Armed Assault Wiki
Advertisement
Arma3-dynamicloadouts

F/A-181 Black Wasp II modified with a custom loadout.

Dynamic loadouts is a feature that was added to ArmA 3 with the release of the Jets DLC. It allows air vehicles to be given different loadouts in the Eden editor.

Overview[]

Basics[]

Arma3-OPREP-Screenshot-36

NATO Black Wasp launching a GBU SDB glide bomb equipped via the Dynamic Loadouts system.

This feature allows for aircraft to be customised with weapon loadouts provided that they have the necessary pylons and hardpoints to do so.

Many aircraft already have pre-configured loadouts that the mission maker can choose from by default. These range from Combat Air Patrol (CAP) loadouts for air-to-air combat, Anti-Tank (AT) for tackling Main Battle Tanks and other heavy armour, Multi-Role (MR) that combines a balanced mix of air and ground ordnance, and so on.

While old vehicles and weapon systems have retained the same names, some new vehicles and weapon systems have been added, and functionality has been changed with the new sensors system.

Limitations[]

Arma3-Wipeout-Loadout

Diagram of the available pylons with adjustable loadouts for an A-164 Wipeout

Not all aircraft are able to support every single type of ordnance. For instance, a ground attack jet such as the A-164 Wipeout will only be able to mount air-to-ground bombs and anti-tank missiles onto its pylons; air-to-air weaponry is mostly restricted to Falchion-22 short-range infrared guided missiles.

On the other hand, aircraft that use an internal weapons bay like the stealth variant of the To-201 will be limited to carrying few (if any) air-to-ground munitions. This is because they are constrained by the size of their weapons bays, which limits the amount and types of ordnance that can be carried.

Aircraft exclusive to one faction are also unable to mount ordnance used by other factions. A CSAT To-199 for example, cannot be armed with Macer II AGMs used by NATO Black Wasps, nor can it carry the BL778 cluster bomb used by AAF Gryphons.

Weapon systems (alphabetical)[]

PLEASE NOTE:

  • For specifics regarding what each pylon is limited to carrying as well as what positions they are located at, refer to the Design section of each aircraft's article.
  • Even if a helicopter or plane is capable of being retrofitted with guided munitions, the pilot and/or gunner may not be able to make use of its guidance mode if the aircraft itself lacks the necessary sensors to do so.[1]
  • Penetration depth (millimetres) is calculated based on the following mathematical formula:[2]
    v * c * 15 / 1000
    • V (velocity) is the value of the munition's launch velocity[3]
    • C (caliber) refers to the multiplier used to calculate the munition's penetration capability[2]
    • 15 stands in for the engine's interpretation of Rolled Homogeneous Armour (RHA) steel[2][4][5] but NOT the actual thickness as each vehicle has its own defined amount of RHA[6][7]
  • "Field of regard" refers to the angle of the aircraft's boresight where a lock-on can still be maintained on a target, but cannot actually be targeted.[8]
    • For example, the IR-guided DAGR rocket will not be able to lock onto anything outside of its 30° cone. However, it can still continue locking onto the same target unless the aircraft's heading faces more than 60° away from the target's position.
  • "Unguided" munitions are not necessarily completely unguided. This works in the sense that they do not have any kind of built-in sensors.[1]
    • Such munitions are also classified as being UNGUIDED because they cannot be used on their own without other forces to mark targets for them.
  • Missiles such as those launched by SAM defences like the MIM-145 Defender are not included in this article as they cannot be outfitted onto aircraft. For performance metrics regarding their capabilities, look at the Sensors section in each article's page.
  • As with ground vehicle munitions, high penetration depth DOES NOT equate to ordnance having a higher damage output. Penetration depth only determines the maximum thickness of armour plating that can be pierced through. If it can't actually pierce the vehicle's Rolled Homogenous Armour (RHA) then the ordnance won't inflict any actual damage even after a direct hit.
  • Munitions available to aircraft from third party-developed Creator DLCs (e.g. Global Mobilization/S.O.G. Prairie Fire) are not listed within this article as they are not considered to be official content.

Radar-guided[]

The following munitions require an Active Radar sensor module in order to be able to track targets. They can still be fired but will not lock-on without a radar powered up.[1]

AMRAAM C[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
AMRAAM C
Parameter Primary warhead
Base damage value 200
[CfgAmmo 1]
Splash damage value 125
[CfgAmmo 2]
Warhead type High-Explosive
[CfgAmmo 3]
Blast radius (metres) 13
[CfgAmmo 4]
Has proximity fuse? (metres) Yes (30)
[CfgAmmo 5]
Launch velocity (m/s) 0
[CfgMagazines 1]
Maximum speed (m/s) 900
[CfgAmmo 6]
Penetration depth (mm) N/A
[CfgAmmo 7][note 1]
Deflection angle (degrees)
[CfgAmmo 8]

INDFOR medium-range air-to-air missile.[CfgAmmo 9][note 2] Can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 10]

AMRAAM Cs are available in two types of configurations:

The AMRAAM C is always soft-launched.[CfgMagazines 1] 0.6 seconds after launch[CfgAmmo 11], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 12] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 6] The missile has an in-flight manoeuvrability[10] factor of 23[CfgAmmo 13] and an air drag[11] value of 0.18.[CfgAmmo 14] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 15]

The missile's seeker has a maximum lock-on range of 12,000 metres[CfgAmmo 16], a minimum lock-on range of 800 metres[CfgAmmo 17], a maximum in-flight lock-on cone angle of 70 degrees[CfgAmmo 18], and an off-boresight limit of 90 degrees.[CfgAmmo 19] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 20][Formula 1] Its seeker has a 5% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 21]

Available on:

AMRAAM C: Sensors
In lieu of the aircraft's own sensors, the AMRAAM C's seeker has access to two types of backup sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 22][CfgAmmo 23]
A: 12,000 m
G: 8,000 m
[CfgAmmo 24][CfgAmmo 25]
Terrain clutter (200 m)
[CfgAmmo 26]
2,800 km/h
[CfgAmmo 27][Formula 2]
50°
[CfgAmmo 28]
50°
[CfgAmmo 29]
Data Link
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 30][CfgAmmo 31]
A: 12,000 m
G: 8,000 m
[CfgAmmo 32][CfgAmmo 33]
Terrain clutter (200 m)
[CfgAmmo 34]
2,800 km/h
[CfgAmmo 35][Formula 3]
50°
[CfgAmmo 36]
50°
[CfgAmmo 37]

AMRAAM D[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
AMRAAM D
Parameter Primary warhead
Base damage value 200
[CfgAmmo 38]
Splash damage value 125
[CfgAmmo 39]
Warhead type High-Explosive
[CfgAmmo 40]
Blast radius (metres) 13
[CfgAmmo 41]
Has proximity fuse? (metres) Yes (30)
[CfgAmmo 42]
Launch velocity (m/s) 0
[CfgMagazines 4]
Maximum speed (m/s) 900
[CfgAmmo 43]
Penetration depth (mm) N/A
[CfgAmmo 44][note 1]
Deflection angle (degrees)
[CfgAmmo 45]

BLUFOR medium-range air-to-air missile.[CfgAmmo 46][note 2] Can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 47]

AMRAAM Ds are available in two types of configurations:

The AMRAAM D is always soft-launched.[CfgMagazines 4] 0.6 seconds after launch[CfgAmmo 48], the missile's motor will ignite and will take a further 7.5 seconds[CfgAmmo 49] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 43] The missile has an in-flight manoeuvrability[10] factor of 23[CfgAmmo 50] and an air drag[11] value of 0.18.[CfgAmmo 51] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 52]

The missile's seeker has a maximum lock-on range of 13,000 metres[CfgAmmo 53], a minimum lock-on range of 800 metres[CfgAmmo 54], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 140 degrees.[CfgAmmo 55][CfgAmmo 56] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 57][Formula 4] Its seeker has a 4% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 58]

Available on:

AMRAAM D: Sensors
The AMRAAM D's seeker has access to two types of backup sensors that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 13,000 m
G: 9,000 m
[CfgAmmo 59][CfgAmmo 60]
A: 13,000 m
G: 9,000 m
[CfgAmmo 61][CfgAmmo 62]
Terrain clutter (200 m)
[CfgAmmo 63]
2,800 km/h
[CfgAmmo 64][Formula 5]
100°
[CfgAmmo 65]
100°
[CfgAmmo 66]
Data Link
[note 3]
A: 13,000 m
G: 9,000 m
[CfgAmmo 67][CfgAmmo 68]
A: 13,000 m
G: 9,000 m
[CfgAmmo 69][CfgAmmo 70]
Terrain clutter (200 m)
[CfgAmmo 71]
2,800 km/h
[CfgAmmo 72][Formula 6]
100°
[CfgAmmo 73]
100°
[CfgAmmo 74]

R77 Adder[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
R77 Adder
Parameter Primary warhead
Base damage value 200
[CfgAmmo 75]
Splash damage value 125
[CfgAmmo 76]
Warhead type High-Explosive
[CfgAmmo 77]
Blast radius (metres) 13
[CfgAmmo 78]
Has proximity fuse? (metres) Yes (30)
[CfgAmmo 79]
Launch velocity (m/s) 0
[CfgMagazines 7]
Maximum speed (m/s) 900
[CfgAmmo 80]
Penetration depth (mm) N/A
[CfgAmmo 81][note 1]
Deflection angle (degrees)
[CfgAmmo 82]

REDFOR medium-range air-to-air missile.[CfgAmmo 83][note 2] Can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 84]

Only one type of configuration is available to the R77 Adder:

The R77 Adder is always soft-launched.[CfgMagazines 7] 0.6 seconds after launch[CfgAmmo 85], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 86] of flight time to attain a maximum speed of 900 m/s.[CfgAmmo 80] The missile has an in-flight manoeuvrability[10] factor of 30[CfgAmmo 87] and an air drag[11] value of 0.16.[CfgAmmo 88] The missile only has enough fuel for 35 seconds of flight.[CfgAmmo 89]

The missile's seeker has a maximum lock-on range of 12,000 metres[CfgAmmo 90], a minimum lock-on range of 800 metres[CfgAmmo 91], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 90 degrees.[CfgAmmo 92][CfgAmmo 93] Targets can only be locked onto if they are flying at speeds of 2,800 km/h or less.[CfgAmmo 94][Formula 7] Its seeker has a 5% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 95]

Available on:

R77 Adder: Sensors
The R77 Adder's seeker has access to two types of backup sensors that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 96][CfgAmmo 97]
A: 12,000 m
G: 8,000 m
[CfgAmmo 98][CfgAmmo 99]
Terrain clutter (200 m)
[CfgAmmo 100]
2,800 km/h
[CfgAmmo 101][Formula 8]
65°
[CfgAmmo 102]
65°
[CfgAmmo 103]
Data Link
[note 3]
A: 12,000 m
G: 8,000 m
[CfgAmmo 104][CfgAmmo 105]
A: 12,000 m
G: 8,000 m
[CfgAmmo 106][CfgAmmo 107]
Terrain clutter (200 m)
[CfgAmmo 108]
2,800 km/h
[CfgAmmo 109][Formula 9]
65°
[CfgAmmo 110]
65°
[CfgAmmo 111]

Zephyr[]

« Medium-range, radar-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
Zephyr
Parameter Primary warhead
Base damage value 170
[CfgAmmo 112]
Splash damage value 115
[CfgAmmo 113]
Warhead type High-Explosive
[CfgAmmo 114]
Blast radius (metres) 12
[CfgAmmo 115]
Has proximity fuse? (metres) Yes (25)
[CfgAmmo 116]
Launch velocity (m/s) 25
[CfgMagazines 10]
Maximum speed (m/s) 850
[CfgAmmo 117]
Penetration depth (mm) N/A
[CfgAmmo 118][note 1]
Deflection angle (degrees)
[CfgAmmo 119]

INDFOR medium-range air-to-air missile.[CfgAmmo 120][note 2] It does not have Lock-on After Launch (LOAL) capability.

Only one type of configuration is available to the Zephyr:

The Zephyr is always hard launched with an initial velocity of 25 m/s.[CfgMagazines 10] 0.6 seconds after launch[CfgAmmo 121], the missile's motor will ignite and will take a further 7 seconds[CfgAmmo 122] of flight time to attain a maximum speed of 850 m/s.[CfgAmmo 117] The missile has an in-flight manoeuvrability[10] factor of 22[CfgAmmo 123] and an air drag[11] value of 0.18.[CfgAmmo 124] The missile only has enough fuel for 30 seconds of flight.[CfgAmmo 125]

The missile's seeker has a maximum lock-on range of 10,000 metres[CfgAmmo 126], a minimum lock-on range of 500 metres[CfgAmmo 127], a maximum in-flight lock-on cone angle of 40 degrees[CfgAmmo 128], and an off-boresight limit of 75 degrees.[CfgAmmo 129] Targets can only be locked onto if they are flying at speeds of 3,006 km/h or less.[CfgAmmo 130][Formula 10] Its seeker has a 6% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 131]

Available on:

Zephyr: Sensors
The Zephyr's seeker only has one type of backup sensor that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Active
[note 3]
A: 10,000 m
G: 5,000 m
[CfgAmmo 132][CfgAmmo 133]
A: 10,000 m
G: 5,000 m
[CfgAmmo 134][CfgAmmo 135]
Terrain clutter (200 m)
[CfgAmmo 136]
1e+10 km/h
[CfgAmmo 137]
60°
[CfgAmmo 138]
60°
[CfgAmmo 139]

Heatseeking[]

All of the listed ordnance below require an Infrared Sensor module in order to function. The target must also have a "hot" infrared signature in order to be detectable; a "cold" target cannot be locked onto even if it can be visually seen by the pilot (unless the munition's seeker has a Visual Sensor for backup guidance).[1]

ASRAAM[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
ASRAAM
Parameter Primary warhead
Base damage value 200
[CfgAmmo 140]
Splash damage value 100
[CfgAmmo 141]
Warhead type High-Explosive
[CfgAmmo 142]
Blast radius (metres) 7
[CfgAmmo 143]
Has proximity fuse? (metres) No
Launch velocity (m/s) 0
[CfgMagazines 12]
Maximum speed (m/s) 1,020
[CfgAmmo 144]
Penetration depth (mm) N/A
[CfgAmmo 145][note 1]
Deflection angle (degrees)
[CfgAmmo 146]

BLUFOR/INDFOR short-range air-to-air missile.[CfgAmmo 147][note 4]

Only one type of configuration is available for ASRAAMs:

The ASRAAM is technically soft-launched[CfgMagazines 12] but there is no delay for the motor's engine to ignite.[CfgAmmo 148] However, it still needs at least 5 seconds[CfgAmmo 149] of flight time to attain a maximum speed of 1,020 m/s.[CfgAmmo 144] The missile has an in-flight manoeuvrability[10] factor of 42[CfgAmmo 150] and an air drag[11] value of 0.18.[CfgAmmo 151] The missile only has enough fuel for 30 seconds of flight.[CfgAmmo 152]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 153], a minimum lock-on range of 200 metres[CfgAmmo 154], a maximum in-flight lock-on cone angle of 90 degrees[CfgAmmo 155], and an off-boresight limit of 120 degrees.[CfgAmmo 156] Targets can only be locked onto if they are flying at speeds of 2,100 km/h or less.[CfgAmmo 157][Formula 11] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 158]

Available on:

ASRAAM: Sensors
In lieu of the aircraft's own sensors, the ASRAAM's seeker has access to one backup sensor type:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 5,000 m
[CfgAmmo 159][CfgAmmo 160]
A: 500 m
G: 500 m
[CfgAmmo 161][CfgAmmo 162]
Fog (0.005%)
[CfgAmmo 163]
1e+10 km/h
[CfgAmmo 164]
120°
[CfgAmmo 165]
90°
[CfgAmmo 166]

BIM-9X[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
BIM-9X
Parameter Primary warhead
Base damage value 130
[CfgAmmo 167]
Splash damage value 85
[CfgAmmo 168]
Warhead type High-Explosive
[CfgAmmo 169]
Blast radius (metres) 10
[CfgAmmo 170]
Has proximity fuse? (metres) Yes (20)
[CfgAmmo 171]
Launch velocity (m/s) 0
[CfgMagazines 14]
Maximum speed (m/s) 700
[CfgAmmo 172]
Penetration depth (mm) N/A
[CfgAmmo 173][note 1]
Deflection angle (degrees)
[CfgAmmo 174]

BLUFOR/INDFOR short-range air-to-air missile.[CfgAmmo 175][note 4]

BIM-9Xs are only available in a single configuration:

The BIM-9X is technically soft-launched[CfgMagazines 14] but the motor's engine does not have an ignition delay (it ignites instantly after launch).[CfgAmmo 176] However, it still needs a further 5 seconds[CfgAmmo 177] of flight time to attain a maximum speed of 700 m/s.[CfgAmmo 172] The missile has an in-flight manoeuvrability[10] factor of 42[CfgAmmo 178] and an air drag[11] value of 0.23.[CfgAmmo 179] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 180]

The missile's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 181], a minimum lock-on range of 250 metres[CfgAmmo 182], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 180 degrees.[CfgAmmo 183][CfgAmmo 184] Targets can only be locked onto if they are flying at speeds of 2,100 km/h or less.[CfgAmmo 185][Formula 12] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 186]

Available on:

BIM-9X: Sensors
The BIM-9X's seeker only has access to one type of backup sensor that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 5,000 m
G: 4,000 m
[CfgAmmo 187][CfgAmmo 188]
A: 500 m
G: 500 m
[CfgAmmo 189][CfgAmmo 190]
Fog (0.005%)
[CfgAmmo 191]
2,160 km/h
[CfgAmmo 192][Formula 13]
180°
[CfgAmmo 193]
180°
[CfgAmmo 194]

DAGR[]

« Short-range, laser/infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description
»
DAGR
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 195]
450
[CfgAmmo 196]
Splash damage value 40
[CfgAmmo 197]
0
[CfgAmmo 198]
Warhead type High-Explosive
[CfgAmmo 199]
High-Explosive Anti-Tank
[CfgAmmo 200]
Blast radius (metres) 3.2
[CfgAmmo 201]
0
[CfgAmmo 202]
Has proximity fuse? (metres) No N/A
Launch velocity (m/s) 0
[CfgMagazines 16]
1,000
[CfgAmmo 203]
Maximum speed (m/s) 720
[CfgAmmo 204]
N/A
Penetration depth (mm) N/A
[CfgAmmo 205][CfgAmmo 206][note 1]
300
[CfgAmmo 207][Formula 14][note 6]
Deflection angle (degrees)
[CfgAmmo 208]

[CfgAmmo 209]

Multi-faction short-range air-to-ground rocket.[CfgAmmo 210][note 7] Can utilise laser lock-on or SACLOS in lieu of its default infrared-homing guidance.[CfgAmmo 211][CfgAmmo 212] If the DAGR is being guided in SACLOS mode, it can be manually controlled up to a maximum distance of 5,000 metres.[CfgAmmo 213]

DAGRs are only available in a single configuration:

DAGRs are technically soft-launched[CfgMagazines 16] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 214] It only needs an extra 1.07 seconds[CfgAmmo 215] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 204] The rocket has an in-flight manoeuvrability[10] factor of 8[CfgAmmo 216] and an air drag[11] value of 0.16.[CfgAmmo 217] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 218]

The rocket's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 219], a minimum lock-on range of 100 metres[CfgAmmo 220], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 221], and an off-boresight limit of 60 degrees.[CfgAmmo 222] Targets can only be locked onto if they are moving at speeds of 126 km/h or less.[CfgAmmo 223][Formula 15] If the DAGR is locking on via infrared, its seeker has a 70% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 224]

Available on:

DAGR: Sensors
The DAGR's seeker has access to two types of backup sensors that can be utilised in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 4,000 m
G: 4,000 m
[CfgAmmo 225][CfgAmmo 226]
A: 500 m
G: 500 m
[CfgAmmo 227][CfgAmmo 228]
Fog (0.005%)
[CfgAmmo 229]
126 km/h
[CfgAmmo 230][Formula 16]
45°
[CfgAmmo 231]
35°
[CfgAmmo 232]
Laser
[note 3]
A: 4,000 m
G: 4,000 m
[CfgAmmo 233][CfgAmmo 234]
A: 4,000 m
G: 4,000 m
[CfgAmmo 235][CfgAmmo 236]
Nothing 126 km/h
[CfgAmmo 237][Formula 17]
90°
[CfgAmmo 238]
70°
[CfgAmmo 239]

Falchion-22[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
Falchion-22
Parameter Primary warhead
Base damage value 100
[CfgAmmo 240]
Splash damage value 75
[CfgAmmo 241]
Warhead type High-Explosive
[CfgAmmo 242]
Blast radius (metres) 9
[CfgAmmo 243]
Has proximity fuse? (metres) Yes (15)
[CfgAmmo 244]
Launch velocity (m/s) 0
[CfgMagazines 18]
Maximum speed (m/s) 920
[CfgAmmo 245]
Penetration depth (mm) N/A
[CfgAmmo 246][note 1]
Deflection angle (degrees)
[CfgAmmo 247]

BLUFOR/INDFOR short-range air-to-air missile.[CfgAmmo 248][note 4]

Falchion-22s are only available in a single configuration:

The Falchion-22 is technically soft-launched[CfgMagazines 18] but the missile's motor does not have an ignition delay (it will ignite immediately after being launched).[CfgAmmo 249] However, it still needs a further 5 seconds[CfgAmmo 250] of flight time to attain a maximum speed of 920 m/s.[CfgAmmo 245] The missile has an in-flight manoeuvrability[10] factor of 36[CfgAmmo 251] and an air drag[11] value of 0.2.[CfgAmmo 252] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 253]

The missile's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 254], a minimum lock-on range of 250 metres[CfgAmmo 255], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 256] and an off-boresight limit of 45 degrees.[CfgAmmo 257] Targets can only be locked onto if they are flying at speeds of 1,602 km/h or less.[CfgAmmo 258][Formula 18] Its seeker has a 10% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 259]

Available on:

Falchion-22: Sensors
The Falchion-22's seeker only has access to one type of backup sensor that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 5,000 m
G: 4,000 m
[CfgAmmo 260][CfgAmmo 261]
A: 500 m
G: 500 m
[CfgAmmo 262][CfgAmmo 263]
Fog (0.005%)
[CfgAmmo 264]
1e+10 km/h
[CfgAmmo 265]
30°
[CfgAmmo 266]
30°
[CfgAmmo 267]

GBU SDB[]

« 250lb, high-explosive, infrared/laser-guided bomb
Weapon Description
»
GBU SDB
Parameter Primary bomb
Base damage value 1,800
[CfgAmmo 268]
Splash damage value 85
[CfgAmmo 269]
Blast radius (metres) 3
[CfgAmmo 270]

BLUFOR glide bomb. Can be employed as an unguided free-falling bomb, as a laser-guided munition, or as an infrared-homing bomb.[CfgAmmo 271][CfgAmmo 272][note 8] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 273]

The GBU SDB is only available in a single configuration:

When locking on via infrared, the bomb's seeker has a 70% chance of losing lock to smoke-based countermeasures.[CfgAmmo 274] If the GBU SDB is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 275], a minimum lock-on range of 100 metres[CfgAmmo 276], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 277][CfgAmmo 278] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 279][Formula 19]

Available on:

GBU SDB: Sensors
The GBU SDB has three types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 280][CfgAmmo 281]
A: 500 m
G: 500 m
[CfgAmmo 282][CfgAmmo 283]
Fog (0.005%)
[CfgAmmo 284]
198 km/h
[CfgAmmo 285][Formula 20]
180°
[CfgAmmo 286]
180°
[CfgAmmo 287]
Laser
[note 3]
A: 8,000 m
G: 8,000 m
[CfgAmmo 288][CfgAmmo 289]
A: 8,000 m
G: 8,000 m
[CfgAmmo 290][CfgAmmo 291]
Nothing 108 km/h
[CfgAmmo 292][Formula 21]
180°
[CfgAmmo 293]
180°
[CfgAmmo 294]
NV
[note 3]
A: 8,000 m
G: 8,000 m
[CfgAmmo 295][CfgAmmo 296]
A: 8,000 m
G: 8,000 m
[CfgAmmo 297][CfgAmmo 298]
Nothing 108 km/h
[CfgAmmo 299][Formula 22]
180°
[CfgAmmo 300]
180°
[CfgAmmo 301]

KH25 Kedge[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 9]
»
KH25 Kedge
Parameter Primary warhead Submunition
Base damage value 1,200
[CfgAmmo 302]
1,650
[CfgAmmo 303]
Splash damage value 90
[CfgAmmo 304]
90
[CfgAmmo 305]
Warhead type High-Explosive
[CfgAmmo 306]
High-Explosive
[CfgAmmo 307]
Blast radius (metres) 8
[CfgAmmo 308]
10
[CfgAmmo 309]
Has proximity fuse? (metres) No N/A
Launch velocity (m/s) 0
[CfgMagazines 21]
1,000
[CfgAmmo 310]
Maximum speed (m/s) 320
[CfgAmmo 311]
N/A
Penetration depth (mm) N/A
[CfgAmmo 312][CfgAmmo 313][note 1]
1000.0005
[CfgAmmo 314][Formula 23][note 10]
Deflection angle (degrees)
[CfgAmmo 315]

[CfgAmmo 316]

REDFOR air-to-ground anti-tank missile.[CfgAmmo 317][note 4]

The KH25 Kedge is only available in a single configuration:

KH25 Kedge missiles are technically soft-launched[CfgMagazines 21] but the missile's motor does not have an ignition delay (they instantly ignite after launch).[CfgAmmo 318] However, it still needs a further 6 seconds[CfgAmmo 319] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 311] The missile has an in-flight manoeuvrability[10] factor of 27[CfgAmmo 320] and an air drag[11] value of 0.15.[CfgAmmo 321] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 322]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 323], a minimum lock-on range of 300 metres[CfgAmmo 324], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 20 degrees.[CfgAmmo 325][CfgAmmo 326] Targets can only be locked onto if they are moving at speeds of 144 km/h or less.[CfgAmmo 327][Formula 24] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 328]

Available on:

KH25 Kedge: Sensors
The KH25 Kedge's seeker only has access to one type of backup sensor that can used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 329][CfgAmmo 330]
A: 500 m
G: 500 m
[CfgAmmo 331][CfgAmmo 332]
Fog (0.005%)
[CfgAmmo 333]
144 km/h
[CfgAmmo 334][Formula 25]
20°
[CfgAmmo 335]
20°
[CfgAmmo 336]

Macer[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 11]
»
Macer
Parameter Primary warhead Submunition
Base damage value 1,100
[CfgAmmo 337]
1,500
[CfgAmmo 338]
Splash damage value 85
[CfgAmmo 339]
85
[CfgAmmo 340]
Warhead type High-Explosive
[CfgAmmo 341]
High-Explosive
[CfgAmmo 342]
Blast radius (metres) 8
[CfgAmmo 343]
8
[CfgAmmo 344]
Has proximity fuse? (metres) No N/A
Launch velocity (m/s) 0
[CfgMagazines 24]
1,000
[CfgAmmo 345]
Maximum speed (m/s) 320
[CfgAmmo 346]
N/A
Penetration depth (mm) N/A
[CfgAmmo 347][CfgAmmo 348][note 1]
1000.0005
[CfgAmmo 349][Formula 26][note 10]
Deflection angle (degrees)
[CfgAmmo 350]

[CfgAmmo 351]

BLUFOR/INDFOR air-to-ground anti-tank missile.[CfgAmmo 352][note 4]

The Macer is available in two configurations:

Macers are technically soft-launched[CfgMagazines 24] but the missile's motor does not have an ignition delay (they will immediately fire up as soon as they are launched).[CfgAmmo 353] However, it still needs a further 4 seconds[CfgAmmo 354] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 346] The missile has an in-flight manoeuvrability[10] factor of 27[CfgAmmo 355] and an air drag[11] value of 0.15.[CfgAmmo 356] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 357]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 358], a minimum lock-on range of 350 metres[CfgAmmo 359], a maximum in-flight lock-on cone angle of 50 degrees[CfgAmmo 360], and an off-boresight limit of 30 degrees.[CfgAmmo 361] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 362][Formula 27] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 363]

Available on:

Macer: Sensors
Only one type of backup sensor is available to the Macer (in lieu of the aircraft's own sensors):
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 364][CfgAmmo 365]
A: 500 m
G: 500 m
[CfgAmmo 366][CfgAmmo 367]
Fog (0.005%)
[CfgAmmo 368]
198 km/h
[CfgAmmo 369][Formula 28]
35°
[CfgAmmo 370]
35°
[CfgAmmo 371]

Macer II[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 11]
»
Macer II
Parameter Primary warhead Submunition
Base damage value 1,100
[CfgAmmo 337]
1,500
[CfgAmmo 338]
Splash damage value 85
[CfgAmmo 339]
85
[CfgAmmo 340]
Warhead type High-Explosive
[CfgAmmo 341]
High-Explosive
[CfgAmmo 342]
Blast radius (metres) 8
[CfgAmmo 343]
8
[CfgAmmo 344]
Has proximity fuse? (metres) No N/A
Launch velocity (m/s) 0
[CfgMagazines 27]
1,000
[CfgAmmo 345]
Maximum speed (m/s) 320
[CfgAmmo 346]
N/A
Penetration depth (mm) N/A
[CfgAmmo 347][CfgAmmo 348][note 1]
1000.0005
[CfgAmmo 349][Formula 26][note 10]
Deflection angle (degrees)
[CfgAmmo 350]

[CfgAmmo 351]

BLUFOR/INDFOR air-to-ground anti-tank missile.[CfgAmmo 352][note 4]

Two configurations of the Macer II are available:

The Macer II is technically soft-launched[CfgMagazines 27] but its motor does not have an ignition delay (the motor immediately ignites as soon as the missile gets launched).[CfgAmmo 353] However, it still needs a further 4 seconds[CfgAmmo 354] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 346] The missile has an in-flight manoeuvrability[10] factor of 27[CfgAmmo 355] and an air drag[11] value of 0.15.[CfgAmmo 356] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 357]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 358], a minimum lock-on range of 350 metres[CfgAmmo 359], a maximum in-flight lock-on cone angle of 50 degrees[CfgAmmo 360], and an off-boresight limit of 30 degrees.[CfgAmmo 361] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 362][Formula 27] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 363]

Available on:

Macer II: Sensors
The Macer II only has one type of backup sensor available that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 364][CfgAmmo 365]
A: 500 m
G: 500 m
[CfgAmmo 366][CfgAmmo 367]
Fog (0.005%)
[CfgAmmo 368]
198 km/h
[CfgAmmo 369][Formula 28]
35°
[CfgAmmo 370]
35°
[CfgAmmo 371]

R73 Archer[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
R73 Archer
Parameter Primary warhead
Base damage value 140
[CfgAmmo 372]
Splash damage value 95
[CfgAmmo 373]
Warhead type High-Explosive
[CfgAmmo 374]
Blast radius (metres) 10
[CfgAmmo 375]
Has proximity fuse? (metres) Yes (20)
[CfgAmmo 376]
Launch velocity (m/s) 0
[CfgMagazines 30]
Maximum speed (m/s) 700
[CfgAmmo 377]
Penetration depth (mm) N/A
[CfgAmmo 378][note 1]
Deflection angle (degrees)
[CfgAmmo 379]

REDFOR short-range air-to-air missile.[CfgAmmo 380][note 4]

R73 Archers are only available in a single configuration:

The R73 Archer is technically soft-launched[CfgMagazines 30] but its motor does not actually have an ignition delay (it instantly ignites as soon as it is launched).[CfgAmmo 381] However, it still needs a further 6 seconds[CfgAmmo 382] of flight time to attain a maximum speed of 700 m/s.[CfgAmmo 377] The missile has an in-flight manoeuvrability[10] factor of 38[CfgAmmo 383] and an air drag[11] value of 0.25.[CfgAmmo 384] The missile only has enough fuel for 25 seconds of flight.[CfgAmmo 385]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 386], a minimum lock-on range of 75 metres[CfgAmmo 387], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 150 degrees.[CfgAmmo 388][CfgAmmo 389] Targets can only be locked onto if they are flying at speeds of 2,160 km/h or less.[CfgAmmo 390][Formula 29] Its seeker has an 8% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 391]

Available on:

R73 Archer: Sensors
The R73 Archer's seeker only has access to one type of backup sensor that can be used in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 4,000 m
[CfgAmmo 392][CfgAmmo 393]
A: 500 m
G: 500 m
[CfgAmmo 394][CfgAmmo 395]
Fog (0.005%)
[CfgAmmo 396]
2,160 km/h
[CfgAmmo 397][Formula 30]
150°
[CfgAmmo 398]
150°
[CfgAmmo 399]

Sahr-3[]

« Short-range, infrared-guided, air-to-air missile with high-explosive warhead
Weapon Description
»
Sahr-3
Parameter Primary warhead
Base damage value 140
[CfgAmmo 400]
Splash damage value 90
[CfgAmmo 401]
Warhead type High-Explosive
[CfgAmmo 402]
Blast radius (metres) 8
[CfgAmmo 403]
Has proximity fuse? (metres) Yes (15)
[CfgAmmo 404]
Launch velocity (m/s) 0
[CfgMagazines 32]
Maximum speed (m/s) 850
[CfgAmmo 405]
Penetration depth (mm) N/A
[CfgAmmo 406][note 1]
Deflection angle (degrees)
[CfgAmmo 407]

REDFOR short-range air-to-air missile.[CfgAmmo 408][note 4]

Only one configuration of the Sahr-3 is available:

The Sahr-3 is technically soft-launched[CfgMagazines 32] but the missile's motor does not have an ignition delay (the motor ignites the instant it is launched).[CfgAmmo 409] However, it still needs a further 7 seconds[CfgAmmo 410] of flight time to attain a maximum speed of 850 m/s.[CfgAmmo 405] The missile has an in-flight manoeuvrability[10] factor of 30[CfgAmmo 411] and an air drag[11] value of 0.2.[CfgAmmo 412] The missile only has enough fuel for 20 seconds of flight.[CfgAmmo 413]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 414], a minimum lock-on range of 150 metres[CfgAmmo 415], a maximum in-flight lock-on cone angle of 45 degrees[CfgAmmo 416], and an off-boresight limit of 120 degrees.[CfgAmmo 417] Targets can only be locked onto if they are flying at speeds of 2,520 km/h or less.[CfgAmmo 418][Formula 31] Its seeker has a 10% chance to have its lock get broken by flare-based countermeasures.[CfgAmmo 419]

Available on:

Sahr-3: Sensors
Only one type of backup sensor is available on the Sahr-3's seeker that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 4,000 m
[CfgAmmo 420][CfgAmmo 421]
A: 500 m
G: 500 m
[CfgAmmo 422][CfgAmmo 423]
Fog (0.005%)
[CfgAmmo 424]
2,520 km/h
[CfgAmmo 425][Formula 32]
45°
[CfgAmmo 426]
45°
[CfgAmmo 427]

Sharur[]

« Short-range, infrared-guided, air-to-surface missile with high-explosive anti-tank warhead
Weapon Description[note 12]
»
Sharur
Parameter Primary warhead Submunition
Base damage value 1,200
[CfgAmmo 302]
1,650
[CfgAmmo 303]
Splash damage value 90
[CfgAmmo 304]
90
[CfgAmmo 305]
Warhead type High-Explosive
[CfgAmmo 306]
High-Explosive
[CfgAmmo 307]
Blast radius (metres) 8
[CfgAmmo 308]
10
[CfgAmmo 309]
Has proximity fuse? (metres) No N/A
Launch velocity (m/s) 0
[CfgMagazines 34]
1,000
[CfgAmmo 310]
Maximum speed (m/s) 320
[CfgAmmo 311]
N/A
Penetration depth (mm) N/A
[CfgAmmo 312][CfgAmmo 313][note 1]
1000.0005
[CfgAmmo 314][Formula 23][note 10]
Deflection angle (degrees)
[CfgAmmo 315]

[CfgAmmo 316]

REDFOR air-to-ground anti-tank missile.[CfgAmmo 317][note 4]

The Sharur is only available in a single configuration:

The Sharur is technically soft-launched[CfgMagazines 34] but its motor does not actually have an ignition delay (it immediately ignites as soon as it gets launched).[CfgAmmo 318] However, it still needs a further 6 seconds[CfgAmmo 319] of flight time to attain a maximum speed of 320 m/s.[CfgAmmo 311] The missile has an in-flight manoeuvrability[10] factor of 27[CfgAmmo 320] and an air drag[11] value of 0.15.[CfgAmmo 321] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 322]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 323], a minimum lock-on range of 300 metres[CfgAmmo 324], as well as a maximum in-flight lock-on cone angle and an off-boresight limit of 20 degrees.[CfgAmmo 325][CfgAmmo 326] Targets can only be locked onto if they are moving at speeds of 144 km/h or less.[CfgAmmo 327][Formula 24] Its seeker has a 50% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 328]

Available on:

Sharur: Sensors
Only one backup sensor is available to the Sharur that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 8,000 m
G: 8,000 m
[CfgAmmo 329][CfgAmmo 330]
A: 500 m
G: 500 m
[CfgAmmo 331][CfgAmmo 332]
Fog (0.005%)
[CfgAmmo 333]
144 km/h
[CfgAmmo 334][Formula 25]
20°
[CfgAmmo 335]
20°
[CfgAmmo 336]

Skalpel[]

« Short-range, laser/infrared-guided, air-to-surface missile with tandem high-explosive anti-tank warhead
Weapon Description
»
Skalpel
Parameter Primary warhead Submunition
Base damage value 150
[CfgAmmo 428]
900
[CfgAmmo 429]
Splash damage value 50
[CfgAmmo 430]
0
[CfgAmmo 431]
Warhead type Tandem High-Explosive Anti-Tank
[CfgAmmo 432]
Tandem High-Explosive Anti-Tank
[CfgAmmo 433]
Blast radius (metres) 4
[CfgAmmo 434]
0
[CfgAmmo 435]
Has proximity fuse? (metres) No N/A
Launch velocity (m/s) 0
[CfgMagazines 36]
1,000
[CfgAmmo 436]
Maximum speed (m/s) 450
[CfgAmmo 437]
N/A
Penetration depth (mm) N/A
[CfgAmmo 438][CfgAmmo 439][note 1]
850.0005
[CfgAmmo 440][Formula 33][note 6]
Deflection angle (degrees)
[CfgAmmo 441]

[CfgAmmo 442]

Multi-faction short-range air-to-ground anti-tank missile.[CfgAmmo 443][note 7] Can utilise laser lock-on or SACLOS in lieu of its default infrared-homing guidance.[CfgAmmo 444][CfgAmmo 445] If the Skalpel is being guided in SACLOS mode, it can be manually controlled up to a maximum distance of 6,000 metres.[CfgAmmo 446]

The Skalpel is available in three configurations:

Skalpels are technically soft-launched[CfgMagazines 36] but the missile's motor does not have an ignition delay (it ignites as soon as the missile gets launched).[CfgAmmo 447] However, it does need an additional 3.5 seconds[CfgAmmo 448] of flight time to attain a maximum speed of 450 m/s.[CfgAmmo 437] The missile has an in-flight manoeuvrability[10] factor of 15[CfgAmmo 449] and an air drag[11] value of 0.18.[CfgAmmo 450] The missile only has enough fuel for 28 seconds of flight.[CfgAmmo 451]

The missile's seeker has a maximum lock-on range of 6,000 metres[CfgAmmo 452], a minimum lock-on range of 250 metres[CfgAmmo 453], a maximum in-flight lock-on cone angle of 30 degrees[CfgAmmo 454], and an off-boresight limit of 60 degrees.[CfgAmmo 455] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 456][Formula 34] If the Skalpel is locking on via infrared, its seeker has a 55% chance to have its lock get broken by smoke-based countermeasures.[CfgAmmo 457]

If Skalpels are being guided in infrared-homing mode, they will always adopt a top-attack flight profile as opposed to direct fire.[CfgAmmo 458] Upon being launched, the Skalpel will begin to adjust its trajectory[12] to an angle of 20 degrees during the SEEKING phase[CfgAmmo 459] and continue to attempt maintaining an altitude[13] of at least 400 metres during this phase.[CfgAmmo 460] Once it reaches a distance of 800 metres, the Skalpel transitions to its TERMINAL phase of flight and will fly directly towards the target.[CfgAmmo 461] However, if the target is located at a distance of 800 metres or less from the aircraft's position, then the Skalpel will not adopt a top-attack flight profile and will default to direct fire instead.[14][CfgAmmo 462]

On the other hand, if Skalpels are being guided in SACLOS mode instead of infrared-homing/laser lock, it should be noted that the missile's seeker will temporarily ignore commands from the aircraft if the pilot/gunner points the targeting crosshair outside of a 120 degree-shaped cone.[CfgAmmo 463] If this happens, command over the Skalpel can be regained so long as the targeting crosshair re-enters the cone's bounds again.[15]

Available on:

Skalpel: Sensors
Two types of backup sensors are available on the Skalpel's seeker that can be used in lieu of the aircraft's sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Infrared
[note 5]
A: 6,000 m
G: 6,000 m
[CfgAmmo 464][CfgAmmo 465]
A: 500 m
G: 500 m
[CfgAmmo 466][CfgAmmo 467]
Fog (0.005%)
[CfgAmmo 468]
198 km/h
[CfgAmmo 469][Formula 35]
45°
[CfgAmmo 470]
35°
[CfgAmmo 471]
Laser
[note 3]
A: 6,000 m
G: 6,000 m
[CfgAmmo 472][CfgAmmo 473]
A: 6,000 m
G: 6,000 m
[CfgAmmo 474][CfgAmmo 475]
Nothing 198 km/h
[CfgAmmo 476][Formula 36]
90°
[CfgAmmo 477]
70°
[CfgAmmo 478]

Anti-radiation[]

Anti-radiation missiles can only function properly if the aircraft has access to a Passive Sensor or an Anti-Radiation Radar module. They do not require an Active Radar in order to use.

AGM-88C HARM[]

« Medium-range, anti-radiation, air-to-surface missile with high-explosive warhead
Weapon Description
»
AGM-88C HARM
Parameter Primary warhead
Base damage value 2,100
[CfgAmmo 479]
Splash damage value 85
[CfgAmmo 480]
Warhead type High-Explosive
[CfgAmmo 481]
Blast radius (metres) 8
[CfgAmmo 482]
Has proximity fuse? (metres) No
Launch velocity (m/s) 0
[CfgMagazines 40]
Maximum speed (m/s) 828
[CfgAmmo 483]
Penetration depth (mm) N/A
[CfgAmmo 484][note 1]
Deflection angle (degrees)
[CfgAmmo 485]

BLUFOR air-to-ground anti-radiation missile.[CfgAmmo 486][note 13] Can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 487]

The AGM-88C HARM is only available in one type of configuration:

The AGM-88C HARM is technically soft-launched[CfgMagazines 40] but its motor will immediately ignite after launch (there is no delay).[CfgAmmo 488] However, it will still need a further 5 seconds[CfgAmmo 489] of flight time to attain a maximum speed of 828 m/s.[CfgAmmo 483] The missile has an in-flight manoeuvrability[10] factor of 27[CfgAmmo 490] and an air drag[11] value of 0.1.[CfgAmmo 491] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 492]

The missile's seeker has a maximum lock-on range of 16,000 metres[CfgAmmo 493], a minimum lock-on range of 1,000 metres[CfgAmmo 494], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 495][CfgAmmo 496] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 497][Formula 37] Its seeker has a 50% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 498]

Available on:

AGM-88C HARM: Sensors
In lieu of the aircraft's own sensors, the AGM-88C HARM's seeker only has access to one type of backup sensor:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Anti-Radiation
[note 3]
A: 16,000 m
G: 16,000 m
[CfgAmmo 499][CfgAmmo 500]
A: 16,000 m
G: 16,000 m
[CfgAmmo 501][CfgAmmo 502]
Nothing 216 km/h
[CfgAmmo 503][Formula 38]
60°
[CfgAmmo 504]
180°
[CfgAmmo 505]

KH58 ARM[]

« Medium-range, anti-radiation, air-to-surface missile with high-explosive warhead
Weapon Description
»
KH58 ARM
Parameter Primary warhead
Base damage value 2,100
[CfgAmmo 506]
Splash damage value 85
[CfgAmmo 507]
Warhead type High-Explosive
[CfgAmmo 508]
Blast radius (metres) 8
[CfgAmmo 509]
Has proximity fuse? (metres) No
Launch velocity (m/s) 0
[CfgMagazines 42]
Maximum speed (m/s) 828
[CfgAmmo 510]
Penetration depth (mm) N/A
[CfgAmmo 511][note 1]
Deflection angle (degrees)
[CfgAmmo 512]

REDFOR air-to-ground anti-radiation missile.[CfgAmmo 513][note 13] Can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 514]

Only one type of configuration is available to the KH58 ARM:

KH58 ARMs are technically considered to be soft-launched[CfgMagazines 42] but the missile's motor always ignites immediately after launch (there is no delay).[CfgAmmo 515] However, it will still need a further 5 seconds[CfgAmmo 516] of flight time to attain a maximum speed of 828 m/s.[CfgAmmo 510] The missile has an in-flight manoeuvrability[10] factor of 27[CfgAmmo 517] and an air drag[11] value of 0.1.[CfgAmmo 518] The missile only has enough fuel for 40 seconds of flight.[CfgAmmo 519]

The missile's seeker has a maximum lock-on range of 16,000 metres[CfgAmmo 520], a minimum lock-on range of 1,000 metres[CfgAmmo 521], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 522][CfgAmmo 523] Targets can only be locked onto if they are moving at speeds of 198 km/h or less.[CfgAmmo 524][Formula 39] Its seeker has a 50% chance to have its lock get broken by chaff-based countermeasures.[CfgAmmo 525]

Available on:

KH58 ARM: Sensors
The KH58 ARM's seeker only has access to one type of backup sensor that can be utilised in lieu of the aircraft's own sensors:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Anti-Radiation
[note 3]
A: 16,000 m
G: 16,000 m
[CfgAmmo 526][CfgAmmo 527]
A: 16,000 m
G: 16,000 m
[CfgAmmo 528][CfgAmmo 529]
Nothing 216 km/h
[CfgAmmo 530][Formula 40]
60°
[CfgAmmo 531]
180°
[CfgAmmo 532]

Unguided/Laser[]

These munitions lack any built-in seekers that would otherwise provide them with autonomous tracking capability, and will almost always require other forces to provide guidance for them (i.e. laser designation). They usually don't require any sensor modules in order to function, meaning they cannot be detected electronically by avionics and can only be spotted visually by the enemy crew.[1]

NOTE: Ordnance listed in this category does not necessarily imply that they are entirely unguided. As previously mentioned, some (not all) can make use of laser guidance from other sources; just not via the munition itself.[1]

BL778[]

« 580lb, laser-guided cluster bomb
Weapon Description
»
BL778
Parameter Primary bomb Bomblet UXO
(Type 1)
UXO
(Type 2)
UXO
(Type 3)
UXO
(Type 4)
Base damage value 5,000
[CfgAmmo 533]
70
[CfgAmmo 534]
7
[CfgAmmo 535]
7
[CfgAmmo 536]
35
[CfgAmmo 537]
35
[CfgAmmo 538]
Splash damage value 1,100
[CfgAmmo 539]
12
[CfgAmmo 540]
7
[CfgAmmo 541]
7
[CfgAmmo 542]
25
[CfgAmmo 543]
25
[CfgAmmo 544]
Blast radius (metres) 12
[CfgAmmo 545]
6
[CfgAmmo 546]
1
[CfgAmmo 547]
3
[CfgAmmo 548]
8
[CfgAmmo 549]
8
[CfgAmmo 550]

INDFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 551] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 552]

The BL778 is available in two configurations:

If the BL778 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 553], a minimum lock-on range of 100 metres[CfgAmmo 554], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 555][CfgAmmo 556] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 557][Formula 41]

Once the BL778 is at a height of 250 metres or less from the ground[CfgAmmo 558], the BL778's primary bomb will distribute up to fifty bomblets scattered in a randomly-arranged pattern.[CfgAmmo 559] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 560] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 561]

93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 562]

Available on:

BL778: Sensors
The BL778 has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 564][CfgAmmo 565]
A: 5,000 m
G: 5,000 m
[CfgAmmo 566][CfgAmmo 567]
Nothing 108 km/h
[CfgAmmo 568][Formula 42]
120°
[CfgAmmo 569]
120°
[CfgAmmo 570]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 571][CfgAmmo 572]
A: 500 m
G: 500 m
[CfgAmmo 573][CfgAmmo 574]
Nothing 108 km/h
[CfgAmmo 575][Formula 43]
120°
[CfgAmmo 576]
120°
[CfgAmmo 577]

CBU-85[]

« 750lb, laser-guided cluster bomb
Weapon Description
»
CBU-85
Parameter Primary bomb Bomblet UXO
(Type 1)
UXO
(Type 2)
UXO
(Type 3)
UXO
(Type 4)
Base damage value 5,000
[CfgAmmo 578]
70
[CfgAmmo 579]
7
[CfgAmmo 580]
7
[CfgAmmo 581]
35
[CfgAmmo 582]
35
[CfgAmmo 583]
Splash damage value 1,100
[CfgAmmo 584]
15
[CfgAmmo 585]
7
[CfgAmmo 586]
7
[CfgAmmo 587]
25
[CfgAmmo 588]
25
[CfgAmmo 589]
Blast radius (metres) 12
[CfgAmmo 590]
6
[CfgAmmo 591]
1
[CfgAmmo 592]
3
[CfgAmmo 593]
8
[CfgAmmo 594]
8
[CfgAmmo 595]

BLUFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 596] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 597]

CBU-85s are available in two configurations:

If the CBU-85 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 598], a minimum lock-on range of 100 metres[CfgAmmo 599], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 600][CfgAmmo 601] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 602][Formula 44]

Once the CBU-85 is at a height of 250 metres or less from the ground[CfgAmmo 603], the CBU-85's primary bomb will distribute up to eight-five bomblets scattered in a randomly-arranged pattern.[CfgAmmo 604] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 605] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 606]

93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 607]

Available on:

CBU-85: Sensors
Two types of backup sensors available on the CBU-85:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 609][CfgAmmo 610]
A: 5,000 m
G: 5,000 m
[CfgAmmo 611][CfgAmmo 612]
Nothing 108 km/h
[CfgAmmo 613][Formula 45]
120°
[CfgAmmo 614]
120°
[CfgAmmo 615]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 616][CfgAmmo 617]
A: 500 m
G: 500 m
[CfgAmmo 618][CfgAmmo 619]
Nothing 108 km/h
[CfgAmmo 620][Formula 46]
120°
[CfgAmmo 621]
120°
[CfgAmmo 622]

DAR[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
DAR
Parameter Primary warhead
Base damage value 300
[CfgAmmo 623]
Splash damage value 50
[CfgAmmo 624]
Warhead type High-Explosive
[CfgAmmo 625]
Blast radius (metres) 8
[CfgAmmo 626]
Launch velocity (m/s) 0
[CfgMagazines 48]
Maximum speed (m/s) 720
[CfgAmmo 627]
Penetration depth (mm) N/A
[CfgAmmo 628][note 1]
Deflection angle (degrees)
[CfgAmmo 629]

Multi-faction short-range air-to-ground rocket.

DARs are only available in a single configuration:

DARs are technically soft-launched[CfgMagazines 48] but the rocket's motor does not actually have an ignition delay (they immediately ignite after launch).[CfgAmmo 630] It only needs an extra 1.07 seconds[CfgAmmo 631] of flight time to attain a maximum speed of 720 m/s.[CfgAmmo 627] The rocket has an air drag[11] value of 0.005.[CfgAmmo 632] The rocket only has enough fuel for 20 seconds of flight.[CfgAmmo 633]

Available on:

GBU-12[]

« 500lb, high-explosive, laser-guided bomb
Weapon Description
»
GBU-12
Parameter Primary bomb
Base damage value 5,000
[CfgAmmo 634]
Splash damage value 1,100
[CfgAmmo 635]
Blast radius (metres) 12
[CfgAmmo 636]

BLUFOR/INDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 637][CfgAmmo 638][note 8] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 639]

There are three configurations of the GBU-12:

If the GBU-12 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 640], a minimum lock-on range of 100 metres[CfgAmmo 641], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 642][CfgAmmo 643] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 644][Formula 47]

Available on:

GBU-12: Sensors
The GBU-12 has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 645][CfgAmmo 646]
A: 5,000 m
G: 5,000 m
[CfgAmmo 647][CfgAmmo 648]
Nothing 108 km/h
[CfgAmmo 649][Formula 48]
120°
[CfgAmmo 650]
120°
[CfgAmmo 651]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 652][CfgAmmo 653]
A: 500 m
G: 500 m
[CfgAmmo 654][CfgAmmo 655]
Nothing 108 km/h
[CfgAmmo 656][Formula 49]
120°
[CfgAmmo 657]
120°
[CfgAmmo 658]

KAB 250[]

« 565lb, high-explosive, laser-guided bomb
Weapon Description
»
KAB 250
Parameter Primary bomb
Base damage value 6,400
[CfgAmmo 659]
Splash damage value 1,400
[CfgAmmo 660]
Blast radius (metres) 16
[CfgAmmo 661]

REDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 662][CfgAmmo 663][note 8] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 664]

The KAB 250 is only available in a single configuration:

If the KAB 250 is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 665], a minimum lock-on range of 100 metres[CfgAmmo 666], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 667][CfgAmmo 668] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 669][Formula 50]

Available on:

KAB 250: Sensors
The KAB 250 has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 670][CfgAmmo 671]
A: 5,000 m
G: 5,000 m
[CfgAmmo 672][CfgAmmo 673]
Nothing 108 km/h
[CfgAmmo 674][Formula 51]
120°
[CfgAmmo 675]
120°
[CfgAmmo 676]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 677][CfgAmmo 678]
A: 500 m
G: 500 m
[CfgAmmo 679][CfgAmmo 680]
Nothing 108 km/h
[CfgAmmo 681][Formula 52]
120°
[CfgAmmo 682]
120°
[CfgAmmo 683]

LOM-250G[]

« 565lb, high-explosive, laser-guided bomb
Weapon Description
»
LOM-250G
Parameter Primary bomb
Base damage value 6,400
[CfgAmmo 659]
Splash damage value 1,400
[CfgAmmo 660]
Blast radius (metres) 16
[CfgAmmo 661]

REDFOR general-purpose bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 662][CfgAmmo 663][note 8] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 664]

Only one configuration of the LOM-250G is available:

If the LOM-250G is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 665], a minimum lock-on range of 100 metres[CfgAmmo 666], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 667][CfgAmmo 668] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 669][Formula 50]

Available on:

LOM-250G: Sensors
The LOM-250G has two types of backup sensors available:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 670][CfgAmmo 671]
A: 5,000 m
G: 5,000 m
[CfgAmmo 672][CfgAmmo 673]
Nothing 108 km/h
[CfgAmmo 674][Formula 51]
120°
[CfgAmmo 675]
120°
[CfgAmmo 676]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 677][CfgAmmo 678]
A: 500 m
G: 500 m
[CfgAmmo 679][CfgAmmo 680]
Nothing 108 km/h
[CfgAmmo 681][Formula 52]
120°
[CfgAmmo 682]
120°
[CfgAmmo 683]

Mk-82[]

« 500lb, high-explosive, unguided bomb
Weapon Description
»
Mk-82
Parameter Primary bomb
Base damage value 5,000
[CfgAmmo 684]
Splash damage value 1,100
[CfgAmmo 685]
Blast radius (metres) 12
[CfgAmmo 686]

BLUFOR/INDFOR general-purpose bomb. It does not have Lock-on After Launch (LOAL) capability and cannot lock onto laser spots.

The Mk-82 is only available in a single configuration:

Available on:

RBK-500F[]

« 1100lb, laser-guided cluster bomb
Weapon Description
»
RBK-500F
Parameter Primary bomb Bomblet UXO
(Type 1)
UXO
(Type 2)
UXO
(Type 3)
UXO
(Type 4)
Base damage value 5,000
[CfgAmmo 687][CfgAmmo 688]
30
[CfgAmmo 689]
7
[CfgAmmo 690]
7
[CfgAmmo 691]
35
[CfgAmmo 692]
35
[CfgAmmo 693]
Splash damage value 1,100
[CfgAmmo 694][CfgAmmo 695]
25
[CfgAmmo 696]
7
[CfgAmmo 697]
7
[CfgAmmo 698]
25
[CfgAmmo 699]
25
[CfgAmmo 700]
Blast radius (metres) 12
[CfgAmmo 701][CfgAmmo 702]
9
[CfgAmmo 703]
1
[CfgAmmo 704]
3
[CfgAmmo 705]
8
[CfgAmmo 706]
8
[CfgAmmo 707]

REDFOR cluster bomb. Can be employed either as a free-falling unguided bomb or as a laser-guided munition.[CfgAmmo 708][CfgAmmo 709] It can utilise Lock-on After Launch (LOAL).[9][CfgAmmo 710][CfgAmmo 711]

The RBK-500F only has one configuration available:

If the RBK-500F is being guided by laser, the bomb's seeker has a maximum lock-on range of 5,000 metres[CfgAmmo 712][CfgAmmo 713], a minimum lock-on range of 100 metres[CfgAmmo 714][CfgAmmo 715], as well as a maximum in-flight lock-on cone angle and off-boresight limit of 120 degrees.[CfgAmmo 716][CfgAmmo 717][CfgAmmo 718][CfgAmmo 719] The seeker can only track laser spots that are moving at speeds of 108 km/h or less.[CfgAmmo 720][CfgAmmo 721][Formula 53]

Once the RBK-500F is at a height of 250 metres or less from the ground[CfgAmmo 722][CfgAmmo 723], the RBK-500F's primary bomb will distribute up to forty-five bomblets scattered in a randomly-arranged pattern.[CfgAmmo 724][CfgAmmo 725] The bomblets will be dropped within a 10 degree cone based on the primary bomb's current heading.[CfgAmmo 726][CfgAmmo 727] The velocity at which the bomblets are dropped will be inherited randomly from the primary bomb's velocity (between 80%-100% of the primary bomb's speed).[CfgAmmo 728][CfgAmmo 729]

93% of the bomblets are guaranteed to explode upon contact with a hard surface. However, at least 7% of the bomblets may fail to detonate, leaving behind four random types of UXO (one of which will be selected at the time of the UXO being spawned):[CfgAmmo 730][CfgAmmo 731]

Available on:

RBK-500F: Sensors
Two backup sensor types are available to the RBK-500F:
Sensor type Max range (Air/Ground) Min range (Air/Ground) Affected by environment? (%) Target max speed (km/h) Azimuth coverage (°) Elevation coverage (°)
Laser
[note 3]
A: 5,000 m
G: 5,000 m
[CfgAmmo 733][CfgAmmo 734]
A: 5,000 m
G: 5,000 m
[CfgAmmo 735][CfgAmmo 736]
Nothing 108 km/h
[CfgAmmo 737][Formula 54]
120°
[CfgAmmo 738]
120°
[CfgAmmo 739]
NV
[note 5]
A: 5,000 m
G: 5,000 m
[CfgAmmo 740][CfgAmmo 741]
A: 500 m
G: 500 m
[CfgAmmo 742][CfgAmmo 743]
Nothing 108 km/h
[CfgAmmo 744][Formula 55]
120°
[CfgAmmo 745]
120°
[CfgAmmo 746]

Shrieker AP[]

« Unguided rockets with high-explosive anti-tank warhead
Weapon Description
»
Shrieker AP
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 747]
435
[CfgAmmo 748]
Splash damage value 25
[CfgAmmo 749]
0
[CfgAmmo 750]
Warhead type High-Explosive
[CfgAmmo 751]
High-Explosive Anti-Tank
[CfgAmmo 752]
Blast radius (metres) 2.5
[CfgAmmo 753]
0
[CfgAmmo 754]
Launch velocity (m/s) 44
[CfgMagazines 58]
1,000
[CfgAmmo 755]
Maximum speed (m/s) 590
[CfgAmmo 756]
N/A
Penetration depth (mm) N/A
[CfgAmmo 757][CfgAmmo 758][note 1]
300
[CfgAmmo 759][Formula 56][note 6]
Deflection angle (degrees)
[CfgAmmo 760]

[CfgAmmo 761]

BLUFOR/INDFOR short-range air-to-ground anti-vehicle rocket.

Only one type of configuration is available to the Shrieker AP:

  • Shrieker 7x AP (total of seven rockets loaded into a single rocket pod)[CfgMagazines 59]

The Shrieker AP's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 58] 0.002 seconds after launch[CfgAmmo 762], the Shrieker AP will only need an extra 0.69 seconds[CfgAmmo 763] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 756] The rocket has an air drag[11] value of 0.005.[CfgAmmo 764] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 765]

Available on:

Shrieker HE[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
Shrieker HE
Parameter Primary warhead
Base damage value 210
[CfgAmmo 766]
Splash damage value 55
[CfgAmmo 767]
Warhead type High-Explosive
[CfgAmmo 768]
Blast radius (metres) 15
[CfgAmmo 769]
Launch velocity (m/s) 44
[CfgMagazines 60]
Maximum speed (m/s) 590
[CfgAmmo 770]
Penetration depth (mm) N/A
[CfgAmmo 771][note 1]
Deflection angle (degrees)
[CfgAmmo 772]

BLUFOR/INDFOR short-range air-to-ground rocket.

The Shrieker HE only has a single configuration available:

  • Shrieker 7x HE (total of seven rockets loaded into a single rocket pod)[CfgMagazines 61]

The Shrieker HE's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 60] 0.002 seconds after launch[CfgAmmo 773], the Shrieker HE will only need an extra 0.69 seconds[CfgAmmo 774] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 770] The rocket has an air drag[11] value of 0.005.[CfgAmmo 775] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 776]

Available on:

Skyfire[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
Skyfire
Parameter Primary warhead
Base damage value 400
[CfgAmmo 777]
Splash damage value 60
[CfgAmmo 778]
Warhead type High-Explosive
[CfgAmmo 779]
Blast radius (metres) 15
[CfgAmmo 780]
Launch velocity (m/s) 44
[CfgMagazines 62]
Maximum speed (m/s) 590
[CfgAmmo 781]
Penetration depth (mm) N/A
[CfgAmmo 782][note 1]
Deflection angle (degrees)
[CfgAmmo 783]

REDFOR short-range air-to-ground rocket.

The Skyfire only has one configuration:

  • Skyfire 19x (total of nineteen rockets loaded into a single rocket pod)[CfgMagazines 63]

Skyfire rockets are hard-launched with an initial velocity of 44 m/s.[CfgMagazines 62] 0.002 seconds after launch[CfgAmmo 784], the Skyfire will only need an extra 0.69 seconds[CfgAmmo 785] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 781] The rocket has an air drag[11] value of 0.005.[CfgAmmo 786] The rocket only has enough fuel for 15 seconds of flight.[CfgAmmo 787]

Available on:

Tratnyr AP[]

« Unguided rockets with high-explosive anti-tank warhead
Weapon Description
»
Tratnyr AP
Parameter Primary warhead Submunition
Base damage value 95
[CfgAmmo 788]
420
[CfgAmmo 789]
Splash damage value 25
[CfgAmmo 790]
0
[CfgAmmo 791]
Warhead type High-Explosive
[CfgAmmo 792]
High-Explosive Anti-Tank
[CfgAmmo 793]
Blast radius (metres) 3
[CfgAmmo 794]
0
[CfgAmmo 795]
Launch velocity (m/s) 44
[CfgMagazines 64]
1,000
[CfgAmmo 796]
Maximum speed (m/s) 590
[CfgAmmo 797]
N/A
Penetration depth (mm) N/A
[CfgAmmo 798][CfgAmmo 799][note 1]
400.0005
[CfgAmmo 800][Formula 57][note 6]
Deflection angle (degrees)
[CfgAmmo 801]

[CfgAmmo 802]

BLUFOR/INDFOR short-range air-to-ground anti-vehicle rocket.

There is only one configuration available to the Tratnyr AP:

  • Tratnyr 20x AP (total of twenty rockets loaded into a single rocket pod)[CfgMagazines 65]

The Tratnyr AP's rockets are hard-launched with a velocity of 44 m/s.[CfgMagazines 64] 0.002 seconds after launch[CfgAmmo 803], the Tratnyr AP will only need an extra 0.69 seconds[CfgAmmo 804] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 797] The rocket has an air drag[11] value of 0.005.[CfgAmmo 805] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 806]

Available on:

Tratnyr HE[]

« Unguided rockets with high-explosive warhead
Weapon Description
»
Tratnyr HE
Parameter Primary warhead
Base damage value 210
[CfgAmmo 807]
Splash damage value 55
[CfgAmmo 808]
Warhead type High-Explosive
[CfgAmmo 809]
Blast radius (metres) 15
[CfgAmmo 810]
Launch velocity (m/s) 44
[CfgMagazines 66]
Maximum speed (m/s) 590
[CfgAmmo 811]
Penetration depth (mm) N/A
[CfgAmmo 812][note 1]
Deflection angle (degrees)
[CfgAmmo 813]

REDFOR short-range air-to-ground rocket.

The Tratnyr HE only has one configuration available:

  • Tratnyr 20x HE (total of twenty rockets loaded into a single rocket pod)[CfgMagazines 67]

Tratnyr HE rockets are hard-launched with an initial velocity of 44 m/s.[CfgMagazines 66] 0.002 seconds after being launched[CfgAmmo 814], the rocket will only need an additional 0.69 seconds[CfgAmmo 815] of flight time to attain a maximum speed of 590 m/s.[CfgAmmo 811] The rocket has an air drag[11] value of 0.005.[CfgAmmo 816] The rocket only has enough fuel for 60 seconds of flight.[CfgAmmo 817]

Available on:

Guns[]

These are rapid-fire cannons and gun pods that lack sensors and are almost always unguided. They are designed to serve as auxiliary/backup weapons for the aircraft and are generally restricted to being mountable onto specific pylons only.

Minigun 6.5 mm[]

« 6.5mm gatling gun
Weapon Description
»
Minigun 6
Ammo parameter Value
Base damage value 10
[CfgAmmo 818]
Spill damage value 1
[CfgAmmo 819]
Aerodynamic friction -0.0009
[CfgAmmo 820]
Muzzle velocity (m/s) 825
[CfgMagazines 68]
Expected velocity (m/s) 820
[CfgAmmo 821][note 14]
Penetration depth (mm) 39.6
[CfgAmmo 822][Formula 58]

6.5 mm Gatling gun.

The Minigun 6.5 mm can only feed from one type of magazine:

It has a "fake" fire rate of ~ 5,400 rounds per minute[CfgWeapons 1][Formula 59][note 15] and has an actual fire rate of ~ 1,800 RPM.[CfgWeapons 2][Formula 60] It has a muzzle velocity of 825 m/s.[CfgMagazines 68] Accuracy-wise, the Minigun 6.5 mm has a dispersion spread of 0.0115 rad.[CfgWeapons 3] The bullets have a spill radius of 2 metres[CfgAmmo 823] and can penetrate up to ~ 39 millimetres of armour plating.[CfgAmmo 822][Formula 58]

Available on:

Twin Cannon 20 mm[]

« 20mm twin-cannon weapon pod
Weapon Description
»
Twin Cannon 20 mm
Ammo parameter Value
Base damage value 60
[CfgAmmo 824]
Splash damage value 6
[CfgAmmo 825]
Damage type Armour Piercing + High-Explosive
[CfgAmmo 826][CfgAmmo 827][note 16]
Aerodynamic friction -0.00078
[CfgAmmo 828]
Muzzle velocity (m/s) 1,030
[CfgMagazines 71]
Expected velocity (m/s) 1,030
[CfgAmmo 829][note 14]
Penetration depth (mm) 52.53
[CfgAmmo 830][Formula 61]

20 mm double-barrelled gunpod.

The Twin Cannon 20 mm can only feed from one type of magazine:

  • 20 mm Shells (300-round linked belt loaded entirely with armour-piercing high-explosive shells, firing one visible white tracer for every five shells)[CfgMagazines 72][CfgMagazines 73]

It can attain a fire rate of up to ~ 1,500 RPM[CfgWeapons 4][Formula 62] and has a muzzle velocity of 1,030 m/s.[CfgMagazines 71] Accuracy-wise, it has a dispersion of 0.003 rad.[CfgWeapons 5] The shells have a blast radius of 1.6 metres[CfgAmmo 831] and can penetrate approximately ~ 52 millimetres of armour plating.[CfgAmmo 830][Formula 61]

Available on:

Achievements[]

  • Arma3-achievement-armedanddangerous
    Armed and Dangerous
    • Manually adjust the loadout of any compatible aircraft that supports dynamic loadouts within the editor.
    • Does not apply to modifying aircraft within gameplay via scripting commands.

Video[]

Notes[]

  • All ordnance information is accurate as of November 21st, 2024 (Game Version: 2.18).
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Due to its explosive config token being set to a value of 1, this warhead inflicts purely explosive-type damage and will not inflict any kinetic damage to the target.
  2. 2.0 2.1 2.2 2.3 If available, this munition can be detected by the target's Radar Warning Receiver (RWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 This sensor IS NOT affected by the player's View and Object Distance settings.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 If available, this munition can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
  6. 6.0 6.1 6.2 6.3 This munition's explosive config token is set to a value of 0. It exclusively deals kinetic-type damage to the target.
  7. 7.0 7.1 If available, this munition can be detected by the target's Infrared Warning Receiver (IWR) and/or Laser Warning Receiver (LWR) during lock-on and by its Missile Approach Warning System (MAWS) once it has successfully locked on and is inbound towards it.
  8. 8.0 8.1 8.2 8.3 If available, this munition can be detected by the target's Laser Warning Receiver (LWR) during lock-on.
  9. Despite its in-game weapon description stating that the KH25 Kedge uses a HEAT-type warhead, its primary warhead and the secondary submunition are classified as HE (not HEAT).
  10. 10.0 10.1 10.2 10.3 This munition's explosive config token is set to a value of 0.65. It deals 35% kinetic damage and 65% explosive-type damage.
  11. 11.0 11.1 Despite its in-game weapon description stating that the Macer uses a HEAT-type warhead, both the primary warhead and its secondary submunition are classified as HE (not HEAT).
  12. Despite its in-game weapon description stating that it uses a HEAT-type warhead, the Sharur's primary warhead and the secondary submunition are actually classified as HE (not HEAT).
  13. 13.0 13.1 If available, this munition can be detected by the target's Missile Approach Warning System (MAWS) once it has locked on and is inbound towards it.
  14. 14.0 14.1 Damage will be reduced if the projectile's velocity drops below this value.
  15. The Minigun 6.5 mm does not actually have a fire rate of ~ 5,400 RPM. This is because the multiplier config token simply causes the Minigun 6.5 mm to consume 3 rounds for every bullet fired, therefore its real fire rate is actually capped to just ~ 1,800 RPM.
  16. Due to its explosive token being set to a value of 0.4, the Twin Cannon 20 mm's shells inflict 60% kinetic damage and only 40% explosive-type damage.

Trivia[]

  • Almost every munition has a real-life counterpart but is simply renamed to avoid licencing issues.
    • Examples include the AMRAAM C/D and BIM-9X missiles, both of which are based on the real "AIM-120 Advanced Medium-Range Air-to-Air Missile"[16] and "AIM-9X Sidewinder"[17] (respectively) air-to-air missiles designed by United States-based defence contractor Raytheon.
    • REDFOR munitions on the other hand like the R73 Archer and R77 Adder (based on the Russian-made "R-73"[18] and "R-77"[19] missiles designed by Vympel NPO) simply use a combination of their real manufacturer designation (R-73/R-77) and NATO reporting name (Archer/Adder).[20]
  • Cluster bombs were only added after the release of the Laws of War DLC as part of Game Update 1.76.[21]
    • Prior to Game Update 1.76, AMRAAMs and R77s were extremely agile and had the ability to perform near-pinpoint turns. The patch also reduced their immunity to chaff countermeasures and lowered their damage so that they could no longer outright destroy larger aircraft like the V-44X Blackfish in a single hit.[21]
    • Game Update 1.76 also made Skalpel ATGMs more reliable to use by reducing their maximum in-flight speed.[21] However, UCAVs like the Greyhawk still had trouble landing hits with the Skalpel even after the change. This would only be addressed after Game Update 1.78.[22]
  • Before Game Update 1.82, all laser-guided bombs (GBU-12s, LOM-250Gs, etc.) functioned as lock-on before launch (LOBL) munitions instead. This was changed to LOAL after the patch's release.[23]
  • GBU SDBs, AGM-88C HARMs, and KH58 ARMs were not originally included as part of the Jets DLC's launch content. AMRAAMs and R77s also did not have LOAL capabilities. The new munitions and LOAL changes would only be added in Game Update 1.84 as part of the DLC's free Encore update.[24]
The information below details unused, pre-release or removed content.
  • Arma3-weapons-jsow

    Unused ALCM model.

    An unused model for what appears to be the "AGM-158 Joint Air-to-Surface Standoff Missile" (JASSM) air-launched cruise missile[25] exists within the game files (Model names: bomb_06_f_fly.p3d[26], bomb_06_f.p3d[27]).
    • The model was only made available after Encore. It is not known as to why exactly the missile was not implemented as a usable munition, though it can be "restored" through the use of a custom addon.

CfgMineTriggers config references[]

  1. 1.0 1.1 1.2 CfgMineTriggers >> UXOTrigger1 >> mineTriggerType >> "radius"
  2. 2.0 2.1 2.2 CfgMineTriggers >> UXOTrigger1 >> mineTriggerMass
  3. 3.0 3.1 3.2 CfgMineTriggers >> UXOTrigger1 >> mineTriggerRange
  4. 4.0 4.1 4.2 CfgMineTriggers >> UXOTrigger1 >> mineDelay
  5. 5.0 5.1 5.2 CfgMineTriggers >> UXOTrigger2 >> mineTriggerType >> "radius"
  6. 6.0 6.1 6.2 CfgMineTriggers >> UXOTrigger2 >> mineTriggerMass
  7. 7.0 7.1 7.2 CfgMineTriggers >> UXOTrigger2 >> mineTriggerRange
  8. 8.0 8.1 8.2 CfgMineTriggers >> UXOTrigger2 >> mineDelay
  9. 9.0 9.1 9.2 CfgMineTriggers >> UXOTrigger3 >> mineTriggerType >> "radius"
  10. 10.0 10.1 10.2 CfgMineTriggers >> UXOTrigger3 >> mineTriggerMass
  11. 11.0 11.1 11.2 CfgMineTriggers >> UXOTrigger3 >> mineTriggerRange
  12. 12.0 12.1 12.2 CfgMineTriggers >> UXOTrigger3 >> mineDelay
  13. 13.0 13.1 13.2 CfgMineTriggers >> UXOTrigger4 >> mineTriggerType >> "radius"
  14. 14.0 14.1 14.2 CfgMineTriggers >> UXOTrigger4 >> mineTriggerMass
  15. 15.0 15.1 15.2 CfgMineTriggers >> UXOTrigger4 >> mineTriggerRange
  16. 16.0 16.1 16.2 CfgMineTriggers >> UXOTrigger4 >> mineDelay

CfgAmmo config references[]

  1. CfgAmmo >> ammo_Missile_AMRAAM_C >> hit
  2. CfgAmmo >> ammo_Missile_AMRAAM_C >> indirectHit
  3. CfgAmmo >> ammo_Missile_AMRAAM_C >> warheadName >> "HE"
  4. CfgAmmo >> ammo_Missile_AMRAAM_C >> indirectHitRange
  5. CfgAmmo >> ammo_Missile_AMRAAM_C >> proximityExplosionDistance
  6. 6.0 6.1 CfgAmmo >> ammo_Missile_AMRAAM_C >> maxSpeed
  7. CfgAmmo >> ammo_Missile_AMRAAM_C >> explosive
  8. CfgAmmo >> ammo_Missile_AMRAAM_C >> deflecting
  9. CfgAmmo >> ammo_Missile_AMRAAM_C >> weaponLockSystem >> "8 + 16"
  10. CfgAmmo >> ammo_Missile_AMRAAM_C >> LoalDistance >> lockSeekDistanceFromParent >> "2000"
  11. CfgAmmo >> ammo_Missile_AMRAAM_C >> initTime
  12. CfgAmmo >> ammo_Missile_AMRAAM_C >> thrustTime
  13. CfgAmmo >> ammo_Missile_AMRAAM_C >> maneuvrability
  14. CfgAmmo >> ammo_Missile_AMRAAM_C >> sideAirFriction
  15. CfgAmmo >> ammo_Missile_AMRAAM_C >> timeToLive
  16. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockMaxDistance
  17. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockMinDistance
  18. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockCone
  19. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileKeepLockedCone
  20. CfgAmmo >> ammo_Missile_AMRAAM_C >> missileLockMaxSpeed >> "777.778"
  21. CfgAmmo >> ammo_Missile_AMRAAM_C >> cmimmunity >> "0.95"
  22. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  23. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  24. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  25. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  26. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxGroundNoiseDistance
  27. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  28. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  29. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  30. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> maxRange
  31. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> maxRange
  32. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> minRange
  33. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> minRange
  34. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxGroundNoiseDistance
  35. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxTrackableSpeed
  36. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeHorizontal
  37. CfgAmmo >> ammo_Missile_AMRAAM_C >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeVertical
  38. CfgAmmo >> ammo_Missile_AMRAAM_D >> hit
  39. CfgAmmo >> ammo_Missile_AMRAAM_D >> indirectHit
  40. CfgAmmo >> ammo_Missile_AMRAAM_D >> warheadName >> "HE"
  41. CfgAmmo >> ammo_Missile_AMRAAM_D >> indirectHitRange
  42. CfgAmmo >> ammo_Missile_AMRAAM_D >> proximityExplosionDistance
  43. 43.0 43.1 CfgAmmo >> ammo_Missile_AMRAAM_D >> maxSpeed
  44. CfgAmmo >> ammo_Missile_AMRAAM_D >> explosive
  45. CfgAmmo >> ammo_Missile_AMRAAM_D >> deflecting
  46. CfgAmmo >> ammo_Missile_AMRAAM_D >> weaponLockSystem >> "8 + 16"
  47. CfgAmmo >> ammo_Missile_AMRAAM_D >> LoalDistance >> lockSeekDistanceFromParent >> "2000"
  48. CfgAmmo >> ammo_Missile_AMRAAM_D >> initTime
  49. CfgAmmo >> ammo_Missile_AMRAAM_D >> thrustTime
  50. CfgAmmo >> ammo_Missile_AMRAAM_D >> maneuvrability
  51. CfgAmmo >> ammo_Missile_AMRAAM_D >> sideAirFriction
  52. CfgAmmo >> ammo_Missile_AMRAAM_D >> timeToLive
  53. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockMaxDistance
  54. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockMinDistance
  55. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockCone
  56. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileKeepLockedCone
  57. CfgAmmo >> ammo_Missile_AMRAAM_D >> missileLockMaxSpeed >> "777.778"
  58. CfgAmmo >> ammo_Missile_AMRAAM_D >> cmimmunity >> "0.96"
  59. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  60. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  61. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  62. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  63. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxGroundNoiseDistance
  64. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  65. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  66. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  67. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> maxRange
  68. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> maxRange
  69. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> minRange
  70. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> minRange
  71. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxGroundNoiseDistance
  72. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxTrackableSpeed
  73. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeHorizontal
  74. CfgAmmo >> ammo_Missile_AMRAAM_D >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeVertical
  75. CfgAmmo >> ammo_Missile_AA_R77 >> hit
  76. CfgAmmo >> ammo_Missile_AA_R77 >> indirectHit
  77. CfgAmmo >> ammo_Missile_AA_R77 >> warheadName >> "HE"
  78. CfgAmmo >> ammo_Missile_AA_R77 >> indirectHitRange
  79. CfgAmmo >> ammo_Missile_AA_R77 >> proximityExplosionDistance
  80. 80.0 80.1 CfgAmmo >> ammo_Missile_AA_R77 >> maxSpeed
  81. CfgAmmo >> ammo_Missile_AA_R77 >> explosive
  82. CfgAmmo >> ammo_Missile_AA_R77 >> deflecting
  83. CfgAmmo >> ammo_Missile_AA_R77 >> weaponLockSystem >> "8 + 16"
  84. CfgAmmo >> ammo_Missile_AA_R77 >> LoalDistance >> lockSeekDistanceFromParent >> "2000"
  85. CfgAmmo >> ammo_Missile_AA_R77 >> initTime
  86. CfgAmmo >> ammo_Missile_AA_R77 >> thrustTime
  87. CfgAmmo >> ammo_Missile_AA_R77 >> maneuvrability
  88. CfgAmmo >> ammo_Missile_AA_R77 >> sideAirFriction
  89. CfgAmmo >> ammo_Missile_AA_R77 >> timeToLive
  90. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockMaxDistance
  91. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockMinDistance
  92. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockCone
  93. CfgAmmo >> ammo_Missile_AA_R77 >> missileKeepLockedCone
  94. CfgAmmo >> ammo_Missile_AA_R77 >> missileLockMaxSpeed >> "777.778"
  95. CfgAmmo >> ammo_Missile_AA_R77 >> cmimmunity >> "0.95"
  96. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> maxRange
  97. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> maxRange
  98. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> AirTarget >> minRange
  99. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> GroundTarget >> minRange
  100. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxGroundNoiseDistance
  101. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> maxTrackableSpeed
  102. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeHorizontal
  103. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> ActiveRadarSensorComponent >> angleRangeVertical
  104. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> maxRange
  105. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> maxRange
  106. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> AirTarget >> minRange
  107. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> GroundTarget >> minRange
  108. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxGroundNoiseDistance
  109. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> maxTrackableSpeed
  110. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeHorizontal
  111. CfgAmmo >> ammo_Missile_AA_R77 >> Components >> SensorsManagerComponent >> Components >> DataLinkSensorComponent >> angleRangeVertical
  112. CfgAmmo >> M_Zephyr >> hit
  113. CfgAmmo >> M_Zephyr >> indirectHit
  114. CfgAmmo >> M_Zephyr >> warheadName >> "HE"
  115. CfgAmmo >> M_Zephyr >> indirectHitRange
  116. CfgAmmo >> M_Zephyr >> proximityExplosionDistance
  117. 117.0 117.1 CfgAmmo >> M_Zephyr >> maxSpeed
  118. CfgAmmo >> M_Zephyr >> explosive
  119. CfgAmmo >> M_Zephyr >> deflecting
  120. CfgAmmo >> M_Zephyr >> weaponLockSystem >> "8 + 16"
  121. CfgAmmo >> M_Zephyr >> initTime
  122. CfgAmmo >> M_Zephyr >> thrustTime
  123. CfgAmmo >> M_Zephyr >> maneuvrability
  124. CfgAmmo >> M_Zephyr >> sideAirFriction
  125. CfgAmmo >> M_Zephyr >> timeToLive
  126. CfgAmmo >> M_Zephyr >> missileLockMaxDistance
  127. CfgAmmo >> M_Zephyr >> missileLockMinDistance
  128. CfgAmmo >> M_Zephyr >> missileLockCone
  129. CfgAmmo >> M_Zephyr >> missileKeepLockedCone
  130. CfgAmmo >> M_Zephyr >> missileLockMaxSpeed >> "835"
  131. CfgAmmo >> M_Zephyr >> cmimmunity >> "0.94"
  132. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> AirTarget >> maxRange
  133. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> GroundTarget >> maxRange
  134. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> AirTarget >> minRange
  135. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> GroundTarget >> minRange
  136. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> maxGroundNoiseDistance
  137. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> maxTrackableSpeed
  138. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> angleRangeHorizontal
  139. CfgAmmo >> M_Zephyr >> Components >> SensorsManagerComponent >> Components >> RadarSensorComponent >> angleRangeVertical
  140. CfgAmmo >> M_Air_AA >> hit
  141. CfgAmmo >> M_Air_AA >> indirectHit
  142. CfgAmmo >> M_Air_AA >> warheadName >> "HE"
  143. CfgAmmo >> M_Air_AA >> indirectHitRange
  144. 144.0 144.1 CfgAmmo >> M_Air_AA >> maxSpeed
  145. CfgAmmo >> M_Air_AA >> explosive
  146. CfgAmmo >> M_Air_AA >> deflecting
  147. CfgAmmo >> M_Air_AA >> weaponLockSystem >> "2 + 16"
  148. CfgAmmo >> M_Air_AA >> initTime
  149. CfgAmmo >> M_Air_AA >> thrustTime
  150. CfgAmmo >> M_Air_AA >> maneuvrability
  151. CfgAmmo >> M_Air_AA >> sideAirFriction
  152. CfgAmmo >> M_Air_AA >> timeToLive
  153. CfgAmmo >> M_Air_AA >> missileLockMaxDistance
  154. CfgAmmo >> M_Air_AA >> missileLockMinDistance
  155. CfgAmmo >> M_Air_AA >> missileLockCone
  156. CfgAmmo >> M_Air_AA >> missileKeepLockedCone
  157. CfgAmmo >> M_Air_AA >> missileLockMaxSpeed >> "600"
  158. CfgAmmo >> M_Air_AA >> cmimmunity >> "0.92"
  159. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  160. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  161. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  162. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  163. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  164. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  165. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  166. CfgAmmo >> M_Air_AA >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  167. CfgAmmo >> ammo_Missile_BIM9X >> hit
  168. CfgAmmo >> ammo_Missile_BIM9X >> indirectHit
  169. CfgAmmo >> ammo_Missile_BIM9X >> warheadName >> "HE"
  170. CfgAmmo >> ammo_Missile_BIM9X >> indirectHitRange
  171. CfgAmmo >> ammo_Missile_BIM9X >> proximityExplosionDistance
  172. 172.0 172.1 CfgAmmo >> ammo_Missile_BIM9X >> maxSpeed
  173. CfgAmmo >> ammo_Missile_BIM9X >> explosive
  174. CfgAmmo >> ammo_Missile_BIM9X >> deflecting
  175. CfgAmmo >> ammo_Missile_BIM9X >> weaponLockSystem >> "2 + 16"
  176. CfgAmmo >> ammo_Missile_BIM9X >> initTime
  177. CfgAmmo >> ammo_Missile_BIM9X >> thrustTime
  178. CfgAmmo >> ammo_Missile_BIM9X >> maneuvrability
  179. CfgAmmo >> ammo_Missile_BIM9X >> sideAirFriction
  180. CfgAmmo >> ammo_Missile_BIM9X >> timeToLive
  181. CfgAmmo >> ammo_Missile_BIM9X >> missileLockMaxDistance
  182. CfgAmmo >> ammo_Missile_BIM9X >> missileLockMinDistance
  183. CfgAmmo >> ammo_Missile_BIM9X >> missileLockCone
  184. CfgAmmo >> ammo_Missile_BIM9X >> missileKeepLockedCone
  185. CfgAmmo >> ammo_Missile_BIM9X >> missileLockMaxSpeed >> "600"
  186. CfgAmmo >> ammo_Missile_BIM9X >> cmimmunity >> "0.92"
  187. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  188. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  189. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  190. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  191. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  192. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  193. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  194. CfgAmmo >> ammo_Missile_BIM9X >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  195. CfgAmmo >> M_PG_AT >> hit
  196. CfgAmmo >> ammo_Penetrator_PG_AT >> hit
  197. CfgAmmo >> M_PG_AT >> indirectHit
  198. CfgAmmo >> ammo_Penetrator_PG_AT >> indirectHit
  199. CfgAmmo >> M_PG_AT >> warheadName >> "HE"
  200. CfgAmmo >> ammo_Penetrator_PG_AT >> warheadName >> "HEAT"
  201. CfgAmmo >> M_PG_AT >> indirectHitRange
  202. CfgAmmo >> ammo_Penetrator_PG_AT >> indirectHitRange
  203. CfgAmmo >> M_PG_AT >> submunitionInitSpeed
  204. 204.0 204.1 CfgAmmo >> M_PG_AT >> maxSpeed
  205. CfgAmmo >> M_PG_AT >> explosive
  206. CfgAmmo >> M_PG_AT >> triggerOnImpact >> "1"
  207. CfgAmmo >> ammo_Penetrator_PG_AT >> caliber >> "20"
  208. CfgAmmo >> M_PG_AT >> deflecting
  209. CfgAmmo >> ammo_Penetrator_PG_AT >> deflecting
  210. CfgAmmo >> M_PG_AT >> weaponLockSystem >> "2 + 4 + 16"
  211. CfgAmmo >> M_PG_AT >> laserLock >> "1"
  212. CfgAmmo >> M_PG_AT >> manualControl >> "1"
  213. CfgAmmo >> M_PG_AT >> maxControlRange >> "5000"
  214. CfgAmmo >> M_PG_AT >> initTime
  215. CfgAmmo >> M_PG_AT >> thrustTime
  216. CfgAmmo >> M_PG_AT >> maneuvrability
  217. CfgAmmo >> M_PG_AT >> sideAirFriction
  218. CfgAmmo >> M_PG_AT >> timeToLive
  219. CfgAmmo >> M_PG_AT >> missileLockMaxDistance
  220. CfgAmmo >> M_PG_AT >> missileLockMinDistance
  221. CfgAmmo >> M_PG_AT >> missileLockCone
  222. CfgAmmo >> M_PG_AT >> missileKeepLockedCone
  223. CfgAmmo >> M_PG_AT >> missileLockMaxSpeed >> "35"
  224. CfgAmmo >> M_PG_AT >> cmimmunity >> "0.3"
  225. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  226. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  227. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  228. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  229. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  230. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  231. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  232. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  233. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  234. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  235. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  236. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  237. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  238. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  239. CfgAmmo >> M_PG_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  240. CfgAmmo >> Missile_AA_04_F >> hit
  241. CfgAmmo >> Missile_AA_04_F >> indirectHit
  242. CfgAmmo >> Missile_AA_04_F >> warheadName >> "HE"
  243. CfgAmmo >> Missile_AA_04_F >> indirectHitRange
  244. CfgAmmo >> Missile_AA_04_F >> proximityExplosionDistance
  245. 245.0 245.1 CfgAmmo >> Missile_AA_04_F >> maxSpeed
  246. CfgAmmo >> Missile_AA_04_F >> explosive
  247. CfgAmmo >> Missile_AA_04_F >> deflecting
  248. CfgAmmo >> Missile_AA_04_F >> weaponLockSystem >> "2 + 16"
  249. CfgAmmo >> Missile_AA_04_F >> initTime
  250. CfgAmmo >> Missile_AA_04_F >> thrustTime
  251. CfgAmmo >> Missile_AA_04_F >> maneuvrability
  252. CfgAmmo >> Missile_AA_04_F >> sideAirFriction
  253. CfgAmmo >> Missile_AA_04_F >> timeToLive
  254. CfgAmmo >> Missile_AA_04_F >> missileLockMaxDistance
  255. CfgAmmo >> Missile_AA_04_F >> missileLockMinDistance
  256. CfgAmmo >> Missile_AA_04_F >> missileLockCone
  257. CfgAmmo >> Missile_AA_04_F >> missileKeepLockedCone
  258. CfgAmmo >> Missile_AA_04_F >> missileLockMaxSpeed >> "445"
  259. CfgAmmo >> Missile_AA_04_F >> cmimmunity >> "0.9"
  260. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  261. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  262. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  263. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  264. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  265. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  266. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  267. CfgAmmo >> Missile_AA_04_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  268. CfgAmmo >> ammo_Bomb_SDB >> hit
  269. CfgAmmo >> ammo_Bomb_SDB >> indirectHit
  270. CfgAmmo >> ammo_Bomb_SDB >> indirectHitRange
  271. CfgAmmo >> ammo_Bomb_SDB >> laserLock >> "1"
  272. CfgAmmo >> ammo_Bomb_SDB >> weaponLockSystem >> "4"
  273. CfgAmmo >> ammo_Bomb_SDB >> LoalAltitude >> lockSeekAltitude >> "500"
  274. CfgAmmo >> ammo_Bomb_SDB >> cmImmunity >> "0.3"
  275. CfgAmmo >> ammo_Bomb_SDB >> missileLockMaxDistance
  276. CfgAmmo >> ammo_Bomb_SDB >> missileLockMinDistance
  277. CfgAmmo >> ammo_Bomb_SDB >> missileLockCone
  278. CfgAmmo >> ammo_Bomb_SDB >> missileKeepLockedCone
  279. CfgAmmo >> ammo_Bomb_SDB >> missileLockMaxSpeed >> "30"
  280. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  281. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  282. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  283. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  284. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  285. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  286. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  287. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  288. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  289. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  290. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  291. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  292. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  293. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  294. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  295. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  296. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  297. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  298. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  299. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  300. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  301. CfgAmmo >> ammo_Bomb_SDB >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  302. 302.0 302.1 CfgAmmo >> Missile_AGM_01_F >> hit
  303. 303.0 303.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> hit
  304. 304.0 304.1 CfgAmmo >> Missile_AGM_01_F >> indirectHit
  305. 305.0 305.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> indirectHit
  306. 306.0 306.1 CfgAmmo >> Missile_AGM_01_F >> warheadName >> "HE"
  307. 307.0 307.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> warheadName >> "HE"
  308. 308.0 308.1 CfgAmmo >> Missile_AGM_01_F >> indirectHitRange
  309. 309.0 309.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> indirectHitRange
  310. 310.0 310.1 CfgAmmo >> Missile_AGM_01_F >> submunitionInitSpeed
  311. 311.0 311.1 311.2 311.3 CfgAmmo >> Missile_AGM_01_F >> maxSpeed
  312. 312.0 312.1 CfgAmmo >> Missile_AGM_01_F >> explosive
  313. 313.0 313.1 CfgAmmo >> Missile_AGM_01_F >> triggerOnImpact >> "1"
  314. 314.0 314.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> caliber >> "66.6667"
  315. 315.0 315.1 CfgAmmo >> Missile_AGM_01_F >> deflecting
  316. 316.0 316.1 CfgAmmo >> ammo_Penetrator_AGM_01 >> deflecting
  317. 317.0 317.1 CfgAmmo >> Missile_AGM_01_F >> weaponLockSystem >> "2 + 16"
  318. 318.0 318.1 CfgAmmo >> Missile_AGM_01_F >> initTime
  319. 319.0 319.1 CfgAmmo >> Missile_AGM_01_F >> thrustTime
  320. 320.0 320.1 CfgAmmo >> Missile_AGM_01_F >> maneuvrability
  321. 321.0 321.1 CfgAmmo >> Missile_AGM_01_F >> sideAirFriction
  322. 322.0 322.1 CfgAmmo >> Missile_AGM_01_F >> timeToLive
  323. 323.0 323.1 CfgAmmo >> Missile_AGM_01_F >> missileLockMaxDistance
  324. 324.0 324.1 CfgAmmo >> Missile_AGM_01_F >> missileLockMinDistance
  325. 325.0 325.1 CfgAmmo >> Missile_AGM_01_F >> missileLockCone
  326. 326.0 326.1 CfgAmmo >> Missile_AGM_01_F >> missileKeepLockedCone
  327. 327.0 327.1 CfgAmmo >> Missile_AGM_01_F >> missileLockMaxSpeed >> "40"
  328. 328.0 328.1 CfgAmmo >> Missile_AGM_01_F >> cmimmunity >> "0.5"
  329. 329.0 329.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  330. 330.0 330.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  331. 331.0 331.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  332. 332.0 332.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  333. 333.0 333.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  334. 334.0 334.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  335. 335.0 335.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  336. 336.0 336.1 CfgAmmo >> Missile_AGM_01_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  337. 337.0 337.1 CfgAmmo >> Missile_AGM_02_F >> hit
  338. 338.0 338.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> hit
  339. 339.0 339.1 CfgAmmo >> Missile_AGM_02_F >> indirectHit
  340. 340.0 340.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> indirectHit
  341. 341.0 341.1 CfgAmmo >> Missile_AGM_02_F >> warheadName >> "HE"
  342. 342.0 342.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> warheadName >> "HE"
  343. 343.0 343.1 CfgAmmo >> Missile_AGM_02_F >> indirectHitRange
  344. 344.0 344.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> indirectHitRange
  345. 345.0 345.1 CfgAmmo >> Missile_AGM_02_F >> submunitionInitSpeed
  346. 346.0 346.1 346.2 346.3 CfgAmmo >> Missile_AGM_02_F >> maxSpeed
  347. 347.0 347.1 CfgAmmo >> Missile_AGM_02_F >> explosive
  348. 348.0 348.1 CfgAmmo >> Missile_AGM_02_F >> triggerOnImpact >> "1"
  349. 349.0 349.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> caliber >> "66.6667"
  350. 350.0 350.1 CfgAmmo >> Missile_AGM_02_F >> deflecting
  351. 351.0 351.1 CfgAmmo >> ammo_Penetrator_AGM_02 >> deflecting
  352. 352.0 352.1 CfgAmmo >> Missile_AGM_02_F >> weaponLockSystem >> "2 + 16"
  353. 353.0 353.1 CfgAmmo >> Missile_AGM_02_F >> initTime
  354. 354.0 354.1 CfgAmmo >> Missile_AGM_02_F >> thrustTime
  355. 355.0 355.1 CfgAmmo >> Missile_AGM_02_F >> maneuvrability
  356. 356.0 356.1 CfgAmmo >> Missile_AGM_02_F >> sideAirFriction
  357. 357.0 357.1 CfgAmmo >> Missile_AGM_02_F >> timeToLive
  358. 358.0 358.1 CfgAmmo >> Missile_AGM_02_F >> missileLockMaxDistance
  359. 359.0 359.1 CfgAmmo >> Missile_AGM_02_F >> missileLockMinDistance
  360. 360.0 360.1 CfgAmmo >> Missile_AGM_02_F >> missileLockCone
  361. 361.0 361.1 CfgAmmo >> Missile_AGM_02_F >> missileKeepLockedCone
  362. 362.0 362.1 CfgAmmo >> Missile_AGM_02_F >> missileLockMaxSpeed >> "55"
  363. 363.0 363.1 CfgAmmo >> Missile_AGM_02_F >> cmimmunity >> "0.5"
  364. 364.0 364.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  365. 365.0 365.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  366. 366.0 366.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  367. 367.0 367.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  368. 368.0 368.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  369. 369.0 369.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  370. 370.0 370.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  371. 371.0 371.1 CfgAmmo >> Missile_AGM_02_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  372. CfgAmmo >> ammo_Missile_AA_R73 >> hit
  373. CfgAmmo >> ammo_Missile_AA_R73 >> indirectHit
  374. CfgAmmo >> ammo_Missile_AA_R73 >> warheadName >> "HE"
  375. CfgAmmo >> ammo_Missile_AA_R73 >> indirectHitRange
  376. CfgAmmo >> ammo_Missile_AA_R73 >> proximityExplosionDistance
  377. 377.0 377.1 CfgAmmo >> ammo_Missile_AA_R73 >> maxSpeed
  378. CfgAmmo >> ammo_Missile_AA_R73 >> explosive
  379. CfgAmmo >> ammo_Missile_AA_R73 >> deflecting
  380. CfgAmmo >> ammo_Missile_AA_R73 >> weaponLockSystem >> "2 + 16"
  381. CfgAmmo >> ammo_Missile_AA_R73 >> initTime
  382. CfgAmmo >> ammo_Missile_AA_R73 >> thrustTime
  383. CfgAmmo >> ammo_Missile_AA_R73 >> maneuvrability
  384. CfgAmmo >> ammo_Missile_AA_R73 >> sideAirFriction
  385. CfgAmmo >> ammo_Missile_AA_R73 >> timeToLive
  386. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockMaxDistance
  387. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockMinDistance
  388. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockCone
  389. CfgAmmo >> ammo_Missile_AA_R73 >> missileKeepLockedCone
  390. CfgAmmo >> ammo_Missile_AA_R73 >> missileLockMaxSpeed >> "600"
  391. CfgAmmo >> ammo_Missile_AA_R73 >> cmimmunity >> "0.92"
  392. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  393. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  394. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  395. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  396. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  397. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  398. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  399. CfgAmmo >> ammo_Missile_AA_R73 >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  400. CfgAmmo >> Missile_AA_03_F >> hit
  401. CfgAmmo >> Missile_AA_03_F >> indirectHit
  402. CfgAmmo >> Missile_AA_03_F >> warheadName >> "HE"
  403. CfgAmmo >> Missile_AA_03_F >> indirectHitRange
  404. CfgAmmo >> Missile_AA_03_F >> proximityExplosionDistance
  405. 405.0 405.1 CfgAmmo >> Missile_AA_03_F >> maxSpeed
  406. CfgAmmo >> Missile_AA_03_F >> explosive
  407. CfgAmmo >> Missile_AA_03_F >> deflecting
  408. CfgAmmo >> Missile_AA_03_F >> weaponLockSystem >> "2 + 16"
  409. CfgAmmo >> Missile_AA_03_F >> initTime
  410. CfgAmmo >> Missile_AA_03_F >> thrustTime
  411. CfgAmmo >> Missile_AA_03_F >> maneuvrability
  412. CfgAmmo >> Missile_AA_03_F >> sideAirFriction
  413. CfgAmmo >> Missile_AA_03_F >> timeToLive
  414. CfgAmmo >> Missile_AA_03_F >> missileLockMaxDistance
  415. CfgAmmo >> Missile_AA_03_F >> missileLockMinDistance
  416. CfgAmmo >> Missile_AA_03_F >> missileLockCone
  417. CfgAmmo >> Missile_AA_03_F >> missileKeepLockedCone
  418. CfgAmmo >> Missile_AA_03_F >> missileLockMaxSpeed >> "700"
  419. CfgAmmo >> Missile_AA_03_F >> cmImmunity >> "0.9"
  420. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  421. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  422. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  423. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  424. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  425. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  426. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  427. CfgAmmo >> Missile_AA_03_F >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  428. CfgAmmo >> M_Scalpel_AT >> hit
  429. CfgAmmo >> ammo_Penetrator_Scalpel >> hit
  430. CfgAmmo >> M_Scalpel_AT >> indirectHit
  431. CfgAmmo >> ammo_Penetrator_Scalpel >> indirectHit
  432. CfgAmmo >> M_Scalpel_AT >> warheadName >> "TandemHEAT"
  433. CfgAmmo >> ammo_Penetrator_Scalpel >> warheadName >> "TandemHEAT"
  434. CfgAmmo >> M_Scalpel_AT >> indirectHitRange
  435. CfgAmmo >> ammo_Penetrator_Scalpel >> indirectHitRange
  436. CfgAmmo >> M_Scalpel_AT >> submunitionInitSpeed
  437. 437.0 437.1 CfgAmmo >> M_Scalpel_AT >> maxSpeed
  438. CfgAmmo >> M_Scalpel_AT >> explosive
  439. CfgAmmo >> M_Scalpel_AT >> triggerOnImpact >> "1"
  440. CfgAmmo >> ammo_Penetrator_Scalpel >> caliber >> "56.6667"
  441. CfgAmmo >> M_Scalpel_AT >> deflecting
  442. CfgAmmo >> ammo_Penetrator_Scalpel >> deflecting
  443. CfgAmmo >> M_Scalpel_AT >> weaponLockSystem >> "2 + 4 + 16"
  444. CfgAmmo >> M_Scalpel_AT >> laserLock >> "1"
  445. CfgAmmo >> M_Scalpel_AT >> manualControl >> "1"
  446. CfgAmmo >> M_Scalpel_AT >> maxControlRange >> "6000"
  447. CfgAmmo >> M_Scalpel_AT >> initTime
  448. CfgAmmo >> M_Scalpel_AT >> thrustTime
  449. CfgAmmo >> M_Scalpel_AT >> maneuvrability
  450. CfgAmmo >> M_Scalpel_AT >> sideAirFriction
  451. CfgAmmo >> M_Scalpel_AT >> timeToLive
  452. CfgAmmo >> M_Scalpel_AT >> missileLockMaxDistance
  453. CfgAmmo >> M_Scalpel_AT >> missileLockMinDistance
  454. CfgAmmo >> M_Scalpel_AT >> missileLockCone
  455. CfgAmmo >> M_Scalpel_AT >> missileKeepLockedCone
  456. CfgAmmo >> M_Scalpel_AT >> missileLockMaxSpeed >> "55"
  457. CfgAmmo >> M_Scalpel_AT >> cmimmunity >> "0.45"
  458. CfgAmmo >> M_Scalpel_AT >> flightProfiles[] >> {"TopDown"}
  459. CfgAmmo >> M_Scalpel_AT >> TopDown >> ascendAngle >> "20"
  460. CfgAmmo >> M_Scalpel_AT >> TopDown >> ascendHeight >> "400"
  461. CfgAmmo >> M_Scalpel_AT >> TopDown >> descendDistance >> "800"
  462. CfgAmmo >> M_Scalpel_AT >> TopDown >> minDistance >> "800"
  463. CfgAmmo >> M_Scalpel_AT >> missileManualControlCone
  464. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> maxRange
  465. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> maxRange
  466. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> AirTarget >> minRange
  467. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> GroundTarget >> minRange
  468. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxFogSeeThrough
  469. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> maxTrackableSpeed
  470. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeHorizontal
  471. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> IRSensorComponent >> angleRangeVertical
  472. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  473. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  474. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  475. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  476. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  477. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  478. CfgAmmo >> M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  479. CfgAmmo >> ammo_Missile_HARM >> hit
  480. CfgAmmo >> ammo_Missile_HARM >> indirectHit
  481. CfgAmmo >> ammo_Missile_HARM >> warheadName >> "HE"
  482. CfgAmmo >> ammo_Missile_HARM >> indirectHitRange
  483. 483.0 483.1 CfgAmmo >> ammo_Missile_HARM >> maxSpeed
  484. CfgAmmo >> ammo_Missile_HARM >> explosive
  485. CfgAmmo >> ammo_Missile_HARM >> deflecting
  486. CfgAmmo >> ammo_Missile_HARM >> weaponLockSystem >> "16"
  487. CfgAmmo >> ammo_Missile_HARM >> LoalDistance >> lockSeekDistanceFromParent >> "1000"
  488. CfgAmmo >> ammo_Missile_HARM >> initTime
  489. CfgAmmo >> ammo_Missile_HARM >> thrustTime
  490. CfgAmmo >> ammo_Missile_HARM >> maneuvrability
  491. CfgAmmo >> ammo_Missile_HARM >> sideAirFriction
  492. CfgAmmo >> ammo_Missile_HARM >> timeToLive
  493. CfgAmmo >> ammo_Missile_HARM >> missileLockMaxDistance
  494. CfgAmmo >> ammo_Missile_HARM >> missileLockMinDistance
  495. CfgAmmo >> ammo_Missile_HARM >> missileLockCone
  496. CfgAmmo >> ammo_Missile_HARM >> missileKeepLockedCone
  497. CfgAmmo >> ammo_Missile_HARM >> missileLockMaxSpeed >> "55"
  498. CfgAmmo >> ammo_Missile_HARM >> cmimmunity >> "0.5"
  499. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> maxRange
  500. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> maxRange
  501. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> minRange
  502. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> minRange
  503. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> maxTrackableSpeed
  504. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeHorizontal
  505. CfgAmmo >> ammo_Missile_HARM >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeVertical
  506. CfgAmmo >> ammo_Missile_KH58 >> hit
  507. CfgAmmo >> ammo_Missile_KH58 >> indirectHit
  508. CfgAmmo >> ammo_Missile_KH58 >> warheadName >> "HE"
  509. CfgAmmo >> ammo_Missile_KH58 >> indirectHitRange
  510. 510.0 510.1 CfgAmmo >> ammo_Missile_KH58 >> maxSpeed
  511. CfgAmmo >> ammo_Missile_KH58 >> explosive
  512. CfgAmmo >> ammo_Missile_KH58 >> deflecting
  513. CfgAmmo >> ammo_Missile_KH58 >> weaponLockSystem >> "16"
  514. CfgAmmo >> ammo_Missile_KH58 >> LoalDistance >> lockSeekDistanceFromParent >> "1000"
  515. CfgAmmo >> ammo_Missile_KH58 >> initTime
  516. CfgAmmo >> ammo_Missile_KH58 >> thrustTime
  517. CfgAmmo >> ammo_Missile_KH58 >> maneuvrability
  518. CfgAmmo >> ammo_Missile_KH58 >> sideAirFriction
  519. CfgAmmo >> ammo_Missile_KH58 >> timeToLive
  520. CfgAmmo >> ammo_Missile_KH58 >> missileLockMaxDistance
  521. CfgAmmo >> ammo_Missile_KH58 >> missileLockMinDistance
  522. CfgAmmo >> ammo_Missile_KH58 >> missileLockCone
  523. CfgAmmo >> ammo_Missile_KH58 >> missileKeepLockedCone
  524. CfgAmmo >> ammo_Missile_KH58 >> missileLockMaxSpeed >> "55"
  525. CfgAmmo >> ammo_Missile_KH58 >> cmimmunity >> "0.5"
  526. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> maxRange
  527. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> maxRange
  528. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> AirTarget >> minRange
  529. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> GroundTarget >> minRange
  530. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> maxTrackableSpeed
  531. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeHorizontal
  532. CfgAmmo >> ammo_Missile_KH58 >> Components >> SensorsManagerComponent >> Components >> AntiRadiationSensorComponent >> angleRangeVertical
  533. CfgAmmo >> BombCluster_03_Ammo_F >> hit
  534. CfgAmmo >> Mo_cluster_Bomb_03_F >> hit
  535. CfgAmmo >> BombCluster_03_UXO1_Ammo_F >> hit
  536. CfgAmmo >> BombCluster_03_UXO2_Ammo_F >> hit
  537. CfgAmmo >> BombCluster_03_UXO3_Ammo_F >> hit
  538. CfgAmmo >> BombCluster_03_UXO4_Ammo_F >> hit
  539. CfgAmmo >> BombCluster_03_Ammo_F >> indirectHit
  540. CfgAmmo >> Mo_cluster_Bomb_03_F >> indirectHit
  541. CfgAmmo >> BombCluster_03_UXO1_Ammo_F >> indirectHit
  542. CfgAmmo >> BombCluster_03_UXO2_Ammo_F >> indirectHit
  543. CfgAmmo >> BombCluster_03_UXO3_Ammo_F >> indirectHit
  544. CfgAmmo >> BombCluster_03_UXO4_Ammo_F >> indirectHit
  545. CfgAmmo >> BombCluster_03_Ammo_F >> indirectHitRange
  546. CfgAmmo >> Mo_cluster_Bomb_03_F >> indirectHitRange
  547. CfgAmmo >> BombCluster_03_UXO1_Ammo_F >> indirectHitRange
  548. CfgAmmo >> BombCluster_03_UXO2_Ammo_F >> indirectHitRange
  549. CfgAmmo >> BombCluster_03_UXO3_Ammo_F >> indirectHitRange
  550. CfgAmmo >> BombCluster_03_UXO4_Ammo_F >> indirectHitRange
  551. CfgAmmo >> BombCluster_03_Ammo_F >> laserLock >> "1"
  552. CfgAmmo >> BombCluster_03_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  553. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockMaxDistance
  554. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockMinDistance
  555. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockCone
  556. CfgAmmo >> BombCluster_03_Ammo_F >> missileKeepLockedCone
  557. CfgAmmo >> BombCluster_03_Ammo_F >> missileLockMaxSpeed >> "30"
  558. CfgAmmo >> BombCluster_03_Ammo_F >> triggerDistance
  559. CfgAmmo >> BombCluster_03_Ammo_F >> submunitionConeType[] >> {"randomcenter",50}
  560. CfgAmmo >> BombCluster_03_Ammo_F >> submunitionConeAngle >> "10"
  561. CfgAmmo >> BombCluster_03_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  562. CfgAmmo >> BombCluster_03_Ammo_F >> submunitionAmmo[] >> {"Mo_cluster_Bomb_03_F",0.93,"BombCluster_03_UXO_deploy",0.07}
  563. 563.0 563.1 563.2 563.3 CfgAmmo >> BombCluster_03_UXO_deploy >> submunitionAmmo[] >> {"BombCluster_03_UXO1_deployMine",0.25,"BombCluster_03_UXO2_deployMine",0.25,"BombCluster_03_UXO3_deployMine",0.25,"BombCluster_03_UXO4_deployMine",0.25}
  564. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  565. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  566. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  567. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  568. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  569. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  570. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  571. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  572. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  573. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  574. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  575. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  576. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  577. CfgAmmo >> BombCluster_03_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  578. CfgAmmo >> BombCluster_01_Ammo_F >> hit
  579. CfgAmmo >> Mo_cluster_Bomb_01_F >> hit
  580. CfgAmmo >> BombCluster_01_UXO1_Ammo_F >> hit
  581. CfgAmmo >> BombCluster_01_UXO2_Ammo_F >> hit
  582. CfgAmmo >> BombCluster_01_UXO3_Ammo_F >> hit
  583. CfgAmmo >> BombCluster_01_UXO4_Ammo_F >> hit
  584. CfgAmmo >> BombCluster_01_Ammo_F >> indirectHit
  585. CfgAmmo >> Mo_cluster_Bomb_01_F >> indirectHit
  586. CfgAmmo >> BombCluster_01_UXO1_Ammo_F >> indirectHit
  587. CfgAmmo >> BombCluster_01_UXO2_Ammo_F >> indirectHit
  588. CfgAmmo >> BombCluster_01_UXO3_Ammo_F >> indirectHit
  589. CfgAmmo >> BombCluster_01_UXO4_Ammo_F >> indirectHit
  590. CfgAmmo >> BombCluster_01_Ammo_F >> indirectHitRange
  591. CfgAmmo >> Mo_cluster_Bomb_01_F >> indirectHitRange
  592. CfgAmmo >> BombCluster_01_UXO1_Ammo_F >> indirectHitRange
  593. CfgAmmo >> BombCluster_01_UXO2_Ammo_F >> indirectHitRange
  594. CfgAmmo >> BombCluster_01_UXO3_Ammo_F >> indirectHitRange
  595. CfgAmmo >> BombCluster_01_UXO4_Ammo_F >> indirectHitRange
  596. CfgAmmo >> BombCluster_01_Ammo_F >> laserLock >> "1"
  597. CfgAmmo >> BombCluster_01_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  598. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockMaxDistance
  599. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockMinDistance
  600. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockCone
  601. CfgAmmo >> BombCluster_01_Ammo_F >> missileKeepLockedCone
  602. CfgAmmo >> BombCluster_01_Ammo_F >> missileLockMaxSpeed >> "30"
  603. CfgAmmo >> BombCluster_01_Ammo_F >> triggerDistance
  604. CfgAmmo >> BombCluster_01_Ammo_F >> submunitionConeType[] >> {"randomcenter",85}
  605. CfgAmmo >> BombCluster_01_Ammo_F >> submunitionConeAngle >> "10"
  606. CfgAmmo >> BombCluster_01_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  607. CfgAmmo >> BombCluster_01_Ammo_F >> submunitionAmmo[] >> {"Mo_cluster_Bomb_01_F",0.93,"BombCluster_01_UXO_deploy",0.07}
  608. 608.0 608.1 608.2 608.3 CfgAmmo >> BombCluster_01_UXO_deploy >> submunitionAmmo[] >> {"BombCluster_01_UXO1_deployMine",0.25,"BombCluster_01_UXO2_deployMine",0.25,"BombCluster_01_UXO3_deployMine",0.25,"BombCluster_01_UXO4_deployMine",0.25}
  609. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  610. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  611. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  612. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  613. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  614. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  615. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  616. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  617. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  618. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  619. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  620. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  621. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  622. CfgAmmo >> BombCluster_01_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  623. CfgAmmo >> M_AT >> hit
  624. CfgAmmo >> M_AT >> indirectHit
  625. CfgAmmo >> M_AT >> warheadName >> "HE"
  626. CfgAmmo >> M_AT >> indirectHitRange
  627. 627.0 627.1 CfgAmmo >> M_AT >> maxSpeed
  628. CfgAmmo >> M_AT >> explosive
  629. CfgAmmo >> M_AT >> deflecting
  630. CfgAmmo >> M_AT >> initTime
  631. CfgAmmo >> M_AT >> thrustTime
  632. CfgAmmo >> M_AT >> sideAirFriction
  633. CfgAmmo >> M_AT >> timeToLive
  634. CfgAmmo >> Bomb_04_F >> hit
  635. CfgAmmo >> Bomb_04_F >> indirectHit
  636. CfgAmmo >> Bomb_04_F >> indirectHitRange
  637. CfgAmmo >> Bomb_04_F >> laserLock >> "1"
  638. CfgAmmo >> Bomb_04_F >> weaponLockSystem >> "4"
  639. CfgAmmo >> Bomb_04_F >> LoalAltitude >> lockSeekAltitude >> "500"
  640. CfgAmmo >> Bomb_04_F >> missileLockMaxDistance
  641. CfgAmmo >> Bomb_04_F >> missileLockMinDistance
  642. CfgAmmo >> Bomb_04_F >> missileLockCone
  643. CfgAmmo >> Bomb_04_F >> missileKeepLockedCone
  644. CfgAmmo >> Bomb_04_F >> missileLockMaxSpeed >> "30"
  645. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  646. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  647. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  648. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  649. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  650. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  651. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  652. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  653. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  654. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  655. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  656. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  657. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  658. CfgAmmo >> Bomb_04_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  659. 659.0 659.1 CfgAmmo >> Bomb_03_F >> hit
  660. 660.0 660.1 CfgAmmo >> Bomb_03_F >> indirectHit
  661. 661.0 661.1 CfgAmmo >> Bomb_03_F >> indirectHitRange
  662. 662.0 662.1 CfgAmmo >> Bomb_03_F >> laserLock >> "1"
  663. 663.0 663.1 CfgAmmo >> Bomb_03_F >> weaponLockSystem >> "4"
  664. 664.0 664.1 CfgAmmo >> Bomb_03_F >> LoalAltitude >> lockSeekAltitude >> "500"
  665. 665.0 665.1 CfgAmmo >> Bomb_03_F >> missileLockMaxDistance
  666. 666.0 666.1 CfgAmmo >> Bomb_03_F >> missileLockMinDistance
  667. 667.0 667.1 CfgAmmo >> Bomb_03_F >> missileLockCone
  668. 668.0 668.1 CfgAmmo >> Bomb_03_F >> missileKeepLockedCone
  669. 669.0 669.1 CfgAmmo >> Bomb_03_F >> missileLockMaxSpeed >> "30"
  670. 670.0 670.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  671. 671.0 671.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  672. 672.0 672.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  673. 673.0 673.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  674. 674.0 674.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  675. 675.0 675.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  676. 676.0 676.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  677. 677.0 677.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  678. 678.0 678.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  679. 679.0 679.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  680. 680.0 680.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  681. 681.0 681.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  682. 682.0 682.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  683. 683.0 683.1 CfgAmmo >> Bomb_03_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  684. CfgAmmo >> Bo_Mk82 >> hit
  685. CfgAmmo >> Bo_Mk82 >> indirectHit
  686. CfgAmmo >> Bo_Mk82 >> indirectHitRange
  687. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> hit
  688. CfgAmmo >> BombCluster_02_Ammo_F >> hit
  689. CfgAmmo >> Mo_cluster_Bomb_02_F >> hit
  690. CfgAmmo >> BombCluster_02_UXO1_Ammo_F >> hit
  691. CfgAmmo >> BombCluster_02_UXO2_Ammo_F >> hit
  692. CfgAmmo >> BombCluster_02_UXO3_Ammo_F >> hit
  693. CfgAmmo >> BombCluster_02_UXO4_Ammo_F >> hit
  694. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> indirectHit
  695. CfgAmmo >> BombCluster_02_Ammo_F >> indirectHit
  696. CfgAmmo >> Mo_cluster_Bomb_02_F >> indirectHit
  697. CfgAmmo >> BombCluster_02_UXO1_Ammo_F >> indirectHit
  698. CfgAmmo >> BombCluster_02_UXO2_Ammo_F >> indirectHit
  699. CfgAmmo >> BombCluster_02_UXO3_Ammo_F >> indirectHit
  700. CfgAmmo >> BombCluster_02_UXO4_Ammo_F >> indirectHit
  701. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> indirectHitRange
  702. CfgAmmo >> BombCluster_02_Ammo_F >> indirectHitRange
  703. CfgAmmo >> Mo_cluster_Bomb_02_F >> indirectHitRange
  704. CfgAmmo >> BombCluster_02_UXO1_Ammo_F >> indirectHitRange
  705. CfgAmmo >> BombCluster_02_UXO2_Ammo_F >> indirectHitRange
  706. CfgAmmo >> BombCluster_02_UXO3_Ammo_F >> indirectHitRange
  707. CfgAmmo >> BombCluster_02_UXO4_Ammo_F >> indirectHitRange
  708. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> laserLock >> "1"
  709. CfgAmmo >> BombCluster_02_Ammo_F >> laserLock >> "1"
  710. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  711. CfgAmmo >> BombCluster_02_Ammo_F >> LoalAltitude >> lockSeekAltitude >> "500"
  712. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockMaxDistance
  713. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockMaxDistance
  714. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockMinDistance
  715. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockMinDistance
  716. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockCone
  717. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileKeepLockedCone
  718. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockCone
  719. CfgAmmo >> BombCluster_02_Ammo_F >> missileKeepLockedCone
  720. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> missileLockMaxSpeed >> "30"
  721. CfgAmmo >> BombCluster_02_Ammo_F >> missileLockMaxSpeed >> "30"
  722. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> triggerDistance
  723. CfgAmmo >> BombCluster_02_Ammo_F >> triggerDistance
  724. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> submunitionConeType[] >> {"randomcenter",45}
  725. CfgAmmo >> BombCluster_02_Ammo_F >> submunitionConeType[] >> {"randomcenter",45}
  726. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> submunitionConeAngle >> "10"
  727. CfgAmmo >> BombCluster_02_Ammo_F >> submunitionConeAngle >> "10"
  728. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  729. CfgAmmo >> BombCluster_02_Ammo_F >> triggerSpeedCoef[] >> {0.8,1}
  730. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> submunitionAmmo[] >> {submunitionAmmo[] >> {"Mo_cluster_Bomb_02_F",0.93,"BombCluster_02_UXO_deploy",0.07}
  731. CfgAmmo >> BombCluster_02_Ammo_F >> submunitionAmmo[] >> {submunitionAmmo[] >> {"Mo_cluster_Bomb_02_F",0.93,"BombCluster_02_UXO_deploy",0.07}
  732. 732.0 732.1 732.2 732.3 CfgAmmo >> BombCluster_02_UXO_deploy >> submunitionAmmo[] >> {"BombCluster_02_UXO1_deployMine",0.25,"BombCluster_02_UXO2_deployMine",0.25,"BombCluster_02_UXO3_deployMine",0.25,"BombCluster_02_UXO4_deployMine",0.25}
  733. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> maxRange
  734. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> maxRange
  735. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> AirTarget >> minRange
  736. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> GroundTarget >> minRange
  737. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> maxTrackableSpeed
  738. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeHorizontal
  739. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> LaserSensorComponent >> angleRangeVertical
  740. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> maxRange
  741. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> maxRange
  742. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> AirTarget >> minRange
  743. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> GroundTarget >> minRange
  744. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> maxTrackableSpeed
  745. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeHorizontal
  746. CfgAmmo >> BombCluster_02_Cap_Ammo_F >> Components >> SensorsManagerComponent >> Components >> NVSensorComponent >> angleRangeVertical
  747. CfgAmmo >> Rocket_04_AP_F >> hit
  748. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> hit
  749. CfgAmmo >> Rocket_04_AP_F >> indirectHit
  750. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> indirectHit
  751. CfgAmmo >> Rocket_04_AP_F >> warheadName >> "HE"
  752. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> warheadName >> "HEAT"
  753. CfgAmmo >> Rocket_04_AP_F >> indirectHitRange
  754. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> indirectHitRange
  755. CfgAmmo >> Rocket_04_AP_F >> submunitionInitSpeed
  756. 756.0 756.1 CfgAmmo >> Rocket_04_AP_F >> maxSpeed
  757. CfgAmmo >> Rocket_04_AP_F >> explosive
  758. CfgAmmo >> Rocket_04_AP_F >> triggerOnImpact >> "1"
  759. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> caliber >> "20"
  760. CfgAmmo >> Rocket_04_AP_F >> deflecting
  761. CfgAmmo >> ammo_Penetrator_Rocket_04_AP >> deflecting
  762. CfgAmmo >> Rocket_04_AP_F >> initTime
  763. CfgAmmo >> Rocket_04_AP_F >> thrustTime
  764. CfgAmmo >> Rocket_04_AP_F >> sideAirFriction
  765. CfgAmmo >> Rocket_04_AP_F >> timeToLive
  766. CfgAmmo >> Rocket_04_HE_F >> hit
  767. CfgAmmo >> Rocket_04_HE_F >> indirectHit
  768. CfgAmmo >> Rocket_04_HE_F >> warheadName >> "HE"
  769. CfgAmmo >> Rocket_04_HE_F >> indirectHitRange
  770. 770.0 770.1 CfgAmmo >> Rocket_04_HE_F >> maxSpeed
  771. CfgAmmo >> Rocket_04_HE_F >> explosive
  772. CfgAmmo >> Rocket_04_HE_F >> deflecting
  773. CfgAmmo >> Rocket_04_HE_F >> initTime
  774. CfgAmmo >> Rocket_04_HE_F >> thrustTime
  775. CfgAmmo >> Rocket_04_HE_F >> sideAirFriction
  776. CfgAmmo >> Rocket_04_HE_F >> timeToLive
  777. CfgAmmo >> R_80mm_HE >> hit
  778. CfgAmmo >> R_80mm_HE >> indirectHit
  779. CfgAmmo >> R_80mm_HE >> warheadName >> "HE"
  780. CfgAmmo >> R_80mm_HE >> indirectHitRange
  781. 781.0 781.1 CfgAmmo >> R_80mm_HE >> maxSpeed
  782. CfgAmmo >> R_80mm_HE >> explosive
  783. CfgAmmo >> R_80mm_HE >> deflecting
  784. CfgAmmo >> R_80mm_HE >> initTime
  785. CfgAmmo >> R_80mm_HE >> thrustTime
  786. CfgAmmo >> R_80mm_HE >> sideAirFriction
  787. CfgAmmo >> R_80mm_HE >> timeToLive
  788. CfgAmmo >> Rocket_03_AP_F >> hit
  789. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> hit
  790. CfgAmmo >> Rocket_03_AP_F >> indirectHit
  791. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> indirectHit
  792. CfgAmmo >> Rocket_03_AP_F >> warheadName >> "HE"
  793. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> warheadName >> "HEAT"
  794. CfgAmmo >> Rocket_03_AP_F >> indirectHitRange
  795. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> indirectHitRange
  796. CfgAmmo >> Rocket_03_AP_F >> submunitionInitSpeed
  797. 797.0 797.1 CfgAmmo >> Rocket_03_AP_F >> maxSpeed
  798. CfgAmmo >> Rocket_03_AP_F >> explosive
  799. CfgAmmo >> Rocket_03_AP_F >> triggerOnImpact >> "1"
  800. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> caliber >> "26.6667"
  801. CfgAmmo >> Rocket_03_AP_F >> deflecting
  802. CfgAmmo >> ammo_Penetrator_Rocket_03_AP >> deflecting
  803. CfgAmmo >> Rocket_03_AP_F >> initTime
  804. CfgAmmo >> Rocket_03_AP_F >> thrustTime
  805. CfgAmmo >> Rocket_03_AP_F >> sideAirFriction
  806. CfgAmmo >> Rocket_03_AP_F >> timeToLive
  807. CfgAmmo >> Rocket_03_HE_F >> hit
  808. CfgAmmo >> Rocket_03_HE_F >> indirectHit
  809. CfgAmmo >> Rocket_03_HE_F >> warheadName >> "HE"
  810. CfgAmmo >> Rocket_03_HE_F >> indirectHitRange
  811. 811.0 811.1 CfgAmmo >> Rocket_03_HE_F >> maxSpeed
  812. CfgAmmo >> Rocket_03_HE_F >> explosive
  813. CfgAmmo >> Rocket_03_HE_F >> deflecting
  814. CfgAmmo >> Rocket_03_HE_F >> initTime
  815. CfgAmmo >> Rocket_03_HE_F >> thrustTime
  816. CfgAmmo >> Rocket_03_HE_F >> sideAirFriction
  817. CfgAmmo >> Rocket_03_HE_F >> timeToLive
  818. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> hit
  819. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> indirectHit
  820. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> airFriction
  821. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> typicalSpeed
  822. 822.0 822.1 CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> caliber >> "3.2"
  823. CfgAmmo >> B_65x39_Minigun_Caseless_Green_splash >> indirectHitRange
  824. CfgAmmo >> B_20mm >> hit
  825. CfgAmmo >> B_20mm >> indirectHit
  826. CfgAmmo >> B_20mm >> explosive >> "0.4"
  827. CfgAmmo >> B_20mm >> warheadName >> "HE"
  828. CfgAmmo >> B_20mm >> airFriction
  829. CfgAmmo >> B_20mm >> typicalSpeed
  830. 830.0 830.1 CfgAmmo >> B_20mm >> caliber >> "3.4"
  831. CfgAmmo >> B_20mm >> indirectHitRange

CfgMagazines config references[]

  1. 1.0 1.1 CfgMagazines >> PylonRack_Missile_AMRAAM_C_x1 >> initSpeed
  2. CfgMagazines >> PylonRack_Missile_AMRAAM_C_x1 >> count
  3. CfgMagazines >> PylonRack_Missile_AMRAAM_C_x2 >> count
  4. 4.0 4.1 CfgMagazines >> PylonRack_Missile_AMRAAM_D_x1 >> initSpeed
  5. CfgMagazines >> PylonRack_Missile_AMRAAM_D_x1 >> count
  6. CfgMagazines >> PylonRack_Missile_AMRAAM_D_x2 >> count
  7. 7.0 7.1 CfgMagazines >> PylonMissile_Missile_AA_R77_x1 >> initSpeed
  8. CfgMagazines >> PylonMissile_Missile_AA_R77_x1 >> count
  9. CfgMagazines >> PylonMissile_Missile_AA_R77_INT_x1 >> count
  10. 10.0 10.1 CfgMagazines >> PylonRack_1Rnd_GAA_missiles >> initSpeed
  11. CfgMagazines >> PylonRack_1Rnd_GAA_missiles >> count
  12. 12.0 12.1 CfgMagazines >> PylonRack_1Rnd_AAA_missiles >> initSpeed
  13. CfgMagazines >> PylonRack_1Rnd_AAA_missiles >> count
  14. 14.0 14.1 CfgMagazines >> PylonMissile_Missile_BIM9X_x1 >> initSpeed
  15. CfgMagazines >> PylonMissile_Missile_BIM9X_x1 >> count
  16. 16.0 16.1 CfgMagazines >> PylonRack_12Rnd_PG_missiles >> initSpeed
  17. CfgMagazines >> PylonRack_12Rnd_PG_missiles >> count
  18. 18.0 18.1 CfgMagazines >> PylonRack_1Rnd_Missile_AA_04_F >> initSpeed
  19. CfgMagazines >> PylonRack_1Rnd_Missile_AA_04_F >> count
  20. CfgMagazines >> PylonRack_Bomb_SDB_x4 >> count
  21. 21.0 21.1 CfgMagazines >> PylonMissile_Missile_AGM_KH25_x1 >> initSpeed
  22. CfgMagazines >> PylonMissile_Missile_AGM_KH25_x1 >> count
  23. CfgMagazines >> PylonMissile_Missile_AGM_KH25_INT_x1 >> count
  24. 24.0 24.1 CfgMagazines >> PylonRack_1Rnd_Missile_AGM_02_F >> initSpeed
  25. CfgMagazines >> PylonRack_1Rnd_Missile_AGM_02_F >> count
  26. CfgMagazines >> PylonRack_3Rnd_Missile_AGM_02_F >> count
  27. 27.0 27.1 CfgMagazines >> PylonRack_Missile_AGM_02_x1 >> initSpeed
  28. CfgMagazines >> PylonRack_Missile_AGM_02_x1 >> count
  29. CfgMagazines >> PylonRack_Missile_AGM_02_x2 >> count
  30. 30.0 30.1 CfgMagazines >> PylonMissile_Missile_AA_R73_x1 >> initSpeed
  31. CfgMagazines >> PylonMissile_Missile_AA_R73_x1 >> count
  32. 32.0 32.1 CfgMagazines >> PylonRack_1Rnd_Missile_AA_03_F >> initSpeed
  33. CfgMagazines >> PylonRack_1Rnd_Missile_AA_03_F >> count
  34. 34.0 34.1 CfgMagazines >> PylonRack_1Rnd_Missile_AGM_01_F >> initSpeed
  35. CfgMagazines >> PylonRack_1Rnd_Missile_AGM_01_F >> count
  36. 36.0 36.1 CfgMagazines >> PylonMissile_1Rnd_LG_scalpel >> initSpeed
  37. CfgMagazines >> PylonMissile_1Rnd_LG_scalpel >> count
  38. CfgMagazines >> PylonRack_3Rnd_LG_scalpel >> count
  39. CfgMagazines >> PylonRack_4Rnd_LG_scalpel >> count
  40. 40.0 40.1 CfgMagazines >> PylonRack_Missile_HARM_x1 >> initSpeed
  41. CfgMagazines >> PylonRack_Missile_HARM_x1 >> count
  42. 42.0 42.1 CfgMagazines >> PylonMissile_Missile_KH58_x1 >> initSpeed
  43. CfgMagazines >> PylonMissile_Missile_KH58_x1 >> count
  44. CfgMagazines >> PylonMissile_1Rnd_BombCluster_03_F >> count
  45. CfgMagazines >> PylonRack_2Rnd_BombCluster_03_F >> count
  46. CfgMagazines >> PylonMissile_1Rnd_BombCluster_01_F >> count
  47. CfgMagazines >> PylonRack_2Rnd_BombCluster_01_F >> count
  48. 48.0 48.1 CfgMagazines >> PylonRack_12Rnd_missiles >> initSpeed
  49. CfgMagazines >> PylonRack_12Rnd_missiles >> count
  50. CfgMagazines >> PylonMissile_1Rnd_Bomb_04_F >> count
  51. CfgMagazines >> PylonMissile_Bomb_GBU12_x1 >> count
  52. CfgMagazines >> PylonRack_Bomb_GBU12_x2 >> count
  53. CfgMagazines >> PylonMissile_Bomb_KAB250_x1 >> count
  54. CfgMagazines >> PylonMissile_1Rnd_Bomb_03_F >> count
  55. CfgMagazines >> PylonMissile_1Rnd_Mk82_F >> count
  56. CfgMagazines >> PylonMissile_1Rnd_BombCluster_02_cap_F >> count
  57. CfgMagazines >> PylonMissile_1Rnd_BombCluster_02_F >> count
  58. 58.0 58.1 CfgMagazines >> PylonRack_7Rnd_Rocket_04_AP_F >> initSpeed
  59. CfgMagazines >> PylonRack_7Rnd_Rocket_04_AP_F >> count
  60. 60.0 60.1 CfgMagazines >> PylonRack_7Rnd_Rocket_04_HE_F >> initSpeed
  61. CfgMagazines >> PylonRack_7Rnd_Rocket_04_HE_F >> count
  62. 62.0 62.1 CfgMagazines >> PylonRack_19Rnd_Rocket_Skyfire >> initSpeed
  63. CfgMagazines >> PylonRack_19Rnd_Rocket_Skyfire >> count
  64. 64.0 64.1 CfgMagazines >> PylonRack_20Rnd_Rocket_03_AP_F >> initSpeed
  65. CfgMagazines >> PylonRack_20Rnd_Rocket_03_AP_F >> count
  66. 66.0 66.1 CfgMagazines >> PylonRack_20Rnd_Rocket_03_HE_F >> initSpeed
  67. CfgMagazines >> PylonRack_20Rnd_Rocket_03_HE_F >> count
  68. 68.0 68.1 CfgMagazines >> PylonWeapon_2000Rnd_65x39_belt >> initSpeed
  69. CfgMagazines >> PylonWeapon_2000Rnd_65x39_belt >> tracersEvery
  70. CfgMagazines >> PylonWeapon_2000Rnd_65x39_belt >> count
  71. 71.0 71.1 CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> initSpeed
  72. CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> count
  73. CfgMagazines >> PylonWeapon_300Rnd_20mm_shells >> tracersEvery

CfgWeapons config references[]

  1. CfgWeapons >> LMG_Minigun_heli >> manual >> multiplier >> "3"
  2. CfgWeapons >> LMG_Minigun_heli >> manual >> reloadTime
  3. CfgWeapons >> LMG_Minigun_heli >> manual >> dispersion
  4. CfgWeapons >> Twin_Cannon_20mm_gunpod >> manual >> reloadTime
  5. CfgWeapons >> Twin_Cannon_20mm_gunpod >> manual >> dispersion

Formulae[]

  1. missileLockMaxSpeed * 3.6 = 777.778 * 3.6
  2. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  3. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  4. missileLockMaxSpeed * 3.6 = 777.778 * 3.6
  5. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  6. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  7. missileLockMaxSpeed * 3.6 = 777.778 * 3.6
  8. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  9. maxTrackableSpeed * 3.6 = 777.778 * 3.6
  10. missileLockMaxSpeed * 3.6 = 835 * 3.6
  11. missileLockMaxSpeed * 3.6 = 600 * 3.6
  12. missileLockMaxSpeed * 3.6 = 600 * 3.6
  13. maxTrackableSpeed * 3.6 = 600 * 3.6
  14. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000
  15. missileLockMaxSpeed * 3.6 = 35 * 3.6
  16. maxTrackableSpeed * 3.6 = 35 * 3.6
  17. maxTrackableSpeed * 3.6 = 35 * 3.6
  18. missileLockMaxSpeed * 3.6 = 445 * 3.6
  19. missileLockMaxSpeed * 3.6 = 30 * 3.6
  20. maxTrackableSpeed * 3.6 = 55 * 3.6
  21. maxTrackableSpeed * 3.6 = 30 * 3.6
  22. maxTrackableSpeed * 3.6 = 30 * 3.6
  23. 23.0 23.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 66.6667 * 15 / 1000
  24. 24.0 24.1 missileLockMaxSpeed * 3.6 = 40 * 3.6
  25. 25.0 25.1 maxTrackableSpeed * 3.6 = 40 * 3.6
  26. 26.0 26.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 66.6667 * 15 / 1000
  27. 27.0 27.1 missileLockMaxSpeed * 3.6 = 55 * 3.6
  28. 28.0 28.1 maxTrackableSpeed * 3.6 = 55 * 3.6
  29. missileLockMaxSpeed * 3.6 = 600 * 3.6
  30. maxTrackableSpeed * 3.6 = 600 * 3.6
  31. missileLockMaxSpeed * 3.6 = 700 * 3.6
  32. maxTrackableSpeed * 3.6 = 700 * 3.6
  33. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 56.6667 * 15 / 1000
  34. missileLockMaxSpeed * 3.6 = 55 * 3.6
  35. maxTrackableSpeed * 3.6 = 55 * 3.6
  36. maxTrackableSpeed * 3.6 = 55 * 3.6
  37. missileLockMaxSpeed * 3.6 = 55 * 3.6
  38. maxTrackableSpeed * 3.6 = 60 * 3.6
  39. missileLockMaxSpeed * 3.6 = 55 * 3.6
  40. maxTrackableSpeed * 3.6 = 60 * 3.6
  41. missileLockMaxSpeed * 3.6 = 30 * 3.6
  42. maxTrackableSpeed * 3.6 = 30 * 3.6
  43. maxTrackableSpeed * 3.6 = 30 * 3.6
  44. missileLockMaxSpeed * 3.6 = 30 * 3.6
  45. maxTrackableSpeed * 3.6 = 30 * 3.6
  46. maxTrackableSpeed * 3.6 = 30 * 3.6
  47. missileLockMaxSpeed * 3.6 = 30 * 3.6
  48. maxTrackableSpeed * 3.6 = 30 * 3.6
  49. maxTrackableSpeed * 3.6 = 30 * 3.6
  50. 50.0 50.1 missileLockMaxSpeed * 3.6 = 30 * 3.6
  51. 51.0 51.1 maxTrackableSpeed * 3.6 = 30 * 3.6
  52. 52.0 52.1 maxTrackableSpeed * 3.6 = 30 * 3.6
  53. missileLockMaxSpeed * 3.6 = 30 * 3.6
  54. maxTrackableSpeed * 3.6 = 30 * 3.6
  55. maxTrackableSpeed * 3.6 = 30 * 3.6
  56. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000
  57. submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 26.6667 * 15 / 1000
  58. 58.0 58.1 initSpeed * caliber * 15 / 1000 = 825 * 3.2 * 15 / 1000
  59. (60 / reloadTime) * multiplier = (60 / 0.0333333) * 3
  60. 60 / reloadTime = 60 / 0.0333333
  61. 61.0 61.1 initSpeed * caliber * 15 / 1000 = 1030 * 3.4 * 15 / 1000
  62. 60 / reloadTime = 60 / 0.04

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Kužel, O 2017, OPREP - SENSOR OVERHAUL, Arma 3, viewed 16 November 2024, <https://dev.arma3.com/post/oprep-sensor-overhaul>.
  2. 2.0 2.1 2.2 Mořický, K, Španěl, O et al. 2007, CfgAmmo Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#caliber>.
  3. Kužel, O, Reyhard et al. 2010, CfgMagazines Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgMagazines_Config_Reference#initSpeed=900>.
  4. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\data_f\penetration\armour.rvmat
  5. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\data_f\penetration\armour.bisurf
  6. Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  7. Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  8. Kužel, O et al. 2013, Targeting Config Reference – Arma 3, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Targeting_Config_Reference#missileKeepLockedCone>.
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#lockSeekDistanceFromParent>.
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 Mořický, K, Španěl, O et al. 2007, CfgAmmo Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#maneuvrability>.
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 11.22 Mořický, K, Španěl, O et al. 2007, CfgAmmo Config Reference, Bohemia Interactive Community Wiki, viewed 16 November 2024, <https://community.bistudio.com/wiki/CfgAmmo_Config_Reference#sideAirFriction>.
  12. Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#ascendAngle>.
  13. Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#ascendHeight>.
  14. Kužel, O et al. 2018, Missile flight profiles – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Missile_flight_profiles#descendDistance>.
  15. Kužel, O et al. 2013, Targeting Config Reference – Arma 3, Bohemia Interactive Community Wiki, viewed 17 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Targeting_Config_Reference#missileManualControlCone>.
  16. Department of Defense 2020, AMRAAM, Naval Sea Systems Command, viewed 19 November 2024, <https://web.archive.org/web/20200606043835/https://www.navair.navy.mil/product/amraam>. (archived link)
  17. Department of Defense 2020, AIM-9X Sidewinder, Naval Sea Systems Command, viewed 19 November 2024, <https://web.archive.org/web/20201017030518/https://www.navair.navy.mil/product/AIM-9X-Sidewinder>. (archived link)
  18. Dzhereleiko, R 2012, P-73 guided missile, Военное обозрение, viewed 21 March 2018, <https://en.topwar.ru/19961-upravlyaemaya-aviacionnaya-raketa-blizhnego-boya-r-73.html>.
  19. JSC Rosoboronexport 2017, RVV-AE, Рособоронэкспорт, viewed 21 March 2018‎, <https://web.archive.org/web/20170718140900/http://roe.ru/eng/catalog/aerospace-systems/air-to-air-missile/rvv-ae>. (archived link)
  20. Operational Environment Enterprise 2019, R-77 (AA-12 Adder) Russian Air-to-Air Missile, ODIN - OE Data Integration Network, viewed 1 November 2023‎, <https://odin.tradoc.army.mil/WEG/Asset/70822f0f2e8de125f5a54a9c42a022ba>.
  21. 21.0 21.1 21.2 van 't Land, J.J. 2017, SPOTREP #00073, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00073>.
  22. Kovařič, V 2017, SPOTREP #00076, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00076>.
  23. Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00079>.
  24. Kovařič, V 2018, SPOTREP #00081, Arma 3, viewed 1 November 2023, <https://dev.arma3.com/post/spotrep-00081>.
  25. Lockheed Martin Corporation 2018, JASSM, Lockheed Martin, viewed 19 November 2024, <https://web.archive.org/web/20180417072833/https://www.lockheedmartin.com/en-us/products/jassm.html>. (archived link)
  26. ARMA 3: Jets 2018 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_sams\ammo\bomb_06_f_fly.p3d
  27. ARMA 3: Jets 2018 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_sams\ammo\bomb_06_f.p3d

See also[]

For munitions from Armaverse-oriented Creator DLCs, refer to the following articles:

  • Expeditionary Forces
  • Reaction Forces
  • Western Sahara
Advertisement