FANDOM


Black Wasp II
Arma3-render-blackwasp
Faction NATO
Type Stealth Air Superiority Fighter
Seats 1 seat:
  • 1× Pilot
Item capacity 500 mass
Top speed ~ 1,213 km/h
Service ceiling 15,000 m
Fuel capacity 1550 fuel units
Primary armament Main:
  • 1× M61 Minigun 20 mm
  • 2× BIM-9X AA [Default]
  • 4× AMRAAM D AA [Default]
  • 4× Macer II AGM [Default]
  • 2× GBU-12 LGB [Default]
Secondary armament Targeting:
  • 1× Laser Designator

Defensive:

  • 240× Countermeasures (Flares/Chaff)
Variants Standard, Stealth
Games
Jets dlc logo

The F/A-181 Black Wasp II is a carrier-based, multi-role/air-superiority fighter jet that is used by NATO's naval aviation wings in ArmA 3. It was added as part of the Jets DLC.

Overview

  • Roles:
    • Air superiority
    • Close air support
    • SEAD
« The F/A-181 Black Wasp II is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed primarily as an air-superiority fighter, but also has ground attack capabilities. Its additional external hardpoints enable the aircraft to carry a wide variety of weapons configurations. The Black Wasp is fitted with the required equipment for carrier operations.
Field Manual
»

Design

The Black Wasp is a twin-engined stealth fighter that uses a clipped delta wing design with a reverse sweep on the rear.

It has both conventional and fully-stealthed variants; the latter can only store up to eight weapons internally and does not have any external hard points.

Armament
By default, the Black Wasp is armed with a 20 mm minigun that is loaded with 450 rounds of high-explosive (HE) ammunition.

The Black Wasp's twelve (eight for the stealth variant) pylons all support dynamic loadouts.

  • The two small side-mounted internal bays (1-2) support:
    • BIM-9X (1×)
  • The two ventral-mounted pylons closest to the centre in the internal bays (7-8) support:
    • AMRAAM D (1×)
    • GBU-12 (1×)
    • CBU-85 (1×)
    • BL778 (1×)
  • The other two ventral pylons directly next to the centre pylons (4-5) support:
    • AMRAAM D (1×)
    • GBU SDB (4×)
  • The final two outermost ventral pylons (3-6) only support:
    • AMRAAM D (1×)
Arma3-BlackWasp-Loadout

Minimally-stealthed F/A-181 pylon configuration

NOTE: The following pylons only apply to the minimal-stealth variant of the Black Wasp:

  • The centre pylon on both wings (9-10) support:
    • AMRAAM D (1×)
    • AMRAAM D (2×)
    • BIM-9X (1×)
    • BIM-9X (2×)
    • Macer II (1×)
    • Macer II (2×)
    • GBU-12 (1×)
    • GBU-12 (2×)
    • CBU-85 (1×)
    • CBU-85 (2×)
    • BL778 (1×)
    • BL778 (2×)
    • AGM-88C HARM (1×)
    • GBU SDB (4×)
  • The outermost wing pylons (11-12) only support:
    • AMRAAM D (1×)
    • AMRAAM D (2×)
    • BIM-9X (1×)
    • BIM-9X (2×)
    • Macer II (1×)
    • GBU-12 (1×)
    • BL778 (1×)

Both variants of the Black Wasp also have targeting cameras with integrated laser designators that are located in the EOTS module just beneath the cockpit/nose. The designator can be used to provide self-designation capability when used in-conjunction with guided munitions like the GBU-12.

Arma3-blackwasp-00

Landing on the flight deck of the USS Freedom. Note the barely retracted tailhook at the rear of the fuselage.

Features
Like the UCAV Sentinel, the Black Wasp has a retractable tailhook that can be lowered or raised to assist in performing carrier landings, and can have its wings folded to allow for easier storage and transportation aboard aircraft carriers.

Compared to the CSAT To-201, the Black Wasp is slightly better when it comes to avionics and Beyond Visual Range (BVR) air-to-air combat.

The fully-stealthed Black Wasp can also carry one additional missile in its internal bay, with the majority of the pylons both on the stealthed and non-stealth variants being capable of supporting long-range AAMs; not to mention glide bombs in the form of its SDBs.

The minimally-stealthed Black Wasp is also technically capable of carrying more weapons for close air support despite having fewer external pylons, as most of its air-to-ground munitions have an alternate double-racked variant (like Macer II AGMs).

Drawbacks
However, its flight model is slightly more sluggish and is unable to match the To-201's agility in close-range dogfights. Arming the Black Wasp for CAS also means that most of its BVR advantages will have to be sacrificed, since it will need to utilise all of its (already limited) number of pylons for ground attack weapons instead of AAMs.

Last but not least, the stealthed variant is unable to carry anti-radiation missiles (as opposed to the To-201), which prevents it from being able to hit SAM batteries from stand-off distances like its CSAT counterpart.

Crew Capacity
The Black Wasp has a maximum seating capacity of just one for the pilot themselves. It is unable to transport any additional passengers or crew.

Variants

Arma3-render-blackwaspgreycamo

Minimal-stealth variant.

Has a total of twelve pylons (four external) that support dynamic loadouts, but are by default configured with a multi-role loadout.

Arma3-render-blackwaspstealthgreycamo

Dedicated stealth variant that cannot mount external munitions.

Only has a total of eight internal pylons that support dynamic loadouts, and is also configured to use a multi-role loadout by default.

Camouflage

  • Dark Grey
  • Dark Grey (Camo) - Stealth
  • Dark Grey - Stealth
  • Dark Grey (Camo) - Stealth
  • Dark Grey: Pattern-less scheme that uses a dark ghost grey paint colour.
  • Dark Grey (Camo): Two-tone dark grey/ghost grey paint scheme designed for low observability.

Protection

Both variants of the Black Wasp have base armour values of 60.

Hull

The jet's hull can withstand 210 points of damage. Will result in a total loss if the hull's "health" is depleted.

Engines

Both engines can resist 180 points of damage before failing. The engines will take 450% increased damage from high-explosive (HE) weapons.

Destroying the engines will not result in a total loss, though 80% of damage is still inflicted against the Black Wasp's "health" pool. It can however, potentially cause it to blow up if the hull's integrity is already at critical.

If damaged: Decreases thrust output and can prevent the Black Wasp from attaining its top speed.
If destroyed: Total engine failure; jet will lose its ability to maintain power completely.

Instruments

The Black Wasp's flight instruments, Head Mounted Display (HMD) and Multi-Functional Displays (MFD) can take up to 90 points of damage before failure. All instruments take 400% increased damage from HE-type weapons.

If damaged: Causes periodic flickering of MFD screens and the pilot's HMD. Instruments remain fully functional.
If destroyed: Both the MFD and HMD will be disabled. Instruments will malfunction and do not provide proper readings.

Fuel tanks

The Black Wasp's twin fuel tanks can withstand up to 240 points of damage before rupturing. It takes 500% increased damage from HE-type weapons, and 60% of incoming damage is also inflicted onto the Black Wasp's "health" pool.

If damaged: Gradual fuel leaking; will lose up to a maximum of 60% of the remaining fuel supply.
If destroyed: Rapidly lose entire fuel supply over the course of several seconds.

Control surfaces

The Black Wasp's control surfaces consist of six components:

  • Ailerons (left/right)
  • Elevators (left/right)
  • Rudders (left/right)

All six components can resist 108 points of damage before failing (individually). They take 350% increased damage from HE-type weapons.

Depending on which specific control surface is hit, the jet's handling and agility will be degraded based on the severity of the component's damage. If multiple parts are hit, it may become impossible for the Black Wasp to perform any high-G manoeuvres.

Stealth

Both variants of the Black Wasp retain electronic stealth capabilities against active radars, though they have no masking against infrared/visual-based sensors:

RCS

The standard Black Wasp with external wing pylons has a radar cross-section rating of 0.8, which lowers the maximum detection range of active radars by 20%.

The dedicated stealth variant however, has an RCS rating of 0.6 which reduces its visibility to just 60% from an opposing radar's maximum range (a reduction of 40%).

IR

The Black Wasp provides no stealth capabilities against infrared-based sensors.

Visual

The Black Wasp can be tracked at full range by visual-based sensors.

Sensors

The Black Wasp has an array of sensors designed to allow it to operate effectively in both ground attack and air superiority roles:

Arma3-blackwasp-sensors

Teal = Active Radar
Orange = IRST
Green = Visual

Active Radar

It has an active radar range of 15 km against aerial targets, and 8 km against ground targets. Azimuth and elevation coverage extends to an angle of 45 degrees in both directions, while identity recognition locks in at 8 km out from a target.

Infrared Search and Track/Visual Sensor

IRST detection extends out to a maximum range of 2.5 km against aerial targets and just 2 km against ground targets. Azimuth coverage is a full 360 degrees but for elevation it is limited to only 45 degrees. It is only able to track targets that are moving at speeds of up to 1,800 km/h.

The visual sensor's coverage extends out to a distance of 4 km against aerial targets and 3 km for ground targets. Azimuth coverage is restricted to only 26 degrees, while for elevation it is 20 degrees. Unlike for IRST, the visual sensor is located in the EOTS camera just below the front of the cockpit/nose. It is a look-down sensor and has an elevation offset of 1 degree, and can only track targets moving at speeds of up to 360 km/h.

Both sensors operate at a minimum distance of 500 m, while targets can be recognised once they get within a range of 2 km from the Black Wasp.

Radar Warning Receiver/Passive Radar

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Laser Spot Tracker

Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.

Armament

NOTE: Only the weapons used on the default loadout for the Black Wasp are listed here. For full details on ordnance that can be mounted on the Black Wasp, refer to the dynamic loadouts article.

M61 Minigun

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
60 -0.00078 1,036 52.836

20 mm Gatling cannon. Fires HE-based ammunition useful for Within Visual Range (WVR) dogfights.

It can attain a fire rate of up to 4,000 rounds per minute and has a muzzle velocity of 1,036 m/s. Accuracy-wise, it has a dispersion of 0.001 rad at distances of 1,500 metres.

Target Lead Indication is provided on the pilot's Heads Up Display (HUD). Landing hits can be accomplished by pointing the M61's crosshair directly onto the HUD's circle.

BIM-9X

Main article: Dynamic loadouts#BIM-9X

Short range infrared-guided air-to-air missile. Relies on the Black Wasp's Infrared Search and Track sensor to function.

AMRAAM D

Main article: Dynamic loadouts#AMRAAM D

Medium range radar-guided air-to-air missile. Relies on the Black Wasp's Active Radar sensor to function.

Macer II

Main article: Dynamic loadouts#Macer II

Air-to-ground infrared-guided missile. Relies on the Black Wasp's Infrared Search and Track sensor to function.

GBU-12

Main article: Dynamic loadouts#GBU-12

Laser-guided bomb. Relies on the Black Wasp's Laser Spot Tracker sensor to function.

Predicted Impact Point assistance is provided for "aiming" with the GBU-12s if no laser guidance is available.

Trivia

  • The Black Wasp is based on Boeing's "F/A-18E Super Hornet", but combines its fuselage with additional elements such as the wings, tail assembly, internal weapon bays, and engines from Lockheed Martin's "F-22A Raptor" and "F-35C Lightning II".

Gallery

External links

See also

Aircraft of comparable role and configuration

Community content is available under CC-BY-SA unless otherwise noted.