Armed Assault Wiki

NOTE: This article is about FIM-92A/FIM-92F Stingers featured in the main ARMA games. For its U.S. military counterpart in ArmA 3's CSLA Iron Curtain Creator DLC, see FIM-92 (CSLA).


The FIM-92F Stinger (alternately FIM-92 Stinger, FIM-92 or simply the Stinger) is a 70 mm surface-to-air missile launcher featured in ArmA: Cold War Assault, ArmA: Armed Assault, and ArmA 2.

It is also confirmed[1][2] to return as a usable shoulder-fired launcher weapon in ARMA 4.


ArmA: Cold War Assault[]

« The Stinger missile, a full-dimensional protection weapon, is the Army's system for short-range air defense that offers ground forces some protection against low-altitude airborne targets such as fixed-wing aircraft, helicopters, unmanned aerial vehicles, and cruise missiles.
Weapon Description[3]
»
The FIM-92 Stinger 70 mm missile launcher.
The FIM-92 Stinger 70 mm missile launcher.

The FIM-92 Stinger is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview[]

The FIM-92 is a portable, shoulder-launched, surface-to-air missile launcher.

It is designed to launch missiles fitted with high-explosive fragmentation (HE-Frag) warheads. The FIM-92's sight is not magnified and uses a dual-circle reticle for aiming.

The FIM-92 is the standard-issue SAM launcher of the U.S. military. It serves as a short-ranged, infrared-guided SAM launcher that is optimised for taking down helicopters and low-flying fixed-wing aircraft. Each missile is quite bulky and occupies up to six inventory slots.[CWACfgW 3] This prevents its user from being able to carry more than one missile at a time, and essentially turns the FIM-92 into a single-shot weapon unless another member of the squad carries spare missiles for the operator.

Despite this drawback, the FIM-92 is extremely effective against every aircraft in Cold War Assault, with a single hit usually being more than enough to bring down (if not outright destroy) any helicopter or jet.[CWACfgA 1]


Sight[]

OFP-stinger-ironsight-overview

Recoil curves[]

 
{
    title: {
        text: 'LAWSingle'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top',
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.02, 0.05, 0.1, 0.2],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top',
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.08, 0.03, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top',
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.03, 0.015, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Munitions[]

OFP-ammunition-strela

Stinger Missile

The Stinger can only load one type of missile.[CWACfgW 4] It occupies six[CWACfgW 3] inventory slots:

Parameter Value
Base damage value 400[CWACfgA 1]
Splash damage value 150[CWACfgA 2]
Blast radius (metres) 2[CWACfgA 3]
Launch velocity (m/s) 30[CWACfgW 5]
Maximum speed (m/s) 350[CWACfgA 4]

Stinger missiles are always hard launched with an initial velocity of 30 m/s.[CWACfgW 5] They take a further 3 seconds[CWACfgA 5] of flight time after launch to attain a top speed of 350 m/s.[CWACfgA 4] The warhead itself has a blast radius of 2 metres.[CWACfgA 3]


Trivia[]

  • Before the release of Patch 1.10 for Operation Flashpoint: Cold War Crisis (Cold War Assault's original name before its re-release), a bug would cause the player's view to spin around if they were carrying an empty FIM-92 launcher on their back.[4]
  • Prior to Patch 1.30, Stinger missiles could perform instantaneous, split-second midair turns until the patch removed this "capability".[5]

Gallery[]

ArmA: Armed Assault[]

« The Stinger is a man-portable, shoulder-fired anti-aircraft guided missile system designed to defeat low-altitude air targets. The system is a fire-and-forget missile with a passive infrared seeker and IFF (Identification-Friend-or-Foe) system. The latest versions have improved range, maneuverability and significant countermeasures immunity.
Library Description[6]
»
The FIM-92F Stinger 70 mm missile launcher.
The FIM-92F Stinger 70 mm missile launcher.

The FIM-92F Stinger is used by both U.S. Army and RACS military forces in ArmA: Armed Assault.

Overview[]

The FIM-92F is an updated model of the older Cold War-era FIM-92A. It is the U.S. Army's primary SAM launcher but is also utilised by Sahranian military forces.

The FIM-92F's missiles take up six inventory slots apiece.[A1CfgM 2] Unless other members of the squad haul a spare missile for the operator, FIM-92Fs are essentially single-shot launchers just like in Cold War Assault. Damage-wise, the FIM-92F's missiles are usually powerful enough to inflict critical damage upon most helicopters and jets in a single hit.[A1CfgA 1]


Sight[]

Arma1-stinger-ironsight-overview

Recoil curves[]

 
{
    title: {
        text: 'launcherBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0.025],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.05, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Munitions[]

Arma1-ammunition-stinger

Stinger Missile

The FIM-92F can load and fire only one type of missile.[A1CfgW 3] Each missile requires six[A1CfgM 2] free inventory slots in order to carry:

Parameter Value
Base damage value 70[A1CfgA 1]
Splash damage value 45[A1CfgA 2]
Warhead type High-Explosive
Blast radius (metres) 7[A1CfgA 3]
Launch velocity (m/s) 5[A1CfgM 3]
Maximum speed (m/s) 800[A1CfgA 4]

Stinger missiles are always launched with an initial velocity of just 5 m/s.[A1CfgM 3] The missile's motor will ignite 0.15 seconds after launch.[A1CfgA 5] It will take a further 2.5 seconds[A1CfgA 6] of flight time for the Stinger to attain a top speed of 800 m/s.[A1CfgA 4]

The missile's warhead has a blast radius of 7 metres.[A1CfgA 3] It only has enough fuel for a flight time of 20 seconds. It will automatically explode if it does not manage to hit its target before its fuel runs out.[A1CfgA 7]


Trivia[]

  • Upon Armed Assault's release, Stinger missiles were initially capable of highly unrealistic flight profiles.
    • Regardless of how hard an aircraft manoeuvred or flew, they would continue making split-second turns to home in onto their targets with pinpoint accuracy. Depending on the trajectory of the aircraft and the user's launch position, it was even possible to see Stingers making 90 degree perpendicular turns one second after being fired.
    • This was partially addressed following Patch 1.02, which greatly reduced the Stinger's manoeuvrability and eliminated its ability to perform physically impossible turns.[7]
  • Like most launcher-type weapons, the user is never shown holding the FIM-92F by its grip and incorrectly wields (and reloads) the launcher like an M136.

Gallery[]

ArmA 2[]

« The Stinger is a man-portable, shoulder-fired anti-aircraft guided missile system designed to defeat low-altitude air targets.
The system is a fire-and-forget missile with a passive infrared seeker and IFF (Identification-Friend-or-Foe) system. The latest versions have improved range, maneuverability and significant countermeasures immunity.
Armoury Description[8][9]
»
The FIM-92F Stinger 70 mm missile launcher.
The FIM-92F Stinger 70 mm missile launcher.

The FIM-92F Stinger is used by several BLUFOR and INDFOR factions in ArmA 2.

Overview[]

Returning from Armed Assault, the FIM-92F continues to serve as the primary SAM launcher of BLUFOR factions but is also utilised by Chernarussian guerilla fighters and mercenaries as well.

ArmA 2's FIM-92F still loads and fires 70 mm IR-guided missiles with HE warheads. The launcher's seeker takes 3 seconds to lock onto a valid target.[A2CfgW 4] It has a 20% chance to have its lock get temporarily disrupted by flare-based countermeasures.[A2CfgW 5]

The FIM-92F's missiles remain unchanged from Armed Assault when it comes to direct-impact damage.[A2CfgA 1] However, its splash radius has been expanded to 8 metres (an increase of ~ 13%)[A2CfgA 2] and also inflicts ~ 10% more area-of-effect damage against aircraft caught in the blast zone.[A2CfgA 3]

Speed-wise, ArmA 2's Stinger missiles are directly comparable to the 9M39 missile used by Russian 9K38s as they can attain a top speed of up to 750 m/s.[A2CfgA 4] The in-flight manoeuvrability of its missiles are much better compared to the 9K32's Strelas.[A2CfgA 5] As a result, the FIM-92F is one of the two best SAM launchers in ArmA 2, behind only the 9K38 in terms of effectiveness.


Sight[]

Arma2-stinger-ironsight-overview

The FIM-92F's sight cannot be manually zeroed. Lock-ons are still possible even when the launcher's sight is not pointed directly at the target aircraft.


Recoil curves[]

 
{
    title: {
        text: 'launcherBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0.025],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.05, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Munitions[]

Arma1-ammunition-stinger

Stinger Missile

The FIM-92F can be loaded with only one type of missile.[A2CfgW 6] Each missile will occupy up to six[A2CfgM 2] inventory slots:

Parameter Value
Base damage value 70[A2CfgA 1]
Splash damage value 50[A2CfgA 3]
Warhead type High-Explosive
Blast radius (metres) 8[A2CfgA 2]
Launch velocity (m/s) 40[A2CfgM 3]
Maximum speed (m/s) 750[A2CfgA 4]

Infrared-guided missile.[A2CfgA 6][note 1]

Stingers are always fired with an initial velocity of 40 m/s.[A2CfgM 3] The missile's motor will ignite 0.2 seconds after launch[A2CfgA 7], and will require a further 2.5 seconds of flight time[A2CfgA 8] to attain a top speed of 750 m/s.[A2CfgA 4]

The missile's warhead has a blast radius of 8 metres.[A2CfgA 2] Its seeker has a 20% chance to have its lock broken by flare-based countermeasures.[A2CfgA 9] Stingers only have enough fuel for 14 seconds of flight. The missile will automatically self-destruct if it does not hit its target by the time its fuel expires.[A2CfgA 10]


Trivia[]

  • For unknown reasons, the Stinger's in-game tooltip[10] erroneously refers to it as an "Anti-tank missile launcher" even though the Stinger is not capable of functioning as a surface-to-surface anti-ground vehicle weapon.
  • Prior to Patch 1.60 for Operation Arrowhead (standalone OA, pre-End-of-Life update), a bug would cause the AI to fire Stinger missiles at enemy infantry units that were too far away for them to engage with their primary weapon.[11]
The information below details unused, pre-release or removed content.
  • Curiously, certain scripts for ArmA 3's End Game showcase (added with the Apex expansion) have comments and classnames that reference a munition for what could have been a Stinger-type weapon (Classname: M_NAAL_F).[12][13]
    • Given the script's comments explicitly referring to the munition's classname as a placeholder however, the Stinger (or its equivalent) was most likely scrapped early in Apex's development.[12]
    • The release of the Tanks DLC would finally add the Stinger, albeit only as a vehicle-mounted weapon in the form of SAAMI missiles used on the AWC Nyx light tank.

Gallery[]

ARMA 4[]

NOTE: The information in this article details content that has yet to be officially released. It is subject to change and may not reflect what is available in the final product.


The FIM-92 Stinger[note 2] is confirmed to return in ARMA 4.[1][2]


Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgAmmo >> AA >> hit
  2. CfgAmmo >> AA >> indirectHit
  3. 3.0 3.1 CfgAmmo >> AA >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> AA >> maxSpeed
  5. CfgAmmo >> AA >> thrustTime

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> AALauncher >> count
  2. CfgWeapons >> AALauncher >> recoil
  3. 3.0 3.1 CfgWeapons >> AALauncher >> magazineType >> "6 * 256"
  4. CfgWeapons >> AALauncher >> ammo
  5. 5.0 5.1 CfgWeapons >> AALauncher >> initSpeed

CfgAmmo (ArmA: Armed Assault)

  1. 1.0 1.1 CfgAmmo >> M_Stinger_AA >> hit
  2. CfgAmmo >> M_Stinger_AA >> indirectHit
  3. 3.0 3.1 CfgAmmo >> M_Stinger_AA >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> M_Stinger_AA >> maxSpeed
  5. CfgAmmo >> M_Stinger_AA >> initTime
  6. CfgAmmo >> M_Stinger_AA >> thrustTime
  7. CfgAmmo >> M_Stinger_AA >> timeToLive

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> Stinger >> count
  2. 2.0 2.1 CfgMagazines >> Stinger >> type >> "6 * 256"
  3. 3.0 3.1 CfgMagazines >> Stinger >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> Stinger >> recoil
  2. CfgWeapons >> Stinger >> dexterity
  3. CfgWeapons >> Stinger >> magazines[] >> {"Stinger"}

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> M_Stinger_AA >> hit
  2. 2.0 2.1 2.2 CfgAmmo >> M_Stinger_AA >> indirectHitRange
  3. 3.0 3.1 CfgAmmo >> M_Stinger_AA >> indirectHit
  4. 4.0 4.1 4.2 CfgAmmo >> M_Stinger_AA >> maxSpeed
  5. CfgAmmo >> M_Stinger_AA >> maneuvrability
  6. CfgAmmo >> M_Stinger_AA >> weaponLockSystem >> "16 + 2"
  7. CfgAmmo >> M_Stinger_AA >> initTime
  8. CfgAmmo >> M_Stinger_AA >> thrustTime
  9. CfgAmmo >> M_Stinger_AA >> cmImmunity >> "0.8"
  10. CfgAmmo >> M_Stinger_AA >> timeToLive

CfgMagazines (ArmA 2)

  1. CfgMagazines >> Stinger >> count
  2. CfgMagazines >> Stinger >> type >> "6 * 256"
  3. 3.0 3.1 CfgMagazines >> Stinger >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> Stinger >> type >> "4"
  2. CfgWeapons >> Stinger >> recoil
  3. CfgWeapons >> Stinger >> dexterity
  4. CfgWeapons >> Stinger >> weaponLockDelay
  5. CfgWeapons >> Stinger >> cmImmunity >> "0.8"
  6. CfgWeapons >> Stinger >> magazines[] >> {"Stinger"}

Notes[]

  1. If available, Stinger missiles can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and by its Missile Approach Warning System (MAWS) once the missile is inbound towards it.
  2. Placeholder name. Actual designation or variant of ARMA 4's Stinger is currently not known.

References[]

  1. 1.0 1.1 Španěl, M 2025, I want to take a brief moment to appreciate of the mindblowing quality of art produced by our fellow @bohemiainteract artists. I am often unable to tell the difference between real and virtual anymore. Arma Refourger, 23 January, viewed 15 February 2025, <https://x.com/maruksp/status/1882347244059557903>.
  2. 2.0 2.1 Bielawski, K 2025, Re-four-ger is not Reforger, Discord [Social Media], viewed 15 February 2025, <https://discord.com/channels/105462288051380224/1025131938207498422/1331926601570586746>.
  3. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, FIM92A "Stinger", flashpoint1985.com, viewed 5 March 2025, <https://web.archive.org/web/20020803143325/http://www.flashpoint1985.com/gear/west/stinger/stinger.html>. (archived link)
  4. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 15 February 2025, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.10>.
  5. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 17 September 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.
  6. Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  7. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 20 April 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.02>.
  8. Bohemia Interactive a.s., 2009, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/ataa-launchers>.
  9. Bohemia Interactive a.s., 2010, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-ataa-launchers>.
  10. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\language\stringtable.xml, str_dss_stinger
  11. .kju et al. 2012, Arma 2: Operation Arrowhead: Version History, Bohemia Interactive Community Wiki, viewed 17 September 2023, <https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_Version_History#Version_1.60>.
  12. 12.0 12.1 ARMA 3: Apex 2016 [Video Game], Bohemia Interactive a.s., \a3\missions_f_exp\showcases\showcase_endgame.tanoa\scripts\incomingmissiles.sqf, "// TODO: Add new Stinger AA missile into the list below after it's ingame (if it's not "M_NAAL_F")"
  13. ARMA 3: Apex 2016 [Video Game], Bohemia Interactive a.s., \a3\missions_f_exp\showcases\showcase_endgame.tanoa\scripts\incomingmissiles.sqf, "BIS_Gunship addEventHandler ["HitPart",{(If(((_this select 0 select 6 select 4) in ["M_Titan_AA","M_NAAL_F"]) or (damage BIS_Gunship > 0.75)))"

External links[]

See also[]

Variants[]

  • Stinger (Static defence counterpart)

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
United States - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mmGlock 17 9 mmS&W .357
Submachine guns MP5SD3 9 mmUZI 9 mm
Carbines XM-177E2 5.56 mm (XM-177S)
Assault rifles AUG A1 5.56 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles M21 7.62 mm
Machineguns M60 7.62 mm
Grenade launchers MM-1
Launchers Carl Gustav M2FIM-92 StingerM72 LAW
Static M2
(Parenthesis) denote variants.
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
RACS - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series (G36C, G36K)
Assault rifles G36 5.56 mmM16A2 5.56 mm (M203)
Sniper rifles M24 7.62 mm
Machineguns M240 7.62 mm
Launchers FIM-92F StingerM136
Static M2* • Searchlight§
(Parenthesis) denote variants.
* only used for the Warfare game mode.
§ denotes campaign-exclusive weapons.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead
British Army - Armoury (ArmA 2)
Handguns M1911 .45
Assault rifles L85A2 5.56 mm (L85A2 UGL)
Designated marksman rifles L86A2 LSW 5.56 mm
Sniper rifles AS50 12.7 mmLRR .338
Squad automatic weapons L110A1 5.56 mm
Machineguns L7A2 GPMG 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerNLAW
Static L111A1L134A1
(Parenthesis) denote variants.
British Armed Forces
NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Rebels - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles Lee-Enfield .303SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-7V
Static D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
ION Services - Armoury (ArmA 2)
Handguns G17 9 mmM9 9 mm
Shotguns AA-12
Carbines M4A1 5.56 mm (M4A3) • XM8 Compact 5.56 mm
Assault rifles FN FAL 7.62 mmM16A2 M203 5.56 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles XM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmKSVK 12.7 mm
Squad automatic weapons XM8 Automatic Rifle 5.56 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-18
(Parenthesis) denote variants.
Operation Arrowhead | Private Military Company