth is, if we don't hold what we've taken over here, this whole operation is a wash. So - with Stratis under our control - we're going to head back and dig in.
Armstrong's briefing
»

With every man needed to support the next stage of the offensive, Armstrong assigns Kerry to active duty again. He continues to voice doubt about the Corporal's credibility and strongly opposes the idea of sending him out to the front again. But as NATO MEDCOM had already authorised his redeployment, he had no choice but to allow it to happen. Nonetheless, Armstrong sternly warns him against "trying" anything that could possibly endanger his men or the entire operation.[87]

Later that night[1], Armstrong relocates to the AAC airfield on the mainland, with NATO forces continuing to hold the western front against possible enemy infiltration.[92] When scouts report enemy troops being mobilised at the airport, Armstrong orders all NATO forces in the area to be ready for a potential attack.[93]

« All units, status report! What the hell just happened? Somebody tell me what the fuck just blew up! Over!
Armstrong
»

Suddenly, loud explosions can be heard all around Neochori, with numerous sightings of enemy forces also being reported by U.S. troops all around the area.[94] Armstrong demands a SITREP, but no one is able to confirm the situation until CPL Kerry, who was patrolling the town of Katalaki, radios in that his entire squad was KIA and that their anti-air defences at Points Kilo, Omicron, and Starfire, were all destroyed.[91]

Armstrong's fears are confirmed when CSAT gunships fly past Neochori and even against the AAC airfield itself, opening fire on the disoriented defenders. With the Neochori defence force completely lost, Armstrong ordered all assets in the region to divert to plug the gap. Meanwhile, CPL Kerry was reassigned to link up with two other mechanised infantry units callsigned Delta 3-1 and Delta 3-2.[91]

Armstrong suddenly receives a transmission from an unknown caller who demanded to speak only to CPL Kerry. Kerry receives the call and is informed that a squad of guerillas were helping to fend off the CSAT gunships with anti-air missiles.[95] They were standing by and offered to assist NATO forces as needed.[96]

« Kerry - I don't much like it - but I need you to step up! We've lost the east! If we don't take it back, they'll punch straight through our lines! Take the guerrillas and hit those defenses! Your new callsign is Nomad.
Armstrong
»

Having also overheard the conversation, Armstrong agrees with the guerilla fighter's idea and authorises Kerry to link up with them (despite his misgivings about allowing Kerry to take command).[96] Regrouped and ready to attack, the combined forces of Kerry's guerillas (assigned the callsign of Nomad by Armstrong) and Delta's IFVs desperately scramble to fight through the CSAT forces now pouring through Neochori.[97] Armstrong also attempts to deploy helicopters to support the counterattack, but the gunships are unable to lift off in time.[98]

« Nomad, priority message! Intel indicates enemy armor inbound from the airport! I need you to hold that position! We lose it, and we lose Neochori! How copy?
Armstrong
»

The ragtag force manages to fight through and retake the front line, but Armstrong receives worse news: heavy tanks were now racing towards Neochori to support the enemy attack. With no other assets available to reinforce them, Armstrong can do little but hope that Delta and Nomad are able to fend off the assault.[99]

Against all odds, both units are able to destroy the CSAT tanks and manage to drive back them back completely. With the situation also stabilised at the AAC airfield, Armstrong orders all forces in the area to stay on alert for any more attacks. To Armstrong's relief, no further attempts by CSAT forces were encountered for the rest of the night.[100]

As the dawn approached[1], the heavy artillery units had finally arrived at the front, and Armstrong quickly assembled them into position to hit the airport for the next stage of the operation. Meanwhile, CPL Kerry (still in command of Nomad) was issued the task of leading his squad of guerillas to assault a factory complex near Lakka.[101] Armstrong assigned a helicopter, callsign Golf-2-2, to ferry them to join up with the main ground force straight afterward[102], but they needed to clear the site first. He also lent another IFV (callsign Echo One) to assist them in the assault.[103][104][105]

Shortly afterwards, Nomad seizes the site and reports in their success.[106] The artillery on the other hand, had managed to destroy an AA battery at Point Texas, a CSAT outpost overlooking the factory, and had also neutralised most of the ground defences in the airport itself. Before Nomad could be picked up and the second stage of the assault could begin, Golf 2-2 comes under fire from Texas and is shot down.[107]

« Goddammit, we hit that position hard! They must've just moved in. Nomad, we can't deploy air support with an active AA threat so close to the airbase. You need to secure that position. Good luck. Crossroads out.
Armstrong
»

With the artillery batteries still reloading from the first attack and unable to shell Texas, Armstrong is forced to delay the entire offensive, ordering Nomad to clear the outpost by hand instead.[107] Fighting an uphill battle, they manage to destroy the AA battery that had moved in, allowing Armstrong to continue the offensive immediately.[108][109] At that same moment, a seismic tremor shakes the entire island. Concerned units report in to Armstrong to clarify whether it was caused by them, but Armstrong is unable to explain the sudden earthquake and advises them to continue the assault.[110]

« Charlie 2-2 Commander: Crossroads, was that us? Over.
Armstrong: Uh, that's a negative, Charlie-2-2. No further information at this time. Continue the operation. Crossroads out.
Altis is rocked by seismic activity
»

Hours later, the airport finally falls under NATO control[109] and Armstrong relocates his forward command post to the airport itself. The third stage of the operation could begin now, and thanks to the support provided by the 21st BCT earlier that morning, Armstrong is able to proceed with the assault on the capital city of Pyrgos.[1] Air support helped to neutralise threats ahead of the attack on the city, while U.S. tanks, freshly shipped in via the harbour at the airport, formed a solid wall of defences on the eastern front.

While the attack on Pyrgos begins, Armstrong authorises the artillery batteries, callsigned Foxtrot Three, to begin shelling the entire city to soften up its defences. Armstrong also radios in to inform CPL Kerry that the investigation over his possible involvement over the loss of TF Aegis was concluded, and that he had been cleared of any culpability in the incident.

« Armstrong: Crossroads to Nomad. Message. If you encounter Captain Miller or one of his teams, you are not authorized to provide assistance. How copy?
Kerry: Say again, sir?
Armstrong: You will stay the hell away from those Brits and their black ops bullshit, Corporal! Do you understand!?
Armstrong warns Kerry of getting involved with Miller's special forces unit
»

Armstrong still did not fully trust Kerry however, and continued to caution him against coming into assisting Miller or any of his subordinates should they try to contact him.

Not long after the bombardment commences however, Armstrong receives word from Bravo 2-3 that their artillery was hitting civilians still in the city. Armstrong is forced to order the Foxtrot-3's batteries to cease fire immediately. A distress call is also radioed in from one of the assaulting squads; they were pinned down after being ambushed by the AAF while approaching the city limits and required immediate assistance. Unable to provide air support or artillery, Bravo 2-3 is ordered to relieve them instead.

Reaching their location, Bravo 2-3's squad leader radios in their status; an immobilised AAF tank had entrenched itself inside the city to support the defenders, and needed to be destroyed. Armstrong authorises them to call in a fire mission directly onto the tank, but the troops opt to destroy it with satchels instead.

While they worked to destroy the tank, another seismic tremor shakes the island again. Armstrong is still unable to provide a plausible explanation for the cause, however, and urges all forces to continue the attack regardless. Soon after the tank's destruction, the attack force is able to break through the defensive lines surrounding Pyrgos, and the city itself falls under NATO control.

The next day[1], U.S.-led NATO forces regrouped around Pyrgos. With the AAF now on the run and their supply lines cut (not to mention CSAT forces attempting to avoid all contact with NATO troops), Armstrong's capture of Pyrgos had inflicted a decisive blow on the enemy. Dividing up the 111th, mechanised infantry units supported by airpower advanced east towards the heavily fortified towns of Kalochori and Sofia. Tank reinforcements on the other hand, rolled towards Selakano instead to swarm the entrenched AAF defenders in the south of the peninsula.

Entrusting CPL Kerry with command over his own squad again, Nomad was to seize Kalochori with the support of other squads and hold it against any further counterattacks. They seized the solar farm west of Kalochori before advancing onto the town itself. Armstrong dispatched air support in the form of a gunship and UCAV to assist the advance, and also authorised artillery for the attack force. An hour later, the Kalochori attack force succeeds in seizing the town and for good measure, also drive off a desperate counterattack by the AAF.

With Kalochori, Sofia and even Paros falling soon after, the way to the last of the AAF's hold over the north-eastern end of the island was clear. Armstrong suited up and relocated his command post to the temporary fire support base north of Paros, ordering Kerry to personally meet with him at the FSB. At the same time, he authorised the tank units poised to strike south to advance as well.

« Armstrong: Can I trust you with this, soldier?
Kerry: Yes, sir. We'll get it done.
Armstrong: Copy that. Now, get moving.
Assured of Kerry's reliability at last, Armstrong assigns him an important mission
»

On arrival, he details Kerry with the important task of scouting the AAF's defenders on the outskirts of Ioannina. They had dug themselves in and needed to be softened up first before the final attack could proceed.[111] Assigning several others to accompany him, the Corporal manages to reach a position overlooking Ioannina and calls in artillery and airstrikes on their positions, before finally giving Armstrong the signal to attack.

Meanwhile, the attack on the southern peninsula was going poorly, with the AAF having held out longer than Armstrong had expected. Nonetheless, shortly after the final attack against Ioannina commenced in full swing, the enemy commander, Colonel Georgious Akhanteros, issues a formal and unconditional surrender to Armstrong. The remnants of the AAF troopers on both fronts promptly lay down their arms and surrender to the invasion force.

Post-The East Wind[]

Following the halt in the fighting, Armstrong participated in the post-war peace talks between the new civilian government and Akhanteros; closely monitoring the peace process and the hardline AAF's ongoing demilitarisation efforts. The remnants of the AAF were also round up by Armstrong's forces and placed into temporary internment camps scattered throughout the island.

Sanctioned by NATO and with the help of the FIA guerillas, members of the AAF who were responsible for committing war crimes were singled out and trialled by military court. Those who had committed particularly heinous offences were judged and eventually executed by firing squad. The remainder, however, were released a month and a half later and were allowed to return to their homes.

Six weeks later, Armstrong was now responsible for the drawdown of the NATO presence on Altis. He assigned the task of escorting an AAN World News reporter named Mark Cole to (now Sergeant) Kerry for an interview with the new president-elect of the country, Nikos Panagopoulos.

« Sergeant Kerry, we've got a situation here, return to the base immediately.
Armstrong recalls Kerry for unknown reasons
»

Shortly after Kerry dropped off the reporter however, Armstrong informs the Sergeant of an "incident" and orders him to return to the airport immediately.


Personality and Appearance[]

Armstrong is a white male with short, dark brown hair. His standard attire consists of MTP-camouflaged combat fatigues and when not in the field, a coyote brown bandolier as well. Whenever he commanded on the front lines however, Armstrong opted to wear a ranger green plate carrier rig, tactical glasses and an Enhanced Combat Helmet (ECH) for safety.

Irritable and not easily impressed, Armstrong is a curt individual that did not accept any sort of insubordination from his men. He always strictly maintained protocol at all times. For this reason, he initially did not trust CPL Kerry and even considered him to be a possible traitor.[87][97] But with the constantly desperate situations that they faced and Kerry's ability to pull through every time, he slowly began to show some confidence in the Corporal[101], even entrusting him with much responsibility during the final attack.[111]

Trivia[]

The information below details unused, pre-release or removed content.
  • Unused dialogue files (dubbed in text-to-speech)[115][116][117][118][119][120] and text strings[121] from ArmA 2's Trial By Fire showcase suggest that Operation Harvest Red's version of Gen. Armstrong was intended to be the same David Armstrong from Cold War Crisis at some point in ArmA 2's development. Given that the Cold War Crisis Armstrong was explicitly an Army officer and not a USMC General, this dialogue was understandably cut from the final version of the showcase.[122]

Gallery[]

Notes[]

  1. Due to the random nature of the cutscene, Armed Assault's CPT Armstrong can inconsistently appear as an African-American male as opposed to his default white face.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 10 November 2018, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
  2. Bohemia Interactive a.s., 2011, 'ARMA COLD WAR ASSAULT MANUAL', The horrors of WWIII are imminent. There are clashes over the Malden Islands from dusk to dawn and you are caught in-between. You must use all of the available resources in your arsenal to hold back the incoming darkness. Infantrymen, armored and air forces are at your command to fight back against enemy aggression. But at the start you are just a simple grunt who has to climb through the Army ranks... You are in the Army now, Soldier! Your only hope is to survive everything you experience., ARMA: Cold War Assault, viewed 17 March 2025, <ArmaCWA_manUK.pdf>.
  3. 3.0 3.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Training, "Fowley, get those shoulders back! Stand up straight, Kozlowski! That's more like it. If I were a Russian, I'd take one look at you bunch of schoolgirls, and laugh all the way to the US of A. You boys may be flying home next week, but if I send you back like this, Uncle Sam will think we're running a holiday camp out here. So before I ship you out - I'm gonna shape you up! Armstrong! If anyone needs to shape up, Armstrong, it's you. I've seen Sumo wrestlers with flatter stomachs than yours!"
  4. 4.0 4.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Taking Command, "June 14 Well, what kind of an officer would I be without a unit of my own to command? Colonel Blake wants me to gather the remnants of a couple of other squads, and assist in the defense of Goisse. God knows what they're going to think of me - with no command experience... no proper training, even, just a few notes from the Commander field manual"
  5. 5.0 5.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, After Montignac, "TOMAS: Lower your weapon American - stay right where you are. ARMSTRONG: Don't shoot! Don't shoot. TOMAS: Give me your name, ID and rank. ARMSTRONG: 17582. Corporal David Armstrong. TOMAS: ...and your unit? ARMSTRONG: You don't need to know that. TOMAS: We will take you to Commander Slava. Take it slowly and don't try anything clever."
  6. 6.0 6.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Taking Command, "Stand by, Alpha Two. Alpha One, come in? Where the hell are you, Armstrong? Return to the rendezvous point immediately."
  7. 7.0 7.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Scouting, "BRAVO: Alpha One, this is Bravo. Nice going, boys. The area's secure. Thanks for your assistance, Lieutenant. ARMSTRONG: We aim to please, Bravo. Alpha One to Papa Bear. We're off to look for that camp. Over. PAPA BEAR: Understood, Alpha One. Papa Bear out."
  8. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Training, "FOWLEY: Hey, Kozlowski, you meathead. I was listening to that. BORMIOLI: Hey, you guys, enough already. It’s bad enough being cooped up on this miserable lump of rock without having to share it with the two of you. Now shut up and you might learn something. "
  9. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Training, "What is this, a tea party? You ladies were due on the parade ground ten minutes ago. Now get your asses out there or I'll have them stitched into footballs and kick them from here to New Jersey!"
  10. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Training, "Can you see that truck over there, soldier? Can you? Sprint there! Now move your ass!"
  11. 11.0 11.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Flashpoint, "BERGHOF: Rub the sleep out of those eyes, gentlemen. Colonel Blake will brief you. Attention! BLAKE: Thank you, Sergeant. OK, men, at ease. At oh-seven-hundred hours yesterday morning, contact was lost with Everon, the easternmost island in this group. The last communications that came from the island reported heavy military activity in and over the streets. From what we can ascertain, Everon has been occupied by a hostile force, origin unknown. As the only NATO presence in the area it is our job to respond. Choppers are waiting to ferry you to Everon. Any questions? BORMIOLI: Sir, you say the origin of the occupying force is "unknown". How can that be, sir? Hasn’t anyone, like, spoken to them? BLAKE: Believe me we’ve tried, soldier. Our intelligence assets in this area are limited. I’m sure Washington is diverting satellites to the area like crazy, but this has caught them by surprise, and it’s going to be a while before the first bird passes over. For our part, we sent a couple of helicopters to take a look yesterday. Neither returned. KOZLOWSKI: Sir, there’s not many of us, and it sounds like there’s a heck of a lot of them. Shouldn’t we get some more of our guys over here before we try anything? BLAKE: A carrier battle group is heading for the area at flank speed, but it’s still a few days away. And the longer we wait, the longer those guys, whoever they are, have to dig in and reinforce. Washington wants to move fast, before Moscow gets involved. If they aren’t already... We’re going to have to do the best we can with what we’ve got. Those choppers are waiting, soldiers. You’ll be briefed further en route. Good luck. Dismissed. BERGHOF: OK soldiers you heard the Colonel. Sounds like your holiday’s not over just yet. Now gather up those kit bags and let’s move!"
  12. 12.0 12.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Flashpoint, "Pipe down, soldiers. Here comes the drop zone. We have to secure Morton, the village over that hill. We'll only be facing infantry armored units, and we have air support, but you still need to stay sharp. Once the enemy's armored units have been destroyed, we'll move in and seize the village. Now, no heroics, OK? This is not an exercise. We're facing a real enemy this time. We'll move into Morton from the left. We're squad Alpha. Squad Bravo will support us from the right, by the forest. When we reach the village we'll wait for the air support."
  13. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Flashpoint, "Squads Alpha and Bravo, this is Papa Bear! Enemy forces retreating. Cover the village center and await further orders. Out."
  14. 14.0 14.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Combined Arms, "May 9, 1985 - Combat. They tell you it’ll be tough, your first time under fire – and, sure, no-one was expecting it to be easy... but, Christ... there were men dying out there, all around me. Bullets so close to my head I swear I could feel their heat. Mayhem. But we took the village. Morton – it’s the first stepping-stone on our way to liberating this island, Everon. And once we were in there, safe and settled, with the corpses cleared from the streets, all we could do was listen to the sounds of firing in the distance. Berghoff yelled at us for a while, recapping basic training. I took a few notes, but sincerely doubt I’ll get a chance to refer to them next time there’s some Russian trying to put a few rounds in my brain. God, the very idea… it doesn’t seem real. And now we’ve got a new objective. Another village – Regina, they call it. At least this time we should have some tank support."
  15. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Combined Arms, "Your objective is the village of Regina at grid location Fg81. Liberate the village in a combined operation with the help of mechanized infantry and the Bravo tank force."
  16. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Combined Arms, "KOZLOWSKI: Hard not to be excited, isn't it, Armstrong? After Morton this should be a pushover. BORMIOLI: You're a head case, Kozlowski. You love this stuff, don't you? KOZLOWSKI: Too right. Just look at this rifle. It's beautiful. The M16A2. 15 rounds a second, perfectly balanced, and only weighs five pounds. How can you not love it? BORMIOLI: Like I said, Kozlowski, you're a weirdo. FOWLEY: Yeah, Kozlowski. You stay away from me out there."
  17. 17.0 17.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "I guess you guys must be a little twitchy. Wondering what we're doing out here. Who we're facing. The truth is, I'm twitchy too. Hell, Armstrong, the whole of NATO command is twitchy. If these guys are Russians, which is what they sure as hell look like, then this thing has every chance of blowing up into World War III. But look, I shouldn't be telling you this... This is some countryside, ain't it?"
  18. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Combined Arms, "Alpha, Bravo, Charlie, this is Papa Bear. We have T-80 tanks incoming from the south. Retreat immediately! Repeat, retreat immediately! Out."
  19. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Combined Arms, "You had almost seized Regina, but the incoming tanks forced a retreat. Regina is lost - the remaining troops are moving back to Morton. But don't worry, soldier - you did the best you could."
  20. 20.0 20.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "May 10, 1985 – So we took the village, Regina. Took it, as ordered – and held on to it for about two whole minutes. Jesus, what a mess. While I was still catching my breath, this tank platoon comes charging in from the South, and all hell breaks loose. To be honest, I was lucky to make it out alive. Some weren't so lucky. There are more empty spaces in our parade line. No-one says anything, but we all notice them. Ivan’s getting stronger in the South, but it looks the central part of island is almost under NATO control. Seems like we’re settling in for a long fight here."
  21. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "Your squad is to establish a field camp near the village of Le Moule. Assemble in the center of Morton at 16.55."
  22. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "KOZLOWSKI: Hey, Armstrong, what did Berghof say to you out there? He must know what's going on. Are we fighting another world war? Armstrong? Are you deaf? BORMIOLI: Leave him alone, Kozlowski. He's driving. In any case, established Soviet military doctrine dictates that a direct attack on NATO should take the form of massed tank assaults at key points in central Europe. They'd never begin World War III out here on Everon. KOZLOWSKI: Yeah? Well it sure don't look like they're inviting us over for Moscow Mules."
  23. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "OK. Kozlowski, Bormioli, Armstrong, you're coming with me. We're going on patrol. The rest of you start turning this miserable patch of mud into a camp that Uncle Sam can be proud of. Fowley, you're in command while I'm gone."
  24. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "Did anyone see that? I thought I saw something move through those trees. Let's go take a look."
  25. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "Papa Bear, come in. Alpha squad reporting in - hostiles spotted, over."
  26. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "Three, no four infantry contacts ahead. Looks like a Russian patrol. All units, return fire!"
  27. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Camping, "You successfully transported the troops as ordered, and established a field camp near Le Moule with the rest of your squad. During your recon patrol in the North East area, you found some enemy soldiers infiltrating our sector and acted accordingly. Now you can return to Morton and relax this evening."
  28. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Alert, "There's not much to do here in Morton. I guess I'll just hang around and chew the fat with the guys."
  29. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Alert, "After a hard day's work hammering in tent pegs, you're free to enjoy an evening's R&R in Morton. Meanwhile, the Lieutenant is returning to Le Moule to inspect your handiwork."
  30. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Alert, "Does anyone copy? I'm under heavy fire at location Dc64. Urgent assistance required. Please respond. Repeat, am under heavy fire, location - AARGH..."
  31. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Alert, "Godammit, let's go! All units report immediately to center of village."
  32. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Alert, "That looks like the Lieutenant's jeep. Jeez, what a mess. Let's move out! Go, go, go! Stick together, and stay near the road."
  33. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Alert, "You eliminated the enemy forces, but there was no way you could save the Lieutenant. Now you’re back in Le Moule, awaiting your next assignment."
  34. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Taking Command, "BLAKE: Excellent. Now, I'll want you to take a leading role in the counter-attack. So first we need to assign you a squad. There are two groups of men scattered to the North East of here. Make your way to the crossroads out towards Arudy, and gather them under your command. Then join Major Johnson near the town of Goisse, which is coming under heavy fire - and help to repel the enemy forces. ARMSTRONG: Yes, sir!"
  35. 35.0 35.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Taking Command, "Papa Bear, roger that. Get your unit to Goisse as fast as you can and report to Major Johnson. He'll be near the field hospital. Out."
  36. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Taking Command, "ARMSTRONG: Lieutenant Armstrong, Sir! JOHNSON: At last. We'd almost given you up for dead. Looks like the Russians are about to make their move. Now, follow me. I'll take you and your men to your positions. We're expecting an attack from the north-east, along the road. Recon reports a BMP escort. Lieutenant, you'll lead the defence on this flank. I'll be on the other side leading Delta squad."
  37. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Taking Command, "Congratulations, Lieutenant. Goisse is still under NATO control. It was a long day today - but we were victorious in the end. A great start for the final push against the Russians."
  38. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Guardian, "Guardian One, this is U.S.A.F. Larche. The convoy has arrived and is unloading now. Good work."
  39. 39.0 39.1 ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Guardian, "The convoy has reached the airport! Well done, Lieutenant. We didn’t expect the journey to be so difficult but, well... it was. It was a good job you were there to protect those supplies."
  40. ARMA: Cold War Assault 2011 [Video Game], Bohemia Interactive a.s., Cold War Crisis, Status Quo, "GASTOVSKI: David, Hi - follow me to the pub, and we'll get this party started. ARMSTRONG: Sure thing, James."
  41. 41.0 41.1 41.2 41.3 41.4 41.5 ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Operation Dolores, "QUANDT: AAN Network brings you this report from a field base in the city of Dolores on the island of Sahrani. We have Captain Armstrong, commander of the local US forces, here for a short talk. Captain, can you tell us anything about the situation here? ARMSTRONG: The situation is quite complicated. For starters, we still have received no official word from the Democratic Republic of Sahrani as to the cause of this sudden act of agression. While US and South Sahrani forces have taken casualties, the death toll among civilians is rising at an even more alarming rate. QUANDT: The king of South Sahrani, Joseph III, has asked for international help. Is your participation in the conflict the United States' answer to that request? ARMSTRONG: As you know, we were deployed to the island with a different mission than defending the country from an invasion. Most US units participating in the training program here left the island several days ago. It’s just a coincidence that we were present here for a few more days. So we do what we can, although the possibilities at this stage seem limited. QUANDT: Does that mean that additional US units will be deployed to help you in this conflict? Our military analysts claim that there are too few troops to protect the entire island. ARMSTRONG: I cannot answer that question. But I want to assure you that we're currently in full control of the situation. QUANDT: But will you require more troops or not? ARMSTRONG: You've heard my answer. Thank you. You should leave the area now. SLA forces could arrive here any minute. QUANDT: Captain..! Well... Ok, we have some more footage for you, shot this afternoon. It appears the enemy is heavily armed and well organized. An allied counterattack seems to have been repelled this afternoon and US forces were forced to retreat back here to Dolores. As of this moment however, a select few brave US soldiers and some local forces are still trying to hold off the sizable SLA invasion. We'll try to stay as close to the fighting as possible. Wish us luck. From the Sahrani battlefield, this is Marian Quandt for the AAN Network.", AAN News
  42. 42.0 42.1 42.2 Bohemia Interactive a.s., 2006, Story, armedassault.com, viewed 13 October 2024, <http://web.archive.org/web/20071014000547/http://www.armedassault.com/story.html>. (archived link)
  43. Bohemia Interactive a.s., 2006, Just a quick note, William Porter - My Blog, viewed 13 October 2024, <https://web.archive.org/web/20101225024043/http://www.armedassault.com/william/?p=28>. (archived link)
  44. Bohemia Interactive a.s., 2006, Unpleasant surprise, William Porter - My Blog, viewed 13 October 2024, <https://web.archive.org/web/20101225023931/http://www.armedassault.com/william/?p=41>. (archived link)
  45. Bohemia Interactive a.s., 2006, Ordeal of Ortego, William Porter - My Blog, viewed 13 October 2024, <https://web.archive.org/web/20101225023857/http://www.armedassault.com/william/?p=42>. (archived link)
  46. Bohemia Interactive a.s., 2006, The Battle of Somato, William Porter - My Blog, viewed 13 October 2024, <https://web.archive.org/web/20101225023823/http://www.armedassault.com/william/?p=43>. (archived link)
  47. 47.0 47.1 47.2 ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Operation Dolores, "This is sergeant Mills, 1st Squad 2nd Platoon, to anyone who can hear this. Confirmed contact with at least two armored and mechanised company-size SLA units. We just lost our Platoon command vehicle and two carriers. We have at least seven confirmed KIA, including Captain Armstrong. We're pulling back! Out."
  48. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., Armed Assault, Operation Dolores, "Despite the eventual retreat, a large part of the SLA armored force was succesfully destroyed at Dolores. This has surely reduced the strength of future enemy operations in the Southern sector, giving us time to reestablish our defenses."
  49. 49.0 49.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, First To Fight, "Your first task in this operation is to get a briefing from General Armstrong, commander of 27th MEU. Wait until he finishes or until you are released."
  50. 50.0 50.1 Bohemia Interactive a.s., 2009, USMC, Arma 2, viewed 11 November 2024, <https://www.arma2.com/arma-2-factions/united-states-marine-corps>.
  51. Mořický, K 2009, Marines En Route to Green Sea, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/2-marines-en-route-to-green-sea.html>.
  52. 52.0 52.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, First To Fight, "Miles, you and I will go over this in detail later but I want to sketch it out with your men before that. OK roll the slides. Well the whole damn country is in chaos boys. It was hoped the MEU presence would deter an all-out war but since we shipped out the situation has actually gone downhill. We're now facing balls-out conventional civil warfare, so listen up. An estimated 12,000 strong force of the Chernarus Red Star Movement - the 'Chedaki' as the locals call 'em - have seized control of key areas all over north-eastern Chernarus. Take a look at the photo here, note the star symbol. Check out this group. The guy in the middle is 'Akula' Lopotev. Means 'Shark'. Along with his henchmen here, they terrorise and torture Chernarussian civilians. If you happen to meet them, report the contact immediately. We want those men alive if possible. What's left of the loyalist Chernarussian Defence Force is holed up in Zelenogorsk and its surroundings. If we don't step in now there may not be anyone left to help. Operation 'Harvest Red' will retake key areas and re-establish CDF control. Force Recon - yourselves included - will lead the attack ahead of the Battalion Landing Team. For you, Razor, that means neutralizing a key radio installation just outside the village of Pusta in the early hours of tomorrow morning. We think it coordinates enemy coastal defenses. After chopper insertion by Star Force 21 north of your target, you will reconnoiter the outskirts of the village, find out exactly where the comm center is and broadcast its position to Hazard 3 who will execute an air strike. You will then provide BDA, withdraw and stand by for orders. Gentlemen make no mistake; this conflict has the potential to destabilize the entire ex-Soviet bloc. We need to intervene now to prevent this crisis escalating any further. Any questions? I've got a lot to do so I'll have to limit this to one question each."
  53. 53.0 53.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "ARMSTRONG: Copy that Razor, outstanding work Marines! The comm station and multiple secondary objectives in one night? Outstanding! Say, you boys better save some for the rest of us, ya hear? MILES: Ah that's a negative Battlemage, over. ARMSTRONG: Haha! Oo-Rah! Copy that Marines! Standby, out."
  54. 54.0 54.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "MILES: I want you all well clear before we call in the airstrike so fall back, over. COOPER: Uh, copy Miles but we got a problem. Be advised, target is surrounded by other buildings. The airstrike will blow half the village up. We could lose a lot of civilians, over. MILES: I hear you Cooper, it's Battlemage's call. Wait, out. Heads up Razor. Coops, any of you guys able to sneak in, or even kill the guards, and then plant satchels? COOPER: Copy that Miles, we'll do it! MILES: OK, Coops I trust you. Standby. OK, You heard 'em Coops. Don't screw it up buddy, this could go south pretty quick."
  55. 55.0 55.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, First To Fight, "Gentlemen we are going to war! Politicians will call this a 'peacekeeping operation' but make no mistake we have a clear enemy. In the weeks ahead you will face both seasoned guerilla fighters and highly trained regulars. Men who know this land. And they won't give up the fight just because the world has suddenly taken interest in their little domestic. But you, Gentlemen, you are United States Marines. You have been to Afghanistan. Most of you still have sand in your butt-cracks from Iraq and these Chedaki will not present you with a challenge! Tomorrow morning you will step from your landing craft and do what marines were born to do! They, on the other hand, will wish they'd picked a country without a shoreline..."
  56. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, First To Fight, "Settle down. Now, it's going to be hard to distinguish between enemy, ally and civilian. You sandy-cracked boys should be used to that by now but I want to make one thing very, very clear: Shoot a civilian during my Operation and I'll have you courtmartialled before the barrel has cooled, understood?"
  57. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "Miles, it's a massacre down here. I've got a woman who's seen a mass grave, we've got rape, torture god knows what."
  58. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "Miles... I uh... Oh my god. I, uh, I got a mass grave here 8-Ball. [...] Uh yeh. Yes Sir! I've just never seen anything like it. There's uh... Jesus Christ! There's a whole lot of dead civilians here, I uh..."
  59. 59.0 59.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "MILES: Gunshot wounds, burn victims, massive head trauma, want me to go on? ARMSTRONG: No I get the picture Master Sergeant. God damn, I'll never understand how some soldiers can do this to their own people. Good job Razor team. Make a note of the location. Rendezvous at Madison. Outstanding work Marines. Out."
  60. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "OK Razor I know this wasn't supposed to be your mission so listen up. Sabre have been compromised. However they still have a man down there so we're gonna improvise. Sabre's man will pop red smoke at the command structure any time now. After that he's gonna bug out and mark secondary targets for you to lase, understood?'"
  61. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "Copy that Razor, good job. Get in position and start marking targets for the Copperheads.'"
  62. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Into The Storm, "Understood Razor, but you're not done yet Miles. Make your way to the base of Pik Kovlova, that's grid reference 085120. I'll pass on your RV details when you get there.'"
  63. Mořický, K 2009, US Marines reportedly inside Chernarus, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/6-us-marines-reportedly-inside-chernarus.html>.
  64. Mořický, K 2009, US confirms Marine incursion, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/7-us-confirms-marine-incursion.html>.
  65. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Amphibious Assault, "O'HARA: Plenty of units ashore. Could've been a lot worse huh? [...] RODRIGUEZ: Yeah, if that's all the Chedaki have got this is gonna be a walk in the park. O'HARA: Yeah, we never have a problem getting into a country. It's getting out that's the bitch."
  66. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Harvest Red, "After the beachhead, the Chedaki parted like a Thai hooker's thighs. Armstrong's creaming his khakis. Most of the GCE rolled right over the second line right up to here. We're on the outskirts of Cherno' right now. That's also why your still here, boys. [...] Sorry guys, I need every infantry unit I can lay my hands on for the assault on the city."
  67. 67.0 67.1 Mořický, K 2009, Marines retake Chernagorsk – mass graves discovered, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/8-marines-retake-chernagorsk-mass-graves-discovered.html>.
  68. Mořický, K 2009, ChDKZ in full retreat?, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/10-chdkz-in-full-retreat.html>.
  69. 69.0 69.1 Mořický, K 2009, ‘Conventional’ war over?, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/15-conventional-war-over.html>.
  70. 70.0 70.1 Mořický, K 2009, Chernarus crisis nearing end as USMC advance, AAN Online, viewed 11 November 2024, <http://aan.moricky.com/en/europe/16-chernarus-crisis-nearing-end-as-usmc-advance.html>.
  71. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Manhattan, "SHAFTOE: Razor this is Swordsman, there's been a... development, over. COOPER: Swordsman this is Razor, what's going on Captain? Over. SHAFTOE: Razor, someone's bombed Red Square. Over. COOPER: Uh, say again Swordsman I don't recognize callsign 'Red Square'. Over. SHAFTOE: No. Cooper. Moscow. St. Basil's Cathedral and the square itself. COOPER: Holy shit. SHAFTOE: No organization's claimed responsibility yet but Dressler and the MCIA guys are betting on NAPA. I gotta say that it rings true for me. The press are already throwing the name around along with the usual suspects. If you can get to a TV or a computer or something you'll see for yourselves. The media are going ape shit. Dressler thinks the Russians will want in on Chernarus now. As far as I know USEUCOM haven't confirmed anything to that effect with Battlemage but it seems likely. I just wanted to keep you guys informed. Watch yourselves out there Razor. It could get complicated. Swordsman out."
  72. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Manhattan, "РГР - Радио 'Голос России' Более 50 человек погибло и почти 500 получили ранения разной степени тяжести во время взрыва, прогремевшего сегодня на Красной площади в Москве. Число жертв уточняется. Взрывом также серьезно повредило собор Василия Блаженного. Представитель РПЦ заявил, что 'это свидетельствует о том, что у террористов нет уважения ни к Богу, ни к культурному наследию, как и к жизням людей.' Хотя Кремль пока воздерживается от обвинений, эксперты сходятся во мнении, что взрыв - дело рук известной террористической организации НАПА. Несколько дней назад внимание всего мира было приковано к Черноруссии, где НАПА устроила чудовищную резню среди мирного населения. Ранее в анонимном интервью РГР один из высокопоставленных офицеров ВС РФ обвинил США в том, что они не способны контролировать ситуацию в Черноруссии: 'Их действия только больше дестабилизируют ситуацию в регионе. Мы должны позаботиться о мире в Черноруссии.' Наш долг - защитить Россию и помочь народу Черноруссии.' Президент пока отказывается от комментариев, но наши источники подтверждают, что внутри Кремля склоняются к принятию решения о необходимости прямого вмешательства в войну в Черноруссии. Мы будем следить за развитием ситуации. До встречи в эфире. [RVR Russian Voice Radio. Over fifty people have been murdered and nearly five hundred injured in the blast that devastated the heart of the capital, Red Square in Moscow today. The death toll is almost certain to rise. The bombing also destroyed part of St. Basil's Cathedral, a spokesperson for the Church, who was uninjured, said this was "an indication that the terrorists who caused the explosion care as little for God or world heritage as they do for human life." Although the Kremlin is understandably reluctant to accuse any particular group at this stage, the vast body of expert opinion supports the idea that the infamous NAPA terrorist organization is behind the terrible attack. NAPA made the headlines earlier this week in war-torn Chernarus for the torture and murder of Civilians in the North of that troubled country. Earlier in this programme a high ranking Russian Ground Forces officer, who wishes to remain anonymous, told RVR "It has become clear that the Americans cannot control Chernarus. Their incompetence is destabilizing the region and we must act to restore the balance. It is our duty to both protect Russia, and to aid the people of Chernarus." The President would not comment, but insiders tell us there is growing impatience at the Kremlin for direct action in our fracturing neighbor-state. RVR will be back with more as the situation develops.]", Russian Voice Radio
  73. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Manhattan, "Hovoří Rádio Černarus, černaruský veřejnoprávní rozhlas. Dnes brzy ráno otřásla moskevským Rudým náměstím mohutná exploze. Počet potvrzených obětí je zatím 40, odborníci se však shodují, že dále poroste. Kreml okamžitě vydal prohlášení o tom, že se nejedná o nehodu, avšak k útoku se zatím nepřihlásila žádná teroristická organizace. Exploze, která zasáhla především ranní nakupující a turisty, také silně poškodila světoznámý chrám Vasila Blaženého. Ruská média hledají důvod k útoku v současném konfliktu zde, v Černarusi. Bez důkazů obviňují odbojovou organizaci známou jako NAPA. Západní analytici útok připisují spíše samostatné skupině fanatiků, která nemá nic společného s NAPA ani s jinou Černaruskou skupinou. Rádio Černarus nemá žádné kontakty na mluvčí organizace NAPA. Rádi bychom využili tohoto momentu a apelovali na zmocněnce NAPA: pokud nás slyšíte, přijďte k nám do rozhlasu a pomozte nám vyvrátit tato alarmující obvinění. Situaci budeme samozřejmě nadále sledovat a okamžitě vás budeme informovat o jakýchkoliv novinkách. Rádio Černarus, černaruský veřejnoprávní rozhlas. [This is Radio Chernarus, Chernarussian Public Radio. Forty three people have been confirmed killed and as many as two hundred wounded by the explosion that rocked Moscow's famous Red Square earlier today. Many experts warn that these figures are expected to rise. The Kremlin instantly issued a statement ruling out accidental cause although the bombing has yet to be claimed by any recognized terrorist group. The explosion, which tore through crowds of early morning shoppers and site-seers also damaged the iconic St. Basil's Cathedral. The Russian media have been quick to blame the current conflict here in Chernarus as the catalyst for today's attack, unashamedly pointing the finger of blame at the organization of resistance fighters known as NAPA. Other less-biased analysts believe the bombing to be the work of an isolated group of fanatics unconnected with NAPA or any other Chernarussian group. Although Radio Chernarus has been unable to contact a spokesperson for the NAPA organization, we would like to use this moment to appeal to any NAPA officials currently listening to come on air with us and refute these alarmist claims. We will of course be monitoring the situation and will update you with all the latest developments as they occur. Radio Chernarus, Chernarussian Public Radio.]", Radio Chernarus
  74. 74.0 74.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Bitter Chill, "Sure. OK listen up Marines, we caught a break. One of the Lopotev's under-lieutenants wants to defect and spill his guts about the ChDKZ, Moscow and all the rest. Spukayev, that's the guy, can confirm the involvement of ChDKZ operatives in what they call 'Operation Cobalt', the Moscow bombing. Now by rights his evidence, along with the other documents we have, should convince the Russians that the ChDKZ are the real threat here. But Spukayev is worried. The Russians have moved so fast on this thing everyone's left guessing who to trust."
  75. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Bitter Chill, "The 27th MEU is leaving Chernarussian territory today, 17. October 2009 at 1700hrs, to be replaced by Russian Federation peacekeepers. The Kremlin claimed that USMC forces were incapable of controlling terrorist organizations - namely NAPA - convincing the UN to rescind it's approval. Many feel the Russians would have invaded anyway and that the UN complied so as not to seem toothless should the Federation act unilaterally. Without UN backing, the US feel forced to abandon Chernarus to the Russians. After the attack on Moscow sympathy and support for this position is widespread, with global public opinion and many national governments supporting the move. Razor Team will secure FOB Manhattan until it is dismantled and will then transfer directly to the Khe Sanh, leaving the region via the Khardaran strait. The transition from US to Russian control will of necessity be chaotically swift, USEUCOM has ordered there be no contact between the two powers."
  76. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Bitter Chill, "I know you're all angry about the way the UN went, the USEUCOM withdrawal and the damned Russians, but don't let anger cloud your judgment in these last few hours, we're going home."
  77. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Bitter Chill, "Listen, we figured you might still be alive, USEUCOM have a plan. They still want to run black ops inside Chernarus. The CDF will begin resisting the Russian occupation in the morning. We want to help them covertly. With a plausibly deniable Recon team already in situ JSOC felt you might consider taking the job. Razor, how would you feel about remaining MIA? [...] All the more reason to stay undercover then huh? Look don't take it personally but I just don't believe the Russians are that dumb. Maybe some of them are a bit trigger happy out there but are you really telling me you think the entire Russian Federation wants you dead? Come on! [...] Outstanding marines! I'm assigning you to CDF command effective immediately. We'll be in touch to brief you fully, but for now your ass belongs to them, understood? [...] Outstanding! All right Cooper, we'll be in touch. I've got to report this. It's good to have you back Razor Team, Shaftoe out."
  78. 78.0 78.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Badlands, "Officially, the USMC are no longer in Chernarus. Unoffically, Razor Team remain as deniable covert operatives. Razor must support their host organization, fighting alongside them to achieve objectives as ordered by their assigned commander. Beyond that, Razor should monitor the situation in Chernarus, gather intelligence and await further instruction from USEUCOM. Above all else the goal is a stable, independent Chernarus. Razor must strive to accomplish this desirable outcome by any means possible. "
  79. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Dogs of War, "We may even be able to redeploy the MEU. It seems we got enough evidence to convince the rest of the Security Council."
  80. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Dogs of War, "CDF command just gave us the news. Congratulations on retaking Chernogorsk Cooper. I think you already know the UN bought all that evidence you've been gathering. Now, the Russians still aren't backing down, but the rest of the Permanent Members are convinced. They want us back on Chernarussian soil. And now that you've bagged Cherno, there's nothing stopping us. Over."
  81. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, Dogs of War, "Honey I'm ho-ome! Get your ass to Chernogorsk marines, the MEU just made land! Be advised marines, task force is now setting up a base in Chernogorsk harbor. I suggest you get your sorry butt here ASAP. Someone's got to assume command, over."
  82. 82.0 82.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, War That Never Was, "With the help of the Marines, the Chernarussian people were able to quell the local insurgency. Chernarus is free and well on the road to peace and democracy. The involvement of Force Reconnaissance Marines inside Chernarus during the Russian occupation remains classified at the highest level."
  83. 83.0 83.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, War That Never Was, "Immediately following the capture, handover and bungled rescue attempt of Lopotev the Russian forces are thrown into disarray. Later, the Russian Duma commission a special investigation. The final report tries to play down the 'border dispute' that briefly threatened to bring the Federation into total war with its neighbour and its relations with the west to new post-cold-war low. Chastened, the Kremlin are left apologizing for 'renegade commanders' citing 'terrorist conspiracy' as justification for their actions. The crisis in Chernarus is over. There is still a long way to go to before the country can be called a truly peaceful democracy, but all the preconditions are in place. The 27th MEU remain inside Chernarus, helping the CDF mop up and rebuild. After a long and surreal campaign, Razor Team transfer back to Khe Sanh and then home."
  84. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, War That Never Was, "SHAFTOE: The tragedy is that officially you were never there, hell, if you listen to the Kremlin the war never even happened. But if I had my way they'd be naming ships after you. Congratulations marines, you made us all proud. Armstrong's got a little welcoming party arranged for back on board, he's even donated that brandy of his. RODRIGUEZ: Hey, look at that! The deck's crawling. SHAFTOE: It's all for you Razor, you deserve it. Get out there and meet your public marines!"
  85. 85.0 85.1 ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Operation Harvest Red, War That Never Was, "Here they are! Let's hear it marines! Razor Team! Gentlemen I've seen some things in my time but nothing like what you've accomplished. The Russians will try to play the whole thing down in public, but your service will be remembered where it matters. Officially, this is the War That Never Was. Unofficially you're my god-damned heroes! I've never been prouder. Razor's highly irregular involvement in Operation Harvest Red will remain classified at the highest possible level. So my advice would be to enjoy this celebration marines, revel in the glory of what you've achieved. You saved Chernarus, you defeated the Russians, you united a people. Now how about I open the brandy and you tell me your best war stories? 'Cos one things for sure: It's the last time you're ever gonna talk about it..."
  86. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, ORBAT/111th Infantry Division, "7th Mechanized Brigade Combat Team (MBCT), 111th Infantry Division, rapidly deployed to the Republic of Altis and Stratis to respond to apparent CSAT aggression."
  87. 87.00 87.01 87.02 87.03 87.04 87.05 87.06 87.07 87.08 87.09 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "Gentlemen, as you may have heard, our forces on Altis were unable to secure the airport. At ease, Corporal Kerry. As it turns out, there wasn't a chance in hell that we were ready for what awaited us. CSAT got one over on us this time - and intel suggests they're ready to hit back at any moment. Truth is, if we don't hold what we've taken over here, this whole operation is a wash. So - with Stratis under our control - we're going to head back and dig in. Now, keep in mind - in spite of Corporal Kerry's 'debrief' - we're not exactly sure what's happened here. As such, keep an eye out for any suspicious activity. Until MEDCOM says otherwise, 'Captain Miller' - along with his team - are not recognized as friendly. And - while we're on the subject, Corporal - were it up to me, you'd be stuck here spit-shining latrines until a court-martial deemed you fit for duty. Lucky for you, command doesn't feel likewise. But make no mistake, you fuck up just once - you endanger any of my men - and you're gone. Dismissed."
  88. 88.0 88.1 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Beyond Recognition, "ARMSTRONG: This is Corporal Miller? KERRY: Uh, no sir, there was some miscommunication. Corporal Ben Kerry, TF Aegis. Reporting for duty, sir! ARMSTRONG: Ah, I see. Well, at ease, Corporal. We had no idea guerrillas were so active here. Seems we were too late. KERRY: What about Captain Miller, sir? He was supposed to establish comms with your main force. ARMSTRONG: I'm sorry, who? KERRY: Captain Scott Miller. UKSF? Kinda ... talks like he's got a stick up his ass all the time? ARMSTRONG: The British? The Brits are no longer operating in this area. To my knowledge, they've been out since May. And, regardless, we had no record of a Scott Miller. KERRY: Wait, what? ARMSTRONG: Look, we're out of time. Come with us, Corporal. You need to be debriefed, and we need everyone we can get our hands on."
  89. 89.0 89.1 89.2 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "SOLDIER 1: Stratis was a cakewalk. I wonder what went wrong on Altis. SOLDIER 2: The lieutenant said they ran into CSAT. SOLDIER 1: Yeah? I thought we were fighting Greenbacks? SOLDIER 2: Who knows anymore, man."
  90. 90.0 90.1 90.2 ARMA 3 2013 [Video Game], Bohemia Interactive a.s., The East Wind, Beyond Recognition, "U.S. PILOT: Jesus Christ! Who the fuck are you guys? KERRY: Corporal Ben Kerry, Task Force Aegis, but listen to me: your helos are firing on friendlies! U.S. PILOT: Friendlies? Aegis? Holy fuck, no, we thought we'd lost you guys! KERRY: Look, the FIA - the local resistance - they're assaulting that airfield, you're firing on friendly forces right now. We're working alongside British Special Forces, Captain Scott Miller - just, please, get your command to suspend the attack on the airfield. U.S. PILOT: Fuck. That's not our intel ... we just ... hold on - just wait a second. Crossroads, this is November, priority! Crossroads, priority! Cease fire on the airfield! We're firing on friendlies! Over! ARMSTRONG: Uh, say again, November? Over. U.S. PILOT: Friendly forces operating at the airfield. I've got a US Soldier here at the crash site - Corporal Scott Miller - part of TF Aegis, sir. ARMSTRONG: All units, cease fire on Objective Lima. I repeat, cease fire on Lima. Fall back to Point Echo. November, stay put. Keep an eye on him. We're on our way. Out."
  91. 91.0 91.1 91.2 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "ARMSTRONG: All units, status report! What the hell just happened? Somebody tell me what the fuck just blew up! Over! KERRY: Crossroads, it's Kerry! It looks like we've just lost all of them, sir! Over! ARMSTRONG: What do you mean all of them, Corporal? KERRY: Uh - our AA - Omicron - Kilo, and... Starfire! I can see the fires from here! U.S. SQUAD LEADER: This is Charlie-2-2! Confirmed! Over! ARMSTRONG: I want all remaining AA platforms online now! Delta-3-1, divert to assist Charlie at Neochori! Over! KERRY: Crossroads, my whole unit's gone! What are my orders? Over! U.S. SQUAD LEADER: You can link up with us, Corporal! ARMSTRONG: Confirmed! Kerry, assist Delta with the defense! Out!"
  92. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "U.S. SQUAD LEADER: Corporal, I'm missing an update here. Report. KERRY: All quiet on the eastern front, Lieutenant. Feels like I'm guarding a garbage dump. Over. U.S. SQUAD LEADER: That's because you are, Kerry. Out. KERRY: Jesus, someone shoot me already."
  93. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "All units, intel indicates enemy mobilization at the airport and capital. Presumed counter-offensive inbound. Report to your CO, assume defensive positions and prepare for contact. Out."
  94. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: What the..? Lieutenant, I've got Zodiacs on the coast here. Correct me if I'm wrong, but I don't think we had any exercises planned. Confirm, over. U.S. SQUAD LEADER: Copy, Corporal. Disengage and regroup on me. I'll call it in. Crossroads, Charlie-2-4, possible enemy landing craft hitting Katalaki. Over. ARMSTRONG: Copy 2-4, dispatching Delta-3-1 as QRF to your pos. Wait one. Out."
  95. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "U.S. SQUAD LEADER: Crossroads, someone's engaging the gunships! They're bugging out! It's not one of us, sir! What the hell's going on? Over! ARMSTRONG: Unclear, 2-1! Just sustain the pressure! Out!"
  96. 96.0 96.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "ARMSTRONG: Kerry, I've got someone on the line. He says he'll only speak to you directly. PANAGOPOULOS: American, it's Nikos. KERRY: Nikos? Shit, man, it's good to hear from you! PANAGOPOULOS: Listen, there's little time. Our brothers are engaging those gunships. They're close to you. On my order, they'll assist you as needed. Over. KERRY: Crossroads, did you hear that? Over! ARMSTRONG: Acknowledged, Corporal! U.S. SQUAD LEADER: Kerry, we're going to form up on that tree line! Suggest you meet them there! Over! ARMSTRONG: Do as Delta says, Kerry! Over! PANAGOPOULOS: Understood. They will meet you there, American. Out."
  97. 97.0 97.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Kerry - I don't much like it - but I need you to step up! We've lost the east! If we don't take it back, they'll punch straight through our lines! Take the guerrillas and hit those defenses! Your new callsign is Nomad."
  98. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Nomad, be advised, we're holding our own here but the Blackfoots can't get off the ground! Looks like you're going to be on your own for a bit longer! Over!"
  99. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: Crossroads, Nomad here, defenses secured. Requesting reinforcements. Over. ARMSTRONG: Copy, Nomad! Wait one! Nomad, priority message! Intel indicates enemy armor inbound from the airport! I need you to hold that position! We lose it, and we lose Neochori! How copy?"
  100. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: Crossroads, Nomad here, enemy armored assault defeated. Awaiting further orders, over. ARMSTRONG: Confirmed, Corporal. The situation's finally under control over here! All units, hold your positions. We're not out of this yet! Out."
  101. 101.0 101.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Our first attempt to seize the main airport failed. However, after repelling an enemy counterattack, our forces are rallying for a decisive second assault. Meanwhile, recon reports that CSAT forces have pulled back from the front lines. It's unlikely we'll encounter anything other than AAF resistance. Your callsign's Nomad. You've proven yourself to be a trusted contact with the FIA, and an effective presence on the battlefield. You'll lead a small group of guerrillas in support of our three-stage main assault. Stage One: Our artillery will target the main CSAT armored defense in the airbase, securing the path for our assault force. Stage Two: Teams Nomad and Echo will eliminate any threat at a factory complex near Lakka. The AAF garrison there consists of infantry and some APCs. It could strike at our forces from the rear and must be neutralized. The military installation overlooking the complex was hit by our artillery at 0430 and UAVs did not confirm any remaining enemy presence. Stage Three: When the factory complex is clear, teams Echo and Nomad will join the main assault on the airport."
  102. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "That's Golf-2-2, our ride. It'll wait for us at that OP."
  103. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, " ECHO-1: Echo-1 to Crossroads, we're in position, over. ARMSTRONG: Copy that, Echo-1. Crossroads to teams Echo-1 and Nomad, proceed with Stage Two, out."
  104. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Nomad, we're waiting on your signal. Don't go rushing in on your own. Our job is to clear the way. You can take care of any infantry in the complex. If you see any AT troops in the area, make them your primary targets. Once we seize the factory, we'll divert to the airbase. See you there. Echo-1 out."
  105. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: A fine morning, gentlemen. FIA GUERILLA: Good to see you, Kerry. KERRY: Okay, just so we're all on the same page, here's the plan. This operation has three stages. We're at Stage One: shelling enemy armor. Ground units will move in shortly. Stage Two is where we come in. We need to deal with any potential threat at the factory complex near Lakka. FIA GUERILLA: C'mon, don't tell us we're on our own again. Can't the almighty Crossroads help us out this time? KERRY: As a matter of fact, he did: we've got a couple of APC's on standby, callsign Echo-1. They're waiting for the signal to move in. FIA GUERILLA: bout goddamn time. KERRY: Right. So - once the factory is secure - we move to Stage Three. We'll get an airlift to the base and link up with the main assault. Any questions? ... Good."
  106. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: Nomad to Crossroads, objective secure, over. ARMSTRONG: Roger that, Nomad. Good work, gentlemen. Crossroads to all units. Move to Stage Three, I say again, Stage three is a go. Out. KERRY: Okay, let's get to the LZ."
  107. 107.0 107.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: No, no, no - fuck! GOLF 2-2: Golf-2-2 to Crossroads - we're under fire - Golf-2-2 sustaining heavy fire from ... ARMSTRONG: Golf-2-2, come in! ... Golf-2-2, respond! KERRY: Crossroads, this is Nomad. Golf-2-2's down. AA fire from point Texas, over. ARMSTRONG: Goddammit, we hit that position hard! They must've just moved in. Nomad, we can't deploy air support with an active AA threat so close to the airbase. You need to secure that position. Good luck. Crossroads out."
  108. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "KERRY: Nomad-1 to Crossroads, AA threat neutralized, over. ARMSTRONG: Outstanding, Nomad. India, you're clear for takeoff. Nomad, stand by for further orders. Crossroads out. KERRY: Well, we couldn't have picked a better spot to watch the show..."
  109. 109.0 109.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "Our assault on the airbase is in progress. Although you've lost your transport and are unable to join our push, you've fulfilled your objectives, secured our rear, and made sure the rest of our air support is safe. Thanks to you, we won't fail this time."
  110. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Resurgent West, "CHARLIE 2-2: Crossroads, was that us? Over. ARMSTRONG: Uh, that's a negative, Charlie-2-2. No further information at this time. Continue the operation. Crossroads out. KERRY: Felt like a goddamn earthquake."
  111. 111.0 111.1 ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, Paradise Found, "ARMSTRONG: Kerry, on me. Kerry, listen up. I want you to take the lead here. The AAF have pulled back to Ioannina. Intel believes they're waiting for reinforcements. I want you and your men to coordinate the offensive. Concentrate on anything that poses a threat to Echo-2. Relay your requests to Delta-3 and Golf-4-1. They'll take care of the rest. Can I trust you with this, soldier? KERRY: Yes, sir. We'll get it done. ARMSTRONG: Copy that. Now, get moving."
  112. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Showcase: NATO, "Would David Armstrong please report to the general manager's office."
  113. Bohemia Interactive a.s., 2011, Personnel, Arma 3, viewed 26 January 2019‎, <https://web.archive.org/web/20110925084040/http://www.arma3.com/arma-3-overview/personnel/>. (archived link)
  114. ARMA 3 2014 [Video Game], Bohemia Interactive a.s., The East Wind, New Dawn, "Corporal Kerry, report to Colonel Armstrong. Corporal Kerry to Colonel Armstrong."
  115. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\dubbing\s10_trialbyfire\armstrong_presentation\armstrong_presentation_a_0.ogg
  116. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\dubbing\s10_trialbyfire\armstrong_presentation\armstrong_presentation_a_1.ogg
  117. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\dubbing\s10_trialbyfire\armstrong_presentation\armstrong_presentation_a_2.ogg
  118. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\dubbing\s10_trialbyfire\armstrong_presentation\armstrong_presentation_a_3.ogg
  119. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\dubbing\s10_trialbyfire\armstrong_presentation\armstrong_presentation_a_4.ogg
  120. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\dubbing\s10_trialbyfire\armstrong_presentation\armstrong_presentation_a_5.ogg
  121. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\languagemissions\stringtable.xml, Armstrong_presentation
  122. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., Trial By Fire (showcase), "Yeah. It's been many years since your father, myself and a few other guys fought on the Malden Islands. We were as nervous as you... Don't worry, it's your first combat action after all. I just wanted to see you and tell you a few things, as I promised your father. So... [...] Just don't be stupid, keep with your buddies and, as old sergeant Berghoff said, no cowboy stuff! Understood?"

See also[]

Characters of ArmA: Cold War Assault
United States Berghof† • Bormioli† • Caper BlakeDavid ArmstrongFowley† • James GastovskiKozlowski† • Robert HammerSam NicholsSutherland
Soviet Union Aleksei Guba* • Angelina Malevich
Resistance Nogovan Partisans Anton† • Gabriel† • GeronimoStoyan Jakotych† • Victor Troska
Everon Freedom Alliance Ian StoyanSlava† • Tomas
Civilians Nogovan Liz† • PeterTom
Unknown Tasmanian Devil
indicates deceased characters | * indicates character status is unknown
Characters of ArmA: Armed Assault
U.S. Army David Armstrong* • William Porter
USMC DavisLeon Ortega
SLA RamirezTorrez*
RACS Andrea RiboliChancellor
Black Element Denys de Jong* • Dewan Robinson* • Jamil Stehlik-Fawaz* • John Wicks† • Kurt Lambowski* • Tom Larson*
Civilians Isabella XiménezJoseph III† • Marian Quandt† • Orlando† • Raoul Gonzales*
indicates deceased characters | * indicates character status is unknown
DLCs that the character was first introduced in:
Queen's Gambit
Characters of ArmA 2
USMC 27th MEU Carl DresslerDavid ArmstrongEd Winter* • John MaddoxShaftoe
Force Recon Brian O'HaraChad Rodriguez† • Ian Simmons† • Matthew CooperMartin Zelmanski† • Patrick Miles† • Peter Adamson† • Randolph SykesRobert Johnson† • Sanjeev Raj† • Steve Kaminski
U.S. Army Task Force Knight Ben HerreraC.F. KaneGarry PierceHoward Drake
Delta Force Terry Graves
ACR Bohuslav KoubaJan KristekTomáš VybíralZabu
CDF BegunovR.A. StavovichTomas Marny
ChDKZ Gregori Lopotev* • Kostey† • Mikola Bardak* • Nikola Nikitin
Russian Armed Forces Karelin† • Lev Zotkin* • Mikhail Istcov* • Shagarov
NAPA Prizrak† • Little JohnYidashYuri Olegich
British Army Jack GallagherJames IrvinePhilip Stephenson
Bystrican Militia Andrej KasunBorz KazbekovDragan KasunRadan Miyović
Smugglers Aslan Radayev
ION Brian FrostFrank "Tanny" Radcliffe† • Henry AsanoJames Eckersley† • Mark ReynoldsPatrick Dixon† • Roland Saunderson
Takistani Army Abdul Mussawir Ghafurzai† • Muhammad R. Aziz

Civilians

Anita BakerAntonia LagushinaIvan Ruce† • Joe Harris† • Josef Sova† • Rita EnslerValentina Galkina† • Vojtech Hladik
indicates deceased characters | * indicates character status is unknown
DLCs that the character was first introduced in:
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Characters of ArmA 3
NATO TF Aegis Andrew MacKinnon† • Ben KerryConway† • Lacey† • Martinez† • Mitchell† • Thomas Adams
7th MBCT, 111th ID David Armstrong
21st BCT, 111th ID Adam GrantCarl OwenJared SpenderJeremy CollinsJohn SturrockLouis BarklemStephen KulanskyTerry Simpson
Pacific Vince Broadale
CTRG A.J. DuttonDonald SnoweGrimmHardy† • JamesMcKayNorthgateO'ConnorRadcliffe† • RikerRoberts† • Robinson† • SalvoScott Miller* • Smith† • Truck
Exercise Electron Aiden RudwellDon Homewood† • Jack StypeJed DillonJohn KingslyKurt Spender† • Max BakerRichard LaneRichter
CSAT Abdul-Wahhab FahimVahid NamdarXu Haifeng
Russian Spetsnaz Boris KrupinIvan Severov
Loyalists Hektor Anastas* • Kael Mavros* • Loukas Thanos* • Rouvin Carras*
FIA Alexis Kouris† • Kostas Stavrou† • Nikos PanagopoulosOrestes
AAF Georgious AkhanterosKostas DimitriouKyros Kalogeros* • Thanos Gavras
LDF Aleksy NowakZbigniew Stolarski
Syndikat Solomon Maru
L'Ensemble Oringo MadakiSamjo

IDAP

Andy PatersonNathan MacDade

Civilians

Arthur* • Benjamin HopeDrábek* • Howard* • Ian KessonJohn* • Katherine BishopLucas* • Mark ColeMarkos Kouris† • Renly* • "Santiago"Šimon Čapek
indicates deceased characters | * indicates character status is unknown
DLCs that the character was first introduced in:
Marksmen DLC | Apex DLC | Laws of War DLC | Tac-Ops DLC | Tanks DLC | Contact DLC
Advertisement