Armed Assault Wiki
Black Wasp II
Faction Icon-side-blufor.png NATO
Type Stealth Air Superiority Fighter
Seats 1 seat:
  • 1× Pilot
Item capacity 500 mass
Top speed ~ 1,213 km/h
Service ceiling 15,000 m
Fuel capacity 1550 fuel units
Weight 11000 kg (all variants)
Slingloadable Yes (all variants)
Primary armament Main:
  • 1× M61 Minigun 20 mm
  • 2× BIM-9X AA [Default]
  • 4× AMRAAM D AA [Default]
  • 4× Macer II AGM [Default]
  • 2× GBU-12 LGB [Default]
Secondary armament Targeting:
  • 1× Laser Designator


  • 240× Countermeasures (Flares/Chaff)
Variants Standard, Stealth
Jets dlc logo.png

The F/A-181 Black Wasp II is a carrier-based, multi-role/air-superiority fighter jet used exclusively by NATO's naval aviation wings in ArmA 3. It was added as part of the Jets DLC.


  • Roles:
    • Air superiority
    • Close air support
    • SEAD
« The F/A-181 Black Wasp II is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter aircraft. The aircraft was designed primarily as an air superiority fighter, but also has ground attack capabilities. This aircraft is fitted with required equipment for carrier operations. Additional external hardpoints allow this aircraft to carry a large variety of weapons configurations.
Field Manual


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This is a premium asset that requires ownership of the Jets DLC.

The Black Wasp is a twin-engined stealth fighter that uses a clipped delta wing design with a reverse sweep on the rear.

It has both conventional and fully-stealthed variants; the latter can only store up to eight weapons internally and does not have any external hard points.

By default, the Black Wasp is armed with a 20 mm minigun that is loaded with 450 rounds of high-explosive (HE) ammunition.

The Black Wasp's twelve (eight for the stealth variant) pylons all support dynamic loadouts.

  • The two small side-mounted internal bays (1-2) support:
    • BIM-9X (1×)
  • The two ventral-mounted pylons closest to the centre in the internal bays (7-8) support:
    • AMRAAM D (1×)
    • GBU-12 (1×)
    • CBU-85 (1×)
    • BL778 (1×)
  • The other two ventral pylons directly next to the centre pylons (4-5) support:
    • AMRAAM D (1×)
    • GBU SDB (4×)
  • The final two outermost ventral pylons (3-6) only support:
    • AMRAAM D (1×)

Minimally-stealthed F/A-181 pylon configuration

NOTE: The following pylons only apply to the minimal-stealth variant of the Black Wasp:

  • The centre pylon on both wings (9-10) support:
    • AMRAAM D (1×)
    • AMRAAM D (2×)
    • BIM-9X (1×)
    • BIM-9X (2×)
    • Macer II (1×)
    • Macer II (2×)
    • GBU-12 (1×)
    • GBU-12 (2×)
    • CBU-85 (1×)
    • CBU-85 (2×)
    • BL778 (1×)
    • BL778 (2×)
    • AGM-88C HARM (1×)
    • GBU SDB (4×)
  • The outermost wing pylons (11-12) only support:
    • AMRAAM D (1×)
    • AMRAAM D (2×)
    • BIM-9X (1×)
    • BIM-9X (2×)
    • Macer II (1×)
    • GBU-12 (1×)
    • BL778 (1×)

Both variants of the Black Wasp also have targeting cameras with integrated laser designators that are located in the EOTS module just beneath the cockpit/nose. The designator can be used to provide self-designation capability when used in conjunction with guided munitions like the GBU-12.

Landing on the flight deck of the USS Freedom. Note the barely retracted tailhook at the rear of the fuselage.

Like the UCAV Sentinel, the Black Wasp has a retractable tailhook that can be lowered or raised to assist in performing carrier landings, and can have its wings folded to allow for easier storage and transportation aboard aircraft carriers.

Compared to the CSAT To-201, the Black Wasp is slightly better when it comes to avionics and Beyond Visual Range (BVR) air-to-air combat.

The fully-stealthed Black Wasp can also carry one extra missile in its internal bay. The majority of these pylons, both on the baseline and stealthed variants, support long-range AAMs in addition to glide bombs in the form of SDBs.

The minimally-stealthed Black Wasp is also technically capable of carrying more weapons for close air support despite having fewer external pylons, as most of its air-to-ground munitions have an alternate double-racked variant (like Macer II AGMs).

However, its flight model is slightly more sluggish and is unable to match the To-201's agility in close-range dogfights. Arming the Black Wasp for CAS also means that most of its BVR advantages will have to be sacrificed, since it will need to utilise all of its (already limited) number of pylons for ground attack weapons instead of AAMs.

Last but not least, the stealthed variant is unable to carry anti-radiation missiles (as opposed to the To-201), which prevents it from being able to engage SAM batteries at stand-off distances like its CSAT counterpart.

Crew Capacity
The Black Wasp has a maximum seating capacity of one for just the pilot. It is unable to transport any additional passengers.


Minimal stealth variant.

Has a total of twelve pylons (four external) that support dynamic loadouts. It is configured to use a multi-role loadout by default.

Dedicated stealth variant which cannot mount external munitions.

Only has a total of eight internal pylons that support dynamic loadouts, and is also configured to use a multi-role loadout by default.


  • Dark Grey: Pattern-less scheme that uses a dark ghost grey paint colour.
  • Dark Grey (Camo): Two-tone dark grey/ghost grey paint scheme designed for low observability.


Both variants of the Black Wasp have base armour values of 60.


The jet's hull can withstand 210 points of damage. Will result in a total loss if the hull's "health" is depleted.


Both engines can resist 180 points of damage before failing. The engines will take 450% increased damage from high-explosive (HE) weapons.

Destroying the engines will not result in a total loss, though 80% of damage is still inflicted against the Black Wasp's "health" pool. It can however, potentially cause it to blow up if the hull's integrity is already at critical.

If damaged: Decreases thrust output and can prevent the Black Wasp from attaining its top speed.
If destroyed: Total engine failure; jet will lose its ability to maintain power completely.


The Black Wasp's flight instruments, Head Mounted Display (HMD) and Multi-Functional Displays (MFD) can take up to 90 points of damage before failure. All instruments take 400% increased damage from HE-type weapons.

If damaged: Causes periodic flickering of MFD screens and the pilot's HMD. Instruments remain fully functional.
If destroyed: Both the MFD and HMD will be disabled. Instruments will malfunction and do not provide proper readings.

Fuel tanks

The Black Wasp's twin fuel tanks can withstand up to 240 points of damage before rupturing. It takes 500% increased damage from HE-type weapons, and 60% of incoming damage is also inflicted onto the Black Wasp's "health" pool.

If damaged: Gradual fuel leaking; will lose up to a maximum of 60% of the remaining fuel supply.
If destroyed: Rapidly lose entire fuel supply over the course of several seconds.

Control surfaces

The Black Wasp's control surfaces consist of six components:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudders (left/right)

All six components can resist 108 points of damage before failing (individually). They take 350% increased damage from HE-type weapons.

Depending on which specific control surface is hit, the jet's handling and agility will be degraded based on the severity of the component's damage. If multiple parts are hit, it may become impossible for the Black Wasp to perform any high-G manoeuvres.


Both variants of the Black Wasp retain electronic stealth capabilities against active radars, though they have no masking against infrared/visual-based sensors:


The standard Black Wasp with external wing pylons has a radar cross-section rating of 0.8, which lowers the maximum detection range of active radars by 20%. The dedicated stealth variant however, has an RCS rating of 0.4 (a reduction of 60%).


The Black Wasp provides no stealth capabilities against infrared-based sensors.


The Black Wasp can be tracked at full range by visual-based sensors.


The Black Wasp has an array of sensors designed to allow it to operate effectively in both ground attack and air superiority roles:

Teal = Active Radar
Orange = IRST
Green = Visual

Active Radar

It has an active radar range of 15 km against aerial targets, and 8 km against ground targets. Azimuth and elevation coverage extends to an angle of 45 degrees in both directions, while identity recognition locks in at 8 km out from a target.

Infrared Search and Track/Visual Sensor

IRST detection extends out to a maximum range of 2.5 km against aerial targets and just 2 km against ground targets. Azimuth coverage is a full 360 degrees but for elevation it is limited to only 45 degrees. It is only able to track targets that are moving at speeds of up to 1,800 km/h.

The visual sensor's coverage extends out to a distance of 4 km against aerial targets and 3 km for ground targets. Azimuth coverage is restricted to only 26 degrees, while for elevation it is 20 degrees. Unlike for IRST, the visual sensor is located in the EOTS camera just below the front of the cockpit/nose. It is a look-down sensor and has an elevation offset of 1 degree, and can only track targets moving at speeds of up to 360 km/h.

Both sensors operate at a minimum distance of 500 m, while targets can be recognised once they get within a range of 2 km from the Black Wasp.

Radar Warning Receiver/Passive Radar

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Laser Spot Tracker

Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.


NOTE: Only the weapons used on the default loadout for the Black Wasp are listed here. For full details on ordnance that can be mounted on the Black Wasp, refer to the dynamic loadouts article.

M61 Minigun

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
60 -0.00078 1,036 52.836

20 mm Gatling cannon. Fires HE-based ammunition useful for Within Visual Range (WVR) dogfights.

It can attain a fire rate of up to 4,000 rounds per minute and has a muzzle velocity of 1,036 m/s. Accuracy-wise, it has a dispersion of 0.001 rad at distances of 1,500 metres.

Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by pointing the M61's crosshair directly onto the HUD's circle.


Main article: Dynamic loadouts#BIM-9X

Short range infrared-guided air-to-air missile.

Relies on the Black Wasp's Infrared Search and Track sensor to function.


Main article: Dynamic loadouts#AMRAAM D

Medium range radar-guided air-to-air missile.

Relies on the Black Wasp's Active Radar sensor to function.

Macer II

Main article: Dynamic loadouts#Macer II

Air-to-ground infrared-guided missile.

Relies on the Black Wasp's Infrared Search and Track sensor to function.


Main article: Dynamic loadouts#GBU-12

Laser-guided bomb. Relies on the Black Wasp's Laser Spot Tracker sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the GBU-12s if no laser guidance is available.


  • Arma3-achievement-getarrested.png
    Get Arrested
    • Land either variant of the Black Wasp on the USS Freedom aircraft carrier and lower the tail hook to catch on the flight deck's arrestor wires. It can be done either manually (not recommended) or with autopilot enabled.


  • The Black Wasp is based on Boeing's "F/A-18E Super Hornet", but combines its fuselage with additional elements such as the wings, tail assembly, internal weapon bays and engines from Lockheed Martin's "F-22A Raptor" and "F-35C Lightning II".
    • The instruments and layout of the cockpit along with positioning of the EOTS module, is also similar to that of the F-35's.



External links

See also

Aircraft of comparable role and configuration

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTTHunterProwlerQuadbikeRhino MGS (UP) • UGV Stomper
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAL-6 PelicanAR-2 DarterCH-67 HuronMH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk
Fixed-wing A-164 WipeoutF/A-181 Black Wasp IIMQ-4A GreyhawkUCAV SentinelV-44X Blackfish
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC