Armed Assault Wiki

The FV510 Warrior is a tracked Infantry Fighting Vehicle used exclusively by the British Army in ArmA 2. It was added with the release of the British Armed Forces DLC.

Overview[]

  • Roles:
    • Troop transport
    • Fire support
« The FV510 Warrior is an armoured tracked vehicle used by the British army. It's[sic] role is to carry troops under protection to the objective and give firepower support once they have disembarked.
The Warrior is armed with a 40mm CTWS cannon and the L94A1 7.62mm chain gun.
Armoury Description[1]
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the British Armed Forces DLC.

Originally known as the MCV-80, the Warrior Infantry Fighting Vehicle was designed to replace the older FV432 Armoured Personnel Carrier in British service. It is capable of destroying enemy ground vehicles at ranges of up to 1,500 metres, and can also engage low-flying helicopters.

Armament
Its standard armament consists of a 40 mm autocannon and a coaxial 7.62 mm chain gun.[CfgVh 5] Defensive smoke grenade launchers are also available[CfgVh 6], allowing for up to 4× volleys of smoke screens to be deployed.[CfgVh 7]

The primary CTWS autocannon can be loaded with either anti-vehicle armour-piercing discarding sabots (APDS) or anti-personnel high-explosive (HE) shells:[CfgVh 8]

  • 200 HE, single "magazine" only
  • 200 APDS, single "magazine" only

On the other hand, the coaxial L94A1 Chain Gun feeds from a single 2,000-round linked belt. It has no spare belts to reload from.[CfgVh 8]

Warrior IFVs in combat.

Warrior IFVs in combat.

Features
The Warrior served as the primary IFV of the British Army at the height of their deployment to Takistan.

Compared to the U.S. Army's Bradley IFV, the Warrior is uniquely armed with a 40 mm autocannon as opposed to the former's 25 mm-chambered M242 autocannon. Its 40 mm HE shells have exactly double the blast radius of the Bradley's 25 mm HEI shells (1.5 metres versus the Bradley's 0.75 metres)[CfgAm 1], and thanks to the Warrior's 40 mm HE shells dealing ~ 266% more damage (110)[CfgAm 2] than the latter's HEI shells (30)[CfgAm 3], a single Warrior can decimate entire infantry squads or multiple unarmoured vehicles at once.

This difference in power is even more lopsided when the Bradley's 25 mm APDS is matched up against the Warrior's 40 mm APDS. The Warrior's 40 mm APDS inflicts 275% more damage (300)[CfgAm 4] than the Bradley's 25 mm APDS (80).[CfgAm 5] As such, the Warrior's 40 mm autocannon can shred almost any land-based vehicle aside from heavy armour like Main Battle Tanks.

Mobility
The Warrior is one of the fastest tracked vehicles in ArmA 2. With a top speed of 86 km/h, it is ~ 22% faster than the Bradley IFV (70 km/h) and is ~ 14% faster than Soviet-era BMP-2s (75 km/h). However, the difference in speed is less drastic when the Warrior is matched up against the newer Russian-made BMP-3 (81 km/h), and older Czechoslovak BVP-1s are directly on par with the Warrior (86 km/h). Furthermore, the Warrior isn't amphibious-capable, which means that it is restricted to land travel only and can't swim across any body of water unlike the BMP-2/-3 and BVP-1.

Drawbacks
The Warrior is the only IFV in ArmA 2 that lacks access to surface-to-surface anti-tank missiles. It does not have a turret roof-mounted launcher, can't fire gun-launched missiles, and isn't fitted with a missile pod. This weakness can be exploited by the likes of the BMP-3, which can simply load up its gun-launched ATGMs and "snipe" the Warrior well outside of its autocannon's range (~ 2 kilometres). A lack of defensive sensors on the Warrior also means that the crew will have little time to react and respond accordingly; assuming the BMP-3 managed to get its shot off first.

Additionally, its maximum transportation capacity of only seven prevents the Warrior from being able carry a full-sized British section.[CfgVh 1] Even though this isn't as restrictive as the U.S. Army's Bradley - the latter of which is limited to a capacity of no more than six, this still results in at least one member of the section being forced to stay dismounted if they cannot get into an empty seat in another Warrior.

Crew Capacity
The Warrior supports a crew of three that consists of the driver, a gunner, and the commander. The troop compartment allows for up to seven passengers to be ferried at once.[CfgVh 1]

Camouflage[]

  • Desert: Standard desert tan paint scheme.
  • Woodland: Flat dark green paint scheme with woodland camouflage blobs.

Protection[]

The Warrior has a base armour value of 850.[CfgVh 9]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGENDGreen = HullOrange = EngineLight blue = TracksMaroon = TurretGold = Autocannon

LEGEND
Green = Hull
Orange = Engine
Light blue = Tracks
Maroon = Turret
Gold = Autocannon

Hull[]

The Warrior's hull can withstand up to 722.5 points of damage.[CfgVh 10][Formula 1] Depletion of the hull's integrity will always result in a catastrophic kill if the Warrior is at critical "health" status.[CfgVh 11]

Engine[]

The Warrior's engine can take a maximum of 680 points of damage before it fails.[CfgVh 12][Formula 2] 100% of damage inflicted upon the engine will always be shared with the vehicle's main "health" pool. Destruction of the engine can potentially result in a catastrophic kill if the Warrior is at critical "health" status.[CfgVh 13]

Tracks[]

Both of the Warrior's tracks can each take up to 127.5 points of damage before they break.[CfgVh 14][CfgVh 15][Formula 3] At least 30% of incoming damage to either of the tracks will be shared with the Warrior's main "health" pool. If the Warrior is at critical "health" status, destroying both tracks can potentially result in a catastrophic explosion.[CfgVh 16][CfgVh 17]

Turret[]

Traverse mechanisms for the Warrior's main turret can withstand a maximum of 850 points of damage.[CfgVh 18][Formula 4] 100% of damage inflicted upon the main turret will always be shared with the Warrior's main "health" pool. Depletion of the turret's integrity can result in a catastrophic kill.[CfgVh 19]

Autocannon[]

Elevation mechanisms for the Warrior's autocannon can only take up to 255 points of damage before they suffer from failure.[CfgVh 20][Formula 5] Damage inflicted upon these elevation mechanisms will not be shared with the Warrior's main "health" pool.[CfgVh 21]

Protection: Armour[]

LEGENDPurple = armor_7mm_plate.bisurfTeal = armor_16mm_plate

LEGEND
Purple = armor_7mm_plate.bisurf
Teal = armor_16mm_plate.bisurf

.bisurf Density[2] Thickness[2] bulletPenetrability[3] bulletPenetrabilityWithThickness[3]
armor_7mm_plate.bisurf 7800 7 200 13
armor_16mm_plate.bisurf 7800 16 200 13

The Warrior's tracks, headlights, rear storage bins, upper half of the glacis, and turret optics are protected by armour plates that have a thickness of only 7 millimetres.[rvmat 1][bisurf 1] On the other hand, the rest of the hull (top, both sides, and underbelly) and the main turret are protected by armour plates that have a thickness of 16 millimetres.[rvmat 2][bisurf 2]

Thermal signature[]

Arma2-warrior-thermalsignature

Armament[]

NOTE: For specifics on the CTWS cannon's munitions, see its related section listed here.

The gunner position controls both weapon systems on the Warrior (CTWS 40 mm autocannon/coaxial 7.62 mm L94A1 Chain Gun).[CfgVh 5] Only the commander has access to the Warrior's defensive smoke grenade launchers.[CfgVh 6]

For turret rotation limits, the Warror's main turret can be freely rotated in any direction horizontally.[CfgVh 22][CfgVh 23] However, vertical rotation is restricted to a maximum elevation of 20 degrees[CfgVh 24] and a minimum depression of just 5 degrees:[CfgVh 25]

CTWS[]

Arma2-vehicleweapons-fv510warrior-ctws

General-purpose 40 mm autocannon. Can load and fire either AP or HEAT-type shells.

Muzzle velocity varies depending on the type of munition loaded:[CfgWp 1]

It can attain a fire rate of up to 200 rounds per minute.[CfgWp 2][Formula 6] Accuracy-wise, the CTWS has a dispersion value of 0.0005 rad.[CfgWp 3] It takes at least 2 seconds to swap between munition types or to rearm from a supply truck after both "magazines" have been depleted.[CfgWp 4]

Its zeroing can be manually adjusted, starting from a minimum of 100 metres up to a maximum of 2,400 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400).[CfgVh 26] By default, the CTWS utilises a zeroing of 600 metres.[CfgVh 27]

L94A1 Chain Gun[]

Arma2-vehicleweapons-fv510warrior-lmg
Ammo parameter Value
Base damage value 12[CfgAm 6]
Aerodynamic friction -0.0009324[CfgAm 7]
Muzzle velocity (m/s) 869[CfgMa 3]
Expected velocity (m/s) 900
[CfgAm 8][note 1]
Deflection angle (degrees) 10°[CfgAm 9]

Coaxial 7.62 mm chain gun.

It can attain a fire rate of up to 500 RPM[CfgWp 5][Formula 7] and has a muzzle velocity of 869 m/s.[CfgMa 3] Accuracy-wise, the L94A1 has a dispersion of 0.002 rad.[CfgWp 6] Once depleted, it will take at least 6 seconds to reload the L94A1 with a fresh belt after rearming from a supply truck.[CfgWp 7] Every fourth round fired will emit a visible red tracer.[CfgMa 4]

Zeroing limits for the L94A1 are shared with the primary CTWS autocannon. Just like the CTWS, zeroing for the L94A1 can be manually adjusted from a minimum of 100 metres up to a maximum of 2,400 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400).[CfgVh 26] By default, the L94A1 utilises a zeroing setting of 600 metres.[CfgVh 27]

Optics[]

Driver[]

Arma2-warrior-optics-driver

The driver's periscope has the ability to switch between a normal day and night vision mode.[CfgVh 28]

Commander[]

Arma2-warrior-optics-commander

The commander's Raven sight has variable zoom capability, allowing for a minimum of 1.61x zoom[CfgVh 29][Formula 8] up to a maximum of 7.35x zoom.[CfgVh 30][Formula 9] It can toggle a day, night, and orange-hot thermal vision modes.[CfgVh 31][CfgVh 32]

The commander's Raven sight has an integrated laser rangefinder.[CfgVh 33] Operating the Raven sight does not require switching the Warrior's engine on as it is powered by an auxiliary power unit (APU).[CfgVh 34]

Gunner[]

The gunner's version of the Raven sight has a laser rangefinder[CfgVh 35] and can toggle between three vision modes: day, night, and green-/black-hot thermal.[CfgVh 36][CfgVh 37] It can switch between two fields of view: Wide (WFOV 1.25x)[CfgVh 38][Formula 10] and Narrow (NFOV 6.41x).[CfgVh 39][Formula 11]

It should be noted that the gunner's version of the Raven is not powered by an APU. Because of this, rotating the main turret in any direction will automatically force the Warrior's engine to be switched on.[CfgVh 40]

Defensive sensors[]

MAWS RWR IWR LWR

The Warrior is not equipped with any defensive sensors. The crew will not be warned if there are guided weapon systems attempting to acquire a lock onto the vehicle[CfgVh 41], nor if a guided projectile has successfully locked onto the Warrior and is inbound towards it.[CfgVh 42]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Warrior has a camouflage[4] rating of 8.[CfgVh 43]

Cost[]

Main article: AI Basics: Targeting priority

The Warrior has a cost[5] value of 4000000.[CfgVh 44]

Threat values[]

Main article: AI Basics: Targeting priority

The Warrior is considered to be an extremely dangerous threat[6] to AI-controlled infantry units and ground vehicles (1/1). However, AI-controlled aircraft only consider the Warrior to be a low-risk threat (0.3).[CfgVh 45]

Noise factor[]

Main article: AI Basics: Detection

The Warrior has an audible[7] factor of 18.[CfgVh 46]

Trivia[]

  • At the time of Operation Arrowhead's release (2010), the real-life British Army's Warrior fleet had not yet been approved to use the (then-prototype) "CT40" autocannon as part of the "Warrior Fightability Lethality Improvement Program" (WFLIP) upgrade.[8]
    • As such, its depiction as the standard-issue armament for the Warrior during the events of Operation Crimson Lance - which explicitly takes place in 2012, is very anachronistic for the time period. ArmA 2's Warrior IFVs should still be using 30 mm-chambered "L21A1 RARDEN" autocannons, as the CT40 had only just barely achieved qualification certification in June 2014.[8]
  • Prior to the latest Steam version patches (as part of the CorePatch updates), the Warrior's L94A1 coaxial chain gun was incorrectly configured and caused AI gunners to attempt to shoot down low-flying enemy aircraft with it rather than the CTWS autocannon.[9]
    • The CTWS autocannon's HEAT shells also had exaggerated explosion particle effects that were not scaled correctly to match the actual blast radius of the shells.[9]
  • The Warrior IFV was one of the few vehicles from ArmA 2 that was deemed to be of sufficient model quality to be reused in ArmA 3. As part of the content added in Game Update 1.08[10], the Warrior's (upgraded) model was ported over to ArmA 3 and added to the AAF faction's roster of assets.[11]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> Sh_40_HE >> indirectHitRange
  2. CfgAmmo >> Sh_40_HE >> hit
  3. CfgAmmo >> B_25mm_HEI >> hit
  4. CfgAmmo >> Sh_40_SABOT >> hit
  5. CfgAmmo >> B_25mm_APDS >> hit
  6. CfgAmmo >> B_762x51_Ball >> hit
  7. CfgAmmo >> B_762x51_Ball >> airFriction
  8. CfgAmmo >> B_762x51_Ball >> typicalSpeed
  9. CfgAmmo >> B_762x51_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 200Rnd_40mmSABOT_FV510 >> initSpeed
  2. CfgMagazines >> 200Rnd_40mmHE_FV510 >> initSpeed
  3. 3.0 3.1 CfgMagazines >> 2000Rnd_762x51_L94A1 >> initSpeed
  4. CfgMagazines >> 2000Rnd_762x51_L94A1 >> tracersEvery

CfgWeapons

  1. CfgWeapons >> CTWS >> magazines[] >> {"200Rnd_40mmSABOT_FV510","200Rnd_40mmHE_FV510"}
  2. CfgWeapons >> CTWS >> player >> reloadTime
  3. CfgWeapons >> CTWS >> player >> dispersion
  4. CfgWeapons >> CTWS >> magazineReloadTime
  5. CfgWeapons >> BAF_L94A1 >> manual >> reloadTime
  6. CfgWeapons >> BAF_L94A1 >> manual >> dispersion
  7. CfgWeapons >> BAF_L94A1 >> magazineReloadTime

CfgVehicles

  1. 1.0 1.1 1.2 CfgVehicles >> BAF_FV510_D >> transportSoldier
  2. CfgVehicles >> BAF_FV510_D >> transportMaxWeapons
  3. CfgVehicles >> BAF_FV510_D >> transportMaxMagazines
  4. CfgVehicles >> BAF_FV510_D >> fuelCapacity
  5. 5.0 5.1 5.2 5.3 CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> weapons[] >> {"CTWS","BAF_L94A1"}
  6. 6.0 6.1 6.2 CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> weapons[] >> {"SmokeLauncher"}
  7. 7.0 7.1 CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> magazines[] >> {"SmokeLauncherMag","SmokeLauncherMag"}
  8. 8.0 8.1 CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> magazines[] >> {"200Rnd_40mmHE_FV510","200Rnd_40mmSABOT_FV510","2000Rnd_762x51_L94A1"}
  9. CfgVehicles >> BAF_FV510_D >> armor
  10. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitHull >> armor
  11. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitHull >> passThrough
  12. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitEngine >> armor
  13. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitEngine >> passThrough
  14. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitLTrack >> armor
  15. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitRTrack >> armor
  16. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitLTrack >> passThrough
  17. CfgVehicles >> BAF_FV510_D >> HitPoints >> HitRTrack >> passThrough
  18. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> HitPoints >> HitTurret >> armor
  19. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> HitPoints >> HitTurret >> passThrough
  20. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> HitPoints >> HitGun >> armor
  21. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> HitPoints >> HitGun >> passThrough
  22. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> minTurn
  23. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> maxTurn
  24. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> maxElev
  25. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> minElev
  26. 26.0 26.1 CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400}
  27. 27.0 27.1 CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> discreteDistanceInitIndex >> "5"
  28. CfgVehicles >> BAF_FV510_D >> ViewOptics >> visionMode[] >> {"Normal","NVG"}
  29. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> maxFov >> "0.155"
  30. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> minFov >> "0.034"
  31. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> visionMode[] >> {"Normal","NVG","Ti"}
  32. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> thermalMode[] >> {6}
  33. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> turretInfoType >> "RscWeaponRangeZeroing"
  34. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> startEngine >> "0"
  35. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> turretInfoType >> "RscWeaponRangeZeroing"
  36. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> OpticsIn >> Wide >> thermalMode[] >> {2,3}
  37. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> OpticsIn >> Narrow >> thermalMode[] >> {2,3}
  38. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> OpticsIn >> Wide >> minFov >> "0.2"
  39. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> OpticsIn >> Narrow >> minFov >> "0.039"
  40. CfgVehicles >> BAF_FV510_D >> Turrets >> MainTurret >> startEngine >> "1"
  41. CfgVehicles >> BAF_FV510_D >> lockDetectionSystem >> "0"
  42. CfgVehicles >> BAF_FV510_D >> incommingMisslieDetectionSystem >> "0"
  43. CfgVehicles >> BAF_FV510_D >> camouflage
  44. CfgVehicles >> BAF_FV510_D >> cost
  45. CfgVehicles >> BAF_FV510_D >> threat[] >> {1,1,0.3}
  46. CfgVehicles >> BAF_FV510_D >> audible

.rvmat

  1. \ca\data\penetration\armor_7mm_plate.rvmat
  2. \ca\data\penetration\armor_16mm_plate.rvmat

.bisurf

  1. \ca\data\penetration\armor_7mm_plate.bisurf
  2. \ca\data\penetration\armor_16mm_plate.bisurf

Formulae

  1. Base vehicle armor value * HitPoint armor value = 850 * 0.85
  2. Base vehicle armor value * HitPoint armor value = 850 * 0.35
  3. Base vehicle armor value * HitPoint armor value = 850 * 0.15
  4. Base vehicle armor value * HitPoint armor value = 850 * 1
  5. Base vehicle armor value * HitPoint armor value = 850 * 0.3
  6. 60 / reloadTime = 60 / 0.3
  7. 60 / reloadTime = 60 / 0.12
  8. 0.25 / maxFov = 0.25 / 0.155
  9. 0.25 / minFov = 0.25 / 0.034
  10. 0.25 / minFov = 0.25 / 0.2
  11. 0.25 / minFov = 0.25 / 0.039

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2010, Vehicles, Arma 2, viewed 26 November 2025, <https://www.arma2.com/arma-2-oa-vehicles/arma2-baf-vehicles>.
  2. 2.0 2.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 25 November 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  3. 3.0 3.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 25 November 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 November 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 November 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 November 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 26 November 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  8. 8.0 8.1 Katzman, J 2014, WCSP: Mid-Life Upgrade for Britain’s Warrior IFVs, Defense Industry Daily, viewed 10 April 2023, <https://web.archive.org/web/20160603010708/http://www.defenseindustrydaily.com/wcsp-mid-life-upgrade-for-britains-warrior-ifvs-05967/>. (archived link)
  9. 9.0 9.1 Mazzon, M et al. 2015, CorePatch, GitHub, viewed 10 April 2023, <https://github.com/Goliath86/CorePatch>.
  10. van 't Land, J.J. 2013, SPOTREP #00016, Arma 3, viewed 10 April 2023, <https://dev.arma3.com/post/spotrep-00016>.
  11. van 't Land, J.J. 2013, SITREP #00036, Arma 3, viewed 10 April 2023, <https://dev.arma3.com/post/sitrep-00036>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ARMA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-britisharmy British Army - Vehicles (ARMA 2)
Wheeled ATVJackal 2 MWMIKMilitary OffroadMTVR
Tracked FV510 Warrior
Rotor-wing Apache AH-1AH-11 WildcatChinook HC4Merlin HC3
(Parenthesis) denote variants.
Operation Arrowhead | British Armed Forces