Dynamic loadouts is a feature that was added to ArmA 3 with the release of the Jets DLC. It allows air vehicles to be given different loadouts in the Eden editor.
NATOBlack Wasp launching a GBU SDB glide bomb equipped via the Dynamic Loadouts system.
This feature allows for aircraft to be customised with weapon loadouts provided that they have the necessary pylons and hardpoints to do so.[1][2]
Many aircraft already have pre-configured loadouts that the mission maker can choose from by default. These range from Combat Air Patrol (CAP) loadouts for air-to-air combat, Anti-Tank (AT) for tackling Main Battle Tanks and other heavy armour, Multi-Role (MR) that combines a balanced mix of air and ground ordnance, and so on.
While old vehicles and weapon systems have retained the same names, some new vehicles and weapon systems have been added, and functionality has been changed with the new sensors system.
Limitations[]
Diagram of the available pylons with adjustable loadouts for an F/A-181 Black Wasp II.
Not all aircraft are able to support every single type of ordnance. For instance, a ground attack jet such as the A-164 Wipeout will only be able to mount air-to-ground bombs and anti-tank missiles onto its pylons; air-to-air weaponry is mostly restricted to Falchion-22 short-range infrared guided missiles.
On the other hand, aircraft that use an internal weapons bay like the stealth variant of the To-201 will be limited to carrying few (if any) air-to-ground munitions. This is because they are constrained by the size of their weapons bays, which limits the amount and types of ordnance that can be carried.
Aircraft exclusive to one faction are also unable to mount ordnance used by other factions. A CSATTo-199 for example, cannot be armed with Macer II AGMs used by NATOBlack Wasps, nor can it carry the BL778 cluster bomb used by AAFGryphons.
Weapon systems (alphabetical)[]
PLEASE NOTE:
For specifics regarding what each pylon is limited to carrying as well as what positions they are located at, refer to the Design section of each aircraft's article.
Even if a helicopter or plane is capable of being retrofitted with guided munitions, the pilot and/or gunner may not be able to make use of its guidance mode if the aircraft itself lacks the necessary sensors to do so.[3]
Sensors on munitions that rely on the object being visible on the human player's screen will not be lockable even if they technically are within the munition's lock-on range. Human players will need to ensure that their View Distance and Object Distance are configured to a distance greater than or equal to the sensor's maximum lock-on range.
Prime examples of sensors that have their maximum lock-on ranges affected by View/Object Distance settings are Infrared and Visual-based sensors. On the other hand, Beyond Visual Range (BVR) and Non-Line-Of-Sight (NLOS) munitions can lock onto targets even if the player's View/Object Distance settings are set to distances well below the sensor's maximum range. This usually applies to sensor types that do not require their target(s) to be visible to the camera (e.g. Active Radars).
Be aware that changing View/Object Distance settings also affect the AI and how far away they can lock onto target(s). Just as the human player will now be able to lock onto visible targets (after their settings have been adjusted), the same also applies to the AI as they can now utilise Infrared/Visual guidance-based munitions to lock onto the player.
Penetration depth (millimetres) is calculated based on the following mathematical formula:[4]
v * c * 15 / 1000
V (velocity) is the value of the munition's launch velocity[5]
C (caliber) refers to the multiplier used to calculate the munition's penetration capability[4]
15 stands in for the engine's interpretation of Rolled Homogeneous Armour (RHA) steel[4][6][7] but NOT the actual thickness as each vehicle has its own defined amount of RHA[8][9]
"Field of regard" refers to the angle of the aircraft's boresight where a lock-on can still be maintained on a target, but cannot actually be targeted.[10]
For example, the IR-guided DAGR rocket will not be able to lock onto anything outside of its 30° cone. However, it can still continue locking onto the same target unless the aircraft's heading faces more than 60° away from the target's position.
"Unguided" munitions are not necessarily completely unguided. This works in the sense that they do not have any kind of built-in sensors.[3]
Such munitions are also classified as being UNGUIDED because they cannot be used on their own without other forces to mark targets for them.
Missiles such as those launched by SAM defences like the MIM-145 Defender are not included in this article as they cannot be outfitted onto aircraft. For performance metrics regarding their capabilities, look at the Sensors section in each article's page.
As with ground vehicle munitions, high penetration depth DOES NOT equate to ordnance having a higher damage output. Penetration depth only determines the maximum thickness of armour plating that can be pierced through. If it can't actually pierce the vehicle's Rolled Homogenous Armour (RHA) then the ordnance won't inflict any actual damage even after a direct hit.
Munitions available to aircraft from third party-developed Creator DLCs (e.g. Global Mobilization/S.O.G. Prairie Fire) are not listed within this article as they are not considered to be official content.
Radar-guided[]
The following munitions require an Active Radar sensor module in order to be able to track targets. They can still be fired but will not lock-on without a radar powered up.[3]
AMRAAM C[]
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Medium-range, radar-guided, air-to-air missile with high-explosive warhead
The AMRAAM C is always soft-launched.[CfgMagazines 1] 0.6 seconds after launch[CfgAmmo 12], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 13] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 7] The missile has an in-flight manoeuvrability[12] factor of 23[CfgAmmo 14] and an air drag[13] value of 0.18.[CfgAmmo 15] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 16]
The missile's seeker has a maximum lock-on range of 12,000 metres[CfgAmmo 17], a minimum lock-on range of 800 metres[CfgAmmo 18], a maximum in-flight lock-on cone angle of 70 degrees[CfgAmmo 19], and an off-boresight limit of 90 degrees.[CfgAmmo 20] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 21][Formula 1] Its seeker has a 5% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 22]
The AMRAAM D is always soft-launched.[CfgMagazines 4] 0.6 seconds after launch[CfgAmmo 50], the missile's motor will ignite and will take a further 7.5 seconds[CfgAmmo 51] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 45] The missile has an in-flight manoeuvrability[12] factor of 23[CfgAmmo 52] and an air drag[13] value of 0.18.[CfgAmmo 53] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 54]
The missile's seeker has a maximum lock-on range of 13,000 metres[CfgAmmo 55], a minimum lock-on range of 800 metres[CfgAmmo 56], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 140 degrees.[CfgAmmo 57][CfgAmmo 58] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 59][Formula 4] Its seeker has a 4% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 60]
The R77 Adder is always soft-launched.[CfgMagazines 7] 0.6 seconds after launch[CfgAmmo 88], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 89] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 83] The missile has an in-flight manoeuvrability[12] factor of 30[CfgAmmo 90] and an air drag[13] value of 0.16.[CfgAmmo 91] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 92]
The missile's seeker has a maximum lock-on range of 12,000 metres[CfgAmmo 93], a minimum lock-on range of 800 metres[CfgAmmo 94], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 90 degrees.[CfgAmmo 95][CfgAmmo 96] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 97][Formula 7] Its seeker has a 5% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 98]
The Zephyr is always hard launched with an initial velocity of 25 m/s.[CfgMagazines 10] 0.6 seconds after launch[CfgAmmo 125], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 126] of flight time to attain a maximum speed of 850 m/s.[CfgAmmo 121] The missile has an in-flight manoeuvrability[12] factor of 22[CfgAmmo 127] and an air drag[13] value of 0.18.[CfgAmmo 128] The missile only has enough fuel for 30 seconds of flight.[CfgAmmo 129]
The missile's seeker has a maximum lock-on range of 10,000 metres[CfgAmmo 130], a minimum lock-on range of 500 metres[CfgAmmo 131], a maximum in-flight lock-on cone angle of 40 degrees[CfgAmmo 132], and an off-boresight limit of 75 degrees.[CfgAmmo 133] Targets can only be locked onto if they are flying at speeds of 3,006 km/h or less.[CfgAmmo 134][Formula 10] Its seeker has a 6% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 135]
All of the listed ordnance below require an Infrared Sensor module in order to function. The target must also have a "hot" infrared signature in order to be detectable; a "cold" target cannot be locked onto even if it can be visually seen by the pilot (unless the munition's seeker has a Visual Sensor for backup guidance).[3]
ASRAAM[]
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Short-range, infrared-guided, air-to-air missile with high-explosive warhead
The ASRAAM is technically soft-launched[CfgMagazines 12] but there is no delay for the motor's engine to ignite.[CfgAmmo 153] However, it still needs at least 5 seconds[CfgAmmo 154] of flight time to attain a maximum speed of 1,020 m/s.[CfgAmmo 149] The missile has an in-flight manoeuvrability[12] factor of 42[CfgAmmo 155] and an air drag[13] value of 0.18.[CfgAmmo 156] The missile only has enough fuel for 30 seconds of flight.[CfgAmmo 157]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 158], a minimum lock-on range of 200 metres[CfgAmmo 159], a maximum in-flight lock-on cone angle of 90 degrees[CfgAmmo 160], and an off-boresight limit of 120 degrees.[CfgAmmo 161] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 162][Formula 11] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 163]
The BIM-9X is technically soft-launched[CfgMagazines 14] but the motor's engine does not have an ignition delay (it ignites instantly after launch).[CfgAmmo 182] However, it still needs a further 5 seconds[CfgAmmo 183] of flight time to attain a maximum speed of 700 m/s.[CfgAmmo 178] The missile has an in-flight manoeuvrability[12] factor of 42[CfgAmmo 184] and an air drag[13] value of 0.23.[CfgAmmo 185] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 186]
The missile's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 187], a minimum lock-on range of 250 metres[CfgAmmo 188], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 180 degrees.[CfgAmmo 189][CfgAmmo 190] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 191][Formula 12] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 192]
Multi-faction short-range air-to-ground rocket.[CfgAmmo 217][note 7] Can utilise laser lock-on or SACLOS in lieu of its default infrared-homing guidance.[CfgAmmo 218][CfgAmmo 219] If the DAGR is being guided in SACLOS mode, it can be manually controlled up to a maximum distance of 5,000 metres.[CfgAmmo 220]
DAGRs are only available in a single configuration:
DAGR (total of twelve rockets loaded into a single rocket pod)[CfgMagazines 17]
DAGRs are technically soft-launched[CfgMagazines 16] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 221] It only needs an extra 1.07 seconds[CfgAmmo 222] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 211] The rocket has an in-flight manoeuvrability[12] factor of 8[CfgAmmo 223] and an air drag[13] value of 0.16.[CfgAmmo 224] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 225]
The rocket's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 226], a minimum lock-on range of 100 metres[CfgAmmo 227], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 228], and an off-boresight limit of 60 degrees.[CfgAmmo 229] Targets can only be locked onto if they are moving at speeds of 126 km/h or less.[CfgAmmo 230][Formula 15] If the DAGR is locking on via infrared, its seeker has a 70% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 231]
LOAL DAGRs are only available in a single configuration:
DAGR (total of twelve rockets loaded into a single rocket pod)[CfgMagazines 19]
LOAL DAGRs are technically soft-launched[CfgMagazines 18] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 267] It only needs an extra 1.07 seconds[CfgAmmo 268] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 257] The rocket has an in-flight manoeuvrability[12] factor of 8[CfgAmmo 269] and an air drag[13] value of 0.16.[CfgAmmo 270] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 271]
The rocket's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 272], a minimum lock-on range of 100 metres[CfgAmmo 273], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 274], and an off-boresight limit of 60 degrees.[CfgAmmo 275] Targets can only be locked onto if they are moving at speeds of 126 km/h or less.[CfgAmmo 276][Formula 15] If the DAGR is locking on via infrared, its seeker has a 70% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 277]
The Falchion-22 is technically soft-launched[CfgMagazines 20] but the missile's motor does not have an ignition delay (it will ignite immediately after being launched).[CfgAmmo 303] However, it still needs a further 5 seconds[CfgAmmo 304] of flight time to attain a maximum speed of 920 m/s.[CfgAmmo 299] The missile has an in-flight manoeuvrability[12] factor of 36[CfgAmmo 305] and an air drag[13] value of 0.2.[CfgAmmo 306] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 307]
The missile's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 308], a minimum lock-on range of 250 metres[CfgAmmo 309], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 310] and an off-boresight limit of 45 degrees.[CfgAmmo 311] Targets can only be locked onto if they are flying at speeds of 1,602 km/h or less.[CfgAmmo 312][Formula 19] Its seeker has a 10% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 313]
BLUFOR glide bomb. Can be employed as an unguided free-falling bomb, as a laser-guided munition, or as an infrared-homing bomb.[CfgAmmo 326][CfgAmmo 327][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 328]
The GBU SDB is only available in a single configuration:
When locking on via infrared, the bomb's seeker has a 70% chance of losing lock to smoke-based countermeasures.[CfgAmmo 329] If the GBU SDB is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 330], a minimum lock-on range of 100 metres[CfgAmmo 331], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 332][CfgAmmo 333] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 334][Formula 20]
KH25 Kedge missiles are technically soft-launched[CfgMagazines 23] but the missile's motor does not have an ignition delay (they instantly ignite after launch).[CfgAmmo 374] However, it still needs a further 6 seconds[CfgAmmo 375] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 367] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 376] and an air drag[13] value of 0.15.[CfgAmmo 377] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 378]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 379], a minimum lock-on range of 300 metres[CfgAmmo 380], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 20 degrees.[CfgAmmo 381][CfgAmmo 382] Targets can only be locked onto if they are moving at speeds of 144 km/h or less.[CfgAmmo 383][Formula 25] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 384]
Macers are technically soft-launched[CfgMagazines 26] but the missile's motor does not have an ignition delay (they will immediately fire up as soon as they are launched).[CfgAmmo 410] However, it still needs a further 4 seconds[CfgAmmo 411] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 403] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 412] and an air drag[13] value of 0.15.[CfgAmmo 413] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 414]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 415], a minimum lock-on range of 350 metres[CfgAmmo 416], a maximum in-flight lock-on cone angle of 50 degrees[CfgAmmo 417], and an off-boresight limit of 30 degrees.[CfgAmmo 418] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 419][Formula 28] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 420]
The Macer II is technically soft-launched[CfgMagazines 29] but its motor does not have an ignition delay (the motor immediately ignites as soon as the missile gets launched).[CfgAmmo 410] However, it still needs a further 4 seconds[CfgAmmo 411] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 403] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 412] and an air drag[13] value of 0.15.[CfgAmmo 413] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 414]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 415], a minimum lock-on range of 350 metres[CfgAmmo 416], a maximum in-flight lock-on cone angle of 50 degrees[CfgAmmo 417], and an off-boresight limit of 30 degrees.[CfgAmmo 418] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 419][Formula 28] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 420]
The R73 Archer is technically soft-launched[CfgMagazines 32] but its motor does not actually have an ignition delay (it instantly ignites as soon as it is launched).[CfgAmmo 439] However, it still needs a further 6 seconds[CfgAmmo 440] of flight time to attain a maximum speed of 700 m/s.[CfgAmmo 435] The missile has an in-flight manoeuvrability[12] factor of 38[CfgAmmo 441] and an air drag[13] value of 0.25.[CfgAmmo 442] The missile only has enough fuel for 25 seconds of flight.[CfgAmmo 443]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 444], a minimum lock-on range of 75 metres[CfgAmmo 445], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 150 degrees.[CfgAmmo 446][CfgAmmo 447] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 448][Formula 30] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 449]
The Sahr-3 is technically soft-launched[CfgMagazines 34] but the missile's motor does not have an ignition delay (the motor ignites the instant it is launched).[CfgAmmo 468] However, it still needs a further 7 seconds[CfgAmmo 469] of flight time to attain a maximum speed of 850 m/s.[CfgAmmo 464] The missile has an in-flight manoeuvrability[12] factor of 30[CfgAmmo 470] and an air drag[13] value of 0.2.[CfgAmmo 471] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 472]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 473], a minimum lock-on range of 150 metres[CfgAmmo 474], a maximum in-flight lock-on cone angle of 45 degrees[CfgAmmo 475], and an off-boresight limit of 120 degrees.[CfgAmmo 476] Targets can only be locked onto if they are flying at speeds of 2,520 km/h or less.[CfgAmmo 477][Formula 32] Its seeker has a 10% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 478]
The Sharur is technically soft-launched[CfgMagazines 36] but its motor does not actually have an ignition delay (it immediately ignites as soon as it gets launched).[CfgAmmo 374] However, it still needs a further 6 seconds[CfgAmmo 375] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 367] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 376] and an air drag[13] value of 0.15.[CfgAmmo 377] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 378]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 379], a minimum lock-on range of 300 metres[CfgAmmo 380], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 20 degrees.[CfgAmmo 381][CfgAmmo 382] Targets can only be locked onto if they are moving at speeds of 144 km/h or less.[CfgAmmo 383][Formula 25] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 384]
Multi-faction short-range air-to-ground anti-tank missile.[CfgAmmo 503][note 7] Can utilise laser lock-on or SACLOS in lieu of its default infrared-homing guidance.[CfgAmmo 504][CfgAmmo 505] If the Skalpel is being guided in SACLOS mode, it can be manually controlled up to a maximum distance of 6,000 metres.[CfgAmmo 506]
Skalpels are technically soft-launched[CfgMagazines 38] but the missile's motor does not have an ignition delay (it ignites as soon as the missile gets launched).[CfgAmmo 507] However, it does need an additional 3.5 seconds[CfgAmmo 508] of flight time to attain a maximum speed of 450 m/s.[CfgAmmo 497] The missile has an in-flight manoeuvrability[12] factor of 15[CfgAmmo 509] and an air drag[13] value of 0.18.[CfgAmmo 510] The missile only has enough fuel for 28 seconds of flight.[CfgAmmo 511]
The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 512], a minimum lock-on range of 250 metres[CfgAmmo 513], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 514], and an off-boresight limit of 60 degrees.[CfgAmmo 515] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 516][Formula 35] If the Skalpel is locking on via infrared, its seeker has a 55% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 517]
If Skalpels are being guided in infrared-homing mode, they will always adopt a top-attack flight profile as opposed to direct fire.[CfgAmmo 518] Upon being launched, the Skalpel will begin to adjust its trajectory[14] to an angle of 20 degrees during the SEEKING phase[CfgAmmo 519] and continue to attempt maintaining an altitude[15] of at least 400 metres during this phase.[CfgAmmo 520] Once it reaches a distance of 800 metres, the Skalpel transitions to its TERMINAL phase of flight and will fly directly towards the target.[CfgAmmo 521]However, if the target is located at a distance of 800 metres or less from the aircraft's position, then the Skalpel will not adopt a top-attack flight profile and will default to direct fire instead.[16][CfgAmmo 522]
On the other hand, if Skalpels are being guided in SACLOS mode instead of infrared-homing/laser lock, it should be noted that the missile's seeker will temporarily ignore commands from the aircraft if the pilot/gunner points the targeting crosshair outside of a 120 degree-shaped cone.[CfgAmmo 523] If this happens, command over the Skalpel can be regained so long as the targeting crosshair re-enters the cone's bounds again.[17]
Anti-radiation missiles can only function properly if the aircraft has access to a Passive Sensor or an Anti-Radiation Radar module. They do not require an Active Radar in order to use.
AGM-88C HARM[]
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Medium-range, anti-radiation, air-to-surface missile with high-explosive warhead
The AGM-88C HARM is technically soft-launched[CfgMagazines 42] but its motor will immediately ignite after launch (there is no delay).[CfgAmmo 549] However, it will still need a further 5 seconds[CfgAmmo 550] of flight time to attain a maximum speed of 828 m/s.[CfgAmmo 544] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 551] and an air drag[13] value of 0.1.[CfgAmmo 552] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 553]
The missile's seeker has a maximum lock-on range of 16,000 metres[CfgAmmo 554], a minimum lock-on range of 1,000 metres[CfgAmmo 555], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 556][CfgAmmo 557] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 558][Formula 38] Its seeker has a 50% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 559]
KH58 ARMs are technically considered to be soft-launched[CfgMagazines 44] but the missile's motor always ignites immediately after launch (there is no delay).[CfgAmmo 577] However, it will still need a further 5 seconds[CfgAmmo 578] of flight time to attain a maximum speed of 828 m/s.[CfgAmmo 572] The missile has an in-flight manoeuvrability[12] factor of 27[CfgAmmo 579] and an air drag[13] value of 0.1.[CfgAmmo 580] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 581]
The missile's seeker has a maximum lock-on range of 16,000 metres[CfgAmmo 582], a minimum lock-on range of 1,000 metres[CfgAmmo 583], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 584][CfgAmmo 585] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 586][Formula 40] Its seeker has a 50% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 587]
These munitions lack any built-in seekers that would otherwise provide them with autonomous tracking capability, and will almost always require other forces to provide guidance for them (i.e. laser designation). They usually don't require any sensor modules in order to function, meaning they cannot be detected electronically by avionics and can only be spotted visually by the enemy crew.[3]
NOTE: Ordnance listed in this category does not necessarily imply that they are entirely unguided. As previously mentioned, some (not all) can make use of laser guidance from other sources; just not via the munition itself.[3]
INDFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 614] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 615]
If the BL778 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 616], a minimum lock-on range of 100 metres[CfgAmmo 617], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 618][CfgAmmo 619] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 620][Formula 42]
Once the BL778 is at a height of 250 metres or less from the ground[CfgAmmo 621], the BL778's primary bomb will distribute up to fifty bomblets scattered in a randomly-arranged pattern.[CfgAmmo 622] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 623] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 624]
93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 625]
BLUFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 660] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 661]
If the CBU-85 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 662], a minimum lock-on range of 100 metres[CfgAmmo 663], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 664][CfgAmmo 665] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 666][Formula 45]
Once the CBU-85 is at a height of 250 metres or less from the ground[CfgAmmo 667], the CBU-85's primary bomb will distribute up to eight-five bomblets scattered in a randomly-arranged pattern.[CfgAmmo 668] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 669] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 670]
93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 671]
DARs are only available in a single configuration:
DAR (total of twelve rockets loaded into a single rocket pod)[CfgMagazines 51]
DARs are technically soft-launched[CfgMagazines 50] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 695] It only needs an extra 1.07 seconds[CfgAmmo 696] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 692] The rocket has an air drag[13] value of 0.005.[CfgAmmo 697] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 698]
BLUFOR/INDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 703][CfgAmmo 704][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 705]
If the GBU-12 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 706], a minimum lock-on range of 100 metres[CfgAmmo 707], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 708][CfgAmmo 709] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 710][Formula 48]
REDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 729][CfgAmmo 730][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 731]
The KAB 250 is only available in a single configuration:
If the KAB 250 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 732], a minimum lock-on range of 100 metres[CfgAmmo 733], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 734][CfgAmmo 735] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 736][Formula 51]
REDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 729][CfgAmmo 730][note 8] It can utilise Lock-on After Launch (LOAL).[11][CfgAmmo 731]
Only one configuration of the LOM-250G is available:
If the LOM-250G is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 732], a minimum lock-on range of 100 metres[CfgAmmo 733], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 734][CfgAmmo 735] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 736][Formula 51]
Once the RBK-500F is at a height of 250 metres or less from the ground[CfgAmmo 790][CfgAmmo 791], the RBK-500F's primary bomb will distribute up to forty-five bomblets scattered in a randomly-arranged pattern.[CfgAmmo 792][CfgAmmo 793] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 794][CfgAmmo 795] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 796][CfgAmmo 797]
93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 798][CfgAmmo 799]
Only one type of configuration is available to the Shrieker AP:
Shrieker 7x AP (total of seven rockets loaded into a single rocket pod)[CfgMagazines 61]
The Shrieker AP's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 60] 0.002 seconds after launch[CfgAmmo 831], the Shrieker AP will only need an extra 0.69 seconds[CfgAmmo 832] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 825] The rocket has an air drag[13] value of 0.005.[CfgAmmo 833] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 834]
The Shrieker HE only has a single configuration available:
Shrieker 7x HE (total of seven rockets loaded into a single rocket pod)[CfgMagazines 63]
The Shrieker HE's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 62] 0.002 seconds after launch[CfgAmmo 843], the Shrieker HE will only need an extra 0.69 seconds[CfgAmmo 844] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 840] The rocket has an air drag[13] value of 0.005.[CfgAmmo 845] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 846]
Skyfire 19x (total of nineteen rockets loaded into a single rocket pod)[CfgMagazines 65]
Skyfire rockets are hard-launched with an initial velocity of 44 m/s.[CfgMagazines 64] 0.002 seconds after launch[CfgAmmo 855], the Skyfire will only need an extra 0.69 seconds[CfgAmmo 856] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 852] The rocket has an air drag[13] value of 0.005.[CfgAmmo 857] The rocket only has enough fuel for 15 seconds of flight.[CfgAmmo 858]
There is only one configuration available to the Tratnyr AP:
Tratnyr 20x AP (total of twenty rockets loaded into a single rocket pod)[CfgMagazines 67]
The Tratnyr AP's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 66] 0.002 seconds after launch[CfgAmmo 875], the Tratnyr AP will only need an extra 0.69 seconds[CfgAmmo 876] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 869] The rocket has an air drag[13] value of 0.005.[CfgAmmo 877] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 878]
The Tratnyr HE only has one configuration available:
Tratnyr 20x HE (total of twenty rockets loaded into a single rocket pod)[CfgMagazines 69]
Tratnyr HE rockets are hard-launched with an initial velocity of 44 m/s.[CfgMagazines 68] 0.002 seconds after being launched[CfgAmmo 887], the rocket will only need an additional 0.69 seconds[CfgAmmo 888] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 884] The rocket has an air drag[13] value of 0.005.[CfgAmmo 889] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 890]
These are rapid-fire cannons and gun pods that lack sensors and are almost always unguided. They are designed to serve as auxiliary/backup weapons for the aircraft and are generally restricted to being mountable onto specific pylons only.
The Twin Cannon 20 mm can only feed from one type of magazine:
20 mm Shells (300-round linked belt loaded entirely with armour-piercing high-explosive shells, firing one visible white tracer for every five shells)[CfgMagazines 74][CfgMagazines 75]
Attached onto (external) stub wings, these crashworthy fuel tanks can only be mounted onto the stub wings of certain aircraft.
External Fuel Tank[]
External Fuel Tank
Crashworthy External Fuel System (CEFS) tank. It is purely cosmetic and does not actually supply any additional fuel to the helicopter's reserves.[CfgMagazines 76]
↑ 2.02.12.22.3If available, this munition can be detected by the target's Radar Warning Receiver (RWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
↑ 4.04.14.24.34.44.54.64.74.8If available, this munition can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
↑ 5.005.015.025.035.045.055.065.075.085.095.105.115.125.135.145.155.165.175.18This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
↑ 6.06.16.26.36.4This munition's explosive config token is set to a value of 0. It exclusively deals kinetic-type damage to the target.
↑ 7.07.17.2If available, this munition can be detected by the target's Infrared Warning Receiver (IWR) and/or Laser Warning Receiver (LWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
↑ 8.08.18.28.3If available, this munition can be detected by the target's Laser Warning Receiver (LWR) during lock-on.
↑Despite its in-game weapon description stating that the KH25 Kedge uses a HEAT-type warhead, its primary warhead and the secondary submunition are classified as HE (not HEAT).
↑ 10.010.110.210.3This munition's explosive config token is set to a value of 0.65. It deals 35% kinetic damage and 65% explosive-type damage.
↑ 11.011.1Despite its in-game weapon description stating that the Macer uses a HEAT-type warhead, both the primary warhead and its secondary submunition are classified as HE (not HEAT).
↑Despite its in-game weapon description stating that it uses a HEAT-type warhead, the Sharur's primary warhead and the secondary submunition are actually classified as HE (not HEAT).
↑ 13.013.1If available, this munition can be detected by the target's Missile Approach Warning System (MAWS) once it has locked on and is inbound towards it.
↑ 14.014.114.2Submunitions are not affected by this minimum arming distance setting.
↑ 15.015.1Damage will be reduced if the projectile's velocity drops below this value.
↑The Minigun 6.5 mm does not actually have a fire rate of ~ 5,400 RPM. This is because the multiplier config token simply causes the Minigun 6.5 mm to consume 3 rounds for every bullet fired, therefore its real fire rate is actually capped to just ~ 1,800 RPM.
↑Due to its explosive token being set to a value of 0.4, the Twin Cannon 20 mm's shells inflict 60% kinetic damage and only 40% explosive-type damage.
Trivia[]
Almost every munition has a real-life counterpart but is simply renamed to avoid licencing issues.
Examples include the AMRAAM C/D and BIM-9X missiles, both of which are based on the real "AIM-120 Advanced Medium-Range Air-to-Air Missile"[18] and "AIM-9X Sidewinder"[19] (respectively) air-to-air missiles designed by United States-based defence contractor Raytheon.
REDFOR munitions on the other hand like the R73 Archer and R77 Adder (based on the Russian-made "R-73"[20] and "R-77"[21] missiles designed by Vympel NPO) simply use a combination of their real manufacturer designation (R-73/R-77) and NATO reporting name (Archer/Adder).[22]
Cluster bombs were only added after the release of the Laws of War DLC as part of Game Update 1.76.[23]
Prior to Game Update 1.76, AMRAAMs and R77s were extremely agile and had the ability to perform near-pinpoint turns. The patch also reduced their immunity to chaff countermeasures and lowered their damage so that they could no longer outright destroy larger aircraft like the V-44X Blackfish in a single hit.[23]
Game Update 1.76 also made Skalpel ATGMs more reliable to use by reducing their maximum in-flight speed.[23] However, UCAVs like the Greyhawk still had trouble landing hits with the Skalpel even after the change. This would only be addressed after Game Update 1.78.[24]
Before Game Update 1.82, all laser-guided bombs (GBU-12s, LOM-250Gs, etc.) functioned as lock-on before launch (LOBL) munitions instead. This was changed to LOAL after the patch's release.[25]
GBU SDBs, AGM-88C HARMs, and KH58 ARMs were not originally included as part of the Jets DLC's launch content. AMRAAMs and R77s also did not have LOAL capabilities. The new munitions and LOAL changes would only be added in Game Update 1.84 as part of the DLC's free Encore update.[26]
Both the External Fuel Tank and LOAL DAGRs were not originally included as part of the Jets DLC's launch assets nor were they included in the Encore update. Both loadout options would only be added into the game after the release of Game Update 2.20.[27]
The information below details unused, pre-release or removed content.
Unused ALCM model.
An unused model for what appears to be the "AGM-158 Joint Air-to-Surface Standoff Missile" (JASSM) air-launched cruise missile[28] exists within the game files (Model names: bomb_06_f_fly.p3d[29], bomb_06_f.p3d[30]).
The model was only made available after Encore's release. It is not known as to why exactly the missile was not implemented as a usable munition, though it can be "restored" through the use of a custom addon.