Armed Assault Wiki
Arma3-dynamicloadouts

F/A-181 Black Wasp II modified with a custom loadout.

Dynamic loadouts is a feature that was added to ArmA 3 with the release of the Jets DLC. It allows air vehicles to be given different loadouts in the Eden editor.

Overview[]

Basics[]

Arma3-OPREP-Screenshot-36

NATO Black Wasp launching a GBU SDB glide bomb equipped via the Dynamic Loadouts system.

This feature allows for aircraft to be customised with weapon loadouts provided that they have the necessary pylons and hardpoints to do so.[1][2]

Many aircraft already have pre-configured loadouts that the mission maker can choose from by default. These range from Combat Air Patrol (CAP) loadouts for air-to-air combat, Anti-Tank (AT) for tackling Main Battle Tanks and other heavy armour, Multi-Role (MR) that combines a balanced mix of air and ground ordnance, and so on.

While old vehicles and weapon systems have retained the same names, some new vehicles and weapon systems have been added, and functionality has been changed with the new sensors system.

Limitations[]

Arma3-blackwasp-dynamicloadouts

Diagram of the available pylons with adjustable loadouts for an F/A-181 Black Wasp II.

Not all aircraft are able to support every single type of ordnance. For instance, a ground attack jet such as the A-164 Wipeout will only be able to mount air-to-ground bombs and anti-tank missiles onto its pylons; air-to-air weaponry is mostly restricted to Falchion-22 short-range infrared guided missiles.

On the other hand, aircraft that use an internal weapons bay like the stealth variant of the To-201 will be limited to carrying few (if any) air-to-ground munitions. This is because they are constrained by the size of their weapons bays, which limits the amount and types of ordnance that can be carried.

Aircraft exclusive to one faction are also unable to mount ordnance used by other factions. A CSAT To-199 for example, cannot be armed with Macer II AGMs used by NATO Black Wasps, nor can it carry the BL778 cluster bomb used by AAF Gryphons.

Weapon systems (alphabetical)[]

PLEASE NOTE:

  • For specifics regarding what each pylon is limited to carrying as well as what positions they are located at, refer to the Design section of each aircraft's article.
  • Even if a helicopter or plane is capable of being retrofitted with guided munitions, the pilot and/or gunner may not be able to make use of its guidance mode if the aircraft itself lacks the necessary sensors to do so.[3]
  • Sensors on munitions that rely on the object being visible on the human player's screen will not be lockable even if they technically are within the munition's lock-on range. Human players will need to ensure that their View Distance and Object Distance are configured to a distance greater than or equal to the sensor's maximum lock-on range.
    • Prime examples of sensors that have their maximum lock-on ranges affected by View/Object Distance settings are Infrared and Visual-based sensors. On the other hand, Beyond Visual Range (BVR) and Non-Line-Of-Sight (NLOS) munitions can lock onto targets even if the player's View/Object Distance settings are set to distances well below the sensor's maximum range. This usually applies to sensor types that do not require their target(s) to be visible to the camera (e.g. Active Radars).
    • Be aware that changing View/Object Distance settings also affect the AI and how far away they can lock onto target(s). Just as the human player will now be able to lock onto visible targets (after their settings have been adjusted), the same also applies to the AI as they can now utilise Infrared/Visual guidance-based munitions to lock onto the player.
  • Penetration depth (millimetres) is calculated based on the following mathematical formula:[4]
    v * c * 15 / 1000
    • V (velocity) is the value of the munition's launch velocity[5]
    • C (caliber) refers to the multiplier used to calculate the munition's penetration capability[4]
    • 15 stands in for the engine's interpretation of Rolled Homogeneous Armour (RHA) steel[4][6][7] but NOT the actual thickness as each vehicle has its own defined amount of RHA[8][9]
  • "Field of regard" refers to the angle of the aircraft's boresight where a lock-on can still be maintained on a target, but cannot actually be targeted.[10]
    • For example, the IR-guided DAGR rocket will not be able to lock onto anything outside of its 30° cone. However, it can still continue locking onto the same target unless the aircraft's heading faces more than 60° away from the target's position.
  • "Unguided" munitions are not necessarily completely unguided. This works in the sense that they do not have any kind of built-in sensors.[3]
    • Such munitions are also classified as being UNGUIDED because they cannot be used on their own without other forces to mark targets for them.
  • Missiles such as those launched by SAM defences like the MIM-145 Defender are not included in this article as they cannot be outfitted onto aircraft. For performance metrics regarding their capabilities, look at the Sensors section in each article's page.
  • As with ground vehicle munitions, high penetration depth DOES NOT equate to ordnance having a higher damage output. Penetration depth only determines the maximum thickness of armour plating that can be pierced through. If it can't actually pierce the vehicle's Rolled Homogenous Armour (RHA) then the ordnance won't inflict any actual damage even after a direct hit.
  • Munitions available to aircraft from third party-developed Creator DLCs (e.g. Global Mobilization/S.O.G. Prairie Fire) are not listed within this article as they are not considered to be official content.

Radar-guided[]

The following munitions require an Active Radar sensor module in order to be able to track targets. They can still be fired but will not lock-on without a radar powered up.[3]

AMRAAM C[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
AMRAAM C
AMRAAM C
Parameter Primary warhead
Base damage value 200
[CfgAmmo 1]
Splash damage value 125
[CfgAmmo 2]
Warhead type High-Explosive
[CfgAmmo 3]
Blast radius (metres) 13
[CfgAmmo 4]
Has proximity fuse? (metres) Yes (30)
[CfgAmmo 5]
Minimum arming distance (metres) 750
[CfgAmmo 6]
Launch velocity (m/s) 0
[CfgMagazines 1]
Maximum speed (m/s) 900
[CfgAmmo 7]
Penetration depth (mm) N/A
[CfgAmmo 8][note 1]
Deflection angle (degrees)
[CfgAmmo 9]

INDFOR medium-range air-to-air missile.[CfgAmmo 10][note 2] Can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 11]

AMRAAM Cs are available in two types of configurations:

The AMRAAM C is always soft-launched.[CfgMagazines 1] 0.6 seconds after launch[CfgAmmo 12], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 13] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 7] The missile has an in-flight manoeuvrability[12] factor of 23[CfgAmmo 14] and an air drag[13] value of 0.18.[CfgAmmo 15] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 16]

The missile's seeker has a maximum lock-on range of 12,000 metres[CfgAmmo 17], a minimum lock-on range of 800 metres[CfgAmmo 18], a maximum in-flight lock-on cone angle of 70 degrees[CfgAmmo 19], and an off-boresight limit of 90 degrees.[CfgAmmo 20] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 21][Formula 1] Its seeker has a 5% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 22]

Available on:

AMRAAM C: Sensors
In lieu of the aircraft's own sensors, the AMRAAM C's seeker has access to two types of backup sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 23][CfgAmmo 24]
A: 12,000 m
G: 8,000 m
[CfgAmmo 25][CfgAmmo 26]
Terrain clutter (200 m)
[CfgAmmo 27]
2,800 km/h
[CfgAmmo 28][Formula 2]
50°
[CfgAmmo 29]
50°
[CfgAmmo 30]
Data Link
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 31][CfgAmmo 32]
A: 12,000 m
G: 8,000 m
[CfgAmmo 33][CfgAmmo 34]
Terrain clutter (200 m)
[CfgAmmo 35]
2,800 km/h
[CfgAmmo 36][Formula 3]
50°
[CfgAmmo 37]
50°
[CfgAmmo 38]

AMRAAM D[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
AMRAAM D
AMRAAM D
Parameter Primary warhead
Base damage value 200
[CfgAmmo 39]
Splash damage value 125
[CfgAmmo 40]
Warhead type High-Explosive
[CfgAmmo 41]
Blast radius (metres) 13
[CfgAmmo 42]
Has proximity fuse? (metres) Yes (30)
[CfgAmmo 43]
Minimum arming distance (metres) 750
[CfgAmmo 44]
Launch velocity (m/s) 0
[CfgMagazines 4]
Maximum speed (m/s) 900
[CfgAmmo 45]
Penetration depth (mm) N/A
[CfgAmmo 46][note 1]
Deflection angle (degrees)
[CfgAmmo 47]

BLUFOR medium-range air-to-air missile.[CfgAmmo 48][note 2] Can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 49]

AMRAAM Ds are available in two types of configurations:

The AMRAAM D is always soft-launched.[CfgMagazines 4] 0.6 seconds after launch[CfgAmmo 50], the missile's motor will ignite and will take a further 7.5 seconds[CfgAmmo 51] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 45] The missile has an in-flight manoeuvrability[12] factor of 23[CfgAmmo 52] and an air drag[13] value of 0.18.[CfgAmmo 53] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 54]

The missile's seeker has a maximum lock-on range of 13,000 metres[CfgAmmo 55], a minimum lock-on range of 800 metres[CfgAmmo 56], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 140 degrees.[CfgAmmo 57][CfgAmmo 58] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 59][Formula 4] Its seeker has a 4% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 60]

Available on:

AMRAAM D: Sensors
The AMRAAM D's seeker has access to two types of backup sensors that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 13,000 m
G: 9,000 m
[CfgAmmo 61][CfgAmmo 62]
A: 13,000 m
G: 9,000 m
[CfgAmmo 63][CfgAmmo 64]
Terrain clutter (200 m)
[CfgAmmo 65]
2,800 km/h
[CfgAmmo 66][Formula 5]
100°
[CfgAmmo 67]
100°
[CfgAmmo 68]
Data Link
[note 3]
A: 13,000 m
G: 9,000 m
[CfgAmmo 69][CfgAmmo 70]
A: 13,000 m
G: 9,000 m
[CfgAmmo 71][CfgAmmo 72]
Terrain clutter (200 m)
[CfgAmmo 73]
2,800 km/h
[CfgAmmo 74][Formula 6]
100°
[CfgAmmo 75]
100°
[CfgAmmo 76]

R77 Adder[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
R77 Adder
R77 Adder
Parameter Primary warhead
Base damage value 200
[CfgAmmo 77]
Splash damage value 125
[CfgAmmo 78]
Warhead type High-Explosive
[CfgAmmo 79]
Blast radius (metres) 13
[CfgAmmo 80]
Has proximity fuse? (metres) Yes (30)
[CfgAmmo 81]
Minimum arming distance (metres) 750
[CfgAmmo 82]
Launch velocity (m/s) 0
[CfgMagazines 7]
Maximum speed (m/s) 900
[CfgAmmo 83]
Penetration depth (mm) N/A
[CfgAmmo 84][note 1]
Deflection angle (degrees)
[CfgAmmo 85]

REDFOR medium-range air-to-air missile.[CfgAmmo 86][note 2] Can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 87]

Only one type of configuration is available to the R77 Adder:

The R77 Adder is always soft-launched.[CfgMagazines 7] 0.6 seconds after launch[CfgAmmo 88], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 89] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 83] The missile has an in-flight manoeuvrability[12] factor of 30[CfgAmmo 90] and an air drag[13] value of 0.16.[CfgAmmo 91] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 92]

The missile's seeker has a maximum lock-on range of 12,000 metres[CfgAmmo 93], a minimum lock-on range of 800 metres[CfgAmmo 94], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 90 degrees.[CfgAmmo 95][CfgAmmo 96] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 97][Formula 7] Its seeker has a 5% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 98]

Available on:

R77 Adder: Sensors
The R77 Adder's seeker has access to two types of backup sensors that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 99][CfgAmmo 100]
A: 12,000 m
G: 8,000 m
[CfgAmmo 101][CfgAmmo 102]
Terrain clutter (200 m)
[CfgAmmo 103]
2,800 km/h
[CfgAmmo 104][Formula 8]
65°
[CfgAmmo 105]
65°
[CfgAmmo 106]
Data Link
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 107][CfgAmmo 108]
A: 12,000 m
G: 8,000 m
[CfgAmmo 109][CfgAmmo 110]
Terrain clutter (200 m)
[CfgAmmo 111]
2,800 km/h
[CfgAmmo 112][Formula 9]
65°
[CfgAmmo 113]
65°
[CfgAmmo 114]

Zephyr[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
Zephyr
Zephyr
Parameter Primary warhead
Base damage value 170
[CfgAmmo 115]
Splash damage value 115
[CfgAmmo 116]
Warhead type High-Explosive
[CfgAmmo 117]
Blast radius (metres) 12
[CfgAmmo 118]
Has proximity fuse? (metres) Yes (25)
[CfgAmmo 119]
Minimum arming distance (metres) 500
[CfgAmmo 120]
Launch velocity (m/s) 25
[CfgMagazines 10]
Maximum speed (m/s) 850
[CfgAmmo 121]
Penetration depth (mm) N/A
[CfgAmmo 122][note 1]
Deflection angle (degrees)
[CfgAmmo 123]

INDFOR medium-range air-to-air missile.[CfgAmmo 124][note 2] It does not have Lock-on After Launch (LOAL) capability.

Only one type of configuration is available to the Zephyr:

The Zephyr is always hard launched with an initial velocity of 25 m/s.[CfgMagazines 10] 0.6 seconds after launch[CfgAmmo 125], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 126] of flight time to attain a maximum speed of 850 m/s.[CfgAmmo 121] The missile has an in-flight manoeuvrability[12] factor of 22[CfgAmmo 127] and an air drag[13] value of 0.18.[CfgAmmo 128] The missile only has enough fuel for 30 seconds of flight.[CfgAmmo 129]

The missile's seeker has a maximum lock-on range of 10,000 metres[CfgAmmo 130], a minimum lock-on range of 500 metres[CfgAmmo 131], a maximum in-flight lock-on cone angle of 40 degrees[CfgAmmo 132], and an off-boresight limit of 75 degrees.[CfgAmmo 133] Targets can only be locked onto if they are flying at speeds of 3,006 km/h or less.[CfgAmmo 134][Formula 10] Its seeker has a 6% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 135]

Available on:

Zephyr: Sensors
The Zephyr's seeker only has one type of backup sensor that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 10,000 m
G: 5,000 m
[CfgAmmo 136][CfgAmmo 137]
A: 10,000 m
G: 5,000 m
[CfgAmmo 138][CfgAmmo 139]
Terrain clutter (200 m)
[CfgAmmo 140]
1e+10 km/h
[CfgAmmo 141]
60°
[CfgAmmo 142]
60°
[CfgAmmo 143]

Heatseeking[]

All of the listed ordnance below require an Infrared Sensor module in order to function. The target must also have a "hot" infrared signature in order to be detectable; a "cold" target cannot be locked onto even if it can be visually seen by the pilot (unless the munition's seeker has a Visual Sensor for backup guidance).[3]

ASRAAM[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
ASRAAM
ASRAAM
Parameter Primary warhead
Base damage value 200
[CfgAmmo 144]
Splash damage value 100
[CfgAmmo 145]
Warhead type High-Explosive
[CfgAmmo 146]
Blast radius (metres) 7
[CfgAmmo 147]
Has proximity fuse? (metres) No
Minimum arming distance (metres) 300
[CfgAmmo 148]
Launch velocity (m/s) 0
[CfgMagazines 12]
Maximum speed (m/s) 1,020
[CfgAmmo 149]
Penetration depth (mm) N/A
[CfgAmmo 150][note 1]
Deflection angle (degrees)
[CfgAmmo 151]

BLUFOR/INDFOR short-range air-to-air missile.[CfgAmmo 152][note 4]

Only one type of configuration is available for ASRAAMs:

The ASRAAM is technically soft-launched[CfgMagazines 12] but there is no delay for the motor's engine to ignite.[CfgAmmo 153] However, it still needs at least 5 seconds[CfgAmmo 154] of flight time to attain a maximum speed of 1,020 m/s.[CfgAmmo 149] The missile has an in-flight manoeuvrability[12] factor of 42[CfgAmmo 155] and an air drag[13] value of 0.18.[CfgAmmo 156] The missile only has enough fuel for 30 seconds of flight.[CfgAmmo 157]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 158], a minimum lock-on range of 200 metres[CfgAmmo 159], a maximum in-flight lock-on cone angle of 90 degrees[CfgAmmo 160], and an off-boresight limit of 120 degrees.[CfgAmmo 161] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 162][Formula 11] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 163]

Available on:

ASRAAM: Sensors
In lieu of the aircraft's own sensors, the ASRAAM's seeker has access to one backup sensor type:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 5,000 m
[CfgAmmo 164][CfgAmmo 165]
A: 500 m
G: 500 m
[CfgAmmo 166][CfgAmmo 167]
Fog (0.005%)
[CfgAmmo 168]
1e+10 km/h
[CfgAmmo 169]
120°
[CfgAmmo 170]
90°
[CfgAmmo 171]

BIM-9X[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
BIM-9X
BIM-9X
Parameter Primary warhead
Base damage value 130
[CfgAmmo 172]
Splash damage value 85
[CfgAmmo 173]
Warhead type High-Explosive
[CfgAmmo 174]
Blast radius (metres) 10
[CfgAmmo 175]
Has proximity fuse? (metres) Yes (20)
[CfgAmmo 176]
Minimum arming distance (metres) 100
[CfgAmmo 177]
Launch velocity (m/s) 0
[CfgMagazines 14]
Maximum speed (m/s) 700
[CfgAmmo 178]
Penetration depth (mm) N/A
[CfgAmmo 179][note 1]
Deflection angle (degrees)
[CfgAmmo 180]

BLUFOR/INDFOR short-range air-to-air missile.[CfgAmmo 181][note 4]

BIM-9Xs are only available in a single configuration:

The BIM-9X is technically soft-launched[CfgMagazines 14] but the motor's engine does not have an ignition delay (it ignites instantly after launch).[CfgAmmo 182] However, it still needs a further 5 seconds[CfgAmmo 183] of flight time to attain a maximum speed of 700 m/s.[CfgAmmo 178] The missile has an in-flight manoeuvrability[12] factor of 42[CfgAmmo 184] and an air drag[13] value of 0.23.[CfgAmmo 185] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 186]

The missile's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 187], a minimum lock-on range of 250 metres[CfgAmmo 188], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 180 degrees.[CfgAmmo 189][CfgAmmo 190] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 191][Formula 12] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 192]

Available on:

BIM-9X: Sensors
The BIM-9X's seeker only has access to one type of backup sensor that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 5,000 m
G: 4,000 m
[CfgAmmo 193][CfgAmmo 194]
A: 500 m
G: 500 m
[CfgAmmo 195][CfgAmmo 196]
Fog (0.005%)
[CfgAmmo 197]
2,160 km/h
[CfgAmmo 198][Formula 13]
180°
[CfgAmmo 199]
180°
[CfgAmmo 200]

DAGR[]

« Short-range, laser/infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description
»
DAGR
DAGR
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 201]
450
[CfgAmmo 202]
Splash damage value 40
[CfgAmmo 203]
0
[CfgAmmo 204]
Warhead type High-Explosive
[CfgAmmo 205]
High-Explosive Anti-Tank
[CfgAmmo 206]
Blast radius (metres) 3.2
[CfgAmmo 207]
0
[CfgAmmo 208]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 50
[CfgAmmo 209]
N/A
Launch velocity (m/s) 0
[CfgMagazines 16]
1,000
[CfgAmmo 210]
Maximum speed (m/s) 720
[CfgAmmo 211]
N/A
Penetration depth (mm) N/A
[CfgAmmo 212][CfgAmmo 213][note 1]
300
[CfgAmmo 214][Formula 14][note 6]
Deflection angle (degrees)
[CfgAmmo 215]

[CfgAmmo 216]

Multi-faction short-range air-to-ground rocket.[CfgAmmo 217][note 7] Can utilise laser lock-on or SACLOS in lieu of its default infrared-homing guidance.[CfgAmmo 218][CfgAmmo 219] If the DAGR is being guided in SACLOS mode, it can be manually controlled up to a maximum distance of 5,000 metres.[CfgAmmo 220]

DAGRs are only available in a single configuration:

DAGRs are technically soft-launched[CfgMagazines 16] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 221] It only needs an extra 1.07 seconds[CfgAmmo 222] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 211] The rocket has an in-flight manoeuvrability[12] factor of 8[CfgAmmo 223] and an air drag[13] value of 0.16.[CfgAmmo 224] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 225]

The rocket's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 226], a minimum lock-on range of 100 metres[CfgAmmo 227], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 228], and an off-boresight limit of 60 degrees.[CfgAmmo 229] Targets can only be locked onto if they are moving at speeds of 126 km/h or less.[CfgAmmo 230][Formula 15] If the DAGR is locking on via infrared, its seeker has a 70% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 231]

Available on:

DAGR: Sensors
The DAGR's seeker has access to two types of backup sensors that can be utilised in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 4,000 m
G: 4,000 m
[CfgAmmo 232][CfgAmmo 233]
A: 500 m
G: 500 m
[CfgAmmo 234][CfgAmmo 235]
Fog (0.005%)
[CfgAmmo 236]
126 km/h
[CfgAmmo 237][Formula 16]
45°
[CfgAmmo 238]
35°
[CfgAmmo 239]
Laser
[note 3]
A: 4,000 m
G: 4,000 m
[CfgAmmo 240][CfgAmmo 241]
A: 4,000 m
G: 4,000 m
[CfgAmmo 242][CfgAmmo 243]
Nothing 126 km/h
[CfgAmmo 244][Formula 17]
90°
[CfgAmmo 245]
70°
[CfgAmmo 246]

DAGR (LOAL)[]

« Short-range, laser/infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description
»
DAGR (LOAL)
DAGR (LOAL)
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 247]
450
[CfgAmmo 248]
Splash damage value 40
[CfgAmmo 249]
0
[CfgAmmo 250]
Warhead type High-Explosive
[CfgAmmo 251]
High-Explosive Anti-Tank
[CfgAmmo 252]
Blast radius (metres) 3.2
[CfgAmmo 253]
0
[CfgAmmo 254]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 50
[CfgAmmo 255]
N/A
Launch velocity (m/s) 0
[CfgMagazines 18]
1,000
[CfgAmmo 256]
Maximum speed (m/s) 720
[CfgAmmo 257]
N/A
Penetration depth (mm) N/A
[CfgAmmo 258][CfgAmmo 259][note 1]
300
[CfgAmmo 260][Formula 18][note 6]
Deflection angle (degrees)
[CfgAmmo 261]

[CfgAmmo 262]

BLUFOR short-range air-to-ground rocket.[CfgAmmo 263][note 7] Is able to lock on via laser in lieu of its default infrared-homing guidance mode.[CfgAmmo 264] It can switch to a Lock-on After Launch (LOAL) mode.[11][CfgAmmo 265][CfgAmmo 266]

LOAL DAGRs are only available in a single configuration:

LOAL DAGRs are technically soft-launched[CfgMagazines 18] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 267] It only needs an extra 1.07 seconds[CfgAmmo 268] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 257] The rocket has an in-flight manoeuvrability[12] factor of 8[CfgAmmo 269] and an air drag[13] value of 0.16.[CfgAmmo 270] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 271]

The rocket's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 272], a minimum lock-on range of 100 metres[CfgAmmo 273], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 274], and an off-boresight limit of 60 degrees.[CfgAmmo 275] Targets can only be locked onto if they are moving at speeds of 126 km/h or less.[CfgAmmo 276][Formula 15] If the DAGR is locking on via infrared, its seeker has a 70% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 277]

Available on:

DAGR (LOAL): Sensors
The seeker on LOAL DAGRs has access to two types of backup sensors that can be utilised in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 4,000 m
G: 4,000 m
[CfgAmmo 278][CfgAmmo 279]
A: 500 m
G: 500 m
[CfgAmmo 280][CfgAmmo 281]
Fog (0.005%)
[CfgAmmo 282]
126 km/h
[CfgAmmo 283][Formula 16]
45°
[CfgAmmo 284]
35°
[CfgAmmo 285]
Laser
[note 3]
A: 4,000 m
G: 4,000 m
[CfgAmmo 286][CfgAmmo 287]
A: 4,000 m
G: 4,000 m
[CfgAmmo 288][CfgAmmo 289]
Nothing 126 km/h
[CfgAmmo 290][Formula 17]
90°
[CfgAmmo 291]
70°
[CfgAmmo 292]

Falchion-22[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
Falchion-22
Falchion-22
Parameter Primary warhead
Base damage value 100
[CfgAmmo 293]
Splash damage value 75
[CfgAmmo 294]
Warhead type High-Explosive
[CfgAmmo 295]
Blast radius (metres) 9
[CfgAmmo 296]
Has proximity fuse? (metres) Yes (15)
[CfgAmmo 297]
Minimum arming distance (metres) 500
[CfgAmmo 298]
Launch velocity (m/s) 0
[CfgMagazines 20]
Maximum speed (m/s) 920
[CfgAmmo 299]
Penetration depth (mm) N/A
[CfgAmmo 300][note 1]
Deflection angle (degrees)
[CfgAmmo 301]

BLUFOR/INDFOR short-range air-to-air missile.[CfgAmmo 302][note 4]

Falchion-22s are only available in a single configuration:

The Falchion-22 is technically soft-launched[CfgMagazines 20] but the missile's motor does not have an ignition delay (it will ignite immediately after being launched).[CfgAmmo 303] However, it still needs a further 5 seconds[CfgAmmo 304] of flight time to attain a maximum speed of 920 m/s.[CfgAmmo 299] The missile has an in-flight manoeuvrability[12] factor of 36[CfgAmmo 305] and an air drag[13] value of 0.2.[CfgAmmo 306] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 307]

The missile's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 308], a minimum lock-on range of 250 metres[CfgAmmo 309], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 310] and an off-boresight limit of 45 degrees.[CfgAmmo 311] Targets can only be locked onto if they are flying at speeds of 1,602 km/h or less.[CfgAmmo 312][Formula 19] Its seeker has a 10% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 313]

Available on:

Falchion-22: Sensors
The Falchion-22's seeker only has access to one type of backup sensor that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 5,000 m
G: 4,000 m
[CfgAmmo 314][CfgAmmo 315]
A: 500 m
G: 500 m
[CfgAmmo 316][CfgAmmo 317]
Fog (0.005%)
[CfgAmmo 318]
1e+10 km/h
[CfgAmmo 319]
30°
[CfgAmmo 320]
30°
[CfgAmmo 321]

GBU SDB[]

« 250lb, high-explosive, infrared/laser-guided bomb
Weapon Description
»
GBU SDB
GBU SDB
Parameter Primary bomb
Base damage value 1,800
[CfgAmmo 322]
Splash damage value 85
[CfgAmmo 323]
Blast radius (metres) 3
[CfgAmmo 324]
Minimum arming distance (metres) 35
[CfgAmmo 325]

BLUFOR glide bomb. Can be employed as an unguided free-falling bomb, as a laser-guided munition, or as an infrared-homing bomb.[CfgAmmo 326][CfgAmmo 327][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 328]

The GBU SDB is only available in a single configuration:

When locking on via infrared, the bomb's seeker has a 70% chance of losing lock to smoke-based countermeasures.[CfgAmmo 329] If the GBU SDB is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 330], a minimum lock-on range of 100 metres[CfgAmmo 331], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 332][CfgAmmo 333] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 334][Formula 20]

Available on:

GBU SDB: Sensors
The GBU SDB has three types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 335][CfgAmmo 336]
A: 500 m
G: 500 m
[CfgAmmo 337][CfgAmmo 338]
Fog (0.005%)
[CfgAmmo 339]
198 km/h
[CfgAmmo 340][Formula 21]
180°
[CfgAmmo 341]
180°
[CfgAmmo 342]
Laser
[note 3]
A: 8,000 m
G: 8,000 m
[CfgAmmo 343][CfgAmmo 344]
A: 8,000 m
G: 8,000 m
[CfgAmmo 345][CfgAmmo 346]
Nothing 108 km/h
[CfgAmmo 347][Formula 22]
180°
[CfgAmmo 348]
180°
[CfgAmmo 349]
NV
[note 3]
A: 8,000 m
G: 8,000 m
[CfgAmmo 350][CfgAmmo 351]
A: 8,000 m
G: 8,000 m
[CfgAmmo 352][CfgAmmo 353]
Nothing 108 km/h
[CfgAmmo 354][Formula 23]
180°
[CfgAmmo 355]
180°
[CfgAmmo 356]

KH25 Kedge[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 9]
»
KH25 Kedge
KH25 Kedge
Parameter Primary warhead Submunition
Base damage value 1,200
[CfgAmmo 357]
1,650
[CfgAmmo 358]
Splash damage value 90
[CfgAmmo 359]
90
[CfgAmmo 360]
Warhead type High-Explosive
[CfgAmmo 361]
High-Explosive
[CfgAmmo 362]
Blast radius (metres) 8
[CfgAmmo 363]
10
[CfgAmmo 364]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 350
[CfgAmmo 365]
N/A
Launch velocity (m/s) 0
[CfgMagazines 23]
1,000
[CfgAmmo 366]
Maximum speed (m/s) 320
[CfgAmmo 367]
N/A
Penetration depth (mm) N/A
[CfgAmmo 368][CfgAmmo 369][note 1]
1000.0005
[CfgAmmo 370][Formula 24][note 10]
Deflection angle (degrees)
[CfgAmmo 371]

[CfgAmmo 372]

REDFOR air-to-ground anti-tank missile.[CfgAmmo 373][note 4]

The KH25 Kedge is only available in a single configuration:

KH25 Kedge missiles are technically soft-launched[CfgMagazines 23] but the missile's motor does not have an ignition delay (they instantly ignite after launch).[CfgAmmo 374] However, it still needs a further 6 seconds[CfgAmmo 375] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 367] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 376] and an air drag[13] value of 0.15.[CfgAmmo 377] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 378]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 379], a minimum lock-on range of 300 metres[CfgAmmo 380], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 20 degrees.[CfgAmmo 381][CfgAmmo 382] Targets can only be locked onto if they are moving at speeds of 144 km/h or less.[CfgAmmo 383][Formula 25] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 384]

Available on:

KH25 Kedge: Sensors
The KH25 Kedge's seeker only has access to one type of backup sensor that can used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 385][CfgAmmo 386]
A: 500 m
G: 500 m
[CfgAmmo 387][CfgAmmo 388]
Fog (0.005%)
[CfgAmmo 389]
144 km/h
[CfgAmmo 390][Formula 26]
20°
[CfgAmmo 391]
20°
[CfgAmmo 392]

Macer[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 11]
»
Macer
Macer
Parameter Primary warhead Submunition
Base damage value 1,100
[CfgAmmo 393]
1,500
[CfgAmmo 394]
Splash damage value 85
[CfgAmmo 395]
85
[CfgAmmo 396]
Warhead type High-Explosive
[CfgAmmo 397]
High-Explosive
[CfgAmmo 398]
Blast radius (metres) 8
[CfgAmmo 399]
8
[CfgAmmo 400]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 350
[CfgAmmo 401]
N/A
Launch velocity (m/s) 0
[CfgMagazines 26]
1,000
[CfgAmmo 402]
Maximum speed (m/s) 320
[CfgAmmo 403]
N/A
Penetration depth (mm) N/A
[CfgAmmo 404][CfgAmmo 405][note 1]
1000.0005
[CfgAmmo 406][Formula 27][note 10]
Deflection angle (degrees)
[CfgAmmo 407]

[CfgAmmo 408]

BLUFOR/INDFOR air-to-ground anti-tank missile.[CfgAmmo 409][note 4]

The Macer is available in two configurations:

Macers are technically soft-launched[CfgMagazines 26] but the missile's motor does not have an ignition delay (they will immediately fire up as soon as they are launched).[CfgAmmo 410] However, it still needs a further 4 seconds[CfgAmmo 411] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 403] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 412] and an air drag[13] value of 0.15.[CfgAmmo 413] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 414]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 415], a minimum lock-on range of 350 metres[CfgAmmo 416], a maximum in-flight lock-on cone angle of 50 degrees[CfgAmmo 417], and an off-boresight limit of 30 degrees.[CfgAmmo 418] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 419][Formula 28] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 420]

Available on:

Macer: Sensors
Only one type of backup sensor is available to the Macer (in lieu of the aircraft's own sensors):
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 421][CfgAmmo 422]
A: 500 m
G: 500 m
[CfgAmmo 423][CfgAmmo 424]
Fog (0.005%)
[CfgAmmo 425]
198 km/h
[CfgAmmo 426][Formula 29]
35°
[CfgAmmo 427]
35°
[CfgAmmo 428]

Macer II[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 11]
»
Macer II
Macer II
Parameter Primary warhead Submunition
Base damage value 1,100
[CfgAmmo 393]
1,500
[CfgAmmo 394]
Splash damage value 85
[CfgAmmo 395]
85
[CfgAmmo 396]
Warhead type High-Explosive
[CfgAmmo 397]
High-Explosive
[CfgAmmo 398]
Blast radius (metres) 8
[CfgAmmo 399]
8
[CfgAmmo 400]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 350
[CfgAmmo 401]
N/A
Launch velocity (m/s) 0
[CfgMagazines 29]
1,000
[CfgAmmo 402]
Maximum speed (m/s) 320
[CfgAmmo 403]
N/A
Penetration depth (mm) N/A
[CfgAmmo 404][CfgAmmo 405][note 1]
1000.0005
[CfgAmmo 406][Formula 27][note 10]
Deflection angle (degrees)
[CfgAmmo 407]

[CfgAmmo 408]

BLUFOR/INDFOR air-to-ground anti-tank missile.[CfgAmmo 409][note 4]

Two configurations of the Macer II are available:

The Macer II is technically soft-launched[CfgMagazines 29] but its motor does not have an ignition delay (the motor immediately ignites as soon as the missile gets launched).[CfgAmmo 410] However, it still needs a further 4 seconds[CfgAmmo 411] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 403] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 412] and an air drag[13] value of 0.15.[CfgAmmo 413] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 414]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 415], a minimum lock-on range of 350 metres[CfgAmmo 416], a maximum in-flight lock-on cone angle of 50 degrees[CfgAmmo 417], and an off-boresight limit of 30 degrees.[CfgAmmo 418] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 419][Formula 28] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 420]

Available on:

Macer II: Sensors
The Macer II only has one type of backup sensor available that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 421][CfgAmmo 422]
A: 500 m
G: 500 m
[CfgAmmo 423][CfgAmmo 424]
Fog (0.005%)
[CfgAmmo 425]
198 km/h
[CfgAmmo 426][Formula 29]
35°
[CfgAmmo 427]
35°
[CfgAmmo 428]

R73 Archer[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
R73 Archer
R73 Archer
Parameter Primary warhead
Base damage value 140
[CfgAmmo 429]
Splash damage value 95
[CfgAmmo 430]
Warhead type High-Explosive
[CfgAmmo 431]
Blast radius (metres) 10
[CfgAmmo 432]
Has proximity fuse? (metres) Yes (20)
[CfgAmmo 433]
Minimum arming distance (metres) 100
[CfgAmmo 434]
Launch velocity (m/s) 0
[CfgMagazines 32]
Maximum speed (m/s) 700
[CfgAmmo 435]
Penetration depth (mm) N/A
[CfgAmmo 436][note 1]
Deflection angle (degrees)
[CfgAmmo 437]

REDFOR short-range air-to-air missile.[CfgAmmo 438][note 4]

R73 Archers are only available in a single configuration:

The R73 Archer is technically soft-launched[CfgMagazines 32] but its motor does not actually have an ignition delay (it instantly ignites as soon as it is launched).[CfgAmmo 439] However, it still needs a further 6 seconds[CfgAmmo 440] of flight time to attain a maximum speed of 700 m/s.[CfgAmmo 435] The missile has an in-flight manoeuvrability[12] factor of 38[CfgAmmo 441] and an air drag[13] value of 0.25.[CfgAmmo 442] The missile only has enough fuel for 25 seconds of flight.[CfgAmmo 443]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 444], a minimum lock-on range of 75 metres[CfgAmmo 445], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 150 degrees.[CfgAmmo 446][CfgAmmo 447] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 448][Formula 30] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 449]

Available on:

R73 Archer: Sensors
The R73 Archer's seeker only has access to one type of backup sensor that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 4,000 m
[CfgAmmo 450][CfgAmmo 451]
A: 500 m
G: 500 m
[CfgAmmo 452][CfgAmmo 453]
Fog (0.005%)
[CfgAmmo 454]
2,160 km/h
[CfgAmmo 455][Formula 31]
150°
[CfgAmmo 456]
150°
[CfgAmmo 457]

Sahr-3[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
Sahr-3
Sahr-3
Parameter Primary warhead
Base damage value 140
[CfgAmmo 458]
Splash damage value 90
[CfgAmmo 459]
Warhead type High-Explosive
[CfgAmmo 460]
Blast radius (metres) 8
[CfgAmmo 461]
Has proximity fuse? (metres) Yes (15)
[CfgAmmo 462]
Minimum arming distance (metres) 300
[CfgAmmo 463]
Launch velocity (m/s) 0
[CfgMagazines 34]
Maximum speed (m/s) 850
[CfgAmmo 464]
Penetration depth (mm) N/A
[CfgAmmo 465][note 1]
Deflection angle (degrees)
[CfgAmmo 466]

REDFOR short-range air-to-air missile.[CfgAmmo 467][note 4]

Only one configuration of the Sahr-3 is available:

The Sahr-3 is technically soft-launched[CfgMagazines 34] but the missile's motor does not have an ignition delay (the motor ignites the instant it is launched).[CfgAmmo 468] However, it still needs a further 7 seconds[CfgAmmo 469] of flight time to attain a maximum speed of 850 m/s.[CfgAmmo 464] The missile has an in-flight manoeuvrability[12] factor of 30[CfgAmmo 470] and an air drag[13] value of 0.2.[CfgAmmo 471] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 472]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 473], a minimum lock-on range of 150 metres[CfgAmmo 474], a maximum in-flight lock-on cone angle of 45 degrees[CfgAmmo 475], and an off-boresight limit of 120 degrees.[CfgAmmo 476] Targets can only be locked onto if they are flying at speeds of 2,520 km/h or less.[CfgAmmo 477][Formula 32] Its seeker has a 10% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 478]

Available on:

Sahr-3: Sensors
Only one type of backup sensor is available on the Sahr-3's seeker that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 4,000 m
[CfgAmmo 479][CfgAmmo 480]
A: 500 m
G: 500 m
[CfgAmmo 481][CfgAmmo 482]
Fog (0.005%)
[CfgAmmo 483]
2,520 km/h
[CfgAmmo 484][Formula 33]
45°
[CfgAmmo 485]
45°
[CfgAmmo 486]

Sharur[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 12]
»
Sharur
Sharur
Parameter Primary warhead Submunition
Base damage value 1,200
[CfgAmmo 357]
1,650
[CfgAmmo 358]
Splash damage value 90
[CfgAmmo 359]
90
[CfgAmmo 360]
Warhead type High-Explosive
[CfgAmmo 361]
High-Explosive
[CfgAmmo 362]
Blast radius (metres) 8
[CfgAmmo 363]
10
[CfgAmmo 364]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 350
[CfgAmmo 365]
N/A
Launch velocity (m/s) 0
[CfgMagazines 36]
1,000
[CfgAmmo 366]
Maximum speed (m/s) 320
[CfgAmmo 367]
N/A
Penetration depth (mm) N/A
[CfgAmmo 368][CfgAmmo 369][note 1]
1000.0005
[CfgAmmo 370][Formula 24][note 10]
Deflection angle (degrees)
[CfgAmmo 371]

[CfgAmmo 372]

REDFOR air-to-ground anti-tank missile.[CfgAmmo 373][note 4]

The Sharur is only available in a single configuration:

The Sharur is technically soft-launched[CfgMagazines 36] but its motor does not actually have an ignition delay (it immediately ignites as soon as it gets launched).[CfgAmmo 374] However, it still needs a further 6 seconds[CfgAmmo 375] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 367] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 376] and an air drag[13] value of 0.15.[CfgAmmo 377] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 378]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 379], a minimum lock-on range of 300 metres[CfgAmmo 380], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 20 degrees.[CfgAmmo 381][CfgAmmo 382] Targets can only be locked onto if they are moving at speeds of 144 km/h or less.[CfgAmmo 383][Formula 25] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 384]

Available on:

Sharur: Sensors
Only one backup sensor is available to the Sharur that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 385][CfgAmmo 386]
A: 500 m
G: 500 m
[CfgAmmo 387][CfgAmmo 388]
Fog (0.005%)
[CfgAmmo 389]
144 km/h
[CfgAmmo 390][Formula 26]
20°
[CfgAmmo 391]
20°
[CfgAmmo 392]

Skalpel[]

« Short-range, laser/infrared-guided, air-to-surface missile with tandem high-explosive anti-tank warhead
Weapon Description
»
Skalpel
Skalpel
Parameter Primary warhead Submunition
Base damage value 150
[CfgAmmo 487]
900
[CfgAmmo 488]
Splash damage value 50
[CfgAmmo 489]
0
[CfgAmmo 490]
Warhead type Tandem High-Explosive Anti-Tank
[CfgAmmo 491]
Tandem High-Explosive Anti-Tank
[CfgAmmo 492]
Blast radius (metres) 4
[CfgAmmo 493]
0
[CfgAmmo 494]
Has proximity fuse? (metres) No N/A
Minimum arming distance (metres) 500
[CfgAmmo 495]
N/A
Launch velocity (m/s) 0
[CfgMagazines 38]
1,000
[CfgAmmo 496]
Maximum speed (m/s) 450
[CfgAmmo 497]
N/A
Penetration depth (mm) N/A
[CfgAmmo 498][CfgAmmo 499][note 1]
850.0005
[CfgAmmo 500][Formula 34][note 6]
Deflection angle (degrees)
[CfgAmmo 501]

[CfgAmmo 502]

Multi-faction short-range air-to-ground anti-tank missile.[CfgAmmo 503][note 7] Can utilise laser lock-on or SACLOS in lieu of its default infrared-homing guidance.[CfgAmmo 504][CfgAmmo 505] If the Skalpel is being guided in SACLOS mode, it can be manually controlled up to a maximum distance of 6,000 metres.[CfgAmmo 506]

The Skalpel is available in three configurations:

Skalpels are technically soft-launched[CfgMagazines 38] but the missile's motor does not have an ignition delay (it ignites as soon as the missile gets launched).[CfgAmmo 507] However, it does need an additional 3.5 seconds[CfgAmmo 508] of flight time to attain a maximum speed of 450 m/s.[CfgAmmo 497] The missile has an in-flight manoeuvrability[12] factor of 15[CfgAmmo 509] and an air drag[13] value of 0.18.[CfgAmmo 510] The missile only has enough fuel for 28 seconds of flight.[CfgAmmo 511]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 512], a minimum lock-on range of 250 metres[CfgAmmo 513], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 514], and an off-boresight limit of 60 degrees.[CfgAmmo 515] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 516][Formula 35] If the Skalpel is locking on via infrared, its seeker has a 55% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 517]

If Skalpels are being guided in infrared-homing mode, they will always adopt a top-attack flight profile as opposed to direct fire.[CfgAmmo 518] Upon being launched, the Skalpel will begin to adjust its trajectory[14] to an angle of 20 degrees during the SEEKING phase[CfgAmmo 519] and continue to attempt maintaining an altitude[15] of at least 400 metres during this phase.[CfgAmmo 520] Once it reaches a distance of 800 metres, the Skalpel transitions to its TERMINAL phase of flight and will fly directly towards the target.[CfgAmmo 521] However, if the target is located at a distance of 800 metres or less from the aircraft's position, then the Skalpel will not adopt a top-attack flight profile and will default to direct fire instead.[16][CfgAmmo 522]

On the other hand, if Skalpels are being guided in SACLOS mode instead of infrared-homing/laser lock, it should be noted that the missile's seeker will temporarily ignore commands from the aircraft if the pilot/gunner points the targeting crosshair outside of a 120 degree-shaped cone.[CfgAmmo 523] If this happens, command over the Skalpel can be regained so long as the targeting crosshair re-enters the cone's bounds again.[17]

Available on:

Skalpel: Sensors
Two types of backup sensors are available on the Skalpel's seeker that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 6,000 m
[CfgAmmo 524][CfgAmmo 525]
A: 500 m
G: 500 m
[CfgAmmo 526][CfgAmmo 527]
Fog (0.005%)
[CfgAmmo 528]
198 km/h
[CfgAmmo 529][Formula 36]
45°
[CfgAmmo 530]
35°
[CfgAmmo 531]
Laser
[note 3]
A: 6,000 m
G: 6,000 m
[CfgAmmo 532][CfgAmmo 533]
A: 6,000 m
G: 6,000 m
[CfgAmmo 534][CfgAmmo 535]
Nothing 198 km/h
[CfgAmmo 536][Formula 37]
90°
[CfgAmmo 537]
70°
[CfgAmmo 538]

Anti-radiation[]

Anti-radiation missiles can only function properly if the aircraft has access to a Passive Sensor or an Anti-Radiation Radar module. They do not require an Active Radar in order to use.

AGM-88C HARM[]

« Medium-range, anti-radiation, air-to-surface missile with high-explosive warhead
Weapon Description
»
AGM-88C HARM
AGM-88C HARM
Parameter Primary warhead
Base damage value 2,100
[CfgAmmo 539]
Splash damage value 85
[CfgAmmo 540]
Warhead type High-Explosive
[CfgAmmo 541]
Blast radius (metres) 8
[CfgAmmo 542]
Has proximity fuse? (metres) No
Minimum arming distance (metres) 500
[CfgAmmo 543]
Launch velocity (m/s) 0
[CfgMagazines 42]
Maximum speed (m/s) 828
[CfgAmmo 544]
Penetration depth (mm) N/A
[CfgAmmo 545][note 1]
Deflection angle (degrees)
[CfgAmmo 546]

BLUFOR air-to-ground anti-radiation missile.[CfgAmmo 547][note 13] Can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 548]

The AGM-88C HARM is only available in one type of configuration:

The AGM-88C HARM is technically soft-launched[CfgMagazines 42] but its motor will immediately ignite after launch (there is no delay).[CfgAmmo 549] However, it will still need a further 5 seconds[CfgAmmo 550] of flight time to attain a maximum speed of 828 m/s.[CfgAmmo 544] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 551] and an air drag[13] value of 0.1.[CfgAmmo 552] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 553]

The missile's seeker has a maximum lock-on range of 16,000 metres[CfgAmmo 554], a minimum lock-on range of 1,000 metres[CfgAmmo 555], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 556][CfgAmmo 557] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 558][Formula 38] Its seeker has a 50% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 559]

Available on:

AGM-88C HARM: Sensors
In lieu of the aircraft's own sensors, the AGM-88C HARM's seeker only has access to one type of backup sensor:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Anti-Radiation
[note 3]
A: 16,000 m
G: 16,000 m
[CfgAmmo 560][CfgAmmo 561]
A: 16,000 m
G: 16,000 m
[CfgAmmo 562][CfgAmmo 563]
Nothing 216 km/h
[CfgAmmo 564][Formula 39]
60°
[CfgAmmo 565]
180°
[CfgAmmo 566]

KH58 ARM[]

« Medium-range, anti-radiation, air-to-surface missile with high-explosive warhead
Weapon Description
»
KH58 ARM
KH58 ARM
Parameter Primary warhead
Base damage value 2,100
[CfgAmmo 567]
Splash damage value 85
[CfgAmmo 568]
Warhead type High-Explosive
[CfgAmmo 569]
Blast radius (metres) 8
[CfgAmmo 570]
Has proximity fuse? (metres) No
Minimum arming distance (metres) 500
[CfgAmmo 571]
Launch velocity (m/s) 0
[CfgMagazines 44]
Maximum speed (m/s) 828
[CfgAmmo 572]
Penetration depth (mm) N/A
[CfgAmmo 573][note 1]
Deflection angle (degrees)
[CfgAmmo 574]

REDFOR air-to-ground anti-radiation missile.[CfgAmmo 575][note 13] Can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 576]

Only one type of configuration is available to the KH58 ARM:

KH58 ARMs are technically considered to be soft-launched[CfgMagazines 44] but the missile's motor always ignites immediately after launch (there is no delay).[CfgAmmo 577] However, it will still need a further 5 seconds[CfgAmmo 578] of flight time to attain a maximum speed of 828 m/s.[CfgAmmo 572] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 579] and an air drag[13] value of 0.1.[CfgAmmo 580] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 581]

The missile's seeker has a maximum lock-on range of 16,000 metres[CfgAmmo 582], a minimum lock-on range of 1,000 metres[CfgAmmo 583], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 584][CfgAmmo 585] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 586][Formula 40] Its seeker has a 50% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 587]

Available on:

KH58 ARM: Sensors
The KH58 ARM's seeker only has access to one type of backup sensor that can be utilised in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Anti-Radiation
[note 3]
A: 16,000 m
G: 16,000 m
[CfgAmmo 588][CfgAmmo 589]
A: 16,000 m
G: 16,000 m
[CfgAmmo 590][CfgAmmo 591]
Nothing 216 km/h
[CfgAmmo 592][Formula 41]
60°
[CfgAmmo 593]
180°
[CfgAmmo 594]

Unguided/Laser[]

These munitions lack any built-in seekers that would otherwise provide them with autonomous tracking capability, and will almost always require other forces to provide guidance for them (i.e. laser designation). They usually don't require any sensor modules in order to function, meaning they cannot be detected electronically by avionics and can only be spotted visually by the enemy crew.[3]

NOTE: Ordnance listed in this category does not necessarily imply that they are entirely unguided. As previously mentioned, some (not all) can make use of laser guidance from other sources; just not via the munition itself.[3]

BL778[]

« 580lb, laser-guided cluster bomb
Weapon Description
»
BL778
BL778
Parameter Primary bomb Bomblet UXO
(Type 1)
UXO
(Type 2)
UXO
(Type 3)
UXO
(Type 4)
Base damage value 5,000
[CfgAmmo 595]
70
[CfgAmmo 596]
7
[CfgAmmo 597]
7
[CfgAmmo 598]
35
[CfgAmmo 599]
35
[CfgAmmo 600]
Splash damage value 1,100
[CfgAmmo 601]
12
[CfgAmmo 602]
7
[CfgAmmo 603]
7
[CfgAmmo 604]
25
[CfgAmmo 605]
25
[CfgAmmo 606]
Blast radius (metres) 12
[CfgAmmo 607]
6
[CfgAmmo 608]
1
[CfgAmmo 609]
3
[CfgAmmo 610]
8
[CfgAmmo 611]
8
[CfgAmmo 612]
Minimum arming distance (metres) 50
[CfgAmmo 613][note 14]
N/A N/A N/A N/A N/A

INDFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 614] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 615]

The BL778 is available in two configurations:

If the BL778 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 616], a minimum lock-on range of 100 metres[CfgAmmo 617], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 618][CfgAmmo 619] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 620][Formula 42]

Once the BL778 is at a height of 250 metres or less from the ground[CfgAmmo 621], the BL778's primary bomb will distribute up to fifty bomblets scattered in a randomly-arranged pattern.[CfgAmmo 622] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 623] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 624]

93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 625]

Available on:

BL778: Sensors
The BL778 has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 627][CfgAmmo 628]
A: 5,000 m
G: 5,000 m
[CfgAmmo 629][CfgAmmo 630]
Nothing 108 km/h
[CfgAmmo 631][Formula 43]
120°
[CfgAmmo 632]
120°
[CfgAmmo 633]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 634][CfgAmmo 635]
A: 500 m
G: 500 m
[CfgAmmo 636][CfgAmmo 637]
Nothing 108 km/h
[CfgAmmo 638][Formula 44]
120°
[CfgAmmo 639]
120°
[CfgAmmo 640]

CBU-85[]

« 750lb, laser-guided cluster bomb
Weapon Description
»
CBU-85
CBU-85
Parameter Primary bomb Bomblet UXO
(Type 1)
UXO
(Type 2)
UXO
(Type 3)
UXO
(Type 4)
Base damage value 5,000
[CfgAmmo 641]
70
[CfgAmmo 642]
7
[CfgAmmo 643]
7
[CfgAmmo 644]
35
[CfgAmmo 645]
35
[CfgAmmo 646]
Splash damage value 1,100
[CfgAmmo 647]
15
[CfgAmmo 648]
7
[CfgAmmo 649]
7
[CfgAmmo 650]
25
[CfgAmmo 651]
25
[CfgAmmo 652]
Blast radius (metres) 12
[CfgAmmo 653]
6
[CfgAmmo 654]
1
[CfgAmmo 655]
3
[CfgAmmo 656]
8
[CfgAmmo 657]
8
[CfgAmmo 658]
Minimum arming distance (metres) 50
[CfgAmmo 659][note 14]
N/A N/A N/A N/A N/A

BLUFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 660] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 661]

CBU-85s are available in two configurations:

If the CBU-85 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 662], a minimum lock-on range of 100 metres[CfgAmmo 663], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 664][CfgAmmo 665] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 666][Formula 45]

Once the CBU-85 is at a height of 250 metres or less from the ground[CfgAmmo 667], the CBU-85's primary bomb will distribute up to eight-five bomblets scattered in a randomly-arranged pattern.[CfgAmmo 668] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 669] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 670]

93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 671]

Available on:

CBU-85: Sensors
Two types of backup sensors available on the CBU-85:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 673][CfgAmmo 674]
A: 5,000 m
G: 5,000 m
[CfgAmmo 675][CfgAmmo 676]
Nothing 108 km/h
[CfgAmmo 677][Formula 46]
120°
[CfgAmmo 678]
120°
[CfgAmmo 679]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 680][CfgAmmo 681]
A: 500 m
G: 500 m
[CfgAmmo 682][CfgAmmo 683]
Nothing 108 km/h
[CfgAmmo 684][Formula 47]
120°
[CfgAmmo 685]
120°
[CfgAmmo 686]

DAR[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
DAR
DAR
Parameter Primary warhead
Base damage value 300
[CfgAmmo 687]
Splash damage value 50
[CfgAmmo 688]
Warhead type High-Explosive
[CfgAmmo 689]
Blast radius (metres) 8
[CfgAmmo 690]
Minimum arming distance (metres) 50
[CfgAmmo 691]
Launch velocity (m/s) 0
[CfgMagazines 50]
Maximum speed (m/s) 720
[CfgAmmo 692]
Penetration depth (mm) N/A
[CfgAmmo 693][note 1]
Deflection angle (degrees)
[CfgAmmo 694]

Multi-faction short-range air-to-ground rocket.

DARs are only available in a single configuration:

DARs are technically soft-launched[CfgMagazines 50] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 695] It only needs an extra 1.07 seconds[CfgAmmo 696] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 692] The rocket has an air drag[13] value of 0.005.[CfgAmmo 697] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 698]

Available on:

GBU-12[]

« 500lb, high-explosive, laser-guided bomb
Weapon Description
»
GBU-12
GBU-12
Parameter Primary bomb
Base damage value 5,000
[CfgAmmo 699]
Splash damage value 1,100
[CfgAmmo 700]
Blast radius (metres) 12
[CfgAmmo 701]
Minimum arming distance (metres) 50
[CfgAmmo 702]

BLUFOR/INDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 703][CfgAmmo 704][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 705]

There are three configurations of the GBU-12:

If the GBU-12 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 706], a minimum lock-on range of 100 metres[CfgAmmo 707], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 708][CfgAmmo 709] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 710][Formula 48]

Available on:

GBU-12: Sensors
The GBU-12 has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 711][CfgAmmo 712]
A: 5,000 m
G: 5,000 m
[CfgAmmo 713][CfgAmmo 714]
Nothing 108 km/h
[CfgAmmo 715][Formula 49]
120°
[CfgAmmo 716]
120°
[CfgAmmo 717]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 718][CfgAmmo 719]
A: 500 m
G: 500 m
[CfgAmmo 720][CfgAmmo 721]
Nothing 108 km/h
[CfgAmmo 722][Formula 50]
120°
[CfgAmmo 723]
120°
[CfgAmmo 724]

KAB 250[]

« 565lb, high-explosive, laser-guided bomb
Weapon Description
»
KAB 250
KAB 250
Parameter Primary bomb
Base damage value 6,400
[CfgAmmo 725]
Splash damage value 1,400
[CfgAmmo 726]
Blast radius (metres) 16
[CfgAmmo 727]
Minimum arming distance (metres) 50
[CfgAmmo 728]

REDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 729][CfgAmmo 730][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 731]

The KAB 250 is only available in a single configuration:

If the KAB 250 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 732], a minimum lock-on range of 100 metres[CfgAmmo 733], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 734][CfgAmmo 735] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 736][Formula 51]

Available on:

KAB 250: Sensors
The KAB 250 has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 737][CfgAmmo 738]
A: 5,000 m
G: 5,000 m
[CfgAmmo 739][CfgAmmo 740]
Nothing 108 km/h
[CfgAmmo 741][Formula 52]
120°
[CfgAmmo 742]
120°
[CfgAmmo 743]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 744][CfgAmmo 745]
A: 500 m
G: 500 m
[CfgAmmo 746][CfgAmmo 747]
Nothing 108 km/h
[CfgAmmo 748][Formula 53]
120°
[CfgAmmo 749]
120°
[CfgAmmo 750]

LOM-250G[]

« 565lb, high-explosive, laser-guided bomb
Weapon Description
»
LOM-250G
LOM-250G
Parameter Primary bomb
Base damage value 6,400
[CfgAmmo 725]
Splash damage value 1,400
[CfgAmmo 726]
Blast radius (metres) 16
[CfgAmmo 727]
Minimum arming distance (metres) 50
[CfgAmmo 728]

REDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 729][CfgAmmo 730][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 731]

Only one configuration of the LOM-250G is available:

If the LOM-250G is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 732], a minimum lock-on range of 100 metres[CfgAmmo 733], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 734][CfgAmmo 735] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 736][Formula 51]

Available on:

LOM-250G: Sensors
The LOM-250G has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 737][CfgAmmo 738]
A: 5,000 m
G: 5,000 m
[CfgAmmo 739][CfgAmmo 740]
Nothing 108 km/h
[CfgAmmo 741][Formula 52]
120°
[CfgAmmo 742]
120°
[CfgAmmo 743]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 744][CfgAmmo 745]
A: 500 m
G: 500 m
[CfgAmmo 746][CfgAmmo 747]
Nothing 108 km/h
[CfgAmmo 748][Formula 53]
120°
[CfgAmmo 749]
120°
[CfgAmmo 750]

Mk-82[]

« 500lb, high-explosive, unguided bomb
Weapon Description
»
Mk-82
Mk-82
Parameter Primary bomb
Base damage value 5,000
[CfgAmmo 751]
Splash damage value 1,100
[CfgAmmo 752]
Blast radius (metres) 12
[CfgAmmo 753]
Minimum arming distance (metres) N/A

BLUFOR/INDFOR general-purpose bomb. It does not have Lock-on After Launch (LOAL) capability and cannot lock onto laser spots.

The Mk-82 is only available in a single configuration:

Available on:

RBK-500F[]

« 1100lb, laser-guided cluster bomb
Weapon Description
»
RBK-500F
RBK-500F
Parameter Primary bomb Bomblet UXO
(Type 1)
UXO
(Type 2)
UXO
(Type 3)
UXO
(Type 4)
Base damage value 5,000
[CfgAmmo 754][CfgAmmo 755]
30
[CfgAmmo 756]
7
[CfgAmmo 757]
7
[CfgAmmo 758]
35
[CfgAmmo 759]
35
[CfgAmmo 760]
Splash damage value 1,100
[CfgAmmo 761][CfgAmmo 762]
25
[CfgAmmo 763]
7
[CfgAmmo 764]
7
[CfgAmmo 765]
25
[CfgAmmo 766]
25
[CfgAmmo 767]
Blast radius (metres) 12
[CfgAmmo 768][CfgAmmo 769]
9
[CfgAmmo 770]
1
[CfgAmmo 771]
3
[CfgAmmo 772]
8
[CfgAmmo 773]
8
[CfgAmmo 774]
Minimum arming distance (metres) 50
[CfgAmmo 775][note 14]
N/A N/A N/A N/A N/A

REDFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 776][CfgAmmo 777] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 778][CfgAmmo 779]

The RBK-500F only has one configuration available:

If the RBK-500F is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 780][CfgAmmo 781], a minimum lock-on range of 100 metres[CfgAmmo 782][CfgAmmo 783], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 784][CfgAmmo 785][CfgAmmo 786][CfgAmmo 787] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 788][CfgAmmo 789][Formula 54]

Once the RBK-500F is at a height of 250 metres or less from the ground[CfgAmmo 790][CfgAmmo 791], the RBK-500F's primary bomb will distribute up to forty-five bomblets scattered in a randomly-arranged pattern.[CfgAmmo 792][CfgAmmo 793] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 794][CfgAmmo 795] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 796][CfgAmmo 797]

93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 798][CfgAmmo 799]

Available on:

RBK-500F: Sensors
Two backup sensor types are available to the RBK-500F:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 801][CfgAmmo 802]
A: 5,000 m
G: 5,000 m
[CfgAmmo 803][CfgAmmo 804]
Nothing 108 km/h
[CfgAmmo 805][Formula 55]
120°
[CfgAmmo 806]
120°
[CfgAmmo 807]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 808][CfgAmmo 809]
A: 500 m
G: 500 m
[CfgAmmo 810][CfgAmmo 811]
Nothing 108 km/h
[CfgAmmo 812][Formula 56]
120°
[CfgAmmo 813]
120°
[CfgAmmo 814]

Shrieker AP[]

« Unguided rockets with high-explosive anti-tank warhead
Weapon Description
»
Shrieker AP
Shrieker AP
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 815]
435
[CfgAmmo 816]
Splash damage value 25
[CfgAmmo 817]
0
[CfgAmmo 818]
Warhead type High-Explosive
[CfgAmmo 819]
High-Explosive Anti-Tank
[CfgAmmo 820]
Blast radius (metres) 2.5
[CfgAmmo 821]
0
[CfgAmmo 822]
Minimum arming distance (metres) 50
[CfgAmmo 823]
N/A
Launch velocity (m/s) 44
[CfgMagazines 60]
1,000
[CfgAmmo 824]
Maximum speed (m/s) 590
[CfgAmmo 825]
N/A
Penetration depth (mm) N/A
[CfgAmmo 826][CfgAmmo 827][note 1]
300
[CfgAmmo 828][Formula 57][note 6]
Deflection angle (degrees)
[CfgAmmo 829]

[CfgAmmo 830]

BLUFOR/INDFOR short-range air-to-ground anti-vehicle rocket.

Only one type of configuration is available to the Shrieker AP:

  • Shrieker 7x AP (total of seven rockets loaded into a single rocket pod)[CfgMagazines 61]

The Shrieker AP's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 60] 0.002 seconds after launch[CfgAmmo 831], the Shrieker AP will only need an extra 0.69 seconds[CfgAmmo 832] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 825] The rocket has an air drag[13] value of 0.005.[CfgAmmo 833] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 834]

Available on:

Shrieker HE[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
Shrieker HE
Shrieker HE
Parameter Primary warhead
Base damage value 210
[CfgAmmo 835]
Splash damage value 55
[CfgAmmo 836]
Warhead type High-Explosive
[CfgAmmo 837]
Blast radius (metres) 15
[CfgAmmo 838]
Minimum arming distance (metres) 50
[CfgAmmo 839]
Launch velocity (m/s) 44
[CfgMagazines 62]
Maximum speed (m/s) 590
[CfgAmmo 840]
Penetration depth (mm) N/A
[CfgAmmo 841][note 1]
Deflection angle (degrees)
[CfgAmmo 842]

BLUFOR/INDFOR short-range air-to-ground rocket.

The Shrieker HE only has a single configuration available:

  • Shrieker 7x HE (total of seven rockets loaded into a single rocket pod)[CfgMagazines 63]

The Shrieker HE's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 62] 0.002 seconds after launch[CfgAmmo 843], the Shrieker HE will only need an extra 0.69 seconds[CfgAmmo 844] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 840] The rocket has an air drag[13] value of 0.005.[CfgAmmo 845] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 846]

Available on:

Skyfire[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
Skyfire
Skyfire
Parameter Primary warhead
Base damage value 400
[CfgAmmo 847]
Splash damage value 60
[CfgAmmo 848]
Warhead type High-Explosive
[CfgAmmo 849]
Blast radius (metres) 15
[CfgAmmo 850]
Minimum arming distance (metres) 50
[CfgAmmo 851]
Launch velocity (m/s) 44
[CfgMagazines 64]
Maximum speed (m/s) 590
[CfgAmmo 852]
Penetration depth (mm) N/A
[CfgAmmo 853][note 1]
Deflection angle (degrees)
[CfgAmmo 854]

REDFOR short-range air-to-ground rocket.

The Skyfire only has one configuration:

  • Skyfire 19x (total of nineteen rockets loaded into a single rocket pod)[CfgMagazines 65]

Skyfire rockets are hard-launched with an initial velocity of 44 m/s.[CfgMagazines 64] 0.002 seconds after launch[CfgAmmo 855], the Skyfire will only need an extra 0.69 seconds[CfgAmmo 856] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 852] The rocket has an air drag[13] value of 0.005.[CfgAmmo 857] The rocket only has enough fuel for 15 seconds of flight.[CfgAmmo 858]

Available on:

Tratnyr AP[]

« Unguided rockets with high-explosive anti-tank warhead
Weapon Description
»
Tratnyr AP
Tratnyr AP
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 859]
420
[CfgAmmo 860]
Splash damage value 25
[CfgAmmo 861]
0
[CfgAmmo 862]
Warhead type High-Explosive
[CfgAmmo 863]
High-Explosive Anti-Tank
[CfgAmmo 864]
Blast radius (metres) 3
[CfgAmmo 865]
0
[CfgAmmo 866]
Minimum arming distance (metres) 50
[CfgAmmo 867]
N/A
Launch velocity (m/s) 44
[CfgMagazines 66]
1,000
[CfgAmmo 868]
Maximum speed (m/s) 590
[CfgAmmo 869]
N/A
Penetration depth (mm) N/A
[CfgAmmo 870][CfgAmmo 871][note 1]
400.0005
[CfgAmmo 872][Formula 58][note 6]
Deflection angle (degrees)
[CfgAmmo 873]

[CfgAmmo 874]

REDFOR short-range air-to-ground anti-vehicle rocket.

There is only one configuration available to the Tratnyr AP:

  • Tratnyr 20x AP (total of twenty rockets loaded into a single rocket pod)[CfgMagazines 67]

The Tratnyr AP's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 66] 0.002 seconds after launch[CfgAmmo 875], the Tratnyr AP will only need an extra 0.69 seconds[CfgAmmo 876] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 869] The rocket has an air drag[13] value of 0.005.[CfgAmmo 877] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 878]

Available on:

Tratnyr HE[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
Tratnyr HE
Tratnyr HE
Parameter Primary warhead
Base damage value 210
[CfgAmmo 879]
Splash damage value 55
[CfgAmmo 880]
Warhead type High-Explosive
[CfgAmmo 881]
Blast radius (metres) 15
[CfgAmmo 882]
Minimum arming distance (metres) 50
[CfgAmmo 883]
Launch velocity (m/s) 44
[CfgMagazines 68]
Maximum speed (m/s) 590
[CfgAmmo 884]
Penetration depth (mm) N/A
[CfgAmmo 885][note 1]
Deflection angle (degrees)
[CfgAmmo 886]

REDFOR short-range air-to-ground rocket.

The Tratnyr HE only has one configuration available:

  • Tratnyr 20x HE (total of twenty rockets loaded into a single rocket pod)[CfgMagazines 69]

Tratnyr HE rockets are hard-launched with an initial velocity of 44 m/s.[CfgMagazines 68] 0.002 seconds after being launched[CfgAmmo 887], the rocket will only need an additional 0.69 seconds[CfgAmmo 888] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 884] The rocket has an air drag[13] value of 0.005.[CfgAmmo 889] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 890]

Available on:


Guns[]

These are rapid-fire cannons and gun pods that lack sensors and are almost always unguided. They are designed to serve as auxiliary/backup weapons for the aircraft and are generally restricted to being mountable onto specific pylons only.

Minigun 6.5 mm[]

« 6.5mm gatling gun
Weapon Description
»
Minigun 6.5 mm
Minigun 6.5 mm
Ammo parameter Value
Base damage value 10
[CfgAmmo 891]
Spill damage value 1
[CfgAmmo 892]
Aerodynamic friction -0.0009
[CfgAmmo 893]
Muzzle velocity (m/s) 825
[CfgMagazines 70]
Expected velocity (m/s) 820
[CfgAmmo 894][note 15]
Penetration depth (mm) 39.6
[CfgAmmo 895][Formula 59]

6.5 mm Gatling gun.

The Minigun 6.5 mm can only feed from one type of magazine:

It has a "fake" fire rate of ~ 5,400 rounds per minute[CfgWeapons 1][Formula 60][note 16] and has an actual fire rate of ~ 1,800 RPM.[CfgWeapons 2][Formula 61] It has a muzzle velocity of 825 m/s.[CfgMagazines 70] Accuracy-wise, the Minigun 6.5 mm has a dispersion spread of 0.0115 rad.[CfgWeapons 3] The bullets have a spill radius of 2 metres[CfgAmmo 896] and can penetrate up to ~ 39 millimetres of armour plating.[CfgAmmo 895][Formula 59]

Available on:

Twin Cannon 20 mm[]

« 20mm twin-cannon weapon pod
Weapon Description
»
Twin Cannon 20 mm
Twin Cannon 20 mm
Ammo parameter Value
Base damage value 60
[CfgAmmo 897]
Splash damage value 6
[CfgAmmo 898]
Damage type Armour Piercing + High-Explosive
[CfgAmmo 899][CfgAmmo 900][note 17]
Aerodynamic friction -0.00078
[CfgAmmo 901]
Muzzle velocity (m/s) 1,030
[CfgMagazines 73]
Expected velocity (m/s) 1,030
[CfgAmmo 902][note 15]
Penetration depth (mm) 52.53
[CfgAmmo 903][Formula 62]

20 mm double-barrelled gunpod.

The Twin Cannon 20 mm can only feed from one type of magazine:

  • 20 mm Shells (300-round linked belt loaded entirely with armour-piercing high-explosive shells, firing one visible white tracer for every five shells)[CfgMagazines 74][CfgMagazines 75]

It can attain a fire rate of up to ~ 1,500 RPM[CfgWeapons 4][Formula 63] and has a muzzle velocity of 1,030 m/s.[CfgMagazines 73] Accuracy-wise, it has a dispersion of 0.003 rad.[CfgWeapons 5] The shells have a blast radius of 1.6 metres[CfgAmmo 904] and can penetrate approximately ~ 52 millimetres of armour plating.[CfgAmmo 903][Formula 62]

Available on:

Fuel tanks[]

Attached onto (external) stub wings, these crashworthy fuel tanks can only be mounted onto the stub wings of certain aircraft.

External Fuel Tank[]

External Fuel Tank
External Fuel Tank

Crashworthy External Fuel System (CEFS) tank. It is purely cosmetic and does not actually supply any additional fuel to the helicopter's reserves.[CfgMagazines 76]

Available on:

Achievements[]

  • Armed and Dangerous
    • Manually adjust the loadout of any compatible aircraft that supports dynamic loadouts within the editor.
    • Does not apply to modifying aircraft within gameplay via scripting commands.

Video[]

Notes[]

  • All ordnance information is accurate as of June 17th, 2025 (Game Version: 2.20).
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Due to its explosive config token being set to a value of 1, this warhead inflicts purely explosive-type damage and will not inflict any kinetic damage to the target.
  2. 2.0 2.1 2.2 2.3 If available, this munition can be detected by the target's Radar Warning Receiver (RWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 This sensor IS NOT affected by the player's View and Object Distance settings.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 If available, this munition can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
  6. 6.0 6.1 6.2 6.3 6.4 This munition's explosive config token is set to a value of 0. It exclusively deals kinetic-type damage to the target.
  7. 7.0 7.1 7.2 If available, this munition can be detected by the target's Infrared Warning Receiver (IWR) and/or Laser Warning Receiver (LWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
  8. 8.0 8.1 8.2 8.3 If available, this munition can be detected by the target's Laser Warning Receiver (LWR) during lock-on.
  9. Despite its in-game weapon description stating that the KH25 Kedge uses a HEAT-type warhead, its primary warhead and the secondary submunition are classified as HE (not HEAT).
  10. 10.0 10.1 10.2 10.3 This munition's explosive config token is set to a value of 0.65. It deals 35% kinetic damage and 65% explosive-type damage.
  11. 11.0 11.1 Despite its in-game weapon description stating that the Macer uses a HEAT-type warhead, both the primary warhead and its secondary submunition are classified as HE (not HEAT).
  12. Despite its in-game weapon description stating that it uses a HEAT-type warhead, the Sharur's primary warhead and the secondary submunition are actually classified as HE (not HEAT).
  13. 13.0 13.1 If available, this munition can be detected by the target's Missile Approach Warning System (MAWS) once it has locked on and is inbound towards it.
  14. 14.0 14.1 14.2 Submunitions are not affected by this minimum arming distance setting.
  15. 15.0 15.1 Damage will be reduced if the projectile's velocity drops below this value.
  16. The Minigun 6.5 mm does not actually have a fire rate of ~ 5,400 RPM. This is because the multiplier config token simply causes the Minigun 6.5 mm to consume 3 rounds for every bullet fired, therefore its real fire rate is actually capped to just ~ 1,800 RPM.
  17. Due to its explosive token being set to a value of 0.4, the Twin Cannon 20 mm's shells inflict 60% kinetic damage and only 40% explosive-type damage.

Trivia[]

  • Almost every munition has a real-life counterpart but is simply renamed to avoid licencing issues.
    • Examples include the AMRAAM C/D and BIM-9X missiles, both of which are based on the real "AIM-120 Advanced Medium-Range Air-to-Air Missile"[18] and "AIM-9X Sidewinder"[19] (respectively) air-to-air missiles designed by United States-based defence contractor Raytheon.
    • REDFOR munitions on the other hand like the R73 Archer and R77 Adder (based on the Russian-made "R-73"[20] and "R-77"[21] missiles designed by Vympel NPO) simply use a combination of their real manufacturer designation (R-73/R-77) and NATO reporting name (Archer/Adder).[22]
  • Cluster bombs were only added after the release of the Laws of War DLC as part of Game Update 1.76.[23]
    • Prior to Game Update 1.76, AMRAAMs and R77s were extremely agile and had the ability to perform near-pinpoint turns. The patch also reduced their immunity to chaff countermeasures and lowered their damage so that they could no longer outright destroy larger aircraft like the V-44X Blackfish in a single hit.[23]
    • Game Update 1.76 also made Skalpel ATGMs more reliable to use by reducing their maximum in-flight speed.[23] However, UCAVs like the Greyhawk still had trouble landing hits with the Skalpel even after the change. This would only be addressed after Game Update 1.78.[24]
  • Before Game Update 1.82, all laser-guided bombs (GBU-12s, LOM-250Gs, etc.) functioned as lock-on before launch (LOBL) munitions instead. This was changed to LOAL after the patch's release.[25]
  • GBU SDBs, AGM-88C HARMs, and KH58 ARMs were not originally included as part of the Jets DLC's launch content. AMRAAMs and R77s also did not have LOAL capabilities. The new munitions and LOAL changes would only be added in Game Update 1.84 as part of the DLC's free Encore update.[26]
  • Both the External Fuel Tank and LOAL DAGRs were not originally included as part of the Jets DLC's launch assets nor were they included in the Encore update. Both loadout options would only be added into the game after the release of Game Update 2.20.[27]
The information below details unused, pre-release or removed content.
  • Arma3-weapons-jsow

    Unused ALCM model.

    An unused model for what appears to be the "AGM-158 Joint Air-to-Surface Standoff Missile" (JASSM) air-launched cruise missile[28] exists within the game files (Model names: bomb_06_f_fly.p3d[29], bomb_06_f.p3d[30]).
    • The model was only made available after Encore's release. It is not known as to why exactly the missile was not implemented as a usable munition, though it can be "restored" through the use of a custom addon.

CfgMineTriggers config references[]

  1. 1.0 1.1 1.2 CfgMineTriggers >> UXOTrigger1 >> mineTriggerType >> "radius"
  2. 2.0 2.1 2.2 CfgMineTriggers >> UXOTrigger1 >> mineTriggerMass
  3. 3.0 3.1 3.2 CfgMineTriggers >> UXOTrigger1 >> mineTriggerRange
  4. 4.0 4.1 4.2 CfgMineTriggers >> UXOTrigger1 >> mineDelay
  5. 5.0 5.1 5.2 CfgMineTriggers >> UXOTrigger2 >> mineTriggerType >> "radius"
  6. 6.0 6.1 6.2 CfgMineTriggers >> UXOTrigger2 >> mineTriggerMass
  7. 7.0 7.1 7.2 CfgMineTriggers >> UXOTrigger2 >> mineTriggerRange
  8. 8.0 8.1 8.2 CfgMineTriggers >> UXOTrigger2 >> mineDelay
  9. 9.0 9.1 9.2 CfgMineTriggers >> UXOTrigger3 >> mineTriggerType >> "radius"
  10. 10.0 10.1 10.2 CfgMineTriggers >> UXOTrigger3 >> mineTriggerMass
  11. 11.0 11.1 11.2 CfgMineTriggers >> UXOTrigger3 >> mineTriggerRange
  12. 12.0 12.1 12.2 CfgMineTriggers >> UXOTrigger3 >> mineDelay
  13. 13.0 13.1 13.2 CfgMineTriggers >> UXOTrigger4 >> mineTriggerType >> "radius"
  14. 14.0 14.1 14.2 CfgMineTriggers >> UXOTrigger4 >> mineTriggerMass
  15. 15.0 15.1 15.2 CfgMineTriggers >> UXOTrigger4 >> mineTriggerRange
  16. 16.0 16.1 16.2 CfgMineTriggers >> UXOTrigger4 >> mineDelay

CfgAmmo config references[]

  1. CfgAmmo >> ammo_Missile_AMRAAM_C >> hit
  2. CfgAmmo >> ammo_Missile_AMRAAM_C >> indirectHit
  3. CfgAmmo >> ammo_Missile_AMRAAM_C >> warheadName >> "HE"
  4. CfgAmmo >> ammo_Missile_AMRAAM_C >> indirectHitRange
  5. CfgAmmo >> ammo_Missile_AMRAAM_C >> proximityExplosionDistance
  6. CfgAmmo >> ammo_Missile_AMRAAM_C >> fuseDistance
  7. 7.0 7.1 CfgAmmo >> ammo_Missile_AMRAAM_C >> maxSpeed
  8. CfgAmmo >> ammo_Missile_AMRAAM_C >> explosive
  9. CfgAmmo >> ammo_Missile_AMRAAM_C >> deflecting
  10. CfgAmmo >> ammo_Missile_AMRAAM_C >> weaponLockSystem >> "8 + 16"
  11. CfgAmmo >> ammo_Missile_AMRAAM_C >> LoalDistance >> lockSeekDistanceFromParent >> "2000"
  12. CfgAmmo >> ammo_Missile_AMRAAM_C >> initTime
  13. CfgAmmo >> ammo_Missile_AMRAAM_C >> thrustTime
  14. CfgAmmo >> ammo_Missile_AMRAAM_C >> maneuvrability
  15. CfgAmmo >> ammo_Missile_AMRAAM_C >> sideAirFriction
  16. CfgAmmo >> ammo_Missile_AMRAAM_C >> timeToLive
  17. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockMaxDistance
  18. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockMinDistance
  19. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockCone
  20. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileKeepLockedCone
  21. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockMaxSpeed >> "777.778"
  22. CfgAmmo >> ammo_Missile_AMRAAM_C >> cmimmunity >> "0.95"
  23. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  24. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  25. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  26. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  27. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxGroundNoiseDistance
  28. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  29. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  30. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  31. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> maxRange
  32. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> maxRange
  33. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> minRange
  34. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> minRange
  35. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxGroundNoiseDistance
  36. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxTrackableSpeed
  37. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeHorizontal
  38. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeVertical
  39. CfgAmmo >> ammo_Missile_AMRAAM_D >> hit
  40. CfgAmmo >> ammo_Missile_AMRAAM_D >> indirectHit
  41. CfgAmmo >> ammo_Missile_AMRAAM_D >> warheadName >> "HE"
  42. CfgAmmo >> ammo_Missile_AMRAAM_D >> indirectHitRange
  43. CfgAmmo >> ammo_Missile_AMRAAM_D >> proximityExplosionDistance
  44. CfgAmmo >> ammo_Missile_AMRAAM_D >> fuseDistance
  45. 45.0 45.1 CfgAmmo >> ammo_Missile_AMRAAM_D >> maxSpeed
  46. CfgAmmo >> ammo_Missile_AMRAAM_D >> explosive
  47. CfgAmmo >> ammo_Missile_AMRAAM_D >> deflecting
  48. CfgAmmo >> ammo_Missile_AMRAAM_D >> weaponLockSystem >> "8 + 16"
  49. CfgAmmo >> ammo_Missile_AMRAAM_D >> LoalDistance >> lockSeekDistanceFromParent >> "2000"
  50. CfgAmmo >> ammo_Missile_AMRAAM_D >> initTime
  51. CfgAmmo >> ammo_Missile_AMRAAM_D >> thrustTime
  52. CfgAmmo >> ammo_Missile_AMRAAM_D >> maneuvrability
  53. CfgAmmo >> ammo_Missile_AMRAAM_D >> sideAirFriction
  54. CfgAmmo >> ammo_Missile_AMRAAM_D >> timeToLive
  55. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockMaxDistance
  56. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockMinDistance
  57. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockCone
  58. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileKeepLockedCone
  59. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockMaxSpeed >> "777.778"
  60. CfgAmmo >> ammo_Missile_AMRAAM_D >> cmimmunity >> "0.96"
  61. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  62. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  63. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  64. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  65. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxGroundNoiseDistance
  66. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  67. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  68. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  69. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> maxRange
  70. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> maxRange
  71. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> minRange
  72. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> minRange
  73. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxGroundNoiseDistance
  74. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxTrackableSpeed
  75. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeHorizontal
  76. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeVertical
  77. CfgAmmo >> ammo_Missile_AA_R77 >> hit
  78. CfgAmmo >> ammo_Missile_AA_R77 >> indirectHit
  79. CfgAmmo >> ammo_Missile_AA_R77 >> warheadName >> "HE"
  80. CfgAmmo >> ammo_Missile_AA_R77 >> indirectHitRange
  81. CfgAmmo >> ammo_Missile_AA_R77 >> proximityExplosionDistance
  82. CfgAmmo >> ammo_Missile_AA_R77 >> fuseDistance
  83. 83.0 83.1 CfgAmmo >> ammo_Missile_AA_R77 >> maxSpeed
  84. CfgAmmo >> ammo_Missile_AA_R77 >> explosive
  85. CfgAmmo >> ammo_Missile_AA_R77 >> deflecting
  86. CfgAmmo >> ammo_Missile_AA_R77 >> weaponLockSystem >> "8 + 16"
  87. CfgAmmo >> ammo_Missile_AA_R77 >> LoalDistance >> lockSeekDistanceFromParent >> "2000"
  88. CfgAmmo >> ammo_Missile_AA_R77 >> initTime
  89. CfgAmmo >> ammo_Missile_AA_R77 >> thrustTime
  90. CfgAmmo >> ammo_Missile_AA_R77 >> maneuvrability
  91. CfgAmmo >> ammo_Missile_AA_R77 >> sideAirFriction
  92. CfgAmmo >> ammo_Missile_AA_R77 >> timeToLive
  93. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockMaxDistance
  94. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockMinDistance
  95. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockCone
  96. CfgAmmo >> ammo_Missile_AA_R77 >> missileKeepLockedCone
  97. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockMaxSpeed >> "777.778"
  98. CfgAmmo >> ammo_Missile_AA_R77 >> cmimmunity >> "0.95"
  99. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  100. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  101. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  102. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  103. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxGroundNoiseDistance
  104. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  105. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  106. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  107. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> maxRange
  108. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> maxRange
  109. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> minRange
  110. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> minRange
  111. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxGroundNoiseDistance
  112. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxTrackableSpeed
  113. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeHorizontal
  114. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeVertical
  115. CfgAmmo >> M_Zephyr >> hit
  116. CfgAmmo >> M_Zephyr >> indirectHit
  117. CfgAmmo >> M_Zephyr >> warheadName >> "HE"
  118. CfgAmmo >> M_Zephyr >> indirectHitRange
  119. CfgAmmo >> M_Zephyr >> proximityExplosionDistance
  120. CfgAmmo >> M_Zephyr >> fuseDistance
  121. 121.0 121.1 CfgAmmo >> M_Zephyr >> maxSpeed
  122. CfgAmmo >> M_Zephyr >> explosive
  123. CfgAmmo >> M_Zephyr >> deflecting
  124. CfgAmmo >> M_Zephyr >> weaponLockSystem >> "8 + 16"
  125. CfgAmmo >> M_Zephyr >> initTime
  126. CfgAmmo >> M_Zephyr >> thrustTime
  127. CfgAmmo >> M_Zephyr >> maneuvrability
  128. CfgAmmo >> M_Zephyr >> sideAirFriction
  129. CfgAmmo >> M_Zephyr >> timeToLive
  130. CfgAmmo >> M_Zephyr >> missileLockMaxDistance
  131. CfgAmmo >> M_Zephyr >> missileLockMinDistance
  132. CfgAmmo >> M_Zephyr >> missileLockCone
  133. CfgAmmo >> M_Zephyr >> missileKeepLockedCone
  134. CfgAmmo >> M_Zephyr >> missileLockMaxSpeed >> "835"
  135. CfgAmmo >> M_Zephyr >> cmimmunity >> "0.94"
  136. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> AirTarget >> maxRange
  137. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> GroundTarget >> maxRange
  138. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> AirTarget >> minRange
  139. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> GroundTarget >> minRange
  140. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> maxGroundNoiseDistance
  141. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> maxTrackableSpeed
  142. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> angleRangeHorizontal
  143. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> angleRangeVertical
  144. CfgAmmo >> M_Air_AA >> hit
  145. CfgAmmo >> M_Air_AA >> indirectHit
  146. CfgAmmo >> M_Air_AA >> warheadName >> "HE"
  147. CfgAmmo >> M_Air_AA >> indirectHitRange
  148. CfgAmmo >> M_Air_AA >> fuseDistance
  149. 149.0 149.1 CfgAmmo >> M_Air_AA >> maxSpeed
  150. CfgAmmo >> M_Air_AA >> explosive
  151. CfgAmmo >> M_Air_AA >> deflecting
  152. CfgAmmo >> M_Air_AA >> weaponLockSystem >> "2 + 16"
  153. CfgAmmo >> M_Air_AA >> initTime
  154. CfgAmmo >> M_Air_AA >> thrustTime
  155. CfgAmmo >> M_Air_AA >> maneuvrability
  156. CfgAmmo >> M_Air_AA >> sideAirFriction
  157. CfgAmmo >> M_Air_AA >> timeToLive
  158. CfgAmmo >> M_Air_AA >> missileLockMaxDistance
  159. CfgAmmo >> M_Air_AA >> missileLockMinDistance
  160. CfgAmmo >> M_Air_AA >> missileLockCone
  161. CfgAmmo >> M_Air_AA >> missileKeepLockedCone
  162. CfgAmmo >> M_Air_AA >> missileLockMaxSpeed >> "600"
  163. CfgAmmo >> M_Air_AA >> cmimmunity >> "0.92"
  164. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  165. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  166. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  167. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  168. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  169. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  170. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  171. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  172. CfgAmmo >> ammo_Missile_BIM9X >> hit
  173. CfgAmmo >> ammo_Missile_BIM9X >> indirectHit
  174. CfgAmmo >> ammo_Missile_BIM9X >> warheadName >> "HE"
  175. CfgAmmo >> ammo_Missile_BIM9X >> indirectHitRange
  176. CfgAmmo >> ammo_Missile_BIM9X >> proximityExplosionDistance
  177. CfgAmmo >> ammo_Missile_BIM9X >> fuseDistance
  178. 178.0 178.1 CfgAmmo >> ammo_Missile_BIM9X >> maxSpeed
  179. CfgAmmo >> ammo_Missile_BIM9X >> explosive
  180. CfgAmmo >> ammo_Missile_BIM9X >> deflecting
  181. CfgAmmo >> ammo_Missile_BIM9X >> weaponLockSystem >> "2 + 16"
  182. CfgAmmo >> ammo_Missile_BIM9X >> initTime
  183. CfgAmmo >> ammo_Missile_BIM9X >> thrustTime
  184. CfgAmmo >> ammo_Missile_BIM9X >> maneuvrability
  185. CfgAmmo >> ammo_Missile_BIM9X >> sideAirFriction
  186. CfgAmmo >> ammo_Missile_BIM9X >> timeToLive
  187. CfgAmmo >> ammo_Missile_BIM9X >> missileLockMaxDistance
  188. CfgAmmo >> ammo_Missile_BIM9X >> missileLockMinDistance
  189. CfgAmmo >> ammo_Missile_BIM9X >> missileLockCone
  190. CfgAmmo >> ammo_Missile_BIM9X >> missileKeepLockedCone
  191. CfgAmmo >> ammo_Missile_BIM9X >> missileLockMaxSpeed >> "600"
  192. CfgAmmo >> ammo_Missile_BIM9X >> cmimmunity >> "0.92"
  193. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  194. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  195. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  196. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  197. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  198. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  199. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  200. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  201. CfgAmmo >> M_PG_AT >> hit
  202. CfgAmmo >> ammo_Penetrator_PG_AT >> hit
  203. CfgAmmo >> M_PG_AT >> indirectHit
  204. CfgAmmo >> ammo_Penetrator_PG_AT >> indirectHit
  205. CfgAmmo >> M_PG_AT >> warheadName >> "HE"
  206. CfgAmmo >> ammo_Penetrator_PG_AT >> warheadName >> "HEAT"
  207. CfgAmmo >> M_PG_AT >> indirectHitRange
  208. CfgAmmo >> ammo_Penetrator_PG_AT >> indirectHitRange
  209. CfgAmmo >> M_PG_AT >> fuseDistance
  210. CfgAmmo >> M_PG_AT >> submunitionInitSpeed
  211. 211.0 211.1 CfgAmmo >> M_PG_AT >> maxSpeed
  212. CfgAmmo >> M_PG_AT >> explosive
  213. CfgAmmo >> M_PG_AT >> triggerOnImpact >> "1"
  214. CfgAmmo >> ammo_Penetrator_PG_AT >> caliber >> "20"
  215. CfgAmmo >> M_PG_AT >> deflecting
  216. CfgAmmo >> ammo_Penetrator_PG_AT >> deflecting
  217. CfgAmmo >> M_PG_AT >> weaponLockSystem >> "2 + 4 + 16"
  218. CfgAmmo >> M_PG_AT >> laserLock >> "1"
  219. CfgAmmo >> M_PG_AT >> manualControl >> "1"
  220. CfgAmmo >> M_PG_AT >> maxControlRange >> "5000"
  221. CfgAmmo >> M_PG_AT >> initTime
  222. CfgAmmo >> M_PG_AT >> thrustTime
  223. CfgAmmo >> M_PG_AT >> maneuvrability
  224. CfgAmmo >> M_PG_AT >> sideAirFriction
  225. CfgAmmo >> M_PG_AT >> timeToLive
  226. CfgAmmo >> M_PG_AT >> missileLockMaxDistance
  227. CfgAmmo >> M_PG_AT >> missileLockMinDistance
  228. CfgAmmo >> M_PG_AT >> missileLockCone
  229. CfgAmmo >> M_PG_AT >> missileKeepLockedCone
  230. CfgAmmo >> M_PG_AT >> missileLockMaxSpeed >> "35"
  231. CfgAmmo >> M_PG_AT >> cmimmunity >> "0.3"
  232. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  233. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  234. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  235. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  236. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  237. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  238. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  239. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  240. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  241. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  242. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  243. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  244. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  245. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  246. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  247. CfgAmmo >> M_PGM_AT >> hit
  248. CfgAmmo >> ammo_Penetrator_PG_AT >> hit
  249. CfgAmmo >> M_PGM_AT >> indirectHit
  250. CfgAmmo >> ammo_Penetrator_PG_AT >> indirectHit
  251. CfgAmmo >> M_PGM_AT >> warheadName >> "HE"
  252. CfgAmmo >> ammo_Penetrator_PG_AT >> warheadName >> "HEAT"
  253. CfgAmmo >> M_PGM_AT >> indirectHitRange
  254. CfgAmmo >> ammo_Penetrator_PG_AT >> indirectHitRange
  255. CfgAmmo >> M_PGM_AT >> fuseDistance
  256. CfgAmmo >> M_PGM_AT >> submunitionInitSpeed
  257. 257.0 257.1 CfgAmmo >> M_PGM_AT >> maxSpeed
  258. CfgAmmo >> M_PGM_AT >> explosive
  259. CfgAmmo >> M_PGM_AT >> triggerOnImpact >> "1"
  260. CfgAmmo >> ammo_Penetrator_PG_AT >> caliber >> "20"
  261. CfgAmmo >> M_PGM_AT >> deflecting
  262. CfgAmmo >> ammo_Penetrator_PG_AT >> deflecting
  263. CfgAmmo >> M_PGM_AT >> weaponLockSystem >> "2 + 4 + 16"
  264. CfgAmmo >> M_PGM_AT >> laserLock >> "1"
  265. CfgAmmo >> M_PGM_AT >> LoalDistance >> lockSeekDistanceFromParent >> "1000"
  266. CfgAmmo >> M_PGM_AT >> autoSeekTarget >> "1"
  267. CfgAmmo >> M_PGM_AT >> initTime
  268. CfgAmmo >> M_PGM_AT >> thrustTime
  269. CfgAmmo >> M_PGM_AT >> maneuvrability
  270. CfgAmmo >> M_PGM_AT >> sideAirFriction
  271. CfgAmmo >> M_PGM_AT >> timeToLive
  272. CfgAmmo >> M_PGM_AT >> missileLockMaxDistance
  273. CfgAmmo >> M_PGM_AT >> missileLockMinDistance
  274. CfgAmmo >> M_PGM_AT >> missileLockCone
  275. CfgAmmo >> M_PGM_AT >> missileKeepLockedCone
  276. CfgAmmo >> M_PGM_AT >> missileLockMaxSpeed >> "35"
  277. CfgAmmo >> M_PGM_AT >> cmimmunity >> "0.3"
  278. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  279. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  280. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  281. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  282. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  283. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  284. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  285. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  286. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  287. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  288. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  289. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  290. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  291. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  292. CfgAmmo >> M_PGM_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  293. CfgAmmo >> Missile_AA_04_F >> hit
  294. CfgAmmo >> Missile_AA_04_F >> indirectHit
  295. CfgAmmo >> Missile_AA_04_F >> warheadName >> "HE"
  296. CfgAmmo >> Missile_AA_04_F >> indirectHitRange
  297. CfgAmmo >> Missile_AA_04_F >> proximityExplosionDistance
  298. CfgAmmo >> Missile_AA_04_F >> fuseDistance
  299. 299.0 299.1 CfgAmmo >> Missile_AA_04_F >> maxSpeed
  300. CfgAmmo >> Missile_AA_04_F >> explosive
  301. CfgAmmo >> Missile_AA_04_F >> deflecting
  302. CfgAmmo >> Missile_AA_04_F >> weaponLockSystem >> "2 + 16"
  303. CfgAmmo >> Missile_AA_04_F >> initTime
  304. CfgAmmo >> Missile_AA_04_F >> thrustTime
  305. CfgAmmo >> Missile_AA_04_F >> maneuvrability
  306. CfgAmmo >> Missile_AA_04_F >> sideAirFriction
  307. CfgAmmo >> Missile_AA_04_F >> timeToLive
  308. CfgAmmo >> Missile_AA_04_F >> missileLockMaxDistance
  309. CfgAmmo >> Missile_AA_04_F >> missileLockMinDistance
  310. CfgAmmo >> Missile_AA_04_F >> missileLockCone
  311. CfgAmmo >> Missile_AA_04_F >> missileKeepLockedCone
  312. CfgAmmo >> Missile_AA_04_F >> missileLockMaxSpeed >> "445"
  313. CfgAmmo >> Missile_AA_04_F >> cmimmunity >> "0.9"
  314. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  315. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  316. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  317. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  318. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  319. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  320. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  321. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  322. CfgAmmo >> ammo_Bomb_SDB >> hit
  323. CfgAmmo >> ammo_Bomb_SDB >> indirectHit
  324. CfgAmmo >> ammo_Bomb_SDB >> indirectHitRange
  325. CfgAmmo >> ammo_Bomb_SDB >> fuseDistance
  326. CfgAmmo >> ammo_Bomb_SDB >> laserLock >> "1"
  327. CfgAmmo >> ammo_Bomb_SDB >> weaponLockSystem >> "4"
  328. CfgAmmo >> ammo_Bomb_SDB >> LoalAltitude >> lockSeekAltitude >> "500"
  329. CfgAmmo >> ammo_Bomb_SDB >> cmImmunity >> "0.3"
  330. CfgAmmo >> ammo_Bomb_SDB >> missileLockMaxDistance
  331. CfgAmmo >> ammo_Bomb_SDB >> missileLockMinDistance
  332. CfgAmmo >> ammo_Bomb_SDB >> missileLockCone
  333. CfgAmmo >> ammo_Bomb_SDB >> missileKeepLockedCone
  334. CfgAmmo >> ammo_Bomb_SDB >> missileLockMaxSpeed >> "30"
  335. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  336. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  337. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  338. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  339. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  340. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  341. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  342. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  343. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  344. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  345. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  346. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  347. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  348. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  349. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  350. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  351. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  352. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  353. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  354. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  355. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  356. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  357. 357.0 357.1 CfgAmmo >> Missile_AGM_01_F >> hit
  358. 358.0 358.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> hit
  359. 359.0 359.1 CfgAmmo >> Missile_AGM_01_F >> indirectHit
  360. 360.0 360.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> indirectHit
  361. 361.0 361.1 CfgAmmo >> Missile_AGM_01_F >> warheadName >> "HE"
  362. 362.0 362.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> warheadName >> "HE"
  363. 363.0 363.1 CfgAmmo >> Missile_AGM_01_F >> indirectHitRange
  364. 364.0 364.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> indirectHitRange
  365. 365.0 365.1 CfgAmmo >> Missile_AGM_01_F >> fuseDistance
  366. 366.0 366.1 CfgAmmo >> Missile_AGM_01_F >> submunitionInitSpeed
  367. 367.0 367.1 367.2 367.3 CfgAmmo >> Missile_AGM_01_F >> maxSpeed
  368. 368.0 368.1 CfgAmmo >> Missile_AGM_01_F >> explosive
  369. 369.0 369.1 CfgAmmo >> Missile_AGM_01_F >> triggerOnImpact >> "1"
  370. 370.0 370.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> caliber >> "66.6667"
  371. 371.0 371.1 CfgAmmo >> Missile_AGM_01_F >> deflecting
  372. 372.0 372.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> deflecting
  373. 373.0 373.1 CfgAmmo >> Missile_AGM_01_F >> weaponLockSystem >> "2 + 16"
  374. 374.0 374.1 CfgAmmo >> Missile_AGM_01_F >> initTime
  375. 375.0 375.1 CfgAmmo >> Missile_AGM_01_F >> thrustTime
  376. 376.0 376.1 CfgAmmo >> Missile_AGM_01_F >> maneuvrability
  377. 377.0 377.1 CfgAmmo >> Missile_AGM_01_F >> sideAirFriction
  378. 378.0 378.1 CfgAmmo >> Missile_AGM_01_F >> timeToLive
  379. 379.0 379.1 CfgAmmo >> Missile_AGM_01_F >> missileLockMaxDistance
  380. 380.0 380.1 CfgAmmo >> Missile_AGM_01_F >> missileLockMinDistance
  381. 381.0 381.1 CfgAmmo >> Missile_AGM_01_F >> missileLockCone
  382. 382.0 382.1 CfgAmmo >> Missile_AGM_01_F >> missileKeepLockedCone
  383. 383.0 383.1 CfgAmmo >> Missile_AGM_01_F >> missileLockMaxSpeed >> "40"
  384. 384.0 384.1 CfgAmmo >> Missile_AGM_01_F >> cmimmunity >> "0.5"
  385. 385.0 385.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  386. 386.0 386.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  387. 387.0 387.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  388. 388.0 388.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  389. 389.0 389.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  390. 390.0 390.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  391. 391.0 391.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  392. 392.0 392.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  393. 393.0 393.1 CfgAmmo >> Missile_AGM_02_F >> hit
  394. 394.0 394.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> hit
  395. 395.0 395.1 CfgAmmo >> Missile_AGM_02_F >> indirectHit
  396. 396.0 396.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> indirectHit
  397. 397.0 397.1 CfgAmmo >> Missile_AGM_02_F >> warheadName >> "HE"
  398. 398.0 398.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> warheadName >> "HE"
  399. 399.0 399.1 CfgAmmo >> Missile_AGM_02_F >> indirectHitRange
  400. 400.0 400.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> indirectHitRange
  401. 401.0 401.1 CfgAmmo >> Missile_AGM_02_F >> fuseDistance
  402. 402.0 402.1 CfgAmmo >> Missile_AGM_02_F >> submunitionInitSpeed
  403. 403.0 403.1 403.2 403.3 CfgAmmo >> Missile_AGM_02_F >> maxSpeed
  404. 404.0 404.1 CfgAmmo >> Missile_AGM_02_F >> explosive
  405. 405.0 405.1 CfgAmmo >> Missile_AGM_02_F >> triggerOnImpact >> "1"
  406. 406.0 406.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> caliber >> "66.6667"
  407. 407.0 407.1 CfgAmmo >> Missile_AGM_02_F >> deflecting
  408. 408.0 408.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> deflecting
  409. 409.0 409.1 CfgAmmo >> Missile_AGM_02_F >> weaponLockSystem >> "2 + 16"
  410. 410.0 410.1 CfgAmmo >> Missile_AGM_02_F >> initTime
  411. 411.0 411.1 CfgAmmo >> Missile_AGM_02_F >> thrustTime
  412. 412.0 412.1 CfgAmmo >> Missile_AGM_02_F >> maneuvrability
  413. 413.0 413.1 CfgAmmo >> Missile_AGM_02_F >> sideAirFriction
  414. 414.0 414.1 CfgAmmo >> Missile_AGM_02_F >> timeToLive
  415. 415.0 415.1 CfgAmmo >> Missile_AGM_02_F >> missileLockMaxDistance
  416. 416.0 416.1 CfgAmmo >> Missile_AGM_02_F >> missileLockMinDistance
  417. 417.0 417.1 CfgAmmo >> Missile_AGM_02_F >> missileLockCone
  418. 418.0 418.1 CfgAmmo >> Missile_AGM_02_F >> missileKeepLockedCone
  419. 419.0 419.1 CfgAmmo >> Missile_AGM_02_F >> missileLockMaxSpeed >> "55"
  420. 420.0 420.1 CfgAmmo >> Missile_AGM_02_F >> cmimmunity >> "0.5"
  421. 421.0 421.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  422. 422.0 422.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  423. 423.0 423.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  424. 424.0 424.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  425. 425.0 425.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  426. 426.0 426.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  427. 427.0 427.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  428. 428.0 428.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  429. CfgAmmo >> ammo_Missile_AA_R73 >> hit
  430. CfgAmmo >> ammo_Missile_AA_R73 >> indirectHit
  431. CfgAmmo >> ammo_Missile_AA_R73 >> warheadName >> "HE"
  432. CfgAmmo >> ammo_Missile_AA_R73 >> indirectHitRange
  433. CfgAmmo >> ammo_Missile_AA_R73 >> proximityExplosionDistance
  434. CfgAmmo >> ammo_Missile_AA_R73 >> fuseDistance
  435. 435.0 435.1 CfgAmmo >> ammo_Missile_AA_R73 >> maxSpeed
  436. CfgAmmo >> ammo_Missile_AA_R73 >> explosive
  437. CfgAmmo >> ammo_Missile_AA_R73 >> deflecting
  438. CfgAmmo >> ammo_Missile_AA_R73 >> weaponLockSystem >> "2 + 16"
  439. CfgAmmo >> ammo_Missile_AA_R73 >> initTime
  440. CfgAmmo >> ammo_Missile_AA_R73 >> thrustTime
  441. CfgAmmo >> ammo_Missile_AA_R73 >> maneuvrability
  442. CfgAmmo >> ammo_Missile_AA_R73 >> sideAirFriction
  443. CfgAmmo >> ammo_Missile_AA_R73 >> timeToLive
  444. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockMaxDistance
  445. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockMinDistance
  446. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockCone
  447. CfgAmmo >> ammo_Missile_AA_R73 >> missileKeepLockedCone
  448. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockMaxSpeed >> "600"
  449. CfgAmmo >> ammo_Missile_AA_R73 >> cmimmunity >> "0.92"
  450. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  451. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  452. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  453. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  454. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  455. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  456. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  457. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  458. CfgAmmo >> Missile_AA_03_F >> hit
  459. CfgAmmo >> Missile_AA_03_F >> indirectHit
  460. CfgAmmo >> Missile_AA_03_F >> warheadName >> "HE"
  461. CfgAmmo >> Missile_AA_03_F >> indirectHitRange
  462. CfgAmmo >> Missile_AA_03_F >> proximityExplosionDistance
  463. CfgAmmo >> Missile_AA_03_F >> fuseDistance
  464. 464.0 464.1 CfgAmmo >> Missile_AA_03_F >> maxSpeed
  465. CfgAmmo >> Missile_AA_03_F >> explosive
  466. CfgAmmo >> Missile_AA_03_F >> deflecting
  467. CfgAmmo >> Missile_AA_03_F >> weaponLockSystem >> "2 + 16"
  468. CfgAmmo >> Missile_AA_03_F >> initTime
  469. CfgAmmo >> Missile_AA_03_F >> thrustTime
  470. CfgAmmo >> Missile_AA_03_F >> maneuvrability
  471. CfgAmmo >> Missile_AA_03_F >> sideAirFriction
  472. CfgAmmo >> Missile_AA_03_F >> timeToLive
  473. CfgAmmo >> Missile_AA_03_F >> missileLockMaxDistance
  474. CfgAmmo >> Missile_AA_03_F >> missileLockMinDistance
  475. CfgAmmo >> Missile_AA_03_F >> missileLockCone
  476. CfgAmmo >> Missile_AA_03_F >> missileKeepLockedCone
  477. CfgAmmo >> Missile_AA_03_F >> missileLockMaxSpeed >> "700"
  478. CfgAmmo >> Missile_AA_03_F >> cmImmunity >> "0.9"
  479. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  480. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  481. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  482. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  483. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  484. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  485. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  486. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  487. CfgAmmo >> M_Scalpel_AT >> hit
  488. CfgAmmo >> ammo_Penetrator_Scalpel >> hit
  489. CfgAmmo >> M_Scalpel_AT >> indirectHit
  490. CfgAmmo >> ammo_Penetrator_Scalpel >> indirectHit
  491. CfgAmmo >> M_Scalpel_AT >> warheadName >> "TandemHEAT"
  492. CfgAmmo >> ammo_Penetrator_Scalpel >> warheadName >> "TandemHEAT"
  493. CfgAmmo >> M_Scalpel_AT >> indirectHitRange
  494. CfgAmmo >> ammo_Penetrator_Scalpel >> indirectHitRange
  495. CfgAmmo >> M_Scalpel_AT >> fuseDistance
  496. CfgAmmo >> M_Scalpel_AT >> submunitionInitSpeed
  497. 497.0 497.1 CfgAmmo >> M_Scalpel_AT >> maxSpeed
  498. CfgAmmo >> M_Scalpel_AT >> explosive
  499. CfgAmmo >> M_Scalpel_AT >> triggerOnImpact >> "1"
  500. CfgAmmo >> ammo_Penetrator_Scalpel >> caliber >> "56.6667"
  501. CfgAmmo >> M_Scalpel_AT >> deflecting
  502. CfgAmmo >> ammo_Penetrator_Scalpel >> deflecting
  503. CfgAmmo >> M_Scalpel_AT >> weaponLockSystem >> "2 + 4 + 16"
  504. CfgAmmo >> M_Scalpel_AT >> laserLock >> "1"
  505. CfgAmmo >> M_Scalpel_AT >> manualControl >> "1"
  506. CfgAmmo >> M_Scalpel_AT >> maxControlRange >> "6000"
  507. CfgAmmo >> M_Scalpel_AT >> initTime
  508. CfgAmmo >> M_Scalpel_AT >> thrustTime
  509. CfgAmmo >> M_Scalpel_AT >> maneuvrability
  510. CfgAmmo >> M_Scalpel_AT >> sideAirFriction
  511. CfgAmmo >> M_Scalpel_AT >> timeToLive
  512. CfgAmmo >> M_Scalpel_AT >> missileLockMaxDistance
  513. CfgAmmo >> M_Scalpel_AT >> missileLockMinDistance
  514. CfgAmmo >> M_Scalpel_AT >> missileLockCone
  515. CfgAmmo >> M_Scalpel_AT >> missileKeepLockedCone
  516. CfgAmmo >> M_Scalpel_AT >> missileLockMaxSpeed >> "55"
  517. CfgAmmo >> M_Scalpel_AT >> cmimmunity >> "0.45"
  518. CfgAmmo >> M_Scalpel_AT >> flightProfiles[] >> {"TopDown"}
  519. CfgAmmo >> M_Scalpel_AT >> TopDown >> ascendAngle >> "20"
  520. CfgAmmo >> M_Scalpel_AT >> TopDown >> ascendHeight >> "400"
  521. CfgAmmo >> M_Scalpel_AT >> TopDown >> descendDistance >> "800"
  522. CfgAmmo >> M_Scalpel_AT >> TopDown >> minDistance >> "800"
  523. CfgAmmo >> M_Scalpel_AT >> missileManualControlCone
  524. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  525. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  526. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  527. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  528. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  529. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  530. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  531. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  532. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  533. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  534. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  535. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  536. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  537. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  538. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  539. CfgAmmo >> ammo_Missile_HARM >> hit
  540. CfgAmmo >> ammo_Missile_HARM >> indirectHit
  541. CfgAmmo >> ammo_Missile_HARM >> warheadName >> "HE"
  542. CfgAmmo >> ammo_Missile_HARM >> indirectHitRange
  543. CfgAmmo >> ammo_Missile_HARM >> fuseDistance
  544. 544.0 544.1 CfgAmmo >> ammo_Missile_HARM >> maxSpeed
  545. CfgAmmo >> ammo_Missile_HARM >> explosive
  546. CfgAmmo >> ammo_Missile_HARM >> deflecting
  547. CfgAmmo >> ammo_Missile_HARM >> weaponLockSystem >> "16"
  548. CfgAmmo >> ammo_Missile_HARM >> LoalDistance >> lockSeekDistanceFromParent >> "1000"
  549. CfgAmmo >> ammo_Missile_HARM >> initTime
  550. CfgAmmo >> ammo_Missile_HARM >> thrustTime
  551. CfgAmmo >> ammo_Missile_HARM >> maneuvrability
  552. CfgAmmo >> ammo_Missile_HARM >> sideAirFriction
  553. CfgAmmo >> ammo_Missile_HARM >> timeToLive
  554. CfgAmmo >> ammo_Missile_HARM >> missileLockMaxDistance
  555. CfgAmmo >> ammo_Missile_HARM >> missileLockMinDistance
  556. CfgAmmo >> ammo_Missile_HARM >> missileLockCone
  557. CfgAmmo >> ammo_Missile_HARM >> missileKeepLockedCone
  558. CfgAmmo >> ammo_Missile_HARM >> missileLockMaxSpeed >> "55"
  559. CfgAmmo >> ammo_Missile_HARM >> cmimmunity >> "0.5"
  560. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> maxRange
  561. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> maxRange
  562. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> minRange
  563. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> minRange
  564. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> maxTrackableSpeed
  565. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeHorizontal
  566. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeVertical
  567. CfgAmmo >> ammo_Missile_KH58 >> hit
  568. CfgAmmo >> ammo_Missile_KH58 >> indirectHit
  569. CfgAmmo >> ammo_Missile_KH58 >> warheadName >> "HE"
  570. CfgAmmo >> ammo_Missile_KH58 >> indirectHitRange
  571. CfgAmmo >> ammo_Missile_KH58 >> fuseDistance
  572. 572.0 572.1 CfgAmmo >> ammo_Missile_KH58 >> maxSpeed
  573. CfgAmmo >> ammo_Missile_KH58 >> explosive
  574. CfgAmmo >> ammo_Missile_KH58 >> deflecting
  575. CfgAmmo >> ammo_Missile_KH58 >> weaponLockSystem >> "16"
  576. CfgAmmo >> ammo_Missile_KH58 >> LoalDistance >> lockSeekDistanceFromParent >> "1000"
  577. CfgAmmo >> ammo_Missile_KH58 >> initTime
  578. CfgAmmo >> ammo_Missile_KH58 >> thrustTime
  579. CfgAmmo >> ammo_Missile_KH58 >> maneuvrability
  580. CfgAmmo >> ammo_Missile_KH58 >> sideAirFriction
  581. CfgAmmo >> ammo_Missile_KH58 >> timeToLive
  582. CfgAmmo >> ammo_Missile_KH58 >> missileLockMaxDistance
  583. CfgAmmo >> ammo_Missile_KH58 >> missileLockMinDistance
  584. CfgAmmo >> ammo_Missile_KH58 >> missileLockCone
  585. CfgAmmo >> ammo_Missile_KH58 >> missileKeepLockedCone
  586. CfgAmmo >> ammo_Missile_KH58 >> missileLockMaxSpeed >> "55"
  587. CfgAmmo >> ammo_Missile_KH58 >> cmimmunity >> "0.5"
  588. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> maxRange
  589. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> maxRange
  590. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> minRange
  591. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> minRange
  592. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> maxTrackableSpeed
  593. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeHorizontal
  594. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeVertical
  595. CfgAmmo >> BombCluster_03_Ammo_F >> hit
  596. CfgAmmo >> Mo_cluster_Bomb_03_F >> hit
  597. CfgAmmo >> BombCluster_03_UXO1_Ammo_F >> hit
  598. CfgAmmo >> BombCluster_03_UXO2_Ammo_F >> hit
  599. CfgAmmo >> BombCluster_03_UXO3_Ammo_F >> hit
  600. CfgAmmo >> BombCluster_03_UXO4_Ammo_F >> hit
  601. CfgAmmo >> BombCluster_03_Ammo_F >> indirectHit
  602. CfgAmmo >> Mo_cluster_Bomb_03_F >> indirectHit
  603. CfgAmmo >> BombCluster_03_UXO1_Ammo_F >> indirectHit
  604. CfgAmmo >> BombCluster_03_UXO2_Ammo_F >> indirectHit
  605. CfgAmmo >> BombCluster_03_UXO3_Ammo_F >> indirectHit
  606. CfgAmmo >> BombCluster_03_UXO4_Ammo_F >> indirectHit
  607. CfgAmmo >> BombCluster_03_Ammo_F >> indirectHitRange
  608. CfgAmmo >> Mo_cluster_Bomb_03_F >> indirectHitRange
  609. CfgAmmo >> BombCluster_03_UXO1_Ammo_F >> indirectHitRange
  610. CfgAmmo >> BombCluster_03_UXO2_Ammo_F >> indirectHitRange
  611. CfgAmmo >> BombCluster_03_UXO3_Ammo_F >> indirectHitRange
  612. CfgAmmo >> BombCluster_03_UXO4_Ammo_F >> indirectHitRange
  613. CfgAmmo >> BombCluster_03_Ammo_F >> fuseDistance
  614. CfgAmmo >> BombCluster_03_Ammo_F >> laserLock >> "1"
  615. CfgAmmo >> BombCluster_03_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  616. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockMaxDistance
  617. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockMinDistance
  618. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockCone
  619. CfgAmmo >> BombCluster_03_Ammo_F >> missileKeepLockedCone
  620. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockMaxSpeed >> "30"
  621. CfgAmmo >> BombCluster_03_Ammo_F >> triggerDistance
  622. CfgAmmo >> BombCluster_03_Ammo_F >> submunitionConeType[] >> {"randomcenter",50}
  623. CfgAmmo >> BombCluster_03_Ammo_F >> submunitionConeAngle >> "10"
  624. CfgAmmo >> BombCluster_03_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  625. CfgAmmo >> BombCluster_03_Ammo_F >> submunitionAmmo[] >> {"Mo_cluster_Bomb_03_F",0.93,"BombCluster_03_UXO_deploy",0.07}
  626. 626.0 626.1 626.2 626.3 CfgAmmo >> BombCluster_03_UXO_deploy >> submunitionAmmo[] >> {"BombCluster_03_UXO1_deployMine",0.25,"BombCluster_03_UXO2_deployMine",0.25,"BombCluster_03_UXO3_deployMine",0.25,"BombCluster_03_UXO4_deployMine",0.25}
  627. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  628. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  629. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  630. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  631. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  632. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  633. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  634. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  635. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  636. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  637. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  638. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  639. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  640. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  641. CfgAmmo >> BombCluster_01_Ammo_F >> hit
  642. CfgAmmo >> Mo_cluster_Bomb_01_F >> hit
  643. CfgAmmo >> BombCluster_01_UXO1_Ammo_F >> hit
  644. CfgAmmo >> BombCluster_01_UXO2_Ammo_F >> hit
  645. CfgAmmo >> BombCluster_01_UXO3_Ammo_F >> hit
  646. CfgAmmo >> BombCluster_01_UXO4_Ammo_F >> hit
  647. CfgAmmo >> BombCluster_01_Ammo_F >> indirectHit
  648. CfgAmmo >> Mo_cluster_Bomb_01_F >> indirectHit
  649. CfgAmmo >> BombCluster_01_UXO1_Ammo_F >> indirectHit
  650. CfgAmmo >> BombCluster_01_UXO2_Ammo_F >> indirectHit
  651. CfgAmmo >> BombCluster_01_UXO3_Ammo_F >> indirectHit
  652. CfgAmmo >> BombCluster_01_UXO4_Ammo_F >> indirectHit
  653. CfgAmmo >> BombCluster_01_Ammo_F >> indirectHitRange
  654. CfgAmmo >> Mo_cluster_Bomb_01_F >> indirectHitRange
  655. CfgAmmo >> BombCluster_01_UXO1_Ammo_F >> indirectHitRange
  656. CfgAmmo >> BombCluster_01_UXO2_Ammo_F >> indirectHitRange
  657. CfgAmmo >> BombCluster_01_UXO3_Ammo_F >> indirectHitRange
  658. CfgAmmo >> BombCluster_01_UXO4_Ammo_F >> indirectHitRange
  659. CfgAmmo >> BombCluster_01_Ammo_F >> fuseDistance
  660. CfgAmmo >> BombCluster_01_Ammo_F >> laserLock >> "1"
  661. CfgAmmo >> BombCluster_01_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  662. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockMaxDistance
  663. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockMinDistance
  664. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockCone
  665. CfgAmmo >> BombCluster_01_Ammo_F >> missileKeepLockedCone
  666. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockMaxSpeed >> "30"
  667. CfgAmmo >> BombCluster_01_Ammo_F >> triggerDistance
  668. CfgAmmo >> BombCluster_01_Ammo_F >> submunitionConeType[] >> {"randomcenter",85}
  669. CfgAmmo >> BombCluster_01_Ammo_F >> submunitionConeAngle >> "10"
  670. CfgAmmo >> BombCluster_01_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  671. CfgAmmo >> BombCluster_01_Ammo_F >> submunitionAmmo[] >> {"Mo_cluster_Bomb_01_F",0.93,"BombCluster_01_UXO_deploy",0.07}
  672. 672.0 672.1 672.2 672.3 CfgAmmo >> BombCluster_01_UXO_deploy >> submunitionAmmo[] >> {"BombCluster_01_UXO1_deployMine",0.25,"BombCluster_01_UXO2_deployMine",0.25,"BombCluster_01_UXO3_deployMine",0.25,"BombCluster_01_UXO4_deployMine",0.25}
  673. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  674. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  675. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  676. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  677. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  678. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  679. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  680. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  681. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  682. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  683. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  684. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  685. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  686. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  687. CfgAmmo >> M_AT >> hit
  688. CfgAmmo >> M_AT >> indirectHit
  689. CfgAmmo >> M_AT >> warheadName >> "HE"
  690. CfgAmmo >> M_AT >> indirectHitRange
  691. CfgAmmo >> M_AT >> fuseDistance
  692. 692.0 692.1 CfgAmmo >> M_AT >> maxSpeed
  693. CfgAmmo >> M_AT >> explosive
  694. CfgAmmo >> M_AT >> deflecting
  695. CfgAmmo >> M_AT >> initTime
  696. CfgAmmo >> M_AT >> thrustTime
  697. CfgAmmo >> M_AT >> sideAirFriction
  698. CfgAmmo >> M_AT >> timeToLive
  699. CfgAmmo >> Bomb_04_F >> hit
  700. CfgAmmo >> Bomb_04_F >> indirectHit
  701. CfgAmmo >> Bomb_04_F >> indirectHitRange
  702. CfgAmmo >> Bomb_04_F >> fuseDistance
  703. CfgAmmo >> Bomb_04_F >> laserLock >> "1"
  704. CfgAmmo >> Bomb_04_F >> weaponLockSystem >> "4"
  705. CfgAmmo >> Bomb_04_F >> LoalAltitude >> lockSeekAltitude >> "500"
  706. CfgAmmo >> Bomb_04_F >> missileLockMaxDistance
  707. CfgAmmo >> Bomb_04_F >> missileLockMinDistance
  708. CfgAmmo >> Bomb_04_F >> missileLockCone
  709. CfgAmmo >> Bomb_04_F >> missileKeepLockedCone
  710. CfgAmmo >> Bomb_04_F >> missileLockMaxSpeed >> "30"
  711. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  712. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  713. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  714. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  715. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  716. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  717. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  718. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  719. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  720. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  721. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  722. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  723. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  724. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  725. 725.0 725.1 CfgAmmo >> Bomb_03_F >> hit
  726. 726.0 726.1 CfgAmmo >> Bomb_03_F >> indirectHit
  727. 727.0 727.1 CfgAmmo >> Bomb_03_F >> indirectHitRange
  728. 728.0 728.1 CfgAmmo >> Bomb_03_F >> fuseDistance
  729. 729.0 729.1 CfgAmmo >> Bomb_03_F >> laserLock >> "1"
  730. 730.0 730.1 CfgAmmo >> Bomb_03_F >> weaponLockSystem >> "4"
  731. 731.0 731.1 CfgAmmo >> Bomb_03_F >> LoalAltitude >> lockSeekAltitude >> "500"
  732. 732.0 732.1 CfgAmmo >> Bomb_03_F >> missileLockMaxDistance
  733. 733.0 733.1 CfgAmmo >> Bomb_03_F >> missileLockMinDistance
  734. 734.0 734.1 CfgAmmo >> Bomb_03_F >> missileLockCone
  735. 735.0 735.1 CfgAmmo >> Bomb_03_F >> missileKeepLockedCone
  736. 736.0 736.1 CfgAmmo >> Bomb_03_F >> missileLockMaxSpeed >> "30"
  737. 737.0 737.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  738. 738.0 738.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  739. 739.0 739.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  740. 740.0 740.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  741. 741.0 741.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  742. 742.0 742.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  743. 743.0 743.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  744. 744.0 744.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  745. 745.0 745.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  746. 746.0 746.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  747. 747.0 747.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  748. 748.0 748.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  749. 749.0 749.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  750. 750.0 750.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  751. CfgAmmo >> Bo_Mk82 >> hit
  752. CfgAmmo >> Bo_Mk82 >> indirectHit
  753. CfgAmmo >> Bo_Mk82 >> indirectHitRange
  754. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> hit
  755. CfgAmmo >> BombCluster_02_Ammo_F >> hit
  756. CfgAmmo >> Mo_cluster_Bomb_02_F >> hit
  757. CfgAmmo >> BombCluster_02_UXO1_Ammo_F >> hit
  758. CfgAmmo >> BombCluster_02_UXO2_Ammo_F >> hit
  759. CfgAmmo >> BombCluster_02_UXO3_Ammo_F >> hit
  760. CfgAmmo >> BombCluster_02_UXO4_Ammo_F >> hit
  761. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> indirectHit
  762. CfgAmmo >> BombCluster_02_Ammo_F >> indirectHit
  763. CfgAmmo >> Mo_cluster_Bomb_02_F >> indirectHit
  764. CfgAmmo >> BombCluster_02_UXO1_Ammo_F >> indirectHit
  765. CfgAmmo >> BombCluster_02_UXO2_Ammo_F >> indirectHit
  766. CfgAmmo >> BombCluster_02_UXO3_Ammo_F >> indirectHit
  767. CfgAmmo >> BombCluster_02_UXO4_Ammo_F >> indirectHit
  768. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> indirectHitRange
  769. CfgAmmo >> BombCluster_02_Ammo_F >> indirectHitRange
  770. CfgAmmo >> Mo_cluster_Bomb_02_F >> indirectHitRange
  771. CfgAmmo >> BombCluster_02_UXO1_Ammo_F >> indirectHitRange
  772. CfgAmmo >> BombCluster_02_UXO2_Ammo_F >> indirectHitRange
  773. CfgAmmo >> BombCluster_02_UXO3_Ammo_F >> indirectHitRange
  774. CfgAmmo >> BombCluster_02_UXO4_Ammo_F >> indirectHitRange
  775. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> fuseDistance
  776. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> laserLock >> "1"
  777. CfgAmmo >> BombCluster_02_Ammo_F >> laserLock >> "1"
  778. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  779. CfgAmmo >> BombCluster_02_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  780. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockMaxDistance
  781. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockMaxDistance
  782. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockMinDistance
  783. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockMinDistance
  784. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockCone
  785. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileKeepLockedCone
  786. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockCone
  787. CfgAmmo >> BombCluster_02_Ammo_F >> missileKeepLockedCone
  788. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockMaxSpeed >> "30"
  789. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockMaxSpeed >> "30"
  790. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> triggerDistance
  791. CfgAmmo >> BombCluster_02_Ammo_F >> triggerDistance
  792. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> submunitionConeType[] >> {"randomcenter",45}
  793. CfgAmmo >> BombCluster_02_Ammo_F >> submunitionConeType[] >> {"randomcenter",45}
  794. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> submunitionConeAngle >> "10"
  795. CfgAmmo >> BombCluster_02_Ammo_F >> submunitionConeAngle >> "10"
  796. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  797. CfgAmmo >> BombCluster_02_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  798. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> submunitionAmmo[] >> {submunitionAmmo[] >> {"Mo_cluster_Bomb_02_F",0.93,"BombCluster_02_UXO_deploy",0.07}
  799. CfgAmmo >> BombCluster_02_Ammo_F >> submunitionAmmo[] >> {submunitionAmmo[] >> {"Mo_cluster_Bomb_02_F",0.93,"BombCluster_02_UXO_deploy",0.07}
  800. 800.0 800.1 800.2 800.3 CfgAmmo >> BombCluster_02_UXO_deploy >> submunitionAmmo[] >> {"BombCluster_02_UXO1_deployMine",0.25,"BombCluster_02_UXO2_deployMine",0.25,"BombCluster_02_UXO3_deployMine",0.25,"BombCluster_02_UXO4_deployMine",0.25}
  801. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  802. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  803. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  804. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  805. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  806. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  807. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  808. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  809. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  810. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  811. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  812. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  813. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  814. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  815. CfgAmmo >> Rocket_04_AP_F >> hit
  816. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> hit
  817. CfgAmmo >> Rocket_04_AP_F >> indirectHit
  818. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> indirectHit
  819. CfgAmmo >> Rocket_04_AP_F >> warheadName >> "HE"
  820. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> warheadName >> "HEAT"
  821. CfgAmmo >> Rocket_04_AP_F >> indirectHitRange
  822. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> indirectHitRange
  823. CfgAmmo >> Rocket_04_AP_F >> fuseDistance
  824. CfgAmmo >> Rocket_04_AP_F >> submunitionInitSpeed
  825. 825.0 825.1 CfgAmmo >> Rocket_04_AP_F >> maxSpeed
  826. CfgAmmo >> Rocket_04_AP_F >> explosive
  827. CfgAmmo >> Rocket_04_AP_F >> triggerOnImpact >> "1"
  828. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> caliber >> "20"
  829. CfgAmmo >> Rocket_04_AP_F >> deflecting
  830. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> deflecting
  831. CfgAmmo >> Rocket_04_AP_F >> initTime
  832. CfgAmmo >> Rocket_04_AP_F >> thrustTime
  833. CfgAmmo >> Rocket_04_AP_F >> sideAirFriction
  834. CfgAmmo >> Rocket_04_AP_F >> timeToLive
  835. CfgAmmo >> Rocket_04_HE_F >> hit
  836. CfgAmmo >> Rocket_04_HE_F >> indirectHit
  837. CfgAmmo >> Rocket_04_HE_F >> warheadName >> "HE"
  838. CfgAmmo >> Rocket_04_HE_F >> indirectHitRange
  839. CfgAmmo >> Rocket_04_HE_F >> fuseDistance
  840. 840.0 840.1 CfgAmmo >> Rocket_04_HE_F >> maxSpeed
  841. CfgAmmo >> Rocket_04_HE_F >> explosive
  842. CfgAmmo >> Rocket_04_HE_F >> deflecting
  843. CfgAmmo >> Rocket_04_HE_F >> initTime
  844. CfgAmmo >> Rocket_04_HE_F >> thrustTime
  845. CfgAmmo >> Rocket_04_HE_F >> sideAirFriction
  846. CfgAmmo >> Rocket_04_HE_F >> timeToLive
  847. CfgAmmo >> R_80mm_HE >> hit
  848. CfgAmmo >> R_80mm_HE >> indirectHit
  849. CfgAmmo >> R_80mm_HE >> warheadName >> "HE"
  850. CfgAmmo >> R_80mm_HE >> indirectHitRange
  851. CfgAmmo >> R_80mm_HE >> fuseDistance
  852. 852.0 852.1 CfgAmmo >> R_80mm_HE >> maxSpeed
  853. CfgAmmo >> R_80mm_HE >> explosive
  854. CfgAmmo >> R_80mm_HE >> deflecting
  855. CfgAmmo >> R_80mm_HE >> initTime
  856. CfgAmmo >> R_80mm_HE >> thrustTime
  857. CfgAmmo >> R_80mm_HE >> sideAirFriction
  858. CfgAmmo >> R_80mm_HE >> timeToLive
  859. CfgAmmo >> Rocket_03_AP_F >> hit
  860. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> hit
  861. CfgAmmo >> Rocket_03_AP_F >> indirectHit
  862. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> indirectHit
  863. CfgAmmo >> Rocket_03_AP_F >> warheadName >> "HE"
  864. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> warheadName >> "HEAT"
  865. CfgAmmo >> Rocket_03_AP_F >> indirectHitRange
  866. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> indirectHitRange
  867. CfgAmmo >> Rocket_03_AP_F >> fuseDistance
  868. CfgAmmo >> Rocket_03_AP_F >> submunitionInitSpeed
  869. 869.0 869.1 CfgAmmo >> Rocket_03_AP_F >> maxSpeed
  870. CfgAmmo >> Rocket_03_AP_F >> explosive
  871. CfgAmmo >> Rocket_03_AP_F >> triggerOnImpact >> "1"
  872. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> caliber >> "26.6667"
  873. CfgAmmo >> Rocket_03_AP_F >> deflecting
  874. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> deflecting
  875. CfgAmmo >> Rocket_03_AP_F >> initTime
  876. CfgAmmo >> Rocket_03_AP_F >> thrustTime
  877. CfgAmmo >> Rocket_03_AP_F >> sideAirFriction
  878. CfgAmmo >> Rocket_03_AP_F >> timeToLive
  879. CfgAmmo >> Rocket_03_HE_F >> hit
  880. CfgAmmo >> Rocket_03_HE_F >> indirectHit
  881. CfgAmmo >> Rocket_03_HE_F >> warheadName >> "HE"
  882. CfgAmmo >> Rocket_03_HE_F >> indirectHitRange
  883. CfgAmmo >> Rocket_03_HE_F >> fuseDistance
  884. 884.0 884.1 CfgAmmo >> Rocket_03_HE_F >> maxSpeed
  885. CfgAmmo >> Rocket_03_HE_F >> explosive
  886. CfgAmmo >> Rocket_03_HE_F >> deflecting
  887. CfgAmmo >> Rocket_03_HE_F >> initTime
  888. CfgAmmo >> Rocket_03_HE_F >> thrustTime
  889. CfgAmmo >> Rocket_03_HE_F >> sideAirFriction
  890. CfgAmmo >> Rocket_03_HE_F >> timeToLive
  891. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> hit
  892. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> indirectHit
  893. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> airFriction
  894. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> typicalSpeed
  895. 895.0 895.1 CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> caliber >> "3.2"
  896. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> indirectHitRange
  897. CfgAmmo >> B_20mm >> hit
  898. CfgAmmo >> B_20mm >> indirectHit
  899. CfgAmmo >> B_20mm >> explosive >> "0.4"
  900. CfgAmmo >> B_20mm >> warheadName >> "HE"
  901. CfgAmmo >> B_20mm >> airFriction
  902. CfgAmmo >> B_20mm >> typicalSpeed
  903. 903.0 903.1 CfgAmmo >> B_20mm >> caliber >> "3.4"
  904. CfgAmmo >> B_20mm >> indirectHitRange

CfgMagazines config references[]

  1. 1.0 1.1 CfgMagazines >> PylonRack_Missile_AMRAAM_C_x1 >> initSpeed
  2. CfgMagazines >> PylonRack_Missile_AMRAAM_C_x1 >> count
  3. CfgMagazines >> PylonRack_Missile_AMRAAM_C_x2 >> count
  4. 4.0 4.1 CfgMagazines >> PylonRack_Missile_AMRAAM_D_x1 >> initSpeed
  5. CfgMagazines >> PylonRack_Missile_AMRAAM_D_x1 >> count
  6. CfgMagazines >> PylonRack_Missile_AMRAAM_D_x2 >> count
  7. 7.0 7.1 CfgMagazines >> PylonMissile_Missile_AA_R77_x1 >> initSpeed
  8. CfgMagazines >> PylonMissile_Missile_AA_R77_x1 >> count
  9. CfgMagazines >> PylonMissile_Missile_AA_R77_INT_x1 >> count
  10. 10.0 10.1 CfgMagazines >> PylonRack_1Rnd_GAA_missiles >> initSpeed
  11. CfgMagazines >> PylonRack_1Rnd_GAA_missiles >> count
  12. 12.0 12.1 CfgMagazines >> PylonRack_1Rnd_AAA_missiles >> initSpeed
  13. CfgMagazines >> PylonRack_1Rnd_AAA_missiles >> count
  14. 14.0 14.1 CfgMagazines >> PylonMissile_Missile_BIM9X_x1 >> initSpeed
  15. CfgMagazines >> PylonMissile_Missile_BIM9X_x1 >> count
  16. 16.0 16.1 CfgMagazines >> PylonRack_12Rnd_PG_missiles >> initSpeed
  17. CfgMagazines >> PylonRack_12Rnd_PG_missiles >> count
  18. 18.0 18.1 CfgMagazines >> PylonRack_12Rnd_PGM_missiles >> initSpeed
  19. CfgMagazines >> PylonRack_12Rnd_PGM_missiles >> count
  20. 20.0 20.1 CfgMagazines >> PylonRack_1Rnd_Missile_AA_04_F >> initSpeed
  21. CfgMagazines >> PylonRack_1Rnd_Missile_AA_04_F >> count
  22. CfgMagazines >> PylonRack_Bomb_SDB_x4 >> count
  23. 23.0 23.1 CfgMagazines >> PylonMissile_Missile_AGM_KH25_x1 >> initSpeed
  24. CfgMagazines >> PylonMissile_Missile_AGM_KH25_x1 >> count
  25. CfgMagazines >> PylonMissile_Missile_AGM_KH25_INT_x1 >> count
  26. 26.0 26.1 CfgMagazines >> PylonRack_1Rnd_Missile_AGM_02_F >> initSpeed
  27. CfgMagazines >> PylonRack_1Rnd_Missile_AGM_02_F >> count
  28. CfgMagazines >> PylonRack_3Rnd_Missile_AGM_02_F >> count
  29. 29.0 29.1 CfgMagazines >> PylonRack_Missile_AGM_02_x1 >> initSpeed
  30. CfgMagazines >> PylonRack_Missile_AGM_02_x1 >> count
  31. CfgMagazines >> PylonRack_Missile_AGM_02_x2 >> count
  32. 32.0 32.1 CfgMagazines >> PylonMissile_Missile_AA_R73_x1 >> initSpeed
  33. CfgMagazines >> PylonMissile_Missile_AA_R73_x1 >> count
  34. 34.0 34.1 CfgMagazines >> PylonRack_1Rnd_Missile_AA_03_F >> initSpeed
  35. CfgMagazines >> PylonRack_1Rnd_Missile_AA_03_F >> count
  36. 36.0 36.1 CfgMagazines >> PylonRack_1Rnd_Missile_AGM_01_F >> initSpeed
  37. CfgMagazines >> PylonRack_1Rnd_Missile_AGM_01_F >> count
  38. 38.0 38.1 CfgMagazines >> PylonMissile_1Rnd_LG_scalpel >> initSpeed
  39. CfgMagazines >> PylonMissile_1Rnd_LG_scalpel >> count
  40. CfgMagazines >> PylonRack_3Rnd_LG_scalpel >> count
  41. CfgMagazines >> PylonRack_4Rnd_LG_scalpel >> count
  42. 42.0 42.1 CfgMagazines >> PylonRack_Missile_HARM_x1 >> initSpeed
  43. CfgMagazines >> PylonRack_Missile_HARM_x1 >> count
  44. 44.0 44.1 CfgMagazines >> PylonMissile_Missile_KH58_x1 >> initSpeed
  45. CfgMagazines >> PylonMissile_Missile_KH58_x1 >> count
  46. CfgMagazines >> PylonMissile_1Rnd_BombCluster_03_F >> count
  47. CfgMagazines >> PylonRack_2Rnd_BombCluster_03_F >> count
  48. CfgMagazines >> PylonMissile_1Rnd_BombCluster_01_F >> count
  49. CfgMagazines >> PylonRack_2Rnd_BombCluster_01_F >> count
  50. 50.0 50.1 CfgMagazines >> PylonRack_12Rnd_missiles >> initSpeed
  51. CfgMagazines >> PylonRack_12Rnd_missiles >> count
  52. CfgMagazines >> PylonMissile_1Rnd_Bomb_04_F >> count
  53. CfgMagazines >> PylonMissile_Bomb_GBU12_x1 >> count
  54. CfgMagazines >> PylonRack_Bomb_GBU12_x2 >> count
  55. CfgMagazines >> PylonMissile_Bomb_KAB250_x1 >> count
  56. CfgMagazines >> PylonMissile_1Rnd_Bomb_03_F >> count
  57. CfgMagazines >> PylonMissile_1Rnd_Mk82_F >> count
  58. CfgMagazines >> PylonMissile_1Rnd_BombCluster_02_cap_F >> count
  59. CfgMagazines >> PylonMissile_1Rnd_BombCluster_02_F >> count
  60. 60.0 60.1 CfgMagazines >> PylonRack_7Rnd_Rocket_04_AP_F >> initSpeed
  61. CfgMagazines >> PylonRack_7Rnd_Rocket_04_AP_F >> count
  62. 62.0 62.1 CfgMagazines >> PylonRack_7Rnd_Rocket_04_HE_F >> initSpeed
  63. CfgMagazines >> PylonRack_7Rnd_Rocket_04_HE_F >> count
  64. 64.0 64.1 CfgMagazines >> PylonRack_19Rnd_Rocket_Skyfire >> initSpeed
  65. CfgMagazines >> PylonRack_19Rnd_Rocket_Skyfire >> count
  66. 66.0 66.1 CfgMagazines >> PylonRack_20Rnd_Rocket_03_AP_F >> initSpeed
  67. CfgMagazines >> PylonRack_20Rnd_Rocket_03_AP_F >> count
  68. 68.0 68.1 CfgMagazines >> PylonRack_20Rnd_Rocket_03_HE_F >> initSpeed
  69. CfgMagazines >> PylonRack_20Rnd_Rocket_03_HE_F >> count
  70. 70.0 70.1 CfgMagazines >> PylonWeapon_2000Rnd_65x39_belt >> initSpeed
  71. CfgMagazines >> PylonWeapon_2000Rnd_65x39_belt >> tracersEvery
  72. CfgMagazines >> PylonWeapon_2000Rnd_65x39_belt >> count
  73. 73.0 73.1 CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> initSpeed
  74. CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> count
  75. CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> tracersEvery
  76. CfgMagazines >> PylonFuelTank_UH80 >> ammo >> "DummyPylonAmmo"

CfgWeapons config references[]

  1. CfgWeapons >> LMG_Minigun_heli >> manual >> multiplier >> "3"
  2. CfgWeapons >> LMG_Minigun_heli >> manual >> reloadTime
  3. CfgWeapons >> LMG_Minigun_heli >> manual >> dispersion
  4. CfgWeapons >> Twin_Cannon_20mm_gunpod >> manual >> reloadTime
  5. CfgWeapons >> Twin_Cannon_20mm_gunpod >> manual >> dispersion

Formulae[]

  1. missileLockMaxSpeed * 3.6 = 777.778 * 3.6
  2. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  3. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  4. missileLockMaxSpeed * 3.6 = 777.778 * 3.6
  5. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  6. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  7. missileLockMaxSpeed * 3.6 = 777.778 * 3.6
  8. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  9. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  10. missileLockMaxSpeed * 3.6 = 835 * 3.6
  11. missileLockMaxSpeed * 3.6 = 600 * 3.6
  12. missileLockMaxSpeed * 3.6 = 600 * 3.6
  13. maxTrackableSpeed * 3.6 = 600 * 3.6
  14. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000
  15. 15.0 15.1 missileLockMaxSpeed * 3.6 = 35 * 3.6
  16. 16.0 16.1 maxTrackableSpeed * 3.6 = 35 * 3.6
  17. 17.0 17.1 maxTrackableSpeed * 3.6 = 35 * 3.6
  18. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000
  19. missileLockMaxSpeed * 3.6 = 445 * 3.6
  20. missileLockMaxSpeed * 3.6 = 30 * 3.6
  21. maxTrackableSpeed * 3.6 = 55 * 3.6
  22. maxTrackableSpeed * 3.6 = 30 * 3.6
  23. maxTrackableSpeed * 3.6 = 30 * 3.6
  24. 24.0 24.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 66.6667 * 15 / 1000
  25. 25.0 25.1 missileLockMaxSpeed * 3.6 = 40 * 3.6
  26. 26.0 26.1 maxTrackableSpeed * 3.6 = 40 * 3.6
  27. 27.0 27.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 66.6667 * 15 / 1000
  28. 28.0 28.1 missileLockMaxSpeed * 3.6 = 55 * 3.6
  29. 29.0 29.1 maxTrackableSpeed * 3.6 = 55 * 3.6
  30. missileLockMaxSpeed * 3.6 = 600 * 3.6
  31. maxTrackableSpeed * 3.6 = 600 * 3.6
  32. missileLockMaxSpeed * 3.6 = 700 * 3.6
  33. maxTrackableSpeed * 3.6 = 700 * 3.6
  34. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 56.6667 * 15 / 1000
  35. missileLockMaxSpeed * 3.6 = 55 * 3.6
  36. maxTrackableSpeed * 3.6 = 55 * 3.6
  37. maxTrackableSpeed * 3.6 = 55 * 3.6
  38. missileLockMaxSpeed * 3.6 = 55 * 3.6
  39. maxTrackableSpeed * 3.6 = 60 * 3.6
  40. missileLockMaxSpeed * 3.6 = 55 * 3.6
  41. maxTrackableSpeed * 3.6 = 60 * 3.6
  42. missileLockMaxSpeed * 3.6 = 30 * 3.6
  43. maxTrackableSpeed * 3.6 = 30 * 3.6
  44. maxTrackableSpeed * 3.6 = 30 * 3.6
  45. missileLockMaxSpeed * 3.6 = 30 * 3.6
  46. maxTrackableSpeed * 3.6 = 30 * 3.6
  47. maxTrackableSpeed * 3.6 = 30 * 3.6
  48. missileLockMaxSpeed * 3.6 = 30 * 3.6
  49. maxTrackableSpeed * 3.6 = 30 * 3.6
  50. maxTrackableSpeed * 3.6 = 30 * 3.6
  51. 51.0 51.1 missileLockMaxSpeed * 3.6 = 30 * 3.6
  52. 52.0 52.1 maxTrackableSpeed * 3.6 = 30 * 3.6
  53. 53.0 53.1 maxTrackableSpeed * 3.6 = 30 * 3.6
  54. missileLockMaxSpeed * 3.6 = 30 * 3.6
  55. maxTrackableSpeed * 3.6 = 30 * 3.6
  56. maxTrackableSpeed * 3.6 = 30 * 3.6
  57. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000
  58. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 26.6667 * 15 / 1000
  59. 59.0 59.1 initSpeed * caliber * 15 / 1000 = 825 * 3.2 * 15 / 1000
  60. (60 / reloadTime) * multiplier = (60 / 0.0333333) * 3
  61. 60 / reloadTime = 60 / 0.0333333
  62. 62.0 62.1 initSpeed * caliber * 15 / 1000 = 1030 * 3.4 * 15 / 1000
  63. 60 / reloadTime = 60 / 0.04

References[]

  1. Bohemia Interactive a.s., 2017, Jets, Arma 3, viewed 10 January 2025, <https://arma3.com/dlc/jets>.
  2. Kužel, O, Reyhard et al. 2017, Arma 3: Vehicle Loadouts, Bohemia Interactive Community Wiki, viewed 10 January 2025, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Loadouts>.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Kužel, O 2017, OPREP - SENSOR OVERHAUL, Arma 3, viewed 16 November 2024, <https://dev.arma3.com/post/oprep-sensor-overhaul>.
  4. 4.0 4.1 4.2 Mořický, K, Španěl, O et al. 2007, CfgAmmo Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#caliber>.
  5. Kužel, O, Reyhard et al. 2010, CfgMagazines Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgMagazines_Config_Reference#initSpeed=900>.
  6. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\data_f\penetration\armour.rvmat
  7. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\data_f\penetration\armour.bisurf
  8. Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  9. Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  10. Kužel, O et al. 2013, Targeting Config Reference – Arma 3, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Targeting_Config_Reference#missileKeepLockedCone>.
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#lockSeekDistanceFromParent>.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 Mořický, K, Španěl, O et al. 2007, CfgAmmo Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#maneuvrability>.
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 Mořický, K, Španěl, O et al. 2007, CfgAmmo Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#sideAirFriction>.
  14. Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#ascendAngle>.
  15. Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#ascendHeight>.
  16. Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#descendDistance>.
  17. Kužel, O et al. 2013, Targeting Config Reference – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Targeting_Config_Reference#missileManualControlCone>.
  18. Department of Defense 2020, AMRAAM, Naval Sea Systems Command, viewed 19 November 2024, <https://web.archive.org/web/20200606043835/https://www.navair.navy.mil/product/amraam>. (archived link)
  19. Department of Defense 2020, AIM-9X Sidewinder, Naval Sea Systems Command, viewed 19 November 2024, <https://web.archive.org/web/20201017030518/https://www.navair.navy.mil/product/AIM-9X-Sidewinder>. (archived link)
  20. Dzhereleiko, R 2012, P-73 guided missile, Военное обозрение, viewed 21 March 2018, <https://en.topwar.ru/19961-upravlyaemaya-aviacionnaya-raketa-blizhnego-boya-r-73.html>.
  21. JSC Rosoboronexport 2017, RVV-AE, Рособоронэкспорт, viewed 21 March 2018‎, <https://web.archive.org/web/20170718140900/http://roe.ru/eng/catalog/aerospace-systems/air-to-air-missile/rvv-ae>. (archived link)
  22. Operational Environment Enterprise 2019, R-77 (AA-12 Adder) Russian Air-to-Air Missile, ODIN - OE Data Integration Network, viewed 1 November 2023‎, <https://odin.tradoc.army.mil/WEG/Asset/70822f0f2e8de125f5a54a9c42a022ba>.
  23. 23.0 23.1 23.2 van 't Land, J.J. 2017, SPOTREP #00073, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00073>.
  24. Kovařič, V 2017, SPOTREP #00076, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00076>.
  25. Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00079>.
  26. Kovařič, V 2018, SPOTREP #00081, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00081>.
  27. van 't Land, J.J. 2025, SPOTREP #00118, Arma 3, viewed 18 June 2025, <https://dev.arma3.com/post/spotrep-00118>.
  28. Lockheed Martin Corporation 2018, JASSM, Lockheed Martin, viewed 19 November 2024, <https://web.archive.org/web/20180417072833/https://www.lockheedmartin.com/en-us/products/jassm.html>. (archived link)
  29. ARMA 3: Jets 2018 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_sams\ammo\bomb_06_f_fly.p3d
  30. ARMA 3: Jets 2018 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_sams\ammo\bomb_06_f.p3d

See also[]

For munitions from Armaverse-oriented Creator DLCs, refer to the following articles: