Armed Assault Wiki
Dingo 2 CZ
Faction Icon-side-blufor.png ACR
Type Infantry Mobility Vehicle / MRAP
Seats 5 seats:
  • 1× Driver
  • 1× Gunner
  • 3× Passengers
Item capacity Max:
  • 10× Weapons
  • 50× Magazines
  • 6× Backpacks
Top speed ~ 90 km/h
Fuel capacity 300 fuel units
Primary armament MG Loadout:
  • 1× MG3A1 GPMG 7.62 mm

GL Loadout:

  • 1× GMG 40 mm
Secondary armament None
Variants MG, GL
ArmA II ACR Logo.png

The Dingo 2 CZ is an MRAP-class vehicle used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.


  • Roles:
    • Troop transport
    • Reconnaissance
    • Fire support
« The ATF Dingo 2 is an advanced, heavily armored military infantry mobility vehicle. It is designed to withstand land mines, rifle fire, artillery fragments and NBC-threats. it can be transported by airplane or helicopter. The exterior machinegun or grenade launcher is controlled via a monitor from within the vehicle.
Armoury Description


Premium content logo.png
This is a premium asset that requires ownership of the Army of the Czech Republic DLC.

The Dingo is an all-terrain, MRAP-type Infantry Mobility Vehicle (IMV) that is primarily designed to serve as a troop carrier, though it can also fulfil reconnaissance, command and control, and cargo transport duties.

It is armed with either a 7.62 mm medium machine gun or 40 mm automatic grenade launcher that is fitted to the roof-mounted FLW 100/FLW 200 Remote Weapons Station (RWS) turret.

The turret's optics have the ability to switch between regular "day", night, and black/white hot thermal vision modes. Both weapons can be zeroed up to a maximum distance of 1,000 metres.

Dingo 2 escorting a fireteam of Czech special forces over an open field in Bystrica.

A relatively rugged MRAP, the Dingo's layout is fairly straightforward. Its engine and power pack is placed at the front of the vehicle's body, while the crew compartment is located in the centre, and a small cargo section is set at the rear.

The Dingo's chassis is fitted with an armoured body that is specifically designed to provide its passengers with a high level of protection from small arms fire, light anti-tank weapons, as well as anti-personnel mines and Improvised Explosive Devices (IEDs).

In spite of its configuration, the Dingo remains just as susceptible to larger anti-vehicle weapons and will be quickly destroyed if it takes too much damage. As a wheeled vehicle, the Dingo is also easier to immobilise since its tyres can be burst by gunfire.

Crew Capacity
Including the driver, the Dingo has a maximum seating capacity of five personnel. It can transport up to four passengers at a time, but one passenger doubles as the vehicle's gunner (they operate the control terminal for the RWS turret in the rear).


Baseline variant.

The RWS turret placed atop the roof of the vehicle is armed with a 7.62 mm medium machine gun. The RWS MMG comes pre-loaded with a single 100 round belt box of 7.62 mm ammunition, and has another three boxes left in reserve.

Can transport up to four passengers.

Identical to the baseline MG variant but the RWS is armed with a 40 mm automatic grenade launcher instead. The GMG feeds from a pre-loaded 48 round grenade belt, and has three more belts spare (for a total of 192 grenades).

Transports the same number of passengers as the MG variant.


  • Desert: Bright desert tan paint scheme.
  • Woodland: Bright olive green paint scheme with dark green camouflage blobs.


All Dingo variants have base armour values of 40.


The hull can resist up to 40 points of damage.


The engine can only survive 20 points of damage. A damaged engine will prevent the Dingo from being able to attain its top speed.

Fuel tank

The fuel tank can incur just 5.6 points of damage before rupturing. Any damage will cause the tank to gradually leak fuel.


The wheels on all Dingo variants can take a meagre 6 points of damage. Destroying them will not affect the Dingo's "health" pool.


The RWS turret on all variants can incur 32 points of damage. Disabling the turret will "lock" its rotation/elevation but does not prevent its weapon systems from being fired.


The gunner position remotely operates the turret mounted atop all Dingo variants.

For rotation/elevation limits, the turret can be freely adjusted in all directions horizontally but has a maximum elevation of 60 degrees and a depression of 25 degrees. The turret's camera has variable zoom capability and can toggle between regular day, night or black-hot/white-hot thermal vision modes:



NOTE: Only available on Dingo 2 (GL) variants.

Damage type Base damage value Aerodynamic friction Initial velocity (m/s)
High-Explosive 12 -0.001064 240

Automatic grenade launcher. Useful against infantry and unarmoured/lightly-armoured ground vehicles.

It fires grenades with high-explosive (HE) warheads and can attain a fire rate of 150 rounds per minute with a muzzle velocity of 240 m/s. Dispersion is always fixed at 0.006 rad regardless of range. Reloading a new grenade belt takes up to 6 seconds to complete.

The GMG can be zeroed starting at a minimum range of 100 m up to a maximum of 1,000 m. Adjustments are made with increments/decrements of 100 m.



NOTE: Only available on Dingo 2 (MG) variants.

Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.0009324 900

7.62 mm medium machine gun. Effective against infantry and unarmoured ground vehicles.

It can attain a fire rate of up to 800 RPM and requires 5 seconds to reload a fresh belt. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance.

Zeroing ranges are identical to those available on the GMG.


  • Despite being classified as an MRAP, the in-game Dingo is quite fragile and typical of all vehicles in the series, will violently explode upon incurring severe damage to any of its primary components.
  • Prior to the release of ArmA 3, the Dingo was the first dedicated MRAP-type vehicle in the series.
The information below details unused, pre-release or removed content.
  • Unused German Dingo variants.

    Curiously, there is a hidden third texture (Texture name: karosse_co.paa) that features a woodland camouflage scheme; NATO-Flecktarnanstrich or alternately, NATO Green, with two Schwarzes Kreuz symbols on both sides of the hull.
    • This could suggest that at some point during ACR's development, the KSK faction may have potentially obtained the Dingo as a usable vehicle.
    • Unfortunately, the vehicles themselves were not implemented in the DLC's final release. Therefore, the only way to make use of the textures are through custom addons or the setObjectTexture scripting command.


External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-acr.png ACR - Vehicles (ArmA 2)
Wheeled ATVBRDM-2Dingo 2 CZHMMWV GPKMilitary OffroadPandur II 8x8 CZRM-70T810UAZ-469
Tracked BMP-2T-72M4 CZ
Rotor-wing Mi-171ShMi-24V
Fixed-wing L-159 ALCAL-39C
Aquatic PBX
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic